diff options
-rw-r--r-- | AUTHORS | 5 | ||||
-rw-r--r-- | src/library_glfw.js | 586 | ||||
-rw-r--r-- | src/modules.js | 2 | ||||
-rw-r--r-- | system/include/GL/glfw.h | 518 | ||||
-rw-r--r-- | tests/glfw.c | 389 | ||||
-rwxr-xr-x | tests/runner.py | 6 |
6 files changed, 1503 insertions, 3 deletions
@@ -24,7 +24,7 @@ a license to everyone to use it as detailed in LICENSE.) * Pierre Renaux <pierre@talansoft.com> * Brian Anderson <banderson@mozilla.com> * Jon Bardin <diclophis@gmail.com> -* Jukka Jylänki <jujjyl@gmail.com> +* Jukka Jylänki <jujjyl@gmail.com> * Aleksander Guryanov <caiiiycuk@gmail.com> * Chad Austin <chad@chadaustin.me> (copyright owned by IMVU) * nandhp <nandhp@gmail.com> @@ -46,7 +46,7 @@ a license to everyone to use it as detailed in LICENSE.) * Anthony Liot <wolfviking0@yahoo.com> * Michael Riss <Michael.Riss@gmx.de> * Jasper St. Pierre <jstpierre@mecheye.net> -* Manuel Schölling <manuel.schoelling@gmx.de> +* Manuel Schölling <manuel.schoelling@gmx.de> * Bruce Mitchener, Jr. <bruce.mitchener@gmail.com> * Michael Bishop <mbtyke@gmail.com> * Roger Braun <roger@rogerbraun.net> @@ -56,3 +56,4 @@ a license to everyone to use it as detailed in LICENSE.) * Martin von Gagern <martin@von-gagern.net> * Ting-Yuan Huang <thuang@mozilla.com> * Felix H. Dahlke <fhd@ubercode.de> +* Éloi Rivard <azmeuk@gmail.com> diff --git a/src/library_glfw.js b/src/library_glfw.js new file mode 100644 index 00000000..a709161a --- /dev/null +++ b/src/library_glfw.js @@ -0,0 +1,586 @@ +/******************************************************************************* + * EMSCRIPTEN GLFW 2.7.7 emulation. + * It tries to emulate the behavior described in + * http://www.glfw.org/GLFWReference277.pdf + * + * What it does: + * - Creates a GL context. + * - Manage keyboard and mouse events. + * - GL Extensions support. + * + * What it does not but should probably do: + * - Transmit events when glfwPollEvents, glfwWaitEvents or glfwSwapBuffers is + * called. Events callbacks are called as soon as event are received. + * - Thread emulation. + * - Joystick support. + * - Image/Texture I/O support (that is deleted in GLFW 3). + * - Video modes detection. + * + * Authors: + * - Éloi Rivard <eloi.rivard@gmail.com> + * + ******************************************************************************/ + +var LibraryGLFW = { + $GLFW: { + + keyFunc: null, + charFunc: null, + mouseButtonFunc: null, + mousePosFunc: null, + mouseWheelFunc: null, + resizeFunc: null, + closeFunc: null, + refreshFunc: null, + mouseFunc: null, + params: null, + initTime: null, + wheelPos: 0, + lastX: 0, + lastY: 0, + buttons: 0, + keys: 0, + initWindowWidth: 640, + initWindowHeight: 480, + windowX: 0, + windowY: 0, + windowWidth: 0, + windowHeight: 0, + +/******************************************************************************* + * DOM EVENT CALLBACKS + ******************************************************************************/ + + DOMToGLFWKeyCode: function(keycode) { + switch (keycode) { + case 0x09: return 295 ; //DOM_VK_TAB -> GLFW_KEY_TAB + case 0x1B: return 255 ; //DOM_VK_ESCAPE -> GLFW_KEY_ESC + case 0x6A: return 313 ; //DOM_VK_MULTIPLY -> GLFW_KEY_KP_MULTIPLY + case 0x6B: return 315 ; //DOM_VK_ADD -> GLFW_KEY_KP_ADD + case 0x6D: return 314 ; //DOM_VK_SUBTRACT -> GLFW_KEY_KP_SUBTRACT + case 0x6E: return 316 ; //DOM_VK_DECIMAL -> GLFW_KEY_KP_DECIMAL + case 0x6F: return 312 ; //DOM_VK_DIVIDE -> GLFW_KEY_KP_DIVIDE + case 0x70: return 258 ; //DOM_VK_F1 -> GLFW_KEY_F1 + case 0x71: return 259 ; //DOM_VK_F2 -> GLFW_KEY_F2 + case 0x72: return 260 ; //DOM_VK_F3 -> GLFW_KEY_F3 + case 0x73: return 261 ; //DOM_VK_F4 -> GLFW_KEY_F4 + case 0x74: return 262 ; //DOM_VK_F5 -> GLFW_KEY_F5 + case 0x75: return 263 ; //DOM_VK_F6 -> GLFW_KEY_F6 + case 0x76: return 264 ; //DOM_VK_F7 -> GLFW_KEY_F7 + case 0x77: return 265 ; //DOM_VK_F8 -> GLFW_KEY_F8 + case 0x78: return 266 ; //DOM_VK_F9 -> GLFW_KEY_F9 + case 0x79: return 267 ; //DOM_VK_F10 -> GLFW_KEY_F10 + case 0x7a: return 268 ; //DOM_VK_F11 -> GLFW_KEY_F11 + case 