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-rw-r--r--src/relooper/README.markdown14
-rw-r--r--src/relooper/README.md12
-rw-r--r--src/relooper/Relooper.cpp169
-rw-r--r--src/relooper/Relooper.h22
-rw-r--r--src/relooper/test.cpp123
-rw-r--r--src/relooper/test.txt65
6 files changed, 328 insertions, 77 deletions
diff --git a/src/relooper/README.markdown b/src/relooper/README.markdown
deleted file mode 100644
index 9b0187b3..00000000
--- a/src/relooper/README.markdown
+++ /dev/null
@@ -1,14 +0,0 @@
-
-Relooper
-========
-
-This is an optimized C++ implemention of the Relooper algorithm originally
-developed as part of Emscripten. This implementation includes optimizations
-added since the original academic paper [1] - see paper.pdf - was published
-about it, and is written in an LLVM-friendly way with the goal of inclusion
-in upstream LLVM.
-
-License: MIT&LLVM
-
-[1] Alon Zakai. 2011. Emscripten: an LLVM-to-JavaScript compiler. In Proceedings of the ACM international conference companion on Object oriented programming systems languages and applications companion (SPLASH '11). ACM, New York, NY, USA, 301-312. DOI=10.1145/2048147.2048224 http://doi.acm.org/10.1145/2048147.2048224
-
diff --git a/src/relooper/README.md b/src/relooper/README.md
new file mode 100644
index 00000000..a4073a77
--- /dev/null
+++ b/src/relooper/README.md
@@ -0,0 +1,12 @@
+Relooper
+========
+
+This is an optimized C++ implemention of the Relooper algorithm originally developed as part
+of Emscripten. This implementation includes optimizations added since the original academic
+paper [1] - see paper.pdf - was published about it, and is written in an LLVM-friendly way
+with the goal of inclusion in upstream LLVM.
+
+[1] Alon Zakai. 2011. Emscripten: an LLVM-to-JavaScript compiler. In Proceedings of the ACM
+international conference companion on Object oriented programming systems languages and
+applications companion (SPLASH '11). ACM, New York, NY, USA, 301-312.
+DOI=10.1145/2048147.2048224 http://doi.acm.org/10.1145/2048147.2048224
diff --git a/src/relooper/Relooper.cpp b/src/relooper/Relooper.cpp
index 14c203e0..ce9232d9 100644
--- a/src/relooper/Relooper.cpp
+++ b/src/relooper/Relooper.cpp
@@ -17,8 +17,8 @@
typedef std::string ministring;
#endif
-template <class T, class U> bool contains(const T& container, const U& contained) {
- return container.find(contained) != container.end();
+template <class T, class U> static bool contains(const T& container, const U& contained) {
+ return container.count(contained);
}
#if DEBUG
@@ -122,7 +122,7 @@ void Branch::Render(Block *Target, bool SetLabel) {
if (Code) PrintIndented("%s\n", Code);
if (SetLabel) PrintIndented("label = %d;\n", Target->Id);
if (Ancestor) {
- if (Type != Direct) {
+ if (Type == Break || Type == Continue) {
if (Labeled) {
PrintIndented("%s L%d;\n", Type == Break ? "break" : "continue", Ancestor->Id);
} else {
@@ -243,7 +243,7 @@ void Block::Render(bool InLoop) {
Details = ProcessedBranchesOut[DefaultTarget];
}
bool SetCurrLabel = (SetLabel && Target->IsCheckedMultipleEntry) || ForceSetLabel;
- bool HasFusedContent = Fused && contains(Fused->InnerMap, Target);
+ bool HasFusedContent = Fused && contains(Fused->InnerMap, Target->Id);
bool HasContent = SetCurrLabel || Details->Type != Branch::Direct || HasFusedContent || Details->Code;
