summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rwxr-xr-xemcc328
-rw-r--r--src/intertyper.js2
-rw-r--r--src/jsifier.js7
-rw-r--r--src/library.js50
-rw-r--r--src/library_browser.js81
-rw-r--r--src/library_gc.js14
-rw-r--r--src/library_gl.js433
-rw-r--r--src/library_sdl.js270
-rw-r--r--src/parseTools.js4
-rw-r--r--src/postamble.js21
-rw-r--r--src/preamble.js48
-rw-r--r--src/settings.js2
-rw-r--r--src/shell.html4
-rw-r--r--src/shell.js14
-rw-r--r--system/include/emscripten/emscripten.h (renamed from system/include/emscripten.h)29
-rw-r--r--system/include/libc/sys/_default_fcntl.h5
-rw-r--r--system/include/libc/sys/dirent.h4
-rw-r--r--system/include/sys/statvfs.h2
-rw-r--r--tests/aniso.c210
-rw-r--r--tests/aniso.pngbin0 -> 35041 bytes
-rw-r--r--tests/bloom.ddsbin0 -> 32896 bytes
-rw-r--r--tests/cubegeom_fog.c307
-rw-r--r--tests/cubegeom_normal_dap_far_glda_quad.c280
-rw-r--r--tests/emscripten_fs_api_browser.cpp69
-rw-r--r--tests/fcntl/src.c2
-rw-r--r--tests/gl_matrix_identity.c129
-rwxr-xr-xtests/runner.py288
-rw-r--r--tests/s3tc.c158
-rw-r--r--tests/s3tc.pngbin0 -> 260282 bytes
-rw-r--r--tests/s3tc_crunch.c210
-rw-r--r--tests/s3tc_crunch.pngbin0 -> 353714 bytes
-rw-r--r--tests/screenshot-fog-density.pngbin0 -> 154012 bytes
-rw-r--r--tests/screenshot-fog-exp2.pngbin0 -> 119847 bytes
-rw-r--r--tests/screenshot-fog-linear.pngbin0 -> 247928 bytes
-rw-r--r--tests/screenshot-fog-negative.pngbin0 -> 79537 bytes
-rw-r--r--tests/screenshot-fog-simple.pngbin0 -> 36557 bytes
-rw-r--r--tests/screenshot.ddsbin0 -> 262272 bytes
-rw-r--r--tests/sdl_audio_quickload.c44
-rw-r--r--tests/sdl_canvas_palette.c58
-rw-r--r--tests/sdl_canvas_palette.pngbin0 -> 3235 bytes
-rw-r--r--tests/sdl_canvas_palette_2.c77
-rw-r--r--tests/sdl_fog_density.c183
-rw-r--r--tests/sdl_fog_exp2.c184
-rw-r--r--tests/sdl_fog_linear.c185
-rw-r--r--tests/sdl_fog_negative.c182
-rw-r--r--tests/sdl_fog_simple.c182
-rw-r--r--tests/ship.ddsbin0 -> 65664 bytes
-rw-r--r--tests/tex_nonbyte.c206
-rw-r--r--tests/tex_nonbyte.pngbin0 -> 95900 bytes
-rw-r--r--tests/water.ddsbin0 -> 43920 bytes
-rw-r--r--tools/crunch-worker.js124
-rw-r--r--tools/eliminator/eliminator.coffee18
-rw-r--r--tools/file_packager.py399
-rw-r--r--tools/js-optimizer.js2
-rw-r--r--tools/shared.py75
55 files changed, 4339 insertions, 551 deletions
diff --git a/emcc b/emcc
index 6471f8f3..7cc59c53 100755
--- a/emcc
+++ b/emcc
@@ -77,15 +77,7 @@ emcc can be influenced by a few environment variables:
import os, sys, shutil, tempfile, subprocess, shlex
from subprocess import PIPE, STDOUT
from tools import shared
-
-def execute(cmd, *args, **kw):
- try:
- return subprocess.Popen(cmd, *args, **kw).communicate() # let compiler frontend print directly, so colors are saved (PIPE kills that)
- except:
- if not isinstance(cmd, str):
- cmd = ' '.join(cmd)
- print >> sys.stderr, 'Invoking Process failed: <<< ' + cmd + ' >>>'
- raise
+from tools.shared import Compression, execute, suffix, unsuffixed, unsuffixed_basename
# Mapping of emcc opt levels to llvm opt levels. We use llvm opt level 3 in emcc opt
# levels 2 and 3 (emcc 3 is unsafe opts, so unsuitable for the only level to get
@@ -220,9 +212,14 @@ Options that are modified or new in %s include:
compiled code asynchronously. Otherwise
similar to --embed-file, except that this
option is only relevant when generating
- HTML (it uses asynchronous binary XHRs).
+ HTML (it uses asynchronous binary XHRs),
+ or JS that will be used in a web page.
If a directory is passed here, its entire
contents will be preloaded.
+ Preloaded files are stored in filename.data,
+ where filename.html is the main file you
+ are compiling to. To run your code, you
+ will need both the .html and the .data.
--compression <codec> Compress both the compiled code and embedded/
preloaded files. <codec> should be a triple,
@@ -276,6 +273,11 @@ Options that are modified or new in %s include:
-v to Clang, and also enable EMCC_DEBUG
to details emcc's operations
+ --remove-duplicates If set, will remove duplicate symbols when
+ linking. This can be useful because
+ llvm-link's behavior is not as permissive
+ as ld is.
+
The target file, if specified (-o <target>), defines what will
be generated:
@@ -332,31 +334,17 @@ if EMMAKEN_CFLAGS: CC_ADDITIONAL_ARGS += shlex.split(EMMAKEN_CFLAGS)
# ---------------- Utilities ---------------
SOURCE_SUFFIXES = ('.c', '.cpp', '.cxx', '.cc')
-BITCODE_SUFFIXES = ('.bc', '.o')
+BITCODE_SUFFIXES = ('.bc', '.o', '.obj')
DYNAMICLIB_SUFFIXES = ('.dylib', '.so', '.dll')
STATICLIB_SUFFIXES = ('.a',)
ASSEMBLY_SUFFIXES = ('.ll',)
LIB_PREFIXES = ('', 'lib')
-IMAGE_SUFFIXES = ('.jpg', '.png', '.bmp')
-AUDIO_SUFFIXES = ('.ogg', '.wav', '.mp3')
-AUDIO_MIMETYPES = { 'ogg': 'audio/ogg', 'wav': 'audio/wav', 'mp3': 'audio/mpeg' }
-
-def suffix(name):
- return name.split('.')[-1]
-
-def unsuffixed(name):
- return '.'.join(name.split('.')[:-1])
-
-def unsuffixed_basename(name):
- return os.path.basename(unsuffixed(name))
-
seen_names = {}
-def unsuffixed_uniquename(name):
- ret = unsuffixed_basename(name)
+def uniquename(name):
if name not in seen_names:
seen_names[name] = str(len(seen_names))
- return ret + '_' + seen_names[name]
+ return unsuffixed(name) + '_' + seen_names[name] + (('.' + suffix(name)) if suffix(name) else '')
# ---------------- End configs -------------
@@ -411,22 +399,7 @@ else:
temp_dir = tempfile.mkdtemp()
def in_temp(name):
- return os.path.join(temp_dir, name)
-
-class Compression:
- on = False
-
- @staticmethod
- def compressed_name(filename):
- return filename + '.compress'
-
- @staticmethod
- def compress(filename):
- execute(Compression.encoder, stdin=open(filename, 'rb'), stdout=open(Compression.compressed_name(filename), 'wb'))
-
- @staticmethod
- def worth_it(original, compressed):
- return compressed < original - 1500 # save at least one TCP packet or so
+ return os.path.join(temp_dir, os.path.basename(name))
try:
call = CXX if use_cxx else CC
@@ -440,14 +413,16 @@ try:
llvm_lto = None
closure = None
js_transform = None
- pre_js = None
- post_js = None
+ pre_js = ''
+ post_js = ''
minify_whitespace = None
- data_files = []
+ preload_files = []
+ embed_files = []
compression = None
ignore_dynamic_linking = False
shell_path = shared.path_from_root('src', 'shell.html')
js_libraries = []
+ remove_duplicates = False
def check_bad_eq(arg):
assert '=' not in arg, 'Invalid parameter (do not use "=" with "--" options)'
@@ -482,12 +457,12 @@ try:
newargs[i+1] = ''
elif newargs[i].startswith('--pre-js'):
check_bad_eq(newargs[i])
- pre_js = open(newargs[i+1]).read()
+ pre_js += open(newargs[i+1]).read() + '\n'
newargs[i] = ''
newargs[i+1] = ''
elif newargs[i].startswith('--post-js'):
check_bad_eq(newargs[i])
- post_js = open(newargs[i+1]).read()
+ post_js += open(newargs[i+1]).read() + '\n'
newargs[i] = ''
newargs[i+1] = ''
elif newargs[i].startswith('--minify'):
@@ -497,12 +472,12 @@ try:
newargs[i+1] = ''
elif newargs[i].startswith('--embed-file'):
check_bad_eq(newargs[i])
- data_files.append({ 'name': newargs[i+1], 'mode': 'embed' })
+ embed_files.append(newargs[i+1])
newargs[i] = ''
newargs[i+1] = ''
elif newargs[i].startswith('--preload-file'):
check_bad_eq(newargs[i])
- data_files.append({ 'name': newargs[i+1], 'mode': 'preload' })
+ preload_files.append(newargs[i+1])
newargs[i] = ''
newargs[i+1] = ''
elif newargs[i].startswith('--compression'):
@@ -534,6 +509,9 @@ try:
js_libraries.append(newargs[i+1])
newargs[i] = ''
newargs[i+1] = ''
+ elif newargs[i] == '--remove-duplicates':
+ remove_duplicates = True
+ newargs[i] = ''
newargs = [ arg for arg in newargs if arg is not '' ]
if llvm_opts is None: llvm_opts = LLVM_OPT_LEVEL[opt_level]
@@ -605,6 +583,8 @@ try:
libs.append(arg[2:])
newargs[i] = ''
+ original_input_files = input_files[:]
+
newargs = [ arg for arg in newargs if arg is not '' ]
# Find library files
@@ -670,7 +650,7 @@ try:
for input_file in input_files:
if input_file.endswith(SOURCE_SUFFIXES):
if DEBUG: print >> sys.stderr, 'emcc: compiling source file: ', input_file
- output_file = in_temp(unsuffixed_uniquename(input_file) + '.o')
+ output_file = in_temp(unsuffixed(uniquename(input_file)) + '.o')
temp_files.append(output_file)
args = newargs + ['-emit-llvm', '-c', input_file, '-o', output_file]
if DEBUG: print >> sys.stderr, "emcc running:", call, ' '.join(args)
@@ -681,12 +661,12 @@ try:
else: # bitcode
if input_file.endswith(BITCODE_SUFFIXES):
if DEBUG: print >> sys.stderr, 'emcc: copying bitcode file: ', input_file
- temp_file = in_temp(unsuffixed_uniquename(input_file) + '.o')
+ temp_file = in_temp(unsuffixed(uniquename(input_file)) + '.o')
shutil.copyfile(input_file, temp_file)
temp_files.append(temp_file)
elif input_file.endswith(DYNAMICLIB_SUFFIXES) or shared.Building.is_ar(input_file):
if DEBUG: print >> sys.stderr, 'emcc: copying library file: ', input_file
- temp_file = in_temp(os.path.basename(input_file))
+ temp_file = in_temp(uniquename(input_file))
shutil.copyfile(input_file, temp_file)
temp_files.append(temp_file)
else: #.ll
@@ -694,7 +674,7 @@ try:
# Note that by assembling the .ll file, then disassembling it later, we will
# remove annotations which is a good thing for compilation time
if DEBUG: print >> sys.stderr, 'emcc: assembling assembly file: ', input_file
- temp_file = in_temp(unsuffixed_uniquename(input_file) + '.o')
+ temp_file = in_temp(unsuffixed(uniquename(input_file)) + '.o')
shared.Building.llvm_as(input_file, temp_file)
temp_files.append(temp_file)
@@ -706,25 +686,22 @@ try:
print >> sys.stderr, 'emcc: warning: -Ox flags ignored, since not generating JavaScript'
if not specified_target:
for input_file in input_files:
- shutil.move(in_temp(unsuffixed_uniquename(input_file) + '.o'), unsuffixed_basename(input_file) + '.' + final_suffix)
+ shutil.move(in_temp(unsuffixed(uniquename(input_file)) + '.o'), unsuffixed_basename(input_file) + '.' + final_suffix)
else:
if len(input_files) == 1:
- shutil.move(in_temp(unsuffixed_uniquename(input_files[0]) + '.o'), specified_target)
+ shutil.move(in_temp(unsuffixed(uniquename(input_files[0])) + '.o'), specified_target)
else:
- assert not has_dash_c, 'fatal error: cannot specify -o with -c with multiple files' + str(sys.argv)
+ assert len(original_input_files) == 1 or not has_dash_c, 'fatal error: cannot specify -o with -c with multiple files' + str(sys.argv) + ':' + str(original_input_files)
# We have a specified target (-o <target>), which is not JavaScript or HTML, and
# we have multiple files: Link them
if DEBUG: print >> sys.stderr, 'emcc: link: ' + str(temp_files)
- shared.Building.link(temp_files, specified_target)
+ shared.Building.link(temp_files, specified_target, remove_duplicates=remove_duplicates)
exit(0)
## Continue on to create JavaScript
if DEBUG: print >> sys.stderr, 'emcc: will generate JavaScript'
- if final_suffix == 'html':
- shared.Settings.GENERATING_HTML = 1
-
extra_files_to_link = []
if not LEAVE_INPUTS_RAW and not AUTODEBUG:
@@ -764,7 +741,7 @@ try:
assert shared.Settings.QUANTUM_SIZE == 4, 'We do not support libc++ with QUANTUM_SIZE == 1'
# libcxx might need corrections, so turn them all on. TODO: check which are actually needed
shared.Settings.CORRECT_SIGNS = shared.Settings.CORRECT_OVERFLOWS = shared.Settings.CORRECT_ROUNDINGS = 1
- print >> sys.stderr, 'emcc: warning: using libcxx turns on CORRECT_* options'
+ #print >> sys.stderr, 'emcc: info: using libcxx turns on CORRECT_* options'
libcxx_symbols = map(lambda line: line.strip().split(' ')[1], open(shared.path_from_root('system', 'lib', 'libcxx', 'symbols')).readlines())
libcxx_symbols = filter(lambda symbol: symbol not in dlmalloc_symbols, libcxx_symbols)
libcxx_symbols = set(libcxx_symbols)
@@ -776,7 +753,7 @@ try:
return os.path.join(shared.EMSCRIPTEN_TEMP_DIR, 'libcxxabi', 'libcxxabi.bc')
def fix_libcxxabi():
assert shared.Settings.QUANTUM_SIZE == 4, 'We do not support libc++abi with QUANTUM_SIZE == 1'
- print >> sys.stderr, 'emcc: warning: using libcxxabi, this may need CORRECT_* options'
+ #print >> sys.stderr, 'emcc: info: using libcxxabi, this may need CORRECT_* options'
#shared.Settings.CORRECT_SIGNS = shared.Settings.CORRECT_OVERFLOWS = shared.Settings.CORRECT_ROUNDINGS = 1
libcxxabi_symbols = map(lambda line: line.strip().split(' ')[1], open(shared.path_from_root('system', 'lib', 'libcxxabi', 'symbols')).readlines())
libcxxabi_symbols = filter(lambda symbol: symbol not in dlmalloc_symbols, libcxxabi_symbols)
@@ -810,8 +787,7 @@ try:
(not LEAVE_INPUTS_RAW and not (suffix(temp_files[0]) in BITCODE_SUFFIXES or suffix(temp_files[0]) in DYNAMICLIB_SUFFIXES) and shared.Building.is_ar(temp_files[0])):
linker_inputs = temp_files + extra_files_to_link
if DEBUG: print >> sys.stderr, 'emcc: linking: ', linker_inputs
- shared.Building.link(linker_inputs,
- in_temp(target_basename + '.bc'))
+ shared.Building.link(linker_inputs, in_temp(target_basename + '.bc'), remove_duplicates=remove_duplicates)
final = in_temp(target_basename + '.bc')
else:
if not LEAVE_INPUTS_RAW:
@@ -871,216 +847,18 @@ try:
if DEBUG: save_intermediate('original')
# Embed and preload files
- if len(data_files) > 0:
+ if len(preload_files) + len(embed_files) > 0:
if DEBUG: print >> sys.stderr, 'emcc: setting up files'
- code = ''
-
- if final_suffix == 'html':
- code += '''
- var BlobBuilder = typeof MozBlobBuilder != "undefined" ? MozBlobBuilder : (typeof WebKitBlobBuilder != "undefined" ? WebKitBlobBuilder : console.log("warning: cannot build blobs"));
- var URLObject = typeof window != "undefined" ? (window.URL ? window.URL : window.webkitURL) : console.log("warning: cannot create object URLs");
- var hasBlobConstructor;
- try {
- new Blob();
- hasBlobConstructor = true;
- } catch(e) {
- hasBlobConstructor = false;
- console.log("warning: no blob constructor, cannot create blobs with mimetypes");
- }
-'''
-
- code += 'var preloadedImages = {}; // maps url to image data\n'
- code += 'var preloadedAudios = {}; // maps url to audio data\n'
-
- # Expand directories into individual files
- def add(mode, dirname, names):
- for name in names:
- fullname = os.path.join(dirname, name)
- if not os.path.isdir(fullname):
- data_files.append({ 'name': fullname, 'mode': mode })
-
- for file_ in data_files:
- if os.path.isdir(file_['name']):
- os.path.walk(file_['name'], add, file_['mode'])
- data_files = filter(lambda file_: not os.path.isdir(file_['name']), data_files)
-
- for file_ in data_files:
- file_['name'] = file_['name'].replace(os.path.sep, '/')
- file_['net_name'] = file_['name']
-
- data_target = unsuffixed(target) + '.data'
-
- # Set up folders
- partial_dirs = []
- for file_ in data_files:
- dirname = os.path.dirname(file_['name'])
- dirname = dirname.lstrip('/') # absolute paths start with '/', remove that
- if dirname != '':
- parts = dirname.split('/')
- for i in range(len(parts)):
- partial = '/'.join(parts[:i+1])
- if partial not in partial_dirs:
- code += '''FS.createFolder('/%s', '%s', true, false);\n''' % ('/'.join(parts[:i]), parts[i])
- partial_dirs.append(partial)
-
- if final_suffix == 'html':
- # Bundle all datafiles into one archive. Avoids doing lots of simultaneous XHRs which has overhead.
- data = open(data_target, 'wb')
- start = 0
- for file_ in data_files:
- file_['data_start'] = start
- curr = open(file_['name'], 'rb').read()
- file_['data_end'] = start + len(curr)
- start += len(curr)
- data.write(curr)
- data.close()
- if Compression.on:
- Compression.compress(data_target)
-
- # Data requests - for getting a block of data out of the big archive - have a similar API to XHRs
- code += '''
- function DataRequest() {}
- DataRequest.prototype = {
- requests: {},
- open: function(mode, name) {
- this.requests[name] = this;
- },
- send: function() {}
- };
- '''
-
- counter = 0
- for file_ in data_files:
- filename = file_['name']
- if file_['mode'] == 'embed':
- # Embed
- code += '''FS.createDataFile('/', '%s', %s, true, true);\n''' % (os.path.basename(filename), str(map(ord, open(filename, 'rb').read())))
- elif file_['mode'] == 'preload':
- # Preload
- assert final_suffix == 'html', 'Can only preload files when generating HTML'
-
- varname = 'filePreload%d' % counter
- counter += 1
- image = filename.endswith(IMAGE_SUFFIXES)
- audio = filename.endswith(AUDIO_SUFFIXES)
-
- if image:
- finish = '''
- var bb = new BlobBuilder();
- bb.append(byteArray.buffer);
- var b = bb.getBlob();
- var url = URLObject.createObjectURL(b);
- var img = new Image();
- img.onload = function() {
- assert(img.complete, 'Image %(filename)s could not be decoded');
- var canvas = document.createElement('canvas');
- canvas.width = img.width;
- canvas.height = img.height;
- var ctx = canvas.getContext('2d');
- ctx.drawImage(img, 0, 0);
- preloadedImages['%(filename)s'] = canvas;
- URLObject.revokeObjectURL(url);
- removeRunDependency();
- };
- img.onerror = function(event) {
- console.log('Image %(filename)s could not be decoded');
- };
- img.src = url;
-''' % { 'filename': filename }
- elif audio:
- # Need actual blob constructor here, to set the mimetype or else audios fail to decode
- finish = '''
- if (hasBlobConstructor) {
- var b = new Blob([byteArray.buffer], { type: '%(mimetype)s' });
- var url = URLObject.createObjectURL(b); // XXX we never revoke this!
