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-rw-r--r--src/library.js2
-rw-r--r--src/library_browser.js46
-rw-r--r--src/library_gl.js175
-rw-r--r--src/library_sdl.js50
4 files changed, 229 insertions, 44 deletions
diff --git a/src/library.js b/src/library.js
index cb94fccb..b9c13055 100644
--- a/src/library.js
+++ b/src/library.js
@@ -1495,7 +1495,7 @@ LibraryManager.library = {
lseek: function(fildes, offset, whence) {
// off_t lseek(int fildes, off_t offset, int whence);
// http://pubs.opengroup.org/onlinepubs/000095399/functions/lseek.html
- if (FS.streams[fildes] && !FS.streams[fildes].isDevice) {
+ if (FS.streams[fildes] && !FS.streams[fildes].object.isDevice) {
var stream = FS.streams[fildes];
var position = offset;
if (whence === 1) { // SEEK_CUR.
diff --git a/src/library_browser.js b/src/library_browser.js
index 9283913f..6015168f 100644
--- a/src/library_browser.js
+++ b/src/library_browser.js
@@ -86,6 +86,7 @@ mergeInto(LibraryManager.library, {
requestFullScreen: function() {
var canvas = Module.canvas;
function fullScreenChange() {
+ if (Module['onFullScreen']) Module['onFullScreen']();
if (document['webkitFullScreenElement'] === canvas ||
document['mozFullScreenElement'] === canvas ||
document['fullScreenElement'] === canvas) {
@@ -142,24 +143,55 @@ mergeInto(LibraryManager.library, {
0;
},
- asyncLoad: function(url, callback) {
+ xhrLoad: function(url, onload, onerror) {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, true);
xhr.responseType = 'arraybuffer';
xhr.onload = function() {
- var arrayBuffer = xhr.response;
+ if (xhr.status == 200) {
+ onload(xhr.response);
+ } else {
+ onerror();
+ }
+ };
+ xhr.onerror = onerror;
+ xhr.send(null);
+ },
+
+ asyncLoad: function(url, callback) {
+ Browser.xhrLoad(url, function(arrayBuffer) {
assert(arrayBuffer, 'Loading data file "' + url + '" failed (no arrayBuffer).');
callback(new Uint8Array(arrayBuffer));
removeRunDependency();
- };
- xhr.onerror = function(event) {
- assert(arrayBuffer, 'Loading data file "' + url + '" failed.');
- };
- xhr.send(null);
+ }, function(event) {
+ throw 'Loading data file "' + url + '" failed.';
+ });
addRunDependency();
}
},
+ emscripten_async_wget: function(url, file, onload, onerror) {
+ url = Pointer_stringify(url);
+
+ Browser.xhrLoad(url, function(response) {
+ var absolute = Pointer_stringify(file);
+ var index = absolute.lastIndexOf('/');
+ FS.createDataFile(
+ absolute.substr(0, index),
+ absolute.substr(index +1),
+ new Uint8Array(response),
+ true, true);
+
+ if (onload) {
+ FUNCTION_TABLE[onload](file);
+ }
+ }, function(event) {
+ if (onerror) {
+ FUNCTION_TABLE[onerror](file);
+ }
+ });
+ },
+
emscripten_async_run_script__deps: ['emscripten_run_script'],
emscripten_async_run_script: function(script, millis) {
Module['noExitRuntime'] = true;
diff --git a/src/library_gl.js b/src/library_gl.js
index 68f8248b..53e587de 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -23,7 +23,7 @@ var LibraryGL = {
unpackAlignment: 4, // default alignment is 4 bytes
init: function() {
- Browser.moduleContextCreatedCallbacks.push(GL.initCompression);
+ Browser.moduleContextCreatedCallbacks.push(GL.initExtensions);
},
// Linear lookup in one of the tables (buffers, programs, etc.). TODO: consider using a weakmap to make this faster, if it matters
@@ -107,14 +107,17 @@ var LibraryGL = {
((height - 1) * alignedRowSize + plainRowSize);
},
- initCompression: function() {
- if (GL.initCompression.done) return;
- GL.initCompression.done = true;
+ initExtensions: function() {
+ if (GL.initExtensions.done) return;
+ GL.initExtensions.done = true;
- var ext = Module.ctx.getExtension('WEBGL_compressed_texture_s3tc') ||
- Module.ctx.getExtension('MOZ_WEBGL_compressed_texture_s3tc') ||
