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-rw-r--r--src/determinstic.js8
-rw-r--r--src/intertyper.js15
-rw-r--r--src/jsifier.js14
-rw-r--r--src/library.js53
-rw-r--r--src/library_browser.js5
-rw-r--r--src/library_gl.js1492
-rw-r--r--src/library_sdl.js5
-rw-r--r--src/parseTools.js10
-rw-r--r--src/preamble.js1
-rw-r--r--src/relooper/Relooper.cpp127
-rw-r--r--src/relooper/Relooper.h7
-rw-r--r--src/relooper/fuzzer.py4
-rw-r--r--src/relooper/test.cpp41
-rw-r--r--src/relooper/test.txt27
-rw-r--r--src/relooper/test4.txt1
-rw-r--r--src/relooper/test_debug.txt76
-rw-r--r--src/relooper/test_fuzz1.txt11
-rw-r--r--src/relooper/test_fuzz5.txt24
-rw-r--r--src/relooper/test_fuzz6.txt1
-rwxr-xr-xsrc/relooper/testit.sh2
-rwxr-xr-xsrc/relooper/updateit.sh2
-rw-r--r--src/settings.js4
-rw-r--r--src/shell.js1
23 files changed, 1615 insertions, 316 deletions
diff --git a/src/determinstic.js b/src/determinstic.js
index 91f98ed9..1ec0bbfe 100644
--- a/src/determinstic.js
+++ b/src/determinstic.js
@@ -10,3 +10,11 @@ Date.now = function() {
};
performance.now = Date.now;
+function hashMemory(id) {
+ var ret = 0;
+ for (var i = 0; i < HEAPU8.length; i++) {
+ ret = (ret*17 + HEAPU8[i])|0;
+ }
+ print(id + ':' + ret);
+}
+
diff --git a/src/intertyper.js b/src/intertyper.js
index 445c37f4..6da30ae8 100644
--- a/src/intertyper.js
+++ b/src/intertyper.js
@@ -537,12 +537,17 @@ function intertyper(data, sidePass, baseLineNums) {
});
}
} else if (!external) {
- if (item.tokens[3].text == 'c')
- item.tokens.splice(3, 1);
- if (item.tokens[3].text in PARSABLE_LLVM_FUNCTIONS) {
- ret.value = parseLLVMFunctionCall(item.tokens.slice(2));
+ if (item.tokens[3] && item.tokens[3].text != ';') {
+ if (item.tokens[3].text == 'c') {
+ item.tokens.splice(3, 1);
+ }
+ if (item.tokens[3].text in PARSABLE_LLVM_FUNCTIONS) {
+ ret.value = parseLLVMFunctionCall(item.tokens.slice(2));
+ } else {
+ ret.value = scanConst(item.tokens[3], ret.type);
+ }
} else {
- ret.value = scanConst(item.tokens[3], ret.type);
+ ret.value = { intertype: 'value', ident: '0', value: '0', type: ret.type };
}
}
return [ret];
diff --git a/src/jsifier.js b/src/jsifier.js
index 2c83d036..156fd65d 100644
--- a/src/jsifier.js
+++ b/src/jsifier.js
@@ -12,6 +12,8 @@ var RELOOP_IGNORED_LASTS = set('return', 'unreachable', 'resume');
var addedLibraryItems = {};
var asmLibraryFunctions = [];
+var SETJMP_LABEL = -1;
+
// JSifier
function JSify(data, functionsOnly, givenFunctions) {
var mainPass = !functionsOnly;
@@ -458,6 +460,7 @@ function JSify(data, functionsOnly, givenFunctions) {
} else {
ident = '_' + ident;
}
+ if (VERBOSE) printErr('adding ' + ident + ' and deps ' + deps);
var depsText = (deps ? '\n' + deps.map(addFromLibrary).filter(function(x) { return x != '' }).join('\n') : '');
var contentText = isFunction ? snippet : ('var ' + ident + '=' + snippet + ';');
if (ASM_JS) {
@@ -730,7 +733,7 @@ function JSify(data, functionsOnly, givenFunctions) {
}).join('\n') + '\n';
if (func.setjmpTable && ASM_JS) {
// emit a label in which we write to the proper local variable, before jumping to the actual label
- ret += ' case -1111: ';
+ ret += ' case ' + SETJMP_LABEL + ': ';
ret += func.setjmpTable.map(function(triple) { // original label, label we created for right after the setjmp, variable setjmp result goes into
return 'if ((setjmpLabel|0) == ' + getLabelId(triple.oldLabel) + ') { ' + triple.assignTo + ' = threwValue; label = ' + triple.newLabel + ' }\n';
}).join(' else ');
@@ -1030,13 +1033,13 @@ function JSify(data, functionsOnly, givenFunctions) {
}
for (var i = 0; i < idents.length; i++) {
if (keys(deps[idents[i]]).length == 0) {
- pre = 'var ' + idents[i] + ' = ' + valueJSes[idents[i]] + ';' + pre;
+ post = 'var ' + idents[i] + ' = ' + valueJSes[idents[i]] + ';' + post;
remove(idents[i]);
continue mainLoop;
}
}
// If we got here, we have circular dependencies, and must break at least one.
