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-rw-r--r--src/library_gl.js281
1 files changed, 92 insertions, 189 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index 8c724245..c134ad97 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -1285,10 +1285,11 @@ var LibraryGL = {
return Module.ctx.isFramebuffer(fb);
},
-#if DISABLE_GL_EMULATION == 0
+#if LEGACY_GL_EMULATION
// GL emulation: provides misc. functionality not present in OpenGL ES 2.0 or WebGL
+ $GLEmulation__deps: ['$GLImmediateSetup', 'glEnable', 'glDisable', 'glIsEnabled', 'glGetBooleanv', 'glGetIntegerv', 'glGetString', 'glCreateShader', 'glShaderSource', 'glCompileShader', 'glAttachShader', 'glDetachShader', 'glUseProgram', 'glDeleteProgram', 'glBindAttribLocation', 'glLinkProgram', 'glBindBuffer', 'glGetFloatv', 'glHint', 'glEnableVertexAttribArray', 'glDisableVertexAttribArray', 'glVertexAttribPointer', 'glActiveTexture'],
$GLEmulation__postset: 'GLEmulation.init();',
$GLEmulation: {
// Fog support. Partial, we assume shaders are used that implement fog. We just pass them uniforms
@@ -1323,7 +1324,7 @@ var LibraryGL = {
GLEmulation.fogColor = new Float32Array(4);
// Add some emulation workarounds
- Module.printErr('WARNING: using emscripten GL emulation. This is a collection of limited workarounds, do not expect it to work. (If you do not want this, build with -s DISABLE_GL_EMULATION=1)');
+ Module.printErr('WARNING: using emscripten GL emulation. This is a collection of limited workarounds, do not expect it to work.');
#if GL_UNSAFE_OPTS == 0
Module.printErr('WARNING: using emscripten GL emulation unsafe opts. If weirdness happens, try -s GL_UNSAFE_OPTS=0');
#endif
@@ -1618,17 +1619,15 @@ var LibraryGL = {
var glCompileShader = _glCompileShader;
_glCompileShader = function(shader) {
Module.ctx.compileShader(GL.shaders[shader]);
+#if GL_DEBUG
if (!Module.ctx.getShaderParameter(GL.shaders[shader], Module.ctx.COMPILE_STATUS)) {
Module.printErr('Failed to compile shader: ' + Module.ctx.getShaderInfoLog(GL.shaders[shader]));
Module.printErr('Info: ' + JSON.stringify(GL.shaderInfos[shader]));
-#if GL_DEBUG
Module.printErr('Original source: ' + GL.shaderOriginalSources[shader]);
Module.printErr('Source: ' + GL.shaderSources[shader]);
throw 'Shader compilation halt';
-#else
- Module.printErr('Enable GL_DEBUG to see shader source');
-#endif
}
+#endif
};
GL.programShaders = {};
@@ -1775,170 +1774,6 @@ var LibraryGL = {
}
return attrib;
},
-
- getProcAddress: function(name) {
- name = name.replace('EXT', '').replace('ARB', '');
- // Do the translation carefully because of closure
- var ret = 0;
- switch (name) {
- case 'glCreateShaderObject': case 'glCreateShader': ret = {{{ Functions.getIndex('_glCreateShader', true) }}}; break;
- case 'glCreateProgramObject': case 'glCreateProgram': ret = {{{ Functions.getIndex('_glCreateProgram', true) }}}; break;
- case 'glAttachObject': case 'glAttachShader': ret = {{{ Functions.getIndex('_glAttachShader', true) }}}; break;
- case 'glUseProgramObject': case 'glUseProgram': ret = {{{ Functions.getIndex('_glUseProgram', true) }}}; break;
- case 'glDetachObject': case 'glDetachShader': ret = {{{ Functions.getIndex('_glDetachShader', true) }}}; break;
- case 'glDeleteObject': ret = {{{ Functions.getIndex('_glDeleteObject', true) }}}; break;