- Module.ctx.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc');
- if (!ext) Module.printErr('Failed to get texture compression WebGL extension, if compressed textures are used they will fail');
+ GL.compressionExt = Module.ctx.getExtension('WEBGL_compressed_texture_s3tc') ||
+ Module.ctx.getExtension('MOZ_WEBGL_compressed_texture_s3tc') ||
+ Module.ctx.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc');
+
+ GL.anisotropicExt = Module.ctx.getExtension('EXT_texture_filter_anisotropic') ||
+ Module.ctx.getExtension('MOZ_EXT_texture_filter_anisotropic') ||
+ Module.ctx.getExtension('WEBKIT_EXT_texture_filter_anisotropic');
}
},
@@ -289,21 +292,23 @@ var LibraryGL = {
},
glCompressedTexImage2D: function(target, level, internalformat, width, height, border, imageSize, data) {
+ assert(GL.compressionExt);
if (data) {
data = {{{ makeHEAPView('U8', 'data', 'data+imageSize') }}};
} else {
data = null;
}
- Module.ctx.compressedTexImage2D(target, level, internalformat, width, height, border, data);
+ Module.ctx['compressedTexImage2D'](target, level, internalformat, width, height, border, data);
},
glCompressedTexSubImage2D: function(target, level, xoffset, yoffset, width, height, format, imageSize, data) {
+ assert(GL.compressionExt);
if (data) {
data = {{{ makeHEAPView('U8', 'data', 'data+imageSize') }}};
} else {
data = null;
}
- Module.ctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, data);
+ Module.ctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, data);
},
glTexImage2D: function(target, level, internalformat, width, height, border, format, type, pixels) {
@@ -909,7 +914,10 @@ var LibraryGL = {
// Fog support. Partial, we assume shaders are used that implement fog. We just pass them uniforms
fogStart: 0,
fogEnd: 1,
+ fogDensity: 1.0,
fogColor: null,
+ fogMode: 0x0800, // GL_EXP
+ fogEnabled: false,
init: function() {
GLEmulation.fogColor = new Float32Array(4);
@@ -917,29 +925,48 @@ var LibraryGL = {
// Add some emulation workarounds
Module.printErr('WARNING: using emscripten GL emulation. This is a collection of limited workarounds, do not expect it to work');
- // XXX some of these ignored capabilities may lead to incorrect rendering, if we do not emulate them in shaders
- var ignoredCapabilities = {
- 0x0B20: 1, // GL_LINE_SMOOTH
- 0x0B60: 1, // GL_FOG
- 0x0BA1: 1, // GL_NORMALIZE
- 0x0C60: 1, // GL_TEXTURE_GEN_S
- 0x0C61: 1, // GL_TEXTURE_GEN_T
- 0x0DE1: 1, // GL_TEXTURE_2D
- 0x8513: 1, // GL_TEXTURE_CUBE_MAP
- 0x2A02: 1 // GL_POLYGON_OFFSET_LINE
+ // XXX some of the capabilities we don't support may lead to incorrect rendering, if we do not emulate them in shaders
+ var validCapabilities = {
+ 0x0B44: 1, // GL_CULL_FACE
+ 0x0BE2: 1, // GL_BLEND
+ 0x0BD0: 1, // GL_DITHER,
+ 0x0B90: 1, // GL_STENCIL_TEST
+ 0x0B71: 1, // GL_DEPTH_TEST
+ 0x0C11: 1, // GL_SCISSOR_TEST
+ 0x8037: 1, // GL_POLYGON_OFFSET_FILL
+ 0x809E: 1, // GL_SAMPLE_ALPHA_TO_COVERAGE
+ 0x80A0: 1 // GL_SAMPLE_COVERAGE
};
_glEnable = function(cap) {
// Clean up the renderer on any change to the rendering state. The optimization of
// skipping renderer setup is aimed at the case of multiple glDraw* right after each other
if (GL.immediate.lastRenderer) GL.immediate.lastRenderer.cleanup();
- if (cap in ignoredCapabilities) return;
+ if (cap == 0x0B60 /* GL_FOG */) {
+ GLEmulation.fogEnabled = true;
+ return;
+ } else if (!(cap in validCapabilities)) {
+ return;
+ }
Module.ctx.enable(cap);
};
_glDisable = function(cap) {
if (GL.immediate.lastRenderer) GL.immediate.lastRenderer.cleanup();
- if (cap in ignoredCapabilities) return;
+ if (cap == 0x0B60 /* GL_FOG */) {
+ GLEmulation.fogEnabled = false;
+ return;
+ } else if (!(cap in validCapabilities)) {