- var audio = new Audio();
- audio.removedDependency = false;
- audio['oncanplaythrough'] = function() { // XXX string for closure
- audio['oncanplaythrough'] = null;
- preloadedAudios['%(filename)s'] = audio;
- if (!audio.removedDependency) {
- removeRunDependency();
- audio.removedDependency = true;
- }
- };
- audio.onerror = function(event) {
- if (!audio.removedDependency) {
- console.log('Audio %(filename)s could not be decoded or timed out trying to decode');
- removeRunDependency();
- audio.removedDependency = true;
- }
- };
- setTimeout(audio.onerror, 2000); // workaround for chromium bug 124926 (still no audio with this, but at least we don't hang)
- audio.src = url;
- } else {
- preloadedAudios['%(filename)s'] = new Audio(); // empty shim
- removeRunDependency();
- }
-''' % { 'filename': filename, 'mimetype': AUDIO_MIMETYPES[suffix(filename)] }
- else:
- finish = 'removeRunDependency();\n'
-
- code += '''
- var %(varname)s = new %(request)s();
- %(varname)s.open('GET', '%(netname)s', true);
- %(varname)s.responseType = 'arraybuffer';
- %(varname)s.onload = function() {
- var arrayBuffer = %(varname)s.response;
- assert(arrayBuffer, 'Loading file %(filename)s failed.');
- var byteArray = arrayBuffer.byteLength ? new Uint8Array(arrayBuffer) : arrayBuffer;
- FS.createDataFile('/%(dirname)s', '%(basename)s', byteArray, true, true);
- %(finish)s
- };
- addRunDependency();
- %(varname)s.send(null);
-''' % {
- 'request': 'DataRequest', # In the past we also supported XHRs here
- 'varname': varname,
- 'filename': filename,
- 'netname': file_['net_name'],
- 'dirname': os.path.dirname(filename),
- 'basename': os.path.basename(filename),
- 'finish': finish
- }
- else:
- assert 0
-
- if final_suffix == 'html':
- # Get the big archive and split it up
- use_data = ''
- for file_ in data_files:
- if file_['mode'] == 'preload':
- use_data += '''
- curr = DataRequest.prototype.requests['%s'];
- curr.response = byteArray.subarray(%d,%d);
- curr.onload();
- ''' % (file_['name'], file_['data_start'], file_['data_end'])
- use_data += ' removeRunDependency();\n'
-
- if Compression.on:
- use_data = '''
- Module["decompress"](byteArray, function(decompressed) {
- byteArray = new Uint8Array(decompressed);
- %s
- });
- ''' % use_data
-
- code += '''
- var dataFile = new XMLHttpRequest();
- dataFile.open('GET', '%s', true);
- dataFile.responseType = 'arraybuffer';
- dataFile.onload = function() {
- var arrayBuffer = dataFile.response;
- assert(arrayBuffer, 'Loading data file failed.');
- var byteArray = new Uint8Array(arrayBuffer);
- var curr;
- %s
- };
- addRunDependency();
- dataFile.send(null);
- if (Module['setStatus']) Module['setStatus']('Downloading...');
- ''' % (Compression.compressed_name(data_target) if Compression.on else data_target, use_data)
-
+ file_args = []
+ if len(preload_files) > 0:
+ file_args.append('--preload')
+ file_args += preload_files
+ if len(embed_files) > 0:
+ file_args.append('--embed')
+ file_args += embed_files
+ if Compression.on:
+ file_args += ['--compress', Compression.encoder, Compression.decoder, Compression.js_name]
+ code = execute(shared.ENV_PREFIX + ['python', shared.FILE_PACKAGER, unsuffixed(target) + '.data'] + file_args, stdout=PIPE)[0]
src = open(final).read().replace('// {{PRE_RUN_ADDITIONS}}', code)
final += '.files.js'
open(final, 'w').write(src)
@@ -1091,7 +869,7 @@ try:
if DEBUG: print >> sys.stderr, 'emcc: applying pre/postjses'
src = open(final).read()
final += '.pp.js'
- open(final, 'w').write((pre_js or '') + src + (post_js or ''))
+ open(final, 'w').write(pre_js + src + post_js)
if DEBUG: save_intermediate('pre-post')
# Apply a source code transformation, if requested
diff --git a/src/intertyper.js b/src/intertyper.js
index 6b91f527..fbad353a 100644
--- a/src/intertyper.js
+++ b/src/intertyper.js
@@ -794,7 +794,7 @@ function intertyper(data, sidePass, baseLineNums) {
value: parseLLVMSegment(typeToken.concat(subSegments[0]))
};
return ret;
- });
+ }).filter(function(param) { return param.value && param.value.ident != 'undef' });
this.forwardItem(item, 'Reintegrator');
}
});
diff --git a/src/jsifier.js b/src/jsifier.js
index 1d18f292..01ecd7d3 100644
--- a/src/jsifier.js
+++ b/src/jsifier.js
@@ -71,10 +71,7 @@ function JSify(data, functionsOnly, givenFunctions) {
}
}
} else {
- libFuncsToInclude = ['memcpy', 'memset', 'malloc', 'free'];
- }
- if (GENERATING_HTML) {
- libFuncsToInclude.push('$Browser');
+ libFuncsToInclude = ['memcpy', 'memset', 'malloc', 'free', '$Browser'];
}
libFuncsToInclude.forEach(function(ident) {
data.functionStubs.push({
@@ -286,7 +283,7 @@ function JSify(data, functionsOnly, givenFunctions) {
var val = LibraryManager.library[shortident];
var padding;
if (Runtime.isNumberType(item.type) || isPointerType(item.type)) {
- padding = [item.type].concat(zeros(Runtime.getNativeFieldSize(item.type)));
+ padding = [item.type].concat(zeros(Runtime.getNativeFieldSize(item.type)-1));
} else {
padding = makeEmptyStruct(item.type);
}
diff --git a/src/library.js b/src/library.js
index fe6ae0fb..b9c13055 100644
--- a/src/library.js
+++ b/src/library.js
@@ -28,7 +28,14 @@ LibraryManager.library = {
$FS__deps: ['$ERRNO_CODES', '__setErrNo', 'stdin', 'stdout', 'stderr', '_impure_ptr'],
$FS__postset: '__ATINIT__.unshift({ func: function() { if (!Module["noFSInit"] && !FS.init.initialized) FS.init() } });' +
'__ATMAIN__.push({ func: function() { FS.ignorePermissions = false } });' +
- '__ATEXIT__.push({ func: function() { FS.quit() } });',
+ '__ATEXIT__.push({ func: function() { FS.quit() } });' +
+ // export some names through closure
+ 'Module["FS_createFolder"] = FS.createFolder;' +
+ 'Module["FS_createPath"] = FS.createPath;' +
+ 'Module["FS_createDataFile"] = FS.createDataFile;' +
+ 'Module["FS_createLazyFile"] = FS.createLazyFile;' +
+ 'Module["FS_createLink"] = FS.createLink;' +
+ 'Module["FS_createDevice"] = FS.createDevice;',
$FS: {
// The path to the current folder.
currentPath: '/',
@@ -1488,7 +1495,7 @@ LibraryManager.library = {
lseek: function(fildes, offset, whence) {
// off_t lseek(int fildes, off_t offset, int whence);
// http://pubs.opengroup.org/onlinepubs/000095399/functions/lseek.html
- if (FS.streams[fildes] && !FS.streams[fildes].isDevice) {
+ if (FS.streams[fildes] && !FS.streams[fildes].object.isDevice) {
var stream = FS.streams[fildes];
var position = offset;
if (whence === 1) { // SEEK_CUR.
@@ -2710,24 +2717,19 @@ LibraryManager.library = {
});
} else if (next == 's'.charCodeAt(0)) {
// String.
- var arg = getNextArg('i8*');
- var copiedString;
- if (arg) {
- copiedString = String_copy(arg);
- if (precisionSet && copiedString.length > precision) {
- copiedString = copiedString.slice(0, precision);
- }
- } else {
- copiedString = intArrayFromString('(null)', true);
- }
+ var arg = getNextArg('i8*') || 0; // 0 holds '(null)'
+ var argLength = String_len(arg);
+ if (precisionSet) argLength = Math.min(String_len(arg), precision);
if (!flagLeftAlign) {
- while (copiedString.length < width--) {
+ while (argLength < width--) {
ret.push(' '.charCodeAt(0));
}
}
- ret = ret.concat(copiedString);
+ for (var i = 0; i < argLength; i++) {
+ ret.push({{{ makeGetValue('arg++', 0, 'i8', null, true) }}});
+ }
if (flagLeftAlign) {
- while (copiedString.length < width--) {
+ while (argLength < width--) {
ret.push(' '.charCodeAt(0));
}
}
@@ -4220,9 +4222,17 @@ LibraryManager.library = {
},
strpbrk: function(ptr1, ptr2) {
- var searchSet = Runtime.set.apply(null, String_copy(ptr2));
- while ({{{ makeGetValue('ptr1', 0, 'i8') }}}) {
- if ({{{ makeGetValue('ptr1', 0, 'i8') }}} in searchSet) return ptr1;
+ var curr;
+ var searchSet = {};
+ while (1) {
+ var curr = {{{ makeGetValue('ptr2++', 0, 'i8') }}};
+ if (!curr) break;
+ searchSet[curr] = 1;
+ }
+ while (1) {
+ curr = {{{ makeGetValue('ptr1', 0, 'i8') }}};
+ if (!curr) break;
+ if (curr in searchSet) return ptr1;
ptr1++;
}
return 0;
@@ -6193,6 +6203,10 @@ LibraryManager.library = {
return eval(Pointer_stringify(ptr));
},
+ emscripten_random: function() {
+ return Math.random();
+ },
+
$Profiling: {
max_: 0,
times: null,
diff --git a/src/library_browser.js b/src/library_browser.js
index 59d37336..075bd8bf 100644
--- a/src/library_browser.js
+++ b/src/library_browser.js
@@ -3,12 +3,25 @@
// Utilities for browser environments
mergeInto(LibraryManager.library, {
- $Browser__postset: 'Module["requestFullScreen"] = function() { Browser.requestFullScreen() };\n', // export requestFullScreen
+ $Browser__postset: 'Module["requestFullScreen"] = function() { Browser.requestFullScreen() };\n' + // exports
+ 'Module["requestAnimationFrame"] = function(func) { Browser.requestAnimationFrame(func) };\n' +
+ 'Module["pauseMainLoop"] = function() { Browser.mainLoop.pause() };\n' +
+ 'Module["resumeMainLoop"] = function() { Browser.mainLoop.resume() };\n',
$Browser: {
mainLoop: {
scheduler: null,
shouldPause: false,
- paused: false
+ paused: false,
+ pause: function() {
+ Browser.mainLoop.shouldPause = true;
+ },
+ resume: function() {
+ if (Browser.mainLoop.paused) {
+ Browser.mainLoop.paused = false;
+ Browser.mainLoop.scheduler();
+ }
+ Browser.mainLoop.shouldPause = false;
+ },
},
pointerLock: false,
moduleContextCreatedCallbacks: [],
@@ -86,6 +99,7 @@ mergeInto(LibraryManager.library, {
requestFullScreen: function() {
var canvas = Module.canvas;
function fullScreenChange() {
+ if (Module['onFullScreen']) Module['onFullScreen']();
if (document['webkitFullScreenElement'] === canvas ||
document['mozFullScreenElement'] === canvas ||
document['fullScreenElement'] === canvas) {
@@ -128,40 +142,69 @@ mergeInto(LibraryManager.library, {
window.requestAnimationFrame(func);
},
- getMovementX: function(delta, event) {
- if (!Browser.pointerLock) return delta;
+ getMovementX: function(event) {
return event['movementX'] ||
event['mozMovementX'] ||
event['webkitMovementX'] ||
- 0; // delta;
+ 0;
},
- getMovementY: function(delta, event) {
- if (!Browser.pointerLock) return delta;
+ getMovementY: function(event) {
return event['movementY'] ||
event['mozMovementY'] ||
event['webkitMovementY'] ||
- 0; // delta;
+ 0;
},
- asyncLoad: function(url, callback) {
+ xhrLoad: function(url, onload, onerror) {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, true);
xhr.responseType = 'arraybuffer';
xhr.onload = function() {
- var arrayBuffer = xhr.response;
+ if (xhr.status == 200) {
+ onload(xhr.response);
+ } else {
+ onerror();
+ }
+ };
+ xhr.onerror = onerror;
+ xhr.send(null);
+ },
+
+ asyncLoad: function(url, callback) {
+ Browser.xhrLoad(url, function(arrayBuffer) {
assert(arrayBuffer, 'Loading data file "' + url + '" failed (no arrayBuffer).');
callback(new Uint8Array(arrayBuffer));
removeRunDependency();
- };
- xhr.onerror = function(event) {
- assert(arrayBuffer, 'Loading data file "' + url + '" failed.');
- };
- xhr.send(null);
+ }, function(event) {
+ throw 'Loading data file "' + url + '" failed.';
+ });
addRunDependency();
}
},
+ emscripten_async_wget: function(url, file, onload, onerror) {
+ url = Pointer_stringify(url);
+
+ Browser.xhrLoad(url, function(response) {
+ var absolute = Pointer_stringify(file);
+ var index = absolute.lastIndexOf('/');
+ FS.createDataFile(
+ absolute.substr(0, index),
+ absolute.substr(index +1),
+ new Uint8Array(response),
+ true, true);
+
+ if (onload) {
+ FUNCTION_TABLE[onload](file);
+ }
+ }, function(event) {
+ if (onerror) {
+ FUNCTION_TABLE[onerror](file);
+ }
+ });
+ },
+
emscripten_async_run_script__deps: ['emscripten_run_script'],
emscripten_async_run_script: function(script, millis) {
Module['noExitRuntime'] = true;
@@ -210,15 +253,11 @@ mergeInto(LibraryManager.library, {
},
emscripten_pause_main_loop: function(func) {
- Browser.mainLoop.shouldPause = true;
+ Browser.mainLoop.pause();
},
emscripten_resume_main_loop: function(func) {
- if (Browser.mainLoop.paused) {
- Browser.mainLoop.paused = false;
- Browser.mainLoop.scheduler();
- }
- Browser.mainLoop.shouldPause = false;
+ Browser.mainLoop.resume();
},
emscripten_async_call: function(func, millis) {
diff --git a/src/library_gc.js b/src/library_gc.js
index ccf6656d..bf0a6aff 100644
--- a/src/library_gc.js
+++ b/src/library_gc.js
@@ -16,13 +16,15 @@ if (GC_SUPPORT) {
init: function() {
assert(!GC.initted);
GC.initted = true;
-#if GENERATING_HTML
- setInterval(function() {
- GC.maybeCollect();
- }, 1000);
-#else
- // No HTML intervals, so you need to call GC.maybeCollect() or GC.collect() manually
+ if (ENVIRONMENT_IS_WEB) {
+ setInterval(function() {
+ GC.maybeCollect();
+ }, 1000);
+ } else {
+#if ASSERTIONS
+ Module.print('No HTML intervals, so you need to call GC.maybeCollect() or GC.collect() manually');
#endif
+ }
},
malloc: function(bytes, clear, scannable) {
diff --git a/src/library_gl.js b/src/library_gl.js
index 9f88260a..fbf5bb12 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -4,6 +4,7 @@
*/
var LibraryGL = {
+ $GL__postset: 'GL.init()',
$GL: {
#if GL_DEBUG
debug: true,
@@ -21,6 +22,10 @@ var LibraryGL = {
packAlignment: 4, // default alignment is 4 bytes
unpackAlignment: 4, // default alignment is 4 bytes
+ init: function() {
+ Browser.moduleContextCreatedCallbacks.push(GL.initExtensions);
+ },
+
// Linear lookup in one of the tables (buffers, programs, etc.). TODO: consider using a weakmap to make this faster, if it matters
scan: function(table, object) {
for (var item in table) {
@@ -100,6 +105,19 @@ var LibraryGL = {
var alignedRowSize = roundedToNextMultipleOf(plainRowSize, alignment);
return (height <= 0) ? 0 :
((height - 1) * alignedRowSize + plainRowSize);
+ },
+
+ initExtensions: function() {
+ if (GL.initExtensions.done) return;
+ GL.initExtensions.done = true;
+
+ GL.compressionExt = Module.ctx.getExtension('WEBGL_compressed_texture_s3tc') ||
+ Module.ctx.getExtension('MOZ_WEBGL_compressed_texture_s3tc') ||
+ Module.ctx.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc');
+
+ GL.anisotropicExt = Module.ctx.getExtension('EXT_texture_filter_anisotropic') ||
+ Module.ctx.getExtension('MOZ_EXT_texture_filter_anisotropic') ||
+ Module.ctx.getExtension('WEBKIT_EXT_texture_filter_anisotropic');
}
},
@@ -274,21 +292,23 @@ var LibraryGL = {
},
glCompressedTexImage2D: function(target, level, internalformat, width, height, border, imageSize, data) {
+ assert(GL.compressionExt);
if (data) {
data = {{{ makeHEAPView('U8', 'data', 'data+imageSize') }}};
} else {
data = null;
}
- Module.ctx.compressedTexImage2D(target, level, internalformat, width, height, border, data);
+ Module.ctx['compressedTexImage2D'](target, level, internalformat, width, height, border, data);
},
glCompressedTexSubImage2D: function(target, level, xoffset, yoffset, width, height, format, imageSize, data) {
+ assert(GL.compressionExt);
if (data) {
data = {{{ makeHEAPView('U8', 'data', 'data+imageSize') }}};
} else {
data = null;
}
- Module.ctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, data);
+ Module.ctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, data);
},
glTexImage2D: function(target, level, internalformat, width, height, border, format, type, pixels) {
@@ -323,7 +343,11 @@ var LibraryGL = {
throw 'Invalid type (' + type + ') passed to glTexImage2D';
}
var bytes = GL.computeImageSize(width, height, sizePerPixel, GL.unpackAlignment);
- pixels = {{{ makeHEAPView('U8', 'pixels', 'pixels+bytes') }}};
+ if (type == 0x1401 /* GL_UNSIGNED_BYTE */) {
+ pixels = {{{ makeHEAPView('U8', 'pixels', 'pixels+bytes') }}};
+ } else {
+ pixels = {{{ makeHEAPView('U16', 'pixels', 'pixels+bytes') }}};
+ }
} else {
pixels = null;
}
@@ -362,7 +386,11 @@ var LibraryGL = {
throw 'Invalid type (' + type + ') passed to glTexSubImage2D';
}
var bytes = GL.computeImageSize(width, height, sizePerPixel, GL.unpackAlignment);
- pixels = {{{ makeHEAPView('U8', 'pixels', 'pixels+bytes') }}};
+ if (type == 0x1401 /* GL_UNSIGNED_BYTE */) {
+ pixels = {{{ makeHEAPView('U8', 'pixels', 'pixels+bytes') }}};
+ } else {
+ pixels = {{{ makeHEAPView('U16', 'pixels', 'pixels+bytes') }}};
+ }
} else {
pixels = null;
}
@@ -891,28 +919,62 @@ var LibraryGL = {
$GLEmulation__postset: 'GLEmulation.init();',
$GLEmulation: {
+ // Fog support. Partial, we assume shaders are used that implement fog. We just pass them uniforms
+ fogStart: 0,
+ fogEnd: 1,
+ fogDensity: 1.0,
+ fogColor: null,
+ fogMode: 0x0800, // GL_EXP
+ fogEnabled: false,
+
init: function() {
+ GLEmulation.fogColor = new Float32Array(4);
+
// Add some emulation workarounds
Module.printErr('WARNING: using emscripten GL emulation. This is a collection of limited workarounds, do not expect it to work');
- // XXX some of these ignored capabilities may lead to incorrect rendering, if we do not emulate them in shaders
- var ignoredCapabilities = {
- 0x0DE1: 1, // GL_TEXTURE_2D
- 0x0B20: 1, // GL_LINE_SMOOTH
- 0x0B60: 1, // GL_FOG
- 0x8513: 1, // GL_TEXTURE_CUBE_MAP
- 0x0BA1: 1, // GL_NORMALIZE
- 0x0C60: 1, // GL_TEXTURE_GEN_S
- 0x0C61: 1 // GL_TEXTURE_GEN_T
+ // XXX some of the capabilities we don't support may lead to incorrect rendering, if we do not emulate them in shaders
+ var validCapabilities = {
+ 0x0B44: 1, // GL_CULL_FACE
+ 0x0BE2: 1, // GL_BLEND
+ 0x0BD0: 1, // GL_DITHER,
+ 0x0B90: 1, // GL_STENCIL_TEST
+ 0x0B71: 1, // GL_DEPTH_TEST
+ 0x0C11: 1, // GL_SCISSOR_TEST
+ 0x8037: 1, // GL_POLYGON_OFFSET_FILL
+ 0x809E: 1, // GL_SAMPLE_ALPHA_TO_COVERAGE
+ 0x80A0: 1 // GL_SAMPLE_COVERAGE
};
_glEnable = function(cap) {
- if (cap in ignoredCapabilities) return;
+ // Clean up the renderer on any change to the rendering state. The optimization of
+ // skipping renderer setup is aimed at the case of multiple glDraw* right after each other
+ if (GL.immediate.lastRenderer) GL.immediate.lastRenderer.cleanup();
+ if (cap == 0x0B60 /* GL_FOG */) {
+ GLEmulation.fogEnabled = true;
+ return;
+ } else if (!(cap in validCapabilities)) {
+ return;
+ }
Module.ctx.enable(cap);
};
_glDisable = function(cap) {
- if (cap in ignoredCapabilities) return;
+ if (GL.immediate.lastRenderer) GL.immediate.lastRenderer.cleanup();
+ if (cap == 0x0B60 /* GL_FOG */) {
+ GLEmulation.fogEnabled = false;
+ return;
+ } else if (!(cap in validCapabilities)) {
+ return;
+ }
Module.ctx.disable(cap);
};
+ _glIsEnabled = function(cap) {
+ if (cap == 0x0B60 /* GL_FOG */) {
+ return GLEmulation.fogEnabled ? 1 : 0;
+ } else if (!(cap in validCapabilities)) {
+ return 0;
+ }
+ return Module.ctx.isEnabled(cap);
+ };
var glGetIntegerv = _glGetIntegerv;
_glGetIntegerv = function(pname, params) {
@@ -942,7 +1004,11 @@ var LibraryGL = {
_glGetString = function(name_) {
switch(name_) {
case 0x1F03 /* GL_EXTENSIONS */: // Add various extensions that we can support
- return allocate(intArrayFromString(Module.ctx.getSupportedExtensions().join(' ') + ' GL_EXT_texture_env_combine GL_ARB_texture_env_crossbar GL_ATI_texture_env_combine3 GL_NV_texture_env_combine4 GL_EXT_texture_env_dot3 GL_ARB_multitexture GL_ARB_vertex_buffer_object GL_EXT_framebuffer_object GL_ARB_vertex_program GL_ARB_fragment_program GL_ARB_shading_language_100 GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader GL_ARB_texture_cube_map GL_EXT_draw_range_elements'), 'i8', ALLOC_NORMAL);
+ return allocate(intArrayFromString(Module.ctx.getSupportedExtensions().join(' ') +
+ ' GL_EXT_texture_env_combine GL_ARB_texture_env_crossbar GL_ATI_texture_env_combine3 GL_NV_texture_env_combine4 GL_EXT_texture_env_dot3 GL_ARB_multitexture GL_ARB_vertex_buffer_object GL_EXT_framebuffer_object GL_ARB_vertex_program GL_ARB_fragment_program GL_ARB_shading_language_100 GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader GL_ARB_texture_cube_map GL_EXT_draw_range_elements' +
+ (GL.compressionExt ? ' GL_ARB_texture_compression GL_EXT_texture_compression_s3tc' : '') +
+ (GL.anisotropicExt ? ' GL_EXT_texture_filter_anisotropic' : '')
+ ), 'i8', ALLOC_NORMAL);
}
return glGetString(name_);
};
@@ -986,7 +1052,7 @@ var LibraryGL = {
source = source.replace(/gl_ProjectionMatrix/g, 'u_projection');
if (old != source) need_pm = 1;
old = source;
- source = source.replace(/gl_ModelViewMatrixTranspose\[2\]/g, 'vec4(u_modelView[0][0], u_modelView[1][0], u_modelView[2][0], u_modelView[3][0])'); // XXX extremely inefficient
+ source = source.replace(/gl_ModelViewMatrixTranspose\[2\]/g, 'vec4(u_modelView[0][2], u_modelView[1][2], u_modelView[2][2], u_modelView[3][2])'); // XXX extremely inefficient
if (old != source) need_mm = 1;
old = source;
source = source.replace(/gl_ModelViewMatrix/g, 'u_modelView');
@@ -1034,9 +1100,10 @@ var LibraryGL = {
source = 'attribute vec3 a_normal; \n' +
source.replace(/gl_Normal/g, 'a_normal');
}
+ // fog
if (source.indexOf('gl_FogFragCoord') >= 0) {
- source = 'varying float v_fogCoord; \n' +
- source.replace(/gl_FogFragCoord/g, 'v_fogCoord');
+ source = 'varying float v_fogFragCoord; \n' +
+ source.replace(/gl_FogFragCoord/g, 'v_fogFragCoord');
}
} else { // Fragment shader
for (var i = 0; i < GL.immediate.MAX_TEXTURES; i++) {
@@ -1049,7 +1116,26 @@ var LibraryGL = {
if (source.indexOf('gl_Color') >= 0) {
source = 'varying vec4 v_color; \n' + source.replace(/gl_Color/g, 'v_color');
}
- source = source.replace(/gl_Fog.color/g, 'vec4(0.0)'); // XXX TODO
+ if (source.indexOf('gl_Fog.color') >= 0) {
+ source = 'uniform vec4 u_fogColor; \n' +
+ source.replace(/gl_Fog.color/g, 'u_fogColor');
+ }
+ if (source.indexOf('gl_Fog.end') >= 0) {
+ source = 'uniform float u_fogEnd; \n' +
+ source.replace(/gl_Fog.end/g, 'u_fogEnd');
+ }
+ if (source.indexOf('gl_Fog.scale') >= 0) {
+ source = 'uniform float u_fogScale; \n' +
+ source.replace(/gl_Fog.scale/g, 'u_fogScale');
+ }
+ if (source.indexOf('gl_Fog.density') >= 0) {
+ source = 'uniform float u_fogDensity; \n' +
+ source.replace(/gl_Fog.density/g, 'u_fogDensity');
+ }
+ if (source.indexOf('gl_FogFragCoord') >= 0) {
+ source = 'varying float v_fogFragCoord; \n' +
+ source.replace(/gl_FogFragCoord/g, 'v_fogFragCoord');
+ }
source = 'precision mediump float;\n' + source;
}
#if GL_DEBUG
@@ -1105,6 +1191,21 @@ var LibraryGL = {
if (program == GL.currProgram) GL.currProgram = 0;
};
+ // If attribute 0 was not bound, bind it to 0 for WebGL performance reasons. Track if 0 is free for that.