if (iter != ProcessedBranchesOut.end()) {
// If there is nothing to show in this branch, omit the condition
@@ -286,7 +286,12 @@ void Block::Render(bool InLoop) {
if (!First) Indenter::Indent();
Details->Render(Target, SetCurrLabel);
if (HasFusedContent) {
- Fused->InnerMap.find(Target)->second->Render(InLoop);
+ Fused->InnerMap.find(Target->Id)->second->Render(InLoop);
+ } else if (Details->Type == Branch::Nested) {
+ // Nest the parent content here, and remove it from showing up afterwards as Next
+ assert(Parent->Next);
+ Parent->Next->Render(InLoop);
+ Parent->Next = NULL;
}
if (useSwitch && iter != ProcessedBranchesOut.end()) {
PrintIndented("break;\n");
@@ -307,18 +312,28 @@ void Block::Render(bool InLoop) {
// MultipleShape
void MultipleShape::RenderLoopPrefix() {
- if (NeedLoop) {
- if (Labeled) {
- PrintIndented("L%d: do {\n", Id);
+ if (Breaks) {
+ if (UseSwitch) {
+ if (Labeled) {
+ PrintIndented("L%d: ", Id);
+ }
} else {
- PrintIndented("do {\n");
+ if (Labeled) {
+ if (UseSwitch) {
+ PrintIndented("L%d: ", Id);
+ } else {
+ PrintIndented("L%d: do {\n", Id);
+ }
+ } else {
+ PrintIndented("do {\n");
+ }
+ Indenter::Indent();
}
- Indenter::Indent();
}
}
void MultipleShape::RenderLoopPostfix() {
- if (NeedLoop) {
+ if (Breaks && !UseSwitch) {
Indenter::Unindent();
PrintIndented("} while(0);\n");
}
@@ -327,32 +342,41 @@ void MultipleShape::RenderLoopPostfix() {
void MultipleShape::Render(bool InLoop) {
RenderLoopPrefix();
- // We know that blocks with the same Id were split from the same source, so their contents are identical and they are logically the same, so re-merge them here
- typedef std::map<int, Shape*> IdShapeMap;
- IdShapeMap IdMap;
- for (BlockShapeMap::iterator iter = InnerMap.begin(); iter != InnerMap.end(); iter++) {
- int Id = iter->first->Id;
- IdShapeMap::iterator Test = IdMap.find(Id);
- if (Test != IdMap.end()) {
- assert(Shape::IsSimple(iter->second) && Shape::IsSimple(Test->second)); // we can only merge simple blocks, something horrible has gone wrong if we see anything else
- continue;
+ if (!UseSwitch) {
+ // emit an if-else chain
+ bool First = true;
+ for (IdShapeMap::iterator iter = InnerMap.begin(); iter != InnerMap.end(); iter++) {
+ if (AsmJS) {
+ PrintIndented("%sif ((label|0) == %d) {\n", First ? "" : "else ", iter->first);
+ } else {
+ PrintIndented("%sif (label == %d) {\n", First ? "" : "else ", iter->first);
+ }
+ First = false;
+ Indenter::Indent();
+ iter->second->Render(InLoop);
+ Indenter::Unindent();
+ PrintIndented("}\n");
}
- IdMap[iter->first->Id] = iter->second;
- }
-
- bool First = true;
- for (IdShapeMap::iterator iter = IdMap.begin(); iter != IdMap.end(); iter++) {
+ } else {
+ // emit a switch
if (AsmJS) {
- PrintIndented("%sif ((label|0) == %d) {\n", First ? "" : "else ", iter->first);
+ PrintIndented("switch (label|0) {\n");
} else {
- PrintIndented("%sif (label == %d) {\n", First ? "" : "else ", iter->first);
+ PrintIndented("switch (label) {\n");
}
- First = false;
Indenter::Indent();
- iter->second->Render(InLoop);
+ for (IdShapeMap::iterator iter = InnerMap.begin(); iter != InnerMap.end(); iter++) {
+ PrintIndented("case %d: {\n", iter->first);
+ Indenter::Indent();
+ iter->second->Render(InLoop);
+ PrintIndented("break;\n");
+ Indenter::Unindent();
+ PrintIndented("}\n");
+ }
Indenter::Unindent();
