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-rwxr-xr-xemscripten.py4
-rw-r--r--src/jsifier.js21
-rw-r--r--src/library_gl.js29
-rw-r--r--src/parseTools.js3
-rw-r--r--src/settings.js14
-rw-r--r--system/include/libc/math.h3
-rw-r--r--system/include/libc/sys/resource.h8
-rw-r--r--tests/cases/abs.ll22
-rw-r--r--tests/cases/caall.ll25
-rw-r--r--tests/gl_renderers.c191
-rw-r--r--tests/gl_renderers.pngbin0 -> 345620 bytes
-rwxr-xr-xtests/runner.py16
-rw-r--r--tools/shared.py9
13 files changed, 298 insertions, 47 deletions
diff --git a/emscripten.py b/emscripten.py
index 1b62d977..d41aaa2c 100755
--- a/emscripten.py
+++ b/emscripten.py
@@ -146,7 +146,7 @@ def emscript(infile, settings, outfile, libraries=[], compiler_engine=None,
out = jcache.get(shortkey, keys)
if DEBUG_CACHE and not out:
- dfpath = os.path.join(configuration.TEMP_DIR, "ems_" + shortkey)
+ dfpath = os.path.join(get_configuration().TEMP_DIR, "ems_" + shortkey)
dfp = open(dfpath, 'w')
dfp.write(pre_input);
dfp.write("\n\n========================== settings_text\n\n");
@@ -282,7 +282,7 @@ def emscript(infile, settings, outfile, libraries=[], compiler_engine=None,
if len(parts) > 1:
pre = parts[0]
outputs.append([parts[1]])
- funcs_js = [''.join([output[0] for output in outputs])] # this will be a list of things, so we do not do string appending as we add more
+ funcs_js = [output[0] for output in outputs]
outputs = None
if DEBUG: print >> sys.stderr, ' emscript: phase 2b took %s seconds' % (time.time() - t)
diff --git a/src/jsifier.js b/src/jsifier.js
index c55072b4..69d9842a 100644
--- a/src/jsifier.js
+++ b/src/jsifier.js
@@ -441,7 +441,7 @@ function JSify(data, functionsOnly, givenFunctions) {
}
// In asm, we need to know about library functions. If there is a target, though, then no
// need to consider this a library function - we will call directly to it anyhow
- if (ASM_JS && !redirectedIdent && (typeof target == 'function' || /Math\..+/.exec(snippet))) {
+ if (ASM_JS && !redirectedIdent && (typeof target == 'function' || /Math\.\w+/.exec(snippet))) {
Functions.libraryFunctions[ident] = 1;
}
} else if (typeof snippet === 'object') {
@@ -1322,9 +1322,10 @@ function JSify(data, functionsOnly, givenFunctions) {
ident = Variables.resolveAliasToIdent(ident);
var shortident = ident.slice(1);
- var callIdent = LibraryManager.getRootIdent(shortident);
+ var simpleIdent = shortident;
+ var callIdent = LibraryManager.getRootIdent(simpleIdent);
if (callIdent) {
- shortident = callIdent; // ident may not be in library, if all there is is ident__inline, but in this case it is
+ simpleIdent = callIdent; // ident may not be in library, if all there is is ident__inline, but in this case it is
if (callIdent.indexOf('.') < 0) {
callIdent = '_' + callIdent; // Not Math.*, so add the normal prefix
}
@@ -1339,7 +1340,7 @@ function JSify(data, functionsOnly, givenFunctions) {
var varargsTypes = [];
var varargsByVals = {};
var ignoreFunctionIndexizing = [];
- var useJSArgs = (shortident + '__jsargs') in LibraryManager.library;
+ var useJSArgs = (simpleIdent + '__jsargs') in LibraryManager.library;
var hasVarArgs = isVarArgsFunctionType(type);
var normalArgs = (hasVarArgs && !useJSArgs) ? countNormalArgs(type) : -1;
var byPointer = getVarData(funcData, ident);
