diff options
Diffstat (limited to 'src/library_sdl.js')
-rw-r--r-- | src/library_sdl.js | 745 |
1 files changed, 578 insertions, 167 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js index b607bdb3..73848502 100644 --- a/src/library_sdl.js +++ b/src/library_sdl.js @@ -1,81 +1,9 @@ //"use strict"; -// To use emscripten's SDL library here, you need to define -// Module.canvas. -// -// More specifically, our SDL implementation will look for -// Module.canvas. You should fill it using something like -// -// function onLoad() { -// // Pass canvas and context to the generated code -// Module.canvas = document.getElementById('canvas'); -// } -// -// Note that this must be called during onload, since you will -// only be able to access the canvas element in the page after -// it loads. You will likely also want to disable running by -// default, with something like -// -// var Module = { -// noInitialRun: true -// }; -// -// which is defined BEFORE you load the compiled code. - -// The test_emcc test in the tests/runner.py will test this -// in its last phase, where it generates HTML. You can see -// a concrete example there. The HTML source is in src/shell.html. -// Here is a more comprehensive example: - -/* -<html> - <head> - <title>Demo</title> - <script type='text/javascript'> - var Module = { - noInitialRun: true - }; +// See browser tests for examples (tests/runner.py, search for sdl_). Run with +// python tests/runner.py browser - // implement print - var print = function(text) { - var element = document.getElementById('output') - element.innerHTML = text.replace('\n', '<br>', 'g') + element.innerHTML; - } - </script> - <script src='doom.ccsimple.js' type='text/javascript'></script> - <script type='text/javascript'> - function onLoad() { - // Pass canvas and context to the generated code, and do the actual run() here - Module.canvas = document.getElementById('canvas'); - Module.run(); - } - </script> - <body onload='onLoad()' style='background-color: black; color: white'> - <center> - <canvas id='canvas' width='320' height='200'></canvas> - </center> - <div id='output'></div> - </body> -</html> -*/ - -// Other stuff to take into account: -// -// * Make sure alpha values are proper in your input. If they are all 0, everything will be transparent! -// -// * Your code should not write a 32-bit value and expect that to set an RGBA pixel. -// The reason is that that data will be read as 8-bit values, and according to the -// load-store consistency assumption, it should be written that way (see docs/paper.pdf). -// Instead, do something like *ptr++ = R; *ptr++ = G; *ptr++ = B; -// -// * A normal C++ main loop with SDL_Delay will not work in JavaScript - there is no way -// to wait for a short time without locking up the web page entirely. The simplest -// solution here is to have a singleIteration() function which is a single loop -// iteration, and from JS to do something like setInterval(_singleIteration, 1/30) -// -// * SDL_Quit does nothing. - -mergeInto(LibraryManager.library, { +var LibrarySDL = { $SDL__deps: ['$FS', '$Browser'], $SDL: { defaults: { @@ -88,27 +16,76 @@ mergeInto(LibraryManager.library, { surfaces: {}, events: [], - audios: [null], fonts: [null], + audios: [null], + music: { + audio: null, + volume: 1.0 + }, + mixerFrequency: 22050, + mixerFormat: 0x8010, // AUDIO_S16LSB + mixerNumChannels: 2, + mixerChunkSize: 1024, + keyboardState: null, + shiftKey: false, + ctrlKey: false, + altKey: false, + startTime: null, mouseX: 0, mouseY: 0, + buttonState: 0, + DOMButtons: [0, 0, 0], + + DOMEventToSDLEvent: {}, - keyCodes: { // DOM code ==> SDL code + keyCodes: { // DOM code ==> SDL code. See https://developer.mozilla.org/en/Document_Object_Model_%28DOM%29/KeyboardEvent and SDL_keycode.h 38: 1106, // up arrow 40: 1105, // down arrow 37: 1104, // left arrow 39: 1103, // right arrow + 33: 1099, // pagedup + 34: 1102, // pagedown + 17: 305, // control (right, or left) 18: 308, // alt - 109: 45, // minus - 16: 304 // shift + 173: 45, // minus + 16: 304, // shift + + 96: 88 | 1<<10, // keypad 0 + 97: 89 | 1<<10, // keypad 