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-rw-r--r--src/settings.js9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/settings.js b/src/settings.js
index e4899215..4017ad98 100644
--- a/src/settings.js
+++ b/src/settings.js
@@ -72,6 +72,10 @@ var DOUBLE_MODE = 1; // How to load and store 64-bit doubles. Without typed arra
// then load it aligned, and that load-store will make JS engines alter it if it is being
// stored to a typed array for security reasons. That will 'fix' the number from being a
// NaN or an infinite number.
+var UNALIGNED_MEMORY = 0; // If enabled, all memory accesses are assumed to be unaligned. (This only matters in
+ // typed arrays mode 2 where alignment is relevant.) In unaligned memory mode, you
+ // can run nonportable code that typically would break in JS (or on ARM for that
+ // matter, which also cannot do unaligned reads/writes), at the cost of slowness
var PRECISE_I64_MATH = 1; // If enabled, i64 addition etc. is emulated - which is slow but precise. If disabled,
// we use the 'double trick' which is fast but incurs rounding at high values.
// Note that we do not catch 32-bit multiplication by default (which must be done in
@@ -124,6 +128,7 @@ var LIBRARY_DEBUG = 0; // Print out when we enter a library call (library*.js).
// emscripten_run_script("Runtime.debug = ...;");
var GL_DEBUG = 0; // Print out all calls into WebGL. As with LIBRARY_DEBUG, you can set a runtime
// option, in this case GL.debug.
+var SOCKET_DEBUG = 0; // Log out socket/network data transfer.
var PROFILE_MAIN_LOOP = 0; // Profile the function called in set_main_loop
@@ -197,6 +202,10 @@ var INCLUDE_FULL_LIBRARY = 0; // Whether to include the whole library rather tha
// functions used by the generated code. This is needed when
// dynamically loading modules that make use of runtime
// library functions that are not used in the main module.
+ // Note that this includes js libraries but *not* C. You will
+ // need the main file to include all needed C libraries. For
+ // example, if a library uses malloc or new, you will need
+ // to use those in the main file too to link in dlmalloc.
var SHELL_FILE = 0; // set this to a string to override the shell file used