- case 'glGetObjectParameteriv': ret = {{{ Functions.getIndex('_glGetObjectParameteriv', true) }}}; break;
- case 'glGetInfoLog': ret = {{{ Functions.getIndex('_glGetInfoLog', true) }}}; break;
- case 'glBindProgram': ret = {{{ Functions.getIndex('_glBindProgram', true) }}}; break;
- case 'glDrawRangeElements': ret = {{{ Functions.getIndex('_glDrawRangeElements', true) }}}; break;
- case 'glShaderSource': ret = {{{ Functions.getIndex('_glShaderSource', true) }}}; break;
- case 'glCompileShader': ret = {{{ Functions.getIndex('_glCompileShader', true) }}}; break;
- case 'glLinkProgram': ret = {{{ Functions.getIndex('_glLinkProgram', true) }}}; break;
- case 'glGetUniformLocation': ret = {{{ Functions.getIndex('_glGetUniformLocation', true) }}}; break;
- case 'glUniform1f': ret = {{{ Functions.getIndex('_glUniform1f', true) }}}; break;
- case 'glUniform2f': ret = {{{ Functions.getIndex('_glUniform2f', true) }}}; break;
- case 'glUniform3f': ret = {{{ Functions.getIndex('_glUniform3f', true) }}}; break;
- case 'glUniform4f': ret = {{{ Functions.getIndex('_glUniform4f', true) }}}; break;
- case 'glUniform1fv': ret = {{{ Functions.getIndex('_glUniform1fv', true) }}}; break;
- case 'glUniform2fv': ret = {{{ Functions.getIndex('_glUniform2fv', true) }}}; break;
- case 'glUniform3fv': ret = {{{ Functions.getIndex('_glUniform3fv', true) }}}; break;
- case 'glUniform4fv': ret = {{{ Functions.getIndex('_glUniform4fv', true) }}}; break;
- case 'glUniform1i': ret = {{{ Functions.getIndex('_glUniform1i', true) }}}; break;
- case 'glUniform2i': ret = {{{ Functions.getIndex('_glUniform2i', true) }}}; break;
- case 'glUniform3i': ret = {{{ Functions.getIndex('_glUniform3i', true) }}}; break;
- case 'glUniform4i': ret = {{{ Functions.getIndex('_glUniform4i', true) }}}; break;
- case 'glUniform1iv': ret = {{{ Functions.getIndex('_glUniform1iv', true) }}}; break;
- case 'glUniform2iv': ret = {{{ Functions.getIndex('_glUniform2iv', true) }}}; break;
- case 'glUniform3iv': ret = {{{ Functions.getIndex('_glUniform3iv', true) }}}; break;
- case 'glUniform4iv': ret = {{{ Functions.getIndex('_glUniform4iv', true) }}}; break;
- case 'glBindAttribLocation': ret = {{{ Functions.getIndex('_glBindAttribLocation', true) }}}; break;
- case 'glGetActiveUniform': ret = {{{ Functions.getIndex('_glGetActiveUniform', true) }}}; break;
- case 'glGenBuffers': ret = {{{ Functions.getIndex('_glGenBuffers', true) }}}; break;
- case 'glBindBuffer': ret = {{{ Functions.getIndex('_glBindBuffer', true) }}}; break;
- case 'glBufferData': ret = {{{ Functions.getIndex('_glBufferData', true) }}}; break;
- case 'glBufferSubData': ret = {{{ Functions.getIndex('_glBufferSubData', true) }}}; break;
- case 'glDeleteBuffers': ret = {{{ Functions.getIndex('_glDeleteBuffers', true) }}}; break;
- case 'glActiveTexture': ret = {{{ Functions.getIndex('_glActiveTexture', true) }}}; break;
- case 'glClientActiveTexture': ret = {{{ Functions.getIndex('_glClientActiveTexture', true) }}}; break;
- case 'glGetProgramiv': ret = {{{ Functions.getIndex('_glGetProgramiv', true) }}}; break;
- case 'glEnableVertexAttribArray': ret = {{{ Functions.getIndex('_glEnableVertexAttribArray', true) }}}; break;
- case 'glDisableVertexAttribArray': ret = {{{ Functions.getIndex('_glDisableVertexAttribArray', true) }}}; break;
