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Diffstat (limited to 'src/library_gl.js')
-rw-r--r--src/library_gl.js99
1 files changed, 20 insertions, 79 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index baa0597d..261780ce 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -2325,6 +2325,7 @@ var LibraryGL = {
Module.printErr('WARNING: deleteObject received invalid id: ' + id);
}
},
+ glDeleteObjectARB: 'glDeleteObject',
glGetObjectParameteriv__sig: 'viii',
glGetObjectParameteriv: function(id, type, result) {
@@ -2347,6 +2348,7 @@ var LibraryGL = {
Module.printErr('WARNING: getObjectParameteriv received invalid id: ' + id);
}
},
+ glGetObjectParameterivARB: 'glGetObjectParameteriv',
glGetInfoLog__sig: 'viiii',
glGetInfoLog: function(id, maxLength, length, infoLog) {
@@ -2358,6 +2360,7 @@ var LibraryGL = {
Module.printErr('WARNING: getObjectParameteriv received invalid id: ' + id);
}
},
+ glGetInfoLogARB: 'glGetInfoLog',
glBindProgram__sig: 'vii',
glBindProgram: function(type, id) {
@@ -2365,6 +2368,7 @@ var LibraryGL = {
assert(id == 0);
#endif
},
+ glBindProgramARB: 'glBindProgram',
glGetPointerv: function(name, p) {
var attribute;
@@ -5031,39 +5035,11 @@ var LibraryGL = {
#else // LEGACY_GL_EMULATION
- // Warn if code tries to use various emulation stuff, when emulation is disabled
- // (do not warn if INCLUDE_FULL_LIBRARY is one, because then likely the gl code will
- // not be called anyhow, leave only the runtime aborts)
- glVertexPointer__deps: [function() {
-#if INCLUDE_FULL_LIBRARY == 0
- warn('Legacy GL function (glVertexPointer) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
-#endif
- }],
- glVertexPointer: function(){ throw 'Legacy GL function (glVertexPointer) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
- glGenVertexArrays__deps: [function() {
-#if INCLUDE_FULL_LIBRARY == 0
- warn('Legacy GL function (glGenVertexArrays) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
-#endif
- }],
- glGenVertexArrays: function(){ throw 'Legacy GL function (glGenVertexArrays) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
- glMatrixMode__deps: [function() {
-#if INCLUDE_FULL_LIBRARY == 0
- warn('Legacy GL function (glMatrixMode) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
-#endif
- }],
- glMatrixMode: function(){ throw 'Legacy GL function (glMatrixMode) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
- glBegin__deps: [function() {
-#if INCLUDE_FULL_LIBRARY == 0
- warn('Legacy GL function (glBegin) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
-#endif
- }],
- glBegin: function(){ throw 'Legacy GL function (glBegin) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
- glLoadIdentity__deps: [function() {
-#if INCLUDE_FULL_LIBRARY == 0
- warn('Legacy GL function (glLoadIdentity) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
-#endif
- }],
- glLoadIdentity: function(){ throw 'Legacy GL function (glLoadIdentity) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glVertexPointer: function(){ throw 'Legacy GL function (glVertexPointer) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glGenVertexArrays: function(){ throw 'Legacy GL function (glGenVertexArrays) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glMatrixMode: function(){ throw 'Legacy GL function (glMatrixMode) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glBegin: function(){ throw 'Legacy GL function (glBegin) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glLoadIdentity: function(){ throw 'Legacy GL function (glLoadIdentity) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
#endif // LEGACY_GL_EMULATION
@@ -5374,52 +5350,17 @@ if (LEGACY_GL_EMULATION) {
DEFAULT_LIBRARY_FUNCS_TO_INCLUDE.push('$GLEmulation');
}
-// GL proc address retrieval
-LibraryGL.emscripten_GetProcAddress__deps = [function() {
- // ProcAddress is used, so include everything in GL. This runs before we go to the $ProcAddressTable object,
- // and we fill its deps just in time, and create the lookup table
- var table = {};
- LibraryManager.library.emscripten_procAddressTable__deps = keys(LibraryGL).map(function(x) {
- if (x.substr(-6) == '__deps' || x.substr(-9) == '__postset' || x.substr(-5) == '__sig' || x.substr(-5) == '__asm' || x.substr(0, 2) != 'gl') return null;
- var original = x;
- if (('_' + x) in Functions.implementedFunctions) {
- // a user-implemented function aliases this one, but we still want it to be accessible by name, so rename it
- var y = x + '__procTable';
- LibraryManager.library[y] = LibraryManager.library[x];
- LibraryManager.library[y + '__deps'] = LibraryManager.library[x + '__deps'];
- LibraryManager.library[y + '__postset'] = LibraryManager.library[x + '__postset'];
- LibraryManager.library[y + '__sig'] = LibraryManager.library[x + '__sig'];//|| Functions.implementedFunctions['_' + x];
- LibraryManager.library[y + '__asm'] = LibraryManager.library[x + '__asm'];
- x = y;
- assert(!(y in Functions.implementedFunctions) && !Functions.unimplementedFunctions['_' + y]);
- }
- var longX = '_' + x;
- var sig = LibraryManager.library[x + '__sig'] || functionStubSigs[longX];
- if (sig) {
- table[original] = Functions.getIndex(longX, sig);
- if (!(longX in Functions.implementedFunctions)) Functions.unimplementedFunctions[longX] = sig;
- }
- return x;
- }).filter(function(x) { return x !== null });
- // convert table into function with switch, to not confuse closure compiler
- var tableImpl = 'switch(name) {\n';
- for (var x in table) tableImpl += 'case "' + x + '": return ' + table[x] + '; break;\n';
- tableImpl += '}\nreturn 0;';
- LibraryManager.library.emscripten_procAddressTable = new Function('name', tableImpl);
-}, 'emscripten_procAddressTable'];
-LibraryGL.emscripten_GetProcAddress = function _LibraryGL_emscripten_GetProcAddress(name) {
- name = name.replace('EXT', '').replace('ARB', '');
- switch(name) { // misc renamings
- case 'glCreateProgramObject': name = 'glCreateProgram'; break;
- case 'glUseProgramObject': name = 'glUseProgram'; break;
- case 'glCreateShaderObject': name = 'glCreateShader'; break;
- case 'glAttachObject': name = 'glAttachShader'; break;
- case 'glDetachObject': name = 'glDetachShader'; break;
- }
- var ret = _emscripten_procAddressTable(name);
- if (!ret) Module.printErr('WARNING: getProcAddress failed for ' + name);
- return ret;
-}
+// GL proc address retrieval - allow access through glX and emscripten_glX, to allow name collisions with user-implemented things having the same name (see gl.c)
+keys(LibraryGL).forEach(function(x) {
+ if (x.substr(-6) == '__deps' || x.substr(-9) == '__postset' || x.substr(-5) == '__sig' || x.substr(-5) == '__asm' || x.substr(0, 2) != 'gl') return;
+ var original = x;
+ var y = 'emscripten_' + x;
+ LibraryGL[y] = LibraryGL[x];
+ LibraryGL[y + '__deps'] = LibraryGL[x + '__deps']; // note that we might want to rename in the deps as well
+ LibraryGL[y + '__postset'] = LibraryGL[x + '__postset'];
+ LibraryGL[y + '__sig'] = LibraryGL[x + '__sig'];
+ LibraryGL[y + '__asm'] = LibraryGL[x + '__asm'];
+});
// Final merge
mergeInto(LibraryManager.library, LibraryGL);