diff options
Diffstat (limited to 'demos/raytrace.cpp')
-rw-r--r-- | demos/raytrace.cpp | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/demos/raytrace.cpp b/demos/raytrace.cpp new file mode 100644 index 00000000..d51bc45e --- /dev/null +++ b/demos/raytrace.cpp @@ -0,0 +1,199 @@ +// sphere flake bvh raytracer (c) 2005, thierry berger-perrin <tbptbp@gmail.com> +// this code is released under the GNU Public License. +// Emscripten changes: stdlib.h, some printf stuff, SIZE, SDL +// XXX - new in this file + +#include <cmath> // see http://ompf.org/ray/sphereflake/ +#include <iostream> // compile with ie g++ -O2 -ffast-math sphereflake.cc +#include <stdlib.h> + +#include "SDL/SDL.h"
+#include "emscripten.h" + +#define GIMME_SHADOWS // usage: ./sphereflake [lvl=6] >pix.ppm + +SDL_Surface* screen = NULL;
+ +enum { childs = 9, ss= 2, ss_sqr = ss*ss }; /* not really tweakable anymore */ +static const double infinity = 1./0, epsilon = 1e-12; + +struct v_t{ double x,y,z;v_t(){} + v_t(const double a,const double b,const double c):x(a),y(b),z(c){} + v_t operator+(const v_t&v)const{return v_t(x+v.x,y+v.y,z+v.z);} + v_t operator-(const v_t&v)const{return v_t(x-v.x,y-v.y,z-v.z);} + v_t operator-()const{return v_t(-x,-y,-z);} + v_t operator*(const double d)const{return v_t(x*d,y*d,z*d);} + v_t cross(const v_t&v)const{return v_t(y*v.z-z*v.y,z*v.x-x*v.z,x*v.y-y*v.x);} + v_t norm()const{return*this*(1./sqrt(magsqr()));} + double dot(const v_t&v)const{return x*v.x+y*v.y+z*v.z;} + double magsqr()const{return dot(*this);} +}; + +//static const v_t light(v_t(0.5,-.95,1.775).norm()); /*pick one*/ +static const v_t light(v_t(-0.5,-.65,.9).norm()); /*fiat lux*/ + +struct ray_t{ + v_t o,d; + ray_t(const v_t&v):o(v){} + ray_t(const v_t&v,const v_t&w):o(v),d(w){} +}; +struct hit_t { + v_t n; + double t; + hit_t():n(v_t(0,0,0)),t(infinity){} +}; + +struct sphere_t{ + v_t o; + double r; + sphere_t(){} + sphere_t(const v_t&v,double d):o(v),r(d){} + v_t get_normal(const v_t&v)const{return(v-o)*(1./r);} + double intersect(const ray_t&ray)const{ + const v_t v(o-ray.o); const double b=ray.d.dot(v),disc=b*b-v.magsqr()+r*r; + if(disc < 0.) + return infinity; /*branch away from the square root*/ + const double d=sqrt(disc), t2=b+d, t1=b-d; /*cond. move*/ + if(t2 < 0.) + return infinity; + else + return(t1 > 0.? t1 : t2); + } +}; + +struct node_t; +static node_t *pool=0, *end=0; + +struct node_t { /*a bvh in array form+skip for navigation.*/ + sphere_t bound,leaf; + long diff;/*far from optimal*/ + node_t(){} node_t(const sphere_t&b,const sphere_t&l,const long jump) :bound(b),leaf(l),diff(jump){} + template<bool shadow> static void intersect(const ray_t &ray,hit_t &hit){ + const node_t*p=pool; + while(p < end) { + if(p->bound.intersect(ray)>=hit.t) /*missed bound*/ + p+=p->diff; /*skip subtree*/ + else{ + const double t=p->leaf.intersect(ray); + if(t < hit.t) { /*if hit, update, then break for shadows*/ + hit.t=t; + if(shadow) break; + hit.n=p->leaf.get_normal(ray.o+ray.d*t); + } + ++p; /*next!