diff options
Diffstat (limited to 'src/library_sdl.js')
-rw-r--r-- | src/library_sdl.js | 1683 |
1 files changed, 1309 insertions, 374 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js index 4342838e..ca2045d4 100644 --- a/src/library_sdl.js +++ b/src/library_sdl.js @@ -10,7 +10,7 @@ // or otherwise). var LibrarySDL = { - $SDL__deps: ['$FS', '$Browser'], + $SDL__deps: ['$FS', '$PATH', '$Browser'], $SDL: { defaults: { width: 320, @@ -21,18 +21,21 @@ var LibrarySDL = { version: null, surfaces: {}, + // A pool of freed canvas elements. Reusing them avoids GC pauses. + canvasPool: [], events: [], fonts: [null], // The currently preloaded audio elements ready to be played audios: [null], + rwops: [null], // The currently playing audio element. There's only one music track. music: { audio: null, volume: 1.0 }, mixerFrequency: 22050, - mixerFormat: 0x8010, // AUDIO_S16LSB + mixerFormat: {{{ cDefine('AUDIO_S16LSB') }}}, //0x8010, // AUDIO_S16LSB mixerNumChannels: 2, mixerChunkSize: 1024, channelMinimumNumber: 0, @@ -40,13 +43,41 @@ var LibrarySDL = { GL: false, // Set to true if we call SDL_SetVideoMode with SDL_OPENGL, and if so, we do not create 2D canvases&contexts for blitting // Note that images loaded before SDL_SetVideoMode will not get this optimization + // all possible GL attributes, with their default value + glAttributes: { + 0: 3, /* SDL_GL_RED_SIZE */ + 1: 3, /* SDL_GL_GREEN_SIZE */ + 2: 2, /* SDL_GL_BLUE_SIZE */ + 3: 0, /* SDL_GL_ALPHA_SIZE */ + 4: 0, /* SDL_GL_BUFFER_SIZE */ + 5: 1, /* SDL_GL_DOUBLEBUFFER */ + 6: 16, /* SDL_GL_DEPTH_SIZE */ + 7: 0, /* SDL_GL_STENCIL_SIZE */ + 8: 0, /* SDL_GL_ACCUM_RED_SIZE */ + 9: 0, /* SDL_GL_ACCUM_GREEN_SIZE */ + 10: 0, /* SDL_GL_ACCUM_BLUE_SIZE */ + 11: 0, /* SDL_GL_ACCUM_ALPHA_SIZE */ + 12: 0, /* SDL_GL_STEREO */ + 13: 0, /* SDL_GL_MULTISAMPLEBUFFERS */ + 14: 0, /* SDL_GL_MULTISAMPLESAMPLES */ + 15: 1, /* SDL_GL_ACCELERATED_VISUAL */ + 16: 0, /* SDL_GL_RETAINED_BACKING */ + 17: 0, /* SDL_GL_CONTEXT_MAJOR_VERSION */ + 18: 0 /* SDL_GL_CONTEXT_MINOR_VERSION */ + }, + keyboardState: null, keyboardMap: {}, + canRequestFullscreen: false, + isRequestingFullscreen: false, + textInput: false, startTime: null, + initFlags: 0, // The flags passed to SDL_Init buttonState: 0, + modState: 0, DOMButtons: [0, 0, 0], DOMEventToSDLEvent: {}, @@ -123,110 +154,39 @@ var LibrarySDL = { 120: 27, 121: 28, 122: 29, // Z - 44: 54, // comma - 46: 55, // period - 47: 56, // slash - 49: 30, // 1 - 50: 31, - 51: 32, - 52: 33, - 53: 34, - 54: 35, - 55: 36, - 56: 37, - 57: 38, // 9 - 48: 39, // 0 - 13: 40, // return - 9: 43, // tab - 27: 41, // escape - 32: 44, // space - 92: 49, // backslash + 49: 30, // 1 + 50: 31, + 51: 32, + 52: 33, + 53: 34, + 54: 35, + 55: 36, + 56: 37, + 57: 38, // 9 + 48: 39, // 0 + 13: 40, // return + 27: 41, // escape + 8: 42, // backspace + 9: 43, // tab + 32: 44, // space + 61: 46, // equals + 91: 47, // left bracket + 93: 48, // right bracket + 92: 49, // backslash + 59: 51, // ; + 96: 52, // apostrophe + 44: 54, // comma + 46: 55, // period + 47: 56, // slash 305: 224, // ctrl 308: 226, // alt }, - - structs: { - Rect: Runtime.generateStructInfo([ - ['i32', 'x'], ['i32', 'y'], ['i32', 'w'], ['i32', 'h'], - ]), - PixelFormat: Runtime.generateStructInfo([ - ['i32', 'format'], - ['void*', 'palette'], ['i8', 'BitsPerPixel'], ['i8', 'BytesPerPixel'], - ['i8', 'padding1'], ['i8', 'padding2'], - ['i32', 'Rmask'], ['i32', 'Gmask'], ['i32', 'Bmask'], ['i32', 'Amask'], - ['i8', 'Rloss'], ['i8', 'Gloss'], ['i8', 'Bloss'], ['i8', 'Aloss'], - ['i8', 'Rshift'], ['i8', 'Gshift'], ['i8', 'Bshift'], ['i8', 'Ashift'] - ]), - KeyboardEvent: Runtime.generateStructInfo([ - ['i32', 'type'], - ['i32', 'windowID'], - ['i8', 'state'], - ['i8', 'repeat'], - ['i8', 'padding2'], - ['i8', 'padding3'], - ['i32', 'keysym'] - ]), - keysym: Runtime.generateStructInfo([ - ['i32', 'scancode'], - ['i32', 'sym'], - ['i16', 'mod'], - ['i32', 'unicode'] - ]), - TextInputEvent: Runtime.generateStructInfo([ - ['i32', 'type'], - ['i32', 'windowID'], - ['b256', 'text'], - ]), - MouseMotionEvent: Runtime.generateStructInfo([ - ['i32', 'type'], - ['i32', 'windowID'], - ['i8', 'state'], - ['i8', 