- pre = 'var ' + idents[0] + '$phi = ' + valueJSes[idents[0]] + ';' + pre;
+ pre += 'var ' + idents[0] + '$phi = ' + valueJSes[idents[0]] + ';';
post += 'var ' + idents[0] + ' = ' + idents[0] + '$phi;';
remove(idents[0]);
}
@@ -1160,6 +1163,7 @@ function JSify(data, functionsOnly, givenFunctions) {
return ret + ';';
});
makeFuncLineActor('resume', function(item) {
+ if (DISABLE_EXCEPTION_CATCHING) return 'abort()';
if (item.ident == 0) {
// No exception to resume, so we can just bail.
// This is related to issue #917 and http://llvm.org/PR15518
@@ -1488,9 +1492,9 @@ function JSify(data, functionsOnly, givenFunctions) {
}
if (ASM_JS && funcData.setjmpTable) {
- // check if a longjmp was done. If a setjmp happened, check if ours. If ours, go to -111 to handle it.
+ // check if a longjmp was done. If a setjmp happened, check if ours. If ours, go to a special label to handle it.
// otherwise, just return - the call to us must also have been an invoke, so the setjmp propagates that way
- ret += '; if (((__THREW__|0) != 0) & ((threwValue|0) != 0)) { setjmpLabel = ' + asmCoercion('_testSetjmp(' + makeGetValue('__THREW__', 0, 'i32') + ', setjmpTable)', 'i32') + '; if ((setjmpLabel|0) > 0) { label = -1111; break } else return ' + (funcData.returnType != 'void' ? asmCoercion('0', funcData.returnType) : '') + ' } __THREW__ = threwValue = 0;\n';
+ ret += '; if (((__THREW__|0) != 0) & ((threwValue|0) != 0)) { setjmpLabel = ' + asmCoercion('_testSetjmp(' + makeGetValue('__THREW__', 0, 'i32') + ', setjmpTable)', 'i32') + '; if ((setjmpLabel|0) > 0) { label = ' + SETJMP_LABEL + '; break } else return ' + (funcData.returnType != 'void' ? asmCoercion('0', funcData.returnType) : '') + ' } __THREW__ = threwValue = 0;\n';
}
return ret;
diff --git a/src/library.js b/src/library.js
index 6f85669e..1b4fd1d6 100644
--- a/src/library.js
+++ b/src/library.js
@@ -561,6 +561,7 @@ LibraryManager.library = {
var stdout = FS.createDevice(devFolder, 'stdout', null, output);
var stderr = FS.createDevice(devFolder, 'stderr', null, error);
FS.createDevice(devFolder, 'tty', input, output);
+ FS.createDevice(devFolder, 'null', function(){}, function(){});
// Create default streams.
FS.streams[1] = {
@@ -3798,14 +3799,14 @@ LibraryManager.library = {
* implementation (replaced by dlmalloc normally) so
* not an issue.
*/
-#if ASSERTIONS
+#if ASSERTIONS == 2
Runtime.warnOnce('using stub malloc (reference it from C to have the real one included)');
#endif
var ptr = Runtime.dynamicAlloc(bytes + 8);
return (ptr+8) & 0xFFFFFFF8;
},
free: function() {
-#if ASSERTIONS
+#if ASSERTIONS == 2
Runtime.warnOnce('using stub free (reference it from C to have the real one included)');
#endif
},
@@ -3919,7 +3920,14 @@ LibraryManager.library = {
str++;
}
}
- }
+ } else if (finalBase==16) {
+ if ({{{ makeGetValue('str', 0, 'i8') }}} == {{{ charCode('0') }}}) {
+ if ({{{ makeGetValue('str+1', 0, 'i8') }}} == {{{ charCode('x') }}} ||
+ {{{ makeGetValue('str+1', 0, 'i8') }}} == {{{ charCode('X') }}}) {
+ str += 2;
+ }
+ }
+ }
if (!finalBase) finalBase = 10;
// Get digits.
@@ -3970,13 +3978,14 @@ LibraryManager.library = {
#if USE_TYPED_ARRAYS == 2
_parseInt64__deps: ['isspace', '__setErrNo', '$ERRNO_CODES', function() { Types.preciseI64MathUsed = 1 }],
_parseInt64: function(str, endptr, base, min, max, unsign) {
- var start = str;
+ var isNegative = false;
// Skip space.
while (_isspace({{{ makeGetValue('str', 0, 'i8') }}})) str++;
-
+
// Check for a plus/minus sign.
if ({{{ makeGetValue('str', 0, 'i8') }}} == {{{ charCode('-') }}}) {
str++;
+ isNegative = true;
} else if ({{{ makeGetValue('str', 0, 'i8') }}} == {{{ charCode('+') }}}) {
str++;
}
@@ -3992,12 +4001,19 @@ LibraryManager.library = {
str += 2;
} else {
finalBase = 8;
- str++;
ok = true; // we saw an initial zero, perhaps the entire thing is just "0"
}
}
- }
+ } else if (finalBase==16) {
+ if ({{{ makeGetValue('str', 0, 'i8') }}} == {{{ charCode('0') }}}) {
+ if ({{{ makeGetValue('str+1', 0, 'i8') }}} == {{{ charCode('x') }}} ||
+ {{{ makeGetValue('str+1', 0, 'i8') }}} == {{{ charCode('X') }}}) {
+ str += 2;
+ }
+ }
+ }
if (!finalBase) finalBase = 10;
+ start = str;
// Get digits.
