diff options
Diffstat (limited to 'src/library_sdl.js')
-rw-r--r-- | src/library_sdl.js | 216 |
1 files changed, 132 insertions, 84 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js index fc38dd1c..0755a9cc 100644 --- a/src/library_sdl.js +++ b/src/library_sdl.js @@ -214,39 +214,44 @@ var LibrarySDL = { makeSurface: function(width, height, flags, usePageCanvas, source, rmask, gmask, bmask, amask) { flags = flags || 0; - var surf = _malloc({{{ C_STRUCTS.SDL_Surface.__size__ }}}); // SDL_Surface has 15 fields of quantum size - var buffer = _malloc(width*height*4); // TODO: only allocate when locked the first time - var pixelFormat = _malloc({{{ C_STRUCTS.SDL_PixelFormat.__size__ }}}); - flags |= 1; // SDL_HWSURFACE - this tells SDL_MUSTLOCK that this needs to be locked + var is_SDL_HWSURFACE = flags & 0x00000001; + var is_SDL_HWPALETTE = flags & 0x00200000; + var is_SDL_OPENGL = flags & 0x04000000; + var surf = _malloc({{{ C_STRUCTS.SDL_Surface.__size__ }}}); + var pixelFormat = _malloc({{{ C_STRUCTS.SDL_PixelFormat.__size__ }}}); //surface with SDL_HWPALETTE flag is 8bpp surface (1 byte) - var is_SDL_HWPALETTE = flags & 0x00200000; var bpp = is_SDL_HWPALETTE ? 1 : 4; - - {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.flags, 'flags', 'i32') }}} // SDL_Surface.flags - {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.format, 'pixelFormat', 'void*') }}} // SDL_Surface.format TODO - {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.w, 'width', 'i32') }}} // SDL_Surface.w - {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.h, 'height', 'i32') }}} // SDL_Surface.h - {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.pitch, 'width * bpp', 'i32') }}} // SDL_Surface.pitch, assuming RGBA or indexed for now, - // since that is what ImageData gives us in browsers - {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.pixels, 'buffer', 'void*') }}} // SDL_Surface.pixels - {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.clip_rect, '0', 'i32*') }}} // SDL_Surface.offset - - {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.refcount, '1', 'i32') }}} - - {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.format, cDefine('SDL_PIXELFORMAT_RGBA8888'), 'i32') }}} // SDL_PIXELFORMAT_RGBA8888 - {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.palette, '0', 'i32') }}} // TODO - {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.BitsPerPixel, 'bpp * 8', 'i8') }}} - {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.BytesPerPixel, 'bpp', 'i8') }}} - - {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.Rmask, 'rmask || 0x000000ff', 'i32') }}} - {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.Gmask, 'gmask || 0x0000ff00', 'i32') }}} - {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.Bmask, 'bmask || 0x00ff0000', 'i32') }}} - {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.Amask, 'amask || 0xff000000', 'i32') }}} + var buffer = 0; + + // preemptively initialize this for software surfaces, + // otherwise it will be lazily initialized inside of SDL_LockSurface + if (!is_SDL_HWSURFACE && !is_SDL_OPENGL) { + buffer = _malloc(width * height * 4); + } + + {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.flags, 'flags', 'i32') }}}; + {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.format, 'pixelFormat', 'void*') }}}; + {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.w, 'width', 'i32') }}}; + {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.h, 'height', 'i32') }}}; + {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.pitch, 'width * bpp', 'i32') }}}; // assuming RGBA or indexed for now, + // since that is what ImageData gives us in browsers + {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.pixels, 'buffer', 'void*') }}}; + {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.clip_rect, '0', 'i32*') }}}; + {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.refcount, '1', 