@@ -1367,7 +1368,7 @@ function JSify(data, functionsOnly, givenFunctions) {
args = args.map(function(arg, i) { return indexizeFunctions(arg, argsTypes[i]) });
if (ASM_JS) {
- if (shortident in Functions.libraryFunctions) {
+ if (shortident in Functions.libraryFunctions || simpleIdent in Functions.libraryFunctions) {
args = args.map(function(arg, i) { return asmCoercion(arg, argsTypes[i]) });
} else {
args = args.map(function(arg, i) { return asmEnsureFloat(arg, argsTypes[i]) });
@@ -1411,8 +1412,8 @@ function JSify(data, functionsOnly, givenFunctions) {
var argsText = args.join(', ');
// Inline if either we inline whenever we can (and we can), or if there is no noninlined version
- var inline = LibraryManager.library[shortident + '__inline'];
- var nonInlined = shortident in LibraryManager.library;
+ var inline = LibraryManager.library[simpleIdent + '__inline'];
+ var nonInlined = simpleIdent in LibraryManager.library;
if (inline && (INLINE_LIBRARY_FUNCS || !nonInlined)) {
return inline.apply(null, args); // Warning: inlining does not prevent recalculation of the arguments. They should be simple identifiers
}
@@ -1420,7 +1421,7 @@ function JSify(data, functionsOnly, givenFunctions) {
if (ASM_JS) {
// remove unneeded arguments, which the asm sig can show us. this lets us alias memset with llvm.memset, we just
// drop the final 2 args so things validate properly in asm
- var libsig = LibraryManager.library[shortident + '__sig'];
+ var libsig = LibraryManager.library[simpleIdent + '__sig'];
if (libsig) {
assert(!hasVarArgs);
while (libsig.length - 1 < args.length) {
@@ -1454,9 +1455,9 @@ function JSify(data, functionsOnly, givenFunctions) {
}
var ret = callIdent + '(' + args.join(', ') + ')';
- if (ASM_JS) { // TODO: do only when needed (library functions and Math.*?) XXX && shortident in Functions.libraryFunctions) {
+ if (ASM_JS) { // TODO: do only when needed (library functions and Math.*?) XXX && simpleIdent in Functions.libraryFunctions) {
ret = asmCoercion(ret, returnType);
- if (shortident == 'abort' && funcData.returnType != 'void') {
+ if (simpleIdent == 'abort' && funcData.returnType != 'void') {
ret += '; return 0'; // special case: abort() can happen without return, breaking the return type of asm functions. ensure a return
}
}
diff --git a/src/library_gl.js b/src/library_gl.js
index 297a36cf..0912b5da 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -1222,6 +1222,9 @@ var LibraryGL = {
// Add some emulation workarounds
Module.printErr('WARNING: using emscripten GL emulation. This is a collection of limited workarounds, do not expect it to work');
+#if GL_UNSAFE_OPTS == 0
+ Module.printErr('WARNING: using emscripten GL emulation unsafe opts. If weirdness happens, try -s GL_UNSAFE_OPTS=0');
+#endif
// XXX some of the capabilities we don't support may lead to incorrect rendering, if we do not emulate them in shaders
var validCapabilities = {
@@ -1798,6 +1801,7 @@ var LibraryGL = {
lastRenderer: null, // used to avoid cleaning up and re-preparing the same renderer
lastArrayBuffer: null, // used in conjunction with lastRenderer
lastProgram: null, // ""
+ lastStride: -1, // ""
// The following data structures are used for OpenGL Immediate Mode matrix routines.
