diff options
Diffstat (limited to 'src/library_gl.js')
-rw-r--r-- | src/library_gl.js | 46 |
1 files changed, 32 insertions, 14 deletions
diff --git a/src/library_gl.js b/src/library_gl.js index 027b2841..995f2358 100644 --- a/src/library_gl.js +++ b/src/library_gl.js @@ -1016,6 +1016,7 @@ var LibraryGL = { 0x809E: 1, // GL_SAMPLE_ALPHA_TO_COVERAGE 0x80A0: 1 // GL_SAMPLE_COVERAGE }; + _glEnable = function(cap) { // Clean up the renderer on any change to the rendering state. The optimization of // skipping renderer setup is aimed at the case of multiple glDraw* right after each other @@ -1057,6 +1058,17 @@ var LibraryGL = { return Module.ctx.isEnabled(cap); }; + var glGetBooleanv = _glGetBooleanv; + _glGetBooleanv = function(pname, p) { + var attrib = GLEmulation.getAttributeFromCapability(pname); + if (attrib !== null) { + var result = GL.immediate.enabledClientAttributes[attrib]; + {{{ makeSetValue('p', '0', 'result === true ? 1 : 0', 'i8') }}}; + return; + } + glGetBooleanv(pname, p); + }; + var glGetIntegerv = _glGetIntegerv; _glGetIntegerv = function(pname, params) { switch (pname) { @@ -1411,6 +1423,22 @@ var LibraryGL = { }; }, + getAttributeFromCapability: function(cap) { + var attrib = null; + switch (cap) { + case 0x8078: // GL_TEXTURE_COORD_ARRAY + case 0x0de1: // GL_TEXTURE_2D - XXX not according to spec, and not in desktop GL, but works in some GLES1.x apparently, so support it + attrib = GL.immediate.TEXTURE0 + GL.immediate.clientActiveTexture; break; + case 0x8074: // GL_VERTEX_ARRAY + attrib = GL.immediate.VERTEX; break; + case 0x8075: // GL_NORMAL_ARRAY + attrib = GL.immediate.NORMAL; break; + case 0x8076: // GL_COLOR_ARRAY + attrib = GL.immediate.COLOR; break; + } + return attrib; + }, + getProcAddress: function(name) { name = name.replace('EXT', '').replace('ARB', ''); // Do the translation carefully because of closure @@ -2469,22 +2497,12 @@ var LibraryGL = { // ClientState/gl*Pointer glEnableClientState: function(cap, disable) { - var attrib; - switch(cap) { - case 0x8078: // GL_TEXTURE_COORD_ARRAY - case 0x0de1: // GL_TEXTURE_2D - XXX not according to spec, and not in desktop GL, but works in some GLES1.x apparently, so support it - attrib = GL.immediate.TEXTURE0 + GL.immediate.clientActiveTexture; break; - case 0x8074: // GL_VERTEX_ARRAY - attrib = GL.immediate.VERTEX; break; - case 0x8075: // GL_NORMAL_ARRAY - attrib = GL.immediate.NORMAL; break; - case 0x8076: // GL_COLOR_ARRAY - attrib = GL.immediate.COLOR; break; - default: + var attrib = GLEmulation.getAttributeFromCapability(cap); + if (attrib === null) { #if ASSERTIONS - Module.printErr('WARNING: unhandled clientstate: ' + cap); + Module.printErr('WARNING: unhandled clientstate: ' + cap); #endif - return; + return; } if (disable && GL.immediate.enabledClientAttributes[attrib]) { GL.immediate.enabledClientAttributes[attrib] = false; |