1 + 98: 90 | 1<<10, // keypad 2 + 99: 91 | 1<<10, // keypad 3 + 100: 92 | 1<<10, // keypad 4 + 101: 93 | 1<<10, // keypad 5 + 102: 94 | 1<<10, // keypad 6 + 103: 95 | 1<<10, // keypad 7 + 104: 96 | 1<<10, // keypad 8 + 105: 97 | 1<<10, // keypad 9 + + 112: 58 | 1<<10, // F1 + 113: 59 | 1<<10, // F2 + 114: 60 | 1<<10, // F3 + 115: 61 | 1<<10, // F4 + 116: 62 | 1<<10, // F5 + 117: 63 | 1<<10, // F6 + 118: 64 | 1<<10, // F7 + 119: 65 | 1<<10, // F8 + 120: 66 | 1<<10, // F9 + 121: 67 | 1<<10, // F10 + 122: 68 | 1<<10, // F11 + 123: 69 | 1<<10, // F12 + + 188: 44, // comma + 190: 46, // period + 191: 47, // slash (/) + 192: 96, // backtick/backquote (`) }, - scanCodes: { // SDL keycode ==> SDL scancode + scanCodes: { // SDL keycode ==> SDL scancode. See SDL_scancode.h 97: 4, // A 98: 5, 99: 6, @@ -135,25 +112,26 @@ mergeInto(LibraryManager.library, { 120: 27, 121: 28, 122: 29, // Z - 48: 30, // 0 - 49: 31, - 50: 32, - 51: 33, - 52: 34, - 53: 35, - 54: 36, - 55: 37, - 56: 38, - 57: 39, // 9 + 44: 54, // comma + 46: 55, // period + 47: 56, // slash + 49: 30, // 1 + 50: 31, + 51: 32, + 52: 33, + 53: 34, + 54: 35, + 55: 36, + 56: 37, + 57: 38, // 9 + 48: 39, // 0 13: 40, // return 9: 43, // tab + 27: 41, // escape 32: 44, // space 92: 49, // backslash - 47: 56, // slash - 1106: 82, // up arrow - 1105: 81, // down arrow - 1104: 80, // left arrow - 1103: 79 // right arrow + 305: 224, // ctrl + 308: 226, // alt }, structs: { @@ -249,31 +227,39 @@ mergeInto(LibraryManager.library, { return 'rgba(' + r + ',' + g + ',' + b + ',' + (a/255) + ')'; }, - makeSurface: function(width, height, flags, usePageCanvas, source) { + translateRGBAToColor: function(r, g, b, a) { + return (r << 24) + (g << 16) + (b << 8) + a; + }, + + makeSurface: function(width, height, flags, usePageCanvas, source, rmask, gmask, bmask, amask) { flags = flags || 0; var surf = _malloc(14*Runtime.QUANTUM_SIZE); // SDL_Surface has 14 fields of quantum size var buffer = _malloc(width*height*4); // TODO: only allocate when locked the first time var pixelFormat = _malloc(18*Runtime.QUANTUM_SIZE); flags |= 1; // SDL_HWSURFACE - this tells SDL_MUSTLOCK that this needs to be locked + //surface with SDL_HWPALETTE flag is 8bpp surface (1 byte) + var is_SDL_HWPALETTE = flags & 0x00200000; + var bpp = is_SDL_HWPALETTE ? 1 : 4; + {{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*0', '0', 'flags', 'i32') }}} // SDL_Surface.flags {{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*1', '0', 'pixelFormat', 'void*') }}} // SDL_Surface.format TODO {{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*2', '0', 'width', 'i32') }}} // SDL_Surface.w {{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*3', '0', 'height', 'i32') }}} // SDL_Surface.h - {{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*4', '0', 'width*4', 'i32') }}} // SDL_Surface.pitch, assuming RGBA for now, + {{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*4', '0', 'width * bpp', 'i32') }}} // SDL_Surface.pitch, assuming RGBA or indexed for now, // since that is what ImageData gives us in browsers {{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*5', '0', 'buffer', 'void*') }}} // SDL_Surface.pixels {{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*6', '0', '0', 'i32*') }}} // SDL_Surface.offset {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.format', '0', '-2042224636', 'i32') }}} // SDL_PIXELFORMAT_RGBA8888 {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.palette', '0', '0', 'i32') }}} // TODO - {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.BitsPerPixel', '0', '32', 'i8') }}} // TODO - {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.BytesPerPixel', '0', '4', 'i8') }}} // TODO + {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.BitsPerPixel', '0', 'bpp * 8', 'i8') }}} + {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.BytesPerPixel', '0', 'bpp', 'i8') }}} - {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.Rmask', '0', '0xff', 'i32') }}} - {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.Gmask', '0', '0xff', 