diff options
Diffstat (limited to 'src/library_sdl.js')
-rw-r--r-- | src/library_sdl.js | 196 |
1 files changed, 156 insertions, 40 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js index af71da26..b7d73862 100644 --- a/src/library_sdl.js +++ b/src/library_sdl.js @@ -21,6 +21,8 @@ var LibrarySDL = { version: null, surfaces: {}, + // A pool of freed canvas elements. Reusing them avoids GC pauses. + canvasPool: [], events: [], fonts: [null], @@ -246,7 +248,7 @@ var LibrarySDL = { }, translateRGBAToCSSRGBA: function(r, g, b, a) { - return 'rgba(' + r + ',' + g + ',' + b + ',' + (a/255) + ')'; + return 'rgba(' + (r&0xff) + ',' + (g&0xff) + ',' + (b&0xff) + ',' + (a&0xff)/255 + ')'; }, translateRGBAToColor: function(r, g, b, a) { @@ -288,7 +290,11 @@ var LibrarySDL = { SDL.GL = SDL.GL || useWebGL; var canvas; if (!usePageCanvas) { - canvas = document.createElement('canvas'); + if (SDL.canvasPool.length > 0) { + canvas = SDL.canvasPool.pop(); + } else { + canvas = document.createElement('canvas'); + } canvas.width = width; canvas.height = height; } else { @@ -355,8 +361,10 @@ var LibrarySDL = { }, freeSurface: function(surf) { - _free(SDL.surfaces[surf].buffer); - _free(SDL.surfaces[surf].pixelFormat); + var info = SDL.surfaces[surf]; + if (!info.usePageCanvas && info.canvas) SDL.canvasPool.push(info.canvas); + _free(info.buffer); + _free(info.pixelFormat); _free(surf); SDL.surfaces[surf] = null; }, @@ -1062,6 +1070,7 @@ var LibrarySDL = { surfData.ctx.fillStyle = SDL.translateColorToCSSRGBA(color); surfData.ctx.fillRect(r.x, r.y, r.w, r.h); surfData.ctx.restore(); + return 0; }, SDL_BlitSurface__deps: ['SDL_UpperBlit'], @@ -1071,11 +1080,19 @@ var LibrarySDL = { zoomSurface: function(src, x, y, smooth) { var srcData = SDL.surfaces[src]; - var w = srcData.width*x; - var h = srcData.height*y; - var ret = SDL.makeSurface(w, h, srcData.flags, false, 'zoomSurface'); + var w = srcData.width * x; + var h = srcData.height * y; + var ret = SDL.makeSurface(Math.abs(w), Math.abs(h), srcData.flags, false, 'zoomSurface'); var dstData = SDL.surfaces[ret]; - dstData.ctx.drawImage(srcData.canvas, 0, 0, w, h); + if (x >= 0 && y >= 0) dstData.ctx.drawImage(srcData.canvas, 0, 0, w, h); + else { + dstData.ctx.save(); + dstData.ctx.scale(x < 0 ? -1 : 1, y < 0 ? -1 : 1); + dstData.ctx.drawImage(srcData.canvas, w < 0 ? w : 0, h < 0 ? h : 0, Math.abs(w), Math.abs(h)); + // XXX I think this should work according to the spec, but currently + // fails on FF: dstData.ctx.drawImage(srcData.canvas, 0, 0, w, h); + dstData.ctx.restore(); + } return ret; }, @@ -1096,6 +1113,14 @@ var LibrarySDL = { SDL.surfaces[surf].alpha = alpha; }, + SDL_SetColorKey: function(surf, flag, key) { + // SetColorKey assigns one color to be rendered as transparent. I don't + // think the canvas API allows for anything like this, and iterating through + // each pixel to replace that color seems prohibitively expensive. + Runtime.warnOnce('SDL_SetColorKey is a no-op for performance reasons'); + return 0; + }, + SDL_GetTicks: function() { return Math.floor(Date.now() - SDL.startTime); }, @@ -1512,15 +1537,20 @@ var LibrarySDL = { }, Mix_HaltChannel: function(channel) { - var info = SDL.channels[channel]; - if (info.audio) { - info.audio.pause(); - info.audio = null; - } else { - Module.printErr('No Audio for channel: ' + channel); + function halt(channel) { + var info = SDL.channels[channel]; + if (info.audio) { + info.audio.pause(); + info.audio = null; + } + if (SDL.channelFinished) { + Runtime.getFuncWrapper(SDL.channelFinished, 'vi')(channel); + } } - if (SDL.channelFinished) { - Runtime.getFuncWrapper(SDL.channelFinished, 'vi')(channel); + if (channel != -1) { + halt(channel); + } else { + for (var i = 0; i < SDL.channels.length; ++i) halt(i); } return 0; }, @@ -1707,6 +1737,7 @@ var LibrarySDL = { }, TTF_RenderText_Blended: 'TTF_RenderText_Solid', // XXX ignore blending vs. solid TTF_RenderText_Shaded: 'TTF_RenderText_Solid', // XXX ignore blending vs. solid + TTF_RenderUTF8_Solid: 'TTF_RenderText_Solid', TTF_SizeText: function(font, text, w, h) { var fontData = SDL.fonts[font]; @@ -1731,35 +1762,114 @@ var LibrarySDL = { // SDL gfx + $SDL_gfx: { + drawRectangle: function(surf, x1, y1, x2, y2, action, cssColor) { + x1 = x1 << 16 >> 16; + y1 = y1 << 16 >> 16; + x2 = x2 << 16 >> 16; + y2 = y2 << 16 >> 16; + var surfData = SDL.surfaces[surf]; + assert(!surfData.locked); // but we could unlock and re-lock if we must.. + // TODO: if ctx does not change, leave as is, and also do not re-set xStyle etc. + var x = x1 < x2 ? x1 : x2; + var y = y1 < y2 ? y1 : y2; + var w = Math.abs(x2 - x1); + var h = Math.abs(y2 - y1); + surfData.ctx.save(); + surfData.ctx[action + 'Style'] = cssColor; + surfData.ctx[action + 'Rect'](x, y, w, h); + surfData.ctx.restore(); + }, + drawLine: function(surf, x1, y1, x2, y2, cssColor) { + x1 = x1 << 16 >> 16; + y1 = y1 << 16 >> 16; + x2 = x2 << 16 >> 16; + y2 = y2 << 16 >> 16; + var surfData = SDL.surfaces[surf]; + assert(!surfData.locked); // but we could unlock and re-lock if we must.. + surfData.ctx.save(); + surfData.ctx.strokeStyle = cssColor; + surfData.ctx.beginPath(); + surfData.ctx.moveTo(x1, y1); + surfData.ctx.lineTo(x2, y2); + surfData.ctx.stroke(); + surfData.ctx.restore(); + }, + // See http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas + drawEllipse: function(surf, x, y, rx, ry, action, cssColor) { + x = x << 16 >> 16; + y = y << 16 >> 16; + rx = rx << 16 >> 16; + ry = ry << 16 >> 16; + var surfData = SDL.surfaces[surf]; + assert(!surfData.locked); // but we could unlock and re-lock if we must.. + + surfData.ctx.save(); + surfData.ctx.beginPath(); + surfData.ctx.translate(x, y); + surfData.ctx.scale(rx, ry); + surfData.ctx.arc(0, 0, 1, 0, 2 * Math.PI); + surfData.ctx.restore(); + + surfData.ctx.save(); + surfData.ctx[action + 'Style'] = cssColor; + surfData.ctx[action](); + surfData.ctx.restore(); + }, + // the gfx library uses something different from the rest of SDL... + translateColorToCSSRGBA: function(rgba) { + return 'rgba(' + (rgba>>>24) + ',' + (rgba>>16 & 0xff) + ',' + (rgba>>8 & 0xff) + ',' + (rgba&0xff) + ')'; + } + }, + + boxColor__deps: ['$SDL_gfx'], + boxColor: function(surf, x1, y1, x2, y2, color) { + return SDL_gfx.drawRectangle(surf, x1, y1, x2, y2, 'fill', SDL_gfx.translateColorToCSSRGBA(color)); + }, + + boxRGBA__deps: ['$SDL_gfx'], boxRGBA: function(surf, x1, y1, x2, y2, r, g, b, a) { - var surfData = SDL.surfaces[surf]; - assert(!surfData.locked); // but we could unlock and re-lock if we must.. - // TODO: if ctx does not change, leave as is, and also do not re-set xStyle etc. - surfData.ctx.save(); - surfData.ctx.fillStyle = SDL.translateRGBAToCSSRGBA(r, g, b, a); - surfData.ctx.fillRect(x1, y1, x2-x1, y2-y1); - surfData.ctx.restore(); + return SDL_gfx.drawRectangle(surf, x1, y1, x2, y2, 'fill', SDL.translateRGBAToCSSRGBA(r, g, b, a)); }, + rectangleColor__deps: ['$SDL_gfx'], + rectangleColor: function(surf, x1, y1, x2, y2, color) { + return SDL_gfx.drawRectangle(surf, x1, y1, x2, y2, 'stroke', SDL_gfx.translateColorToCSSRGBA(color)); + }, + + rectangleRGBA__deps: ['$SDL_gfx'], rectangleRGBA: function(surf, x1, y1, x2, y2, r, g, b, a) { - var surfData = SDL.surfaces[surf]; - assert(!surfData.locked); // but we could unlock and re-lock if we must.. - surfData.ctx.save(); - surfData.ctx.strokeStyle = SDL.translateRGBAToCSSRGBA(r, g, b, a); - surfData.ctx.strokeRect(x1, y1, x2-x1, y2-y1); - surfData.ctx.restore(); + return SDL_gfx.drawRectangle(surf, x1, y1, x2, y2, 'stroke', SDL.translateRGBAToCSSRGBA(r, g, b, a)); + }, + + ellipseColor__deps: ['$SDL_gfx'], + ellipseColor: function(surf, x, y, rx, ry, color) { + return SDL_gfx.drawEllipse(surf, x, y, rx, ry, 'stroke', SDL_gfx.translateColorToCSSRGBA(color)); + }, + + ellipseRGBA__deps: ['$SDL_gfx'], + ellipseRGBA: function(surf, x, y, rx, ry, r, g, b, a) { + return SDL_gfx.drawEllipse(surf, x, y, rx, ry, 'stroke', SDL.translateRGBAToCSSRGBA(r, g, b, a)); + }, + + filledEllipseColor__deps: ['$SDL_gfx'], + filledEllipseColor: function(surf, x, y, rx, ry, color) { + return SDL_gfx.drawEllipse(surf, x, y, rx, ry, 'fill', SDL_gfx.translateColorToCSSRGBA(color)); + }, + + filledEllipseRGBA__deps: ['$SDL_gfx'], + filledEllipseRGBA: function(surf, x, y, rx, ry, r, g, b, a) { + return SDL_gfx.drawEllipse(surf, x, y, rx, ry, 'fill', SDL.translateRGBAToCSSRGBA(r, g, b, a)); }, + lineColor__deps: ['$SDL_gfx'], + lineColor: function(surf, x1, y1, x2, y2, color) { + return SDL_gfx.drawLine(surf, x1, y1, x2, y2, SDL_gfx.translateColorToCSSRGBA(color)); + }, + + lineRGBA__deps: ['$SDL_gfx'], lineRGBA: function(surf, x1, y1, x2, y2, r, g, b, a) { - var surfData = SDL.surfaces[surf]; - assert(!surfData.locked); // but we could unlock and re-lock if we must.. - surfData.ctx.save(); - surfData.ctx.strokeStyle = SDL.translateRGBAToCSSRGBA(r, g, b, a); - surfData.ctx.beginPath(); - surfData.ctx.moveTo(x1, y1); - surfData.ctx.lineTo(x2, y2); - surfData.ctx.stroke(); - surfData.ctx.restore(); + return SDL_gfx.drawLine(surf, x1, y1, x2, y2, SDL.translateRGBAToCSSRGBA(r, g, b, a)); }, pixelRGBA__deps: ['boxRGBA'], @@ -1845,12 +1955,18 @@ var LibrarySDL = { return -1; }, + // Joysticks + + SDL_NumJoysticks: function() { return 0 }, + + SDL_JoystickOpen: function(deviceIndex) { return 0 }, + + SDL_JoystickGetButton: function(joystick, button) { return 0 }, + // Misc SDL_InitSubSystem: function(flags) { return 0 }, - SDL_NumJoysticks: function() { return 0 }, - SDL_RWFromFile: function(filename, mode) { return filename; // XXX We just forward the filename }, |