+ var zeroUsedPrograms = {};
+ var glBindAttribLocation = _glBindAttribLocation;
+ _glBindAttribLocation = function(program, index, name) {
+ if (index == 0) zeroUsedPrograms[program] = true;
+ glBindAttribLocation(program, index, name);
+ };
+ var glLinkProgram = _glLinkProgram;
+ _glLinkProgram = function(program) {
+ if (!(program in zeroUsedPrograms)) {
+ Module.ctx.bindAttribLocation(GL.programs[program], 0, 'a_position');
+ }
+ glLinkProgram(program);
+ };
+
var glBindBuffer = _glBindBuffer;
_glBindBuffer = function(target, buffer) {
glBindBuffer(target, buffer);
@@ -1134,15 +1235,27 @@ var LibraryGL = {
} else if (pname == 0x0BA8) { // GL_TEXTURE_MATRIX
HEAPF32.set(GL.immediate.matrix['t' + GL.immediate.clientActiveTexture], params >> 2);
} else if (pname == 0x0B66) { // GL_FOG_COLOR
- {{{ makeSetValue('params', '0', '0', 'float') }}};
+ HEAPF32.set(GLEmulation.fogColor, params >> 2);
} else if (pname == 0x0B63) { // GL_FOG_START
- {{{ makeSetValue('params', '0', '0', 'float') }}};
+ {{{ makeSetValue('params', '0', 'GLEmulation.fogStart', 'float') }}};
} else if (pname == 0x0B64) { // GL_FOG_END
- {{{ makeSetValue('params', '0', '0', 'float') }}};
+ {{{ makeSetValue('params', '0', 'GLEmulation.fogEnd', 'float') }}};
+ } else if (pname == 0x0B62) { // GL_FOG_DENSITY
+ {{{ makeSetValue('params', '0', 'GLEmulation.fogDensity', 'float') }}};
+ } else if (pname == 0x0B65) { // GL_FOG_MODE
+ {{{ makeSetValue('params', '0', 'GLEmulation.fogMode', 'float') }}};
} else {
glGetFloatv(pname, params);
}
};
+
+ var glHint = _glHint;
+ _glHint = function(target, mode) {
+ if (target == 0x84EF) { // GL_TEXTURE_COMPRESSION_HINT
+ return;
+ }
+ glHint(target, mode);
+ };
},
getProcAddress: function(name) {
@@ -1269,12 +1382,16 @@ var LibraryGL = {
rendererCache: {},
rendererComponents: {}, // small cache for calls inside glBegin/end. counts how many times the element was seen
rendererComponentPointer: 0, // next place to start a glBegin/end component
+ lastRenderer: null, // used to avoid cleaning up and re-preparing the same renderer
+ lastArrayBuffer: null, // used in conjunction with lastRenderer
+ lastProgram: null, // ""
// The following data structures are used for OpenGL Immediate Mode matrix routines.
matrix: {},
matrixStack: {},
currentMatrix: 'm', // default is modelview
tempMatrix: null,
+ matricesModified: false,
// Clientside attributes
VERTEX: 0,
@@ -1324,6 +1441,7 @@ var LibraryGL = {
tempBufferIndexLookup: null,
tempVertexBuffers: null,
tempIndexBuffers: null,
+ tempQuadIndexBuffer: null,
generateTempBuffers: function() {
function ceilPower2(x) {
@@ -1357,6 +1475,30 @@ var LibraryGL = {
last = size;
}
}
+
+ // GL_QUAD indexes can be precalculated
+ this.tempQuadIndexBuffer = Module.ctx.createBuffer();
+ Module.ctx.bindBuffer(Module.ctx.ELEMENT_ARRAY_BUFFER, this.tempQuadIndexBuffer);
+ var numIndexes = this.MAX_TEMP_BUFFER_SIZE >> 1;
+ var quadIndexes = new Uint16Array(numIndexes);
+ var i = 0, v = 0;
+ while (1) {
+ quadIndexes[i++] = v;
+ if (i >= numIndexes) break;
+ quadIndexes[i++] = v+1;
+ if (i >= numIndexes) break;
+ quadIndexes[i++] = v+2;
+ if (i >= numIndexes) break;
+ quadIndexes[i++] = v;
+ if (i >= numIndexes) break;
+ quadIndexes[i++] = v+2;
+ if (i >= numIndexes) break;
+ quadIndexes[i++] = v+3;
+ if (i >= numIndexes) break;
+ v += 4;
+ }
+ Module.ctx.bufferData(Module.ctx.ELEMENT_ARRAY_BUFFER, quadIndexes, Module.ctx.STATIC_DRAW);
+ Module.ctx.bindBuffer(Module.ctx.ELEMENT_ARRAY_BUFFER, null);
},
// Renderers
@@ -1394,7 +1536,14 @@ var LibraryGL = {
if (!cacheItem[attribute.type]) cacheItem[attribute.type] = {};
cacheItem = cacheItem[attribute.type];
}
- if (GL.currProgram) {
+ if (GLEmulation.fogEnabled) {
+ var fogParam = GLEmulation.fogMode;
+ } else {
+ var fogParam = 0; // all valid modes are non-zero
+ }
+ if (!cacheItem[fogParam]) cacheItem[fogParam] = {};
+ cacheItem = cacheItem[fogParam];
+ if (GL.currProgram) { // Note the order here; this one is last, and optional
if (!cacheItem[GL.currProgram]) cacheItem[GL.currProgram] = {};
cacheItem = cacheItem[GL.currProgram];
}
@@ -1446,20 +1595,43 @@ var LibraryGL = {
}
this.program = GL.programs[GL.currProgram];
} else {
+ // IMPORTANT NOTE: If you parameterize the shader source based on any runtime values
+ // in order to create the least expensive shader possible based on the features being
+ // used, you should also update the code in the beginning of getRenderer to make sure
+ // that you cache the renderer based on the said parameters.
this.vertexShader = Module.ctx.createShader(Module.ctx.VERTEX_SHADER);
var zero = positionSize == 2 ? '0, ' : '';
+ if (GLEmulation.fogEnabled) {
+ switch (GLEmulation.fogMode) {
+ case 0x0801: // GL_EXP2
+ // fog = exp(-(gl_Fog.density * gl_FogFragCoord)^2)
+ var fogFormula = ' float fog = exp(-u_fogDensity * u_fogDensity * ecDistance * ecDistance); \n';
+ break;
+ case 0x2601: // GL_LINEAR
+ // fog = (gl_Fog.end - gl_FogFragCoord) * gl_fog.scale
+ var fogFormula = ' float fog = (u_fogEnd - ecDistance) * u_fogScale; \n';
+ break;
+ default: // default to GL_EXP
+ // fog = exp(-gl_Fog.density * gl_FogFragCoord)
+ var fogFormula = ' float fog = exp(-u_fogDensity * ecDistance); \n';
+ break;
+ }
+ }
Module.ctx.shaderSource(this.vertexShader, 'attribute vec' + positionSize + ' a_position; \n' +
'attribute vec2 a_texCoord0; \n' +
(hasTextures ? 'varying vec2 v_texCoord; \n' : '') +
'varying vec4 v_color; \n' +
(colorSize ? 'attribute vec4 a_color; \n': 'uniform vec4 u_color; \n') +
+ (GLEmulation.fogEnabled ? 'varying float v_fogFragCoord; \n' : '') +
'uniform mat4 u_modelView; \n' +
'uniform mat4 u_projection; \n' +
'void main() \n' +
'{ \n' +
- ' gl_Position = u_projection * (u_modelView * vec4(a_position, ' + zero + '1.0)); \n' +
+ ' vec4 ecPosition = (u_modelView * vec4(a_position, ' + zero + '1.0)); \n' + // eye-coordinate position
+ ' gl_Position = u_projection * ecPosition; \n' +
(hasTextures ? 'v_texCoord = a_texCoord0; \n' : '') +
(colorSize ? 'v_color = a_color; \n' : 'v_color = u_color; \n') +
+ (GLEmulation.fogEnabled ? 'v_fogFragCoord = abs(ecPosition.z);\n' : '') +
'} \n');
Module.ctx.compileShader(this.vertexShader);
@@ -1468,16 +1640,30 @@ var LibraryGL = {
'varying vec2 v_texCoord; \n' +
'uniform sampler2D u_texture; \n' +
'varying vec4 v_color; \n' +
+ (GLEmulation.fogEnabled ? (
+ 'varying float v_fogFragCoord; \n' +
+ 'uniform vec4 u_fogColor; \n' +
+ 'uniform float u_fogEnd; \n' +
+ 'uniform float u_fogScale; \n' +
+ 'uniform float u_fogDensity; \n' +
+ 'float ffog(in float ecDistance) { \n' +
+ fogFormula +
+ ' fog = clamp(fog, 0.0, 1.0); \n' +
+ ' return fog; \n' +
+ '} \n'
+ ) : '') +
'void main() \n' +
'{ \n' +
(hasTextures ? 'gl_FragColor = v_color * texture2D( u_texture, v_texCoord );\n' :
'gl_FragColor = v_color;\n') +
+ (GLEmulation.fogEnabled ? 'gl_FragColor = vec4(mix(u_fogColor.rgb, gl_FragColor.rgb, ffog(v_fogFragCoord)), gl_FragColor.a); \n' : '') +
'} \n');
Module.ctx.compileShader(this.fragmentShader);
this.program = Module.ctx.createProgram();
Module.ctx.attachShader(this.program, this.vertexShader);
Module.ctx.attachShader(this.program, this.fragmentShader);
+ Module.ctx.bindAttribLocation(this.program, 0, 'a_position');
Module.ctx.linkProgram(this.program);
}
@@ -1507,9 +1693,55 @@ var LibraryGL = {
this.hasNormal = normalSize > 0 && this.normalLocation >= 0;
this.floatType = Module.ctx.FLOAT; // minor optimization
+
+ this.fogColorLocation = Module.ctx.getUniformLocation(this.program, 'u_fogColor');
+ this.fogEndLocation = Module.ctx.getUniformLocation(this.program, 'u_fogEnd');
+ this.fogScaleLocation = Module.ctx.getUniformLocation(this.program, 'u_fogScale');
+ this.fogDensityLocation = Module.ctx.getUniformLocation(this.program, 'u_fogDensity');
+ this.hasFog = !!(this.fogColorLocation || this.fogEndLocation ||
+ this.fogScaleLocation || this.fogDensityLocation);
},
prepare: function() {
+ // Calculate the array buffer
+ var arrayBuffer;
+ if (!GL.currArrayBuffer) {
+ var start = GL.immediate.firstVertex*GL.immediate.stride;
+ var end = GL.immediate.lastVertex*GL.immediate.stride;
+ assert(end <= GL.immediate.MAX_TEMP_BUFFER_SIZE, 'too much vertex data');
+ arrayBuffer = GL.immediate.tempVertexBuffers[GL.immediate.tempBufferIndexLookup[end]];
+ // TODO: consider using the last buffer we bound, if it was larger. downside is larger buffer, but we might avoid rebinding and preparing
+ } else {
+ arrayBuffer = GL.currArrayBuffer;
+ }
+
+ // If the array buffer is unchanged and the renderer as well, then we can avoid all the work here
+ // XXX We use some heuristics here, and this may not work in all cases. Try disabling this if you
+ // have odd glitches (by setting canSkip always to 0, or even cleaning up the renderer right
+ // after rendering)
+ var lastRenderer = GL.immediate.lastRenderer;
+ var canSkip = this == lastRenderer &&
+ arrayBuffer == GL.immediate.lastArrayBuffer &&
+ (GL.currProgram || this.program) == GL.immediate.lastProgram &&
+ !GL.immediate.matricesModified;
+ if (!canSkip && lastRenderer) lastRenderer.cleanup();
+ if (!GL.currArrayBuffer) {
+ // Bind the array buffer and upload data after cleaning up the previous renderer
+ if (arrayBuffer != GL.immediate.lastArrayBuffer) {
+ Module.ctx.bindBuffer(Module.ctx.ARRAY_BUFFER, arrayBuffer);
+ }
+ Module.ctx.bufferSubData(Module.ctx.ARRAY_BUFFER, start, GL.immediate.vertexData.subarray(start >> 2, end >> 2));
+ }
+ if (canSkip) return;
+ GL.immediate.lastRenderer = this;
+ GL.immediate.lastArrayBuffer = arrayBuffer;
+ GL.immediate.lastProgram = GL.currProgram || this.program;
+ GL.immediate.matricesModified = false;
+
+ if (!GL.currProgram) {
+ Module.ctx.useProgram(this.program);
+ }
+
if (this.modelViewLocation) Module.ctx.uniformMatrix4fv(this.modelViewLocation, false, GL.immediate.matrix['m']);
if (this.projectionLocation) Module.ctx.uniformMatrix4fv(this.projectionLocation, false, GL.immediate.matrix['p']);
@@ -1550,6 +1782,12 @@ var LibraryGL = {
Module.ctx.bindTexture(Module.ctx.TEXTURE_2D, texture);
Module.ctx.uniform1i(this.textureLocation, 0);
}
+ if (this.hasFog) {
+ if (this.fogColorLocation) Module.ctx.uniform4fv(this.fogColorLocation, GLEmulation.fogColor);
+ if (this.fogEndLocation) Module.ctx.uniform1f(this.fogEndLocation, GLEmulation.fogEnd);
+ if (this.fogScaleLocation) Module.ctx.uniform1f(this.fogScaleLocation, 1/(GLEmulation.fogEnd - GLEmulation.fogStart));
+ if (this.fogDensityLocation) Module.ctx.uniform1f(this.fogDensityLocation, GLEmulation.fogDensity);
+ }
},
cleanup: function() {
@@ -1567,6 +1805,17 @@ var LibraryGL = {
if (this.hasNormal) {
Module.ctx.disableVertexAttribArray(this.normalLocation);
}
+ if (!GL.currProgram) {
+ Module.ctx.useProgram(null);
+ }
+ if (!GL.currArrayBuffer) {
+ Module.ctx.bindBuffer(Module.ctx.ARRAY_BUFFER, null);
+ }
+
+ GL.immediate.lastRenderer = null;
+ GL.immediate.lastArrayBuffer = null;
+ GL.immediate.lastProgram = null;
+ GL.immediate.matricesModified = true;
}
};
ret.init();
@@ -1601,7 +1850,9 @@ var LibraryGL = {
// Initialize matrix library
GL.immediate.matrix['m'] = GL.immediate.matrix.lib.mat4.create();
+ GL.immediate.matrix.lib.mat4.identity(GL.immediate.matrix['m']);
GL.immediate.matrix['p'] = GL.immediate.matrix.lib.mat4.create();
+ GL.immediate.matrix.lib.mat4.identity(GL.immediate.matrix['p']);
for (var i = 0; i < GL.immediate.MAX_TEXTURES; i++) {
GL.immediate.matrix['t' + i] = GL.immediate.matrix.lib.mat4.create();
}
@@ -1748,43 +1999,19 @@ var LibraryGL = {
emulatedElementArrayBuffer = true;
}
} else if (GL.immediate.mode > 6) { // above GL_TRIANGLE_FAN are the non-GL ES modes
- if (GL.immediate.mode == 7) { // GL_QUADS
- var numQuads = numVertexes / 4;
- assert(numQuads % 1 == 0);
- for (var i = 0; i < numQuads; i++) {
- var start = i*4;
- GL.immediate.indexData[numIndexes++] = start;
- GL.immediate.indexData[numIndexes++] = start+1;
- GL.immediate.indexData[numIndexes++] = start+2;
- GL.immediate.indexData[numIndexes++] = start;
- GL.immediate.indexData[numIndexes++] = start+2;
- GL.immediate.indexData[numIndexes++] = start+3;
- }
- } else {
- throw 'unsupported immediate mode ' + GL.immediate.mode;
- }
- assert(numIndexes << 1 <= GL.immediate.MAX_TEMP_BUFFER_SIZE, 'too many immediate mode indexes (b)');
- var indexBuffer = GL.immediate.tempIndexBuffers[GL.immediate.tempBufferIndexLookup[numIndexes << 1]];
- Module.ctx.bindBuffer(Module.ctx.ELEMENT_ARRAY_BUFFER, indexBuffer);
- Module.ctx.bufferSubData(Module.ctx.ELEMENT_ARRAY_BUFFER, 0, this.indexData.subarray(0, numIndexes));
+ if (GL.immediate.mode != 7) throw 'unsupported immediate mode ' + GL.immediate.mode; // GL_QUADS
+ // GL.immediate.firstVertex is the first vertex we want. Quad indexes are in the pattern
+ // 0 1 2, 0 2 3, 4 5 6, 4 6 7, so we need to look at index firstVertex * 1.5 to see it.