matrix: {},
@@ -1874,8 +1878,6 @@ var LibraryGL = {
var typeIndex = attribute.type - GL.byteSizeByTypeRoot; // ensure it starts at 0 to keep the cache items dense
temp = cacheItem[typeIndex];
cacheItem = temp ? temp : (cacheItem[typeIndex] = GL.immediate.rendererCacheItemTemplate.slice());
- temp = cacheItem[attribute.stride];
- cacheItem = temp ? temp : (cacheItem[attribute.stride] = GL.immediate.rendererCacheItemTemplate.slice());
}
var fogParam;
if (GLEmulation.fogEnabled) {
@@ -1910,30 +1912,25 @@ var LibraryGL = {
createRenderer: function(renderer) {
var useCurrProgram = !!GL.currProgram;
- var hasTextures = false, textureSizes = [], textureTypes = [], textureOffsets = [];
+ var hasTextures = false, textureSizes = [], textureTypes = [];
for (var i = 0; i < GL.immediate.NUM_TEXTURES; i++) {
if (GL.immediate.enabledClientAttributes[GL.immediate.TEXTURE0 + i]) {
textureSizes[i] = GL.immediate.clientAttributes[GL.immediate.TEXTURE0 + i].size;
textureTypes[i] = GL.immediate.clientAttributes[GL.immediate.TEXTURE0 + i].type;
- textureOffsets[i] = GL.immediate.clientAttributes[GL.immediate.TEXTURE0 + i].offset;
hasTextures = true;
}
}
- var stride = GL.immediate.stride;
var positionSize = GL.immediate.clientAttributes[GL.immediate.VERTEX].size;
var positionType = GL.immediate.clientAttributes[GL.immediate.VERTEX].type;
- var positionOffset = GL.immediate.clientAttributes[GL.immediate.VERTEX].offset;
- var colorSize = 0, colorType, colorOffset;
+ var colorSize = 0, colorType;
if (GL.immediate.enabledClientAttributes[GL.immediate.COLOR]) {
colorSize = GL.immediate.clientAttributes[GL.immediate.COLOR].size;
colorType = GL.immediate.clientAttributes[GL.immediate.COLOR].type;
- colorOffset = GL.immediate.clientAttributes[GL.immediate.COLOR].offset;
}
- var normalSize = 0, normalType, normalOffset;
+ var normalSize = 0, normalType;
if (GL.immediate.enabledClientAttributes[GL.immediate.NORMAL]) {
normalSize = GL.immediate.clientAttributes[GL.immediate.NORMAL].size;
normalType = GL.immediate.clientAttributes[GL.immediate.NORMAL].type;
- normalOffset = GL.immediate.clientAttributes[GL.immediate.NORMAL].offset;
}
var ret = {
init: function() {
@@ -2075,6 +2072,7 @@ var LibraryGL = {
var canSkip = this == lastRenderer &&
arrayBuffer == GL.immediate.lastArrayBuffer &&
(GL.currProgram || this.program) == GL.immediate.lastProgram &&
+ GL.immediate.stride == GL.immediate.lastStride &&
!GL.immediate.matricesModified;
if (!canSkip && lastRenderer) lastRenderer.cleanup();
#endif
@@ -2095,6 +2093,7 @@ var LibraryGL = {
GL.immediate.lastRenderer = this;
GL.immediate.lastArrayBuffer = arrayBuffer;
GL.immediate.lastProgram = GL.currProgram || this.program;
+ GL.immediate.lastStride == GL.immediate.stride;
GL.immediate.matricesModified = false;
#endif
@@ -2106,13 +2105,13 @@ var LibraryGL = {
if (this.projectionLocation) Module.ctx.uniformMatrix4fv(this.projectionLocation, false, GL.immediate.matrix['p']);
Module.ctx.vertexAttribPointer(this.positionLocation, positionSize, positionType, false,
- stride, positionOffset);
+ GL.immediate.stride, GL.immediate.clientAttributes[GL.immediate.VERTEX].offset);
Module.ctx.enableVertexAttribArray(this.positionLocation);
if (this.hasTextures) {
for (var i = 0; i < textureSizes.length; i++) {
if (textureSizes[i] && this.texCoordLocations[i] >= 0) {