'i32') }}} - {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.Bmask', '0', '0xff', 'i32') }}} - {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.Amask', '0', '0xff', 'i32') }}} + {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.Rmask', '0', 'rmask || 0x000000ff', 'i32') }}} + {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.Gmask', '0', 'gmask || 0x0000ff00', 'i32') }}} + {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.Bmask', '0', 'bmask || 0x00ff0000', 'i32') }}} + {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.Amask', '0', 'amask || 0xff000000', 'i32') }}} // Decide if we want to use WebGL or not var useWebGL = (flags & 0x04000000) != 0; // SDL_OPENGL @@ -285,10 +271,7 @@ mergeInto(LibraryManager.library, { } else { canvas = Module['canvas']; } - var ctx = Browser.createContext(canvas, useWebGL); - if (usePageCanvas) { - Module.ctx = ctx; - } + var ctx = Browser.createContext(canvas, useWebGL, usePageCanvas); SDL.surfaces[surf] = { width: width, height: height, @@ -301,11 +284,54 @@ mergeInto(LibraryManager.library, { flags: flags, locked: 0, usePageCanvas: usePageCanvas, - source: source + source: source, + + isFlagSet: function (flag) { + return flags & flag; + } }; + return surf; }, + // Copy data from the C++-accessible storage to the canvas backing + // for surface with HWPALETTE flag(8bpp depth) + copyIndexedColorData: function(surfData, rX, rY, rW, rH) { + // HWPALETTE works with palette + // setted by SDL_SetColors + if (!surfData.colors) { + return; + } + + var fullWidth = Module['canvas'].width; + var fullHeight = Module['canvas'].height; + + var startX = rX || 0; + var startY = rY || 0; + var endX = (rW || (fullWidth - startX)) + startX; + var endY = (rH || (fullHeight - startY)) + startY; + + var buffer = surfData.buffer; + var data = surfData.image.data; + var colors = surfData.colors; + + for (var y = startY; y < endY; ++y) { + var indexBase = y * fullWidth; + var colorBase = indexBase * 4; + for (var x = startX; x < endX; ++x) { + // HWPALETTE have only 256 colors (not rgba) + var index = {{{ makeGetValue('buffer + indexBase + x', '0', 'i8', null, true) }}}; + var color = colors[index] || [Math.floor(Math.random()*255),Math.floor(Math.random()*255),Math.floor(Math.random()*255)]; // XXX + var colorOffset = colorBase + x * 4; + + data[colorOffset ] = color[0]; + data[colorOffset +1] = color[1]; + data[colorOffset +2] = color[2]; + //unused: data[colorOffset +3] = color[3]; + } + } + }, + freeSurface: function(surf) { _free(SDL.surfaces[surf].buffer); _free(SDL.surfaces[surf].pixelFormat); @@ -315,73 +341,143 @@ mergeInto(LibraryManager.library, { receiveEvent: function(event) { switch(event.type) { - case 'keydown': case 'keyup': case 'mousedown': case 'mouseup': case 'mousemove': + case 'mousemove': + // workaround for firefox bug 750111 + event['movementX'] = event['mozMovementX']; + event['movementY'] = event['mozMovementY']; + // fall through + case 'keydown': case 'keyup': case 'mousedown': case 'mouseup': case 'DOMMouseScroll': + if (event.type == 'DOMMouseScroll') { + event = { + type: 'mousedown', + button: event.detail > 0 ? 4 : 3, + pageX: event.pageX, + pageY: event.pageY + }; + } else if (event.type == 'mousedown') { + SDL.DOMButtons[event.button] = 1; + } else if (event.type == 'mouseup') { + if (!SDL.DOMButtons[event.button]) return false; // ignore extra ups, can happen if we leave the canvas while pressing down, then return, + // since we add a mouseup in that case + SDL.DOMButtons[event.button] = 0; + } + SDL.events.push(event); + if (SDL.events.length >= 10000) { + Module.printErr('SDL event queue full, dropping earliest event'); + SDL.events.shift(); + } if ((event.keyCode >= 37 && event.keyCode <= 40) || // arrow keys event.keyCode == 32 || // space event.keyCode == 33 || event.keyCode == 34) { // page up/down event.preventDefault(); } break; + case 'mouseout': + // Un-press all pressed mouse buttons, because we might miss the release outside of the canvas + for (var i = 0; i < 3; i++) { + if (SDL.DOMButtons[i]) { + SDL.events.push({ + type: 'mouseup', + button: i, + pageX: event.pageX, + pageY: event.pageY + }); + SDL.DOMButtons[i] = 0; + } + } + break; } - //event.preventDefault(); return false; }, - + makeCEvent: function(event, ptr) { if (typeof event === 'number') { // This is a pointer to a native C event that was SDL_PushEvent'ed - _memcpy(ptr, event, SDL.structs.KeyboardEvent.__size__); + _memcpy(ptr, event, SDL.structs.KeyboardEvent.__size__); // XXX return; } switch(event.type) { case 'keydown': case 'keyup': { var down = event.type === 'keydown'; - var key = SDL.keyCodes[event.keyCode] || event.keyCode; + //Module.print('Received key event: ' + event.keyCode); + var key = event.keyCode; if (key >= 65 && key <= 90) { - key = String.fromCharCode(key).toLowerCase().charCodeAt(0); + key += 32; // make lowercase for SDL + } else { + key = SDL.keyCodes[event.keyCode] || event.keyCode; + } + var scan; + if (key >= 1024) { + scan = key - 1024; + } else { + scan = SDL.scanCodes[key] || key; } - var scan = SDL.scanCodes[key] || key; - {{{ makeSetValue('ptr', 'SDL.structs.KeyboardEvent.type', 'down ? 0x300 : 0x301', 'i32') }}} + {{{ makeSetValue('ptr', 'SDL.structs.KeyboardEvent.type', 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}} //{{{ makeSetValue('ptr', 'SDL.structs.KeyboardEvent.which', '1', 'i32') }}} {{{ makeSetValue('ptr', 'SDL.structs.KeyboardEvent.state', 'down ? 1 : 0', 'i8') }}} {{{ makeSetValue('ptr', 'SDL.structs.KeyboardEvent.repeat', '0', 'i8') }}} // TODO - {{{ makeSetValue('ptr', 'SDL.structs.KeyboardEvent.keysym + SDL.structs.keysym.scancode', 'scan', 'i8') }}} + {{{ makeSetValue('ptr', 'SDL.structs.KeyboardEvent.keysym + SDL.structs.keysym.scancode', 'scan', 'i32') }}} {{{ makeSetValue('ptr', 'SDL.structs.KeyboardEvent.keysym + SDL.structs.keysym.sym', 'key', 'i32') }}} {{{ makeSetValue('ptr', 'SDL.structs.KeyboardEvent.keysym + SDL.structs.keysym.mod', '0', 'i32') }}} - //{{{ makeSetValue('ptr', 'SDL.structs.KeyboardEvent.keysym + SDL.structs.keysym.unicode', 'key', 'i32') }}} + {{{ makeSetValue('ptr', 'SDL.structs.KeyboardEvent.keysym + SDL.structs.keysym.unicode', 'key', 'i32') }}} {{{ makeSetValue('SDL.keyboardState', 'SDL.keyCodes[event.keyCode] || event.keyCode', 'event.type == "keydown"', 'i8') }}}; + SDL.shiftKey = event.shiftKey; + SDL.ctrlKey = event.ctrlKey; + SDL.altKey = event.altKey; + break; } - case 'mousedown': case 'mouseup': case 'mousemove': { - var x = event.pageX - Module['canvas'].offsetLeft; - var y = event.pageY - Module['canvas'].offsetTop; + case 'mousedown': case 'mouseup': + if (event.type == 'mousedown') { + // SDL_BUTTON(x) is defined as (1 << ((x)-1)). SDL buttons are 1-3, + // and DOM buttons are 0-2, so this means that the below formula is + // correct. + SDL.buttonState |= 1 << event.button; + } else if (event.type == 'mouseup') { + SDL.buttonState = 0; + } + // fall through + case 'mousemove': { + if (Browser.pointerLock) { + // When the pointer is locked, calculate the coordinates + // based on the movement of the mouse. + var movementX = Browser.getMovementX(event); + var movementY = Browser.getMovementY(event); + var x = SDL.mouseX + movementX; + var y = SDL.mouseY + movementY; + } else { + // Otherwise, calculate the movement based on the changes + // in the coordinates. + var x = event.pageX - Module["canvas"].offsetLeft; + var y = event.pageY - Module["canvas"].offsetTop; + var movementX = x - SDL.mouseX; + var movementY = y - SDL.mouseY; + } if (event.type != 'mousemove') { var down = event.type === 'mousedown'; - {{{ makeSetValue('ptr', 'SDL.structs.MouseButtonEvent.type', 'down ? 0x401 : 0x402', 'i32') }}}; + {{{ makeSetValue('ptr', 'SDL.structs.MouseButtonEvent.type', 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; {{{ makeSetValue('ptr', 'SDL.structs.MouseButtonEvent.button', 'event.button+1', 'i8') }}}; // DOM buttons are 0-2, SDL 1-3 {{{ makeSetValue('ptr', 'SDL.structs.MouseButtonEvent.state', 'down ? 1 : 0', 'i8') }}}; {{{ makeSetValue('ptr', 'SDL.structs.MouseButtonEvent.x', 'x', 'i32') }}}; {{{ makeSetValue('ptr', 'SDL.structs.MouseButtonEvent.y', 'y', 'i32') }}}; } else { - {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.type', '0x400', 'i32') }}}; - {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.button', 'event.button', 'i8') }}}; - {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.state', 'down ? 1 : 0', 'i8') }}}; + {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.type', 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; + {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.state', 'SDL.buttonState', 'i8') }}}; {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.x', 'x', 'i32') }}}; {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.y', 'y', 'i32') }}}; - {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.xrel', 'x - SDL.mouseX', 'i32') }}}; - {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.yrel', 'y - SDL.mouseY', 'i32') }}}; + {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.xrel', 'movementX', 'i32') }}}; + {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.yrel', 'movementY', 'i32') }}}; } SDL.mouseX = x; SDL.mouseY = y; break; } - default: - throw 'Unhandled SDL event: ' + event.type; + default: throw 'Unhandled SDL event: ' + event.type; } }, @@ -397,6 +493,30 @@ mergeInto(LibraryManager.library, { return ret; }, + // Sound + + allocateChannels: function(num) { // called from Mix_AllocateChannels and init + if (SDL.numChannels && SDL.numChannels >= num) return; + SDL.numChannels = num; + SDL.channels = []; + for (var i = 0; i < num; i++) { + SDL.channels[i] = { + audio: null, + volume: 1.0 + }; + } + }, + + setGetVolume: function(info, volume) { + if (!info) return 0; + var ret = info.volume * 128; // MIX_MAX_VOLUME + if (volume != -1) { + info.volume = volume / 128; + if (info.audio) info.audio.volume = info.volume; + } + return ret; + }, + // Debugging debugSurface: function(surfData) { @@ -420,7 +540,6 @@ mergeInto(LibraryManager.library, { return SDL.version; }, - SDL_Init__deps: ['$SDL'], SDL_Init: function(what) { SDL.startTime = Date.now(); ['keydown', 'keyup'].forEach(function(event) { @@ -428,6 +547,12 @@ mergeInto(LibraryManager.library, { }); SDL.keyboardState = _malloc(0x10000); _memset(SDL.keyboardState, 0, 0x10000); + // Initialize this structure carefully for closure + SDL.DOMEventToSDLEvent['keydown'] = 0x300 /* SDL_KEYDOWN */; + SDL.DOMEventToSDLEvent['keyup'] = 0x301 /* SDL_KEYUP */; + SDL.DOMEventToSDLEvent['mousedown'] = 0x401 /* SDL_MOUSEBUTTONDOWN */; + SDL.DOMEventToSDLEvent['mouseup'] = 0x402 /* SDL_MOUSEBUTTONUP */; + SDL.DOMEventToSDLEvent['mousemove'] = 0x400 /* SDL_MOUSEMOTION */; return 0; // success }, @@ -454,8 +579,39 @@ mergeInto(LibraryManager.library, { return -1; // -1 == all modes are ok. TODO }, + SDL_VideoModeOK: function(width, height, depth, flags) { + // SDL_VideoModeOK returns 0 if the requested mode is not supported under any bit depth, or returns the + // bits-per-pixel of the closest available mode with the given width, height and requested surface flags + return depth; // all modes are ok. + }, + + SDL_VideoDriverName: function(buf, max_size) { + if (SDL.startTime === null) { + return 0; //return NULL + } + //driverName - emscripten_sdl_driver + var driverName = [101, 109, 115, 99, 114, 105, 112, 116, 101, + 110, 95, 115, 100, 108, 95, 100, 114, 105, 118, 101, 114]; + + var index = 0; + var size = driverName.length; + + if (max_size <= size) { + size = max_size - 1; //-1 cause null-terminator + } + + while (index < size) { + var value = driverName[index]; + {{{ makeSetValue('buf', 'index', 'value', 'i8') }}}; + index++; + } + + {{{ makeSetValue('buf', 'index', '0', 'i8') }}}; + return buf; + }, + SDL_SetVideoMode: function(width, height, depth, flags) { - ['mousedown', 'mouseup', 'mousemove'].forEach(function(event) { + ['mousedown', 'mouseup', 'mousemove', 'DOMMouseScroll', 'mouseout'].forEach(function(event) { Module['canvas'].addEventListener(event, SDL.receiveEvent, true); }); Module['canvas'].width = width; @@ -463,6 +619,14 @@ mergeInto(LibraryManager.library, { return SDL.screen = SDL.makeSurface(width, height, flags, true, 'screen'); }, + SDL_GetVideoSurface: function() { + return SDL.screen; + }, + + SDL_QuitSubSystem: function(flags) { + Module.print('SDL_QuitSubSystem called (and ignored)'); + }, + SDL_Quit: function() { for (var i = 0; i < SDL.audios; i++) { SDL.audios[i].pause(); @@ -475,7 +639,7 @@ mergeInto(LibraryManager.library, { var surfData = SDL.surfaces[surf]; surfData.locked++; - if (surfData.locked > 1) return; + if (surfData.locked > 1) return 0; if (!surfData.image) { surfData.image = surfData.ctx.getImageData(0, 0, surfData.width, surfData.height); @@ -489,17 +653,44 @@ mergeInto(LibraryManager.library, { } if (SDL.defaults.copyOnLock) { // Copy pixel data to somewhere accessible to 'C/C++' + if (surfData.isFlagSet(0x00200000 /* SDL_HWPALETTE */)) { + // If this is neaded then + // we should compact the data from 32bpp to 8bpp index. + // I think best way to implement this is use + // additional colorMap hash (color->index). + // Something like this: + // + // var size = surfData.width * surfData.height; + // var data = ''; + // for (var i = 0; i<size; i++) { + // var color = SDL.translateRGBAToColor( + // surfData.image.data[i*4 ], + // surfData.image.data[i*4 +1], + // surfData.image.data[i*4 +2], + // 255); + // var index = surfData.colorMap[color]; + // {{{ makeSetValue('surfData.buffer', 'i', 'index', 'i8') }}}; + // } + throw 'CopyOnLock is not supported for SDL_LockSurface with SDL_HWPALETTE flag set' + new Error().stack; + } else { +#if USE_TYPED_ARRAYS == 2 + HEAPU8.set(surfData.image.data, surfData.buffer); +#else var num2 = surfData.image.data.length; - // TODO: use typed array Set() for (var i = 0; i < num2; i++) { {{{ makeSetValue('surfData.buffer', 'i', 'surfData.image.data[i]', 'i8') }}}; } +#endif + } } + // Mark in C/C++-accessible SDL structure // SDL_Surface has the following fields: Uint32 flags, SDL_PixelFormat *format; int w, h; Uint16 pitch; void *pixels; ... // So we have fields all of the same size, and 5 of them before us. // TODO: Use macros like in library.js {{{ makeSetValue('surf', '5*Runtime.QUANTUM_SIZE', 'surfData.buffer', 'void*') }}}; + + return 0; }, // Copy data from the C++-accessible storage to the canvas backing @@ -510,8 +701,10 @@ mergeInto(LibraryManager.library, { if (surfData.locked > 0) return; // Copy pixel data to image - var num = surfData.image.data.length; - if (!surfData.colors) { + if (surfData.isFlagSet(0x00200000 /* SDL_HWPALETTE */)) { + SDL.copyIndexedColorData(surfData); + } else if (!surfData.colors) { + var num = surfData.image.data.length; var data = surfData.image.data; var buffer = surfData.buffer; #if USE_TYPED_ARRAYS == 2 @@ -533,7 +726,7 @@ mergeInto(LibraryManager.library, { for (var i = 0; i < num; i++) { // We may need to correct signs here. Potentially you can hardcode a write of 255 to alpha, say, and // the compiler may decide to write -1 in the llvm bitcode... - data[i] = {{{ makeGetValue('buffer', 'i', 'i8') + (CORRECT_SIGNS ? '&0xff' : '') }}}; + data[i] = {{{ makeGetValue('buffer', 'i', 'i8', null, true) }}}; if (i % 4 == 3) data[i] = 0xff; } #endif @@ -547,7 +740,7 @@ mergeInto(LibraryManager.library, { var base = y*width*4; for (var x = 0; x < width; x++) { // See comment above about signs - var val = {{{ makeGetValue('s++', '0', 'i8') + (CORRECT_SIGNS ? '&0xff' : '') }}}; + var val = {{{ makeGetValue('s++', '0', 'i8', null, true) }}}; var color = colors[val] || [Math.floor(Math.random()*255),Math.floor(Math.random()*255),Math.floor(Math.random()*255)]; // XXX var start = base + x*4; data[start] = color[0]; @@ -571,6 +764,10 @@ mergeInto(LibraryManager.library, { // We actually do the whole screen in Unlock... }, + SDL_UpdateRects: function(surf, numrects, rects) { + // We actually do the whole screen in Unlock... + }, + SDL_Delay: function(delay) { throw 'SDL_Delay called! Potential infinite loop, quitting. ' + new Error().stack; }, @@ -588,12 +785,33 @@ mergeInto(LibraryManager.library, { return SDL.keyboardState; }, + SDL_GetKeyState__deps: ['SDL_GetKeyboardState'], + SDL_GetKeyState: function() { + return _SDL_GetKeyboardState(); + }, + + SDL_GetModState: function() { + // TODO: numlock, capslock, etc. + return (SDL.shiftKey ? 