+ // Then since indexes are 2 bytes each, that means 3
+ assert(GL.immediate.firstVertex % 4 == 0);
+ ptr = GL.immediate.firstVertex*3;
+ var numQuads = numVertexes / 4;
+ numIndexes = numQuads * 6; // 0 1 2, 0 2 3 pattern
+ assert(ptr + (numIndexes << 1) <= GL.immediate.MAX_TEMP_BUFFER_SIZE, 'too many immediate mode indexes (b)');
+ Module.ctx.bindBuffer(Module.ctx.ELEMENT_ARRAY_BUFFER, this.tempQuadIndexBuffer);
emulatedElementArrayBuffer = true;
}
- if (!GL.currArrayBuffer) {
- Module.ctx.bindBuffer(Module.ctx.ARRAY_BUFFER, this.vertexObject);
- var start = GL.immediate.firstVertex*GL.immediate.stride;
- var end = GL.immediate.lastVertex*GL.immediate.stride;
- assert(end <= GL.immediate.MAX_TEMP_BUFFER_SIZE, 'too much vertex data');
- var vertexBuffer = GL.immediate.tempVertexBuffers[GL.immediate.tempBufferIndexLookup[end]];
- Module.ctx.bindBuffer(Module.ctx.ARRAY_BUFFER, vertexBuffer);
- Module.ctx.bufferSubData(Module.ctx.ARRAY_BUFFER, start, this.vertexData.subarray(start >> 2, end >> 2));
- }
-
- // Render
- if (!GL.currProgram) {
- Module.ctx.useProgram(renderer.program);
- }
-
renderer.prepare();
if (numIndexes) {
@@ -1793,17 +2020,9 @@ var LibraryGL = {
Module.ctx.drawArrays(GL.immediate.mode, startIndex, numVertexes);
}
- renderer.cleanup();
-
- if (!GL.currArrayBuffer) {
- Module.ctx.bindBuffer(Module.ctx.ARRAY_BUFFER, null);
- }
if (emulatedElementArrayBuffer) {
Module.ctx.bindBuffer(Module.ctx.ELEMENT_ARRAY_BUFFER, GL.buffers[GL.currElementArrayBuffer] || null);
}
- if (!GL.currProgram) {
- Module.ctx.useProgram(null);
- }
}
},
@@ -1886,7 +2105,7 @@ var LibraryGL = {
},
glColor4us__deps: ['glColor4f'],
glColor4us: function(r, g, b, a) {
- _glColor4f((r&65525)/65535, (g&65525)/65535, (b&65525)/65535, (a&65525)/65535);
+ _glColor4f((r&65535)/65535, (g&65535)/65535, (b&65535)/65535, (a&65535)/65535);
},
glColor4ui__deps: ['glColor4f'],
glColor4ui: function(r, g, b, a) {
@@ -1931,10 +2150,58 @@ var LibraryGL = {
_glColor4f({{{ makeGetValue('p', '0', 'float') }}}, {{{ makeGetValue('p', '4', 'float') }}}, {{{ makeGetValue('p', '8', 'float') }}}, {{{ makeGetValue('p', '12', 'float') }}});
},
- glFogf: function(){}, // TODO
- glFogi: function(){}, // TODO
- glFogx: function(){}, // TODO
- glFogfv: function(){}, // TODO
+ glFogf: function(pname, param) { // partial support, TODO
+ switch(pname) {
+ case 0x0B63: // GL_FOG_START
+ GLEmulation.fogStart = param; break;
+ case 0x0B64: // GL_FOG_END
+ GLEmulation.fogEnd = param; break;
+ case 0x0B62: // GL_FOG_DENSITY
+ GLEmulation.fogDensity = param; break;
+ case 0x0B65: // GL_FOG_MODE
+ switch (param) {
+ case 0x0801: // GL_EXP2
+ case 0x2601: // GL_LINEAR
+ GLEmulation.fogMode = param; break;
+ default: // default to GL_EXP
+ GLEmulation.fogMode = 0x0800 /* GL_EXP */; break;
+ }
+ break;
+ }
+ },
+ glFogi__deps: ['glFogf'],
+ glFogi: function(pname, param) {
+ return _glFogf(pname, param);
+ },
+ glFogfv__deps: ['glFogf'],
+ glFogfv: function(pname, param) { // partial support, TODO
+ switch(pname) {
+ case 0x0B66: // GL_FOG_COLOR
+ GLEmulation.fogColor[0] = {{{ makeGetValue('param', '0', 'float') }}};
+ GLEmulation.fogColor[1] = {{{ makeGetValue('param', '4', 'float') }}};
+ GLEmulation.fogColor[2] = {{{ makeGetValue('param', '8', 'float') }}};
+ GLEmulation.fogColor[3] = {{{ makeGetValue('param', '12', 'float') }}};
+ break;
+ case 0x0B63: // GL_FOG_START
+ case 0x0B64: // GL_FOG_END
+ _glFogf(pname, {{{ makeGetValue('param', '0', 'float') }}}); break;
+ }
+ },
+ glFogiv__deps: ['glFogf'],
+ glFogiv: function(pname, param) {
+ switch(pname) {
+ case 0x0B66: // GL_FOG_COLOR
+ GLEmulation.fogColor[0] = ({{{ makeGetValue('param', '0', 'i32') }}}/2147483647)/2.0+0.5;
+ GLEmulation.fogColor[1] = ({{{ makeGetValue('param', '4', 'i32') }}}/2147483647)/2.0+0.5;
+ GLEmulation.fogColor[2] = ({{{ makeGetValue('param', '8', 'i32') }}}/2147483647)/2.0+0.5;
+ GLEmulation.fogColor[3] = ({{{ makeGetValue('param', '12', 'i32') }}}/2147483647)/2.0+0.5;
+ break;
+ default:
+ _glFogf(pname, {{{ makeGetValue('param', '0', 'i32') }}}); break;
+ }
+ },
+ glFogx: 'glFogi',
+ glFogxv: 'glFogiv',
glPolygonMode: function(){}, // TODO
@@ -2011,20 +2278,24 @@ var LibraryGL = {
},
glPushMatrix: function() {
+ GL.immediate.matricesModified = true;
GL.immediate.matrixStack[GL.immediate.currentMatrix].push(
Array.prototype.slice.call(GL.immediate.matrix[GL.immediate.currentMatrix]));
},
glPopMatrix: function() {
+ GL.immediate.matricesModified = true;
GL.immediate.matrix[GL.immediate.currentMatrix] = GL.immediate.matrixStack[GL.immediate.currentMatrix].pop();
},
glLoadIdentity__deps: ['$GL', '$GLImmediateSetup'],
glLoadIdentity: function() {
+ GL.immediate.matricesModified = true;
GL.immediate.matrix.lib.mat4.identity(GL.immediate.matrix[GL.immediate.currentMatrix]);
},
glLoadMatrixd: function(matrix) {
+ GL.immediate.matricesModified = true;
GL.immediate.matrix.lib.mat4.set({{{ makeHEAPView('F64', 'matrix', 'matrix+16*8') }}}, GL.immediate.matrix[GL.immediate.currentMatrix]);
},
@@ -2032,30 +2303,36 @@ var LibraryGL = {
#if GL_DEBUG
if (GL.debug) Module.printErr('glLoadMatrixf receiving: ' + Array.prototype.slice.call(HEAPF32.subarray(matrix >> 2, (matrix >> 2) + 16)));
#endif
+ GL.immediate.matricesModified = true;
GL.immediate.matrix.lib.mat4.set({{{ makeHEAPView('F32', 'matrix', 'matrix+16*4') }}}, GL.immediate.matrix[GL.immediate.currentMatrix]);
},
glLoadTransposeMatrixd: function(matrix) {
+ GL.immediate.matricesModified = true;
GL.immediate.matrix.lib.mat4.set({{{ makeHEAPView('F64', 'matrix', 'matrix+16*8') }}}, GL.immediate.matrix[GL.immediate.currentMatrix]);
GL.immediate.matrix.lib.mat4.transpose(GL.immediate.matrix[GL.immediate.currentMatrix]);
},
glLoadTransposeMatrixf: function(matrix) {
+ GL.immediate.matricesModified = true;
GL.immediate.matrix.lib.mat4.set({{{ makeHEAPView('F32', 'matrix', 'matrix+16*4') }}}, GL.immediate.matrix[GL.immediate.currentMatrix]);
GL.immediate.matrix.lib.mat4.transpose(GL.immediate.matrix[GL.immediate.currentMatrix]);
},
glMultMatrixd: function(matrix) {
+ GL.immediate.matricesModified = true;
GL.immediate.matrix.lib.mat4.multiply(GL.immediate.matrix[GL.immediate.currentMatrix],
{{{ makeHEAPView('F64', 'matrix', 'matrix+16*8') }}});
},
glMultMatrixf: function(matrix) {
+ GL.immediate.matricesModified = true;
GL.immediate.matrix.lib.mat4.multiply(GL.immediate.matrix[GL.immediate.currentMatrix],
{{{ makeHEAPView('F32', 'matrix', 'matrix+16*4') }}});
},
glMultTransposeMatrixd: function(matrix) {
+ GL.immediate.matricesModified = true;
var colMajor = GL.immediate.matrix.lib.mat4.create();
GL.immediate.matrix.lib.mat4.set({{{ makeHEAPView('F64', 'matrix', 'matrix+16*8') }}}, colMajor);
GL.immediate.matrix.lib.mat4.transpose(colMajor);
@@ -2063,6 +2340,7 @@ var LibraryGL = {
},
glMultTransposeMatrixf: function(matrix) {
+ GL.immediate.matricesModified = true;
var colMajor = GL.immediate.matrix.lib.mat4.create();
GL.immediate.matrix.lib.mat4.set({{{ makeHEAPView('F32', 'matrix', 'matrix+16*4') }}}, colMajor);
GL.immediate.matrix.lib.mat4.transpose(colMajor);
@@ -2070,27 +2348,32 @@ var LibraryGL = {
},
glFrustum: function(left, right, bottom, top_, nearVal, farVal) {
+ GL.immediate.matricesModified = true;
GL.immediate.matrix.lib.mat4.multiply(GL.immediate.matrix[GL.immediate.currentMatrix],
GL.immediate.matrix.lib.mat4.frustum(left, right, bottom, top_, nearVal, farVal));
},
glOrtho: function(left, right, bottom, top_, nearVal, farVal) {
+ GL.immediate.matricesModified = true;
GL.immediate.matrix.lib.mat4.multiply(GL.immediate.matrix[GL.immediate.currentMatrix],
GL.immediate.matrix.lib.mat4.ortho(left, right, bottom, top_, nearVal, farVal));
},
glOrthof: 'glOrtho',
glScaled: function(x, y, z) {
+ GL.immediate.matricesModified = true;
GL.immediate.matrix.lib.mat4.scale(GL.immediate.matrix[GL.immediate.currentMatrix], [x, y, z]);
},
glScalef: 'glScaled',
glTranslated: function(x, y, z) {
+ GL.immediate.matricesModified = true;
GL.immediate.matrix.lib.mat4.translate(GL.immediate.matrix[GL.immediate.currentMatrix], [x, y, z]);
},
glTranslatef: 'glTranslated',
glRotated: function(angle, x, y, z) {
+ GL.immediate.matricesModified = true;
GL.immediate.matrix.lib.mat4.rotate(GL.immediate.matrix[GL.immediate.currentMatrix], angle*Math.PI/180, [x, y, z]);
},
glRotatef: 'glRotated',
@@ -2098,11 +2381,13 @@ var LibraryGL = {
// GLU
gluPerspective: function(fov, aspect, near, far) {
+ GL.immediate.matricesModified = true;
GL.immediate.matrix.lib.mat4.multiply(GL.immediate.matrix[GL.immediate.currentMatrix],
GL.immediate.matrix.lib.mat4.perspective(fov, aspect, near, far, GL.immediate.currentMatrix));
},
gluLookAt: function(ex, ey, ez, cx, cy, cz, ux, uy, uz) {
+ GL.immediate.matricesModified = true;
GL.immediate.matrix.lib.mat4.lookAt(GL.immediate.matrix[GL.immediate.currentMatrix], [ex, ey, ez],
[cx, cy, cz], [ux, uy, uz]);
},
@@ -2157,8 +2442,8 @@ var LibraryGL = {
// Simple pass-through functions. Starred ones have return values. [X] ones have X in the C name but not in the JS name
[[0, 'shadeModel getError* finish flush'],
- [1, 'clearDepth clearDepth[f] depthFunc enable disable frontFace cullFace clear enableVertexAttribArray disableVertexAttribArray lineWidth clearStencil depthMask stencilMask checkFramebufferStatus* generateMipmap activeTexture blendEquation polygonOffset sampleCoverage isEnabled*'],
- [2, 'blendFunc blendEquationSeparate depthRange depthRange[f] stencilMaskSeparate hint'],
+ [1, 'clearDepth clearDepth[f] depthFunc enable disable frontFace cullFace clear enableVertexAttribArray disableVertexAttribArray lineWidth clearStencil depthMask stencilMask checkFramebufferStatus* generateMipmap activeTexture blendEquation sampleCoverage isEnabled*'],
+ [2, 'blendFunc blendEquationSeparate depthRange depthRange[f] stencilMaskSeparate hint polygonOffset'],
[3, 'texParameteri texParameterf drawArrays vertexAttrib2f stencilFunc stencilOp'],
[4, 'viewport clearColor scissor vertexAttrib3f colorMask drawElements renderbufferStorage blendFuncSeparate blendColor stencilFuncSeparate stencilOpSeparate'],
[5, 'vertexAttrib4f'],
diff --git a/src/library_sdl.js b/src/library_sdl.js
index 33a33c09..88649c38 100644
--- a/src/library_sdl.js
+++ b/src/library_sdl.js
@@ -16,9 +16,18 @@ var LibrarySDL = {
surfaces: {},
events: [],
- audios: [null],
fonts: [null],
+ audios: [null],
+ music: {
+ audio: null,
+ volume: 1.0
+ },
+ mixerFrequency: 22050,
+ mixerFormat: 0x8010, // AUDIO_S16LSB
+ mixerNumChannels: 2,
+ mixerChunkSize: 1024,
+
keyboardState: null,
shiftKey: false,
ctrlKey: false,
@@ -218,6 +227,10 @@ var LibrarySDL = {
return 'rgba(' + r + ',' + g + ',' + b + ',' + (a/255) + ')';
},
+ translateRGBAToColor: function(r, g, b, a) {
+ return (r << 24) + (g << 16) + (b << 8) + a;
+ },
+
makeSurface: function(width, height, flags, usePageCanvas, source, rmask, gmask, bmask, amask) {
flags = flags || 0;
var surf = _malloc(14*Runtime.QUANTUM_SIZE); // SDL_Surface has 14 fields of quantum size
@@ -225,19 +238,23 @@ var LibrarySDL = {
var pixelFormat = _malloc(18*Runtime.QUANTUM_SIZE);
flags |= 1; // SDL_HWSURFACE - this tells SDL_MUSTLOCK that this needs to be locked
+ //surface with SDL_HWPALETTE flag is 8bpp surface (1 byte)
+ var is_SDL_HWPALETTE = flags & 0x00200000;
+ var bpp = is_SDL_HWPALETTE ? 1 : 4;
+
{{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*0', '0', 'flags', 'i32') }}} // SDL_Surface.flags
{{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*1', '0', 'pixelFormat', 'void*') }}} // SDL_Surface.format TODO
{{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*2', '0', 'width', 'i32') }}} // SDL_Surface.w
{{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*3', '0', 'height', 'i32') }}} // SDL_Surface.h
- {{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*4', '0', 'width*4', 'i32') }}} // SDL_Surface.pitch, assuming RGBA for now,
+ {{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*4', '0', 'width * bpp', 'i32') }}} // SDL_Surface.pitch, assuming RGBA or indexed for now,
// since that is what ImageData gives us in browsers
{{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*5', '0', 'buffer', 'void*') }}} // SDL_Surface.pixels
{{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*6', '0', '0', 'i32*') }}} // SDL_Surface.offset
{{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.format', '0', '-2042224636', 'i32') }}} // SDL_PIXELFORMAT_RGBA8888
{{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.palette', '0', '0', 'i32') }}} // TODO
- {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.BitsPerPixel', '0', '32', 'i8') }}} // TODO
- {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.BytesPerPixel', '0', '4', 'i8') }}} // TODO
+ {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.BitsPerPixel', '0', 'bpp * 8', 'i8') }}}
+ {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.BytesPerPixel', '0', 'bpp', 'i8') }}}
{{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.Rmask', '0', 'rmask || 0x000000ff', 'i32') }}}
{{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.Gmask', '0', 'gmask || 0x0000ff00', 'i32') }}}
@@ -267,11 +284,54 @@ var LibrarySDL = {
flags: flags,
locked: 0,
usePageCanvas: usePageCanvas,
- source: source
+ source: source,
+
+ isFlagSet: function (flag) {
+ return flags & flag;
+ }
};
+
return surf;
},
+ // Copy data from the C++-accessible storage to the canvas backing
+ // for surface with HWPALETTE flag(8bpp depth)
+ copyIndexedColorData: function(surfData, rX, rY, rW, rH) {
+ // HWPALETTE works with palette
+ // setted by SDL_SetColors
+ if (!surfData.colors) {
+ return;
+ }
+
+ var fullWidth = Module['canvas'].width;
+ var fullHeight = Module['canvas'].height;
+
+ var startX = rX || 0;
+ var startY = rY || 0;
+ var endX = (rW || (fullWidth - startX)) + startX;
+ var endY = (rH || (fullHeight - startY)) + startY;
+
+ var buffer = surfData.buffer;
+ var data = surfData.image.data;
+ var colors = surfData.colors;
+
+ for (var y = startY; y < endY; ++y) {
+ var indexBase = y * fullWidth;
+ var colorBase = indexBase * 4;
+ for (var x = startX; x < endX; ++x) {
+ // HWPALETTE have only 256 colors (not rgba)
+ var index = {{{ makeGetValue('buffer + indexBase + x', '0', 'i8', null, true) }}};
+ var color = colors[index] || [Math.floor(Math.random()*255),Math.floor(Math.random()*255),Math.floor(Math.random()*255)]; // XXX
+ var colorOffset = colorBase + x * 4;
+
+ data[colorOffset ] = color[0];
+ data[colorOffset +1] = color[1];
+ data[colorOffset +2] = color[2];
+ //unused: data[colorOffset +3] = color[3];
+ }
+ }
+ },
+
freeSurface: function(surf) {
_free(SDL.surfaces[surf].buffer);
_free(SDL.surfaces[surf].pixelFormat);
@@ -383,8 +443,21 @@ var LibrarySDL = {
}
// fall through
case 'mousemove': {
- var x = event.pageX - Module['canvas'].offsetLeft;
- var y = event.pageY - Module['canvas'].offsetTop;
+ if (Browser.pointerLock) {
+ // When the pointer is locked, calculate the coordinates
+ // based on the movement of the mouse.
+ var movementX = Browser.getMovementX(event);
+ var movementY = Browser.getMovementY(event);
+ var x = SDL.mouseX + movementX;
+ var y = SDL.mouseY + movementY;
+ } else {
+ // Otherwise, calculate the movement based on the changes
+ // in the coordinates.
+ var x = event.pageX - Module["canvas"].offsetLeft;
+ var y = event.pageY - Module["canvas"].offsetTop;
+ var movementX = x - SDL.mouseX;
+ var movementY = y - SDL.mouseY;
+ }
if (event.type != 'mousemove') {
var down = event.type === 'mousedown';
{{{ makeSetValue('ptr', 'SDL.structs.MouseButtonEvent.type', 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}};
@@ -397,8 +470,8 @@ var LibrarySDL = {
{{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.state', 'SDL.buttonState', 'i8') }}};
{{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.x', 'x', 'i32') }}};
{{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.y', 'y', 'i32') }}};
- {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.xrel', 'Browser.getMovementX(x - SDL.mouseX, event)', 'i32') }}};
- {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.yrel', 'Browser.getMovementY(y - SDL.mouseY, event)', 'i32') }}};
+ {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.xrel', 'movementX', 'i32') }}};
+ {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.yrel', 'movementY', 'i32') }}};
}
SDL.mouseX = x;
SDL.mouseY = y;
@@ -434,6 +507,16 @@ var LibrarySDL = {
}
},
+ setGetVolume: function(info, volume) {
+ if (!info) return 0;
+ var ret = info.volume * 128; // MIX_MAX_VOLUME
+ if (volume != -1) {
+ info.volume = volume / 128;
+ if (info.audio) info.audio.volume = info.volume;
+ }
+ return ret;
+ },
+
// Debugging
debugSurface: function(surfData) {
@@ -536,6 +619,10 @@ var LibrarySDL = {
return SDL.screen = SDL.makeSurface(width, height, flags, true, 'screen');
},
+ SDL_GetVideoSurface: function() {
+ return SDL.screen;
+ },
+
SDL_QuitSubSystem: function(flags) {
Module.print('SDL_QuitSubSystem called (and ignored)');
},
@@ -566,6 +653,26 @@ var LibrarySDL = {
}
if (SDL.defaults.copyOnLock) {
// Copy pixel data to somewhere accessible to 'C/C++'
+ if (surfData.isFlagSet(0x00200000 /* SDL_HWPALETTE */)) {
+ // If this is neaded then
+ // we should compact the data from 32bpp to 8bpp index.
+ // I think best way to implement this is use
+ // additional colorMap hash (color->index).
+ // Something like this:
+ //
+ // var size = surfData.width * surfData.height;
+ // var data = '';
+ // for (var i = 0; i<size; i++) {
+ // var color = SDL.translateRGBAToColor(
+ // surfData.image.data[i*4 ],
+ // surfData.image.data[i*4 +1],
+ // surfData.image.data[i*4 +2],
+ // 255);
+ // var index = surfData.colorMap[color];
+ // {{{ makeSetValue('surfData.buffer', 'i', 'index', 'i8') }}};
+ // }
+ throw 'CopyOnLock is not supported for SDL_LockSurface with SDL_HWPALETTE flag set' + new Error().stack;
+ } else {
#if USE_TYPED_ARRAYS == 2
HEAPU8.set(surfData.image.data, surfData.buffer);
#else
@@ -574,7 +681,9 @@ var LibrarySDL = {
{{{ makeSetValue('surfData.buffer', 'i', 'surfData.image.data[i]', 'i8') }}};
}
#endif
+ }
}
+
// Mark in C/C++-accessible SDL structure
// SDL_Surface has the following fields: Uint32 flags, SDL_PixelFormat *format; int w, h; Uint16 pitch; void *pixels; ...
// So we have fields all of the same size, and 5 of them before us.
@@ -592,8 +701,10 @@ var LibrarySDL = {
if (surfData.locked > 0) return;
// Copy pixel data to image
- var num = surfData.image.data.length;
- if (!surfData.colors) {
+ if (surfData.isFlagSet(0x00200000 /* SDL_HWPALETTE */)) {
+ SDL.copyIndexedColorData(surfData);
+ } else if (!surfData.colors) {
+ var num = surfData.image.data.length;
var data = surfData.image.data;
var buffer = surfData.buffer;
#if USE_TYPED_ARRAYS == 2
@@ -615,7 +726,7 @@ var LibrarySDL = {
for (var i = 0; i < num; i++) {
// We may need to correct signs here. Potentially you can hardcode a write of 255 to alpha, say, and
// the compiler may decide to write -1 in the llvm bitcode...
- data[i] = {{{ makeGetValue('buffer', 'i', 'i8') + (CORRECT_SIGNS ? '&0xff' : '') }}};
+ data[i] = {{{ makeGetValue('buffer', 'i', 'i8', null, true) }}};
if (i % 4 == 3) data[i] = 0xff;
}
#endif
@@ -629,7 +740,7 @@ var LibrarySDL = {
var base = y*width*4;
for (var x = 0; x < width; x++) {
// See comment above about signs
- var val = {{{ makeGetValue('s++', '0', 'i8') + (CORRECT_SIGNS ? '&0xff' : '') }}};
+ var val = {{{ makeGetValue('s++', '0', 'i8', null, true) }}};
var color = colors[val] || [Math.floor(Math.random()*255),Math.floor(Math.random()*255),Math.floor(Math.random()*255)]; // XXX
var start = base + x*4;
data[start] = color[0];
@@ -753,7 +864,16 @@ var LibrarySDL = {
SDL_FillRect: function(surf, rect, color) {
var surfData = SDL.surfaces[surf];
assert(!surfData.locked); // but we could unlock and re-lock if we must..
- var r = SDL.loadRect(rect);
+
+ if (surfData.isFlagSet(0x00200000 /* SDL_HWPALETTE */)) {
+ //in SDL_HWPALETTE color is index (0..255)
+ //so we should translate 1 byte value to
+ //32 bit canvas
+ color = surfData.colors[color] || [0, 0, 0, 255];
+ color = SDL.translateRGBAToColor(color[0], color[1], color[2], 255);
+ }
+
+ var r = rect ? SDL.loadRect(rect) : { x: 0, y: 0, w: surfData.width, h: surfData.height };
surfData.ctx.save();
surfData.ctx.fillStyle = SDL.translateColorToCSSRGBA(color);
surfData.ctx.fillRect(r.x, r.y, r.w, r.h);
@@ -809,10 +929,24 @@ var LibrarySDL = {
SDL_SetColors: function(surf, colors, firstColor, nColors) {
var surfData = SDL.surfaces[surf];
- surfData.colors = [];
- for (var i = firstColor; i < nColors; i++) {
- surfData.colors[i] = Array_copy(colors + i*4, colors + i*4 + 4);
+
+ // we should create colors array
+ // only once cause client code
+ // often wants to change portion
+ // of palette not all palette.
+ if (!surfData.colors) {
+ surfData.colors = [];
+ }
+
+ for (var i = firstColor; i < firstColor + nColors; i++) {
+ surfData.colors[i] = [
+ {{{ makeGetValue('colors', 'i*4', 'i8', null, true) }}},
+ {{{ makeGetValue('colors', 'i*4 + 1', 'i8', null, true) }}},
+ {{{ makeGetValue('colors', 'i*4 + 2', 'i8', null, true) }}},
+ {{{ makeGetValue('colors', 'i*4 + 3', 'i8', null, true) }}}
+ ];
}
+
return 1;
},
@@ -836,7 +970,7 @@ var LibrarySDL = {
// Convert the path to relative
filename = filename.substr(1);
}
- var raw = preloadedImages[filename];
+ var raw = Module["preloadedImages"][filename];
if (!raw) {
Runtime.warnOnce('Cannot find preloaded image ' + filename);
return 0;
@@ -928,10 +1062,17 @@ var LibrarySDL = {
SDL_CondWait: function() {},
SDL_DestroyCond: function() {},
+ SDL_StartTextInput: function() {}, // TODO
+ SDL_StopTextInput: function() {}, // TODO
+
// SDL Mixer
Mix_OpenAudio: function(frequency, format, channels, chunksize) {
SDL.allocateChannels(32);
+ SDL.mixerFrequency = frequency;
+ SDL.mixerFormat = format;
+ SDL.mixerNumChannels = channels;
+ SDL.mixerChunkSize = chunksize;
return 0;
},
@@ -947,11 +1088,13 @@ var LibrarySDL = {
},
Mix_Volume: function(channel, volume) {
- var info = SDL.channels[channel];
- var ret = info.volume * 128;
- info.volume = volume / 128;
- if (info.audio) info.audio.volume = info.volume;
- return ret;
+ if (channel == -1) {
+ for (var i = 0; i < SDL.numChannels-1; i++) {
+ _Mix_Volume(i, volume);
+ }
+ return _Mix_Volume(SDL.numChannels-1, volume);
+ }
+ return SDL.setGetVolume(SDL.channels[channel], volume);
},
Mix_SetPanning: function() {
@@ -960,7 +1103,7 @@ var LibrarySDL = {
Mix_LoadWAV_RW: function(filename, freesrc) {
filename = FS.standardizePath(Pointer_stringify(filename));
- var raw = preloadedAudios[filename];
+ var raw = Module["preloadedAudios"][filename];
if (!raw) {
Runtime.warnOnce('Cannot find preloaded audio ' + filename);
return 0;
@@ -973,13 +1116,32 @@ var LibrarySDL = {
return id;
},
+ Mix_QuickLoad_RAW: function(mem, len) {
+ var audio = new Audio();
+ audio['mozSetup'](SDL.mixerNumChannels, SDL.mixerFrequency);
+ var numSamples = (len / (SDL.mixerNumChannels * 2)) | 0;
+ var buffer = new Float32Array(numSamples);
+ for (var i = 0; i < numSamples; ++i) {
+ buffer[i] = ({{{ makeGetValue('mem', 'i*2', 'i16', 0, 0) }}}) / 0x8000; // hardcoded 16-bit audio, signed (TODO: reSign if not ta2?)
+ }
+ var id = SDL.audios.length;
+ SDL.audios.push({
+ source: '',
+ audio: audio,
+ buffer: buffer
+ });
+ return id;
+ },
+
Mix_FreeChunk: function(id) {
SDL.audios[id] = null;
},
Mix_PlayChannel: function(channel, id, loops) {
// TODO: handle loops
- var audio = SDL.audios[id].audio;
+ var info = SDL.audios[id];
+ if (!info) return 0;
+ var audio = info.audio;
if (!audio) return 0;
if (channel == -1) {
channel = 0;
@@ -990,15 +1152,20 @@ var LibrarySDL = {
}
}
}
- var info = SDL.channels[channel];
- info.audio = audio.cloneNode(true);
+ var channelInfo = SDL.channels[channel];
+ channelInfo.audio = audio = audio.cloneNode(true);
if (SDL.channelFinished) {
- info.audio['onended'] = function() { // TODO: cache these
+ audio['onended'] = function() { // TODO: cache these
Runtime.getFuncWrapper(SDL.channelFinished)(channel);
}
}
- info.audio.play();
- info.audio.volume = info.volume;
+ if (info.buffer) {
+ audio['mozSetup'](SDL.mixerNumChannels, SDL.mixerFrequency);
+ audio["mozWriteAudio"](info.buffer);
+ } else {
+ audio.play();
+ }
+ audio.volume = channelInfo.volume;
return channel;
},
Mix_PlayChannelTimed: 'Mix_PlayChannel', // XXX ignore Timing
@@ -1019,48 +1186,59 @@ var LibrarySDL = {
return 0;
},
+ Mix_HookMusicFinished__deps: ['Mix_HaltMusic'],
Mix_HookMusicFinished: function(func) {
SDL.hookMusicFinished = func;
+ if (SDL.music.audio) { // ensure the callback will be called, if a music is already playing
+ SDL.music.audio['onended'] = _Mix_HaltMusic;
+ }
},
- Mix_VolumeMusic: function(func) {
- return 0; // TODO
+ Mix_VolumeMusic: function(volume) {
+ return SDL.setGetVolume(SDL.music, volume);
},
Mix_LoadMUS: 'Mix_LoadWAV_RW',
Mix_FreeMusic: 'Mix_FreeChunk',
+ Mix_PlayMusic__deps: ['Mix_HaltMusic'],
Mix_PlayMusic: function(id, loops) {
loops = Math.max(loops, 1);
var audio = SDL.audios[id].audio;
if (!audio) return 0;
audio.loop = loops != 1; // TODO: handle N loops for finite N
- audio.play();
- SDL.music = audio;
+ if (SDL.audios[id].buffer) {
+ audio["mozWriteAudio"](SDL.audios[id].buffer);
+ } else {
+ audio.play();
+ }
+ audio.volume = SDL.music.volume;
+ audio['onended'] = _Mix_HaltMusic; // will send callback
+ SDL.music.audio = audio;
return 0;
},
- Mix_PauseMusic: function(id) {
- var audio = SDL.audios[id];
+ Mix_PauseMusic: function() {
+ var audio = SDL.music.audio;
if (!audio) return 0;
- audio.audio.pause();
+ audio.pause();
return 0;
},
- Mix_ResumeMusic: function(id) {
- var audio = SDL.audios[id];
+ Mix_ResumeMusic: function() {
+ var audio = SDL.music.audio;
if (!audio) return 0;
- audio.audio.play();
+ audio.play();
return 0;
},
Mix_HaltMusic: function() {
- var audio = SDL.music;
+ var audio = SDL.music.audio;
if (!audio) return 0;
audio.src = audio.src; // rewind
audio.pause();
- SDL.music = null;
+ SDL.music.audio = null;
if (SDL.hookMusicFinished) {
FUNCTION_TABLE[SDL.hookMusicFinished]();
}
@@ -1071,6 +1249,14 @@ var LibrarySDL = {
Mix_FadeOutMusic: 'Mix_HaltMusic', // XXX ignore fading out effect
+ Mix_PlayingMusic: function() {
+ return (SDL.music.audio && !SDL.music.audio.paused) ? 1 : 0;
+ },
+
+ Mix_PausedMusic: function() {
+ return (SDL.music.audio && SDL.music.audio.paused) ? 1 : 0;
+ },
+
// SDL TTF
TTF_Init: function() { return 0 },
diff --git a/src/parseTools.js b/src/parseTools.js
index e13d8807..4f2f7142 100644
--- a/src/parseTools.js
+++ b/src/parseTools.js
@@ -775,7 +775,7 @@ function generateStructTypes(type) {
if (USE_TYPED_ARRAYS == 2 && type == 'i64') {
return ['i64', 0, 0, 0, 'i32', 0, 0, 0];
}
- return [type].concat(zeros(Runtime.getNativeFieldSize(type)));
+ return [type].concat(zeros(Runtime.getNativeFieldSize(type)-1));
}
// Avoid multiple concats by finding the size first. This is much faster
@@ -1264,7 +1264,7 @@ function makePointer(slab, pos, allocator, type) {
var evaled = typeof slab === 'string' ? eval(slab) : slab;
de = dedup(evaled);
if (de.length === 1 && de[0] === 0) {
- slab = evaled.length;
+ slab = types.length;
}
// TODO: if not all zeros, at least filter out items with type === 0. requires cleverness to know how to skip at runtime though. also
// be careful of structure padding
diff --git a/src/postamble.js b/src/postamble.js
index ea03391c..10ac1888 100644
--- a/src/postamble.js
+++ b/src/postamble.js
@@ -33,11 +33,13 @@ function run(args) {
args = args || Module['arguments'];
if (Module['preRun']) {
- Module['preRun']();
- if (runDependencies > 0) {
- // preRun added a dependency, run will be called later
- Module['preRun'] = null;
- return 0;
+ if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
+ while (Module['preRun'].length > 0) {
+ Module['preRun'].pop()();
+ if (runDependencies > 0) {
+ // preRun added a dependency, run will be called later
+ return 0;
+ }
}
}
@@ -51,12 +53,14 @@ function run(args) {
}
}
if (Module['postRun']) {
- Module['postRun']();
+ if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
+ while (Module['postRun'].length > 0) {
+ Module['postRun'].pop()();
+ }
}
return ret;
}
-#if GENERATING_HTML
if (Module['setStatus']) {
Module['setStatus']('Running...');
setTimeout(function() {
@@ -69,9 +73,6 @@ function run(args) {
} else {
return doRun();
}
-#else
- return doRun();
-#endif
}
Module['run'] = run;
diff --git a/src/preamble.js b/src/preamble.js
index 997e5ab3..ae00b796 100644
--- a/src/preamble.js
+++ b/src/preamble.js
@@ -326,6 +326,7 @@ function ccall(ident, returnType, argTypes, args) {
var stack = 0;
function toC(value, type) {
if (type == 'string') {
+ if (value === null || value === undefined || value === 0) return 0; // null string
if (!stack) stack = Runtime.stackSave();
var ret = Runtime.stackAlloc(value.length+1);
writeStringToMemory(value, ret);
@@ -721,40 +722,6 @@ function exitRuntime() {
CorrectionsMonitor.print();
}
-
-// Copies a list of num items on the HEAP into a
-// a normal JavaScript array of numbers
-function Array_copy(ptr, num) {
-#if USE_TYPED_ARRAYS == 1
- // TODO: In the SAFE_HEAP case, do some reading here, for debugging purposes - currently this is an 'unnoticed read'.
- return Array.prototype.slice.call(IHEAP.subarray(ptr, ptr+num)); // Make a normal array out of the typed 'view'
- // Consider making a typed array here, for speed?
-#endif
-#if USE_TYPED_ARRAYS == 2
- return Array.prototype.slice.call(HEAP8.subarray(ptr, ptr+num)); // Make a normal array out of the typed 'view'
- // Consider making a typed array here, for speed?
-#endif
- return HEAP.slice(ptr, ptr+num);
-}
-Module['Array_copy'] = Array_copy;
-
-#if USE_TYPED_ARRAYS
-// Copies a list of num items on the HEAP into a
-// JavaScript typed array.
-function TypedArray_copy(ptr, num, offset /*optional*/) {
- // TODO: optimize this!
- if (offset === undefined) {
- offset = 0;
- }
- var arr = new Uint8Array(num - offset);
- for (var i = offset; i < num; ++i) {
- arr[i - offset] = {{{ makeGetValue('ptr', 'i', 'i8') }}};
- }
- return arr.buffer;
-}
-Module['TypedArray_copy'] = TypedArray_copy;
-#endif
-
function String_len(ptr) {
var i = 0;
while ({{{ makeGetValue('ptr', 'i', 'i8') }}}) i++; // Note: should be |!= 0|, technically. But this helps catch bugs with undefineds
@@ -762,17 +729,6 @@ function String_len(ptr) {
}
Module['String_len'] = String_len;
-// Copies a C-style string, terminated by a zero, from the HEAP into
-// a normal JavaScript array of numbers
-function String_copy(ptr, addZero) {
- var len = String_len(ptr);
- if (addZero) len++;
- var ret = Array_copy(ptr, len);
- if (addZero) ret[len-1] = 0;
- return ret;
-}
-Module['String_copy'] = String_copy;
-
// Tools
// This processes a JS string into a C-line array of numbers, 0-terminated.
@@ -864,6 +820,7 @@ function addRunDependency() {
Module['monitorRunDependencies'](runDependencies);
}
}
+Module['addRunDependency'] = addRunDependency;
function removeRunDependency() {
runDependencies--;
if (Module['monitorRunDependencies']) {
@@ -871,6 +828,7 @@ function removeRunDependency() {
}
if (runDependencies == 0) run();
}
+Module['removeRunDependency'] = removeRunDependency;
// === Body ===
diff --git a/src/settings.js b/src/settings.js
index e0286213..2526081b 100644
--- a/src/settings.js
+++ b/src/settings.js
@@ -205,8 +205,6 @@ var LINKABLE = 0; // If set to 1, this file can be linked with others, either as
// LINKABLE of 0 is very useful in that we can reduce the size of the
// generated code very significantly, by removing everything not actually used.
-var GENERATING_HTML = 0; // Set to 1 when generating .html and not just .js
-
var RUNTIME_TYPE_INFO = 0; // Whether to expose type info to the script at run time. This
// increases the size of the generated script, but allows you
// to more easily perform operations from handwritten JS on
diff --git a/src/shell.html b/src/shell.html
index dad50b9f..c04ae84b 100644
--- a/src/shell.html
+++ b/src/shell.html
@@ -23,6 +23,8 @@
<script type='text/javascript'>
// connect to canvas
var Module = {
+ preRun: [],
+ postRun: [],
print: (function() {
var element = document.getElementById('output');
element.value = ''; // clear browser cache
@@ -63,7 +65,7 @@
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
- Module.setStatus(left ? 'Downloading: ' + (this.totalDependencies-left) + '/' + this.totalDependencies + '...' : 'All downloads complete.');
+ Module.setStatus(left ? 'Preparing: ' + (this.totalDependencies-left) + '/' + this.totalDependencies + '...' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
diff --git a/src/shell.js b/src/shell.js
index e48be3b0..891a6328 100644
--- a/src/shell.js
+++ b/src/shell.js
@@ -46,7 +46,7 @@ if (ENVIRONMENT_IS_NODE) {
}
} else if (ENVIRONMENT_IS_SHELL) {
Module['print'] = print;
- Module['printErr'] = printErr;
+ if (typeof printErr != 'undefined') Module['printErr'] = printErr; // not present in v8 or older sm
// Polyfill over SpiderMonkey/V8 differences
if (typeof read != 'undefined') {
@@ -104,11 +104,11 @@ if (!Module['load'] == 'undefined' && Module['read']) {
globalEval(Module['read'](f));
};
}
-if (!Module['printErr']) {
- Module['printErr'] = function(){};
-}
if (!Module['print']) {
- Module['print'] = Module['printErr'];
+ Module['print'] = function(){};
+}
+if (!Module['printErr']) {
+ Module['printErr'] = Module['print'];
}
if (!Module['arguments']) {
Module['arguments'] = [];
@@ -119,6 +119,10 @@ if (!Module['arguments']) {
Module.print = Module['print'];
Module.printErr = Module['printErr'];
+// Callbacks
+if (!Module['preRun']) Module['preRun'] = [];
+if (!Module['postRun']) Module['postRun'] = [];
+
{{BODY}}
// {{MODULE_ADDITIONS}}
diff --git a/system/include/emscripten.h b/system/include/emscripten/emscripten.h
index 4da31ec3..5b71ce6a 100644
--- a/system/include/emscripten.h
+++ b/system/include/emscripten/emscripten.h
@@ -12,6 +12,16 @@ extern "C" {
#endif
/*
+ * Forces LLVM to not dead-code-eliminate a function. Note that
+ * closure may still eliminate it at the JS level, for which you
+ * should use EXPORTED_FUNCTIONS (see settings.js).
+ *
+ * Example usage:
+ * void EMSCRIPTEN_KEEPALIVE my_function() { .. }
+ */
+#define EMSCRIPTEN_KEEPALIVE __attribute__((used))
+
+/*
* Interface to the underlying JS engine. This function will
* eval() the given script.
*/
@@ -50,7 +60,7 @@ extern void emscripten_cancel_main_loop();
#if EMSCRIPTEN
extern void emscripten_async_call(void (*func)(), int millis);
#else
-void emscripten_async_call(void (*func)(), int millis) {
+inline void emscripten_async_call(void (*func)(), int millis) {
SDL_Delay(millis);
func();
}
@@ -80,6 +90,11 @@ void emscripten_set_canvas_size(int width, int height);
float emscripten_get_now();
/*
+ * Simple random number generation in [0, 1), maps to Math.random().
+ */
+float emscripten_random();
+
+/*
* This macro-looking function will cause Emscripten to
* generate a comment in the generated code.
* XXX This is deprecated for now, because it requires us to
@@ -88,6 +103,18 @@ float emscripten_get_now();
//extern void EMSCRIPTEN_COMMENT(const char *text);
/*
+ * Emscripten file system api
+ */
+
+/*
+ * Load file from url in asynchronous way.
+ * When file is loaded then 'onload' callback will called.
+ * If any error occurred 'onerror' will called.
+ * The callbacks are called with the file as their argument.
+ */
+void emscripten_async_wget(const char* url, const char* file, void (*onload)(const char*), void (*onerror)(const char*));
+
+/*
* Profiling tools.
* INIT must be called first, with the maximum identifier that
* will be used. BEGIN will add some code that marks
diff --git a/system/include/libc/sys/_default_fcntl.h b/system/include/libc/sys/_default_fcntl.h
index 0f2ffb07..188e25c4 100644
--- a/system/include/libc/sys/_default_fcntl.h
+++ b/system/include/libc/sys/_default_fcntl.h
@@ -209,6 +209,11 @@ extern int _open64 _PARAMS ((const char *, int, ...));
#define POSIX_FADV_DONTNEED 135
int posix_fadvise(int fd, off_t offset, off_t len, int advice);
int posix_fallocate(int fd, off_t offset, off_t len);
+#define LOCK_SH 1
+#define LOCK_EX 2
+#define LOCK_UN 4
+#define LOCK_NB 8
+int flock(int fd, int operation);
#ifdef __cplusplus
}
diff --git a/system/include/libc/sys/dirent.h b/system/include/libc/sys/dirent.h
index 1fbe2b21..9dcf34d1 100644
--- a/system/include/libc/sys/dirent.h
+++ b/system/include/libc/sys/dirent.h
@@ -26,6 +26,10 @@ long telldir(DIR *);
DIR *readdir(DIR *);
int closedir(DIR *dirp);
void rewinddir(DIR *dirp);
+int scandir(const char *dirp,
+ struct dirent ***namelist,
+ int (*filter)(const struct dirent *),
+ int (*compar)(const struct dirent **, const struct dirent **));
enum {
DT_UNKNOWN = 0,
diff --git a/system/include/sys/statvfs.h b/system/include/sys/statvfs.h
index cf0a8c96..192be153 100644
--- a/system/include/sys/statvfs.h
+++ b/system/include/sys/statvfs.h
@@ -20,7 +20,7 @@ struct statvfs {
int f_namemax;
};
-int statvfs(char *path, struct statvfs *s);
+int statvfs(const char *path, struct statvfs *s);
#ifdef __cplusplus
}
diff --git a/tests/aniso.c b/tests/aniso.c
new file mode 100644
index 00000000..e673e228
--- /dev/null
+++ b/tests/aniso.c
@@ -0,0 +1,210 @@
+/*******************************************************************
+ * *
+ * Using SDL With OpenGL *
+ * *
+ * Tutorial by Kyle Foley (sdw) *
+ * *
+ * http://gpwiki.org/index.php/SDL:Tutorials:Using_SDL_with_OpenGL *
+ * *
+ *******************************************************************/
+
+/*
+THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION
+AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN.
+
+THE ORIGINAL AUTHOR IS KYLE FOLEY.
+
+THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY
+OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF
+MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE,
+ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE
+RESULTING FROM THE USE, MODIFICATION, OR
+REDISTRIBUTION OF THIS SOFTWARE.
+*/
+
+#include "SDL/SDL.h"
+#include "SDL/SDL_image.h"
+#include "SDL/SDL_opengl.h"
+
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+
+#define MAX(x, y) ((x) > (y) ? (x) : (y))
+
+int hasext(const char *exts, const char *ext) // from cube2, zlib licensed
+{
+ int len = strlen(ext);
+ if(len) for(const char *cur = exts; (cur = strstr(cur, ext)); cur += len)
+ {
+ if((cur == exts || cur[-1] == ' ') && (cur[len] == ' ' || !cur[len])) return 1;
+ }
+ return 0;
+}
+
+int main(int argc, char *argv[])
+{
+ SDL_Surface *screen;
+
+ // Slightly different SDL initialization
+ if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
+ printf("Unable to initialize SDL: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // *new*
+
+ screen = SDL_SetVideoMode( 600, 600, 16, SDL_OPENGL ); // *changed*
+ if ( !screen ) {
+ printf("Unable to set video mode: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ // Check extensions
+
+ const char *exts = (const char *)glGetString(GL_EXTENSIONS);
+ assert(hasext(exts, "GL_EXT_texture_filter_anisotropic"));
+
+ GLint aniso;
+ glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &aniso);
+ printf("Max anisotropy: %d (using that)\n", aniso);
+ assert(aniso >= 4);
+
+ // Set the OpenGL state after creating the context with SDL_SetVideoMode
+
+ glClearColor( 0, 0, 0, 0 );
+
+#if !EMSCRIPTEN
+ glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL
+#endif
+
+ glViewport( 0, 0, 600, 600 );
+
+ glMatrixMode( GL_PROJECTION );
+ GLfloat matrixData[] = { 2.0/600, 0, 0, 0,
+ 0, -2.0/600, 0, 0,
+ 0, 0, -2.0/600, 0,
+ -1, 1, 0, 1 };
+ glLoadMatrixf(matrixData); // test loadmatrix
+
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+
+
+ // Load the OpenGL texture
+
+ GLuint texture, texture2;
+
+ const int DDS_SIZE = 43920;
+ FILE *dds = fopen("water.dds", "rb");
+ assert(dds);
+ char *ddsdata = (char*)malloc(DDS_SIZE);
+ assert(fread(ddsdata, 1, DDS_SIZE, dds) == DDS_SIZE);
+ fclose(dds);
+
+ {
+ glGenTextures( 1, &texture );
+ glBindTexture( GL_TEXTURE_2D, texture );
+
+ char *curr = ddsdata + 128;
+ int level = 0;
+ int w = 512;
+ int h = 64;
+ while (level < 5) {
+ printf("uploading level %d: %d, %d\n", level, w, h);
+ assert(!glGetError());
+ glCompressedTexImage2D(GL_TEXTURE_2D, level, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, w, h, 0, w*h, curr);
+ assert(!glGetError());
+ curr += MAX(w, 4)*MAX(h, 4);
+ w /= 2;
+ h /= 2;
+ level++;
+ }
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ }
+ {
+ glGenTextures( 1, &texture2 );
+ glBindTexture( GL_TEXTURE_2D, texture2 );
+
+ char *curr = ddsdata + 128;
+ int level = 0;
+ int w = 512;
+ int h = 64;
+ while (level < 5) {
+ printf("uploading level %d: %d, %d\n", level, w, h);
+ assert(!glGetError());
+ glCompressedTexImage2D(GL_TEXTURE_2D, level, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, w, h, 0, w*h, curr);
+ assert(!glGetError());
+ curr += MAX(w, 4)*MAX(h, 4);
+ w /= 2;
+ h /= 2;
+ level++;
+ }
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso);
+ }
+
+ // Prepare and Render
+
+ // Clear the screen before drawing
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ // Bind the texture to which subsequent calls refer to
+ int w = 10;
+ int n = 15;
+ glBindTexture( GL_TEXTURE_2D, texture );
+ for (int x = 0; x < n; x++) {
+ int start = x*w*2;
+ glBegin( GL_TRIANGLES );
+ glTexCoord2i( 1, 0 ); glVertex3f( start , 0, 0 );
+ glTexCoord2i( 0, 0 ); glVertex3f( start+w, 300, 0 );
+ glTexCoord2i( 1, 1 ); glVertex3f( start-w, 300, 0 );
+ glEnd();
+ }
+ glBindTexture( GL_TEXTURE_2D, texture2 );
+ for (int x = 0; x < n; x++) {
+ int start = n*w*2 + x*w*2;
+ glBegin( GL_TRIANGLES );
+ glTexCoord2i( 1, 0 ); glVertex3f( start , 0, 0 );
+ glTexCoord2i( 0, 0 ); glVertex3f( start+w, 300, 0 );
+ glTexCoord2i( 1, 1 ); glVertex3f( start-w, 300, 0 );
+ glEnd();
+ }
+/*
+ int w = 8;
+ int n = 20;
+ for (int x = 0; x < n; x++) {
+ for (int y = 0; y < n*2; y++) {
+ glBindTexture( GL_TEXTURE_2D, texture );
+ glBegin( GL_TRIANGLE_STRIP );
+ glTexCoord2i( 0, 0 ); glVertex3f( x*w, y*(w), 0 );
+ glTexCoord2i( 1, 0 ); glVertex3f( (x+1)*(w-2*y/n), y*(w), 0 );
+ glTexCoord2i( 1, 1 ); glVertex3f( (x+1)*(w-2*y/n), (y+1)*(w), 0 );
+ glTexCoord2i( 0, 1 ); glVertex3f( x*w, (y+1)*(w), 0 );
+ glEnd();
+ glBindTexture( GL_TEXTURE_2D, texture2 );
+ glBegin( GL_TRIANGLE_STRIP );
+ glTexCoord2i( 0, 0 ); glVertex3f( n*w + x*w, y*(w), 0 );
+ glTexCoord2i( 1, 0 ); glVertex3f( n*w + (x+1)*(w-2*y/n), y*(w), 0 );
+ glTexCoord2i( 1, 1 ); glVertex3f( n*w + (x+1)*(w-2*y/n), (y+1)*(w), 0 );
+ glTexCoord2i( 0, 1 ); glVertex3f( n*w + x*w, (y+1)*(w), 0 );
+ glEnd();
+ }
+ }
+*/
+ SDL_GL_SwapBuffers();
+
+#if !EMSCRIPTEN
+ // Wait for 3 seconds to give us a chance to see the image
+ SDL_Delay(2000);
+#endif
+
+ // Now we can delete the OpenGL texture and close down SDL
+ glDeleteTextures( 1, &texture );
+
+ SDL_Quit();
+
+ return 0;
+}
diff --git a/tests/aniso.png b/tests/aniso.png
new file mode 100644
index 00000000..5f5812d2
--- /dev/null
+++ b/tests/aniso.png
Binary files differ
diff --git a/tests/bloom.dds b/tests/bloom.dds
new file mode 100644
index 00000000..ed51ab51
--- /dev/null
+++ b/tests/bloom.dds
Binary files differ
diff --git a/tests/cubegeom_fog.c b/tests/cubegeom_fog.c
new file mode 100644
index 00000000..9c04a55d
--- /dev/null
+++ b/tests/cubegeom_fog.c
@@ -0,0 +1,307 @@
+/*
+THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION
+AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN.