Module.ctx.vertexAttribPointer(this.texCoordLocations[i], textureSizes[i], textureTypes[i], false,
- stride, textureOffsets[i]);
+ GL.immediate.stride, GL.immediate.clientAttributes[GL.immediate.TEXTURE0 + i].offset);
Module.ctx.enableVertexAttribArray(this.texCoordLocations[i]);
}
}
@@ -2124,7 +2123,7 @@ var LibraryGL = {
}
if (this.hasColorAttrib) {
Module.ctx.vertexAttribPointer(this.colorLocation, colorSize, colorType, true,
- stride, colorOffset);
+ GL.immediate.stride, GL.immediate.clientAttributes[GL.immediate.COLOR].offset);
Module.ctx.enableVertexAttribArray(this.colorLocation);
Module.ctx.uniform1i(this.hasColorAttribLocation, 1);
} else if (this.hasColorUniform) {
@@ -2133,7 +2132,7 @@ var LibraryGL = {
}
if (this.hasNormal) {
Module.ctx.vertexAttribPointer(this.normalLocation, normalSize, normalType, true,
- stride, normalOffset);
+ GL.immediate.stride, GL.immediate.clientAttributes[GL.immediate.NORMAL].offset);
Module.ctx.enableVertexAttribArray(this.normalLocation);
}
if (!useCurrProgram) { // otherwise, the user program will set the sampler2D binding and uniform itself
@@ -2282,7 +2281,7 @@ var LibraryGL = {
if (GL.immediate.enabledClientAttributes[i]) attributes.push(GL.immediate.clientAttributes[i]);
}
attributes.sort(function(x, y) { return !x ? (!y ? 0 : 1) : (!y ? -1 : (x.pointer - y.pointer)) });
- start = attributes[0].pointer;
+ start = GL.currArrayBuffer ? 0 : attributes[0].pointer;
for (var i = 0; i < attributes.length; i++) {
var attribute = attributes[i];
if (!attribute) break;
diff --git a/src/parseTools.js b/src/parseTools.js
index d0d3e89f..6818e442 100644
--- a/src/parseTools.js
+++ b/src/parseTools.js
@@ -65,7 +65,7 @@ function pointingLevels(type) {
var ret = 0;
var len1 = type.length - 1;
while (type[len1-ret] && type[len1-ret] === '*') {
- ret ++;
+ ret++;
}
return ret;
}
@@ -234,6 +234,7 @@ function isFunctionType(type, out) {
}
function getReturnType(type) {
+ if (pointingLevels(type) > 1) return '*'; // the type of a call can be either the return value, or the entire function. ** or more means it is a return value
var lastOpen = type.lastIndexOf('(');
if (lastOpen > 0) {
return type.substr(0, lastOpen-1);
diff --git a/src/settings.js b/src/settings.js
index 9ed87bd6..6b054443 100644
--- a/src/settings.js
+++ b/src/settings.js
@@ -335,10 +335,16 @@ var PGO = 0; // Enables profile-guided optimization in the form of runtime check
// which functions are actually called. Emits a list during shutdown that you
// can pass to DEAD_FUNCTIONS (you can also emit the list manually by
// calling PGOMonitor.dump());
-var DEAD_FUNCTIONS = []; // A list of functions that no code will be emitted for, and
- // a runtime abort will happen if they are called. If
- // such a function is an unresolved reference, that is not
- // considered an error.
+var DEAD_FUNCTIONS = []; // Functions on this list are not converted to JS, and calls to
+ // them are turned into abort()s. This is potentially useful for
+ // (1) reducing code size, if you know some function will never
+ // be called (see PGO), and also (2) ASM.js requires all declared
+ // functions to have a corresponding implementation (even if the
+ // function is never called) and will emit an error during linking if no
+ // implementation can be found; with this option, asm.js validation will
+ // succeed for that function and calls to it.