+ return;
+ }
Module.ctx.disable(cap);
};
+ _glIsEnabled = function(cap) {
+ if (cap == 0x0B60 /* GL_FOG */) {
+ return GLEmulation.fogEnabled ? 1 : 0;
+ } else if (!(cap in validCapabilities)) {
+ return 0;
+ }
+ return Module.ctx.isEnabled(cap);
+ };
var glGetIntegerv = _glGetIntegerv;
_glGetIntegerv = function(pname, params) {
@@ -969,7 +996,11 @@ var LibraryGL = {
_glGetString = function(name_) {
switch(name_) {
case 0x1F03 /* GL_EXTENSIONS */: // Add various extensions that we can support
- return allocate(intArrayFromString(Module.ctx.getSupportedExtensions().join(' ') + ' GL_EXT_texture_env_combine GL_ARB_texture_env_crossbar GL_ATI_texture_env_combine3 GL_NV_texture_env_combine4 GL_EXT_texture_env_dot3 GL_ARB_multitexture GL_ARB_vertex_buffer_object GL_EXT_framebuffer_object GL_ARB_vertex_program GL_ARB_fragment_program GL_ARB_shading_language_100 GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader GL_ARB_texture_cube_map GL_EXT_draw_range_elements GL_ARB_texture_compression GL_EXT_texture_compression_s3tc'), 'i8', ALLOC_NORMAL);
+ return allocate(intArrayFromString(Module.ctx.getSupportedExtensions().join(' ') +
+ ' GL_EXT_texture_env_combine GL_ARB_texture_env_crossbar GL_ATI_texture_env_combine3 GL_NV_texture_env_combine4 GL_EXT_texture_env_dot3 GL_ARB_multitexture GL_ARB_vertex_buffer_object GL_EXT_framebuffer_object GL_ARB_vertex_program GL_ARB_fragment_program GL_ARB_shading_language_100 GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader GL_ARB_texture_cube_map GL_EXT_draw_range_elements' +
+ (GL.compressionExt ? ' GL_ARB_texture_compression GL_EXT_texture_compression_s3tc' : '') +
+ (GL.anisotropicExt ? ' GL_EXT_texture_filter_anisotropic' : '')
+ ), 'i8', ALLOC_NORMAL);
}
return glGetString(name_);
};
@@ -1089,6 +1120,10 @@ var LibraryGL = {
source = 'uniform float u_fogScale; \n' +
source.replace(/gl_Fog.scale/g, 'u_fogScale');
}
+ if (source.indexOf('gl_Fog.density') >= 0) {
+ source = 'uniform float u_fogDensity; \n' +
+ source.replace(/gl_Fog.density/g, 'u_fogDensity');
+ }
if (source.indexOf('gl_FogFragCoord') >= 0) {
source = 'varying float v_fogFragCoord; \n' +
source.replace(/gl_FogFragCoord/g, 'v_fogFragCoord');
@@ -1182,6 +1217,10 @@ var LibraryGL = {
{{{ makeSetValue('params', '0', 'GLEmulation.fogStart', 'float') }}};
} else if (pname == 0x0B64) { // GL_FOG_END
{{{ makeSetValue('params', '0', 'GLEmulation.fogEnd', 'float') }}};
+ } else if (pname == 0x0B62) { // GL_FOG_DENSITY
+ {{{ makeSetValue('params', '0', 'GLEmulation.fogDensity', 'float') }}};
+ } else if (pname == 0x0B65) { // GL_FOG_MODE
+ {{{ makeSetValue('params', '0', 'GLEmulation.fogMode', 'float') }}};
} else {
glGetFloatv(pname, params);
}
@@ -1474,7 +1513,14 @@ var LibraryGL = {
if (!cacheItem[attribute.type]) cacheItem[attribute.type] = {};
cacheItem = cacheItem[attribute.type];
}
- if (GL.currProgram) {
+ if (GLEmulation.fogEnabled) {
+ var fogParam = GLEmulation.fogMode;
+ } else {
+ var fogParam = 0; // all valid modes are non-zero
+ }
+ if (!cacheItem[fogParam]) cacheItem[fogParam] = {};
+ cacheItem = cacheItem[fogParam];
+ if (GL.currProgram) { // Note the order here; this one is last, and optional
if (!cacheItem[GL.currProgram]) cacheItem[GL.currProgram] = {};
cacheItem = cacheItem[GL.currProgram];
}
@@ -1526,20 +1572,43 @@ var LibraryGL = {
}
this.program = GL.programs[GL.currProgram];
} else {
+ // IMPORTANT NOTE: If you parameterize the shader source based on any runtime values
+ // in order to create the least expensive shader possible based on the features being
+ // used, you should also update the code in the beginning of getRenderer to make sure
+ // that you cache the renderer based on the said parameters.