'i32') }}}; + + {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.format, cDefine('SDL_PIXELFORMAT_RGBA8888'), 'i32') }}}; + {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.palette, '0', 'i32') }}};// TODO + {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.BitsPerPixel, 'bpp * 8', 'i8') }}}; + {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.BytesPerPixel, 'bpp', 'i8') }}}; + + {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.Rmask, 'rmask || 0x000000ff', 'i32') }}}; + {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.Gmask, 'gmask || 0x0000ff00', 'i32') }}}; + {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.Bmask, 'bmask || 0x00ff0000', 'i32') }}}; + {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.Amask, 'amask || 0xff000000', 'i32') }}}; // Decide if we want to use WebGL or not - var useWebGL = (flags & 0x04000000) != 0; // SDL_OPENGL - SDL.GL = SDL.GL || useWebGL; + SDL.GL = SDL.GL || is_SDL_OPENGL; var canvas; if (!usePageCanvas) { if (SDL.canvasPool.length > 0) { @@ -266,7 +271,7 @@ var LibrarySDL = { stencil: (SDL.glAttributes[7 /*SDL_GL_STENCIL_SIZE*/] > 0) }; - var ctx = Browser.createContext(canvas, useWebGL, usePageCanvas, webGLContextAttributes); + var ctx = Browser.createContext(canvas, is_SDL_OPENGL, usePageCanvas, webGLContextAttributes); SDL.surfaces[surf] = { width: width, @@ -337,7 +342,7 @@ var LibrarySDL = { var info = SDL.surfaces[surf]; if (!info.usePageCanvas && info.canvas) SDL.canvasPool.push(info.canvas); - _free(info.buffer); + if (info.buffer) _free(info.buffer); _free(info.pixelFormat); _free(surf); SDL.surfaces[surf] = null; @@ -407,12 +412,12 @@ var LibrarySDL = { // won't fire. However, it's fine (and in some cases necessary) to // preventDefault for keys that don't generate a character. Otherwise, // preventDefault is the right thing to do in general. - if (event.type !== 'keydown' || (event.keyCode === 8 /* backspace */ || event.keyCode === 9 /* tab */)) { + if (event.type !== 'keydown' || (!SDL.unicode && !SDL.textInput) || (event.keyCode === 8 /* backspace */ || event.keyCode === 9 /* tab */)) { event.preventDefault(); } if (event.type == 'DOMMouseScroll' || event.type == 'mousewheel') { - var button = (event.type == 'DOMMouseScroll' ? event.detail : -event.wheelDelta) > 0 ? 4 : 3; + var button = Browser.getMouseWheelDelta(event) > 0 ? 4 : 3; var event2 = { type: 'mousedown', button: button, @@ -592,19 +597,19 @@ var LibrarySDL = { scan = SDL.scanCodes[key] || key; } - {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}} - {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.state, 'down ? 1 : 0', 'i8') }}} - {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.repeat, '0', 'i8') }}} // TODO - {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.keysym + C_STRUCTS.SDL_Keysym.scancode, 'scan', 'i32') }}} - {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.keysym + C_STRUCTS.SDL_Keysym.sym, 'key', 'i32') }}} - {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.keysym + C_STRUCTS.SDL_Keysym.mod, 'SDL.modState', 'i16') }}} + {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.state, 'down ? 1 : 0', 'i8') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.repeat, '0', 'i8') }}}; // TODO + {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.keysym + C_STRUCTS.SDL_Keysym.scancode, 'scan', 'i32') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.keysym + C_STRUCTS.SDL_Keysym.sym, 'key', 'i32') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.keysym + C_STRUCTS.SDL_Keysym.mod, 'SDL.modState', 'i16') }}}; // some non-character keys (e.g. backspace and tab) won't have keypressCharCode set, fill in with the keyCode. - {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.keysym + C_STRUCTS.SDL_Keysym.unicode, 'event.keypressCharCode || key', 'i32') }}} + {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.keysym + C_STRUCTS.SDL_Keysym.unicode, 'event.keypressCharCode || key', 'i32') }}}; break; } case 'keypress': { - {{{ makeSetValue('ptr', C_STRUCTS.SDL_TextInputEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}} + {{{ makeSetValue('ptr', C_STRUCTS.SDL_TextInputEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; // Not filling in windowID for now var cStr = intArrayFromString(String.fromCharCode(event.charCode)); for (var i = 0; i < cStr.length; ++i) { @@ -701,6 +706,29 @@ var LibrarySDL = { return ret; }, + fillWebAudioBufferFromHeap: function(heapPtr, sizeSamplesPerChannel, dstAudioBuffer) { + // The input audio data is interleaved across the channels, i.e. [L, R, L, R, L, R, ...] and is either 8-bit or 16-bit as + // supported by the SDL API. The output audio wave data for Web Audio API must be in planar buffers of [-1,1]-normalized Float32 data, + // so perform a buffer conversion for the data. + var numChannels = SDL.audio.channels; + for(var c = 0; c < numChannels; ++c) { + var channelData = dstAudioBuffer['getChannelData'](c); + if (channelData.length != sizeSamplesPerChannel) { + throw 'Web Audio output buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + sizeSamplesPerChannel + ' samples!'; + } + if (SDL.audio.format == 0x8010 /*AUDIO_S16LSB*/) { + for(var j = 0; j < sizeSamplesPerChannel; ++j) { + channelData[j] = ({{{ makeGetValue('heapPtr', '(j*numChannels + c)*2', 'i16', 0, 0) }}}) / 0x8000; + } + } else if (SDL.audio.format == 0x0008 /*AUDIO_U8*/) { + for(var j = 0; j < sizeSamplesPerChannel; ++j) { + var v = ({{{ makeGetValue('heapPtr', 'j*numChannels + c', 'i8', 0, 0) }}}); + channelData[j] = ((v >= 0) ? v-128 : v+128) /128; + } + } + } + }, + // Debugging debugSurface: function(surfData) { @@ -819,9 +847,9 @@ var LibrarySDL = { SDL_Linked_Version: function() { if (SDL.version === null) { SDL.version = _malloc({{{ C_STRUCTS.SDL_version.__size__ }}}); - {{{ makeSetValue('SDL.version + ' + C_STRUCTS.SDL_version.major, '0', '1', 'i8') }}} - {{{ makeSetValue('SDL.version + ' + C_STRUCTS.SDL_version.minor, '0', '3', 'i8') }}} - {{{ makeSetValue('SDL.version + ' + C_STRUCTS.SDL_version.patch, '0', '0', 'i8') }}} + {{{ makeSetValue('SDL.version + ' + C_STRUCTS.SDL_version.major, '0', '1', 'i8') }}}; + {{{ makeSetValue('SDL.version + ' + C_STRUCTS.SDL_version.minor, '0', '3', 'i8') }}}; + {{{ makeSetValue('SDL.version + ' + C_STRUCTS.SDL_version.patch, '0', '0', 'i8') }}}; } return SDL.version; }, @@ -879,11 +907,11 @@ var LibrarySDL = { SDL_GetVideoInfo: function() { // %struct.SDL_VideoInfo = type { i32, i32, %struct.SDL_PixelFormat*, i32, i32 } - 5 fields of quantum size var ret = _malloc(5*Runtime.QUANTUM_SIZE); - {{{ makeSetValue('ret+Runtime.QUANTUM_SIZE*0', '0', '0', 'i32') }}} // TODO - {{{ makeSetValue('ret+Runtime.QUANTUM_SIZE*1', '0', '0', 'i32') }}} // TODO - {{{ makeSetValue('ret+Runtime.QUANTUM_SIZE*2', '0', '0', 'void*') }}} - {{{ makeSetValue('ret+Runtime.QUANTUM_SIZE*3', '0', 'Module["canvas"].width', 'i32') }}} - {{{ makeSetValue('ret+Runtime.QUANTUM_SIZE*4', '0', 'Module["canvas"].height', 'i32') }}} + {{{ makeSetValue('ret+Runtime.QUANTUM_SIZE*0', '0', '0', 'i32') }}}; // TODO + {{{ makeSetValue('ret+Runtime.QUANTUM_SIZE*1', '0', '0', 'i32') }}}; // TODO + {{{ makeSetValue('ret+Runtime.QUANTUM_SIZE*2', '0', '0', 'void*') }}}; + {{{ makeSetValue('ret+Runtime.QUANTUM_SIZE*3', '0', 'Module["canvas"].width', 'i32') }}}; + {{{ makeSetValue('ret+Runtime.QUANTUM_SIZE*4', '0', 'Module["canvas"].height', 'i32') }}}; return ret; }, @@ -986,6 +1014,11 @@ var LibrarySDL = { surfData.locked++; if (surfData.locked > 1) return 0; + if (!surfData.buffer) { + surfData.buffer = _malloc(surfData.width * surfData.height * 4); + {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.pixels, 'surfData.buffer', 'void*') }}}; + } + // Mark in C/C++-accessible SDL structure // SDL_Surface has the following fields: Uint32 flags, SDL_PixelFormat *format; int w, h; Uint16 pitch; void *pixels; ... // So we have fields