PrintIndented("}\n");
}
+
RenderLoopPostfix();
if (Next) Next->Render(InLoop);
}
@@ -542,7 +566,7 @@ void Relooper::Calculate(Block *Entry) {
PriorOut->Ancestor = Ancestor;
PriorOut->Type = Type;
if (MultipleShape *Multiple = Shape::IsMultiple(Ancestor)) {
- Multiple->NeedLoop++; // We are breaking out of this Multiple, so need a loop
+ Multiple->Breaks++; // We are breaking out of this Multiple, so need a loop
}
iter++; // carefully increment iter before erasing
Target->BranchesIn.erase(Prior);
@@ -650,7 +674,7 @@ void Relooper::Calculate(Block *Entry) {
Block *Curr = *iter;
for (BlockBranchMap::iterator iter = Curr->BranchesOut.begin(); iter != Curr->BranchesOut.end(); iter++) {
Block *Target = iter->first;
- if (Hoisted.find(Target) == Hoisted.end() && NextEntries.find(Target) == NextEntries.end()) {
+ if (!contains(Hoisted, Target) && !contains(NextEntries, Target)) {
// abort this hoisting
abort = true;
break;
@@ -848,7 +872,7 @@ void Relooper::Calculate(Block *Entry) {
iter = Next; // increment carefully because Solipsize can remove us
}
}
- Multiple->InnerMap[CurrEntry] = Process(CurrBlocks, CurrEntries, NULL);
+ Multiple->InnerMap[CurrEntry->Id] = Process(CurrBlocks, CurrEntries, NULL);
// If we are not fused, then our entries will actually be checked
if (!Fused) {
CurrEntry->IsCheckedMultipleEntry = true;
@@ -862,6 +886,11 @@ void Relooper::Calculate(Block *Entry) {
NextEntries.insert(Entry);
}
}
+ // The multiple has been created, we can decide how to implement it
+ if (Multiple->InnerMap.size() >= 10) {
+ Multiple->UseSwitch = true;
+ Multiple->Breaks++; // switch captures breaks
+ }
return Multiple;
}
@@ -1016,7 +1045,7 @@ void Relooper::Calculate(Block *Entry) {
PostOptimizer(Relooper *ParentInit) : Parent(ParentInit), Closure(NULL) {}
#define RECURSE_Multiple(shape, func) \
- for (BlockShapeMap::iterator iter = shape->InnerMap.begin(); iter != shape->InnerMap.end(); iter++) { \
+ for (IdShapeMap::iterator iter = shape->InnerMap.begin(); iter != shape->InnerMap.end(); iter++) { \
func(iter->second); \
}
#define RECURSE_Loop(shape, func) \
@@ -1037,7 +1066,7 @@ void Relooper::Calculate(Block *Entry) {
SHAPE_SWITCH(S, {
Out.insert(Simple->Inner);
}, {
- for (BlockShapeMap::iterator iter = Multiple->InnerMap.begin(); iter != Multiple->InnerMap.end(); iter++) {
+ for (IdShapeMap::iterator iter = Multiple->InnerMap.begin(); iter != Multiple->InnerMap.end(); iter++) {
FollowNaturalFlow(iter->second, Out);
}
FollowNaturalFlow(Multiple->Next, Out);
@@ -1056,7 +1085,7 @@ void Relooper::Calculate(Block *Entry) {
SHAPE_SWITCH(Root, {
}, {
- for (BlockShapeMap::iterator iter = Multiple->InnerMap.begin(); iter != Multiple->InnerMap.end(); iter++) {
+ for (IdShapeMap::iterator iter = Multiple->InnerMap.begin(); iter != Multiple->InnerMap.end(); iter++) {
FindNaturals(iter->second, Root->Natural);
}
}, {
@@ -1077,32 +1106,68 @@ void Relooper::Calculate(Block *Entry) {
SHAPE_SWITCH(Root, {
if (Simple->Inner->BranchVar) LastLoop = NULL; // a switch clears out the loop (TODO: only for breaks, not continue)
- // If there is a next block, we already know at Simple creation time to make direct branches,
- // and we can do nothing more. If there is no next however, then Natural is where we will
- // go to by doing nothing, so we can potentially optimize some branches to direct.