+ // If a dead function is actually called, you will get a runtime
+ // error.
// TODO: options to lazily load such functions
var UNRESOLVED_AS_DEAD = 0; // Handle all unresolved functions as if they were in the
// list of dead functions. This is a quick way to turn
diff --git a/system/include/libc/math.h b/system/include/libc/math.h
index e2f8cdef..3bd0621c 100644
--- a/system/include/libc/math.h
+++ b/system/include/libc/math.h
@@ -145,9 +145,10 @@ extern double fmod _PARAMS((double, double));
#ifndef FLT_EVAL_METHOD
#define FLT_EVAL_METHOD 0
+#endif /* FLT_EVAL_METHOD */
+/* XXX EMSCRIPTEN: moved these out of previous if */
typedef float float_t;
typedef double double_t;
-#endif /* FLT_EVAL_METHOD */
#define FP_NAN 0
#define FP_INFINITE 1
diff --git a/system/include/libc/sys/resource.h b/system/include/libc/sys/resource.h
index abcfd34d..1e451e0d 100644
--- a/system/include/libc/sys/resource.h
+++ b/system/include/libc/sys/resource.h
@@ -3,6 +3,10 @@
#include <sys/time.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
#define RUSAGE_SELF 0 /* calling process */
#define RUSAGE_CHILDREN -1 /* terminated child processes */
@@ -47,5 +51,9 @@ struct rlimit {
int getrlimit(int resource, struct rlimit *rlim);
int setrlimit(int resource, const struct rlimit *rlim);
+#ifdef __cplusplus
+}
+#endif
+
#endif
diff --git a/tests/cases/abs.ll b/tests/cases/abs.ll
new file mode 100644
index 00000000..57e06928
--- /dev/null
+++ b/tests/cases/abs.ll
@@ -0,0 +1,22 @@
+; ModuleID = 'tests/hello_world.bc'
+target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:32:32-n8:16:32-S128"
+target triple = "i386-pc-linux-gnu"
+
+@.str = private unnamed_addr constant [15 x i8] c"hello, world!\0A\00", align 1 ; [#uses=1 type=[15 x i8]*]
+
+; [#uses=0]
+define i32 @main() {
+entry:
+ %retval = alloca i32, align 4 ; [#uses=1 type=i32*]
+ store i32 0, i32* %retval
+ %zero = zext i8 0 to i32
+ %a = call i32 (i32)* @abs(i32 %zero)
+ %call = call i32 (i8*, ...)* @printf(i8* getelementptr inbounds ([15 x i8]* @.str, i32 0, i32 0), i32 %a, i32 %zero) ; [#uses=0 type=i32]
+ ret i32 1
+}
+
+; [#uses=1]
+declare i32 @printf(i8*, ...)
+
+declare i32 @abs(i32)
+
diff --git a/tests/cases/caall.ll b/tests/cases/caall.ll
new file mode 100644
index 00000000..313116e6
--- /dev/null
+++ b/tests/cases/caall.ll
@@ -0,0 +1,25 @@
+; ModuleID = 'tests/hello_world.bc'
+target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:32:32-n8:16:32-S128"
+target triple = "i386-pc-linux-gnu"
+
+@.str = private unnamed_addr constant [15 x i8] c"hello, world!\0A\00", align 1 ; [#uses=1 type=[15 x i8]*]
+
+; [#uses=0]
+define i32 @main() {
+entry:
+ %retval = alloca i32, align 4 ; [#uses=1 type=i32*]
+ store i32 0, i32* %retval
+ %call = call i32 (i8*, ...)* @printf(i8* getelementptr inbounds ([15 x i8]* @.str, i32 0, i32 0)) ; [#uses=0 type=i32]
+ %call12 = call void (i32*)** @_ZNSt3__13mapINS_12basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEEEPFvP6ObjectENS_4lessIS6_EENS4_INS_4pairIKS6_SA_EEEEEixERSE_(i32 10)
+ %26 = load void (%class.Object*)** %call12
+ ret i32 1
+}
+
+define (i32*)** @_ZNSt3__13mapINS_12basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEEEPFvP6ObjectENS_4lessIS6_EENS4_INS_4pairIKS6_SA_EEEEEixERSE_(i32 %x) {
+entry:
+ %ret = inttoptr i32 0 to (i32*)**
+ ret %ret
+}
+
+; [#uses=1]
+declare i32 @printf(i8*, ...)