var chr;
@@ -4010,6 +4026,7 @@ LibraryManager.library = {
ok = true;
}
}
+
if (!ok) {
___setErrNo(ERRNO_CODES.EINVAL);
{{{ makeStructuralReturn(['0', '0']) }}};
@@ -4021,7 +4038,8 @@ LibraryManager.library = {
}
try {
- i64Math.fromString(Pointer_stringify(start, str - start), finalBase, min, max, unsign);
+ var numberString = isNegative ? '-'+Pointer_stringify(start, str - start) : Pointer_stringify(start, str - start);
+ i64Math.fromString(numberString, finalBase, min, max, unsign);
} catch(e) {
___setErrNo(ERRNO_CODES.ERANGE); // not quite correct
}
@@ -5089,7 +5107,13 @@ LibraryManager.library = {
return _malloc(size);
},
__cxa_free_exception: function(ptr) {
- return _free(ptr);
+ try {
+ return _free(ptr);
+ } catch(e) { // XXX FIXME
+#if ASSERTIONS
+ Module.printErr('exception during cxa_free_exception: ' + e);
+#endif
+ }
},
__cxa_throw__sig: 'viii',
__cxa_throw__deps: ['llvm_eh_exception', '_ZSt18uncaught_exceptionv', '__cxa_find_matching_catch'],
@@ -5577,10 +5601,15 @@ LibraryManager.library = {
frexp: function(x, exp_addr) {
var sig = 0, exp_ = 0;
if (x !== 0) {
+ var sign = 1;
+ if (x < 0) {
+ x = -x;
+ sign = -1;
+ }
var raw_exp = Math.log(x)/Math.log(2);
exp_ = Math.ceil(raw_exp);
if (exp_ === raw_exp) exp_ += 1;
- sig = x/Math.pow(2, exp_);
+ sig = sign*x/Math.pow(2, exp_);
}
{{{ makeSetValue('exp_addr', 0, 'exp_', 'i32') }}}
return sig;
@@ -6814,7 +6843,7 @@ LibraryManager.library = {
},
__errno_state: 0,
__setErrNo__deps: ['__errno_state'],
- __setErrNo__postset: '___errno_state = Runtime.staticAlloc(4);',
+ __setErrNo__postset: '___errno_state = Runtime.staticAlloc(4); {{{ makeSetValue("___errno_state", 0, 0, "i32") }}};',
__setErrNo: function(value) {
// For convenient setting and returning of errno.
{{{ makeSetValue('___errno_state', '0', 'value', 'i32') }}}
@@ -7953,7 +7982,7 @@ LibraryManager.library = {
},
emscripten_run_script_int: function(ptr) {
- return eval(Pointer_stringify(ptr));
+ return eval(Pointer_stringify(ptr))|0;
},
emscripten_run_script_string: function(ptr) {
diff --git a/src/library_browser.js b/src/library_browser.js
index 894484bc..a690286b 100644
--- a/src/library_browser.js
+++ b/src/library_browser.js
@@ -763,6 +763,11 @@ mergeInto(LibraryManager.library, {
}
},
+ emscripten_exit_with_live_runtime: function() {
+ Module['noExitRuntime'] = true;
+ throw 'SimulateInfiniteLoop';
+ },
+
emscripten_hide_mouse: function() {
var styleSheet = document.styleSheets[0];
var rules = styleSheet.cssRules;
diff --git a/src/library_gl.js b/src/library_gl.js
index ba99eaa8..1fa0cc9c 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -373,7 +373,7 @@ var LibraryGL = {
glGetIntegerv__sig: 'vii',
glGetIntegerv: function(name_, p) {
- switch(name_) { // Handle a few trivial GLES values
+ switch(name_) { // Handle a few trivial GLES values
case 0x8DFA: // GL_SHADER_COMPILER
{{{ makeSetValue('p', '0', '1', 'i32') }}};
return;
@@ -507,7 +507,7 @@ var LibraryGL = {
glGenTextures__sig: 'vii',
glGenTextures: function(n, textures) {
for (var i = 0; i < n; i++) {
- var id = GL.getNewId(GL.textures);
+ var id = GL.getNewId(GL.textures);
GL.textures[id] = Module.ctx.createTexture();
{{{ makeSetValue('textures', 'i*4', 'id', 'i32') }}};
}
@@ -726,7 +726,7 @@ var LibraryGL = {
var ptable = GL.uniformTable[program];
if (!ptable) ptable = GL.uniformTable[program] = {};
var id = ptable[name];
- if (id) return id;
+ if (id) return id;
var loc = Module.ctx.getUniformLocation(GL.programs[program], name);
if (!loc) return -1;
id = GL.getNewId(GL.uniforms);
@@ -989,13 +989,15 @@ var LibraryGL = {
glBindBuffer__sig: 'vii',
glBindBuffer: function(target, buffer) {
+ var bufferObj = buffer ? GL.buffers[buffer] : null;
+
if (target == Module.ctx.ARRAY_BUFFER) {
GL.currArrayBuffer = buffer;
} else if (target == Module.ctx.ELEMENT_ARRAY_BUFFER) {
GL.currElementArrayBuffer = buffer;
}
- Module.ctx.bindBuffer(target, buffer ? GL.buffers[buffer] : null);
+ Module.ctx.bindBuffer(target, bufferObj);
},
glVertexAttrib1fv__sig: 'vii',
@@ -1275,7 +1277,22 @@ var LibraryGL = {
currentVao: null,
enabledVertexAttribArrays: {}, // helps with vao cleanups
+ hasRunInit: false,
+
init: function() {
+ // Do not activate immediate/emulation code (e.g. replace glDrawElements) when in FULL_ES2 mode.