if (Simple->Next) {
+ if (!Simple->Inner->BranchVar && Simple->Inner->ProcessedBranchesOut.size() == 2) {
+ // If there is a next block, we already know at Simple creation time to make direct branches,
+ // and we can do nothing more in general. But, we try to optimize the case of a break and
+ // a direct: This would normally be if (break?) { break; } .. but if we
+ // make sure to nest the else, we can save the break, if (!break?) { .. } . This is also
+ // better because the more canonical nested form is easier to further optimize later. The
+ // downside is more nesting, which adds to size in builds with whitespace.
+ // Note that we avoid switches, as it complicates control flow and is not relevant
+ // for the common case we optimize here.
+ bool Found = false;
+ bool Abort = false;
+ for (BlockBranchMap::iterator iter = Simple->Inner->ProcessedBranchesOut.begin(); iter != Simple->Inner->ProcessedBranchesOut.end(); iter++) {
+ Block *Target = iter->first;
+ Branch *Details = iter->second;
+ if (Details->Type == Branch::Break) {
+ Found = true;
+ if (!contains(NaturalBlocks, Target)) Abort = true;
+ } else if (Details->Type != Branch::Direct) {
+ Abort = true;
+ }
+ }
+ if (Found && !Abort) {
+ for (BlockBranchMap::iterator iter = Simple->Inner->ProcessedBranchesOut.begin(); iter != Simple->Inner->ProcessedBranchesOut.end(); iter++) {
+ Block *Target = iter->first;
+ Branch *Details = iter->second;
+ if (Details->Type == Branch::Break) {
+ Details->Type = Branch::Direct;
+ if (MultipleShape *Multiple = Shape::IsMultiple(Details->Ancestor)) {
+ Multiple->Breaks--;
+ }
+ } else {
+ assert(Details->Type == Branch::Direct);
+ Details->Type = Branch::Nested;
+ }
+ }
+ }
+ }
Next = Simple->Next;
} else {
+ // If there is no next then Natural is where we will
+ // go to by doing nothing, so we can potentially optimize some branches to direct.
for (BlockBranchMap::iterator iter = Simple->Inner->ProcessedBranchesOut.begin(); iter != Simple->Inner->ProcessedBranchesOut.end(); iter++) {
Block *Target = iter->first;
Branch *Details = iter->second;
if (Details->Type != Branch::Direct && contains(NaturalBlocks, Target)) { // note: cannot handle split blocks
Details->Type = Branch::Direct;
if (MultipleShape *Multiple = Shape::IsMultiple(Details->Ancestor)) {
- Multiple->NeedLoop--;
+ Multiple->Breaks--;
}
} else if (Details->Type == Branch::Break && LastLoop && LastLoop->Natural == Details->Ancestor->Natural) {
// it is important to simplify breaks, as simpler breaks enable other optimizations
Details->Labeled = false;
if (MultipleShape *Multiple = Shape::IsMultiple(Details->Ancestor)) {
- Multiple->NeedLoop--;
+ Multiple->Breaks--;
}
}
}
}
}, {
- for (BlockShapeMap::iterator iter = Multiple->InnerMap.begin(); iter != Multiple->InnerMap.end(); iter++) {
- RemoveUnneededFlows(iter->second, Multiple->Next, Multiple->NeedLoop ? NULL : LastLoop);
+ for (IdShapeMap::iterator iter = Multiple->InnerMap.begin(); iter != Multiple->InnerMap.end(); iter++) {
+ RemoveUnneededFlows(iter->second, Multiple->Next, Multiple->Breaks ? NULL : LastLoop);
}
Next = Multiple->Next;
}, {
@@ -1128,19 +1193,22 @@ void Relooper::Calculate(Block *Entry) {
SHAPE_SWITCH(Root, {
MultipleShape *Fused = Shape::IsMultiple(Root->Next);
// If we are fusing a Multiple with a loop into this Simple, then visit it now
- if (Fused && Fused->NeedLoop) {
+ if (Fused && Fused->Breaks) {
LoopStack.push(Fused);
}
if (Simple->Inner->BranchVar) {
LoopStack.push(NULL); // a switch means breaks are now useless, push a dummy
}
if (Fused) {
+ if (Fused->UseSwitch) {