- case 'glVertexAttribPointer': ret = {{{ Functions.getIndex('_glVertexAttribPointer', true) }}}; break;
- case 'glVertexAttrib1f': ret = {{{ Functions.getIndex('_glVertexAttrib1f', true) }}}; break;
- case 'glVertexAttrib2f': ret = {{{ Functions.getIndex('_glVertexAttrib2f', true) }}}; break;
- case 'glVertexAttrib3f': ret = {{{ Functions.getIndex('_glVertexAttrib3f', true) }}}; break;
- case 'glVertexAttrib4f': ret = {{{ Functions.getIndex('_glVertexAttrib4f', true) }}}; break;
- case 'glVertexAttrib1fv': ret = {{{ Functions.getIndex('_glVertexAttrib1fv', true) }}}; break;
- case 'glVertexAttrib2fv': ret = {{{ Functions.getIndex('_glVertexAttrib2fv', true) }}}; break;
- case 'glVertexAttrib3fv': ret = {{{ Functions.getIndex('_glVertexAttrib3fv', true) }}}; break;
- case 'glVertexAttrib4fv': ret = {{{ Functions.getIndex('_glVertexAttrib4fv', true) }}}; break;
- case 'glGetVertexAttribfv': ret = {{{ Functions.getIndex('_glGetVertexAttribfv', true) }}}; break;
- case 'glGetVertexAttribiv': ret = {{{ Functions.getIndex('_glGetVertexAttribiv', true) }}}; break;
- case 'glGetVertexAttribPointerv': ret = {{{ Functions.getIndex('_glGetVertexAttribPointerv', true) }}}; break;
- case 'glGetAttribLocation': ret = {{{ Functions.getIndex('_glGetAttribLocation', true) }}}; break;
- case 'glGetActiveAttrib': ret = {{{ Functions.getIndex('_glGetActiveAttrib', true) }}}; break;
- case 'glBindRenderbuffer': ret = {{{ Functions.getIndex('_glBindRenderbuffer', true) }}}; break;
- case 'glDeleteRenderbuffers': ret = {{{ Functions.getIndex('_glDeleteRenderbuffers', true) }}}; break;
- case 'glGenRenderbuffers': ret = {{{ Functions.getIndex('_glGenRenderbuffers', true) }}}; break;
- case 'glCompressedTexImage2D': ret = {{{ Functions.getIndex('_glCompressedTexImage2D', true) }}}; break;
- case 'glCompressedTexSubImage2D': ret = {{{ Functions.getIndex('_glCompressedTexSubImage2D', true) }}}; break;
- case 'glBindFramebuffer': ret = {{{ Functions.getIndex('_glBindFramebuffer', true) }}}; break;
- case 'glGenFramebuffers': ret = {{{ Functions.getIndex('_glGenFramebuffers', true) }}}; break;
- case 'glDeleteFramebuffers': ret = {{{ Functions.getIndex('_glDeleteFramebuffers', true) }}}; break;
- case 'glFramebufferRenderbuffer': ret = {{{ Functions.getIndex('_glFramebufferRenderbuffer', true) }}}; break;
- case 'glFramebufferTexture2D': ret = {{{ Functions.getIndex('_glFramebufferTexture2D', true) }}}; break;
- case 'glGetFramebufferAttachmentParameteriv': ret = {{{ Functions.getIndex('_glGetFramebufferAttachmentParameteriv', true) }}}; break;
- case 'glIsFramebuffer': ret = {{{ Functions.getIndex('_glIsFramebuffer', true) }}}; break;
- case 'glCheckFramebufferStatus': ret = {{{ Functions.getIndex('_glCheckFramebufferStatus', true) }}}; break;
- case 'glRenderbufferStorage': ret = {{{ Functions.getIndex('_glRenderbufferStorage', true) }}}; break;
- case 'glGenVertexArrays': ret = {{{ Functions.getIndex('_glGenVertexArrays', true) }}}; break;
- case 'glDeleteVertexArrays': ret = {{{ Functions.getIndex('_glDeleteVertexArrays', true) }}}; break;
- case 'glBindVertexArray': ret = {{{ Functions.getIndex('_glBindVertexArray', true) }}}; break;
- case 'glGetString': ret = {{{ Functions.getIndex('_glGetString', true) }}}; break;
- case 'glBindTexture': ret = {{{ Functions.getIndex('_glBindTexture', true) }}}; break;