+ // We do not need full emulation, we instead emulate client-side arrays etc. in FULL_ES2 code in
+ // a straightforward manner, and avoid not having a bound buffer be ambiguous between es2 emulation
+ // code and legacy gl emulation code.
+#if FULL_ES2
+ return;
+#endif
+
+ if (GLEmulation.hasRunInit) {
+ return;
+ }
+ GLEmulation.hasRunInit = true;
+
GLEmulation.fogColor = new Float32Array(4);
// Add some emulation workarounds
@@ -1297,6 +1314,7 @@ var LibraryGL = {
0x80A0: 1 // GL_SAMPLE_COVERAGE
};
+ var glEnable = _glEnable;
_glEnable = function(cap) {
// Clean up the renderer on any change to the rendering state. The optimization of
// skipping renderer setup is aimed at the case of multiple glDraw* right after each other
@@ -1307,13 +1325,18 @@ var LibraryGL = {
} else if (cap == 0x0de1 /* GL_TEXTURE_2D */) {
// XXX not according to spec, and not in desktop GL, but works in some GLES1.x apparently, so support
// it by forwarding to glEnableClientState
+ /* Actually, let's not, for now. (This sounds exceedingly broken)
+ * This is in gl_ps_workaround2.c.
_glEnableClientState(cap);
+ */
return;
} else if (!(cap in validCapabilities)) {
return;
}
- Module.ctx.enable(cap);
+ glEnable(cap);
};
+
+ var glDisable = _glDisable;
_glDisable = function(cap) {
if (GL.immediate.lastRenderer) GL.immediate.lastRenderer.cleanup();
if (cap == 0x0B60 /* GL_FOG */) {
@@ -1322,12 +1345,15 @@ var LibraryGL = {
} else if (cap == 0x0de1 /* GL_TEXTURE_2D */) {
// XXX not according to spec, and not in desktop GL, but works in some GLES1.x apparently, so support
// it by forwarding to glDisableClientState
+ /* Actually, let's not, for now. (This sounds exceedingly broken)
+ * This is in gl_ps_workaround2.c.
_glDisableClientState(cap);
+ */
return;
} else if (!(cap in validCapabilities)) {
return;
}
- Module.ctx.disable(cap);
+ glDisable(cap);
};
_glIsEnabled = function(cap) {
if (cap == 0x0B60 /* GL_FOG */) {
@@ -1453,6 +1479,7 @@ var LibraryGL = {
_glShaderSource = function(shader, count, string, length) {
var source = GL.getSource(shader, count, string, length);
#if GL_DEBUG
+ console.log("glShaderSource: Input: \n" + source);
GL.shaderOriginalSources[shader] = source;
#endif
// XXX We add attributes and uniforms to shaders. The program can ask for the # of them, and see the
@@ -1510,9 +1537,7 @@ var LibraryGL = {
}
if (source.indexOf('gl_Color') >= 0) {
source = 'attribute vec4 a_color; \n' +
- 'uniform vec4 u_color; \n' +
- 'uniform int u_hasColorAttrib; \n' +
- source.replace(/gl_Color/g, '(u_hasColorAttrib > 0 ? a_color : u_color)');
+ source.replace(/gl_Color/g, 'a_color');
}
if (source.indexOf('gl_Normal') >= 0) {
source = 'attribute vec3 a_normal; \n' +
@@ -1558,6 +1583,7 @@ var LibraryGL = {
}
#if GL_DEBUG
GL.shaderSources[shader] = source;
+ console.log("glShaderSource: Output: \n" + source);
#endif
Module.ctx.shaderSource(GL.shaders[shader], source);
};
@@ -1706,8 +1732,12 @@ var LibraryGL = {
getAttributeFromCapability: function(cap) {
var attrib = null;
switch (cap) {
- case 0x8078: // GL_TEXTURE_COORD_ARRAY
case 0x0de1: // GL_TEXTURE_2D - XXX not according to spec, and not in desktop GL, but works in some GLES1.x apparently, so support it
+#if ASSERTIONS
+ abort("GL_TEXTURE_2D is not a spec-defined capability for gl{Enable,Disable}ClientState.");
+#endif
+ // Fall through:
+ case 0x8078: // GL_TEXTURE_COORD_ARRAY
attrib = GL.immediate.TEXTURE0 + GL.immediate.clientActiveTexture; break;
case 0x8074: // GL_VERTEX_ARRAY
attrib = GL.immediate.VERTEX; break;
@@ -1767,19 +1797,19 @@ var LibraryGL = {
case 'glEnableVertexAttribArray': ret = {{{ Functions.getIndex('_glEnableVertexAttribArray', true) }}}; break;
case 'glDisableVertexAttribArray': ret = {{{ Functions.getIndex('_glDisableVertexAttribArray', true) }}}; break;
case 'glVertexAttribPointer': ret = {{{ Functions.getIndex('_glVertexAttribPointer', true) }}}; break;
- case 'glVertexAttrib1f': ret = {{{ Functions.getIndex('_glVertexAttrib1f', true) }}}; break;
- case 'glVertexAttrib2f': ret = {{{ Functions.getIndex('_glVertexAttrib2f', true) }}}; break;
