diff options
-rw-r--r-- | tests/float_tex.cpp | 4 | ||||
-rw-r--r-- | tests/gl_subdata.cpp | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/tests/float_tex.cpp b/tests/float_tex.cpp index 475f2bee..61531124 100644 --- a/tests/float_tex.cpp +++ b/tests/float_tex.cpp @@ -9,7 +9,7 @@ extern "C" { } static const char vertex_shader[] = "#ifdef GL_ES\n" - "precision highp float;\n" + "precision lowp float;\n" "#endif\n" "attribute float indices;\n" "uniform sampler2D nodeInfo;\n" @@ -25,7 +25,7 @@ static const char vertex_shader[] = "}\n"; static const char fragment_shader[] = "#ifdef GL_ES\n" - "precision highp float;\n" + "precision lowp float;\n" "#endif\n" "\n" "varying vec4 color;\n" diff --git a/tests/gl_subdata.cpp b/tests/gl_subdata.cpp index d159b2b2..5c6a9926 100644 --- a/tests/gl_subdata.cpp +++ b/tests/gl_subdata.cpp @@ -9,7 +9,7 @@ extern "C" { } static const char vertex_shader[] = "#ifdef GL_ES\n" - "precision highp float;\n" + "precision lowp float;\n" "#endif\n" "attribute float indices;\n" "uniform sampler2D nodeInfo;\n" @@ -25,7 +25,7 @@ static const char vertex_shader[] = "}\n"; static const char fragment_shader[] = "#ifdef GL_ES\n" - "precision highp float;\n" + "precision lowp float;\n" "#endif\n" "\n" "varying vec4 color;\n" |