diff --git a/tests/gl_renderers.c b/tests/gl_renderers.c
new file mode 100644
index 00000000..0a8e6e78
--- /dev/null
+++ b/tests/gl_renderers.c
@@ -0,0 +1,191 @@
+/*******************************************************************
+ * *
+ * Using SDL With OpenGL *
+ * *
+ * Tutorial by Kyle Foley (sdw) *
+ * *
+ * http://gpwiki.org/index.php/SDL:Tutorials:Using_SDL_with_OpenGL *
+ * *
+ *******************************************************************/
+
+/*
+THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION
+AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN.
+
+THE ORIGINAL AUTHOR IS KYLE FOLEY.
+
+THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY
+OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF
+MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE,
+ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE
+RESULTING FROM THE USE, MODIFICATION, OR
+REDISTRIBUTION OF THIS SOFTWARE.
+*/
+
+#if !EMSCRIPTEN
+#define USE_GLEW 0
+#endif
+
+#if USE_GLEW
+#include "GL/glew.h"
+#endif
+
+#include "SDL/SDL.h"
+#include "SDL/SDL_image.h"
+#if !USE_GLEW
+#include "SDL/SDL_opengl.h"
+#endif
+
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+
+int main(int argc, char *argv[])
+{
+ SDL_Surface *screen;
+
+ // Slightly different SDL initialization
+ if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
+ printf("Unable to initialize SDL: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // *new*
+
+ screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL ); // *changed*
+ if ( !screen ) {
+ printf("Unable to set video mode: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ // Set the OpenGL state after creating the context with SDL_SetVideoMode
+
+ glClearColor( 0, 0, 0, 0 );
+
+#if !EMSCRIPTEN
+ glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL
+#endif
+
+ glViewport( 0, 0, 640, 480 );
+
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+
+ // Clear the screen before drawing
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ typedef struct Vertex {
+ GLfloat x;
+ GLfloat y;
+ } Vertex;
+
+ typedef struct Color {
+ GLubyte r;
+ GLubyte g;
+ GLubyte b;
+ GLubyte a;
+ } Color;
+
+ typedef struct Type1 {
+ Vertex location;
+ Color color;
+ } Type1;
+
+ typedef struct Type2 {
+ GLuint unused1;
+ Vertex location;
+ GLfloat unused2;
+ Color color;
+ } Type2;
+
+ Type1 first[3] = {
+ {{-1.0, 0.0}, {0xFF, 0x00, 0x00, 0xFF}},
+ {{ 0.0, 1.0}, {0x00, 0xFF, 0x00, 0xFF}},
+ {{ 1.0, 0.0}, {0x00, 0x00, 0xFF, 0xFF}}
+ };
+
+ Type2 second[3] = {
+ {0.0, {-1.0, 0.0}, 0.0, {0xFF, 0x00, 0x00, 0xFF}},
+ {0.0, { 1.0, 0.0}, 0.0, {0x00, 0x00, 0xFF, 0xFF}},
+ {0.0, { 0.0, -1.0}, 0.0, {0x00, 0xFF, 0x00, 0xFF}}};
+
+ // make two vbo objects
+ GLuint vbo[2];
+ glGenBuffers(2, &vbo[0]);
+
+ // load the first into the context
+ glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
+
+ // allocate enough space for 100 vertices
+ glBufferData(GL_ARRAY_BUFFER, sizeof(Type1)*100, NULL, GL_DYNAMIC_DRAW);
+
+ // load the second into the context
+ glBindBuffer(GL_ARRAY_BUFFER, vbo[1]);