- case 'glVertexAttrib3f': ret = {{{ Functions.getIndex('_glVertexAttrib3f', true) }}}; break;
- case 'glVertexAttrib4f': ret = {{{ Functions.getIndex('_glVertexAttrib4f', true) }}}; break;
- case 'glVertexAttrib1fv': ret = {{{ Functions.getIndex('_glVertexAttrib1fv', true) }}}; break;
- case 'glVertexAttrib2fv': ret = {{{ Functions.getIndex('_glVertexAttrib2fv', true) }}}; break;
- case 'glVertexAttrib3fv': ret = {{{ Functions.getIndex('_glVertexAttrib3fv', true) }}}; break;
- case 'glVertexAttrib4fv': ret = {{{ Functions.getIndex('_glVertexAttrib4fv', true) }}}; break;
- case 'glGetVertexAttribfv': ret = {{{ Functions.getIndex('_glGetVertexAttribfv', true) }}}; break;
- case 'glGetVertexAttribiv': ret = {{{ Functions.getIndex('_glGetVertexAttribiv', true) }}}; break;
- case 'glGetVertexAttribPointerv': ret = {{{ Functions.getIndex('_glGetVertexAttribPointerv', true) }}}; break;
- case 'glGetAttribLocation': ret = {{{ Functions.getIndex('_glGetAttribLocation', true) }}}; break;
- case 'glGetActiveAttrib': ret = {{{ Functions.getIndex('_glGetActiveAttrib', true) }}}; break;
+ case 'glVertexAttrib1f': ret = {{{ Functions.getIndex('_glVertexAttrib1f', true) }}}; break;
+ case 'glVertexAttrib2f': ret = {{{ Functions.getIndex('_glVertexAttrib2f', true) }}}; break;
+ case 'glVertexAttrib3f': ret = {{{ Functions.getIndex('_glVertexAttrib3f', true) }}}; break;
+ case 'glVertexAttrib4f': ret = {{{ Functions.getIndex('_glVertexAttrib4f', true) }}}; break;
+ case 'glVertexAttrib1fv': ret = {{{ Functions.getIndex('_glVertexAttrib1fv', true) }}}; break;
+ case 'glVertexAttrib2fv': ret = {{{ Functions.getIndex('_glVertexAttrib2fv', true) }}}; break;
+ case 'glVertexAttrib3fv': ret = {{{ Functions.getIndex('_glVertexAttrib3fv', true) }}}; break;
+ case 'glVertexAttrib4fv': ret = {{{ Functions.getIndex('_glVertexAttrib4fv', true) }}}; break;
+ case 'glGetVertexAttribfv': ret = {{{ Functions.getIndex('_glGetVertexAttribfv', true) }}}; break;
+ case 'glGetVertexAttribiv': ret = {{{ Functions.getIndex('_glGetVertexAttribiv', true) }}}; break;
+ case 'glGetVertexAttribPointerv': ret = {{{ Functions.getIndex('_glGetVertexAttribPointerv', true) }}}; break;
+ case 'glGetAttribLocation': ret = {{{ Functions.getIndex('_glGetAttribLocation', true) }}}; break;
+ case 'glGetActiveAttrib': ret = {{{ Functions.getIndex('_glGetActiveAttrib', true) }}}; break;
case 'glBindRenderbuffer': ret = {{{ Functions.getIndex('_glBindRenderbuffer', true) }}}; break;
case 'glDeleteRenderbuffers': ret = {{{ Functions.getIndex('_glDeleteRenderbuffers', true) }}}; break;
case 'glGenRenderbuffers': ret = {{{ Functions.getIndex('_glGenRenderbuffers', true) }}}; break;
@@ -1798,86 +1828,86 @@ var LibraryGL = {
case 'glDeleteVertexArrays': ret = {{{ Functions.getIndex('_glDeleteVertexArrays', true) }}}; break;
case 'glBindVertexArray': ret = {{{ Functions.getIndex('_glBindVertexArray', true) }}}; break;
case 'glGetString': ret = {{{ Functions.getIndex('_glGetString', true) }}}; break;
- case 'glBindTexture': ret = {{{ Functions.getIndex('_glBindTexture', true) }}}; break;
- case 'glGetBufferParameteriv': ret = {{{ Functions.getIndex('_glGetBufferParameteriv', true) }}}; break;
- case 'glIsBuffer': ret = {{{ Functions.getIndex('_glIsBuffer', true) }}}; break;
- case 'glDeleteShader': ret = {{{ Functions.getIndex('_glDeleteShader', true) }}}; break;
+ case 'glBindTexture': ret = {{{ Functions.getIndex('_glBindTexture', true) }}}; break;
+ case 'glGetBufferParameteriv': ret = {{{ Functions.getIndex('_glGetBufferParameteriv', true) }}}; break;
+ case 'glIsBuffer': ret = {{{ Functions.getIndex('_glIsBuffer', true) }}}; break;
+ case 'glDeleteShader': ret = {{{ Functions.getIndex('_glDeleteShader', true) }}}; break;
case 'glUniformMatrix2fv': ret = {{{ Functions.getIndex('_glUniformMatrix2fv', true) }}}; break;
case 'glUniformMatrix3fv': ret = {{{ Functions.getIndex('_glUniformMatrix3fv', true) }}}; break;
case 'glUniformMatrix4fv': ret = {{{ Functions.getIndex('_glUniformMatrix4fv', true) }}}; break;
- case 'glIsRenderbuffer': ret = {{{ Functions.getIndex('_glIsRenderbuffer', true) }}}; break;