+ LoopStack.push(NULL); // a switch means breaks are now useless, push a dummy
+ }
RECURSE_Multiple(Fused, FindLabeledLoops);
}
for (BlockBranchMap::iterator iter = Simple->Inner->ProcessedBranchesOut.begin(); iter != Simple->Inner->ProcessedBranchesOut.end(); iter++) {
Block *Target = iter->first;
Branch *Details = iter->second;
- if (Details->Type != Branch::Direct) {
+ if (Details->Type == Branch::Break || Details->Type == Branch::Continue) {
assert(LoopStack.size() > 0);
if (Details->Ancestor != LoopStack.top() && Details->Labeled) {
LabeledShape *Labeled = Shape::IsLabeled(Details->Ancestor);
@@ -1150,10 +1218,13 @@ void Relooper::Calculate(Block *Entry) {
}
}
}
+ if (Fused && Fused->UseSwitch) {
+ LoopStack.pop();
+ }
if (Simple->Inner->BranchVar) {
LoopStack.pop();
}
- if (Fused && Fused->NeedLoop) {
+ if (Fused && Fused->Breaks) {
LoopStack.pop();
}
if (Fused) {
@@ -1162,11 +1233,11 @@ void Relooper::Calculate(Block *Entry) {
Next = Root->Next;
}
}, {
- if (Multiple->NeedLoop) {
+ if (Multiple->Breaks) {
LoopStack.push(Multiple);
}
RECURSE(Multiple, FindLabeledLoops);
- if (Multiple->NeedLoop) {
+ if (Multiple->Breaks) {
LoopStack.pop();
}
Next = Root->Next;
@@ -1249,8 +1320,8 @@ void Debugging::Dump(Shape *S, const char *prefix) {
printf("<< Simple with block %d\n", Simple->Inner->Id);
}, {
printf("<< Multiple\n");
- for (BlockShapeMap::iterator iter = Multiple->InnerMap.begin(); iter != Multiple->InnerMap.end(); iter++) {
- printf(" with entry %d\n", iter->first->Id);
+ for (IdShapeMap::iterator iter = Multiple->InnerMap.begin(); iter != Multiple->InnerMap.end(); iter++) {
+ printf(" with entry %d\n", iter->first);
}
}, {
printf("<< Loop\n");
diff --git a/src/relooper/Relooper.h b/src/relooper/Relooper.h
index 85adf359..c86e63ac 100644
--- a/src/relooper/Relooper.h
+++ b/src/relooper/Relooper.h
@@ -24,9 +24,11 @@ struct Shape;
// Info about a branching from one block to another
struct Branch {
enum FlowType {
- Direct = 0, // We will directly reach the right location through other means, no need for continue or break
+ Direct = 0, // We will directly reach the right location through other means, no need for continue or break
Break = 1,
- Continue = 2
+ Continue = 2,
+ Nested = 3 // This code is directly reached, but we must be careful to ensure it is nested in an if - it is not reached
+ // unconditionally, other code paths exist alongside it that we need to make sure do not intertwine
};
Shape *Ancestor; // If not NULL, this shape is the relevant one for purposes of getting to the target block. We break or continue on it
Branch::FlowType Type; // If Ancestor is not NULL, this says whether to break or continue
@@ -59,7 +61,7 @@ struct Block {
Shape *Parent; // The shape we are directly inside
int Id; // A unique identifier, defined when added to relooper. Note that this uniquely identifies a *logical* block - if we split it, the two instances have the same content *and* the same Id
const char *Code; // The string representation of the code in this block. Owning pointer (we copy the input)
- const char *BranchVar; // If we have more than one branch out, the variable whose value determines where we go
+ const char *BranchVar; // A variable whose value determines where we go; if this is not NULL, emit a switch on that variable
bool IsCheckedMultipleEntry; // If true, we are a multiple entry, so reaching us requires setting the label variable
Block(const char *CodeInit, const char *BranchVarInit);
@@ -130,8 +132,6 @@ struct SimpleShape : public Shape {
}
};
-typedef std::map<Block*, Shape*> BlockShapeMap;
-
// A shape that may be implemented with a labeled loop.