+
+THE ORIGINAL AUTHOR IS KYLE FOLEY.
+
+THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY
+OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF
+MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE,
+ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE
+RESULTING FROM THE USE, MODIFICATION, OR
+REDISTRIBUTION OF THIS SOFTWARE.
+*/
+
+#if !EMSCRIPTEN
+#define USE_GLEW 1
+#endif
+
+#if USE_GLEW
+#include "GL/glew.h"
+#endif
+
+#include "SDL/SDL.h"
+#if !USE_GLEW
+#include "SDL/SDL_opengl.h"
+#endif
+
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+
+void verify() {
+ int width = 640, height = 480;
+ unsigned char *data = (unsigned char*)malloc(width*height*4);
+ glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ int sum = 0;
+ for (int x = 0; x < width*height*4; x++) {
+ if (x % 4 != 3) sum += x * data[x];
+ }
+#if EMSCRIPTEN
+ int result = sum;
+ REPORT_RESULT();
+#endif
+}
+
+int main(int argc, char *argv[])
+{
+ SDL_Surface *screen;
+ if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
+ printf("Unable to initialize SDL: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
+ screen = SDL_SetVideoMode( 640, 480, 24, SDL_OPENGL );
+ if ( !screen ) {
+ printf("Unable to set video mode: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ glClearColor( 0, 0, 0, 0 );
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ // Fog
+
+ glEnable(GL_FOG);
+ glFogf(GL_FOG_START, 100);
+ glFogf(GL_FOG_END, 2000);
+ glFogi(GL_FOG_MODE, GL_LINEAR);
+ GLfloat fogcolor[4] = { 0.9, 0.1, 0.35, 0 };
+ glFogfv(GL_FOG_COLOR, fogcolor);
+
+ // Create a texture
+
+ GLuint texture;
+ glGenTextures( 1, &texture );
+ glBindTexture( GL_TEXTURE_2D, texture );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ GLubyte textureData[16*16*4];
+ for (int x = 0; x < 16; x++) {
+ for (int y = 0; y < 16; y++) {
+ *((int*)&textureData[(x*16 + y) * 4]) = x*16 + ((y*16) << 8);
+ }
+ }
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, textureData );
+
+ // Create a second texture
+
+ GLuint texture2;
+ glGenTextures( 1, &texture2 );
+ glBindTexture( GL_TEXTURE_2D, texture2 );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ GLubyte texture2Data[] = { 0xff, 0, 0, 0xff,
+ 0, 0xff, 0, 0xaa,
+ 0, 0, 0xff, 0x55,
+ 0x80, 0x90, 0x70, 0 };
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, texture2Data );
+
+ // BEGIN
+
+#if USE_GLEW
+ glewInit();
+#endif
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ // original: glFrustum(-0.6435469817188064, 0.6435469817188064 ,-0.48266022190470925, 0.48266022190470925 ,0.5400000214576721, 2048);
+ glFrustum(-0.6435469817188064, 0.1435469817188064 ,-0.48266022190470925, 0.88266022190470925 ,0.5400000214576721, 2048);
+ glRotatef(-30, 1, 1, 1);
+ //GLfloat pm[] = { 1.372136116027832, 0, 0, 0, 0, 0.7910231351852417, 0, 0, -0.6352481842041016, 0.29297152161598206, -1.0005275011062622, -1, 0, 0, -1.080284833908081, 0 };
+ //glLoadMatrixf(pm);
+
+ glMatrixMode(GL_MODELVIEW);
+ GLfloat matrixData[] = { -1, 0, 0, 0,
+ 0, 0,-1, 0,
+ 0, 1, 0, 0,
+ 0, 0, 0, 1 };
+ glLoadMatrixf(matrixData);
+ //glTranslated(-512,-512,-527); // XXX this should be uncommented, but if it is then nothing is shown
+
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_DEPTH_TEST);
+
+ glClear(GL_DEPTH_BUFFER_BIT);
+
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ glActiveTexture(GL_TEXTURE0);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+
+ GLuint arrayBuffer, elementBuffer;
+ glGenBuffers(1, &arrayBuffer);
+ glGenBuffers(1, &elementBuffer);
+
+ GLubyte arrayData[] = {
+/*
+[0, 0, 0, 67] ==> 128 float
+[0, 0, 128, 67] ==> 256 float
+[0, 0, 0, 68] ==> 512 float
+[0, 0, 128, 68] ==> 1024 float
+
+[vertex x ] [vertex y ] [vertex z ] [nr] [texture u ] [texture v ] [lm u ] [lm v ] [color r,g,b,a ] */
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 11, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 0
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 68, 23, 20, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 1
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 35, 30, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 2
+ 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 68, 47, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 3
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 68, 51, 50, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 4
+ 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 68, 64, 60, 0, 0, 0, 0, 128, 67, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 5
+ 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 68, 70, 70, 0, 0, 0, 0, 128, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 6
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 89, 80, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 7
+ 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 68, 94, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 8
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 20, 10, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 9
+ 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 68, 31, 20, 0, 0, 0, 0, 0, 67, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 10
+ 0, 0, 0, 0, 0, 0, 128, 68, 0, 0, 0, 68, 42, 30, 0, 0, 0, 0, 0, 0, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 11
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 53, 40, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 12
+ 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 68, 64, 50, 0, 0, 0, 0, 128, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 13
+ 0, 0, 128, 68, 0, 0, 128, 68, 0, 0, 0, 68, 75, 60, 0, 0, 0, 0, 128, 67, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 14
+ 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 68, 86, 70, 0, 0, 0, 0, 0, 67, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 15
+
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 128, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128
+ };
+ assert(sizeof(arrayData) == 1408);
+ glBindBuffer(GL_ARRAY_BUFFER, arrayBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(arrayData), arrayData, GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ GLushort elementData[] = { 1, 2, 0, 2, 3, 0, 5, 6, 4, 6, 7, 4, 9, 10, 8, 10, 11, 8, 13, 14, 12, 14, 15, 12 };
+ assert(sizeof(elementData) == 48);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementBuffer);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elementData), elementData, GL_STATIC_DRAW);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ glBindBuffer(GL_ARRAY_BUFFER, arrayBuffer);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementBuffer);
+
+ // sauer vertex data is apparently 0-12: V3F, 12: N1B, 16-24: T2F, 24-28: T2S, 28-32: C4B
+ glVertexPointer(3, GL_FLOAT, 32, (void*)0); // all these apply to the ARRAY_BUFFER that is bound
+ glTexCoordPointer(2, GL_FLOAT, 32, (void*)16);
+ glClientActiveTexture(GL_TEXTURE1); // XXX seems to be ignored in native build
+ glTexCoordPointer(2, GL_SHORT, 32, (void*)24);
+ glClientActiveTexture(GL_TEXTURE0); // likely not needed, it is a cleanup
+ glNormalPointer(GL_BYTE, 32, (void*)12);
+ glColorPointer(4, GL_UNSIGNED_BYTE, 32, (void*)28);
+
+ glBindTexture(GL_TEXTURE_2D, texture); // diffuse?
+ glActiveTexture(GL_TEXTURE0);
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, texture2); // lightmap?
+ glActiveTexture(GL_TEXTURE0);
+
+ GLint ok;
+
+ const char *vertexShader = "uniform vec4 texgenscroll;\n"
+ "void main(void)\n"
+ "{\n"
+ " gl_Position = ftransform();\n"
+ " gl_TexCoord[0].xy = gl_MultiTexCoord0.xy/10000.0 + (0.001*texgenscroll.xy) + gl_Normal.xy;\n" // added /100 here
+ " gl_TexCoord[1].xy = gl_MultiTexCoord1.xy/100.0 * 3.051851e-05;\n"
+ " gl_FogFragCoord = gl_Position.z;\n"
+ "}\n";
+ const char *fragmentShader = "uniform vec4 colorparams;\n"
+ "uniform sampler2D diffusemap, lightmap;\n"
+ "void main(void)\n"
+ "{\n"
+ " vec4 diffuse = texture2D(diffusemap, gl_TexCoord[0].xy);\n"
+ " vec4 lm = texture2D(lightmap, gl_TexCoord[1].xy);\n"
+ " diffuse *= colorparams;\n"
+ " vec4 color = diffuse * lm;\n"
+ " gl_FragColor.rgb = mix((gl_Fog.color).rgb, color.rgb, clamp((gl_Fog.end - gl_FogFragCoord) * gl_Fog.scale, 0.0, 1.0));\n"
+ //" gl_FragColor.rgb = 0.0001 * color.rgb + ((gl_Fog.color).rgb * (1.0-clamp((gl_FogFragCoord)* 1.0/1000.0, 0.0, 1.0)));\n"
+ "}\n";
+
+ GLuint vs = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vs, 1, &vertexShader, NULL);
+ glCompileShader(vs);
+ glGetShaderiv(vs, GL_COMPILE_STATUS, &ok);
+ assert(ok);
+
+ GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(fs, 1, &fragmentShader, NULL);
+ glCompileShader(fs);
+ glGetShaderiv(fs, GL_COMPILE_STATUS, &ok);
+ assert(ok);
+
+ GLuint program = glCreateProgram();
+
+ glAttachShader(program, vs);
+ glAttachShader(program, fs);
+ glLinkProgram(program);
+ glGetProgramiv(program, GL_LINK_STATUS, &ok);
+ assert(ok);
+
+ glUseProgram(program);
+
+ GLint lightmapLocation = glGetUniformLocation(program, "lightmap");
+ assert(lightmapLocation >= 0);
+ glUniform1i(lightmapLocation, 1); // sampler2D? Is it the texture unit?
+
+ GLint diffusemapLocation = glGetUniformLocation(program, "diffusemap");
+ assert(diffusemapLocation >= 0);
+ glUniform1i(diffusemapLocation, 0);
+
+ GLint texgenscrollLocation = glGetUniformLocation(program, "texgenscroll");
+ assert(texgenscrollLocation >= 0);
+
+ GLint colorparamsLocation = glGetUniformLocation(program, "colorparams");
+ assert(colorparamsLocation >= 0);
+
+ GLfloat texgenscrollData[] = { 0, 0, 0, 0 };
+ glUniform4fv(texgenscrollLocation, 1, texgenscrollData);
+
+ GLfloat colorparamsData[] = { 2, 2, 2, 1 };
+ glUniform4fv(colorparamsLocation, 1, colorparamsData);
+
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*)12);
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*) 0);
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*)24);
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*)36);
+
+ // END
+
+ SDL_GL_SwapBuffers();
+
+ verify();
+
+#if !EMSCRIPTEN
+ SDL_Delay(1500);
+#endif
+
+ SDL_Quit();
+
+ return 0;
+}
diff --git a/tests/cubegeom_normal_dap_far_glda_quad.c b/tests/cubegeom_normal_dap_far_glda_quad.c
new file mode 100644
index 00000000..aa6383b8
--- /dev/null
+++ b/tests/cubegeom_normal_dap_far_glda_quad.c
@@ -0,0 +1,280 @@
+/*
+THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION
+AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN.
+
+THE ORIGINAL AUTHOR IS KYLE FOLEY.
+
+THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY
+OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF
+MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE,
+ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE
+RESULTING FROM THE USE, MODIFICATION, OR
+REDISTRIBUTION OF THIS SOFTWARE.
+*/
+
+#if !EMSCRIPTEN
+#define USE_GLEW 1
+#endif
+
+#if USE_GLEW
+#include "GL/glew.h"
+#endif
+
+#include "SDL/SDL.h"
+#if !USE_GLEW
+#include "SDL/SDL_opengl.h"
+#endif
+
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+
+void verify() {
+ int width = 640, height = 480;
+ unsigned char *data = (unsigned char*)malloc(width*height*4);
+ glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ int sum = 0;
+ for (int x = 0; x < width*height*4; x++) {
+ if (x % 4 != 3) sum += x * data[x];
+ }
+#if EMSCRIPTEN
+ int result = sum;
+ REPORT_RESULT();
+#endif
+}
+
+int main(int argc, char *argv[])
+{
+ SDL_Surface *screen;
+ if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
+ printf("Unable to initialize SDL: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
+ screen = SDL_SetVideoMode( 640, 480, 24, SDL_OPENGL );
+ if ( !screen ) {
+ printf("Unable to set video mode: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ glClearColor( 0, 0, 0, 0 );
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ // Create a texture
+
+ GLuint texture;
+ glGenTextures( 1, &texture );
+ glBindTexture( GL_TEXTURE_2D, texture );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ GLubyte textureData[16*16*4];
+ for (int x = 0; x < 16; x++) {
+ for (int y = 0; y < 16; y++) {
+ *((int*)&textureData[(x*16 + y) * 4]) = x*16 + ((y*16) << 8);
+ }
+ }
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, textureData );
+
+ // Create a second texture
+
+ GLuint texture2;
+ glGenTextures( 1, &texture2 );
+ glBindTexture( GL_TEXTURE_2D, texture2 );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ GLubyte texture2Data[] = { 0xff, 0, 0, 0xff,
+ 0, 0xff, 0, 0xaa,
+ 0, 0, 0xff, 0x55,
+ 0x80, 0x90, 0x70, 0 };
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, texture2Data );
+
+ // BEGIN
+
+#if USE_GLEW
+ glewInit();
+#endif
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ // original: glFrustum(-0.6435469817188064, 0.6435469817188064 ,-0.48266022190470925, 0.48266022190470925 ,0.5400000214576721, 2048);
+ glFrustum(-0.6435469817188064, 0.1435469817188064 ,-0.48266022190470925, 0.88266022190470925 ,0.5400000214576721, 2048);
+ glRotatef(-30, 1, 1, 1);
+ //GLfloat pm[] = { 1.372136116027832, 0, 0, 0, 0, 0.7910231351852417, 0, 0, -0.6352481842041016, 0.29297152161598206, -1.0005275011062622, -1, 0, 0, -1.080284833908081, 0 };
+ //glLoadMatrixf(pm);
+
+ glMatrixMode(GL_MODELVIEW);
+ GLfloat matrixData[] = { -1, 0, 0, 0,
+ 0, 0,-1, 0,
+ 0, 1, 0, 0,
+ 0, 0, 0, 1 };
+ glLoadMatrixf(matrixData);
+ //glTranslated(-512,-512,-527); // XXX this should be uncommented, but if it is then nothing is shown
+
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_DEPTH_TEST);
+
+ glClear(GL_DEPTH_BUFFER_BIT);
+
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ glActiveTexture(GL_TEXTURE0);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+
+ GLubyte arrayData[] = {
+/*
+[0, 0, 0, 67] ==> 128 float
+[0, 0, 128, 67] ==> 256 float
+[0, 0, 0, 68] ==> 512 float
+[0, 0, 128, 68] ==> 1024 float
+
+[vertex x ] [vertex y ] [vertex z ] [nr] [texture u ] [texture v ] [lm u ] [lm v ] [color r,g,b,a ] */
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // ignorable ones
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+
+ 0, 0, 10, 0, 0, 0, 40, 0, 0, 0, 10, 68, 11, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 0
+ 0, 0, 20, 68, 0, 0, 50, 0, 0, 0, 20, 68, 23, 20, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 1
+ 0, 0, 30, 68, 0, 0, 60, 68, 0, 0, 30, 68, 35, 30, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 2
+ 0, 0, 40, 0, 0, 0, 70, 68, 0, 0, 40, 68, 47, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 3
+ 0, 0, 50, 68, 0, 0, 80, 0, 0, 0, 50, 68, 51, 50, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 4
+ 0, 0, 128, 68, 0, 0, 90, 0, 0, 0, 60, 68, 64, 60, 0, 0, 0, 0, 128, 67, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 5
+ 0, 0, 128, 68, 0, 0, 100, 68, 0, 0, 70, 68, 70, 70, 0, 0, 0, 0, 128, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 6
+ 0, 0, 60, 68, 0, 0, 110, 68, 0, 0, 80, 68, 89, 80, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 7
+ 0, 0, 70, 0, 0, 0, 10, 68, 0, 0, 90, 68, 94, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 8
+ 0, 0, 80, 68, 0, 0, 20, 68, 0, 0, 100, 68, 20, 10, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 9
+ 0, 0, 90, 68, 0, 0, 128, 68, 0, 0, 110, 68, 31, 20, 0, 0, 0, 0, 0, 67, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 10
+ 0, 0, 100, 0, 0, 0, 128, 68, 0, 0, 120, 68, 42, 30, 0, 0, 0, 0, 0, 0, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 11
+ 0, 0, 110, 68, 0, 0, 55, 68, 0, 0, 5, 68, 53, 40, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 12
+ 0, 0, 128, 68, 0, 0, 75, 68, 0, 0, 15, 68, 64, 50, 0, 0, 0, 0, 128, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 13
+ 0, 0, 128, 68, 0, 0, 128, 68, 0, 0, 25, 68, 75, 60, 0, 0, 0, 0, 128, 67, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 14
+ 0, 0, 55, 68, 0, 0, 128, 68, 0, 0, 55, 68, 86, 70, 0, 0, 0, 0, 0, 67, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 15
+
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ };
+
+ // sauer vertex data is apparently 0-12: V3F, 12: N1B, 16-24: T2F, 24-28: T2S, 28-32: C4B
+ glVertexPointer(3, GL_FLOAT, 32, (void*)&arrayData[0]);
+ glTexCoordPointer(2, GL_FLOAT, 32, (void*)&arrayData[16]);
+ glClientActiveTexture(GL_TEXTURE1); // XXX seems to be ignored in native build
+ glTexCoordPointer(2, GL_SHORT, 32, (void*)&arrayData[24]);
+ glClientActiveTexture(GL_TEXTURE0); // likely not needed, it is a cleanup
+ glNormalPointer(GL_BYTE, 32, (void*)&arrayData[12]);
+ glColorPointer(4, GL_UNSIGNED_BYTE, 32, (void*)&arrayData[28]);
+
+ glBindTexture(GL_TEXTURE_2D, texture); // diffuse?
+ glActiveTexture(GL_TEXTURE0);
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, texture2); // lightmap?
+ glActiveTexture(GL_TEXTURE0);
+
+ GLint ok;
+
+ const char *vertexShader = "uniform vec4 texgenscroll;\n"
+ "void main(void)\n"
+ "{\n"
+ " gl_Position = ftransform();\n"
+ " gl_TexCoord[0].xy = gl_MultiTexCoord0.xy/10000.0 + (0.001*texgenscroll.xy) + gl_Normal.xy;\n" // added /100 here
+ " gl_TexCoord[1].xy = gl_MultiTexCoord1.xy/100.0 * 3.051851e-05;\n"
+ "}\n";
+ const char *fragmentShader = "uniform vec4 colorparams;\n"
+ "uniform sampler2D diffusemap, lightmap;\n"
+ "void main(void)\n"
+ "{\n"
+ " vec4 diffuse = texture2D(diffusemap, gl_TexCoord[0].xy);\n"
+ " vec4 lm = texture2D(lightmap, gl_TexCoord[1].xy);\n"
+ " diffuse *= colorparams;\n"
+ " gl_FragColor = diffuse * lm;\n"
+ "}\n";
+
+ GLuint vs = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vs, 1, &vertexShader, NULL);
+ glCompileShader(vs);
+ glGetShaderiv(vs, GL_COMPILE_STATUS, &ok);
+ assert(ok);
+
+ GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(fs, 1, &fragmentShader, NULL);
+ glCompileShader(fs);
+ glGetShaderiv(fs, GL_COMPILE_STATUS, &ok);
+ assert(ok);
+
+ GLuint program = glCreateProgram();
+
+ glAttachShader(program, vs);
+ glAttachShader(program, fs);
+ glLinkProgram(program);
+ glGetProgramiv(program, GL_LINK_STATUS, &ok);
+ assert(ok);
+
+ glUseProgram(program);
+
+ GLint lightmapLocation = glGetUniformLocation(program, "lightmap");
+ assert(lightmapLocation >= 0);
+ glUniform1i(lightmapLocation, 1); // sampler2D? Is it the texture unit?
+
+ GLint diffusemapLocation = glGetUniformLocation(program, "diffusemap");
+ assert(diffusemapLocation >= 0);
+ glUniform1i(diffusemapLocation, 0);
+
+ GLint texgenscrollLocation = glGetUniformLocation(program, "texgenscroll");
+ assert(texgenscrollLocation >= 0);
+
+ GLint colorparamsLocation = glGetUniformLocation(program, "colorparams");
+ assert(colorparamsLocation >= 0);
+
+ GLfloat texgenscrollData[] = { 0, 0, 0, 0 };
+ glUniform4fv(texgenscrollLocation, 1, texgenscrollData);
+
+ GLfloat colorparamsData[] = { 2, 2, 2, 1 };
+ glUniform4fv(colorparamsLocation, 1, colorparamsData);
+
+ glDrawArrays(GL_QUADS, 16, 12);
+
+ // END
+
+ SDL_GL_SwapBuffers();
+
+ verify();
+
+#if !EMSCRIPTEN
+ SDL_Delay(1500);
+#endif
+
+ SDL_Quit();
+
+ return 0;
+}
diff --git a/tests/emscripten_fs_api_browser.cpp b/tests/emscripten_fs_api_browser.cpp
new file mode 100644
index 00000000..07469f34
--- /dev/null
+++ b/tests/emscripten_fs_api_browser.cpp
@@ -0,0 +1,69 @@
+#include<stdio.h>
+#include<emscripten.h>
+#include<assert.h>
+#include <string.h>
+
+extern "C" {
+
+int result = 1;
+int get_count = 0;
+
+void wait_wgets() {
+ if (get_count == 2) {
+ emscripten_cancel_main_loop();
+ REPORT_RESULT();
+ }
+}
+
+void onLoaded(const char* file) {
+ if (strcmp(file, "/tmp/test.html")) {
+ result = 0;
+ }
+
+ printf("loaded: %s\n", file);
+
+ if (FILE * f = fopen(file, "r")) {
+ printf("exists: %s\n", file);
+ int c = fgetc (f);
+ if (c == EOF) {
+ printf("file empty: %s\n", file);
+ result = 0;
+ }
+ fclose(f);
+ } else {
+ result = 0;
+ printf("!exists: %s\n", file);
+ }
+
+ get_count++;
+}
+
+void onError(const char* file) {
+ if (strcmp(file, "/tmp/null")) {
+ result = 0;
+ }
+
+ printf("error: %s\n", file);
+ get_count++;
+}
+
+int main() {
+ emscripten_async_wget(
+ "http://localhost:8888/this_is_not_a_file",
+ "/tmp/null",
+ onLoaded,
+ onError);
+
+ emscripten_async_wget(
+ "http://localhost:8888/test.html",
+ "/tmp/test.html",
+ onLoaded,
+ onError);
+
+ emscripten_set_main_loop(wait_wgets, 0);
+
+ return 0;
+}
+
+}
+
diff --git a/tests/fcntl/src.c b/tests/fcntl/src.c
index 5b40ec79..c8c71c8a 100644
--- a/tests/fcntl/src.c
+++ b/tests/fcntl/src.c
@@ -45,7 +45,7 @@ int main() {
printf("\n");
errno = 0;
- flock lk;
+ struct flock lk;
lk.l_type = 42;
printf("F_GETLK: %d\n", fcntl(f, F_GETLK, &lk));
printf("errno: %d\n", errno);
diff --git a/tests/gl_matrix_identity.c b/tests/gl_matrix_identity.c
new file mode 100644
index 00000000..98b1c21f
--- /dev/null
+++ b/tests/gl_matrix_identity.c
@@ -0,0 +1,129 @@
+/*
+THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION
+AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN.