'padding1'], - ['i8', 'padding2'], - ['i8', 'padding3'], - ['i32', 'x'], - ['i32', 'y'], - ['i32', 'xrel'], - ['i32', 'yrel'] - ]), - MouseButtonEvent: Runtime.generateStructInfo([ - ['i32', 'type'], - ['i32', 'windowID'], - ['i8', 'button'], - ['i8', 'state'], - ['i8', 'padding1'], - ['i8', 'padding2'], - ['i32', 'x'], - ['i32', 'y'] - ]), - ResizeEvent: Runtime.generateStructInfo([ - ['i32', 'type'], - ['i32', 'w'], - ['i32', 'h'] - ]), - AudioSpec: Runtime.generateStructInfo([ - ['i32', 'freq'], - ['i16', 'format'], - ['i8', 'channels'], - ['i8', 'silence'], - ['i16', 'samples'], - ['i32', 'size'], - ['void*', 'callback'], - ['void*', 'userdata'] - ]), - version: Runtime.generateStructInfo([ - ['i8', 'major'], - ['i8', 'minor'], - ['i8', 'patch'] - ]) - }, - loadRect: function(rect) { return { - x: {{{ makeGetValue('rect + SDL.structs.Rect.x', '0', 'i32') }}}, - y: {{{ makeGetValue('rect + SDL.structs.Rect.y', '0', 'i32') }}}, - w: {{{ makeGetValue('rect + SDL.structs.Rect.w', '0', 'i32') }}}, - h: {{{ makeGetValue('rect + SDL.structs.Rect.h', '0', 'i32') }}} + x: {{{ makeGetValue('rect + ' + C_STRUCTS.SDL_Rect.x, '0', 'i32') }}}, + y: {{{ makeGetValue('rect + ' + C_STRUCTS.SDL_Rect.y, '0', 'i32') }}}, + w: {{{ makeGetValue('rect + ' + C_STRUCTS.SDL_Rect.w, '0', 'i32') }}}, + h: {{{ makeGetValue('rect + ' + C_STRUCTS.SDL_Rect.h, '0', 'i32') }}} }; }, @@ -241,66 +201,79 @@ var LibrarySDL = { }, translateColorToCSSRGBA: function(rgba) { - return 'rgba(' + ((rgba >> 24)&255) + ',' + ((rgba >> 16)&255) + ',' + ((rgba >> 8)&255) + ',' + ((rgba&255)/255) + ')'; + return 'rgba(' + (rgba&0xff) + ',' + (rgba>>8 & 0xff) + ',' + (rgba>>16 & 0xff) + ',' + (rgba>>>24)/0xff + ')'; }, translateRGBAToCSSRGBA: function(r, g, b, a) { - return 'rgba(' + r + ',' + g + ',' + b + ',' + (a/255) + ')'; + return 'rgba(' + (r&0xff) + ',' + (g&0xff) + ',' + (b&0xff) + ',' + (a&0xff)/255 + ')'; }, translateRGBAToColor: function(r, g, b, a) { - return (r << 24) + (g << 16) + (b << 8) + a; + return r | g << 8 | b << 16 | a << 24; }, makeSurface: function(width, height, flags, usePageCanvas, source, rmask, gmask, bmask, amask) { flags = flags || 0; - var surf = _malloc(14*Runtime.QUANTUM_SIZE); // SDL_Surface has 14 fields of quantum size - var buffer = _malloc(width*height*4); // TODO: only allocate when locked the first time - var pixelFormat = _malloc(18*Runtime.QUANTUM_SIZE); + var surf = _malloc({{{ C_STRUCTS.SDL_Surface.__size__ }}}); // SDL_Surface has 15 fields of quantum size + var pixelFormat = _malloc({{{ C_STRUCTS.SDL_PixelFormat.__size__ }}}); flags |= 1; // SDL_HWSURFACE - this tells SDL_MUSTLOCK that this needs to be locked //surface with SDL_HWPALETTE flag is 8bpp surface (1 byte) var is_SDL_HWPALETTE = flags & 0x00200000; var bpp = is_SDL_HWPALETTE ? 1 : 4; - {{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*0', '0', 'flags', 'i32') }}} // SDL_Surface.flags - {{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*1', '0', 'pixelFormat', 'void*') }}} // SDL_Surface.format TODO - {{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*2', '0', 'width', 'i32') }}} // SDL_Surface.w - {{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*3', '0', 'height', 'i32') }}} // SDL_Surface.h - {{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*4', '0', 'width * bpp', 'i32') }}} // SDL_Surface.pitch, assuming RGBA or indexed for now, + {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.flags, 'flags', 'i32') }}}; // SDL_Surface.flags + {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.format, 'pixelFormat', 'void*') }}};// SDL_Surface.format TODO + {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.w, 'width', 'i32') }}}; // SDL_Surface.w + {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.h, 'height', 'i32') }}}; // SDL_Surface.h + {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.pitch, 'width * bpp', 'i32') }}}; // SDL_Surface.pitch, assuming RGBA or indexed for now, // since that is what ImageData gives us in browsers - {{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*5', '0', 'buffer', 'void*') }}} // SDL_Surface.pixels - {{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*6', '0', '0', 