- case 'glGetBufferParameteriv': ret = {{{ Functions.getIndex('_glGetBufferParameteriv', true) }}}; break;
- case 'glIsBuffer': ret = {{{ Functions.getIndex('_glIsBuffer', true) }}}; break;
- case 'glDeleteShader': ret = {{{ Functions.getIndex('_glDeleteShader', true) }}}; break;
- case 'glUniformMatrix2fv': ret = {{{ Functions.getIndex('_glUniformMatrix2fv', true) }}}; break;
- case 'glUniformMatrix3fv': ret = {{{ Functions.getIndex('_glUniformMatrix3fv', true) }}}; break;
- case 'glUniformMatrix4fv': ret = {{{ Functions.getIndex('_glUniformMatrix4fv', true) }}}; break;
- case 'glIsRenderbuffer': ret = {{{ Functions.getIndex('_glIsRenderbuffer', true) }}}; break;
- case 'glBlendEquation': ret = {{{ Functions.getIndex('_glBlendEquation', true) }}}; break;
- case 'glBlendFunc': ret = {{{ Functions.getIndex('_glBlendFunc', true) }}}; break;
- case 'glBlendFuncSeparate': ret = {{{ Functions.getIndex('_glBlendFuncSeparate', true) }}}; break;
- case 'glBlendEquationSeparate': ret = {{{ Functions.getIndex('_glBlendEquationSeparate', true) }}}; break;
- case 'glDepthRangef': ret = {{{ Functions.getIndex('_glDepthRangef', true) }}}; break;
- case 'glClear': ret = {{{ Functions.getIndex('_glClear', true) }}}; break;
- case 'glGenerateMipmap': ret = {{{ Functions.getIndex('_glGenerateMipmap', true) }}}; break;
- case 'glBlendColor': ret = {{{ Functions.getIndex('_glBlendColor', true) }}}; break;
- case 'glClearDepthf': ret = {{{ Functions.getIndex('_glClearDepthf', true) }}}; break;
- case 'glDeleteProgram': ret = {{{ Functions.getIndex('_glDeleteProgram', true) }}}; break;
- case 'glUniformMatrix3fv': ret = {{{ Functions.getIndex('_glUniformMatrix3fv', true) }}}; break;
- case 'glClearColor': ret = {{{ Functions.getIndex('_glClearColor', true) }}}; break;
- case 'glGetRenderbufferParameteriv': ret = {{{ Functions.getIndex('_glGetRenderbufferParameteriv', true) }}}; break;
- case 'glGetShaderInfoLog': ret = {{{ Functions.getIndex('_glGetShaderInfoLog', true) }}}; break;
- case 'glUniformMatrix4fv': ret = {{{ Functions.getIndex('_glUniformMatrix4fv', true) }}}; break;
- case 'glClearStencil': ret = {{{ Functions.getIndex('_glClearStencil', true) }}}; break;
- case 'glGetProgramInfoLog': ret = {{{ Functions.getIndex('_glGetProgramInfoLog', true) }}}; break;
- case 'glGetUniformfv': ret = {{{ Functions.getIndex('_glGetUniformfv', true) }}}; break;
- case 'glStencilFuncSeparate': ret = {{{ Functions.getIndex('_glStencilFuncSeparate', true) }}}; break;
- case 'glSampleCoverage': ret = {{{ Functions.getIndex('_glSampleCoverage', true) }}}; break;
- case 'glColorMask': ret = {{{ Functions.getIndex('_glColorMask', true) }}}; break;
- case 'glGetShaderiv': ret = {{{ Functions.getIndex('_glGetShaderiv', true) }}}; break;
- case 'glGetUniformiv': ret = {{{ Functions.getIndex('_glGetUniformiv', true) }}}; break;
- case 'glCopyTexSubImage2D': ret = {{{ Functions.getIndex('_glCopyTexSubImage2D', true) }}}; break;
- case 'glDetachShader': ret = {{{ Functions.getIndex('_glDetachShader', true) }}}; break;
- case 'glGetShaderSource': ret = {{{ Functions.getIndex('_glGetShaderSource', true) }}}; break;
- case 'glDeleteTextures': ret = {{{ Functions.getIndex('_glDeleteTextures', true) }}}; break;