all of the same size, and 5 of them before us. @@ -1045,8 +1078,9 @@ var LibrarySDL = { var surfData = SDL.surfaces[surf]; - surfData.locked--; - if (surfData.locked > 0) return; + if (!surfData.locked || --surfData.locked > 0) { + return; + } // Copy pixel data to image if (surfData.isFlagSet(0x00200000 /* SDL_HWPALETTE */)) { @@ -1220,6 +1254,11 @@ var LibrarySDL = { return SDL.errorMessage; }, + SDL_SetError: function() {}, + + SDL_Malloc: 'malloc', + SDL_Free: 'free', + SDL_CreateRGBSurface: function(flags, width, height, depth, rmask, gmask, bmask, amask) { return SDL.makeSurface(width, height, flags, false, 'CreateRGBSurface', rmask, gmask, bmask, amask); }, @@ -1265,7 +1304,7 @@ var LibrarySDL = { dstData.ctx.globalAlpha = oldAlpha; if (dst != SDL.screen) { // XXX As in IMG_Load, for compatibility we write out |pixels| - console.log('WARNING: copying canvas data to memory for compatibility'); + Runtime.warnOnce('WARNING: copying canvas data to memory for compatibility'); _SDL_LockSurface(dst); dstData.locked--; // The surface is not actually locked in this hack } @@ -1723,6 +1762,7 @@ var LibrarySDL = { SDL.audio.pushAudio=function(ptr,sizeBytes) { try { --SDL.audio.numAudioTimersPending; + if (SDL.audio.paused) return; var sizeSamples = sizeBytes / SDL.audio.bytesPerSample; // How many samples fit in the callback buffer? var sizeSamplesPerChannel = sizeSamples / SDL.audio.channels; // How many samples per a single channel fit in the cb buffer? @@ -1738,26 +1778,7 @@ var LibrarySDL = { var soundBuffer = SDL.audioContext['createBuffer'](SDL.audio.channels,sizeSamplesPerChannel,SDL.audio.freq); SDL.audio.soundSource[SDL.audio.nextSoundSource]['connect'](SDL.audioContext['destination']); - // The input audio data is interleaved across the channels, i.e. [L, R, L, R, L, R, ...] and is either 8-bit or 16-bit as - // supported by the SDL API. The output audio wave data for Web Audio API must be in planar buffers of [-1,1]-normalized Float32 data, - // so perform a buffer conversion for the data. - var numChannels = SDL.audio.channels; - for(var i = 0; i < numChannels; ++i) { - var channelData = soundBuffer['getChannelData'](i); - if (channelData.length != sizeSamplesPerChannel) { - throw 'Web Audio output buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + sizeSamplesPerChannel + ' samples!'; - } - if (SDL.audio.format == 0x8010 /*AUDIO_S16LSB*/) { - for(var j = 0; j < sizeSamplesPerChannel; ++j) { - channelData[j] = ({{{ makeGetValue('ptr', '(j*numChannels + i)*2', 'i16', 0, 0) }}}) / 0x8000; - } - } else if (SDL.audio.format == 0x0008 /*AUDIO_U8*/) { - for(var j = 0; j < sizeSamplesPerChannel; ++j) { - var v = ({{{ makeGetValue('ptr', 'j*numChannels + i', 'i8', 0, 0) }}}); - channelData[j] = ((v >= 0) ? v-128 : v+128) /128; - } - } - } + SDL.fillWebAudioBufferFromHeap(ptr, sizeSamplesPerChannel, soundBuffer); // Workaround https://bugzilla.mozilla.org/show_bug.cgi?id=883675 by setting the buffer only after filling. The order is important here! source['buffer'] = soundBuffer; @@ -1773,18 +1794,18 @@ var LibrarySDL = { SDL.audio.soundSource[SDL.audio.nextSoundSource]['start'](playtime); var buffer_duration = sizeSamplesPerChannel / SDL.audio.freq; SDL.audio.nextPlayTime = playtime + buffer_duration; - SDL.audio.nextSoundSource = (SDL.audio.nextSoundSource + 1) % 4; + // Timer will be scheduled before the buffer completed playing. + // Extra buffers are needed to avoid disturbing playing buffer. + SDL.audio.nextSoundSource = (SDL.audio.nextSoundSource + 1) % (SDL.audio.numSimultaneouslyQueuedBuffers + 2); var secsUntilNextCall = playtime-curtime; // Queue the next audio frame push to be performed when the previously queued buffer has finished playing. - if (SDL.audio.numAudioTimersPending == 0) { - var preemptBufferFeedMSecs = buffer_duration/2.0; - SDL.audio.timer = Browser.safeSetTimeout(SDL.audio.caller, Math.max(0.0, 