'i32*') }}} // SDL_Surface.offset + {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.pixels, '0', 'void*') }}}; // SDL_Surface.pixels, lazily initialized inside of SDL_LockSurface + {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.clip_rect, '0', 'i32*') }}}; // SDL_Surface.offset + + {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.refcount, '1', 'i32') }}}; - {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.format', '0', '-2042224636', 'i32') }}} // SDL_PIXELFORMAT_RGBA8888 - {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.palette', '0', '0', 'i32') }}} // TODO - {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.BitsPerPixel', '0', 'bpp * 8', 'i8') }}} - {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.BytesPerPixel', '0', 'bpp', 'i8') }}} + {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.format, cDefine('SDL_PIXELFORMAT_RGBA8888'), 'i32') }}};// SDL_PIXELFORMAT_RGBA8888 + {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.palette, '0', 'i32') }}};// TODO + {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.BitsPerPixel, 'bpp * 8', 'i8') }}}; + {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.BytesPerPixel, 'bpp', 'i8') }}}; - {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.Rmask', '0', 'rmask || 0x000000ff', 'i32') }}} - {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.Gmask', '0', 'gmask || 0x0000ff00', 'i32') }}} - {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.Bmask', '0', 'bmask || 0x00ff0000', 'i32') }}} - {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.Amask', '0', 'amask || 0xff000000', 'i32') }}} + {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.Rmask, 'rmask || 0x000000ff', 'i32') }}}; + {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.Gmask, 'gmask || 0x0000ff00', 'i32') }}}; + {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.Bmask, 'bmask || 0x00ff0000', 'i32') }}}; + {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.Amask, 'amask || 0xff000000', 'i32') }}}; // Decide if we want to use WebGL or not var useWebGL = (flags & 0x04000000) != 0; // SDL_OPENGL SDL.GL = SDL.GL || useWebGL; var canvas; if (!usePageCanvas) { - canvas = document.createElement('canvas'); + if (SDL.canvasPool.length > 0) { + canvas = SDL.canvasPool.pop(); + } else { + canvas = document.createElement('canvas'); + } canvas.width = width; canvas.height = height; } else { canvas = Module['canvas']; } - var ctx = Browser.createContext(canvas, useWebGL, usePageCanvas); + + var webGLContextAttributes = { + antialias: ((SDL.glAttributes[13 /*SDL_GL_MULTISAMPLEBUFFERS*/] != 0) && (SDL.glAttributes[14 /*SDL_GL_MULTISAMPLESAMPLES*/] > 1)), + depth: (SDL.glAttributes[6 /*SDL_GL_DEPTH_SIZE*/] > 0), + stencil: (SDL.glAttributes[7 /*SDL_GL_STENCIL_SIZE*/] > 0) + }; + + var ctx = Browser.createContext(canvas, useWebGL, usePageCanvas, webGLContextAttributes); + SDL.surfaces[surf] = { width: width, height: height, canvas: canvas, ctx: ctx, surf: surf, - buffer: buffer, + buffer: 0, pixelFormat: pixelFormat, alpha: 255, flags: flags, @@ -308,7 +281,7 @@ var LibrarySDL = { usePageCanvas: usePageCanvas, source: source, - isFlagSet: function (flag) { + isFlagSet: function(flag) { return flags & flag; } }; @@ -354,14 +327,64 @@ var LibrarySDL = { }, freeSurface: function(surf) { - _free(SDL.surfaces[surf].buffer); - _free(SDL.surfaces[surf].pixelFormat); + var refcountPointer = surf + {{{ C_STRUCTS.SDL_Surface.refcount }}}; + var refcount = {{{ makeGetValue('refcountPointer', '0', 'i32') }}}; + if (refcount > 1) { + {{{ makeSetValue('refcountPointer', '0', 'refcount - 1', 'i32') }}}; + return; + } + + var info = SDL.surfaces[surf]; + if (!info.usePageCanvas && info.canvas) SDL.canvasPool.push(info.canvas); + if (info.buffer) _free(info.buffer); + _free(info.pixelFormat); _free(surf); SDL.surfaces[surf] = null; }, + touchX: 0, touchY: 0, + savedKeydown: null, + receiveEvent: function(event) { switch(event.type) { + case 'touchstart': + event.preventDefault(); + var touch = event.touches[0]; + touchX = touch.pageX; + touchY = touch.pageY; + var event = { + type: 'mousedown', + button: 0, + pageX: touchX, + pageY: touchY + }; + SDL.DOMButtons[0] = 1; + SDL.events.push(event); + break; + case 'touchmove': + event.preventDefault(); + var touch = event.touches[0]; + touchX = touch.pageX; + touchY = touch.pageY; + event = { + type: 'mousemove', + button: 0, + pageX: touchX, + pageY: touchY + }; + SDL.events.push(event); + break; + case 'touchend': + event.preventDefault(); + event = { + type: 'mouseup', + button: 0, + pageX: touchX, + pageY: touchY + }; + SDL.DOMButtons[0] = 0; + SDL.events.push(event); + break; case 'mousemove': if (Browser.pointerLock) { // workaround for firefox bug 750111 @@ -373,13 +396,22 @@ var LibrarySDL = { if (event['movementX'] == 0 && event['movementY'] == 0) { // ignore a mousemove event if it doesn't contain any movement info // (without pointer lock, we infer movement from pageX/pageY, so this check is unnecessary) - return false; + event.preventDefault(); + return; } } // fall through case 'keydown': case 'keyup': case 'keypress': case 'mousedown': case 'mouseup': case 'DOMMouseScroll': case 'mousewheel': + // If we preventDefault on keydown events, the subsequent keypress events + // won't fire. However, it's fine (and in some cases necessary) to + // preventDefault for keys that don't generate a character. Otherwise, + // preventDefault is the right thing to do in general. + if (event.type !== 'keydown' || (!SDL.unicode && !SDL.textInput) || (event.keyCode === 8 /* backspace */ || event.keyCode === 9 /* tab */)) { + event.preventDefault(); + } + if (event.type == 'DOMMouseScroll' || event.type == 'mousewheel') { - var button = (event.type == 'DOMMouseScroll' ? event.detail : -event.wheelDelta) > 0 ? 4 : 3; + var button = Browser.getMouseWheelDelta(event) > 0 ? 4 : 3; var event2 = { type: 'mousedown', button: button, @@ -396,16 +428,48 @@ var LibrarySDL = { } else if (event.type == 'mousedown') { SDL.DOMButtons[event.button] = 1; } else if (event.type == 'mouseup') { - if (!SDL.DOMButtons[event.button]) return false; // ignore extra ups, can happen if we leave the canvas while pressing down, then return, - // since we add a mouseup in that case + // ignore extra ups, can happen if we leave the canvas while pressing down, then return, + // since we add a mouseup in that case + if (!SDL.DOMButtons[event.button]) { + return; + } + SDL.DOMButtons[event.button] = 0; } - if (event.type == 'keypress' && !SDL.textInput) { - break; + // We can only request fullscreen as the result of user input. + // Due to this limitation, we toggle a boolean on keydown which + // SDL_WM_ToggleFullScreen will check and subsequently set another + // flag indicating for us to request fullscreen on the following + // keyup. This isn't perfect, but it enables SDL_WM_ToggleFullScreen + // to work as the result of a keypress (which is an extremely + // common use case). + if (event.type === 'keydown') { + SDL.canRequestFullscreen = true; + } else if (event.type === 'keyup') { + if (SDL.isRequestingFullscreen) { + Module['requestFullScreen'](true, true); + SDL.isRequestingFullscreen = false; + } + SDL.canRequestFullscreen = false; } - SDL.events.push(event); + // SDL expects a unicode character to be passed to its keydown events. + // Unfortunately, the browser APIs only provide a charCode property on + // keypress events, so we must backfill in keydown events with their + // subsequent keypress event's charCode. + if (event.type === 'keypress' && SDL.savedKeydown) { + // charCode is read-only + SDL.savedKeydown.keypressCharCode = event.charCode; + SDL.savedKeydown = null; + } else if (event.type === 'keydown') { + SDL.savedKeydown = event; + } + + // Don't push keypress events unless SDL_StartTextInput has been called. + if (event.type !