- case 'glGetAttachedShaders': ret = {{{ Functions.getIndex('_glGetAttachedShaders', true) }}}; break;
- case 'glValidateProgram': ret = {{{ Functions.getIndex('_glValidateProgram', true) }}}; break;
- case 'glDepthFunc': ret = {{{ Functions.getIndex('_glDepthFunc', true) }}}; break;
- case 'glIsShader': ret = {{{ Functions.getIndex('_glIsShader', true) }}}; break;
- case 'glDepthMask': ret = {{{ Functions.getIndex('_glDepthMask', true) }}}; break;
- case 'glStencilMaskSeparate': ret = {{{ Functions.getIndex('_glStencilMaskSeparate', true) }}}; break;
- case 'glIsProgram': ret = {{{ Functions.getIndex('_glIsProgram', true) }}}; break;
- case 'glDisable': ret = {{{ Functions.getIndex('_glDisable', true) }}}; break;
- case 'glStencilOpSeparate': ret = {{{ Functions.getIndex('_glStencilOpSeparate', true) }}}; break;
- case 'glDrawArrays': ret = {{{ Functions.getIndex('_glDrawArrays', true) }}}; break;
- case 'glDrawElements': ret = {{{ Functions.getIndex('_glDrawElements', true) }}}; break;
- case 'glEnable': ret = {{{ Functions.getIndex('_glEnable', true) }}}; break;
- case 'glFinish': ret = {{{ Functions.getIndex('_glFinish', true) }}}; break;
- case 'glFlush': ret = {{{ Functions.getIndex('_glFlush', true) }}}; break;
- case 'glFrontFace': ret = {{{ Functions.getIndex('_glFrontFace', true) }}}; break;
- case 'glCullFace': ret = {{{ Functions.getIndex('_glCullFace', true) }}}; break;
- case 'glGenTextures': ret = {{{ Functions.getIndex('_glGenTextures', true) }}}; break;
- case 'glGetError': ret = {{{ Functions.getIndex('_glGetError', true) }}}; break;
- case 'glGetIntegerv': ret = {{{ Functions.getIndex('_glGetIntegerv', true) }}}; break;
- case 'glGetBooleanv': ret = {{{ Functions.getIndex('_glGetBooleanv', true) }}}; break;
- case 'glGetFloatv': ret = {{{ Functions.getIndex('_glGetFloatv', true) }}}; break;
- case 'glHint': ret = {{{ Functions.getIndex('_glHint', true) }}}; break;
- case 'glIsTexture': ret = {{{ Functions.getIndex('_glIsTexture', true) }}}; break;
- case 'glPixelStorei': ret = {{{ Functions.getIndex('_glPixelStorei', true) }}}; break;
- case 'glReadPixels': ret = {{{ Functions.getIndex('_glReadPixels', true) }}}; break;
- case 'glScissor': ret = {{{ Functions.getIndex('_glScissor', true) }}}; break;
- case 'glStencilFunc': ret = {{{ Functions.getIndex('_glStencilFunc', true) }}}; break;
- case 'glStencilMask': ret = {{{ Functions.getIndex('_glStencilMask', true) }}}; break;
- case 'glStencilOp': ret = {{{ Functions.getIndex('_glStencilOp', true) }}}; break;
- case 'glTexImage2D': ret = {{{ Functions.getIndex('_glTexImage2D', true) }}}; break;
- case 'glTexParameterf': ret = {{{ Functions.getIndex('_glTexParameterf', true) }}}; break;
- case 'glTexParameterfv': ret = {{{ Functions.getIndex('_glTexParameterfv', true) }}}; break;
- case 'glTexParameteri': ret = {{{ Functions.getIndex('_glTexParameteri', true) }}}; break;
- case 'glTexParameteriv': ret = {{{ Functions.getIndex('_glTexParameteriv', true) }}}; break;
- case 'glGetTexParameterfv': ret = {{{ Functions.getIndex('_glGetTexParameterfv', true) }}}; break;
- case 'glGetTexParameteriv': ret = {{{ Functions.getIndex('_glGetTexParameteriv', true) }}}; break;
- case 'glTexSubImage2D': ret = {{{ Functions.getIndex('_glTexSubImage2D', true) }}}; break;
- case 'glCopyTexImage2D': ret = {{{ Functions.getIndex('_glCopyTexImage2D', true) }}}; break;