struct LabeledShape : public Shape {
bool Labeled; // If we have a loop, whether it needs to be labeled
@@ -139,12 +139,16 @@ struct LabeledShape : public Shape {
LabeledShape(ShapeType TypeInit) : Shape(TypeInit), Labeled(false) {}
};
+// Blocks with the same id were split and are identical, so we just care about ids in Multiple entries
+typedef std::map<int, Shape*> IdShapeMap;
+
struct MultipleShape : public LabeledShape {
- BlockShapeMap InnerMap; // entry block -> shape
- int NeedLoop; // If we have branches, we need a loop. This is a counter of loop requirements,
- // if we optimize it to 0, the loop is unneeded
+ IdShapeMap InnerMap; // entry block ID -> shape
+ int Breaks; // If we have branches on us, we need a loop (or a switch). This is a counter of requirements,
+ // if we optimize it to 0, the loop is unneeded
+ bool UseSwitch; // Whether to switch on label as opposed to an if-else chain
- MultipleShape() : LabeledShape(Multiple), NeedLoop(0) {}
+ MultipleShape() : LabeledShape(Multiple), Breaks(0), UseSwitch(false) {}
void RenderLoopPrefix();
void RenderLoopPostfix();
diff --git a/src/relooper/test.cpp b/src/relooper/test.cpp
index b4ce669c..9f3ddceb 100644
--- a/src/relooper/test.cpp
+++ b/src/relooper/test.cpp
@@ -312,7 +312,128 @@ int main() {
printf("\n\n", "the_var");
r.Render();
- puts(buffer);
+ puts(r.GetOutputBuffer());
+ }
+
+ if (1) {
+ Relooper::MakeOutputBuffer(10);
+
+ printf("\n\n-- If chain (optimized) --\n\n");
+
+ Block *b_a = new Block("// block A\n", NULL);
+ Block *b_b = new Block("// block B\n", NULL);
+ Block *b_c = new Block("// block C\n", NULL);
+
+ b_a->AddBranchTo(b_b, "a == 10", NULL);
+ b_a->AddBranchTo(b_c, NULL, NULL);
+
+ b_b->AddBranchTo(b_c, NULL, NULL);
+
+ Relooper r;
+ r.AddBlock(b_a);
+ r.AddBlock(b_b);
+ r.AddBlock(b_c);
+
+ r.Calculate(b_a);
+ r.Render();
+
+ puts(r.GetOutputBuffer());
+ }
+
+ if (1) {
+ Relooper::MakeOutputBuffer(10);
+
+ printf("\n\n-- If chain (optimized) --\n\n");
+
+ Block *b_a = new Block("// block A\n", NULL);
+ Block *b_b = new Block("// block B\n", NULL);
+ Block *b_c = new Block("// block C\n", NULL);
+ Block *b_d = new Block("// block D\n", NULL);
+
+ b_a->AddBranchTo(b_b, "a == 10", NULL);
+ b_a->AddBranchTo(b_d, NULL, NULL);
+
+ b_b->AddBranchTo(b_c, "b == 10", NULL);
+ b_b->AddBranchTo(b_d, NULL, NULL);
+
+ b_c->AddBranchTo(b_d, NULL, NULL);
+
+ Relooper r;
+ r.AddBlock(b_a);
+ r.AddBlock(b_b);
+ r.AddBlock(b_c);
+ r.AddBlock(b_d);
+
+ r.Calculate(b_a);
+ r.Render();
+