== 'keypress' || SDL.textInput) { + SDL.events.push(event); + } break; case 'mouseout': // Un-press all pressed mouse buttons, because we might miss the release outside of the canvas @@ -420,6 +484,7 @@ var LibrarySDL = { SDL.DOMButtons[i] = 0; } } + event.preventDefault(); break; case 'blur': case 'visibilitychange': { @@ -430,6 +495,7 @@ var LibrarySDL = { keyCode: SDL.keyboardMap[code] }); } + event.preventDefault(); break; } case 'unload': @@ -438,26 +504,77 @@ var LibrarySDL = { // Force-run a main event loop, since otherwise this event will never be caught! Browser.mainLoop.runner(); } - return true; + return; case 'resize': SDL.events.push(event); + // manually triggered resize event doesn't have a preventDefault member + if (event.preventDefault) { + event.preventDefault(); + } break; } if (SDL.events.length >= 10000) { Module.printErr('SDL event queue full, dropping events'); SDL.events = SDL.events.slice(0, 10000); } - return false; + return; + }, + + handleEvent: function(event) { + if (event.handled) return; + event.handled = true; + + switch (event.type) { + case 'keydown': case 'keyup': { + var down = event.type === 'keydown'; + var code = event.keyCode; + if (code >= 65 && code <= 90) { + code += 32; // make lowercase for SDL + } else { + code = SDL.keyCodes[event.keyCode] || event.keyCode; + } + + {{{ makeSetValue('SDL.keyboardState', 'code', 'down', 'i8') }}}; + // TODO: lmeta, rmeta, numlock, capslock, KMOD_MODE, KMOD_RESERVED + SDL.modState = ({{{ makeGetValue('SDL.keyboardState', '1248', 'i8') }}} ? 0x0040 | 0x0080 : 0) | // KMOD_LCTRL & KMOD_RCTRL + ({{{ makeGetValue('SDL.keyboardState', '1249', 'i8') }}} ? 0x0001 | 0x0002 : 0) | // KMOD_LSHIFT & KMOD_RSHIFT + ({{{ makeGetValue('SDL.keyboardState', '1250', 'i8') }}} ? 0x0100 | 0x0200 : 0); // KMOD_LALT & KMOD_RALT + + if (down) { + SDL.keyboardMap[code] = event.keyCode; // save the DOM input, which we can use to unpress it during blur + } else { + delete SDL.keyboardMap[code]; + } + + break; + } + case 'mousedown': case 'mouseup': + if (event.type == 'mousedown') { + // SDL_BUTTON(x) is defined as (1 << ((x)-1)). SDL buttons are 1-3, + // and DOM buttons are 0-2, so this means that the below formula is + // correct. + SDL.buttonState |= 1 << event.button; + } else if (event.type == 'mouseup') { + SDL.buttonState &= ~(1 << event.button); + } + // fall through + case 'mousemove': { + Browser.calculateMouseEvent(event); + break; + } + } }, makeCEvent: function(event, ptr) { if (typeof event === 'number') { // This is a pointer to a native C event that was SDL_PushEvent'ed - _memcpy(ptr, event, SDL.structs.KeyboardEvent.__size__); // XXX + _memcpy(ptr, event, {{{ C_STRUCTS.SDL_KeyboardEvent.__size__ }}}); // XXX return; } - switch(event.type) { + SDL.handleEvent(event); + + switch (event.type) { case 'keydown': case 'keyup': { var down = event.type === 'keydown'; //Module.print('Received key event: ' + event.keyCode); @@ -473,72 +590,68 @@ var LibrarySDL = { } else { scan = SDL.scanCodes[key] || key; } - {{{ makeSetValue('ptr', 'SDL.structs.KeyboardEvent.type', 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}} - //{{{ makeSetValue('ptr', 'SDL.structs.KeyboardEvent.which', '1', 'i32') }}} - {{{ makeSetValue('ptr', 'SDL.structs.KeyboardEvent.state', 'down ? 1 : 0', 'i8') }}} - {{{ makeSetValue('ptr', 'SDL.structs.KeyboardEvent.repeat', '0', 'i8') }}} // TODO - - {{{ makeSetValue('ptr', 'SDL.structs.KeyboardEvent.keysym + SDL.structs.keysym.scancode', 'scan', 'i32') }}} - {{{ makeSetValue('ptr', 'SDL.structs.KeyboardEvent.keysym + SDL.structs.keysym.sym', 'key', 'i32') }}} - {{{ makeSetValue('ptr', 'SDL.structs.KeyboardEvent.keysym + SDL.structs.keysym.mod', '0', 'i32') }}} - {{{ makeSetValue('ptr', 'SDL.structs.KeyboardEvent.keysym + SDL.structs.keysym.unicode', 'key', 'i32') }}} - var code = SDL.keyCodes[event.keyCode] || event.keyCode; - {{{ makeSetValue('SDL.keyboardState', 'code', 'down', 'i8') }}}; - if (down) { - SDL.keyboardMap[code] = event.keyCode; // save the DOM input, which we can use to unpress it during blur - } else { - delete SDL.keyboardMap[code]; - } + {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.state, 'down ? 