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-rw-r--r--src/library_gl.js22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index 23be9b7a..c153a181 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -2137,6 +2137,8 @@ var LibraryGL = {
_glVertex3f({{{ makeGetValue('p', '0', 'float') }}}, {{{ makeGetValue('p', '4', 'float') }}}, 0);
},
+ glVertex2i: function() { throw 'glVertex2i: TODO' },
+
glTexCoord2i: function(u, v) {
#if ASSERTIONS
assert(GL.immediate.mode >= 0); // must be in begin/end
@@ -2152,6 +2154,8 @@ var LibraryGL = {
_glTexCoord2i({{{ makeGetValue('v', '0', 'float') }}}, {{{ makeGetValue('v', '4', 'float') }}});
},
+ glTexCoord4f: function() { throw 'glTexCoord4f: TODO' },
+
glColor4f: function(r, g, b, a) {
r = Math.max(Math.min(r, 1), 0);
g = Math.max(Math.min(g, 1), 0);
@@ -2226,6 +2230,8 @@ var LibraryGL = {
_glColor4f({{{ makeGetValue('p', '0', 'float') }}}, {{{ makeGetValue('p', '4', 'float') }}}, {{{ makeGetValue('p', '8', 'float') }}}, {{{ makeGetValue('p', '12', 'float') }}});
},
+ glColor4ubv: function() { throw 'glColor4ubv not implemented' },
+
glFogf: function(pname, param) { // partial support, TODO
switch(pname) {
case 0x0B63: // GL_FOG_START
@@ -2521,6 +2527,22 @@ var LibraryGL = {
_glOrtho(left, right, bottom, top, -1, 1);
},
+ glDrawBuffer: function() { throw 'glDrawBuffer: TODO' },
+ glReadBuffer: function() { throw 'glReadBuffer: TODO' },
+
+ glLightfv: function() { throw 'glLightfv: TODO' },
+ glLightModelfv: function() { throw 'glLightModelfv: TODO' },
+ glMaterialfv: function() { throw 'glMaterialfv: TODO' },
+
+ glTexGeni: function() { throw 'glTexGeni: TODO' },
+ glTexGenfv: function() { throw 'glTexGenfv: TODO' },
+ glTexEnvi: function() { throw 'glTexEnvi: TODO' },
+ glTexEnvfv: function() { throw 'glTexEnvfv: TODO' },
+
+ glTexImage1D: function() { throw 'glTexImage1D: TODO' },
+ glTexCoord3f: function() { throw 'glTexCoord3f: TODO' },
+ glGetTexLevelParameteriv: function() { throw 'glGetTexLevelParameteriv: TODO' },
+
// signatures of simple pass-through functions, see later
glActiveTexture__sig: 'vi',
glEnableVertexAttribArray__sig: 'vi',