+ puts(r.GetOutputBuffer());
+ }
+
+ if (1) {
+ Relooper::MakeOutputBuffer(10);
+
+ printf("\n\n-- If chain (optimized, long) --\n\n");
+
+ Block *b_a = new Block("// block A\n", NULL);
+ Block *b_b = new Block("// block B\n", NULL);
+ Block *b_c = new Block("// block C\n", NULL);
+ Block *b_d = new Block("// block D\n", NULL);
+ Block *b_e = new Block("// block E\n", NULL);
+
+ b_a->AddBranchTo(b_b, "a == 10", NULL);
+ b_a->AddBranchTo(b_e, NULL, NULL);
+
+ b_b->AddBranchTo(b_c, "b == 10", NULL);
+ b_b->AddBranchTo(b_e, NULL, NULL);
+
+ b_c->AddBranchTo(b_d, "c == 10", NULL);
+ b_c->AddBranchTo(b_e, NULL, NULL);
+
+ b_d->AddBranchTo(b_e, NULL, NULL);
+
+ Relooper r;
+ r.AddBlock(b_a);
+ r.AddBlock(b_b);
+ r.AddBlock(b_c);
+ r.AddBlock(b_d);
+ r.AddBlock(b_e);
+
+ r.Calculate(b_a);
+ r.Render();
+
+ puts(r.GetOutputBuffer());
+ }
+
+ if (1) {
+ Relooper::MakeOutputBuffer(10);
+
+ printf("\n\n-- If chain (optimized, lead to complex) --\n\n");
+
+ Block *b_a = new Block("// block A\n", NULL);
+ Block *b_b = new Block("// block B\n", NULL);
+ Block *b_c = new Block("// block C\n", NULL);
+ Block *b_d = new Block("// block D\n", NULL);
+
+ b_a->AddBranchTo(b_b, "a == 10", NULL);
+ b_a->AddBranchTo(b_d, NULL, NULL);
+
+ b_b->AddBranchTo(b_c, "b == 10", NULL);
+ b_b->AddBranchTo(b_d, NULL, NULL);
+
+ b_c->AddBranchTo(b_c, "loop", NULL);
+ b_c->AddBranchTo(b_d, NULL, NULL);
+
+ Relooper r;
+ r.AddBlock(b_a);
+ r.AddBlock(b_b);
+ r.AddBlock(b_c);
+ r.AddBlock(b_d);
+
+ r.Calculate(b_a);
+ r.Render();
+
+ puts(r.GetOutputBuffer());
}
}
diff --git a/src/relooper/test.txt b/src/relooper/test.txt
index 82b02ad7..d53aeeb1 100644
--- a/src/relooper/test.txt
+++ b/src/relooper/test.txt
@@ -324,10 +324,6 @@
label = 1;
L0: while(1) {
switch(label|0) {
- case 3: {
- // block C
- break;
- }
case 1: {
// block A
if (check == 10) {
@@ -357,6 +353,67 @@
}
break;
}
+ case 3: {
+ // block C
+ break;
+ }
+ }
+ }
+
+
+
+-- If chain (optimized) --
+
+ // block A
+ if (a == 10) {
+ // block B
+ }
+ // block C
+
+
+
+-- If chain (optimized) --
+
+ // block A
+ if (a == 10) {
+ // block B
+ if (b == 10) {
+ // block C
+ }
+ }
+ // block D
+
+
+
+-- If chain (optimized, long) --
+
+ // block A
+ if (a == 10) {
+ // block B
+ if (b == 10) {
+ // block C
+ if (c == 10) {
+ // block D
+ }
+ }
+ }
+ // block E
+
+
+
+-- If chain (optimized, lead to complex) --
+
+ // block A
+ if (a == 10) {
+ // block B
+ if (b == 10) {
+ while(1) {
+ // block C
+ if (!(loop)) {
+ break;
+ }
+ }
}
}
+ // block D