1 : 0', 'i8') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.repeat, '0', 'i8') }}}; // TODO + {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.keysym + C_STRUCTS.SDL_Keysym.scancode, 'scan', 'i32') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.keysym + C_STRUCTS.SDL_Keysym.sym, 'key', 'i32') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.keysym + C_STRUCTS.SDL_Keysym.mod, 'SDL.modState', 'i16') }}}; + // some non-character keys (e.g. backspace and tab) won't have keypressCharCode set, fill in with the keyCode. + {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.keysym + C_STRUCTS.SDL_Keysym.unicode, 'event.keypressCharCode || key', 'i32') }}}; break; } case 'keypress': { - {{{ makeSetValue('ptr', 'SDL.structs.TextInputEvent.type', 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}} + {{{ makeSetValue('ptr', C_STRUCTS.SDL_TextInputEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; // Not filling in windowID for now var cStr = intArrayFromString(String.fromCharCode(event.charCode)); for (var i = 0; i < cStr.length; ++i) { - {{{ makeSetValue('ptr', 'SDL.structs.TextInputEvent.text + i', 'cStr[i]', 'i8') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_TextInputEvent.text + ' + i', 'cStr[i]', 'i8') }}}; } break; } - case 'mousedown': case 'mouseup': - if (event.type == 'mousedown') { - // SDL_BUTTON(x) is defined as (1 << ((x)-1)). SDL buttons are 1-3, - // and DOM buttons are 0-2, so this means that the below formula is - // correct. - SDL.buttonState |= 1 << event.button; - } else if (event.type == 'mouseup') { - SDL.buttonState &= ~(1 << event.button); - } - // fall through - case 'mousemove': { - Browser.calculateMouseEvent(event); + case 'mousedown': case 'mouseup': case 'mousemove': { if (event.type != 'mousemove') { var down = event.type === 'mousedown'; - {{{ makeSetValue('ptr', 'SDL.structs.MouseButtonEvent.type', 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; - {{{ makeSetValue('ptr', 'SDL.structs.MouseButtonEvent.button', 'event.button+1', 'i8') }}}; // DOM buttons are 0-2, SDL 1-3 - {{{ makeSetValue('ptr', 'SDL.structs.MouseButtonEvent.state', 'down ? 1 : 0', 'i8') }}}; - {{{ makeSetValue('ptr', 'SDL.structs.MouseButtonEvent.x', 'Browser.mouseX', 'i32') }}}; - {{{ makeSetValue('ptr', 'SDL.structs.MouseButtonEvent.y', 'Browser.mouseY', 'i32') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseButtonEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseButtonEvent.button, 'event.button+1', 'i8') }}}; // DOM buttons are 0-2, SDL 1-3 + {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseButtonEvent.state, 'down ? 1 : 0', 'i8') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseButtonEvent.x, 'Browser.mouseX', 'i32') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseButtonEvent.y, 'Browser.mouseY', 'i32') }}}; } else { - {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.type', 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; - {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.state', 'SDL.buttonState', 'i8') }}}; - {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.x', 'Browser.mouseX', 'i32') }}}; - {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.y', 'Browser.mouseY', 'i32') }}}; - {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.xrel', 'Browser.mouseMovementX', 'i32') }}}; - {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.yrel', 'Browser.mouseMovementY', 'i32') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.state, 'SDL.buttonState', 'i8') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.x, 'Browser.mouseX', 'i32') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.y, 'Browser.mouseY', 'i32') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.xrel, 'Browser.mouseMovementX', 'i32') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.yrel, 'Browser.mouseMovementY', 'i32') }}}; } break; } case 'unload': { - {{{ makeSetValue('ptr', 'SDL.structs.KeyboardEvent.type', 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; break; } case 'resize': { - {{{ makeSetValue('ptr', 'SDL.structs.KeyboardEvent.type', 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; - {{{ makeSetValue('ptr', 'SDL.structs.ResizeEvent.w', 'event.w', 'i32') }}}; - {{{ makeSetValue('ptr', 'SDL.structs.ResizeEvent.h', 'event.h', 'i32') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_ResizeEvent.w, 'event.w', 'i32') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_ResizeEvent.h, 'event.h', 'i32') }}}; + break; + } + case 'joystick_button_up': case 'joystick_button_down': { + var state = event.type === 'joystick_button_up' ? 