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-rw-r--r--src/settings.js17
1 files changed, 14 insertions, 3 deletions
diff --git a/src/settings.js b/src/settings.js
index 7caa5b92..1bfcf92a 100644
--- a/src/settings.js
+++ b/src/settings.js
@@ -37,7 +37,6 @@ var VERBOSE = 0; // When set to 1, will generate more verbose output during comp
var INVOKE_RUN = 1; // Whether we will call run(). Disable if you embed the generated
// code in your own, and will call run() yourself at the right time
-var INIT_STACK = 0; // Whether to initialize memory on the stack to 0.
var INIT_HEAP = 0; // Whether to initialize memory anywhere other than the stack to 0.
var TOTAL_STACK = 5*1024*1024; // The total stack size. There is no way to enlarge the stack, so this
// value must be large enough for the program's requirements. If
@@ -59,6 +58,8 @@ var ALLOW_MEMORY_GROWTH = 0; // If false, we abort with an error if we try to al
// Code embetterments
var MICRO_OPTS = 1; // Various micro-optimizations, like nativizing variables
var RELOOP = 0; // Recreate js native loops from llvm data
+var RELOOPER = 'relooper.js'; // Loads the relooper from this path relative to compiler.js
+
var USE_TYPED_ARRAYS = 2; // Use typed arrays for the heap. See https://github.com/kripken/emscripten/wiki/Code-Generation-Modes/
// 0 means no typed arrays are used.
// 1 has two heaps, IHEAP (int32) and FHEAP (double),
@@ -107,10 +108,11 @@ var SKIP_STACK_IN_SMALL = 1; // When enabled, does not push/pop the stack at all
// In particular, be careful with the autodebugger! (We do turn
// this off automatically in that case, though.)
var INLINE_LIBRARY_FUNCS = 1; // Will inline library functions that have __inline defined
-var INLINING_LIMIT = 50; // A limit on inlining. If 0, we will inline normally in LLVM and
+var INLINING_LIMIT = 0; // A limit on inlining. If 0, we will inline normally in LLVM and
// closure. If greater than 0, we will *not* inline in LLVM, and
// we will prevent inlining of functions of this size or larger
- // in closure.
+ // in closure. 50 is a reasonable setting if you do not want
+ // inlining
var CATCH_EXIT_CODE = 0; // If set, causes exit() to throw an exception object which is caught
// in a try..catch block and results in the exit status being
// returned from run(). If zero (the default), the program is just
@@ -128,6 +130,11 @@ var SAFE_HEAP = 0; // Check each write to the heap, for example, this will give
// that 3 is the option you usually want here.
var SAFE_HEAP_LOG = 0; // Log out all SAFE_HEAP operations
+var CHECK_HEAP_ALIGN = 0; // Check heap accesses for alignment, but don't do as
+ // near extensive (or slow) checks as SAFE_HEAP.
+
+var SAFE_DYNCALLS = 0; // Show stack traces on missing function pointer/virtual method calls
+
var ASM_HEAP_LOG = 0; // Simple heap logging, like SAFE_HEAP_LOG but cheaper, and in asm.js
var CORRUPTION_CHECK = 0; // When enabled, will emit a buffer area at the beginning and
@@ -161,6 +168,8 @@ var GL_DEBUG = 0; // Print out all calls into WebGL. As with LIBRARY_DEBUG, you
var GL_TESTING = 0; // When enabled, sets preserveDrawingBuffer in the context, to allow tests to work (but adds overhead)
var GL_MAX_TEMP_BUFFER_SIZE = 2097152; // How large GL emulation temp buffers are
var GL_UNSAFE_OPTS = 1; // Enables some potentially-unsafe optimizations in GL emulation code
+var FULL_ES2 = 0; // Forces support for all GLES2 features, not just the WebGL-friendly subset.
+var FORCE_GL_EMULATION = 0; // Forces inclusion of full GL emulation code.
var DISABLE_EXCEPTION_CATCHING = 0; // Disables generating code to actually catch exceptions. If the code you
// are compiling does not actually rely on catching exceptions (but the
@@ -327,6 +336,8 @@ var EXPLICIT_ZEXT = 0; // If 1, generate an explicit conversion of zext i1 to i3
var NECESSARY_BLOCKADDRS = []; // List of (function, block) for all block addresses that are taken.
+var EMIT_GENERATED_FUNCTIONS = 0; // whether to emit the list of generated functions, needed for external JS optimization passes
+
// Compiler debugging options
var DEBUG_TAGS_SHOWING = [];
// Some useful items: