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-rw-r--r--src/library_sdl.js14
1 files changed, 13 insertions, 1 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js
index a0689343..e652dfc8 100644
--- a/src/library_sdl.js
+++ b/src/library_sdl.js
@@ -254,9 +254,13 @@ var LibrarySDL = {
}
var webGLContextAttributes = {
- antialias: ((SDL.glAttributes[13 /*SDL_GL_MULTISAMPLEBUFFERS*/] != 0) && (SDL.glAttributes[14 /*SDL_GL_MULTISAMPLESAMPLES*/] > 1))
+ antialias: ((SDL.glAttributes[13 /*SDL_GL_MULTISAMPLEBUFFERS*/] != 0) && (SDL.glAttributes[14 /*SDL_GL_MULTISAMPLESAMPLES*/] > 1)),
+ depth: (SDL.glAttributes[6 /*SDL_GL_DEPTH_SIZE*/] > 0),
+ stencil: (SDL.glAttributes[7 /*SDL_GL_STENCIL_SIZE*/] > 0)
};
+
var ctx = Browser.createContext(canvas, useWebGL, usePageCanvas, webGLContextAttributes);
+
SDL.surfaces[surf] = {
width: width,
height: height,
@@ -786,6 +790,14 @@ var LibrarySDL = {
['mousedown', 'mouseup', 'mousemove', 'DOMMouseScroll', 'mousewheel', 'mouseout'].forEach(function(event) {
Module['canvas'].addEventListener(event, SDL.receiveEvent, true);
});
+
+ // (0,0) means 'use fullscreen' in native; in Emscripten, use the current canvas size.
+ if (width == 0 && height == 0) {
+ var canvas = Module['canvas'];
+ width = canvas.width;
+ height = canvas.height;
+ }
+
Browser.setCanvasSize(width, height, true);
// Free the old surface first.
if (SDL.screen) {