- case 'glBlendEquation': ret = {{{ Functions.getIndex('_glBlendEquation', true) }}}; break;
- case 'glBlendFunc': ret = {{{ Functions.getIndex('_glBlendFunc', true) }}}; break;
- case 'glBlendFuncSeparate': ret = {{{ Functions.getIndex('_glBlendFuncSeparate', true) }}}; break;
- case 'glBlendEquationSeparate': ret = {{{ Functions.getIndex('_glBlendEquationSeparate', true) }}}; break;
- case 'glDepthRangef': ret = {{{ Functions.getIndex('_glDepthRangef', true) }}}; break;
- case 'glClear': ret = {{{ Functions.getIndex('_glClear', true) }}}; break;
- case 'glGenerateMipmap': ret = {{{ Functions.getIndex('_glGenerateMipmap', true) }}}; break;
- case 'glBlendColor': ret = {{{ Functions.getIndex('_glBlendColor', true) }}}; break;
- case 'glClearDepthf': ret = {{{ Functions.getIndex('_glClearDepthf', true) }}}; break;
- case 'glDeleteProgram': ret = {{{ Functions.getIndex('_glDeleteProgram', true) }}}; break;
- case 'glUniformMatrix3fv': ret = {{{ Functions.getIndex('_glUniformMatrix3fv', true) }}}; break;
- case 'glClearColor': ret = {{{ Functions.getIndex('_glClearColor', true) }}}; break;
- case 'glGetRenderbufferParameteriv': ret = {{{ Functions.getIndex('_glGetRenderbufferParameteriv', true) }}}; break;
- case 'glGetShaderInfoLog': ret = {{{ Functions.getIndex('_glGetShaderInfoLog', true) }}}; break;
- case 'glUniformMatrix4fv': ret = {{{ Functions.getIndex('_glUniformMatrix4fv', true) }}}; break;
- case 'glClearStencil': ret = {{{ Functions.getIndex('_glClearStencil', true) }}}; break;
- case 'glGetProgramInfoLog': ret = {{{ Functions.getIndex('_glGetProgramInfoLog', true) }}}; break;
- case 'glGetUniformfv': ret = {{{ Functions.getIndex('_glGetUniformfv', true) }}}; break;
- case 'glStencilFuncSeparate': ret = {{{ Functions.getIndex('_glStencilFuncSeparate', true) }}}; break;
- case 'glSampleCoverage': ret = {{{ Functions.getIndex('_glSampleCoverage', true) }}}; break;
- case 'glColorMask': ret = {{{ Functions.getIndex('_glColorMask', true) }}}; break;
- case 'glGetShaderiv': ret = {{{ Functions.getIndex('_glGetShaderiv', true) }}}; break;
- case 'glGetUniformiv': ret = {{{ Functions.getIndex('_glGetUniformiv', true) }}}; break;
- case 'glCopyTexSubImage2D': ret = {{{ Functions.getIndex('_glCopyTexSubImage2D', true) }}}; break;
- case 'glDetachShader': ret = {{{ Functions.getIndex('_glDetachShader', true) }}}; break;
- case 'glGetShaderSource': ret = {{{ Functions.getIndex('_glGetShaderSource', true) }}}; break;
- case 'glDeleteTextures': ret = {{{ Functions.getIndex('_glDeleteTextures', true) }}}; break;
- case 'glGetAttachedShaders': ret = {{{ Functions.getIndex('_glGetAttachedShaders', true) }}}; break;
- case 'glValidateProgram': ret = {{{ Functions.getIndex('_glValidateProgram', true) }}}; break;
- case 'glDepthFunc': ret = {{{ Functions.getIndex('_glDepthFunc', true) }}}; break;
- case 'glIsShader': ret = {{{ Functions.getIndex('_glIsShader', true) }}}; break;
- case 'glDepthMask': ret = {{{ Functions.getIndex('_glDepthMask', true) }}}; break;
- case 'glStencilMaskSeparate': ret = {{{ Functions.getIndex('_glStencilMaskSeparate', true) }}}; break;
- case 'glIsProgram': ret = {{{ Functions.getIndex('_glIsProgram', true) }}}; break;
- case 'glDisable': ret = {{{ Functions.getIndex('_glDisable', true) }}}; break;
- case 'glStencilOpSeparate': ret = {{{ Functions.getIndex('_glStencilOpSeparate', true) }}}; break;
- case 'glDrawArrays': ret = {{{ Functions.getIndex('_glDrawArrays', true) }}}; break;
- case 'glDrawElements': ret = {{{ Functions.getIndex('_glDrawElements', true) }}}; break;
- case 'glEnable': ret = {{{ Functions.getIndex('_glEnable', true) }}}; break;
- case 'glFinish': ret = {{{ Functions.getIndex('_glFinish', true) }}}; break;
- case 'glFlush': ret = {{{ Functions.getIndex('_glFlush', true) }}}; break;
- case 'glFrontFace': ret = {{{ Functions.getIndex('_glFrontFace', true) }}}; break;
- case 'glCullFace': ret = {{{ Functions.getIndex('_glCullFace', true) }}}; break;
- case 'glGenTextures': ret = {{{ Functions.getIndex('_glGenTextures', true) }}}; break;