0x7b: return 269 ; //DOM_VK_F12 -> GLFW_KEY_F12 + case 0x25: return 285 ; //DOM_VK_LEFT -> GLFW_KEY_LEFT + case 0x26: return 283 ; //DOM_VK_UP -> GLFW_KEY_UP + case 0x27: return 286 ; //DOM_VK_RIGHT -> GLFW_KEY_RIGHT + case 0x28: return 284 ; //DOM_VK_DOWN -> GLFW_KEY_DOWN + case 0x21: return 298 ; //DOM_VK_PAGE_UP -> GLFW_KEY_PAGEUP + case 0x22: return 299 ; //DOM_VK_PAGE_DOWN -> GLFW_KEY_PAGEDOWN + case 0x24: return 300 ; //DOM_VK_HOME -> GLFW_KEY_HOME + case 0x23: return 301 ; //DOM_VK_END -> GLFW_KEY_END + case 0x2d: return 296 ; //DOM_VK_INSERT -> GLFW_KEY_INSERT + case 16 : return 287 ; //DOM_VK_SHIFT -> GLFW_KEY_LSHIFT + case 0x05: return 287 ; //DOM_VK_LEFT_SHIFT -> GLFW_KEY_LSHIFT + case 0x06: return 288 ; //DOM_VK_RIGHT_SHIFT -> GLFW_KEY_RSHIFT + case 17 : return 289 ; //DOM_VK_CONTROL -> GLFW_KEY_LCTRL + case 0x03: return 289 ; //DOM_VK_LEFT_CONTROL -> GLFW_KEY_LCTRL + case 0x04: return 290 ; //DOM_VK_RIGHT_CONTROL -> GLFW_KEY_RCTRL + case 18 : return 291 ; //DOM_VK_ALT -> GLFW_KEY_LALT + case 0x02: return 291 ; //DOM_VK_LEFT_ALT -> GLFW_KEY_LALT + case 0x01: return 292 ; //DOM_VK_RIGHT_ALT -> GLFW_KEY_RALT + case 96 : return 302 ; //GLFW_KEY_KP_0 + case 97 : return 303 ; //GLFW_KEY_KP_1 + case 98 : return 304 ; //GLFW_KEY_KP_2 + case 99 : return 305 ; //GLFW_KEY_KP_3 + case 100 : return 306 ; //GLFW_KEY_KP_4 + case 101 : return 307 ; //GLFW_KEY_KP_5 + case 102 : return 308 ; //GLFW_KEY_KP_6 + case 103 : return 309 ; //GLFW_KEY_KP_7 + case 104 : return 310 ; //GLFW_KEY_KP_8 + case 105 : return 311 ; //GLFW_KEY_KP_9 + default : return keycode; + }; + }, + + //UCS-2 to UTF16 (ISO 10646) + getUnicodeChar: function(value) { + var output = ''; + if (value > 0xFFFF) { + value -= 0x10000; + output += String.fromCharCode(value >>> 10 & 0x3FF | 0xD800); + value = 0xDC00 | value & 0x3FF; + } + output += String.fromCharCode(value); + return output; + }, + + onKeyPress: function(event) { + //charCode is only available whith onKeyPress event + var char = GLFW.getUnicodeChar(event.charCode); + + if (event.charCode) { + var char = GLFW.getUnicodeChar(event.charCode); + if (char !== null && GLFW.charFunc) { + event.preventDefault(); + Runtime.dynCall('vii', GLFW.charFunc, [event.charCode, 1]); + } + } + }, + + onKeyChanged: function(event, status) { + var key = GLFW.DOMToGLFWKeyCode(event.keyCode); + if (key && GLFW.keyFunc) { + GLFW.keys[key] = status; + event.preventDefault(); + Runtime.dynCall('vii', GLFW.keyFunc, [key, status]); + } + }, + + onKeydown: function(event) { + GLFW.onKeyChanged(event, 1);//GLFW_PRESS + }, + + onKeyup: function(event) { + GLFW.onKeyChanged(event, 0);//GLFW_RELEASE + }, + + savePosition: function(event) { + /* TODO maybe loop here ala http://www.quirksmode.org/js/findpos.html */ + GLFW.lastX = event['clientX'] - Module['canvas'].offsetLeft; + GLFW.lastY = event['clientY'] - Module['canvas'].offsetTop; + }, + + onMousemove: function(event) { + /* Send motion event only if the motion changed, prevents + * spamming our app with uncessary callback call. It does happen in + * Chrome on Windows. + */ + var newX = event['clientX'] - Module['canvas'].offsetLeft; + var newY = event['clientY'] - Module['canvas'].offsetTop; + if (newX == GLFW.lastX && newY == GLFW.lastY) { + return; + } + + GLFW.savePosition(event); + + if (event.target == Module["canvas"] && GLFW.mousePosFunc) { + event.preventDefault(); + Runtime.dynCall('vii', GLFW.mousePosFunc, [GLFW.lastX, GLFW.lastY]); + } + }, + + onMouseButtonChanged: function(event, status) { + if (GLFW.mouseButtonFunc == null) { + return; + } + + GLFW.savePosition(event); + if (event.target != Module["canvas"]) { + return; + } + + if (status == 1) {//GLFW_PRESS + try { + event.target.setCapture(); + } catch (e) {} + } + + event.preventDefault(); + //DOM and glfw have the same button codes + Runtime.dynCall('vii', GLFW.mouseButtonFunc, [event['button'], status]); + }, + + onMouseButtonDown: function(event) { + GLFW.buttons |= (1 << event['button']); + GLFW.onMouseButtonChanged(event, 1);//GLFW_PRESS + }, + + onMouseButtonUp: function(event) { + GLFW.buttons &= ~(1 << event['button']); + GLFW.onMouseButtonChanged(event, 0);//GLFW_RELEASE + }, + + onMouseWheel: function(event) { + if (event.detail > 0) { + GLFW.wheelPos++; + } + + if (event.detail < 0) { + GLFW.wheelPos--; + } + + if (GLFW.mouseWheelFunc && event.target == Module["canvas"]) { + Runtime.dynCall('vi', GLFW.mouseWheelFunc, [GLFW.wheelPos]); + event.preventDefault(); + } + }, + + // TODO add fullscreen API ala: + // http://johndyer.name/native-fullscreen-javascript-api-plus-jquery-plugin/ + onFullScreenEventChange: function(event) { + var width; + var height; + if (document["fullScreen"] || document["mozFullScreen"] || document["webkitIsFullScreen"]) { + width = screen["width"]; + height = screen["height"]; + } + else { + width = GLFW.windowWidth; + height = GLFW.windowHeight; + // TODO set position + document.removeEventListener('fullscreenchange', GLFW.onFullScreenEventChange, true); + document.removeEventListener('mozfullscreenchange', GLFW.onFullScreenEventChange, true); + document.removeEventListener('webkitfullscreenchange', GLFW.onFullScreenEventChange, true); + } + Browser.setCanvasSize(width, height); + + if (GLFW.resizeFunc) { + Runtime.dynCall('vii', GLFW.resizeFunc, [width, height]); + } + }, + + requestFullScreen: function() { + var RFS = Module["canvas"]['requestFullscreen'] || + Module["canvas"]['requestFullScreen'] || + Module["canvas"]['mozRequestFullScreen'] || + Module["canvas"]['webkitRequestFullScreen'] || + (function() {}); + RFS.apply(Module["canvas"], []); + }, + + cancelFullScreen: function() { + var CFS = document['exitFullscreen'] || + document['cancelFullScreen'] || + document['mozCancelFullScreen'] || + document['webkitCancelFullScreen'] || + (function() {}); + CFS.apply(document, []); + } + }, + +/******************************************************************************* + * GLFW FUNCTIONS + ******************************************************************************/ + + /* GLFW initialization, termination and version querying */ + glfwInit: function() { + GLFW.initTime = Date.now() / 1000; + + window.addEventListener("keydown", GLFW.onKeydown, true); + window.addEventListener("keypress", GLFW.onKeyPress, true); + window.addEventListener("keyup", GLFW.onKeyup, true); + window.addEventListener("mousemove", GLFW.onMousemove, true); + window.addEventListener("mousedown", GLFW.onMouseButtonDown, true); + window.addEventListener("mouseup", GLFW.onMouseButtonUp, true); + window.addEventListener('DOMMouseScroll', GLFW.onMouseWheel, true); + window.addEventListener('mousewheel', GLFW.onMouseWheel, true); + + __ATEXIT__.push({ func: function() { + window.removeEventListener("keydown", GLFW.onKeydown, true); + window.removeEventListener("keypress", GLFW.onKeyPress, true); + window.removeEventListener("keyup", GLFW.onKeyup, true); + window.removeEventListener("mousemove", GLFW.onMousemove, true); + window.removeEventListener("mousedown", GLFW.onMouseButtonDown, true); + window.removeEventListener("mouseup", GLFW.onMouseButtonUp, true); + window.removeEventListener('DOMMouseScroll', GLFW.onMouseWheel, true); + window.removeEventListener('mousewheel', GLFW.onMouseWheel, true); + Module["canvas"].width = Module["canvas"].height = 1; + }}); + + //TODO: Init with correct values + GLFW.params = new Array(); + GLFW.params[0x00030001] = true; //GLFW_MOUSE_CURSOR + GLFW.params[0x00030002] = false; //GLFW_STICKY_KEYS + GLFW.params[0x00030003] = true; //GLFW_STICKY_MOUSE_BUTTONS + GLFW.params[0x00030004] = false; //GLFW_SYSTEM_KEYS + GLFW.params[0x00030005] = false; //GLFW_KEY_REPEAT + GLFW.params[0x00030006] = true; //GLFW_AUTO_POLL_EVENTS + GLFW.params[0x00020001] = true; //GLFW_OPENED + GLFW.params[0x00020002] = true; //GLFW_ACTIVE + GLFW.params[0x00020003] = false; //GLFW_ICONIFIED + GLFW.params[0x00020004] = true; //GLFW_ACCELERATED + GLFW.params[0x00020005] = 0; //GLFW_RED_BITS + GLFW.params[0x00020006] = 0; //GLFW_GREEN_BITS + GLFW.params[0x00020007] = 0; //GLFW_BLUE_BITS + GLFW.params[0x00020008] = 0; //GLFW_ALPHA_BITS + GLFW.params[0x00020009] = 0; //GLFW_DEPTH_BITS + GLFW.params[0x0002000A] = 0; //GLFW_STENCIL_BITS + GLFW.params[0x0002000B] = 0; //GLFW_REFRESH_RATE + GLFW.params[0x0002000C] = 0; //GLFW_ACCUM_RED_BITS + GLFW.params[0x0002000D] = 0; //GLFW_ACCUM_GREEN_BITS + GLFW.params[0x0002000E] = 0; //GLFW_ACCUM_BLUE_BITS + GLFW.params[0x0002000F] = 0; //GLFW_ACCUM_ALPHA_BITS + GLFW.params[0x00020010] = 0; //GLFW_AUX_BUFFERS + GLFW.params[0x00020011] = 0; //GLFW_STEREO + GLFW.params[0x00020012] = 0; //GLFW_WINDOW_NO_RESIZE + GLFW.params[0x00020013] = 0; //GLFW_FSAA_SAMPLES + GLFW.params[0x00020014] = 0; //GLFW_OPENGL_VERSION_MAJOR + GLFW.params[0x00020015] = 0; //GLFW_OPENGL_VERSION_MINOR + GLFW.params[0x00020016] = 0; //GLFW_OPENGL_FORWARD_COMPAT + GLFW.params[0x00020017] = 0; //GLFW_OPENGL_DEBUG_CONTEXT + GLFW.params[0x00020018] = 0; //GLFW_OPENGL_PROFILE + + GLFW.keys = new Array(); + + return 1; //GL_TRUE + }, + + glfwTerminate: function() {}, + + glfwGetVersion: function(major, minor, rev) { + setValue(major, 2, 'i32'); + setValue(minor, 7, 'i32'); + setValue(rev, 7, 'i32'); + }, + + /* Window handling */ + glfwOpenWindow__deps: ['$Browser'], + glfwOpenWindow: function(width, height, redbits, greenbits, bluebits, alphabits, depthbits, stencilbits, mode) { + if (width == 0 && height > 0) { + width = 4 * height / 3; + } + if (width > 0 && height == 0) { + height = 3 * width / 4; + } + GLFW.params[0x00020005] = redbits; //GLFW_RED_BITS + GLFW.params[0x00020006] = greenbits; //GLFW_GREEN_BITS + GLFW.params[0x00020007] = bluebits; //GLFW_BLUE_BITS + GLFW.params[0x00020008] = alphabits; //GLFW_ALPHA_BITS + GLFW.params[0x00020009] = depthbits; //GLFW_DEPTH_BITS + GLFW.params[0x0002000A] = stencilbits; //GLFW_STENCIL_BITS + + if (mode == 0x00010001) {//GLFW_WINDOW + Browser.setCanvasSize(GLFW.initWindowWidth = width, + GLFW.initWindowHeight = height); + GLFW.params[0x00030003] = true; //GLFW_STICKY_MOUSE_BUTTONS + } + else if (mode == 0x00010002) {//GLFW_FULLSCREEN + GLFW.requestFullScreen(); + GLFW.params[0x00030003] = false; //GLFW_STICKY_MOUSE_BUTTONS + } + else{ + throw "Invalid glfwOpenWindow mode."; + } + + Module.ctx = Browser.createContext(Module['canvas'], true, true); + return 1; //GL_TRUE + }, + + glfwOpenWindowHint: function(target, hint) { + GLFW.params[target] = hint; + }, + + glfwCloseWindow__deps: ['$Browser'], + glfwCloseWindow: function() { + if (GLFW.closeFunc) { + Runtime.dynCall('v', GLFW.closeFunc, []); + } + Module.ctx = Browser.destroyContext(Module['canvas'], true, true); + }, + + glfwSetWindowTitle: function(title) { + document.title = Pointer_stringify(title); + }, + + glfwGetWindowSize: function(width, height) { + setValue(width, Module['canvas'].width, 'i32'); + setValue(height, Module['canvas'].height, 'i32'); + }, + + glfwSetWindowSize: function(width, height) { + GLFW.cancelFullScreen(); + Browser.setCanvasSize(width, height); + if (GLFW.resizeFunc) { + Runtime.dynCall('vii', GLFW.resizeFunc, [width, height]); + } + }, + + glfwSetWindowPos: function(x, y) {}, + + glfwIconifyWindow: function() {}, + + glfwRestoreWindow: function() {}, + + glfwSwapBuffers: function() {}, + + glfwSwapInterval: function(interval) {}, + + glfwGetWindowParam: function(param) { + return GLFW.params[param]; + }, + + glfwSetWindowSizeCallback: function(cbfun) { + GLFW.resizeFunc = cbfun; + }, + + glfwSetWindowCloseCallback: function(cbfun) { + GLFW.closeFunc = cbfun; + }, + + glfwSetWindowRefreshCallback: function(cbfun) { + GLFW.refreshFunc = cbfun; + }, + + /* Video mode functions */ + glfwGetVideoModes: function(list, maxcount) { throw "glfwGetVideoModes is not implemented."; }, + + glfwGetDesktopMode: function(mode) { throw "glfwGetDesktopMode is not implemented."; }, + + /* Input handling */ + glfwPollEvents: function() {}, + + glfwWaitEvents: function() {}, + + glfwGetKey: function(key) { + return GLFW.keys[key]; + }, + + glfwGetMouseButton: function(button) { + return (GLFW.buttons & (1 << button)) > 