1000.0*secsUntilNextCall-preemptBufferFeedMSecs)); - ++SDL.audio.numAudioTimersPending; - } + var preemptBufferFeedMSecs = 1000*buffer_duration/2.0; + SDL.audio.timer = Browser.safeSetTimeout(SDL.audio.caller, Math.max(0.0, 1000.0*secsUntilNextCall-preemptBufferFeedMSecs)); + ++SDL.audio.numAudioTimersPending; // If we are risking starving, immediately queue extra buffers. - if (secsUntilNextCall <= buffer_duration && SDL.audio.numAudioTimersPending < SDL.audio.numSimultaneouslyQueuedBuffers) { + if (SDL.audio.numAudioTimersPending < SDL.audio.numSimultaneouslyQueuedBuffers) { ++SDL.audio.numAudioTimersPending; Browser.safeSetTimeout(SDL.audio.caller, 1.0); } @@ -1836,11 +1857,27 @@ var LibrarySDL = { SDL.audio.numAudioTimersPending = 0; SDL.audio.timer = undefined; } - } else if (!SDL.audio.timer) { - // Start the audio playback timer callback loop. - SDL.audio.numAudioTimersPending = 1; - SDL.audio.timer = Browser.safeSetTimeout(SDL.audio.caller, 1); - SDL.audio.startTime = Date.now() / 1000.0; // Only used for Mozilla Audio Data API. Not needed for Web Audio API. + if (SDL.audio.scriptProcessorNode !== undefined) { + SDL.audio.scriptProcessorNode['disconnect'](); + SDL.audio.scriptProcessorNode = undefined; + } + } else if (!SDL.audio.timer && !SDL.audio.scriptProcessorNode) { + // If we are using the same sampling frequency as the native sampling rate of the Web Audio graph is using, we can feed our buffers via + // Web Audio ScriptProcessorNode, which is a pull-mode API that calls back to our code to get audio data. + if (SDL.audioContext !== undefined && SDL.audio.freq == SDL.audioContext['sampleRate']) { + var sizeSamplesPerChannel = SDL.audio.bufferSize / SDL.audio.bytesPerSample / SDL.audio.channels; // How many samples per a single channel fit in the cb buffer? + SDL.audio.scriptProcessorNode = SDL.audioContext['createScriptProcessor'](sizeSamplesPerChannel, 0, SDL.audio.channels); + SDL.audio.scriptProcessorNode['onaudioprocess'] = function (e) { + Runtime.dynCall('viii', SDL.audio.callback, [SDL.audio.userdata, SDL.audio.buffer, SDL.audio.bufferSize]); + SDL.fillWebAudioBufferFromHeap(SDL.audio.buffer, sizeSamplesPerChannel, e['outputBuffer']); + } + SDL.audio.scriptProcessorNode['connect'](SDL.audioContext['destination']); + } else { // If we are using a different sampling rate, must manually queue audio data to the graph via timers. + // Start the audio playback timer callback loop. + SDL.audio.numAudioTimersPending = 1; + SDL.audio.timer = Browser.safeSetTimeout(SDL.audio.caller, 1); + SDL.audio.startTime = Date.now() / 1000.0; // Only used for Mozilla Audio Data API. Not needed for Web Audio API. + } } SDL.audio.paused = pauseOn; }, @@ -2482,7 +2519,7 @@ var LibrarySDL = { SDL_GL_GetProcAddress__deps: ['emscripten_GetProcAddress'], SDL_GL_GetProcAddress: function(name_) { - return _emscripten_GetProcAddress(Pointer_stringify(name_)); + return _emscripten_GetProcAddress(name_); }, SDL_GL_SwapBuffers: function() {}, @@ -2676,6 +2713,14 @@ var LibrarySDL = { } }, + SDL_GetNumAudioDrivers: function() { return 1 }, + SDL_GetCurrentAudioDriver: function() { + return allocate(intArrayFromString('Emscripten Audio'), 'i8', ALLOC_NORMAL); + }, + + SDL_GetAudioDriver__deps: ['SDL_GetCurrentAudioDriver'], + SDL_GetAudioDriver: function(index) { return _SDL_GetCurrentAudioDriver() }, + SDL_EnableUNICODE: function(on) { var ret = SDL.unicode || 0; SDL.unicode = on; @@ -2705,6 +2750,9 @@ var LibrarySDL = { SDL_WM_IconifyWindow: function() { throw 'SDL_WM_IconifyWindow TODO' }, Mix_SetPostMix: function() { Runtime.warnOnce('Mix_SetPostMix: TODO') }, + + Mix_VolumeChunk: function(chunk, volume) { throw 'Mix_VolumeChunk: TODO' }, + Mix_SetPosition: function(channel, angle, distance) { throw 'Mix_SetPosition: TODO' }, Mix_QuerySpec: function() { throw 'Mix_QuerySpec: TODO' }, Mix_FadeInChannelTimed: function() { throw 'Mix_FadeInChannelTimed' }, Mix_FadeOutChannel: function() { throw 'Mix_FadeOutChannel' }, |