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-rw-r--r--src/library_browser.js93
1 files changed, 91 insertions, 2 deletions
diff --git a/src/library_browser.js b/src/library_browser.js
index f5f0ed82..17dff2eb 100644
--- a/src/library_browser.js
+++ b/src/library_browser.js
@@ -20,11 +20,100 @@ mergeInto(LibraryManager.library, {
},
$Browser: {
+ createContext: function(canvas, useWebGL) {
+#if !USE_TYPED_ARRAYS
+ if (useWebGL) {
+ Module.print('(USE_TYPED_ARRAYS needs to be enabled for WebGL)');
+ return null;
+ }
+#endif
+ try {
+ var ctx = canvas.getContext(useWebGL ? 'experimental-webgl' : '2d');
+ if (!ctx) throw ':(';
+ } catch (e) {
+ Module.print('Could not create canvas - ' + e);
+ return null;
+ }
+ if (useWebGL) {
+#if GL_DEBUG
+ // Useful to debug native webgl apps: var Module = { printErr: function(x) { console.log(x) } };
+ var tempCtx = ctx;
+ var wrapper = {};
+ wrapper.objectMap = new WeakMap();
+ wrapper.objectCounter = 1;
+ for (var prop in tempCtx) {
+ (function(prop) {
+ switch (typeof tempCtx[prop]) {
+ case 'function': {
+ wrapper[prop] = function() {
+ var printArgs = Array.prototype.slice.call(arguments).map(function(arg) {
+ if (wrapper.objectMap[arg]) return '<' + arg + '|' + wrapper.objectMap[arg] + '>';
+ if (arg.toString() == '[object HTMLImageElement]') {
+ return arg + '\n\n';
+ }
+ if (arg.byteLength) {
+ var buf = new ArrayBuffer(32);
+ var i8buf = new Int8Array(buf);
+ var f32buf = new Float32Array(buf);
+ switch(arg.toString()) {
+ case '[object Uint8Array]':
+ i8buf.set(arg.subarray(0, 32));
+ break;
+ case '[object Float32Array]':
+ f32buf.set(arg.subarray(0, 5));
+ break;
+ default:
+ alert('unknown array for debugging: ' + arg);
+ throw 'see alert';
+ }
+ var ret = '{' + arg.byteLength + ':\n';
+ var arr = Array.prototype.slice.call(i8buf);
+ ret += 'i8:' + arr.toString().replace(/,/g, ',') + '\n';
+ arr = Array.prototype.slice.call(f32buf, 0, 8);
+ ret += 'f32:' + arr.toString().replace(/,/g, ',') + '}';
+ return ret;
+ }
+ return arg;
+ });
+ Module.printErr('[gl_f:' + prop + ':' + printArgs + ']');
+ var ret = tempCtx[prop].apply(tempCtx, arguments);
+ var printRet = ret;
+ if (typeof ret == 'object') {
+ wrapper.objectMap[ret] = wrapper.objectCounter++;
+ printRet = '<' + ret + '|' + wrapper.objectMap[ret] + '>';
+ }
+ Module.printErr('[ gl:' + prop + ':return:' + printRet + ']');
+ return ret;
+ }
+ break;
+ }
+ case 'number': case 'string': {
+ wrapper.__defineGetter__(prop, function() {
+ //Module.printErr('[gl_g:' + prop + ':' + tempCtx[prop] + ']');
+ return tempCtx[prop];
+ });
+ wrapper.__defineSetter__(prop, function(value) {
+ Module.printErr('[gl_s:' + prop + ':' + value + ']');
+ tempCtx[prop] = value;
+ });
+ break;
+ }
+ }
+ })(prop);
+ }
+ ctx = wrapper;
+#endif
+ // Set the background of the WebGL canvas to black
+ canvas.style.backgroundColor = "black";
+ }
+ return ctx;
+ },
+
// Given binary data for an image, in a format like PNG or JPG, we convert it
// to flat pixel data. We do so using the browser's native code.
// This is deprecated, it is preferred to load binary files, createObjectURL, etc.,
// see the sdl_* tests.
- decodeImage: function(pixels, format) {
+ /*decodeImage: function(pixels, format) {
function encodeBase64(data) {
var BASE = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
var PAD = '=';
@@ -59,7 +148,7 @@ mergeInto(LibraryManager.library, {
ctx.drawImage(image, 0, 0);
var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
return imageData;
- },
+ },*/
}
});