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-rw-r--r--src/settings.js10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/settings.js b/src/settings.js
index d029598a..d3abb06e 100644
--- a/src/settings.js
+++ b/src/settings.js
@@ -89,6 +89,12 @@ var UNALIGNED_MEMORY = 0; // If enabled, all memory accesses are assumed to be u
// typed arrays mode 2 where alignment is relevant.) In unaligned memory mode, you
// can run nonportable code that typically would break in JS (or on ARM for that
// matter, which also cannot do unaligned reads/writes), at the cost of slowness
+var FORCE_ALIGNED_MEMORY = 0; // If enabled, assumes all reads and writes are fully aligned for the type they
+ // use. This is true in proper C code (no undefined behavior), but is sadly
+ // common enough that we can't do it by default. See SAFE_HEAP and CHECK_HEAP_ALIGN
+ // for ways to help find places in your code where unaligned reads/writes are done -
+ // you might be able to refactor your codebase to prevent them, which leads to
+ // smaller and faster code, or even the option to turn this flag on.
var PRECISE_I64_MATH = 1; // If enabled, i64 addition etc. is emulated - which is slow but precise. If disabled,
// we use the 'double trick' which is fast but incurs rounding at high values.
// Note that we do not catch 32-bit multiplication by default (which must be done in
@@ -136,6 +142,10 @@ var SAFE_DYNCALLS = 0; // Show stack traces on missing function pointer/virtual
var RESERVED_FUNCTION_POINTERS = 0; // In asm.js mode, we cannot simply add function pointers to
// function tables, so we reserve some slots for them.
+var ALIASING_FUNCTION_POINTERS = 0; // Whether to allow function pointers to alias if they have
+ // a different type. This can greatly decrease table sizes
+ // in asm.js, but can break code that compares function
+ // pointers across different types.
var ASM_HEAP_LOG = 0; // Simple heap logging, like SAFE_HEAP_LOG but cheaper, and in asm.js