this.vertexShader = Module.ctx.createShader(Module.ctx.VERTEX_SHADER);
var zero = positionSize == 2 ? '0, ' : '';
+ if (GLEmulation.fogEnabled) {
+ switch (GLEmulation.fogMode) {
+ case 0x0801: // GL_EXP2
+ // fog = exp(-(gl_Fog.density * gl_FogFragCoord)^2)
+ var fogFormula = ' float fog = exp(-u_fogDensity * u_fogDensity * ecDistance * ecDistance); \n';
+ break;
+ case 0x2601: // GL_LINEAR
+ // fog = (gl_Fog.end - gl_FogFragCoord) * gl_fog.scale
+ var fogFormula = ' float fog = (u_fogEnd - ecDistance) * u_fogScale; \n';
+ break;
+ default: // default to GL_EXP
+ // fog = exp(-gl_Fog.density * gl_FogFragCoord)
+ var fogFormula = ' float fog = exp(-u_fogDensity * ecDistance); \n';
+ break;
+ }
+ }
Module.ctx.shaderSource(this.vertexShader, 'attribute vec' + positionSize + ' a_position; \n' +
'attribute vec2 a_texCoord0; \n' +
(hasTextures ? 'varying vec2 v_texCoord; \n' : '') +
'varying vec4 v_color; \n' +
(colorSize ? 'attribute vec4 a_color; \n': 'uniform vec4 u_color; \n') +
+ (GLEmulation.fogEnabled ? 'varying float v_fogFragCoord; \n' : '') +
'uniform mat4 u_modelView; \n' +
'uniform mat4 u_projection; \n' +
'void main() \n' +
'{ \n' +
- ' gl_Position = u_projection * (u_modelView * vec4(a_position, ' + zero + '1.0)); \n' +
+ ' vec4 ecPosition = (u_modelView * vec4(a_position, ' + zero + '1.0)); \n' + // eye-coordinate position
+ ' gl_Position = u_projection * ecPosition; \n' +
(hasTextures ? 'v_texCoord = a_texCoord0; \n' : '') +
(colorSize ? 'v_color = a_color; \n' : 'v_color = u_color; \n') +
+ (GLEmulation.fogEnabled ? 'v_fogFragCoord = abs(ecPosition.z);\n' : '') +
'} \n');
Module.ctx.compileShader(this.vertexShader);
@@ -1548,10 +1617,23 @@ var LibraryGL = {
'varying vec2 v_texCoord; \n' +
'uniform sampler2D u_texture; \n' +
'varying vec4 v_color; \n' +
+ (GLEmulation.fogEnabled ? (
+ 'varying float v_fogFragCoord; \n' +
+ 'uniform vec4 u_fogColor; \n' +
+ 'uniform float u_fogEnd; \n' +
+ 'uniform float u_fogScale; \n' +
+ 'uniform float u_fogDensity; \n' +
+ 'float ffog(in float ecDistance) { \n' +
+ fogFormula +
+ ' fog = clamp(fog, 0.0, 1.0); \n' +
+ ' return fog; \n' +
+ '} \n'
+ ) : '') +
'void main() \n' +
'{ \n' +
(hasTextures ? 'gl_FragColor = v_color * texture2D( u_texture, v_texCoord );\n' :
'gl_FragColor = v_color;\n') +
+ (GLEmulation.fogEnabled ? 'gl_FragColor = vec4(mix(u_fogColor.rgb, gl_FragColor.rgb, ffog(v_fogFragCoord)), gl_FragColor.a); \n' : '') +
'} \n');
Module.ctx.compileShader(this.fragmentShader);
@@ -1591,7 +1673,9 @@ var LibraryGL = {
this.fogColorLocation = Module.ctx.getUniformLocation(this.program, 'u_fogColor');
this.fogEndLocation = Module.ctx.getUniformLocation(this.program, 'u_fogEnd');
this.fogScaleLocation = Module.ctx.getUniformLocation(this.program, 'u_fogScale');
