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-rw-r--r--src/library_browser.js7
-rw-r--r--src/settings.js1
2 files changed, 7 insertions, 1 deletions
diff --git a/src/library_browser.js b/src/library_browser.js
index e9396d69..5b19a360 100644
--- a/src/library_browser.js
+++ b/src/library_browser.js
@@ -204,7 +204,12 @@ mergeInto(LibraryManager.library, {
var ctx;
try {
if (useWebGL) {
- ctx = canvas.getContext('experimental-webgl', { alpha: false });
+ ctx = canvas.getContext('experimental-webgl', {
+ alpha: false,
+#if GL_TESTING
+ preserveDrawingBuffer: true
+#endif
+ });
} else {
ctx = canvas.getContext('2d');
}
diff --git a/src/settings.js b/src/settings.js
index df9da926..7caa5b92 100644
--- a/src/settings.js
+++ b/src/settings.js
@@ -158,6 +158,7 @@ var SOCKET_DEBUG = 0; // Log out socket/network data transfer.
var GL_DEBUG = 0; // Print out all calls into WebGL. As with LIBRARY_DEBUG, you can set a runtime
// option, in this case GL.debug.
+var GL_TESTING = 0; // When enabled, sets preserveDrawingBuffer in the context, to allow tests to work (but adds overhead)
var GL_MAX_TEMP_BUFFER_SIZE = 2097152; // How large GL emulation temp buffers are
var GL_UNSAFE_OPTS = 1; // Enables some potentially-unsafe optimizations in GL emulation code