diff options
Diffstat (limited to 'src/library_gl.js')
-rw-r--r-- | src/library_gl.js | 76 |
1 files changed, 34 insertions, 42 deletions
diff --git a/src/library_gl.js b/src/library_gl.js index 14ea8795..17749590 100644 --- a/src/library_gl.js +++ b/src/library_gl.js @@ -3367,6 +3367,7 @@ var LibraryGL = { totalEnabledClientAttributes: 0, enabledClientAttributes: [0, 0], clientAttributes: [], // raw data, including possible unneeded ones + liveClientAttributes: [], // the ones actually alive in the current computation, sorted currentRenderer: null, // Caches the currently active FFP emulation renderer, so that it does not have to be re-looked up unless relevant state changes. modifiedClientAttributes: false, clientActiveTexture: 0, @@ -3429,17 +3430,17 @@ var LibraryGL = { if (GLImmediate.currentRenderer) { return GLImmediate.currentRenderer; } + // return a renderer object given the liveClientAttributes // we maintain a cache of renderers, optimized to not generate garbage + var attributes = GLImmediate.liveClientAttributes; var cacheMap = GLImmediate.rendererCache; var temp; var keyView = cacheMap.getStaticKeyView().reset(); // By attrib state: var enabledAttributesKey = 0; - for (var i = 0; i < GLImmediate.MAX_TEXTURES+3; i++) { - if (GLImmediate.enabledClientAttributes[i]) { - enabledAttributesKey |= 1 << i; - } + for (var i = 0; i < attributes.length; i++) { + enabledAttributesKey |= 1 << attributes[i].name; } keyView.next(enabledAttributesKey); @@ -3470,13 +3471,7 @@ var LibraryGL = { var renderer = keyView.get(); if (!renderer) { #if GL_DEBUG - var liveClientAttributes = []; - for (var i = 0; i < GLImmediate.MAX_TEXTURES+3; i++) { - if (GLImmediate.enabledClientAttributes[i]) { - liveClientAttributes.push(clientAttributes[i]); - } - } - Module.printErr('generating renderer for ' + JSON.stringify(liveClientAttributes)); + Module.printErr('generating renderer for ' + JSON.stringify(attributes)); #endif renderer = GLImmediate.createRenderer(); GLImmediate.currentRenderer = renderer; @@ -4111,9 +4106,12 @@ var LibraryGL = { var bytes = 0; // Total number of bytes taken up by a single vertex. var minStride = 0x7FFFFFFF; var maxStride = 0; + var attributes = GLImmediate.liveClientAttributes; + attributes.length = 0; for (var i = 0; i < 3+GLImmediate.MAX_TEXTURES; i++) { if (GLImmediate.enabledClientAttributes[i]) { var attr = GLImmediate.clientAttributes[i]; + attributes.push(attr); clientStartPointer = Math.min(clientStartPointer, attr.pointer); attr.sizeBytes = attr.size * GL.byteSizeByType[attr.type - GL.byteSizeByTypeRoot]; bytes += attr.sizeBytes; @@ -4133,37 +4131,33 @@ var LibraryGL = { var start = GLImmediate.restrideBuffer; bytes = 0; // calculate restrided offsets and total size - for (var i = 0; i < GLImmediate.clientAttributes.length; i++) { - if (GLImmediate.enabledClientAttributes[i]) { - var attribute = GLImmediate.clientAttributes[i]; - var size = attribute.sizeBytes; - if (size % 4 != 0) size += 4 - (size % 4); // align everything - attribute.offset = bytes; - bytes += size; - } + for (var i = 0; i < attributes.length; i++) { + var attr = attributes[i]; + var size = attr.sizeBytes; + if (size % 4 != 0) size += 4 - (size % 4); // align everything + attr.offset = bytes; + bytes += size; } - // copy out the data (we need to know the stride for that, and define attribute.pointer) - for (var i = 0; i < GLImmediate.clientAttributes.length; i++) { - if (GLImmediate.enabledClientAttributes[i]) { - var attribute = GLImmediate.clientAttributes[i]; - var srcStride = Math.max(attribute.sizeBytes, attribute.stride); - if ((srcStride & 3) == 0 && (attribute.sizeBytes & 3) == 0) { - var size4 = attribute.sizeBytes>>2; - var srcStride4 = Math.max(attribute.sizeBytes, attribute.stride)>>2; - for (var j = 0; j < count; j++) { - for (var k = 0; k < size4; k++) { // copy in chunks of 4 bytes, our alignment makes this possible - HEAP32[((start + attribute.offset + bytes*j)>>2) + k] = HEAP32[(attribute.pointer>>2) + j*srcStride4 + k]; - } + // copy out the data (we need to know the stride for that, and define attr.pointer) + for (var i = 0; i < attributes.length; i++) { + var attr = attributes[i]; + var srcStride = Math.max(attr.sizeBytes, attr.stride); + if ((srcStride & 3) == 0 && (attr.sizeBytes & 3) == 0) { + var size4 = attr.sizeBytes>>2; + var srcStride4 = Math.max(attr.sizeBytes, attr.stride)>>2; + for (var j = 0; j < count; j++) { + for (var k = 0; k < size4; k++) { // copy in chunks of 4 bytes, our alignment makes this possible + HEAP32[((start + attr.offset + bytes*j)>>2) + k] = HEAP32[(attr.pointer>>2) + j*srcStride4 + k]; } - } else { - for (var j = 0; j < count; j++) { - for (var k = 0; k < attribute.sizeBytes; k++) { // source data was not aligned to multiples of 4, must copy byte by byte. - HEAP8[start + attribute.offset + bytes*j + k] = HEAP8[attribute.pointer + j*srcStride + k]; - } + } + } else { + for (var j = 0; j < count; j++) { + for (var k = 0; k < attr.sizeBytes; k++) { // source data was not aligned to multiples of 4, must copy byte by byte. + HEAP8[start + attr.offset + bytes*j + k] = HEAP8[attr.pointer + j*srcStride + k]; } } - attribute.pointer = start + attribute.offset; } + attr.pointer = start + attr.offset; } GLImmediate.stride = bytes; GLImmediate.vertexPointer = start; @@ -4174,11 +4168,9 @@ var LibraryGL = { } else { GLImmediate.vertexPointer = clientStartPointer; } - for (var i = 0; i < 3+GLImmediate.MAX_TEXTURES; i++) { - if (GLImmediate.enabledClientAttributes[i]) { - var attr = GLImmediate.clientAttributes[i]; - attr.offset = attr.pointer - clientStartPointer; // Compute what will be the offset of this attribute in the VBO after we upload. - } + for (var i = 0; i < attributes.length; i++) { + var attr = attributes[i]; + attr.offset = attr.pointer - clientStartPointer; // Compute what will be the offset of this attribute in the VBO after we upload. } GLImmediate.stride = Math.max(maxStride, bytes); } |