+
+ // allocate enough space for 100 vertices
+ glBufferData(GL_ARRAY_BUFFER, sizeof(Type2)*100, NULL, GL_DYNAMIC_DRAW);
+
+ // DRAW
+
+ GLbyte * pointer;
+
+ // Clear the screen before drawing
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+
+ // FIRST
+ // load the first into the context
+ glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
+
+ // Load actual data in
+ glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Type1)*3, &first[0]);
+
+ // point to the buffer's location data
+ glVertexPointer(2, GL_FLOAT, sizeof(Type1), NULL);
+
+ pointer = (GLbyte*)(((GLbyte*)&first[0].color) - ((GLbyte*)&first[0].location));
+
+ printf("location = %p\n", pointer);
+ // point to the buffer's color data
+ glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Type1), pointer);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
+
+ // SECOND
+
+ // load the first into the context
+ glBindBuffer(GL_ARRAY_BUFFER, vbo[1]);
+
+ // Load actual data in
+ glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Type2)*3, &second[0]);
+
+ pointer = (GLbyte*)((GLbyte*)&second[0].location - (GLbyte*)&second[0].unused1);
+
+ // point to the buffer's location data
+ printf("location = %p\n", pointer);
+ glVertexPointer(2, GL_FLOAT, sizeof(Type2), pointer);
+
+ pointer = (GLbyte*)((GLbyte*)&second[0].color - (GLbyte*)&second[0].unused1);
+
+ // point to the buffer's location data
+ printf("location = %p\n", pointer);
+ glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Type2), pointer);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
+
+ glDisableClientState(GL_COLOR_ARRAY);
+ glDisableClientState(GL_VERTEX_ARRAY);
+
+ SDL_GL_SwapBuffers();
+
+#if !EMSCRIPTEN
+ // Wait for 3 seconds to give us a chance to see the image
+ SDL_Delay(3000);
+#endif
+
+ SDL_Quit();
+
+ return 0;
+}
diff --git a/tests/gl_renderers.png b/tests/gl_renderers.png
new file mode 100644
index 00000000..db1bc751
--- /dev/null
+++ b/tests/gl_renderers.png
Binary files differ
diff --git a/tests/runner.py b/tests/runner.py
index a3c74f03..ef014a18 100755
--- a/tests/runner.py
+++ b/tests/runner.py
@@ -1635,7 +1635,11 @@ Succeeded!
def test_floatvars(self):
src = '''
#include <stdio.h>
- #include <math.h>
+
+ // headers test, see issue #1013
+ #include<cfloat>
+ #include<cmath>
+
int main(int argc, char **argv)
{
float x = 1.234, y = 3.5, q = 0.00000001;
@@ -2479,7 +2483,6 @@ Exception execution path of first function! 1
Settings.EXCEPTION_DEBUG = 1
- self.banned_js_engines = [NODE_JS] # node issue 1669, exception causes stdout not to be flushed
Settings.DISABLE_EXCEPTION_CATCHING = 0
if '-O2' in self.emcc_args:
self.emcc_args += ['--closure', '1'] # Use closure here for some additional coverage
@@ -7220,7 +7223,6 @@ void*:16
def test_mmap(self):
if self.emcc_args is None: return self.skip('requires emcc')
- self.banned_js_engines = [NODE_JS] # slower, and fail on 64-bit
Settings.TOTAL_MEMORY = 128*1024*1024
@@ -7669,7 +7671,6 @@ def process(filename):
try:
os.environ['EMCC_LEAVE_INPUTS_RAW'] = '1'