+
+THE ORIGINAL AUTHOR IS KYLE FOLEY.
+
+THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY
+OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF
+MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE,
+ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE
+RESULTING FROM THE USE, MODIFICATION, OR
+REDISTRIBUTION OF THIS SOFTWARE.
+*/
+
+#if !EMSCRIPTEN
+#define USE_GLEW 1
+#endif
+
+#if USE_GLEW
+#include "GL/glew.h"
+#endif
+
+#include "SDL/SDL.h"
+#if !USE_GLEW
+#include "SDL/SDL_opengl.h"
+#endif
+
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+
+void verify() {
+ int width = 640, height = 480;
+ unsigned char *data = (unsigned char*)malloc(width*height*4);
+ glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ int sum = 0;
+ for (int x = 0; x < width*height*4; x++) {
+ if (x % 4 != 3) sum += x * data[x];
+ }
+#if EMSCRIPTEN
+ int result = sum;
+ REPORT_RESULT();
+#endif
+}
+
+int main(int argc, char *argv[])
+{
+ SDL_Surface *screen;
+ if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
+ printf("Unable to initialize SDL: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
+ screen = SDL_SetVideoMode( 640, 480, 24, SDL_OPENGL );
+ if ( !screen ) {
+ printf("Unable to set video mode: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ // Create a texture
+
+ GLuint texture;
+ glGenTextures( 1, &texture );
+ glBindTexture( GL_TEXTURE_2D, texture );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
+ GLubyte textureData[] = { 0x7f, 0, 0,
+ 0, 0xff, 0,
+ 0x7f, 0, 0,
+ 0, 0xff, 0};
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, textureData );
+
+
+ // BEGIN
+
+#if USE_GLEW
+ glewInit();
+#endif
+
+ glClearColor( 0, 0, 0.5, 1.0 );
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ glColor4f(0.8, 0.8, 0.8, 1);
+
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glEnable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
+
+ const int kRowSize = 20;
+ GLuint buffer;
+ glGenBuffers(1, &buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, buffer);
+ float fbuf[] = {0, 1, 0, 0, 1,
+ 1, 1, 0, 1, 1,
+ 1, 0, 0, 1, 0,
+ 0, 1, 0, 0, 1,
+ 1, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0};
+ glBufferData(GL_ARRAY_BUFFER, sizeof(fbuf) * sizeof(float), fbuf, GL_STATIC_DRAW);
+
+ glTexCoordPointer(2, GL_FLOAT, kRowSize, (GLvoid*)(3*4));
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ glVertexPointer(3, GL_FLOAT, kRowSize, 0);
+ glEnableClientState(GL_VERTEX_ARRAY);
+
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDisableClientState(GL_VERTEX_ARRAY);
+
+ // END
+
+ SDL_GL_SwapBuffers();
+
+ verify();
+
+#if !EMSCRIPTEN
+ SDL_Delay(1500);
+#endif
+
+ SDL_Quit();
+
+ return 0;
+}
diff --git a/tests/runner.py b/tests/runner.py
index 779e51da..8bff717d 100755
--- a/tests/runner.py
+++ b/tests/runner.py
@@ -259,12 +259,14 @@ process(sys.argv[1])
def run_native(self, filename, args):
Popen([filename+'.native'] + args, stdout=PIPE).communicate()[0]
- def assertIdentical(self, x, y):
- if x != y:
- raise Exception("Expected to have '%s' == '%s', diff:\n\n%s" % (
- limit_size(x), limit_size(y),
- limit_size(''.join([a.rstrip()+'\n' for a in difflib.unified_diff(x.split('\n'), y.split('\n'), fromfile='expected', tofile='actual')]))
- ))
+ def assertIdentical(self, values, y):
+ if type(values) not in [list, tuple]: values = [values]
+ for x in values:
+ if x == y: return # success
+ raise Exception("Expected to have '%s' == '%s', diff:\n\n%s" % (
+ limit_size(values[0]), limit_size(y),
+ limit_size(''.join([a.rstrip()+'\n' for a in difflib.unified_diff(x.split('\n'), y.split('\n'), fromfile='expected', tofile='actual')]))
+ ))
def assertContained(self, values, string, additional_info=''):
if type(values) not in [list, tuple]: values = [values]
@@ -1208,6 +1210,35 @@ m_divisor is 1091269979
'''
self.do_run(src, '*1,10,10.5,1,1.2340,0.00*')
+ def test_globaldoubles(self):
+ src = r'''
+ #include <stdlib.h>
+ #include <stdio.h>
+
+ double testVu, testVv, testWu, testWv;
+
+ void Test(double _testVu, double _testVv, double _testWu, double _testWv)
+ {
+ testVu = _testVu;
+ testVv = _testVv;
+ testWu = _testWu;
+ testWv = _testWv;
+ printf("BUG?\n");
+ printf("Display: Vu=%f Vv=%f Wu=%f Wv=%f\n", testVu, testVv, testWu, testWv);
+ }
+
+ int main(void)
+ {
+ double v1 = 465.1;
+ double v2 = 465.2;
+ double v3 = 160.3;
+ double v4 = 111.4;
+ Test(v1, v2, v3, v4);
+ return 0;
+ }
+ '''
+ self.do_run(src, 'BUG?\nDisplay: Vu=465.100000 Vv=465.200000 Wu=160.300000 Wv=111.400000')
+
def test_math(self):
src = '''
#include <stdio.h>
@@ -2447,10 +2478,15 @@ m_divisor is 1091269979
#include <stdio.h>
#include "emscripten.h"
+ extern "C" {
+ void EMSCRIPTEN_KEEPALIVE save_me_aimee() { printf("mann\n"); }
+ }
+
int main() {
// EMSCRIPTEN_COMMENT("hello from the source");
emscripten_run_script("Module.print('hello world' + '!')");
printf("*%d*\n", emscripten_run_script_int("5*20"));
+ emscripten_run_script("_save_me_aimee()");
return 0;
}
'''
@@ -2461,7 +2497,7 @@ def process(filename):
# TODO: restore this (see comment in emscripten.h) assert '// hello from the source' in src
'''
- self.do_run(src, 'hello world!\n*100*', post_build=check)
+ self.do_run(src, 'hello world!\n*100*\nmann\n', post_build=check)
def test_inlinejs(self):
src = r'''
@@ -4023,8 +4059,9 @@ def process(filename):
var Module = {
'noFSInit': true,
'preRun': function() {
- FS.createDataFile('/', 'somefile.binary', [100, 200, 50, 25, 10, 77, 123], true, false); // 200 becomes -56, since signed chars are used in memory
FS.createLazyFile('/', 'test.file', 'test.file', true, false);
+ // Test FS_* exporting
+ Module['FS_createDataFile']('/', 'somefile.binary', [100, 200, 50, 25, 10, 77, 123], true, false); // 200 becomes -56, since signed chars are used in memory
var test_files_input = 'hi there!';
var test_files_input_index = 0;
FS.init(function() {
@@ -4779,6 +4816,43 @@ def process(filename):
self.do_run(src, '*15,15*\n*15,10*\n*6,10*\n*10,0*\n*7,1*')
+ def test_phiundef(self):
+ src = r'''
+#include <stdlib.h>
+#include <stdio.h>
+
+static int state;
+
+struct my_struct {
+ union {
+ struct {
+ unsigned char a;
+ unsigned char b;
+ } c;
+ unsigned int d;
+ } e;
+ unsigned int f;
+};
+
+int main(int argc, char **argv) {
+ struct my_struct r;
+
+ state = 0;
+
+ for (int i=0;i<argc+10;i++)
+ {
+ if (state % 2 == 0)
+ r.e.c.a = 3;
+ else
+ printf("%d\n", r.e.c.a);
+ state++;
+ }
+ return 0;
+}
+ '''
+
+ self.do_run(src, '3\n3\n3\n3\n3\n')
+
# libc++ tests
def test_iostream(self):
@@ -6818,6 +6892,30 @@ f.close()
Popen(['python', EMCC, os.path.join(self.get_dir(), 'foo', 'main.o'), os.path.join(self.get_dir(), 'bar', 'main.o')]).communicate()
self.assertContained('hello there', run_js(os.path.join(self.get_dir(), 'a.out.js')))
+ def test_remove_duplicates(self):
+ # can happen with .a files. we do a best-effort, removing dupes
+ open(os.path.join(self.get_dir(), 'main.cpp'), 'w').write('''
+ #include<stdio.h>
+ void printey() { printf("bye bye\\n"); }
+ int main() {
+ printey();
+ return 0;
+ }
+ ''')
+ open(os.path.join(self.get_dir(), 'side.cpp'), 'w').write('''
+ #include<stdio.h>
+ void printey() { printf("bye bye\\n"); }
+ ''')
+
+ # without --remove-duplicates, we fail
+ err = Popen(['python', EMCC, os.path.join(self.get_dir(), 'main.cpp'), os.path.join(self.get_dir(), 'side.cpp')], stderr=PIPE).communicate()[1]
+ assert not os.path.exists('a.out.js')
+ assert 'multiply' in err
+
+ # with it, we succeed
+ err = Popen(['python', EMCC, os.path.join(self.get_dir(), 'main.cpp'), os.path.join(self.get_dir(), 'side.cpp'), '--remove-duplicates'], stderr=PIPE).communicate()[1]
+ self.assertContained('bye bye', run_js(os.path.join(self.get_dir(), 'a.out.js')))
+
def test_embed_file(self):
open(os.path.join(self.get_dir(), 'somefile.txt'), 'w').write('''hello from a file with lots of data and stuff in it thank you very much''')
open(os.path.join(self.get_dir(), 'main.cpp'), 'w').write(r'''
@@ -6836,6 +6934,10 @@ f.close()
Popen(['python', EMCC, os.path.join(self.get_dir(), 'main.cpp'), '--embed-file', 'somefile.txt']).communicate()
self.assertContained('|hello from a file wi|', run_js(os.path.join(self.get_dir(), 'a.out.js')))
+ # preload twice, should not err
+ Popen(['python', EMCC, os.path.join(self.get_dir(), 'main.cpp'), '--embed-file', 'somefile.txt', '--embed-file', 'somefile.txt']).communicate()
+ self.assertContained('|hello from a file wi|', run_js(os.path.join(self.get_dir(), 'a.out.js')))
+
def test_multidynamic_link(self):
# Linking the same dynamic library in will error, normally, since we statically link it, causing dupe symbols
# A workaround is to use --ignore-dynamic-linking, see emcc --help for details
@@ -6979,10 +7081,47 @@ f.close()
open(os.path.join(self.get_dir(), 'a.out.js'), 'w').write(src)
assert 'hello from main' in run_js(os.path.join(self.get_dir(), 'a.out.js')), 'main should print when called manually'
+ def test_prepost2(self):
+ open(os.path.join(self.get_dir(), 'main.cpp'), 'w').write('''
+ #include <stdio.h>
+ int main() {
+ printf("hello from main\\n");
+ return 0;
+ }
+ ''')
+ open(os.path.join(self.get_dir(), 'pre.js'), 'w').write('''
+ var Module = {
+ preRun: function() { Module.print('pre-run') },
+ };
+ ''')
+ open(os.path.join(self.get_dir(), 'pre2.js'), 'w').write('''
+ Module.postRun = function() { Module.print('post-run') };
+ ''')
+ Popen(['python', EMCC, os.path.join(self.get_dir(), 'main.cpp'), '--pre-js', 'pre.js', '--pre-js', 'pre2.js']).communicate()
+ self.assertContained('pre-run\nhello from main\npost-run\n', run_js(os.path.join(self.get_dir(), 'a.out.js')))
+
+ def test_prepre(self):
+ open(os.path.join(self.get_dir(), 'main.cpp'), 'w').write('''
+ #include <stdio.h>
+ int main() {
+ printf("hello from main\\n");
+ return 0;
+ }
+ ''')
+ open(os.path.join(self.get_dir(), 'pre.js'), 'w').write('''
+ var Module = {
+ preRun: [function() { Module.print('pre-run') }],
+ };
+ ''')
+ open(os.path.join(self.get_dir(), 'pre2.js'), 'w').write('''
+ Module.preRun.push(function() { Module.print('prepre') });
+ ''')
+ Popen(['python', EMCC, os.path.join(self.get_dir(), 'main.cpp'), '--pre-js', 'pre.js', '--pre-js', 'pre2.js']).communicate()
+ self.assertContained('prepre\npre-run\nhello from main\n', run_js(os.path.join(self.get_dir(), 'a.out.js')))
+
def test_eliminator(self):
- input = open(path_from_root('tools', 'eliminator', 'eliminator-test.js')).read()
expected = open(path_from_root('tools', 'eliminator', 'eliminator-test-output.js')).read()
- output = Popen([NODE_JS, COFFEESCRIPT, VARIABLE_ELIMINATOR], stdin=PIPE, stdout=PIPE).communicate(input)[0]
+ output = Popen([NODE_JS, COFFEESCRIPT, VARIABLE_ELIMINATOR, path_from_root('tools', 'eliminator', 'eliminator-test.js')], stdout=PIPE).communicate()[0]
self.assertIdentical(expected, output)
def test_fix_closure(self):
@@ -7096,6 +7235,25 @@ fscanfed: 10 - hello
code = open('a.out.js').read()
assert 'SAFE_HEAP' in code, 'valid -s option had an effect'
+ def test_crunch(self):
+ # crunch should not be run if a .crn exists that is more recent than the .dds
+ shutil.copyfile(path_from_root('tests', 'ship.dds'), 'ship.dds')
+ time.sleep(0.1)
+ Popen(['python', FILE_PACKAGER, 'test.data', '--pre-run', '--crunch=32', '--preload', 'ship.dds'], stdout=open('pre.js', 'w')).communicate()
+ assert os.stat('test.data').st_size < 0.25*os.stat('ship.dds').st_size, 'Compressed should be much smaller than dds'
+ crunch_time = os.stat('ship.crn').st_mtime
+ dds_time = os.stat('ship.dds').st_mtime
+ assert crunch_time > dds_time, 'Crunch is more recent'
+ # run again, should not recrunch!
+ time.sleep(0.1)
+ Popen(['python', FILE_PACKAGER, 'test.data', '--pre-run', '--crunch=32', '--preload', 'ship.dds'], stdout=open('pre.js', 'w')).communicate()
+ assert crunch_time == os.stat('ship.crn').st_mtime, 'Crunch is unchanged'
+ # update dds, so should recrunch
+ time.sleep(0.1)
+ os.utime('ship.dds', None)
+ Popen(['python', FILE_PACKAGER, 'test.data', '--pre-run', '--crunch=32', '--preload', 'ship.dds'], stdout=open('pre.js', 'w')).communicate()
+ assert crunch_time < os.stat('ship.crn').st_mtime, 'Crunch was changed'
+
elif 'browser' in str(sys.argv):
# Browser tests.
@@ -7176,6 +7334,7 @@ elif 'browser' in str(sys.argv):
output = queue.get()
break
time.sleep(0.1)
+
self.assertIdentical(expectedResult, output)
finally:
server.terminate()
@@ -7248,9 +7407,9 @@ elif 'browser' in str(sys.argv):
img.src = '%s';
};
Module['postRun'] = doReftest;
- Module['preRun'] = function() {
- setTimeout(doReftest, 0); // if run() throws an exception and postRun is not called, this will kick in
- };
+ Module['preRun'].push(function() {
+ setTimeout(doReftest, 1000); // if run() throws an exception and postRun is not called, this will kick in
+ });
''' % basename)
def test_html(self):
@@ -7417,11 +7576,11 @@ elif 'browser' in str(sys.argv):
self.run_browser('page.html', '', '/report_result?1')
def test_sdl_image(self):
- # load an image file, get pixel data
+ # load an image file, get pixel data. Also O2 coverage for --preload-file
shutil.copyfile(path_from_root('tests', 'screenshot.jpg'), os.path.join(self.get_dir(), 'screenshot.jpg'))
open(os.path.join(self.get_dir(), 'sdl_image.c'), 'w').write(self.with_report_result(open(path_from_root('tests', 'sdl_image.c')).read()))
- Popen(['python', EMCC, os.path.join(self.get_dir(), 'sdl_image.c'), '--preload-file', 'screenshot.jpg', '-o', 'page.html']).communicate()
+ Popen(['python', EMCC, os.path.join(self.get_dir(), 'sdl_image.c'), '-O2', '--preload-file', 'screenshot.jpg', '-o', 'page.html']).communicate()
self.run_browser('page.html', '', '/report_result?600')
def test_sdl_image_compressed(self):
@@ -7518,6 +7677,13 @@ elif 'browser' in str(sys.argv):
Popen(['python', EMCC, '-O2', '--minify', '0', os.path.join(self.get_dir(), 'sdl_audio.c'), '--preload-file', 'sound.ogg', '--preload-file', 'sound2.wav', '-o', 'page.html', '-s', 'EXPORTED_FUNCTIONS=["_main", "_play", "_play2"]']).communicate()
self.run_browser('page.html', '', '/report_result?1')
+ def test_sdl_audio_quickload(self):
+ open(os.path.join(self.get_dir(), 'sdl_audio_quickload.c'), 'w').write(self.with_report_result(open(path_from_root('tests', 'sdl_audio_quickload.c')).read()))
+
+ # use closure to check for a possible bug with closure minifying away newer Audio() attributes
+ Popen(['python', EMCC, '-O2', '--minify', '0', os.path.join(self.get_dir(), 'sdl_audio_quickload.c'), '-o', 'page.html', '-s', 'EXPORTED_FUNCTIONS=["_main", "_play"]']).communicate()
+ self.run_browser('page.html', '', '/report_result?1')
+
def test_sdl_gl_read(self):
# SDL, OpenGL, readPixels
open(os.path.join(self.get_dir(), 'sdl_gl_read.c'), 'w').write(self.with_report_result(open(path_from_root('tests', 'sdl_gl_read.c')).read()))
@@ -7535,7 +7701,7 @@ elif 'browser' in str(sys.argv):
# SDL, OpenGL, textures, immediate mode. Closure for more coverage
shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
self.reftest(path_from_root('tests', 'screenshot-gray-purple.png'))
- Popen(['python', EMCC, path_from_root('tests', 'sdl_ogl_defaultMatrixMode.c'), '-O2', '--minify', '0', '-o', 'something.html', '--pre-js', 'reftest.js', '--preload-file', 'screenshot.png']).communicate()
+ Popen(['python', EMCC, path_from_root('tests', 'sdl_ogl_defaultMatrixMode.c'), '--minify', '0', '-o', 'something.html', '--pre-js', 'reftest.js', '--preload-file', 'screenshot.png']).communicate()
self.run_browser('something.html', 'You should see an image with gray at the top.', '/report_result?0')
def test_sdl_ogl_p(self):
@@ -7545,6 +7711,41 @@ elif 'browser' in str(sys.argv):
Popen(['python', EMCC, path_from_root('tests', 'sdl_ogl_p.c'), '-o', 'something.html', '--pre-js', 'reftest.js', '--preload-file', 'screenshot.png']).communicate()
self.run_browser('something.html', 'You should see an image with gray at the top.', '/report_result?0')
+ def test_sdl_fog_simple(self):
+ # SDL, OpenGL, textures, fog, immediate mode. Closure for more coverage
+ shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
+ self.reftest(path_from_root('tests', 'screenshot-fog-simple.png'))
+ Popen(['python', EMCC, path_from_root('tests', 'sdl_fog_simple.c'), '-O2', '--minify', '0', '-o', 'something.html', '--pre-js', 'reftest.js', '--preload-file', 'screenshot.png']).communicate()
+ self.run_browser('something.html', 'You should see an image with fog.', '/report_result?0')
+
+ def test_sdl_fog_negative(self):
+ # SDL, OpenGL, textures, fog, immediate mode. Closure for more coverage
+ shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
+ self.reftest(path_from_root('tests', 'screenshot-fog-negative.png'))
+ Popen(['python', EMCC, path_from_root('tests', 'sdl_fog_negative.c'), '-o', 'something.html', '--pre-js', 'reftest.js', '--preload-file', 'screenshot.png']).communicate()
+ self.run_browser('something.html', 'You should see an image with fog.', '/report_result?0')
+
+ def test_sdl_fog_density(self):
+ # SDL, OpenGL, textures, fog, immediate mode. Closure for more coverage
+ shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
+ self.reftest(path_from_root('tests', 'screenshot-fog-density.png'))
+ Popen(['python', EMCC, path_from_root('tests', 'sdl_fog_density.c'), '-o', 'something.html', '--pre-js', 'reftest.js', '--preload-file', 'screenshot.png']).communicate()
+ self.run_browser('something.html', 'You should see an image with fog.', '/report_result?0')
+
+ def test_sdl_fog_exp2(self):
+ # SDL, OpenGL, textures, fog, immediate mode. Closure for more coverage
+ shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
+ self.reftest(path_from_root('tests', 'screenshot-fog-exp2.png'))
+ Popen(['python', EMCC, path_from_root('tests', 'sdl_fog_exp2.c'), '-o', 'something.html', '--pre-js', 'reftest.js', '--preload-file', 'screenshot.png']).communicate()
+ self.run_browser('something.html', 'You should see an image with fog.', '/report_result?0')
+
+ def test_sdl_fog_linear(self):
+ # SDL, OpenGL, textures, fog, immediate mode. Closure for more coverage
+ shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
+ self.reftest(path_from_root('tests', 'screenshot-fog-linear.png'))
+ Popen(['python', EMCC, path_from_root('tests', 'sdl_fog_linear.c'), '-o', 'something.html', '--pre-js', 'reftest.js', '--preload-file', 'screenshot.png']).communicate()
+ self.run_browser('something.html', 'You should see an image with fog.', '/report_result?0')
+
def test_worker(self):
# Test running in a web worker
output = Popen(['python', EMCC, path_from_root('tests', 'hello_world_worker.cpp'), '-o', 'worker.js'], stdout=PIPE, stderr=PIPE).communicate()
@@ -7625,20 +7826,24 @@ elif 'browser' in str(sys.argv):
Popen(['python', EMCC, program, '-o', 'program.html', '--pre-js', 'reftest.js'] + args).communicate()
self.run_browser('program.html', '', '/report_result?0')
- def btest(self, filename, expected=None, reference=None, args=[]): # TODO: use in all other tests
+ def btest(self, filename, expected=None, reference=None, reference_slack=0, args=[]): # TODO: use in all other tests
if not reference:
open(os.path.join(self.get_dir(), filename), 'w').write(self.with_report_result(open(path_from_root('tests', filename)).read()))
else:
- expected = '0' # 0 pixels difference than reference
+ expected = [str(i) for i in range(0, reference_slack+1)]
shutil.copyfile(path_from_root('tests', filename), os.path.join(self.get_dir(), filename))
self.reftest(path_from_root('tests', reference))
args += ['--pre-js', 'reftest.js']
Popen(['python', EMCC, os.path.join(self.get_dir(), filename), '-o', 'test.html'] + args).communicate()
- self.run_browser('test.html', '.', '/report_result?' + expected)
+ if type(expected) is str: expected = [expected]
+ self.run_browser('test.html', '.', ['/report_result?' + e for e in expected])
def test_emscripten_api(self):
self.btest('emscripten_api_browser.cpp', '1')
+ def test_emscripten_fs_api(self):
+ self.btest('emscripten_fs_api_browser.cpp', '1')
+
def test_gc(self):
self.btest('browser_gc.cpp', '1')
@@ -7653,6 +7858,9 @@ elif 'browser' in str(sys.argv):
shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
self.btest('gl_ps.c', reference='gl_ps.png', args=['--preload-file', 'screenshot.png'])
+ def test_matrix_identity(self):
+ self.btest('gl_matrix_identity.c', expected=['-1882984448', '460451840'])
+
def test_cubegeom_pre(self):
self.btest('cubegeom_pre.c', expected='-1472804742')
@@ -7663,7 +7871,7 @@ elif 'browser' in str(sys.argv):
self.btest('cubegeom_pre3.c', expected='-1472804742')
def test_cubegeom(self):
- self.btest('cubegeom.c', expected='188641320')
+ self.btest('cubegeom.c', expected=['188641320', '1522377227'])
def test_cubegeom_color(self):
self.btest('cubegeom_color.c', expected='588472350')
@@ -7683,6 +7891,9 @@ elif 'browser' in str(sys.argv):
def test_cubegeom_normal_dap_far_glda(self): # use glDrawArrays
self.btest('cubegeom_normal_dap_far_glda.c', expected='-218745386')
+ def test_cubegeom_normal_dap_far_glda_quad(self): # with quad
+ self.btest('cubegeom_normal_dap_far_glda_quad.c', expected='1757386625')
+
def test_cubegeom_mt(self):
self.btest('cubegeom_mt.c', expected='-457159152') # multitexture
@@ -7692,9 +7903,44 @@ elif 'browser' in str(sys.argv):
def test_cubegeom_texturematrix(self):
self.btest('cubegeom_texturematrix.c', expected='1297500583')
+ def test_cubegeom_fog(self):
+ self.btest('cubegeom_fog.c', expected='1617140399')
+
def test_cube_explosion(self):
self.btest('cube_explosion.c', expected='667220544')
+ def test_sdl_canvas_palette(self):
+ self.btest('sdl_canvas_palette.c', reference='sdl_canvas_palette.png')
+
+ def zzztest_sdl_canvas_palette_2(self): # XXX disabled until we have proper automation
+ open(os.path.join(self.get_dir(), 'sdl_canvas_palette_2.c'), 'w').write(self.with_report_result(open(path_from_root('tests', 'sdl_canvas_palette_2.c')).read()))
+ open(os.path.join(self.get_dir(), 'pre.js'), 'w').write('Module[\'preRun\'] = function() { SDL.defaults.copyOnLock = false }')
+
+ Popen(['python', EMCC, os.path.join(self.get_dir(), 'sdl_canvas_palette_2.c'), '-o', 'page.html', '--pre-js', 'pre.js']).communicate()
+ self.run_browser('page.html', '')
+
+ def test_s3tc(self):
+ shutil.copyfile(path_from_root('tests', 'screenshot.dds'), os.path.join(self.get_dir(), 'screenshot.dds'))
+ self.btest('s3tc.c', reference='s3tc.png', args=['--preload-file', 'screenshot.dds'])
+
+ def test_s3tc_crunch(self):
+ shutil.copyfile(path_from_root('tests', 'ship.dds'), 'ship.dds')
+ shutil.copyfile(path_from_root('tests', 'bloom.dds'), 'bloom.dds')
+ shutil.copyfile(path_from_root('tests', 'water.dds'), 'water.dds')
+ Popen(['python', FILE_PACKAGER, 'test.data', '--pre-run', '--crunch', '--preload', 'ship.dds', 'bloom.dds', 'water.dds'], stdout=open('pre.js', 'w')).communicate()
+ assert os.stat('test.data').st_size < 0.5*(os.stat('ship.dds').st_size+os.stat('bloom.dds').st_size+os.stat('water.dds').st_size), 'Compressed should be smaller than dds'
+ shutil.move('ship.dds', 'ship.donotfindme.dds') # make sure we load from the compressed
+ shutil.move('bloom.dds', 'bloom.donotfindme.dds') # make sure we load from the compressed
+ shutil.move('water.dds', 'water.donotfindme.dds') # make sure we load from the compressed
+ self.btest('s3tc_crunch.c', reference='s3tc_crunch.png', args=['--pre-js', 'pre.js'])
+
+ def test_aniso(self):
+ shutil.copyfile(path_from_root('tests', 'water.dds'), 'water.dds')
+ self.btest('aniso.c', reference='aniso.png', reference_slack=2, args=['--preload-file', 'water.dds'])
+
+ def test_tex_nonbyte(self):
+ self.btest('tex_nonbyte.c', reference='tex_nonbyte.png')
+
def test_pre_run_deps(self):
# Adding a dependency in preRun will delay run
open(os.path.join(self.get_dir(), 'pre.js'), 'w').write('''
@@ -7807,7 +8053,7 @@ elif 'benchmark' in str(sys.argv):
'-s', 'INLINING_LIMIT=0',
'-s', 'TOTAL_MEMORY=100*1024*1024', '-s', 'FAST_MEMORY=10*1024*1024',
'-o', final_filename] + emcc_args, stdout=PIPE, stderr=self.stderr_redirect).communicate()
- assert os.path.exists(final_filename), 'Failed to compile file: ' + '\n'.join(output)
+ assert os.path.exists(final_filename), 'Failed to compile file: ' + output[0]
# Run JS
global total_times, tests_done
diff --git a/tests/s3tc.c b/tests/s3tc.c
new file mode 100644
index 00000000..c2736feb
--- /dev/null
+++ b/tests/s3tc.c
@@ -0,0 +1,158 @@
+/*******************************************************************
+ * *
+ * Using SDL With OpenGL *
+ * *
+ * Tutorial by Kyle Foley (sdw) *
+ * *
+ * http://gpwiki.org/index.php/SDL:Tutorials:Using_SDL_with_OpenGL *
+ * *
+ *******************************************************************/
+
+/*
+THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION
+AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN.