- this.hasFog = !!(this.fogColorLocation || this.fogEndLocation || this.fogScaleLocation);
+ this.fogDensityLocation = Module.ctx.getUniformLocation(this.program, 'u_fogDensity');
+ this.hasFog = !!(this.fogColorLocation || this.fogEndLocation ||
+ this.fogScaleLocation || this.fogDensityLocation);
},
prepare: function() {
@@ -1678,6 +1762,7 @@ var LibraryGL = {
if (this.fogColorLocation) Module.ctx.uniform4fv(this.fogColorLocation, GLEmulation.fogColor);
if (this.fogEndLocation) Module.ctx.uniform1f(this.fogEndLocation, GLEmulation.fogEnd);
if (this.fogScaleLocation) Module.ctx.uniform1f(this.fogScaleLocation, 1/(GLEmulation.fogEnd - GLEmulation.fogStart));
+ if (this.fogDensityLocation) Module.ctx.uniform1f(this.fogDensityLocation, GLEmulation.fogDensity);
}
},
@@ -1996,7 +2081,7 @@ var LibraryGL = {
},
glColor4us__deps: ['glColor4f'],
glColor4us: function(r, g, b, a) {
- _glColor4f((r&65525)/65535, (g&65525)/65535, (b&65525)/65535, (a&65525)/65535);
+ _glColor4f((r&65535)/65535, (g&65535)/65535, (b&65535)/65535, (a&65535)/65535);
},
glColor4ui__deps: ['glColor4f'],
glColor4ui: function(r, g, b, a) {
@@ -2047,10 +2132,24 @@ var LibraryGL = {
GLEmulation.fogStart = param; break;
case 0x0B64: // GL_FOG_END
GLEmulation.fogEnd = param; break;
+ case 0x0B62: // GL_FOG_DENSITY
+ GLEmulation.fogDensity = param; break;
+ case 0x0B65: // GL_FOG_MODE
+ switch (param) {
+ case 0x0801: // GL_EXP2
+ case 0x2601: // GL_LINEAR
+ GLEmulation.fogMode = param; break;
+ default: // default to GL_EXP
+ GLEmulation.fogMode = 0x0800 /* GL_EXP */; break;
+ }
+ break;
}
},
- glFogi: function(){}, // TODO
- glFogx: function(){}, // TODO
+ glFogi__deps: ['glFogf'],
+ glFogi: function(pname, param) {
+ return _glFogf(pname, param);
+ },
+ glFogfv__deps: ['glFogf'],
glFogfv: function(pname, param) { // partial support, TODO
switch(pname) {
case 0x0B66: // GL_FOG_COLOR
@@ -2059,8 +2158,26 @@ var LibraryGL = {
GLEmulation.fogColor[2] = {{{ makeGetValue('param', '8', 'float') }}};
GLEmulation.fogColor[3] = {{{ makeGetValue('param', '12', 'float') }}};
break;
+ case 0x0B63: // GL_FOG_START
+ case 0x0B64: // GL_FOG_END
+ _glFogf(pname, {{{ makeGetValue('param', '0', 'float') }}}); break;
+ }
+ },
+ glFogiv__deps: ['glFogf'],
+ glFogiv: function(pname, param) {
+ switch(pname) {
+ case 0x0B66: // GL_FOG_COLOR
+ GLEmulation.fogColor[0] = ({{{ makeGetValue('param', '0', 'i32') }}}/2147483647)/2.0+0.5;
+ GLEmulation.fogColor[1] = ({{{ makeGetValue('param', '4', 'i32') }}}/2147483647)/2.0+0.5;
+ GLEmulation.fogColor[2] = ({{{ makeGetValue('param', '8', 'i32') }}}/2147483647)/2.0+0.5;
+ GLEmulation.fogColor[3] = ({{{ makeGetValue('param', '12', 'i32') }}}/2147483647)/2.0+0.5;
+ break;
+ default:
+ _glFogf(pname, {{{ makeGetValue('param', '0', 'i32') }}}); break;