- case 'glGetError': ret = {{{ Functions.getIndex('_glGetError', true) }}}; break;
- case 'glGetIntegerv': ret = {{{ Functions.getIndex('_glGetIntegerv', true) }}}; break;
- case 'glGetBooleanv': ret = {{{ Functions.getIndex('_glGetBooleanv', true) }}}; break;
- case 'glGetFloatv': ret = {{{ Functions.getIndex('_glGetFloatv', true) }}}; break;
- case 'glHint': ret = {{{ Functions.getIndex('_glHint', true) }}}; break;
- case 'glIsTexture': ret = {{{ Functions.getIndex('_glIsTexture', true) }}}; break;
- case 'glPixelStorei': ret = {{{ Functions.getIndex('_glPixelStorei', true) }}}; break;
- case 'glReadPixels': ret = {{{ Functions.getIndex('_glReadPixels', true) }}}; break;
- case 'glScissor': ret = {{{ Functions.getIndex('_glScissor', true) }}}; break;
- case 'glStencilFunc': ret = {{{ Functions.getIndex('_glStencilFunc', true) }}}; break;
- case 'glStencilMask': ret = {{{ Functions.getIndex('_glStencilMask', true) }}}; break;
- case 'glStencilOp': ret = {{{ Functions.getIndex('_glStencilOp', true) }}}; break;
- case 'glTexImage2D': ret = {{{ Functions.getIndex('_glTexImage2D', true) }}}; break;
- case 'glTexParameterf': ret = {{{ Functions.getIndex('_glTexParameterf', true) }}}; break;
- case 'glTexParameterfv': ret = {{{ Functions.getIndex('_glTexParameterfv', true) }}}; break;
- case 'glTexParameteri': ret = {{{ Functions.getIndex('_glTexParameteri', true) }}}; break;
- case 'glTexParameteriv': ret = {{{ Functions.getIndex('_glTexParameteriv', true) }}}; break;
- case 'glGetTexParameterfv': ret = {{{ Functions.getIndex('_glGetTexParameterfv', true) }}}; break;
- case 'glGetTexParameteriv': ret = {{{ Functions.getIndex('_glGetTexParameteriv', true) }}}; break;
- case 'glTexSubImage2D': ret = {{{ Functions.getIndex('_glTexSubImage2D', true) }}}; break;
- case 'glCopyTexImage2D': ret = {{{ Functions.getIndex('_glCopyTexImage2D', true) }}}; break;
- case 'glViewport': ret = {{{ Functions.getIndex('_glViewport', true) }}}; break;
- case 'glIsEnabled': ret = {{{ Functions.getIndex('_glIsEnabled', true) }}}; break;
- case 'glLineWidth': ret = {{{ Functions.getIndex('_glLineWidth', true) }}}; break;
- case 'glPolygonOffset': ret = {{{ Functions.getIndex('_glPolygonOffset', true) }}}; break;
- case 'glReleaseShaderCompiler': ret = {{{ Functions.getIndex('_glReleaseShaderCompiler', true) }}}; break;
- case 'glGetShaderPrecisionFormat': ret = {{{ Functions.getIndex('_glGetShaderPrecisionFormat', true) }}}; break;
- case 'glShaderBinary': ret = {{{ Functions.getIndex('_glShaderBinary', true) }}}; break;
+ case 'glIsRenderbuffer': ret = {{{ Functions.getIndex('_glIsRenderbuffer', true) }}}; break;
+ case 'glBlendEquation': ret = {{{ Functions.getIndex('_glBlendEquation', true) }}}; break;
+ case 'glBlendFunc': ret = {{{ Functions.getIndex('_glBlendFunc', true) }}}; break;
+ case 'glBlendFuncSeparate': ret = {{{ Functions.getIndex('_glBlendFuncSeparate', true) }}}; break;
+ case 'glBlendEquationSeparate': ret = {{{ Functions.getIndex('_glBlendEquationSeparate', true) }}}; break;
+ case 'glDepthRangef': ret = {{{ Functions.getIndex('_glDepthRangef', true) }}}; break;
+ case 'glClear': ret = {{{ Functions.getIndex('_glClear', true) }}}; break;
+ case 'glGenerateMipmap': ret = {{{ Functions.getIndex('_glGenerateMipmap', true) }}}; break;
+ case 'glBlendColor': ret = {{{ Functions.getIndex('_glBlendColor', true) }}}; break;
+ case 'glClearDepthf': ret = {{{ Functions.getIndex('_glClearDepthf', true) }}}; break;
+ case 'glDeleteProgram': ret = {{{ Functions.getIndex('_glDeleteProgram', true) }}}; break;
+ case 'glUniformMatrix3fv': ret = {{{ Functions.getIndex('_glUniformMatrix3fv', true) }}}; break;
+ case 'glClearColor': ret = {{{ Functions.getIndex('_glClearColor', true) }}}; break;
+ case 'glGetRenderbufferParameteriv': ret = {{{ Functions.getIndex('_glGetRenderbufferParameteriv', true) }}}; break;
+ case 'glGetShaderInfoLog': ret = {{{ Functions.getIndex('_glGetShaderInfoLog', true) }}}; break;
+ case 'glUniformMatrix4fv': ret = {{{ Functions.getIndex('_glUniformMatrix4fv', true) }}}; break;
+ case 'glClearStencil': ret = {{{ Functions.getIndex('_glClearStencil', true) }}}; break;
