diff options
Diffstat (limited to 'src/settings.js')
-rw-r--r-- | src/settings.js | 26 |
1 files changed, 19 insertions, 7 deletions
diff --git a/src/settings.js b/src/settings.js index d2b47dc8..bc665973 100644 --- a/src/settings.js +++ b/src/settings.js @@ -115,7 +115,13 @@ var PRECISE_I64_MATH = 1; // If enabled, i64 addition etc. is emulated - which i var PRECISE_I32_MUL = 1; // If enabled, i32 multiplication is done with full precision, which means it is // correct even if the value exceeds the JS double-integer limit of ~52 bits (otherwise, // rounding will occur above that range). -var TO_FLOAT32 = 0; // Use Math.toFloat32 +var PRECISE_F32 = 0; // 0: Use JS numbers for floating-point values. These are 64-bit and do not model C++ + // floats exactly, which are 32-bit. + // 1: Model C++ floats precisely, using Math.fround, polyfilling when necessary. This + // can be slow if the polyfill is used on heavy float32 computation. + // 2: Model C++ floats precisely using Math.fround if available in the JS engine, otherwise + // use an empty polyfill. This will have less of a speed penalty than using the full + // polyfill in cases where engine support is not present. var CLOSURE_ANNOTATIONS = 0; // If set, the generated code will be annotated for the closure // compiler. This potentially lets closure optimize the code better. @@ -384,13 +390,16 @@ var FAKE_X86_FP80 = 1; // Replaces x86_fp80 with double. This loses precision. I var GC_SUPPORT = 1; // Enables GC, see gc.h (this does not add overhead, so it is on by default) -var WARN_ON_UNDEFINED_SYMBOLS = 0; // If set to 1, we will warn on any undefined symbols that - // are not resolved by the library_*.js files. We by default - // do not warn because (1) it is normal in large projects to +var WARN_ON_UNDEFINED_SYMBOLS = 1; // If set to 1, we will warn on any undefined symbols that + // are not resolved by the library_*.js files. Note that + // it is common in large projects to // not implement everything, when you know what is not // going to actually be called (and don't want to mess with - // the existing buildsystem), and (2) functions might be - // implemented later on, say in --pre-js + // the existing buildsystem), and functions might be + // implemented later on, say in --pre-js, so you may + // want to build with -s WARN_ON_UNDEFINED_SYMBOLS=0 to + // disable the warnings if they annoy you. + // See also ERROR_ON_UNDEFINED_SYMBOLS var ERROR_ON_UNDEFINED_SYMBOLS = 0; // If set to 1, we will give a compile-time error on any // undefined symbols (see WARN_ON_UNDEFINED_SYMBOLS). @@ -410,7 +419,8 @@ var HEADLESS = 0; // If 1, will include shim code that tries to 'fake' a browser var BENCHMARK = 0; // If 1, will just time how long main() takes to execute, and not // print out anything at all whatsoever. This is useful for benchmarking. -var ASM_JS = 0; // If 1, generate code in asm.js format. +var ASM_JS = 0; // If 1, generate code in asm.js format. If 2, emits the same code except + // for omitting 'use asm' var PGO = 0; // Enables profile-guided optimization in the form of runtime checks for // which functions are actually called. Emits a list during shutdown that you @@ -421,6 +431,8 @@ var DEAD_FUNCTIONS = []; // Functions on this list are not converted to JS, and // reducing code size. // If a dead function is actually called, you will get a runtime // error. + // This can affect both functions in compiled code, and system + // library functions (e.g., you can use this to kill printf). // TODO: options to lazily load such functions var EXPLICIT_ZEXT = 0; // If 1, generate an explicit conversion of zext i1 to i32, using ?: |