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-rw-r--r--demos/raytrace.cpp199
1 files changed, 0 insertions, 199 deletions
diff --git a/demos/raytrace.cpp b/demos/raytrace.cpp
deleted file mode 100644
index d51bc45e..00000000
--- a/demos/raytrace.cpp
+++ /dev/null
@@ -1,199 +0,0 @@
-// sphere flake bvh raytracer (c) 2005, thierry berger-perrin <tbptbp@gmail.com>
-// this code is released under the GNU Public License.
-// Emscripten changes: stdlib.h, some printf stuff, SIZE, SDL
-// XXX - new in this file
-
-#include <cmath> // see http://ompf.org/ray/sphereflake/
-#include <iostream> // compile with ie g++ -O2 -ffast-math sphereflake.cc
-#include <stdlib.h>
-
-#include "SDL/SDL.h"
-#include "emscripten.h"
-
-#define GIMME_SHADOWS // usage: ./sphereflake [lvl=6] >pix.ppm
-
-SDL_Surface* screen = NULL;
-
-enum { childs = 9, ss= 2, ss_sqr = ss*ss }; /* not really tweakable anymore */
-static const double infinity = 1./0, epsilon = 1e-12;
-
-struct v_t{ double x,y,z;v_t(){}
- v_t(const double a,const double b,const double c):x(a),y(b),z(c){}
- v_t operator+(const v_t&v)const{return v_t(x+v.x,y+v.y,z+v.z);}
- v_t operator-(const v_t&v)const{return v_t(x-v.x,y-v.y,z-v.z);}
- v_t operator-()const{return v_t(-x,-y,-z);}
- v_t operator*(const double d)const{return v_t(x*d,y*d,z*d);}
- v_t cross(const v_t&v)const{return v_t(y*v.z-z*v.y,z*v.x-x*v.z,x*v.y-y*v.x);}
- v_t norm()const{return*this*(1./sqrt(magsqr()));}
- double dot(const v_t&v)const{return x*v.x+y*v.y+z*v.z;}
- double magsqr()const{return dot(*this);}
-};
-
-//static const v_t light(v_t(0.5,-.95,1.775).norm()); /*pick one*/
-static const v_t light(v_t(-0.5,-.65,.9).norm()); /*fiat lux*/
-
-struct ray_t{
- v_t o,d;
- ray_t(const v_t&v):o(v){}
- ray_t(const v_t&v,const v_t&w):o(v),d(w){}
-};
-struct hit_t {
- v_t n;
- double t;
- hit_t():n(v_t(0,0,0)),t(infinity){}
-};
-
-struct sphere_t{
- v_t o;
- double r;
- sphere_t(){}
- sphere_t(const v_t&v,double d):o(v),r(d){}
- v_t get_normal(const v_t&v)const{return(v-o)*(1./r);}
- double intersect(const ray_t&ray)const{
- const v_t v(o-ray.o); const double b=ray.d.dot(v),disc=b*b-v.magsqr()+r*r;
- if(disc < 0.)
- return infinity; /*branch away from the square root*/
- const double d=sqrt(disc), t2=b+d, t1=b-d; /*cond. move*/
- if(t2 < 0.)
- return infinity;
- else
- return(t1 > 0.? t1 : t2);
- }
-};
-
-struct node_t;
-static node_t *pool=0, *end=0;
-
-struct node_t { /*a bvh in array form+skip for navigation.*/
- sphere_t bound,leaf;
- long diff;/*far from optimal*/
- node_t(){} node_t(const sphere_t&b,const sphere_t&l,const long jump) :bound(b),leaf(l),diff(jump){}
- template<bool shadow> static void intersect(const ray_t &ray,hit_t &hit){
- const node_t*p=pool;
- while(p < end) {
- if(p->bound.intersect(ray)>=hit.t) /*missed bound*/
- p+=p->diff; /*skip subtree*/
- else{
- const double t=p->leaf.intersect(ray);
- if(t < hit.t) { /*if hit, update, then break for shadows*/
- hit.t=t;
- if(shadow) break;
- hit.n=p->leaf.get_normal(ray.o+ray.d*t);
- }
- ++p; /*next!*/
- }
- }
- }
-};
-
-static double ray_trace(const node_t*const scene,const ray_t&ray) {
- hit_t hit;
- scene->intersect<false>(ray,hit);// trace primary
- const double diffuse = hit.t==infinity ? 0. : -hit.n.dot(light);
- #ifdef GIMME_SHADOWS
- if (diffuse <= 0.)
