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-rw-r--r--src/settings.js5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/settings.js b/src/settings.js
index 308afddc..82cbebe4 100644
--- a/src/settings.js
+++ b/src/settings.js
@@ -128,6 +128,9 @@ var SAFE_HEAP = 0; // Check each write to the heap, for example, this will give
// that 3 is the option you usually want here.
var SAFE_HEAP_LOG = 0; // Log out all SAFE_HEAP operations
+var CHECK_HEAP_ALIGN = 0; // Check heap accesses for alignment, but don't do as
+ // near extensive (or slow) checks as SAFE_HEAP.
+
var SAFE_DYNCALLS = 0; // Show stack traces on missing function pointer/virtual method calls
var ASM_HEAP_LOG = 0; // Simple heap logging, like SAFE_HEAP_LOG but cheaper, and in asm.js
@@ -163,6 +166,8 @@ var GL_DEBUG = 0; // Print out all calls into WebGL. As with LIBRARY_DEBUG, you
var GL_TESTING = 0; // When enabled, sets preserveDrawingBuffer in the context, to allow tests to work (but adds overhead)
var GL_MAX_TEMP_BUFFER_SIZE = 2097152; // How large GL emulation temp buffers are
var GL_UNSAFE_OPTS = 1; // Enables some potentially-unsafe optimizations in GL emulation code
+var FULL_ES2 = 0; // Forces support for all GLES2 features, not just the WebGL-friendly subset.
+var FORCE_GL_EMULATION = 0; // Forces inclusion of full GL emulation code.
var DISABLE_EXCEPTION_CATCHING = 0; // Disables generating code to actually catch exceptions. If the code you
// are compiling does not actually rely on catching exceptions (but the