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-rw-r--r--src/library_gl.js54
1 files changed, 30 insertions, 24 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index f6978c04..a4e66b47 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -2742,14 +2742,6 @@ var LibraryGL = {
this.key0 = -1; // The key of this texture unit must be recomputed when rendering the next time.
GLImmediate.currentRenderer = null; // The currently used renderer must be re-evaluated at next render.
}
- this.traverseState = function(keyView) {
- if (this.key0 == -1) {
- this.recomputeKey();
- }
- keyView.next(this.key0);
- keyView.next(this.key1);
- keyView.next(this.key2);
- };
}
function CTexUnit() {
@@ -2758,18 +2750,26 @@ var LibraryGL = {
this.enabled_tex2D = false;
this.enabled_tex3D = false;
this.enabled_texCube = false;
+ this.texTypesEnabled = 0; // A bitfield combination of the four flags above, used for fast access to operations.
this.traverseState = function CTexUnit_traverseState(keyView) {
- var texUnitType = this.getTexType();
- keyView.next(texUnitType);
- if (!texUnitType) return;
- this.env.traverseState(keyView);
+ if (this.texTypesEnabled) {
+ if (this.env.key0 == -1) {
+ this.env.recomputeKey();
+ }
+ keyView.next(this.texTypesEnabled | (this.env.key0 << 4));
+ keyView.next(this.env.key1);
+ keyView.next(this.env.key2);
+ } else {
+ // For correctness, must traverse a zero value, theoretically a subsequent integer key could collide with this value otherwise.
+ keyView.next(0);
+ }
};
};
// Class impls:
CTexUnit.prototype.enabled = function CTexUnit_enabled() {
- return this.getTexType() != 0;
+ return this.texTypesEnabled;
}
CTexUnit.prototype.genPassLines = function CTexUnit_genPassLines(passOutputVar, passInputVar, texUnitID) {
@@ -3084,12 +3084,7 @@ var LibraryGL = {
traverseState: function(keyView) {
for (var i = 0; i < s_texUnits.length; i++) {
- var texUnit = s_texUnits[i];
- var enabled = texUnit.enabled();
- keyView.next(enabled);
- if (enabled) {
- texUnit.traverseState(keyView);
- }
+ s_texUnits[i].traverseState(keyView);
}
},
@@ -3113,24 +3108,28 @@ var LibraryGL = {
if (!cur.enabled_tex1D) {
GLImmediate.currentRenderer = null; // Renderer state changed, and must be recreated or looked up again.
cur.enabled_tex1D = true;
+ cur.texTypesEnabled |= 1;
}
break;
case GL_TEXTURE_2D:
if (!cur.enabled_tex2D) {
GLImmediate.currentRenderer = null;
cur.enabled_tex2D = true;
+ cur.texTypesEnabled |= 2;
}
break;
case GL_TEXTURE_3D:
if (!cur.enabled_tex3D) {
GLImmediate.currentRenderer = null;
cur.enabled_tex3D = true;
+ cur.texTypesEnabled |= 4;
}
break;
case GL_TEXTURE_CUBE_MAP:
if (!cur.enabled_texCube) {
GLImmediate.currentRenderer = null;
cur.enabled_texCube = true;
+ cur.texTypesEnabled |= 8;
}
break;
}
@@ -3143,24 +3142,28 @@ var LibraryGL = {
if (cur.enabled_tex1D) {
GLImmediate.currentRenderer = null; // Renderer state changed, and must be recreated or looked up again.
cur.enabled_tex1D = false;
+ cur.texTypesEnabled &= ~1;
}
break;
case GL_TEXTURE_2D:
if (cur.enabled_tex2D) {
GLImmediate.currentRenderer = null;
cur.enabled_tex2D = false;
+ cur.texTypesEnabled &= ~2;
}
break;
case GL_TEXTURE_3D:
if (cur.enabled_tex3D) {
GLImmediate.currentRenderer = null;
cur.enabled_tex3D = false;
+ cur.texTypesEnabled &= ~4;
}
break;
case GL_TEXTURE_CUBE_MAP:
if (cur.enabled_texCube) {
GLImmediate.currentRenderer = null;
cur.enabled_texCube = false;
+ cur.texTypesEnabled &= ~8;
}
break;
}
@@ -3434,7 +3437,6 @@ var LibraryGL = {
// we maintain a cache of renderers, optimized to not generate garbage
var attributes = GLImmediate.liveClientAttributes;
var cacheMap = GLImmediate.rendererCache;
- var temp;
var keyView = cacheMap.getStaticKeyView().reset();
// By attrib state:
@@ -3442,7 +3444,6 @@ var LibraryGL = {
for (var i = 0; i < attributes.length; i++) {
enabledAttributesKey |= 1 << attributes[i].name;
}
- keyView.next(enabledAttributesKey);
// By fog state:
var fogParam = 0;
@@ -3459,13 +3460,17 @@ var LibraryGL = {
break;
}
}
- keyView.next(fogParam);
+ keyView.next((enabledAttributesKey << 2) | fogParam);
+#if !GL_FFP_ONLY
// By cur program:
keyView.next(GL.currProgram);
if (!GL.currProgram) {
+#endif
GLImmediate.TexEnvJIT.traverseState(keyView);
+#if !GL_FFP_ONLY
}
+#endif
// If we don't already have it, create it.
var renderer = keyView.get();
@@ -4028,11 +4033,12 @@ var LibraryGL = {
if (!Module.useWebGL) return; // a 2D canvas may be currently used TODO: make sure we are actually called in that case
- GLImmediate.TexEnvJIT.init(GLctx);
-
// User can override the maximum number of texture units that we emulate. Using fewer texture units increases runtime performance
// slightly, so it is advantageous to choose as small value as needed.
GLImmediate.MAX_TEXTURES = Module['GL_MAX_TEXTURE_IMAGE_UNITS'] || GLctx.getParameter(GLctx.MAX_TEXTURE_IMAGE_UNITS);
+
+ GLImmediate.TexEnvJIT.init(GLctx, GLImmediate.MAX_TEXTURES);
+
GLImmediate.NUM_ATTRIBUTES = 3 /*pos+normal+color attributes*/ + GLImmediate.MAX_TEXTURES;
GLImmediate.clientAttributes = [];
GLEmulation.enabledClientAttribIndices = [];