- return 0.;
- const ray_t sray(ray.o+(ray.d*hit.t)+(hit.n*epsilon),-light);
- hit_t shit;
- scene->intersect<true>(sray,shit);// trace shadow
- return shit.t==infinity ? diffuse : 0.;
- #else
- return diffuse > 0. ? diffuse : 0.;
- #endif
-}
-
-static const double grid[ss_sqr][2]={ /*our rotated grid*/
- {-3/3.,-1/3.},{+1/3.,-3/3.},
- {-1/3.,+3/3.},{+3/3.,+1/3.}
-};
-static void trace_line(const int width,const int height, const int y) {
- const double w=width,h=height,rcp=1/double(ss),scale=256./double(ss_sqr);
- ray_t ray(v_t(0,0,-4.5)); /* eye, looking into Z */
- v_t rgss[ss_sqr];
- for(int i=0;i<ss_sqr;++i) /*precomp.*/ {
- rgss[i]=v_t(grid[i][0]*rcp-w/2.,grid[i][1]*rcp-h/2.,0);
- }
- v_t scan(0,y,std::max(w,h)); /*scan line*/
- SDL_LockSurface(screen);
-
- for(int j=width;j;--j) {
- double g=0;
- for(int idx=0;idx < ss_sqr;++idx){ /*AA*/
- ray.d=(scan+rgss[idx]).norm();
- g+=ray_trace(pool,ray); /*trace*/
- }
-
- for (int k = 0; k < 3; k++)
- *((char*)screen->pixels + int((width - scan.y)*width*4 + scan.x*4) + k) = int(scale*g);
-
- scan.x+=1; /*next pixel*/
- }
-
- SDL_UnlockSurface(screen);
- SDL_Flip(screen);
-}
-
-struct basis_t{ /* bogus and compact, exactly what we need */
- v_t up,b1,b2;
- basis_t(const v_t&v){ const v_t n(v.norm());
- if ((n.x*n.x !=1.)&(n.y*n.y !=1.)&(n.z*n.z !=1.)) {/*cough*/
- b1=n;
- if(n.y*n.y>n.x*n.x) {
- if(n.y*n.y>n.z*n.z)
- b1.y=-b1.y;
- else b1.z=-b1.z;
- }
- else if(n.z*n.z > n.x*n.x)
- b1.z=-b1.z;
- else b1.x=-b1.x;
- }
- else
- b1=v_t(n.z,n.x,n.y);/*leaves some cases out,dodge them*/
-
- up=n;
- b2=up.cross(b1);
- b1=up.cross(b2);
- }
-};
-
-static node_t *create(node_t*n,const int lvl,int dist,v_t c,v_t d,double r) {
- n = 1 + new (n) node_t(sphere_t(c,2.*r),sphere_t(c,r), lvl > 1 ? dist : 1);
- if (lvl <= 1)
- return n; /*if not at the bottom, recurse a bit more*/
- dist=std::max((dist-childs)/childs,1); const basis_t b(d);
- const double nr=r*1/3.,daL=2.*M_PI/6.,daU=2.*M_PI/3.; double a=0;
- for(int i=0;i<6;++i){ /*lower ring*/
- const v_t ndir((d*-.2+b.b1*sin(a)+b.b2*cos(a)).norm()); /*transcendentals?!*/
- n=create(n,lvl-1,dist,c+ndir*(r+nr),ndir,nr);
- a+=daL;
- }
- a-=daL/3.;/*tweak*/
- for(int i=0;i<3;++i){ /*upper ring*/
- const v_t ndir((d*+.6+b.b1*sin(a)+b.b2*cos(a)).norm());
- n=create(n,lvl-1,dist,c+ndir*(r+nr),ndir,nr); a+=daU;
- }
- return n;
-}
-
-#define SIZE 512
-int main(int argc,char*argv[]){
- enum{ w = SIZE, h = w }; /* resolution */
- const int lvl=(argc==2?std::max(atoi(argv[1]),2):6);
- int count=childs, dec=lvl;
- while(--dec > 1) count=(count*childs)+childs;
- ++count;
- pool=new node_t[count]; /* raw */
- end=pool+count;
- create(pool,lvl,count,v_t(0,0,0),v_t(+.25,+1,-.5).norm(),1.); /* cooked */
-
- SDL_Init(SDL_INIT_VIDEO);
- screen = SDL_SetVideoMode(SIZE, SIZE, 32, SDL_SWSURFACE);
- for (int y = h-1; y >= 0; y--)
- trace_line(w, h, y); /* served */
-
- SDL_Delay( 20000 );
- SDL_Quit();
-
- return 0;
-}
-