0x0001 & 0x0002 : 0) | // KMOD_LSHIFT & KMOD_RSHIFT + (SDL.ctrlKey ? 0x0040 & 0x0080 : 0) | // KMOD_LCTRL & KMOD_RCTRL + (SDL.altKey ? 0x0100 & 0x0200 : 0); // KMOD_LALT & KMOD_RALT + }, + SDL_GetMouseState: function(x, y) { if (x) {{{ makeSetValue('x', '0', 'SDL.mouseX', 'i32') }}}; if (y) {{{ makeSetValue('y', '0', 'SDL.mouseY', 'i32') }}}; return 0; }, + SDL_WarpMouse: function(x, y) { + return; // TODO: implement this in a non-buggy way. Need to keep relative mouse movements correct after calling this + SDL.events.push({ + type: 'mousemove', + pageX: x + Module['canvas'].offsetLeft, + pageY: y + Module['canvas'].offsetTop + }); + }, + SDL_ShowCursor: function(toggle) { // TODO }, @@ -603,7 +821,7 @@ mergeInto(LibraryManager.library, { }, SDL_CreateRGBSurface: function(flags, width, height, depth, rmask, gmask, bmask, amask) { - return SDL.makeSurface(width, height, flags, false, 'CreateRGBSurface'); + return SDL.makeSurface(width, height, flags, false, 'CreateRGBSurface', rmask, gmask, bmask, amask); }, SDL_DisplayFormatAlpha: function(surf) { @@ -634,13 +852,28 @@ mergeInto(LibraryManager.library, { dr = { x: 0, y: 0, w: -1, h: -1 }; } dstData.ctx.drawImage(srcData.canvas, sr.x, sr.y, sr.w, sr.h, dr.x, dr.y, sr.w, sr.h); + if (dst != SDL.screen) { + // XXX As in IMG_Load, for compatibility we write out |pixels| + console.log('WARNING: copying canvas data to memory for compatibility'); + _SDL_LockSurface(dst); + dstData.locked--; // The surface is not actually locked in this hack + } return 0; }, SDL_FillRect: function(surf, rect, color) { var surfData = SDL.surfaces[surf]; assert(!surfData.locked); // but we could unlock and re-lock if we must.. - var r = SDL.loadRect(rect); + + if (surfData.isFlagSet(0x00200000 /* SDL_HWPALETTE */)) { + //in SDL_HWPALETTE color is index (0..255) + //so we should translate 1 byte value to + //32 bit canvas + color = surfData.colors[color] || [0, 0, 0, 255]; + color = SDL.translateRGBAToColor(color[0], color[1], color[2], 255); + } + + var r = rect ? SDL.loadRect(rect) : { x: 0, y: 0, w: surfData.width, h: surfData.height }; surfData.ctx.save(); surfData.ctx.fillStyle = SDL.translateColorToCSSRGBA(color); surfData.ctx.fillRect(r.x, r.y, r.w, r.h); @@ -670,42 +903,102 @@ mergeInto(LibraryManager.library, { SDL_PushEvent: function(ptr) { SDL.events.push(ptr); // XXX Should we copy it? Not clear from API - return 0; }, + SDL_PeepEvents: function(events, numEvents, action, from, to) { + switch(action) { + case 2: { // SDL_GETEVENT + assert(numEvents == 1); + var got = 0; + while (SDL.events.length > 0 && numEvents > 0) { + var type = SDL.DOMEventToSDLEvent[SDL.events[0].type]; + if (type < from || type > to) break; + SDL.makeCEvent(SDL.events.shift(), events); + got++; + numEvents--; + // events += sizeof(..) + } + return got; + } + default: throw 'SDL_PeepEvents does not yet support that action: ' + action; + } + }, + + SDL_PumpEvents: function(){}, + SDL_SetColors: function(surf, colors, firstColor, nColors) { var surfData = SDL.surfaces[surf]; - surfData.colors = []; - for (var i = firstColor; i < nColors; i++) { - surfData.colors[i] = Array_copy(colors + i*4, colors + i*4 + 4); + + // we should create colors array + // only once cause client code + // often wants to change portion + // of palette not all palette. + if (!surfData.colors) { + surfData.colors = []; + } + + for (var i = firstColor; i < firstColor + nColors; i++) { + surfData.colors[i] = [ + {{{ makeGetValue('colors', 'i*4', 'i8', null, true) }}}, + {{{ makeGetValue('colors', 'i*4 + 1', 'i8', null, true) }}}, + {{{ makeGetValue('colors', 'i*4 + 2', 'i8', null, true) }}}, + {{{ makeGetValue('colors', 'i*4 + 3', 'i8', null, true) }}} + ]; } + return 1; }, SDL_MapRGB: function(fmt, r, g, b) { // Canvas screens are always RGBA - return r + (g << 8) + (b << 16); + return 0xff+((b&0xff)<<8)+((g&0xff)<<16)+((r&0xff)<<24) + }, + + SDL_MapRGBA: function(fmt, r, g, b, a) { + // Canvas screens are always RGBA + return (a&0xff)+((b&0xff)<<8)+((g&0xff)<<16)+((r&0xff)<<24) }, SDL_WM_GrabInput: function() {}, - SDL_ShowCursor: function() {}, // SDL_Image + IMG_Init: function(flags) { + return flags; // We support JPG, PNG, TIF because browsers do + }, + + IMG_Load__deps: ['SDL_LockSurface'], IMG_Load: function(filename) { filename = FS.standardizePath(Pointer_stringify(filename)); - var raw = preloadedImages[filename]; - assert(raw, 'Cannot find preloaded image ' + filename); + if (filename[0] == '/') { + // Convert the path to relative + filename = filename.substr(1); + } + var raw = Module["preloadedImages"][filename]; + if (!raw) { + Runtime.warnOnce('Cannot find preloaded image ' + filename); + return 0; + } var surf = SDL.makeSurface(raw.width, raw.height, 0, false, 'load:' + filename); var surfData = SDL.surfaces[surf]; surfData.ctx.drawImage(raw, 0, 0, raw.width, raw.height, 0, 0, raw.width, raw.height); + // XXX SDL does not specify that loaded images must have available pixel data, in fact + // there are cases where you just want to blit them, so you just need the hardware + // accelerated version. However, code everywhere seems to assume that the pixels + // are in fact available, so we retrieve it here. This does add overhead though. + _SDL_LockSurface(surf); + surfData.locked--; // The surface is not actually locked in this hack return surf; }, + SDL_LoadBMP: 'IMG_Load', + SDL_LoadBMP_RW: 'IMG_Load', // SDL_Audio SDL_OpenAudio: function(desired, obtained) { + SDL.allocateChannels(32); + // FIXME: Assumes 16-bit audio assert(obtained === 0, 'Cannot return obtained SDL audio params'); @@ -774,24 +1067,52 @@ mergeInto(LibraryManager.library, { SDL_CondWait: function() {}, SDL_DestroyCond: function() {}, + SDL_StartTextInput: function() {}, // TODO + SDL_StopTextInput: function() {}, // TODO + // SDL Mixer Mix_OpenAudio: function(frequency, format, channels, chunksize) { + SDL.allocateChannels(32); + SDL.mixerFrequency = frequency; + SDL.mixerFormat = format; + SDL.mixerNumChannels = channels; + SDL.mixerChunkSize = chunksize; return 0; }, - Mix_HookMusicFinished: function(func) { - SDL.hookMusicFinished = func; + Mix_CloseAudio: 'SDL_CloseAudio', + + Mix_AllocateChannels: function(num) { + SDL.allocateChannels(num); + return num; + }, + + Mix_ChannelFinished: function(func) { + SDL.channelFinished = func; + }, + + Mix_Volume: function(channel, volume) { + if (channel == -1) { + for (var i = 0; i < SDL.numChannels-1; i++) { + _Mix_Volume(i, volume); + } + return _Mix_Volume(SDL.numChannels-1, volume); + } + return SDL.setGetVolume(SDL.channels[channel], volume); }, - Mix_VolumeMusic: function(func) { - return 0; // TODO + Mix_SetPanning: function() { + return 0; // error }, Mix_LoadWAV_RW: function(filename, freesrc) { filename = FS.standardizePath(Pointer_stringify(filename)); - var raw = preloadedAudios[filename]; - assert(raw, 'Cannot find preloaded audio ' + filename); + var raw = Module["preloadedAudios"][filename]; + if (!raw) { + Runtime.warnOnce('Cannot find preloaded audio ' + filename); + return 0; + } var id = SDL.audios.length; SDL.audios.push({ source: filename, @@ -800,50 +1121,129 @@ mergeInto(LibraryManager.library, { return id; }, + Mix_QuickLoad_RAW: function(mem, len) { + var audio = new Audio(); + audio['mozSetup'](SDL.mixerNumChannels, SDL.mixerFrequency); + var numSamples = (len / (SDL.mixerNumChannels * 2)) | 0; + var buffer = new Float32Array(numSamples); + for (var i = 0; i < numSamples; ++i) { + buffer[i] = ({{{ makeGetValue('mem', 'i*2', 'i16', 0, 0) }}}) / 0x8000; // hardcoded 16-bit audio, signed (TODO: reSign if not ta2?) + } + var id = SDL.audios.length; + SDL.audios.push({ + source: '', + audio: audio, + buffer: buffer + }); + return id; + }, + Mix_FreeChunk: function(id) { - SDL.audios[id].audio.pause(); SDL.audios[id] = null; }, Mix_PlayChannel: function(channel, id, loops) { // TODO: handle loops - var audio = SDL.audios[id].audio; - if (audio.currentTime) audio.src = audio.src; // This hack prevents lags on replaying // TODO: parallel sounds through //cloneNode(true).play() - audio.play(); - return 1; // XXX should return channel + var info = SDL.audios[id]; + if (!info) return 0; + var audio = info.audio; |