0; + }, + + glfwGetMousePos: function(xpos, ypos) { + setValue(xpos, GLFW.lastX, 'i32'); + setValue(ypos, GLFW.lastY, 'i32'); + }, + + //I believe it is not possible to move the mouse with javascript + glfwSetMousePos: function(xpos, ypos) {}, + + glfwGetMouseWheel: function() { + return GLFW.wheelPos; + }, + + glfwSetMouseWheel: function(pos) { + GLFW.wheelPos = pos; + }, + + glfwSetKeyCallback: function(cbfun) { + GLFW.keyFunc = cbfun; + }, + + glfwSetCharCallback: function(cbfun) { + GLFW.charFunc = cbfun; + }, + + glfwSetMouseButtonCallback: function(cbfun) { + GLFW.mouseButtonFunc = cbfun; + }, + + glfwSetMousePosCallback: function(cbfun) { + GLFW.mouse Func = cbfun; + }, + + glfwSetMouseWheelCallback: function(cbfun) { + GLFW.mouseWheelFunc = cbfun; + }, + + /* Joystick input */ + glfwGetJoystickParam: function(joy, param) { throw "glfwGetJoystickParam is not implemented."; }, + + glfwGetJoystickPos: function(joy, pos, numaxes) { throw "glfwGetJoystickPos is not implemented."; }, + + glfwGetJoystickButtons: function(joy, buttons, numbuttons) { throw "glfwGetJoystickButtons is not implemented."; }, + + /* Time */ + glfwGetTime: function() { + return (Date.now()/1000) - GLFW.initTime; + }, + + glfwSetTime: function(time) { + GLFW.initTime = Date.now()/1000 + time; + }, + + glfwSleep__deps: ['sleep'], + glfwSleep: function(time) { + _sleep(time); + }, + + /* Extension support */ + glfwExtensionSupported: function(extension) { + return Module.ctx.getSupportedExtensions().indexOf(Pointer_stringify(extension)) > -1; + }, + + glfwGetProcAddress__deps: ['glfwGetProcAddress'], + glfwGetProcAddress: function(procname) { + return _getProcAddress(procname); + }, + + glfwGetGLVersion: function(major, minor, rev) { + setValue(major, 0, 'i32'); + setValue(minor, 0, 'i32'); + setValue(rev, 1, 'i32'); + }, + + /* Threading support */ + glfwCreateThread: function(fun, arg) { + var str = 'v'; + for (var i in arg) { + str += 'i'; + } + Runtime.dynCall(str, fun, arg); + //One single thread + return 0; + }, + + glfwDestroyThread: function(ID) {}, + + glfwWaitThread: function(ID, waitmode) {}, + + glfwGetThreadID: function() { + //One single thread + return 0; + }, + + glfwCreateMutex: function() { throw "glfwCreateMutex is not implemented."; }, + + glfwDestroyMutex: function(mutex) { throw "glfwDestroyMutex is not implemented."; }, + + glfwLockMutex: function(mutex) { throw "glfwLockMutex is not implemented."; }, + + glfwUnlockMutex: function(mutex) { throw "glfwUnlockMutex is not implemented."; }, + + glfwCreateCond: function() { throw "glfwCreateCond is not implemented."; }, + + glfwDestroyCond: function(cond) { throw "glfwDestroyCond is not implemented."; }, + + glfwWaitCond: function(cond, mutex, timeout) { throw "glfwWaitCond is not implemented."; }, + + glfwSignalCond: function(cond) { throw "glfwSignalCond is not implemented."; }, + + glfwBroadcastCond: function(cond) { throw "glfwBroadcastCond is not implemented."; }, + + glfwGetNumberOfProcessors: function() { + //Threads are disabled anyway… + return 1; + }, + + /* Enable/disable functions */ + glfwEnable: function(token) { + GLFW.params[token] = false; + }, + + glfwDisable: function(token) { + GLFW.params[token] = true; + }, + + /* Image/texture I/O support */ + glfwReadImage: function(name, img, flags) { throw "glfwReadImage is not implemented."; }, + + glfwReadMemoryImage: function(data, size, img, flags) { throw "glfwReadMemoryImage is not implemented."; }, + + glfwFreeImage: function(img) { throw "glfwFreeImage is not implemented."; }, + + glfwLoadTexture2D: function(name, flags) { throw "glfwLoadTexture2D is not implemented."; }, + + glfwLoadMemoryTexture2D: function(data, size, flags) { throw "glfwLoadMemoryTexture2D is not implemented."; }, + + glfwLoadTextureImage2D: function(img, flags) { throw "glfwLoadTextureImage2D is not implemented."; }, +}; + +autoAddDeps(LibraryGLFW, '$GLFW'); +mergeInto(LibraryManager.library, LibraryGLFW); + + diff --git a/src/modules.js b/src/modules.js index bda8a605..f2994ada 100644 --- a/src/modules.js +++ b/src/modules.js @@ -374,7 +374,7 @@ var LibraryManager = { load: function() { if (this.library) return; - var libraries = ['library.js', 'library_browser.js', 'library_sdl.js', 'library_gl.js', 'library_glut.js', 'library_xlib.js', 'library_egl.js', 'library_gc.js', 'library_jansson.js', 'library_openal.js'].concat(additionalLibraries); + var libraries = ['library.js', 'library_browser.js', 'library_sdl.js', 'library_gl.js', 'library_glut.js', 'library_xlib.js', 'library_egl.js', 'library_gc.js', 'library_jansson.js', 'library_openal.js', 'library_glfw.js'].concat(additionalLibraries); for (var i = 0; i < libraries.length; i++) { eval(processMacros(preprocess(read(libraries[i])))); } diff --git a/system/include/GL/glfw.h b/system/include/GL/glfw.h new file mode 100644 index 00000000..e20552e4 --- /dev/null +++ b/system/include/GL/glfw.h @@ -0,0 +1,518 @@ +/************************************************************************ + * GLFW - An OpenGL framework + * API version: 2.7 + * WWW: http://www.glfw.org/ + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2010 Camilla Berglund + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + *************************************************************************/ + +#ifndef __glfw_h_ +#define __glfw_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Global definitions + *************************************************************************/ + +/* We need a NULL pointer from time to time */ +#ifndef NULL + #ifdef __cplusplus + #define NULL 0 + #else + #define NULL ((void *)0) + #endif +#endif /* NULL */ + + +/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ + +/* Please report any probles that you find with your compiler, which may + * be solved in this section! There are several compilers that I have not + * been able to test this file with yet. + * + * First: If we are we on Windows, we want a single define for it (_WIN32) + * (Note: For Cygwin the compiler flag -mwin32 should be used, but to + * make sure that things run smoothly for Cygwin users, we add __CYGWIN__ + * to the list of "valid Win32 identifiers", which removes the need for + * -mwin32) + */ +#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__)) + #define _WIN32 +#endif /* _WIN32 */ + +/* In order for extension support to be portable, we need to define an + * OpenGL function call method. We use the keyword APIENTRY, which is + * defined for Win32. (Note: Windows also needs this for <GL/gl.h>) + */ +#ifndef APIENTRY + #ifdef _WIN32 + #define APIENTRY __stdcall + #else + #define APIENTRY + #endif + #define GL_APIENTRY_DEFINED +#endif /* APIENTRY */ + + +/* The following three defines are here solely to make some Windows-based + * <GL/gl.h> files happy. Theoretically we could include <windows.h>, but + * it has the major drawback of severely polluting our namespace. + */ + +/* Under Windows, we need WINGDIAPI defined */ +#if !defined(WINGDIAPI) && defined(_WIN32) + #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__) + /* Microsoft Visual C++, Borland C++ Builder and Pelles C */ + #define WINGDIAPI __declspec(dllimport) + #elif defined(__LCC__) + /* LCC-Win32 */ + #define WINGDIAPI __stdcall + #else + /* Others (e.g. MinGW, Cygwin) */ + #define WINGDIAPI extern + #endif + #define GL_WINGDIAPI_DEFINED +#endif /* WINGDIAPI */ + +/* Some <GL/glu.h> files also need CALLBACK defined */ +#if !defined(CALLBACK) && defined(_WIN32) + #if defined(_MSC_VER) + /* Microsoft Visual C++ */ + #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) + #define CALLBACK __stdcall + #else + #define CALLBACK + #endif + #else + /* Other Windows compilers */ + #define CALLBACK __stdcall + #endif + #define GLU_CALLBACK_DEFINED +#endif /* CALLBACK */ + +/* Microsoft Visual C++, Borland C++ and Pelles C <GL*glu.h> needs wchar_t */ +#if defined(_WIN32) && (defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)) && !defined(_WCHAR_T_DEFINED) + typedef unsigned short wchar_t; + #define _WCHAR_T_DEFINED +#endif /* _WCHAR_T_DEFINED */ + + +/* ---------------- GLFW related system specific defines ----------------- */ + +#if defined(_WIN32) && defined(GLFW_BUILD_DLL) + + /* We are building a Win32 DLL */ + #define GLFWAPI __declspec(dllexport) + #define GLFWAPIENTRY __stdcall + #define GLFWCALL __stdcall + +#elif defined(_WIN32) && defined(GLFW_DLL) + + /* We are calling a Win32 DLL */ + #if defined(__LCC__) + #define GLFWAPI extern + #else + #define GLFWAPI __declspec(dllimport) + #endif + #define GLFWAPIENTRY __stdcall + #define GLFWCALL __stdcall + +#else + + /* We are either building/calling a static lib or we are non-win32 */ + #define GLFWAPIENTRY + #define GLFWAPI + #define GLFWCALL + +#endif + +/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ + +/* Include standard OpenGL headers: GLFW uses GL_FALSE/GL_TRUE, and it is + * convenient for the user to only have to include <GL/glfw.h>. This also + * solves the problem with Windows <GL/gl.h> and <GL/glu.h> needing some + * special defines which normally requires the user to include <windows.h> + * (which is not a nice solution for portable programs). + */ +#if defined(__APPLE_CC__) + #if defined(GLFW_INCLUDE_GL3) + #include <OpenGL/gl3.h> + #else + #define GL_GLEXT_LEGACY + #include <OpenGL/gl.h> + #endif + #ifndef GLFW_NO_GLU + #include <OpenGL/glu.h> + #endif +#else + #if defined(GLFW_INCLUDE_GL3) + #include <GL3/gl3.h> + #else + #include <GL/gl.h> + #endif + #ifndef GLFW_NO_GLU + #include <GL/glu.h> + #endif +#endif + + +/************************************************************************* + * GLFW version + *************************************************************************/ + +#define GLFW_VERSION_MAJOR 2 +#define GLFW_VERSION_MINOR 7 +#define GLFW_VERSION_REVISION 7 + + +/************************************************************************* + * Input handling definitions + *************************************************************************/ + +/* Key and button state/action definitions */ +#define GLFW_RELEASE 0 +#define GLFW_PRESS 1 + +/* Keyboard key definitions: 8-bit ISO-8859-1 (Latin 1) encoding is used + * for printable keys (such as A-Z, 0-9 etc), and values above 256 + * represent special (non-printable) keys (e.g. F1, Page Up etc). + */ +#define GLFW_KEY_UNKNOWN -1 +#define GLFW_KEY_SPACE 32 +#define GLFW_KEY_SPECIAL 256 +#define GLFW_KEY_ESC (GLFW_KEY_SPECIAL+1) +#define GLFW_KEY_F1 (GLFW_KEY_SPECIAL+2) +#define GLFW_KEY_F2 (GLFW_KEY_SPECIAL+3) +#define GLFW_KEY_F3 (GLFW_KEY_SPECIAL+4) +#define GLFW_KEY_F4 (GLFW_KEY_SPECIAL+5) +#define GLFW_KEY_F5 (GLFW_KEY_SPECIAL+6) +#define GLFW_KEY_F6 (GLFW_KEY_SPECIAL+7) +#define GLFW_KEY_F7 (GLFW_KEY_SPECIAL+8) +#define GLFW_KEY_F8 (GLFW_KEY_SPECIAL+9) +#define GLFW_KEY_F9 (GLFW_KEY_SPECIAL+10) +#define GLFW_KEY_F10 (GLFW_KEY_SPECIAL+11) +#define GLFW_KEY_F11 (GLFW_KEY_SPECIAL+12) +#define GLFW_KEY_F12 (GLFW_KEY_SPECIAL+13) +#define GLFW_KEY_F13 (GLFW_KEY_SPECIAL+14) +#define GLFW_KEY_F14 (GLFW_KEY_SPECIAL+15) +#define GLFW_KEY_F15 (GLFW_KEY_SPECIAL+16) +#define GLFW_KEY_F16 (GLFW_KEY_SPECIAL+17) +#define GLFW_KEY_F17 (GLFW_KEY_SPECIAL+18) +#define GLFW_KEY_F18 (GLFW_KEY_SPECIAL+19) +#define GLFW_KEY_F19 (GLFW_KEY_SPECIAL+20) +#define GLFW_KEY_F20 (GLFW_KEY_SPECIAL+21) +#define GLFW_KEY_F21 (GLFW_KEY_SPECIAL+22) +#define GLFW_KEY_F22 (GLFW_KEY_SPECIAL+23) +#define GLFW_KEY_F23 (GLFW_KEY_SPECIAL+24) +#define GLFW_KEY_F24 (GLFW_KEY_SPECIAL+25) +#define GLFW_KEY_F25 (GLFW_KEY_SPECIAL+26) +#define GLFW_KEY_UP (GLFW_KEY_SPECIAL+27) +#define GLFW_KEY_DOWN (GLFW_KEY_SPECIAL+28) +#define GLFW_KEY_LEFT (GLFW_KEY_SPECIAL+29) +#define GLFW_KEY_RIGHT (GLFW_KEY_SPECIAL+30) +#define GLFW_KEY_LSHIFT (GLFW_KEY_SPECIAL+31) +#define GLFW_KEY_RSHIFT (GLFW_KEY_SPECIAL+32) +#define GLFW_KEY_LCTRL (GLFW_KEY_SPECIAL+33) +#define GLFW_KEY_RCTRL (GLFW_KEY_SPECIAL+34) +#define GLFW_KEY_LALT (GLFW_KEY_SPECIAL+35) +#define GLFW_KEY_RALT (GLFW_KEY_SPECIAL+36) +#define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37) +#define GLFW_KEY_ENTER (GLFW_KEY_SPECIAL+38) +#define