diff options
Diffstat (limited to 'src/relooper/Relooper.cpp')
-rw-r--r-- | src/relooper/Relooper.cpp | 72 |
1 files changed, 42 insertions, 30 deletions
diff --git a/src/relooper/Relooper.cpp b/src/relooper/Relooper.cpp index 1a7acc15..ae393de3 100644 --- a/src/relooper/Relooper.cpp +++ b/src/relooper/Relooper.cpp @@ -347,17 +347,25 @@ struct RelooperRecursor { RelooperRecursor(Relooper *ParentInit) : Parent(ParentInit) {} }; +typedef std::list<Block*> BlockList; + void Relooper::Calculate(Block *Entry) { // Scan and optimize the input struct PreOptimizer : public RelooperRecursor { PreOptimizer(Relooper *Parent) : RelooperRecursor(Parent) {} BlockSet Live; - void FindLive(Block *Curr) { - if (Live.find(Curr) != Live.end()) return; - Live.insert(Curr); - for (BlockBranchMap::iterator iter = Curr->BranchesOut.begin(); iter != Curr->BranchesOut.end(); iter++) { - FindLive(iter->first); + void FindLive(Block *Root) { + BlockList ToInvestigate; + ToInvestigate.push_back(Root); + while (ToInvestigate.size() > 0) { + Block *Curr = ToInvestigate.front(); + ToInvestigate.pop_front(); + if (Live.find(Curr) != Live.end()) continue; + Live.insert(Curr); + for (BlockBranchMap::iterator iter = Curr->BranchesOut.begin(); iter != Curr->BranchesOut.end(); iter++) { + ToInvestigate.push_back(iter->first); + } } } @@ -529,7 +537,6 @@ void Relooper::Calculate(Block *Entry) { // ignore directly reaching the entry itself by another entry. void FindIndependentGroups(BlockSet &Blocks, BlockSet &Entries, BlockBlockSetMap& IndependentGroups) { typedef std::map<Block*, Block*> BlockBlockMap; - typedef std::list<Block*> BlockList; struct HelperClass { BlockBlockSetMap& IndependentGroups; @@ -872,33 +879,38 @@ void Relooper::Calculate(Block *Entry) { // A flow operation is trivially unneeded if the shape we naturally get to by normal code // execution is the same as the flow forces us to. void RemoveUnneededFlows(Shape *Root, Shape *Natural=NULL) { - SHAPE_SWITCH(Root, { - // If there is a next block, we already know at Simple creation time to make direct branches, - // and we can do nothing more. If there is no next however, then Natural is where we will - // go to by doing nothing, so we can potentially optimize some branches to direct. - if (Simple->Next) { - RemoveUnneededFlows(Simple->Next, Natural); - } else { - for (BlockBranchMap::iterator iter = Simple->Inner->ProcessedBranchesOut.begin(); iter != Simple->Inner->ProcessedBranchesOut.end(); iter++) { - Block *Target = iter->first; - Branch *Details = iter->second; - if (Details->Type != Branch::Direct && Target->Parent == Natural) { - Details->Type = Branch::Direct; - if (MultipleShape *Multiple = Shape::IsMultiple(Details->Ancestor)) { - Multiple->NeedLoop--; + Shape *Next = Root; + while (Next) { + Root = Next; + Next = NULL; + SHAPE_SWITCH(Root, { + // If there is a next block, we already know at Simple creation time to make direct branches, + // and we can do nothing more. If there is no next however, then Natural is where we will + // go to by doing nothing, so we can potentially optimize some branches to direct. + if (Simple->Next) { + Next = Simple->Next; + } else { + for (BlockBranchMap::iterator iter = Simple->Inner->ProcessedBranchesOut.begin(); iter != Simple->Inner->ProcessedBranchesOut.end(); iter++) { + Block *Target = iter->first; + Branch *Details = iter->second; + if (Details->Type != Branch::Direct && Target->Parent == Natural) { + Details->Type = Branch::Direct; + if (MultipleShape *Multiple = Shape::IsMultiple(Details->Ancestor)) { + Multiple->NeedLoop--; + } } } } - } - }, { - for (BlockShapeMap::iterator iter = Multiple->InnerMap.begin(); iter != Multiple->InnerMap.end(); iter++) { - RemoveUnneededFlows(iter->second, Multiple->Next); - } - RemoveUnneededFlows(Multiple->Next, Natural); - }, { - RemoveUnneededFlows(Loop->Inner, Loop->Inner); - RemoveUnneededFlows(Loop->Next, Natural); - }); + }, { + for (BlockShapeMap::iterator iter = Multiple->InnerMap.begin(); iter != Multiple->InnerMap.end(); iter++) { + RemoveUnneededFlows(iter->second, Multiple->Next); + } + Next = Multiple->Next; + }, { + RemoveUnneededFlows(Loop->Inner, Loop->Inner); + Next = Loop->Next; + }); + } } // After we know which loops exist, we can calculate which need to be labeled |