- case 'glViewport': ret = {{{ Functions.getIndex('_glViewport', true) }}}; break;
- case 'glIsEnabled': ret = {{{ Functions.getIndex('_glIsEnabled', true) }}}; break;
- case 'glLineWidth': ret = {{{ Functions.getIndex('_glLineWidth', true) }}}; break;
- case 'glPolygonOffset': ret = {{{ Functions.getIndex('_glPolygonOffset', true) }}}; break;
- case 'glReleaseShaderCompiler': ret = {{{ Functions.getIndex('_glReleaseShaderCompiler', true) }}}; break;
- case 'glGetShaderPrecisionFormat': ret = {{{ Functions.getIndex('_glGetShaderPrecisionFormat', true) }}}; break;
- case 'glShaderBinary': ret = {{{ Functions.getIndex('_glShaderBinary', true) }}}; break;
- }
- if (!ret) Module.printErr('WARNING: getProcAddress failed for ' + name);
- return ret;
- }
},
glGetShaderPrecisionFormat__sig: 'v',
@@ -4202,7 +4037,43 @@ var LibraryGL = {
glBindVertexArrayOES: 'glBindVertexArray',
glFramebufferTexture2DOES: 'glFramebufferTexture2D',
-#endif // DISABLE_GL_EMULATION == 0
+#else // LEGACY_GL_EMULATION
+
+ // Warn if code tries to use various emulation stuff, when emulation is disabled
+ // (do not warn if INCLUDE_FULL_LIBRARY is one, because then likely the gl code will
+ // not be called anyhow, leave only the runtime aborts)
+ glVertexPointer__deps: [function() {
+#if INCLUDE_FULL_LIBRARY == 0
+ warn('Legacy GL function (glVertexPointer) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
+#endif
+ }],
+ glVertexPointer: function(){ throw 'Legacy GL function (glVertexPointer) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glGenVertexArrays__deps: [function() {
+#if INCLUDE_FULL_LIBRARY == 0
+ warn('Legacy GL function (glGenVertexArrays) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
+#endif
+ }],
+ glGenVertexArrays: function(){ throw 'Legacy GL function (glGenVertexArrays) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glMatrixMode__deps: [function() {
+#if INCLUDE_FULL_LIBRARY == 0
+ warn('Legacy GL function (glMatrixMode) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
+#endif
+ }],
+ glMatrixMode: function(){ throw 'Legacy GL function (glMatrixMode) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glBegin__deps: [function() {
+#if INCLUDE_FULL_LIBRARY == 0
+ warn('Legacy GL function (glBegin) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
+#endif
+ }],
+ glBegin: function(){ throw 'Legacy GL function (glBegin) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glLoadIdentity__deps: [function() {
+#if INCLUDE_FULL_LIBRARY == 0
+ warn('Legacy GL function (glLoadIdentity) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
+#endif
+ }],
+ glLoadIdentity: function(){ throw 'Legacy GL function (glLoadIdentity) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+
+#endif // LEGACY_GL_EMULATION
// GLU
@@ -4438,28 +4309,60 @@ var LibraryGL = {
autoAddDeps(LibraryGL, '$GL');
-if (!DISABLE_GL_EMULATION) {
- // Emulation requires everything else, potentially
- LibraryGL.$GLEmulation__deps = LibraryGL.$GLEmulation__deps.slice(0); // the __deps object is shared
- var glFuncs = [];
- for (var item in LibraryGL) {
- if (item != '$GLEmulation' && item.substr(-6) != '__deps' && item.substr(-9) != '__postset' && item.substr(-5) != '__sig' && item.substr(0, 2) == 'gl') {
- glFuncs.push(item);