}
},
+ glFogx: 'glFogi',
+ glFogxv: 'glFogiv',
glPolygonMode: function(){}, // TODO
diff --git a/src/library_sdl.js b/src/library_sdl.js
index 41898056..88649c38 100644
--- a/src/library_sdl.js
+++ b/src/library_sdl.js
@@ -23,6 +23,10 @@ var LibrarySDL = {
audio: null,
volume: 1.0
},
+ mixerFrequency: 22050,
+ mixerFormat: 0x8010, // AUDIO_S16LSB
+ mixerNumChannels: 2,
+ mixerChunkSize: 1024,
keyboardState: null,
shiftKey: false,
@@ -1065,6 +1069,10 @@ var LibrarySDL = {
Mix_OpenAudio: function(frequency, format, channels, chunksize) {
SDL.allocateChannels(32);
+ SDL.mixerFrequency = frequency;
+ SDL.mixerFormat = format;
+ SDL.mixerNumChannels = channels;
+ SDL.mixerChunkSize = chunksize;
return 0;
},
@@ -1108,13 +1116,32 @@ var LibrarySDL = {
return id;
},
+ Mix_QuickLoad_RAW: function(mem, len) {
+ var audio = new Audio();
+ audio['mozSetup'](SDL.mixerNumChannels, SDL.mixerFrequency);
+ var numSamples = (len / (SDL.mixerNumChannels * 2)) | 0;
+ var buffer = new Float32Array(numSamples);
+ for (var i = 0; i < numSamples; ++i) {
+ buffer[i] = ({{{ makeGetValue('mem', 'i*2', 'i16', 0, 0) }}}) / 0x8000; // hardcoded 16-bit audio, signed (TODO: reSign if not ta2?)
+ }
+ var id = SDL.audios.length;
+ SDL.audios.push({
+ source: '',
+ audio: audio,
+ buffer: buffer
+ });
+ return id;
+ },
+
Mix_FreeChunk: function(id) {
SDL.audios[id] = null;
},
Mix_PlayChannel: function(channel, id, loops) {
// TODO: handle loops
- var audio = SDL.audios[id].audio;
+ var info = SDL.audios[id];
+ if (!info) return 0;
+ var audio = info.audio;
if (!audio) return 0;
if (channel == -1) {
channel = 0;
@@ -1125,15 +1152,20 @@ var LibrarySDL = {
}
}
}
- var info = SDL.channels[channel];
- info.audio = audio.cloneNode(true);
+ var channelInfo = SDL.channels[channel];
+ channelInfo.audio = audio = audio.cloneNode(true);
if (SDL.channelFinished) {
- info.audio['onended'] = function() { // TODO: cache these
+ audio['onended'] = function() { // TODO: cache these
Runtime.getFuncWrapper(SDL.channelFinished)(channel);
}
}
- info.audio.play();
- info.audio.volume = info.volume;
+ if (info.buffer) {
+ audio['mozSetup'](SDL.mixerNumChannels, SDL.mixerFrequency);
+ audio["mozWriteAudio"](info.buffer);
+ } else {
+ audio.play();
+ }
+ audio.volume = channelInfo.volume;
return channel;
},
Mix_PlayChannelTimed: 'Mix_PlayChannel', // XXX ignore Timing
@@ -1176,7 +1208,11 @@ var LibrarySDL = {
var audio = SDL.audios[id].audio;
if (!audio) return 0;
audio.loop = loops != 1; // TODO: handle N loops for finite N
- audio.play();
+ if (SDL.audios[id].buffer) {
+ audio["mozWriteAudio"](SDL.audios[id].buffer);
+ } else {
+ audio.play();
+ }
audio.volume = SDL.music.volume;
audio['onended'] = _Mix_HaltMusic; // will send callback
SDL.music.audio = audio;