*/ + } + } + } +}; + +static double ray_trace(const node_t*const scene,const ray_t&ray) { + hit_t hit; + scene->intersect<false>(ray,hit);// trace primary + const double diffuse = hit.t==infinity ? 0. : -hit.n.dot(light); + #ifdef GIMME_SHADOWS + if (diffuse <= 0.) + return 0.; + const ray_t sray(ray.o+(ray.d*hit.t)+(hit.n*epsilon),-light); + hit_t shit; + scene->intersect<true>(sray,shit);// trace shadow + return shit.t==infinity ? diffuse : 0.; + #else + return diffuse > 0. ? diffuse : 0.; + #endif +} + +static const double grid[ss_sqr][2]={ /*our rotated grid*/ + {-3/3.,-1/3.},{+1/3.,-3/3.}, + {-1/3.,+3/3.},{+3/3.,+1/3.} +}; +static void trace_line(const int width,const int height, const int y) { + const double w=width,h=height,rcp=1/double(ss),scale=256./double(ss_sqr); + ray_t ray(v_t(0,0,-4.5)); /* eye, looking into Z */ + v_t rgss[ss_sqr]; + for(int i=0;i<ss_sqr;++i) /*precomp.*/ { + rgss[i]=v_t(grid[i][0]*rcp-w/2.,grid[i][1]*rcp-h/2.,0); + } + v_t scan(0,y,std::max(w,h)); /*scan line*/ + SDL_LockSurface(screen); + + for(int j=width;j;--j) { + double g=0; + for(int idx=0;idx < ss_sqr;++idx){ /*AA*/ + ray.d=(scan+rgss[idx]).norm(); + g+=ray_trace(pool,ray); /*trace*/ + } + + for (int k = 0; k < 3; k++) + *((char*)screen->pixels + int((width - scan.y)*width*4 + scan.x*4) + k) = int(scale*g); + + scan.x+=1; /*next pixel*/ + } + + SDL_UnlockSurface(screen); + SDL_Flip(screen); +} + +struct basis_t{ /* bogus and compact, exactly what we need */ + v_t up,b1,b2; + basis_t(const v_t&v){ const v_t n(v.norm()); + if ((n.x*n.x !=1.)&(n.y*n.y !=1.)&(n.z*n.z !=1.)) {/*cough*/ + b1=n; + if(n.y*n.y>n.x*n.x) { + if(n.y*n.y>n.z*n.z) + b1.y=-b1.y; + else b1.z=-b1.z; + } + else if(n.z*n.z > n.x*n.x) + b1.z=-b1.z; + else b1.x=-b1.x; + } + else + b1=v_t(n.z,n.x,n.y);/*leaves some cases out,dodge them*/ + + up=n; + b2=up.cross(b1); + b1=up.cross(b2); + } +}; + +static node_t *create(node_t*n,const int lvl,int dist,v_t c,v_t d,double r) { + n = 1 + new (n) node_t(sphere_t(c,2.*r),sphere_t(c,r), lvl > 1 ? dist : 1); + if (lvl <= 1) + return n; /*if not at the bottom, recurse a bit more*/ + dist=std::max((dist-childs)/childs,1); const basis_t b(d); + const double nr=r*1/3.,daL=2.*M_PI/6.,daU=2.*M_PI/3.; double a=0; + for(int i=0;i<6;++i){ /*lower ring*/ + const v_t ndir((d*-.2+b.b1*sin(a)+b.b2*cos(a)).norm()); /*transcendentals?!*/ + n=create(n,lvl-1,dist,c+ndir*(r+nr),ndir,nr); + a+=daL; + } + a-=daL/3.;/*tweak*/ + for(int i=0;i<3;++i){ /*upper ring*/ + const v_t ndir((d*+.6+b.b1*sin(a)+b.b2*cos(a)).norm()); + n=create(n,lvl-1,dist,c+ndir*(r+nr),ndir,nr); a+=daU; + } + return n; +} + +#define SIZE 512 +int main(int argc,char*argv[]){ + enum{ w = SIZE, h = w }; /* resolution */ + const int lvl=(argc==2?std::max(atoi(argv[1]),2):6); + int count=childs, dec=lvl; + while(--dec > 1) count=(count*childs)+childs; + ++count; + pool=new node_t[count]; /* raw */ + end=pool+count; + create(pool,lvl,count,v_t(0,0,0),v_t(+.25,+1,-.5).norm(),1.); /* cooked */ + + SDL_Init(SDL_INIT_VIDEO);
+ screen = SDL_SetVideoMode(SIZE, SIZE, 32, SDL_SWSURFACE); + for (int y = h-1; y >= 0; y--)
+ trace_line(w, h, y); /* served */ + + SDL_Delay( 20000 );
+ SDL_Quit();
+ + return 0; +} + |