diff options
Diffstat (limited to 'src/library_sdl.js')
-rw-r--r-- | src/library_sdl.js | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js index 48e45f27..662620d6 100644 --- a/src/library_sdl.js +++ b/src/library_sdl.js @@ -28,6 +28,9 @@ var LibrarySDL = { mixerNumChannels: 2, mixerChunkSize: 1024, + GL: false, // Set to true if we call SDL_SetVideoMode with SDL_OPENGL, and if so, we do not create 2D canvases&contexts for blitting + // Note that images loaded before SDL_SetVideoMode will not get this optimization + keyboardState: null, shiftKey: false, ctrlKey: false, @@ -263,6 +266,7 @@ var LibrarySDL = { // Decide if we want to use WebGL or not var useWebGL = (flags & 0x04000000) != 0; // SDL_OPENGL + SDL.GL = SDL.GL || useWebGL; var canvas; if (!usePageCanvas) { canvas = document.createElement('canvas'); @@ -695,6 +699,8 @@ var LibrarySDL = { // Copy data from the C++-accessible storage to the canvas backing SDL_UnlockSurface: function(surf) { + assert(!SDL.GL); // in GL mode we do not keep around 2D canvases and contexts + var surfData = SDL.surfaces[surf]; surfData.locked--; @@ -977,9 +983,13 @@ var LibrarySDL = { } var raw = Module["preloadedImages"][filename]; if (!raw) { + if (raw === null) Module.printErr('Trying to reuse preloaded image, but freePreloadedMediaOnUse is set!'); Runtime.warnOnce('Cannot find preloaded image ' + filename); return 0; } + if (Module['freePreloadedMediaOnUse']) { + Module["preloadedImages"][filename] = null; + } var surf = SDL.makeSurface(raw.width, raw.height, 0, false, 'load:' + filename); var surfData = SDL.surfaces[surf]; surfData.ctx.drawImage(raw, 0, 0, raw.width, raw.height, 0, 0, raw.width, raw.height); @@ -989,6 +999,10 @@ var LibrarySDL = { // are in fact available, so we retrieve it here. This does add overhead though. _SDL_LockSurface(surf); surfData.locked--; // The surface is not actually locked in this hack + if (SDL.GL) { + // After getting the pixel data, we can free the canvas and context if we do not need to do 2D canvas blitting + surfData.canvas = surfData.ctx = null; + } return surf; }, SDL_LoadBMP: 'IMG_Load', @@ -1110,9 +1124,13 @@ var LibrarySDL = { filename = FS.standardizePath(Pointer_stringify(filename)); var raw = Module["preloadedAudios"][filename]; if (!raw) { + if (raw === null) Module.printErr('Trying to reuse preloaded audio, but freePreloadedMediaOnUse is set!'); Runtime.warnOnce('Cannot find preloaded audio ' + filename); return 0; } + if (Module['freePreloadedMediaOnUse']) { + Module["preloadedAudios"][filename] = null; + } var id = SDL.audios.length; SDL.audios.push({ source: filename, |