+// Legacy GL emulation
+if (LEGACY_GL_EMULATION) {
+ DEFAULT_LIBRARY_FUNCS_TO_INCLUDE.push('$GLEmulation');
+}
+
+// GL proc address retrieval
+LibraryGL.emscripten_GetProcAddress__deps = [function() {
+ // ProcAddress is used, so include everything in GL. This runs before we go to the $ProcAddressTable object,
+ // and we fill its deps just in time, and create the lookup table
+ var table = {};
+ LibraryManager.library.emscripten_procAddressTable__deps = keys(LibraryGL).map(function(x) {
+ if (x.substr(-6) == '__deps' || x.substr(-9) == '__postset' || x.substr(-5) == '__sig' || x.substr(-5) == '__asm' || x.substr(0, 2) != 'gl') return null;
+ var original = x;
+ if (('_' + x) in Functions.implementedFunctions) {
+ // a user-implemented function aliases this one, but we still want it to be accessible by name, so rename it
+ var y = x + '__procTable';
+ LibraryManager.library[y] = LibraryManager.library[x];
+ LibraryManager.library[y + '__deps'] = LibraryManager.library[x + '__deps'];
+ LibraryManager.library[y + '__postset'] = LibraryManager.library[x + '__postset'];
+ LibraryManager.library[y + '__sig'] = LibraryManager.library[x + '__sig'];//|| Functions.implementedFunctions['_' + x];
+ LibraryManager.library[y + '__asm'] = LibraryManager.library[x + '__asm'];
+ x = y;
+ assert(!(y in Functions.implementedFunctions) && !Functions.unimplementedFunctions['_' + y]);
}
- }
- LibraryGL.$GLEmulation__deps = LibraryGL.$GLEmulation__deps.concat(glFuncs);
- LibraryGL.$GLEmulation__deps.push(function() {
- for (var func in Functions.getIndex.tentative) {
- Functions.getIndex(func);
- Functions.unimplementedFunctions[func] = LibraryGL[func.substr(1) + '__sig'];
+ var longX = '_' + x;
+ var sig = LibraryManager.library[x + '__sig'] || functionStubSigs[longX];
+ if (sig) {
+ table[original] = Functions.getIndex(longX, sig);
+ if (!(longX in Functions.implementedFunctions)) Functions.unimplementedFunctions[longX] = sig;
}
- });
-
- if (FORCE_GL_EMULATION) {
- LibraryGL.glDrawElements__deps = LibraryGL.glDrawElements__deps.concat('$GLEmulation');
- LibraryGL.glDrawArrays__deps = LibraryGL.glDrawArrays__deps.concat('$GLEmulation');
+ return x;
+ }).filter(function(x) { return x !== null });
+ // convert table into function with switch, to not confuse closure compiler
+ var tableImpl = 'switch(name) {\n';
+ for (var x in table) tableImpl += 'case "' + x + '": return ' + table[x] + '; break;\n';
+ tableImpl += '}\nreturn 0;';
+ LibraryManager.library.emscripten_procAddressTable = new Function('name', tableImpl);
+}, 'emscripten_procAddressTable'];
+LibraryGL.emscripten_GetProcAddress = function(name) {
+ name = name.replace('EXT', '').replace('ARB', '');
+ switch(name) { // misc renamings
+ case 'glCreateProgramObject': name = 'glCreateProgram'; break;
+ case 'glUseProgramObject': name = 'glUseProgram'; break;
+ case 'glCreateShaderObject': name = 'glCreateShader'; break;
+ case 'glAttachObject': name = 'glAttachShader'; break;
+ case 'glDetachObject': name = 'glDetachShader'; break;
}
+ var ret = _emscripten_procAddressTable(name);
+ if (!ret) Module.printErr('WARNING: getProcAddress failed for ' + name);
+ return ret;
}
+// Final merge
mergeInto(LibraryManager.library, LibraryGL);
+assert(!(FULL_ES2 && LEGACY_GL_EMULATION), 'cannot emulate both ES2 and legacy GL');
+