GLFW_KEY_BACKSPACE (GLFW_KEY_SPECIAL+39) +#define GLFW_KEY_INSERT (GLFW_KEY_SPECIAL+40) +#define GLFW_KEY_DEL (GLFW_KEY_SPECIAL+41) +#define GLFW_KEY_PAGEUP (GLFW_KEY_SPECIAL+42) +#define GLFW_KEY_PAGEDOWN (GLFW_KEY_SPECIAL+43) +#define GLFW_KEY_HOME (GLFW_KEY_SPECIAL+44) +#define GLFW_KEY_END (GLFW_KEY_SPECIAL+45) +#define GLFW_KEY_KP_0 (GLFW_KEY_SPECIAL+46) +#define GLFW_KEY_KP_1 (GLFW_KEY_SPECIAL+47) +#define GLFW_KEY_KP_2 (GLFW_KEY_SPECIAL+48) +#define GLFW_KEY_KP_3 (GLFW_KEY_SPECIAL+49) +#define GLFW_KEY_KP_4 (GLFW_KEY_SPECIAL+50) +#define GLFW_KEY_KP_5 (GLFW_KEY_SPECIAL+51) +#define GLFW_KEY_KP_6 (GLFW_KEY_SPECIAL+52) +#define GLFW_KEY_KP_7 (GLFW_KEY_SPECIAL+53) +#define GLFW_KEY_KP_8 (GLFW_KEY_SPECIAL+54) +#define GLFW_KEY_KP_9 (GLFW_KEY_SPECIAL+55) +#define GLFW_KEY_KP_DIVIDE (GLFW_KEY_SPECIAL+56) +#define GLFW_KEY_KP_MULTIPLY (GLFW_KEY_SPECIAL+57) +#define GLFW_KEY_KP_SUBTRACT (GLFW_KEY_SPECIAL+58) +#define GLFW_KEY_KP_ADD (GLFW_KEY_SPECIAL+59) +#define GLFW_KEY_KP_DECIMAL (GLFW_KEY_SPECIAL+60) +#define GLFW_KEY_KP_EQUAL (GLFW_KEY_SPECIAL+61) +#define GLFW_KEY_KP_ENTER (GLFW_KEY_SPECIAL+62) +#define GLFW_KEY_KP_NUM_LOCK (GLFW_KEY_SPECIAL+63) +#define GLFW_KEY_CAPS_LOCK (GLFW_KEY_SPECIAL+64) +#define GLFW_KEY_SCROLL_LOCK (GLFW_KEY_SPECIAL+65) +#define GLFW_KEY_PAUSE (GLFW_KEY_SPECIAL+66) +#define GLFW_KEY_LSUPER (GLFW_KEY_SPECIAL+67) +#define GLFW_KEY_RSUPER (GLFW_KEY_SPECIAL+68) +#define GLFW_KEY_MENU (GLFW_KEY_SPECIAL+69) +#define GLFW_KEY_LAST GLFW_KEY_MENU + +/* Mouse button definitions */ +#define GLFW_MOUSE_BUTTON_1 0 +#define GLFW_MOUSE_BUTTON_2 1 +#define GLFW_MOUSE_BUTTON_3 2 +#define GLFW_MOUSE_BUTTON_4 3 +#define GLFW_MOUSE_BUTTON_5 4 +#define GLFW_MOUSE_BUTTON_6 5 +#define GLFW_MOUSE_BUTTON_7 6 +#define GLFW_MOUSE_BUTTON_8 7 +#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 + +/* Mouse button aliases */ +#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 +#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 +#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 + + +/* Joystick identifiers */ +#define GLFW_JOYSTICK_1 0 +#define GLFW_JOYSTICK_2 1 +#define GLFW_JOYSTICK_3 2 +#define GLFW_JOYSTICK_4 3 +#define GLFW_JOYSTICK_5 4 +#define GLFW_JOYSTICK_6 5 +#define GLFW_JOYSTICK_7 6 +#define GLFW_JOYSTICK_8 7 +#define GLFW_JOYSTICK_9 8 +#define GLFW_JOYSTICK_10 9 +#define GLFW_JOYSTICK_11 10 +#define GLFW_JOYSTICK_12 11 +#define GLFW_JOYSTICK_13 12 +#define GLFW_JOYSTICK_14 13 +#define GLFW_JOYSTICK_15 14 +#define GLFW_JOYSTICK_16 15 +#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 + + +/************************************************************************* + * Other definitions + *************************************************************************/ + +/* glfwOpenWindow modes */ +#define GLFW_WINDOW 0x00010001 +#define GLFW_FULLSCREEN 0x00010002 + +/* glfwGetWindowParam tokens */ +#define GLFW_OPENED 0x00020001 +#define GLFW_ACTIVE 0x00020002 +#define GLFW_ICONIFIED 0x00020003 +#define GLFW_ACCELERATED 0x00020004 +#define GLFW_RED_BITS 0x00020005 +#define GLFW_GREEN_BITS 0x00020006 +#define GLFW_BLUE_BITS 0x00020007 +#define GLFW_ALPHA_BITS 0x00020008 +#define GLFW_DEPTH_BITS 0x00020009 +#define GLFW_STENCIL_BITS 0x0002000A + +/* The following constants are used for both glfwGetWindowParam + * and glfwOpenWindowHint + */ +#define GLFW_REFRESH_RATE 0x0002000B +#define GLFW_ACCUM_RED_BITS 0x0002000C +#define GLFW_ACCUM_GREEN_BITS 0x0002000D +#define GLFW_ACCUM_BLUE_BITS 0x0002000E +#define GLFW_ACCUM_ALPHA_BITS 0x0002000F +#define GLFW_AUX_BUFFERS 0x00020010 +#define GLFW_STEREO 0x00020011 +#define GLFW_WINDOW_NO_RESIZE 0x00020012 +#define GLFW_FSAA_SAMPLES 0x00020013 +#define GLFW_OPENGL_VERSION_MAJOR 0x00020014 +#define GLFW_OPENGL_VERSION_MINOR 0x00020015 +#define GLFW_OPENGL_FORWARD_COMPAT 0x00020016 +#define GLFW_OPENGL_DEBUG_CONTEXT 0x00020017 +#define GLFW_OPENGL_PROFILE 0x00020018 + +/* GLFW_OPENGL_PROFILE tokens */ +#define GLFW_OPENGL_CORE_PROFILE 0x00050001 +#define GLFW_OPENGL_COMPAT_PROFILE 0x00050002 |