0 : 1; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyButtonEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyButtonEvent.which, 'event.index', 'i8') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyButtonEvent.button, 'event.button', 'i8') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyButtonEvent.state, 'state', 'i8') }}}; + break; + } + case 'joystick_axis_motion': { + {{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyAxisEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyAxisEvent.which, 'event.index', 'i8') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyAxisEvent.axis, 'event.axis', 'i8') }}}; + {{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyAxisEvent.value, 'SDL.joystickAxisValueConversion(event.value)', 'i32') }}}; break; } default: throw 'Unhandled SDL event: ' + event.type; @@ -566,7 +679,7 @@ var LibrarySDL = { // since the browser engine handles that for us. Therefore, in JS we just // maintain a list of channels and return IDs for them to the SDL consumer. allocateChannels: function(num) { // called from Mix_AllocateChannels and init - if (SDL.numChannels && SDL.numChannels >= num) return; + if (SDL.numChannels && SDL.numChannels >= num && num != 0) return; SDL.numChannels = num; SDL.channels = []; for (var i = 0; i < num; i++) { @@ -597,30 +710,143 @@ var LibrarySDL = { for (var i = 0; i < num; i++) { console.log(' diagonal ' + i + ':' + [data[i*surfData.width*4 + i*4 + 0], data[i*surfData.width*4 + i*4 + 1], data[i*surfData.width*4 + i*4 + 2], data[i*surfData.width*4 + i*4 + 3]]); } - } + }, + + // Joystick helper methods and state + + joystickEventState: 1, // SDL_ENABLE + lastJoystickState: {}, // Map from SDL_Joystick* to their last known state. Required to determine if a change has occurred. + // Maps Joystick names to pointers. Allows us to avoid reallocating memory for + // joystick names each time this function is called. + joystickNamePool: {}, + recordJoystickState: function(joystick, state) { + // Standardize button state. + var buttons = new Array(state.buttons.length); + for (var i = 0; i < state.buttons.length; i++) { + buttons[i] = SDL.getJoystickButtonState(state.buttons[i]); + } + + SDL.lastJoystickState[joystick] = { + buttons: buttons, + axes: state.axes.slice(0), + timestamp: state.timestamp, + index: state.index, + id: state.id + }; + }, + // Retrieves the button state of the given gamepad button. + // Abstracts away implementation differences. + // Returns 'true' if pressed, 'false' otherwise. + getJoystickButtonState: function(button) { + if (typeof button === 'object') { + // Current gamepad API editor's draft (Firefox Nightly) + // https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#idl-def-GamepadButton + return button.pressed; + } else { + // Current gamepad API working draft (Firefox / Chrome Stable) + // http://www.w3.org/TR/2012/WD-gamepad-20120529/#gamepad-interface + return button > 0; + } + }, + // Queries for and inserts controller events into the SDL queue. + queryJoysticks: function() { + for (var joystick in SDL.lastJoystickState) { + var state = SDL.getGamepad(joystick - 1); + var prevState = SDL.lastJoystickState[joystick]; + // Check only if the timestamp has differed. + // NOTE: Timestamp is not available in Firefox. + if (typeof state.timestamp !== 'number' || state.timestamp !== prevState.timestamp) { + var i; + for (i = 0; i < state.buttons.length; i++) { + var buttonState = SDL.getJoystickButtonState(state.buttons[i]); + // NOTE: The previous state already has a boolean representation of + // its button, so no need to standardize its button state here. + if (buttonState !== prevState.buttons[i]) { + // Insert button-press event. + SDL.events.push({ + type: buttonState ? 'joystick_button_down' : 'joystick_button_up', + joystick: joystick, + index: joystick - 1, + button: i + }); + } + } + for (i = 0; i < state.axes.length; i++) { + if (state.axes[i] !