+ case 'glGetProgramInfoLog': ret = {{{ Functions.getIndex('_glGetProgramInfoLog', true) }}}; break;
+ case 'glGetUniformfv': ret = {{{ Functions.getIndex('_glGetUniformfv', true) }}}; break;
+ case 'glStencilFuncSeparate': ret = {{{ Functions.getIndex('_glStencilFuncSeparate', true) }}}; break;
+ case 'glSampleCoverage': ret = {{{ Functions.getIndex('_glSampleCoverage', true) }}}; break;
+ case 'glColorMask': ret = {{{ Functions.getIndex('_glColorMask', true) }}}; break;
+ case 'glGetShaderiv': ret = {{{ Functions.getIndex('_glGetShaderiv', true) }}}; break;
+ case 'glGetUniformiv': ret = {{{ Functions.getIndex('_glGetUniformiv', true) }}}; break;
+ case 'glCopyTexSubImage2D': ret = {{{ Functions.getIndex('_glCopyTexSubImage2D', true) }}}; break;
+ case 'glDetachShader': ret = {{{ Functions.getIndex('_glDetachShader', true) }}}; break;
+ case 'glGetShaderSource': ret = {{{ Functions.getIndex('_glGetShaderSource', true) }}}; break;
+ case 'glDeleteTextures': ret = {{{ Functions.getIndex('_glDeleteTextures', true) }}}; break;
+ case 'glGetAttachedShaders': ret = {{{ Functions.getIndex('_glGetAttachedShaders', true) }}}; break;
+ case 'glValidateProgram': ret = {{{ Functions.getIndex('_glValidateProgram', true) }}}; break;
+ case 'glDepthFunc': ret = {{{ Functions.getIndex('_glDepthFunc', true) }}}; break;
+ case 'glIsShader': ret = {{{ Functions.getIndex('_glIsShader', true) }}}; break;
+ case 'glDepthMask': ret = {{{ Functions.getIndex('_glDepthMask', true) }}}; break;
+ case 'glStencilMaskSeparate': ret = {{{ Functions.getIndex('_glStencilMaskSeparate', true) }}}; break;
+ case 'glIsProgram': ret = {{{ Functions.getIndex('_glIsProgram', true) }}}; break;
+ case 'glDisable': ret = {{{ Functions.getIndex('_glDisable', true) }}}; break;
+ case 'glStencilOpSeparate': ret = {{{ Functions.getIndex('_glStencilOpSeparate', true) }}}; break;
+ case 'glDrawArrays': ret = {{{ Functions.getIndex('_glDrawArrays', true) }}}; break;
+ case 'glDrawElements': ret = {{{ Functions.getIndex('_glDrawElements', true) }}}; break;
+ case 'glEnable': ret = {{{ Functions.getIndex('_glEnable', true) }}}; break;
+ case 'glFinish': ret = {{{ Functions.getIndex('_glFinish', true) }}}; break;
+ case 'glFlush': ret = {{{ Functions.getIndex('_glFlush', true) }}}; break;
+ case 'glFrontFace': ret = {{{ Functions.getIndex('_glFrontFace', true) }}}; break;
+ case 'glCullFace': ret = {{{ Functions.getIndex('_glCullFace', true) }}}; break;
+ case 'glGenTextures': ret = {{{ Functions.getIndex('_glGenTextures', true) }}}; break;
+ case 'glGetError': ret = {{{ Functions.getIndex('_glGetError', true) }}}; break;
+ case 'glGetIntegerv': ret = {{{ Functions.getIndex('_glGetIntegerv', true) }}}; break;
+ case 'glGetBooleanv': ret = {{{ Functions.getIndex('_glGetBooleanv', true) }}}; break;
+ case 'glGetFloatv': ret = {{{ Functions.getIndex('_glGetFloatv', true) }}}; break;
+ case 'glHint': ret = {{{ Functions.getIndex('_glHint', true) }}}; break;
+ case 'glIsTexture': ret = {{{ Functions.getIndex('_glIsTexture', true) }}}; break;
+ case 'glPixelStorei': ret = {{{ Functions.getIndex('_glPixelStorei', true) }}}; break;
+ case 'glReadPixels': ret = {{{ Functions.getIndex('_glReadPixels', true) }}}; break;
+ case 'glScissor': ret = {{{ Functions.getIndex('_glScissor', true) }}}; break;
+ case 'glStencilFunc': ret = {{{ Functions.getIndex('_glStencilFunc', true) }}}; break;
+ case 'glStencilMask': ret = {{{ Functions.getIndex('_glStencilMask', true) }}}; break;
+ case 'glStencilOp': ret = {{{ Functions.getIndex('_glStencilOp', true) }}}; break;
+ case 'glTexImage2D': ret = {{{ Functions.getIndex('_glTexImage2D', true) }}}; break;
+ case 'glTexParameterf': ret = {{{ Functions.getIndex('_glTexParameterf', true) }}}; break;
+ case 'glTexParameterfv': ret = {{{ Functions.getIndex('_glTexParameterfv', true) }}}; break;
+ case 'glTexParameteri': ret = {{{ Functions.getIndex('_glTexParameteri', true) }}}; break;
+ case 'glTexParameteriv': ret = {{{ Functions.getIndex('_glTexParameteriv', true) }}}; break;
+ case 'glGetTexParameterfv':