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Diffstat (limited to 'src/library_sdl.js')
-rw-r--r--src/library_sdl.js47
1 files changed, 27 insertions, 20 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js
index c1cb36d0..a4be849e 100644
--- a/src/library_sdl.js
+++ b/src/library_sdl.js
@@ -214,26 +214,33 @@ var LibrarySDL = {
makeSurface: function(width, height, flags, usePageCanvas, source, rmask, gmask, bmask, amask) {
flags = flags || 0;
- var surf = _malloc({{{ C_STRUCTS.SDL_Surface.__size__ }}}); // SDL_Surface has 15 fields of quantum size
- var pixelFormat = _malloc({{{ C_STRUCTS.SDL_PixelFormat.__size__ }}});
- flags |= 1; // SDL_HWSURFACE - this tells SDL_MUSTLOCK that this needs to be locked
+ var is_SDL_HWSURFACE = flags & 0x00000001;
+ var is_SDL_HWPALETTE = flags & 0x00200000;
+ var is_SDL_OPENGL = flags & 0x04000000;
+ var surf = _malloc({{{ C_STRUCTS.SDL_Surface.__size__ }}});
+ var pixelFormat = _malloc({{{ C_STRUCTS.SDL_PixelFormat.__size__ }}});
//surface with SDL_HWPALETTE flag is 8bpp surface (1 byte)
- var is_SDL_HWPALETTE = flags & 0x00200000;
var bpp = is_SDL_HWPALETTE ? 1 : 4;
-
- {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.flags, 'flags', 'i32') }}}; // SDL_Surface.flags
- {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.format, 'pixelFormat', 'void*') }}};// SDL_Surface.format TODO
- {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.w, 'width', 'i32') }}}; // SDL_Surface.w
- {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.h, 'height', 'i32') }}}; // SDL_Surface.h
- {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.pitch, 'width * bpp', 'i32') }}}; // SDL_Surface.pitch, assuming RGBA or indexed for now,
- // since that is what ImageData gives us in browsers
- {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.pixels, '0', 'void*') }}}; // SDL_Surface.pixels, lazily initialized inside of SDL_LockSurface
- {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.clip_rect, '0', 'i32*') }}}; // SDL_Surface.offset
+ var buffer = 0;
+
+ // preemptively initialize this for software surfaces,
+ // otherwise it will be lazily initialized inside of SDL_LockSurface
+ if (!is_SDL_HWSURFACE && !is_SDL_OPENGL) {
+ buffer = _malloc(width * height * 4);
+ }
+ {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.flags, 'flags', 'i32') }}};
+ {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.format, 'pixelFormat', 'void*') }}};
+ {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.w, 'width', 'i32') }}};
+ {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.h, 'height', 'i32') }}};
+ {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.pitch, 'width * bpp', 'i32') }}}; // assuming RGBA or indexed for now,
+ // since that is what ImageData gives us in browsers
+ {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.pixels, 'buffer', 'void*') }}};
+ {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.clip_rect, '0', 'i32*') }}};
{{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.refcount, '1', 'i32') }}};
- {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.format, cDefine('SDL_PIXELFORMAT_RGBA8888'), 'i32') }}};// SDL_PIXELFORMAT_RGBA8888
+ {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.format, cDefine('SDL_PIXELFORMAT_RGBA8888'), 'i32') }}};
{{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.palette, '0', 'i32') }}};// TODO
{{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.BitsPerPixel, 'bpp * 8', 'i8') }}};
{{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.BytesPerPixel, 'bpp', 'i8') }}};
@@ -244,8 +251,7 @@ var LibrarySDL = {
{{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.Amask, 'amask || 0xff000000', 'i32') }}};
// Decide if we want to use WebGL or not
- var useWebGL = (flags & 0x04000000) != 0; // SDL_OPENGL
- SDL.GL = SDL.GL || useWebGL;
+ SDL.GL = SDL.GL || is_SDL_OPENGL;
var canvas;
if (!usePageCanvas) {
if (SDL.canvasPool.length > 0) {
@@ -265,7 +271,7 @@ var LibrarySDL = {
stencil: (SDL.glAttributes[7 /*SDL_GL_STENCIL_SIZE*/] > 0)
};
- var ctx = Browser.createContext(canvas, useWebGL, usePageCanvas, webGLContextAttributes);
+ var ctx = Browser.createContext(canvas, is_SDL_OPENGL, usePageCanvas, webGLContextAttributes);
SDL.surfaces[surf] = {
width: width,
@@ -273,7 +279,7 @@ var LibrarySDL = {
canvas: canvas,
ctx: ctx,
surf: surf,
- buffer: 0,
+ buffer: buffer,
pixelFormat: pixelFormat,
alpha: 255,
flags: flags,
@@ -1072,8 +1078,9 @@ var LibrarySDL = {
var surfData = SDL.surfaces[surf];
- surfData.locked--;
- if (surfData.locked > 0) return;
+ if (!surfData.locked || --surfData.locked > 0) {
+ return;
+ }
// Copy pixel data to image
if (surfData.isFlagSet(0x00200000 /* SDL_HWPALETTE */)) {