== prevState.axes[i]) { + // Insert axes-change event. + SDL.events.push({ + type: 'joystick_axis_motion', + joystick: joystick, + index: joystick - 1, + axis: i, + value: state.axes[i] + }); + } + } + + SDL.recordJoystickState(joystick, state); + } + } + }, + // Converts the double-based browser axis value [-1, 1] into SDL's 16-bit + // value [-32768, 32767] + joystickAxisValueConversion: function(value) { + // Ensures that 0 is 0, 1 is 32767, and -1 is 32768. + return Math.ceil(((value+1) * 32767.5) - 32768); + }, + + getGamepads: function() { + var fcn = navigator.getGamepads || navigator.webkitGamepads || navigator.mozGamepads || navigator.gamepads || navigator.webkitGetGamepads; + if (fcn !== undefined) { + // The function must be applied on the navigator object. + return fcn.apply(navigator); + } else { + return []; + } + }, + + // Helper function: Returns the gamepad if available, or null if not. + getGamepad: function(deviceIndex) { + var gamepads = SDL.getGamepads(); + if (gamepads.length > deviceIndex && deviceIndex >= 0) { + return gamepads[deviceIndex]; + } + return null; + }, }, SDL_Linked_Version: function() { if (SDL.version === null) { - SDL.version = _malloc(SDL.structs.version.__size__); - {{{ makeSetValue('SDL.version + SDL.structs.version.major', '0', '1', 'i8') }}} - {{{ makeSetValue('SDL.version + SDL.structs.version.minor', '0', '3', 'i8') }}} - {{{ makeSetValue('SDL.version + SDL.structs.version.patch', '0', '0', 'i8') }}} + SDL.version = _malloc({{{ C_STRUCTS.SDL_version.__size__ }}}); + {{{ makeSetValue('SDL.version + ' + C_STRUCTS.SDL_version.major, '0', '1', 'i8') }}}; + {{{ makeSetValue('SDL.version + ' + C_STRUCTS.SDL_version.minor, '0', '3', 'i8') }}}; + {{{ makeSetValue('SDL.version + ' + C_STRUCTS.SDL_version.patch, '0', '0', 'i8') }}}; } return SDL.version; }, - SDL_Init: function(what) { + SDL_Init: function(initFlags) { SDL.startTime = Date.now(); + SDL.initFlags = initFlags; + // capture all key events. we just keep down and up, but also capture press to prevent default actions if (!Module['doNotCaptureKeyboard']) { - document.onkeydown = SDL.receiveEvent; - document.onkeyup = SDL.receiveEvent; - document.onkeypress = SDL.receiveEvent; - document.onblur = SDL.receiveEvent; + document.addEventListener("keydown", SDL.receiveEvent); + document.addEventListener("keyup", SDL.receiveEvent); + document.addEventListener("keypress", SDL.receiveEvent); + window.addEventListener("blur", SDL.receiveEvent); document.addEventListener("visibilitychange", SDL.receiveEvent); } - window.onunload = SDL.receiveEvent; + + if (initFlags & 0x200) { + // SDL_INIT_JOYSTICK + // Firefox will not give us Joystick data unless we register this NOP + // callback. + // https://bugzilla.mozilla.org/show_bug.cgi?id=936104 + addEventListener("gamepadconnected", function() {}); + } + + window.addEventListener("unload", SDL.receiveEvent); SDL.keyboardState = _malloc(0x10000); // Our SDL needs 512, but 64K is safe for older SDLs _memset(SDL.keyboardState, 0, 0x10000); // Initialize this structure carefully for closure @@ -632,6 +858,12 @@ var LibrarySDL = { SDL.DOMEventToSDLEvent['mousemove'] = 0x400 /* SDL_MOUSEMOTION */; SDL.DOMEventToSDLEvent['unload'] = 0x100 /* SDL_QUIT */; SDL.DOMEventToSDLEvent['resize'] = 0x7001 /* SDL_VIDEORESIZE/SDL_EVENT_COMPAT2 */; + // These are not technically DOM events; the HTML gamepad API is poll-based. + // However, we define them here, as the rest of the SDL code assumes that + // all SDL events originate as DOM events. + SDL.DOMEventToSDLEvent['joystick_axis_motion'] = 0x600 /* SDL_JOYAXISMOTION */; + SDL.DOMEventToSDLEvent['joystick_button_down'] = 0x603 /* SDL_JOYBUTTONDOWN */; + SDL.DOMEventToSDLEvent['joystick_button_up'] = 0x604 /* SDL_JOYBUTTONUP */; return 0; // success }, @@ -646,11 +878,11 @@ var LibrarySDL = { SDL_GetVideoInfo: function() { // %struct.SDL_VideoInfo = type { i32, i32, %struct.SDL_PixelFormat*, i32, i32 } - 5 fields of quantum size var ret = _malloc(5*Runtime.QUANTUM_SIZE); - {{{ makeSetValue('ret+Runtime.QUANTUM_SIZE*0', '0', '0', 'i32') }}} // TODO - {{{ makeSetValue('ret+Runtime.QUANTUM_SIZE*1', '0', '0', 'i32') }}} // TODO - {{{ makeSetValue('ret+Runtime.QUANTUM_SIZE*2', '0', '0', 'void*') }}} - {{{ makeSetValue('ret+Runtime.QUANTUM_SIZE*3', '0', 'Module["canvas"].width', 'i32') }}} - {{{ makeSetValue('ret+Runtime.QUANTUM_SIZE*4', '0', 'Module["canvas"].height', 'i32') }}} + {{{ makeSetValue('ret+Runtime.QUANTUM_SIZE*0', '0', '0', 'i32') }}}; // TODO + {{{ |