diff options
Diffstat (limited to 'demos')
-rw-r--r-- | demos/webgl/cube1.jpg | bin | 0 -> 12422 bytes | |||
-rw-r--r-- | demos/webgl/cube2.jpg | bin | 0 -> 13592 bytes | |||
-rw-r--r-- | demos/webgl/cube3.jpg | bin | 0 -> 14142 bytes | |||
-rw-r--r-- | demos/webgl/cube4.jpg | bin | 0 -> 15266 bytes | |||
-rw-r--r-- | demos/webgl/cube5.jpg | bin | 0 -> 15337 bytes | |||
-rw-r--r-- | demos/webgl/demo.html | 11 | ||||
-rw-r--r-- | demos/webgl/glge.js | 2 | ||||
-rw-r--r-- | demos/webgl/scene.xml | 14 |
8 files changed, 22 insertions, 5 deletions
diff --git a/demos/webgl/cube1.jpg b/demos/webgl/cube1.jpg Binary files differnew file mode 100644 index 00000000..acb2ecce --- /dev/null +++ b/demos/webgl/cube1.jpg diff --git a/demos/webgl/cube2.jpg b/demos/webgl/cube2.jpg Binary files differnew file mode 100644 index 00000000..5417aef8 --- /dev/null +++ b/demos/webgl/cube2.jpg diff --git a/demos/webgl/cube3.jpg b/demos/webgl/cube3.jpg Binary files differnew file mode 100644 index 00000000..43e9edc1 --- /dev/null +++ b/demos/webgl/cube3.jpg diff --git a/demos/webgl/cube4.jpg b/demos/webgl/cube4.jpg Binary files differnew file mode 100644 index 00000000..4f6739bd --- /dev/null +++ b/demos/webgl/cube4.jpg diff --git a/demos/webgl/cube5.jpg b/demos/webgl/cube5.jpg Binary files differnew file mode 100644 index 00000000..9484e64b --- /dev/null +++ b/demos/webgl/cube5.jpg diff --git a/demos/webgl/demo.html b/demos/webgl/demo.html index e1eb79ec..39bb8d61 100644 --- a/demos/webgl/demo.html +++ b/demos/webgl/demo.html @@ -11,6 +11,10 @@ </head> <body> <center> + <form onsubmit="run(); return false"> + <input type="submit" value="restart"> + </form> + <canvas id="canvas" width="500" height="500"></canvas> <script type="text/javascript"> var doc = new GLGE.Document(); @@ -34,7 +38,7 @@ for (var i = 0; i < 5; i++) { var box = new GLGE.Object('box_' + i); box.setMesh(mesh); - box.setMaterial(doc.getElement("boxmaterial" + (i%2 == 0 ? 1 : 3))); + box.setMaterial(doc.getElement("boxmaterial"+(i+1))); box.setId('box_' + i); box.setLoc(i*2, 10, 0); box.setScale(1, 1, 1); @@ -74,6 +78,11 @@ </script> <br><br> <div id="out">waka</div> + <br> + <b>Bullet/WebGL Demo</b>: The <a href="http://www.bulletphysics.com">Bullet physics engine</a>, compiled from C++ to JavaScript using <a href="http://emscripten.org">Emscripten</a>, with rendering by <a href="http://glge.org">GLGE</a> using WebGL. + <br><br> + Tested with Firefox 4 nightly builds (minefield) and Chrome 7 (requires --enable-webgl on the commandline); should work with any + <a href="http://www.khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">browser that supports WebGL</a> </center> </body> </html> diff --git a/demos/webgl/glge.js b/demos/webgl/glge.js index ca19e665..b51f3dcd 100644 --- a/demos/webgl/glge.js +++ b/demos/webgl/glge.js @@ -5403,7 +5403,7 @@ GLGE.Renderer=function(canvas,error){ if(!error){ var div=document.createElement("div"); div.setAttribute("style","position: absolute; top: 10px; left: 10px; font-family: sans-serif; font-size: 14px; padding: 10px;background-color: #fcffcb;color: #800; width: 200px; border:2px solid #f00"); - div.innerHTML="Cannot detect webgl please download a compatible browser"; + div.innerHTML="Cannot detect webgl, please download a <b><a href='http://www.khronos.org/webgl/wiki/Getting_a_WebGL_Implementation'>compatible browser</a></b>"; document.getElementsByTagName("body")[0].appendChild(div); throw "cannot create webgl context"; }else{ diff --git a/demos/webgl/scene.xml b/demos/webgl/scene.xml index 06810d04..15aae885 100644 --- a/demos/webgl/scene.xml +++ b/demos/webgl/scene.xml @@ -26,17 +26,25 @@ <camera id="maincamera" loc_y="3" loc_z="35"/> <material id="boxmaterial1"> - <texture id="boxtexture1" src="skin1.jpg"/> + <texture id="boxtexture1" src="cube1.jpg"/> <material_layer texture="#boxtexture1" mapinput="UV1" mapto="M_COLOR"/> </material> <material id="boxmaterial2"> - <texture id="boxtexture2" src="skin2.jpg"/> + <texture id="boxtexture2" src="cube2.jpg"/> <material_layer texture="#boxtexture2" mapinput="UV1" mapto="M_COLOR"/> </material> <material id="boxmaterial3"> - <texture id="boxtexture3" src="skin3.jpg"/> + <texture id="boxtexture3" src="cube3.jpg"/> <material_layer texture="#boxtexture3" mapinput="UV1" mapto="M_COLOR"/> </material> + <material id="boxmaterial4"> + <texture id="boxtexture4" src="cube4.jpg"/> + <material_layer texture="#boxtexture4" mapinput="UV1" mapto="M_COLOR"/> + </material> + <material id="boxmaterial5"> + <texture id="boxtexture5" src="cube5.jpg"/> + <material_layer texture="#boxtexture5" mapinput="UV1" mapto="M_COLOR"/> + </material> <scene id="mainscene" camera="#maincamera" ambient_color="#fff"> <!--light id="mainlight" loc_y="5" type="L_POINT"/--> |