diff options
Diffstat (limited to 'src/library_sdl.js')
-rw-r--r-- | src/library_sdl.js | 50 |
1 files changed, 28 insertions, 22 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js index 5aaddb3b..176a2fae 100644 --- a/src/library_sdl.js +++ b/src/library_sdl.js @@ -242,7 +242,7 @@ var LibrarySDL = { }, translateColorToCSSRGBA: function(rgba) { - return 'rgba(' + ((rgba >> 24)&255) + ',' + ((rgba >> 16)&255) + ',' + ((rgba >> 8)&255) + ',' + ((rgba&255)/255) + ')'; + return 'rgba(' + (rgba&0xff) + ',' + (rgba>>8 & 0xff) + ',' + (rgba>>16 & 0xff) + ',' + (rgba>>>24)/0xff + ')'; }, translateRGBAToCSSRGBA: function(r, g, b, a) { @@ -250,7 +250,7 @@ var LibrarySDL = { }, translateRGBAToColor: function(r, g, b, a) { - return (r << 24) + (g << 16) + (b << 8) + a; + return r | g << 8 | b << 16 | a << 24; }, makeSurface: function(width, height, flags, usePageCanvas, source, rmask, gmask, bmask, amask) { @@ -819,7 +819,6 @@ var LibrarySDL = { if (surfData.isFlagSet(0x00200000 /* SDL_HWPALETTE */)) { SDL.copyIndexedColorData(surfData); } else if (!surfData.colors) { - var num = surfData.image.data.length; var data = surfData.image.data; var buffer = surfData.buffer; #if USE_TYPED_ARRAYS == 2 @@ -827,17 +826,14 @@ var LibrarySDL = { var src = buffer >> 2; var dst = 0; var isScreen = surf == SDL.screen; + var data32 = new Uint32Array(data.buffer); + var num = data32.length; while (dst < num) { - // TODO: access underlying data buffer and write in 32-bit chunks or more - var val = HEAP32[src]; // This is optimized. Instead, we could do {{{ makeGetValue('buffer', 'dst', 'i32') }}}; - data[dst ] = val & 0xff; - data[dst+1] = (val >> 8) & 0xff; - data[dst+2] = (val >> 16) & 0xff; - data[dst+3] = isScreen ? 0xff : ((val >> 24) & 0xff); - src++; - dst += 4; + // HEAP32[src++] is an optimization. Instead, we could do {{{ makeGetValue('buffer', 'dst', 'i32') }}}; + data32[dst++] = HEAP32[src++] | (isScreen ? 0xff000000 : 0); } #else + var num = surfData.image.data.length; for (var i = 0; i < num; i++) { // We may need to correct signs here. Potentially you can hardcode a write of 255 to alpha, say, and // the compiler may decide to write -1 in the llvm bitcode... @@ -1120,13 +1116,13 @@ var LibrarySDL = { }, SDL_MapRGB: function(fmt, r, g, b) { - // Canvas screens are always RGBA - return 0xff+((b&0xff)<<8)+((g&0xff)<<16)+((r&0xff)<<24) + // Canvas screens are always RGBA. We assume the machine is little-endian. + return r&0xff|(g&0xff)<<8|(b&0xff)<<16|0xff000000; }, SDL_MapRGBA: function(fmt, r, g, b, a) { - // Canvas screens are always RGBA - return (a&0xff)+((b&0xff)<<8)+((g&0xff)<<16)+((r&0xff)<<24) + // Canvas screens are always RGBA. We assume the machine is little-endian. + return r&0xff|(g&0xff)<<8|(b&0xff)<<16|(a&0xff)<<24; }, SDL_GetAppState: function() { @@ -1389,26 +1385,28 @@ var LibrarySDL = { // If the user asks us to allocate a channel automatically, get the first // free one. if (channel == -1) { - channel = SDL.channelMinimumNumber; for (var i = SDL.channelMinimumNumber; i < SDL.numChannels; i++) { if (!SDL.channels[i].audio) { channel = i; break; } } + if (channel == -1) { + Module.printErr('All ' + SDL.numChannels + ' channels in use!'); + return -1; + } } - // We clone the audio node to utilize the preloaded audio buffer, since // the browser has already preloaded the audio file. var channelInfo = SDL.channels[channel]; channelInfo.audio = audio = audio.cloneNode(true); audio.numChannels = info.audio.numChannels; audio.frequency = info.audio.frequency; - // TODO: handle N loops. Behavior matches Mix_PlayMusic audio.loop = loops != 0; - if (SDL.channelFinished) { - audio['onended'] = function() { // TODO: cache these + audio['onended'] = function() { // TODO: cache these + channelInfo.audio = null; + if (SDL.channelFinished) { Runtime.getFuncWrapper(SDL.channelFinished, 'vi')(channel); } } @@ -1465,7 +1463,6 @@ var LibrarySDL = { audio.play(); } audio.volume = channelInfo.volume; - audio.paused = false; return channel; }, Mix_PlayChannelTimed: 'Mix_PlayChannel', // XXX ignore Timing @@ -1479,6 +1476,8 @@ var LibrarySDL = { if (info.audio) { info.audio.pause(); info.audio = null; + } else { + Module.printErr('No Audio for channel: ' + channel); } if (SDL.channelFinished) { Runtime.getFuncWrapper(SDL.channelFinished, 'vi')(channel); @@ -1516,6 +1515,12 @@ var LibrarySDL = { } audio.volume = SDL.music.volume; audio['onended'] = _Mix_HaltMusic; // will send callback + if (SDL.music.audio) { + if (!SDL.music.audio.paused) { + Module.printErr('Music is already playing. ' + SDL.music.source); + } + SDL.music.audio.pause(); + } SDL.music.audio = audio; return 0; }, @@ -1581,7 +1586,8 @@ var LibrarySDL = { var info = SDL.channels[channel]; if (info && info.audio) { info.audio.pause(); - info.audio.paused = true; + } else { + Module.printErr('Mix_Pause: no sound found for channel: ' + channel); } }, |