- #self.banned_js_engines = [NODE_JS] # node issue 1669, exception causes stdout not to be flushed
Settings.CHECK_OVERFLOWS = 0
for name in glob.glob(path_from_root('tests', 'cases', '*.ll')):
@@ -10098,8 +10099,8 @@ f.close()
try:
os.environ['EMCC_DEBUG'] = '1'
for asm, linkable, chunks, js_chunks in [
- (0, 0, 3, 2), (0, 1, 3, 4),
- (1, 0, 3, 2), (1, 1, 3, 4)
+ (0, 0, 3, 2), (0, 1, 4, 4),
+ (1, 0, 3, 2), (1, 1, 4, 4)
]:
print asm, linkable, chunks, js_chunks
output, err = Popen([PYTHON, EMCC, path_from_root('tests', 'hello_libcxx.cpp'), '-O1', '-s', 'LINKABLE=%d' % linkable, '-s', 'ASM_JS=%d' % asm, '-s', 'UNRESOLVED_AS_DEAD=1'] + (['-O2'] if asm else []), stdout=PIPE, stderr=PIPE).communicate()
@@ -11530,6 +11531,9 @@ elif 'browser' in str(sys.argv):
shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
self.btest('gl_ps_strides.c', reference='gl_ps_strides.png', args=['--preload-file', 'screenshot.png'])
+ def test_gl_renderers(self):
+ self.btest('gl_renderers.c', reference='gl_renderers.png', args=['-s', 'GL_UNSAFE_OPTS=0'])
+
def test_matrix_identity(self):
self.btest('gl_matrix_identity.c', expected=['-1882984448', '460451840'])
diff --git a/tools/shared.py b/tools/shared.py
index 19206b6d..c492ba49 100644
--- a/tools/shared.py
+++ b/tools/shared.py
@@ -274,7 +274,6 @@ LLVM_DIS=os.path.expanduser(build_llvm_tool_path('llvm-dis'))
LLVM_NM=os.path.expanduser(build_llvm_tool_path('llvm-nm'))
LLVM_INTERPRETER=os.path.expanduser(build_llvm_tool_path('lli'))
LLVM_COMPILER=os.path.expanduser(build_llvm_tool_path('llc'))
-LLVM_EXTRACT=os.path.expanduser(build_llvm_tool_path('llvm-extract'))
EMSCRIPTEN = path_from_root('emscripten.py')
DEMANGLER = path_from_root('third_party', 'demangler.py')
@@ -385,8 +384,7 @@ USE_EMSDK = not os.environ.get('EMMAKEN_NO_SDK')
if USE_EMSDK:
# Disable system C and C++ include directories, and add our own (using -idirafter so they are last, like system dirs, which
# allows projects to override them)
- # Note that -nostdinc++ is not needed, since -nostdinc implies that!
- EMSDK_OPTS = ['-nostdinc', '-Xclang', '-nobuiltininc', '-Xclang', '-nostdsysteminc',
+ EMSDK_OPTS = ['-nostdinc', '-nostdinc++', '-Xclang', '-nobuiltininc', '-Xclang', '-nostdsysteminc',
'-Xclang', '-isystem' + path_from_root('system', 'local', 'include'),
'-Xclang', '-isystem' + path_from_root('system', 'include', 'libcxx'),
'-Xclang', '-isystem' + path_from_root('system', 'include'),
@@ -721,11 +719,6 @@ set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)''' % { 'winfix': '' if not WINDOWS e
return generated_libs
@staticmethod
- def remove_symbol(filename, symbol):
- Popen([LLVM_EXTRACT, filename, '-delete', '-glob=' + symbol, '-o', filename], stderr=PIPE).communicate()
- Popen([LLVM_EXTRACT, filename, '-delete', '-func=' + symbol, '-o', filename], stderr=PIPE).communicate()
-
- @staticmethod
def link(files, target):
actual_files = []
unresolved_symbols = set(['main']) # tracking unresolveds is necessary for .a linking, see below. (and main is always a necessary symbol)