+
+THE ORIGINAL AUTHOR IS KYLE FOLEY.
+
+THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY
+OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF
+MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE,
+ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE
+RESULTING FROM THE USE, MODIFICATION, OR
+REDISTRIBUTION OF THIS SOFTWARE.
+*/
+
+#include "SDL/SDL.h"
+#include "SDL/SDL_image.h"
+#include "SDL/SDL_opengl.h"
+
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+
+int hasext(const char *exts, const char *ext) // from cube2, zlib licensed
+{
+ int len = strlen(ext);
+ if(len) for(const char *cur = exts; (cur = strstr(cur, ext)); cur += len)
+ {
+ if((cur == exts || cur[-1] == ' ') && (cur[len] == ' ' || !cur[len])) return 1;
+ }
+ return 0;
+}
+
+int main(int argc, char *argv[])
+{
+ SDL_Surface *screen;
+
+ // Slightly different SDL initialization
+ if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
+ printf("Unable to initialize SDL: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // *new*
+
+ screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL ); // *changed*
+ if ( !screen ) {
+ printf("Unable to set video mode: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ // Check extensions
+
+ const char *exts = (const char *)glGetString(GL_EXTENSIONS);
+ assert(hasext(exts, "GL_ARB_texture_compression"));
+ assert(hasext(exts, "GL_EXT_texture_compression_s3tc"));
+
+ // Set the OpenGL state after creating the context with SDL_SetVideoMode
+
+ glClearColor( 0, 0, 0, 0 );
+
+#if !EMSCRIPTEN
+ glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL
+#endif
+
+ glViewport( 0, 0, 640, 480 );
+
+ glMatrixMode( GL_PROJECTION );
+ GLfloat matrixData[] = { 2.0/640, 0, 0, 0,
+ 0, -2.0/480, 0, 0,
+ 0, 0, -1, 0,
+ -1, 1, 0, 1 };
+ glLoadMatrixf(matrixData); // test loadmatrix
+
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+
+
+ // Load the OpenGL texture
+
+ GLuint texture;
+
+ #define DDS_SIZE 262272
+ FILE *dds = fopen("screenshot.dds", "rb");
+ char *ddsdata = (char*)malloc(512*512*4);//DDS_SIZE);
+ assert(fread(ddsdata, 1, DDS_SIZE, dds) == DDS_SIZE);
+ fclose(dds);
+
+ glGenTextures( 1, &texture );
+ glBindTexture( GL_TEXTURE_2D, texture );
+
+ assert(!glGetError());
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 512, 512, 0, DDS_SIZE-128, ddsdata+128);
+ assert(!glGetError());
+
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+
+
+ // Prepare and Render
+
+ // Clear the screen before drawing
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ // Bind the texture to which subsequent calls refer to
+ glBindTexture( GL_TEXTURE_2D, texture );
+
+ // Use clientside vertex pointers to render two items
+ GLfloat vertexData[] = { 0, 0, 10, 10, // texture2, position2
+ 1, 0, 300, 10,
+ 1, 1, 300, 128,
+ 0, 1, 10, 128,
+ 0, 0.5, 410, 10,
+ 1, 0.5, 600, 10,
+ 1, 1, 630, 200,
+ 0.5, 1, 310, 250 };
+
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(2, GL_FLOAT, 4*4, &vertexData[0]);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 4*4, &vertexData[2]);
+
+ glDrawArrays(GL_QUADS, 0, 8);
+
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDisableClientState(GL_VERTEX_ARRAY);
+
+ // Render the last item using oldschool glBegin etc
+ glBegin( GL_TRIANGLE_STRIP );
+ glTexCoord2i( 0, 0 ); glVertex3f( 100, 300, 0 );
+ glTexCoord2i( 1, 0 ); glVertex3f( 300, 300, 0 );
+ glTexCoord2i( 1, 1 ); glVertex3f( 300, 400, 0 );
+ glTexCoord2i( 0, 1 ); glVertex3f( 500, 410, 0 );
+ glEnd();
+
+ SDL_GL_SwapBuffers();
+
+#if !EMSCRIPTEN
+ // Wait for 3 seconds to give us a chance to see the image
+ SDL_Delay(1500);
+#endif
+
+ // Now we can delete the OpenGL texture and close down SDL
+ glDeleteTextures( 1, &texture );
+
+ SDL_Quit();
+
+ return 0;
+}
diff --git a/tests/s3tc.png b/tests/s3tc.png
new file mode 100644
index 00000000..893ab397
--- /dev/null
+++ b/tests/s3tc.png
Binary files differ
diff --git a/tests/s3tc_crunch.c b/tests/s3tc_crunch.c
new file mode 100644
index 00000000..57974109
--- /dev/null
+++ b/tests/s3tc_crunch.c
@@ -0,0 +1,210 @@
+/*******************************************************************
+ * *
+ * Using SDL With OpenGL *
+ * *
+ * Tutorial by Kyle Foley (sdw) *
+ * *
+ * http://gpwiki.org/index.php/SDL:Tutorials:Using_SDL_with_OpenGL *
+ * *
+ *******************************************************************/
+
+/*
+THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION
+AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN.
+
+THE ORIGINAL AUTHOR IS KYLE FOLEY.
+
+THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY
+OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF
+MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE,
+ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE
+RESULTING FROM THE USE, MODIFICATION, OR
+REDISTRIBUTION OF THIS SOFTWARE.
+*/
+
+#include "SDL/SDL.h"
+#include "SDL/SDL_image.h"
+#include "SDL/SDL_opengl.h"
+
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+
+int hasext(const char *exts, const char *ext) // from cube2, zlib licensed
+{
+ int len = strlen(ext);
+ if(len) for(const char *cur = exts; (cur = strstr(cur, ext)); cur += len)
+ {
+ if((cur == exts || cur[-1] == ' ') && (cur[len] == ' ' || !cur[len])) return 1;
+ }
+ return 0;
+}
+
+int main(int argc, char *argv[])
+{
+ SDL_Surface *screen;
+
+ // Slightly different SDL initialization
+ if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
+ printf("Unable to initialize SDL: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // *new*
+
+ screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL ); // *changed*
+ if ( !screen ) {
+ printf("Unable to set video mode: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ // Check extensions
+
+ const char *exts = (const char *)glGetString(GL_EXTENSIONS);
+ assert(hasext(exts, "GL_ARB_texture_compression"));
+ assert(hasext(exts, "GL_EXT_texture_compression_s3tc"));
+
+ // Set the OpenGL state after creating the context with SDL_SetVideoMode
+
+ glClearColor( 0, 0, 0, 0 );
+
+#if !EMSCRIPTEN
+ glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL
+#endif
+
+ glViewport( 0, 0, 640, 480 );
+
+ glMatrixMode( GL_PROJECTION );
+ GLfloat matrixData[] = { 2.0/640, 0, 0, 0,
+ 0, -2.0/480, 0, 0,
+ 0, 0, -1, 0,
+ -1, 1, 0, 1 };
+ glLoadMatrixf(matrixData); // test loadmatrix
+
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+
+
+ // Load the OpenGL textures
+
+ GLuint texture;
+
+ {
+ const int DDS_SIZE = 65664;
+ FILE *dds = fopen("ship.dds", "rb");
+ assert(dds);
+ char *ddsdata = (char*)malloc(DDS_SIZE);
+ assert(fread(ddsdata, 1, DDS_SIZE, dds) == DDS_SIZE);
+ fclose(dds);
+
+ glGenTextures( 1, &texture );
+ glBindTexture( GL_TEXTURE_2D, texture );
+
+ assert(!glGetError());
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 256, 256, 0, DDS_SIZE-128, ddsdata+128);
+ assert(!glGetError());
+
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ }
+
+ // second texture
+
+ GLuint texture2;
+
+ {
+ const int DDS_SIZE = 32896;
+ FILE *dds = fopen("bloom.dds", "rb");
+ assert(dds);
+ char *ddsdata = (char*)malloc(DDS_SIZE);
+ assert(fread(ddsdata, 1, DDS_SIZE, dds) == DDS_SIZE);
+ fclose(dds);
+
+ glGenTextures( 1, &texture2 );
+ glBindTexture( GL_TEXTURE_2D, texture2 );
+
+ assert(!glGetError());
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 256, 256, 0, DDS_SIZE-128, ddsdata+128);
+ assert(!glGetError());
+
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ }
+
+ // third, a non-square texture with mipmaps
+
+ GLuint texture3;
+
+ {
+ const int DDS_SIZE = 43920;
+ FILE *dds = fopen("water.dds", "rb");
+ assert(dds);
+ char *ddsdata = (char*)malloc(DDS_SIZE);
+ assert(fread(ddsdata, 1, DDS_SIZE, dds) == DDS_SIZE);
+ fclose(dds);
+
+ glGenTextures( 1, &texture3 );
+ glBindTexture( GL_TEXTURE_2D, texture3 );
+
+ assert(!glGetError());
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 512, 64, 0, 512*64, ddsdata+128);
+ assert(!glGetError());
+
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ }
+
+ // Prepare and Render
+
+ // Clear the screen before drawing
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ // Bind the texture to which subsequent calls refer to
+ glBindTexture( GL_TEXTURE_2D, texture );
+
+ // Use clientside vertex pointers to render two items
+ GLfloat vertexData[] = { 0, 0, 10, 10, // texture2, position2
+ 1, 0, 300, 10,
+ 1, 1, 300, 128,
+ 0, 1, 10, 128,
+ 0, 0.5, 410, 10,
+ 1, 0.5, 600, 10,
+ 1, 1, 630, 200,
+ 0.5, 1, 310, 250 };
+
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(2, GL_FLOAT, 4*4, &vertexData[0]);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 4*4, &vertexData[2]);
+
+ glDrawArrays(GL_QUADS, 0, 4);
+
+ glBindTexture( GL_TEXTURE_2D, texture3 );
+ glDrawArrays(GL_QUADS, 4, 4);
+
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDisableClientState(GL_VERTEX_ARRAY);
+
+ // Render the last item using oldschool glBegin etc
+ glBindTexture( GL_TEXTURE_2D, texture2 );
+ glBegin( GL_TRIANGLE_STRIP );
+ glTexCoord2i( 0, 0 ); glVertex3f( 100, 300, 0 );
+ glTexCoord2i( 1, 0 ); glVertex3f( 300, 300, 0 );
+ glTexCoord2i( 1, 1 ); glVertex3f( 300, 400, 0 );
+ glTexCoord2i( 0, 1 ); glVertex3f( 500, 410, 0 );
+ glEnd();
+
+ SDL_GL_SwapBuffers();
+
+#if !EMSCRIPTEN
+ // Wait for 3 seconds to give us a chance to see the image
+ SDL_Delay(1500);
+#endif
+
+ // Now we can delete the OpenGL texture and close down SDL
+ glDeleteTextures( 1, &texture );
+
+ SDL_Quit();
+
+ return 0;
+}
diff --git a/tests/s3tc_crunch.png b/tests/s3tc_crunch.png
new file mode 100644
index 00000000..383d4c5b
--- /dev/null
+++ b/tests/s3tc_crunch.png
Binary files differ
diff --git a/tests/screenshot-fog-density.png b/tests/screenshot-fog-density.png
new file mode 100644
index 00000000..cd1f6f1b
--- /dev/null
+++ b/tests/screenshot-fog-density.png
Binary files differ
diff --git a/tests/screenshot-fog-exp2.png b/tests/screenshot-fog-exp2.png
new file mode 100644
index 00000000..cd5e6a63
--- /dev/null
+++ b/tests/screenshot-fog-exp2.png
Binary files differ
diff --git a/tests/screenshot-fog-linear.png b/tests/screenshot-fog-linear.png
new file mode 100644
index 00000000..57534566
--- /dev/null
+++ b/tests/screenshot-fog-linear.png
Binary files differ
diff --git a/tests/screenshot-fog-negative.png b/tests/screenshot-fog-negative.png
new file mode 100644
index 00000000..5b18a201
--- /dev/null
+++ b/tests/screenshot-fog-negative.png
Binary files differ
diff --git a/tests/screenshot-fog-simple.png b/tests/screenshot-fog-simple.png
new file mode 100644
index 00000000..527768fc
--- /dev/null
+++ b/tests/screenshot-fog-simple.png
Binary files differ
diff --git a/tests/screenshot.dds b/tests/screenshot.dds
new file mode 100644
index 00000000..de31ea11
--- /dev/null
+++ b/tests/screenshot.dds
Binary files differ
diff --git a/tests/sdl_audio_quickload.c b/tests/sdl_audio_quickload.c
new file mode 100644
index 00000000..1525d048
--- /dev/null
+++ b/tests/sdl_audio_quickload.c
@@ -0,0 +1,44 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <SDL/SDL.h>
+#include <SDL/SDL_mixer.h>
+#include <assert.h>
+#include <limits.h>
+#include <emscripten.h>
+
+Mix_Chunk *sound;
+
+void play() {
+ int channel = Mix_PlayChannel(-1, sound, 1);
+ assert(channel == 0);
+
+ int result = 1;
+ REPORT_RESULT();
+}
+
+int main(int argc, char **argv) {
+ SDL_Init(SDL_INIT_AUDIO);
+
+ int ret = Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024);
+ assert(ret == 0);
+
+ Uint16* buffer = (Uint16*)malloc(10*44100*sizeof(Uint16));
+ for (Uint32 i = 0; i < 10*44100; ++i) {
+ buffer[i] = (i * 5) % UINT32_MAX;
+ }
+ sound = Mix_QuickLoad_RAW((Uint8*) buffer, 10*44100*sizeof(Uint16));
+ assert(sound);
+
+ play();
+
+ emscripten_run_script("element = document.createElement('input');"
+ "element.setAttribute('type', 'button');"
+ "element.setAttribute('value', 'replay!');"
+ "element.setAttribute('onclick', 'Module[\"_play\"]()');"
+ "document.body.appendChild(element);");
+
+ printf("you should one sounds. press the button to replay!\n");
+
+ return 0;
+}
+
diff --git a/tests/sdl_canvas_palette.c b/tests/sdl_canvas_palette.c
new file mode 100644
index 00000000..316aa44a
--- /dev/null
+++ b/tests/sdl_canvas_palette.c
@@ -0,0 +1,58 @@
+#include <stdio.h>
+#include <SDL/SDL.h>
+#include <emscripten.h>
+
+int main() {
+ SDL_Init(SDL_INIT_VIDEO);
+ SDL_Surface *screen = SDL_SetVideoMode(600, 400, 8, SDL_HWSURFACE | SDL_HWPALETTE);
+
+ //initialize sdl palette
+ //with red green and blue
+ //colors
+ SDL_Color pal[3];
+ pal[0].r = 255;
+ pal[0].g = 0;
+ pal[0].b = 0;
+ pal[0].unused = 0;
+
+ pal[1].r = 0;
+ pal[1].g = 255;
+ pal[1].b = 0;
+ pal[1].unused = 0;
+
+ pal[2].r = 0;
+ pal[2].g = 0;
+ pal[2].b = 255;
+ pal[2].unused = 0;
+
+ SDL_SetColors(screen, pal, 0, 3);
+
+ SDL_FillRect(screen, NULL, 0);
+
+ {
+ SDL_Rect rect = { 300, 0, 300, 200 };
+ SDL_FillRect(screen, &rect, 1);
+ }
+
+ {
+ SDL_Rect rect = { 0, 200, 600, 200 };
+ SDL_FillRect(screen, &rect, 2);
+ }
+
+ //changing green color
+ //to yellow
+ pal[1].r = 255;
+ SDL_SetColors(screen, pal, 1, 1);
+
+ {
+ SDL_Rect rect = { 300, 200, 300, 200 };
+ SDL_FillRect(screen, &rect, 1);
+ }
+
+ printf("you should see red, blue and yellow rectangles\n");
+
+ SDL_Quit();
+
+ return 0;
+}
+
diff --git a/tests/sdl_canvas_palette.png b/tests/sdl_canvas_palette.png
new file mode 100644
index 00000000..a52844b6
--- /dev/null
+++ b/tests/sdl_canvas_palette.png
Binary files differ
diff --git a/tests/sdl_canvas_palette_2.c b/tests/sdl_canvas_palette_2.c
new file mode 100644
index 00000000..db051b2b
--- /dev/null
+++ b/tests/sdl_canvas_palette_2.c
@@ -0,0 +1,77 @@
+#include <stdio.h>
+#include <SDL/SDL.h>
+#include <emscripten.h>
+
+static const int COLOR_COUNT = 32;
+
+static SDL_Surface *screen;
+static SDL_Color pal[COLOR_COUNT +1];
+
+void initializePalette() {
+ //initialize sdl palette
+ //with red green and blue
+ //colors
+ pal[0].r = 0;
+ pal[0].g = 0;
+ pal[0].b = 0;
+ pal[0].unused = 0;
+
+ for (int i=1; i< 1 + COLOR_COUNT; i++) {
+ pal[i].r = 255 / COLOR_COUNT * i;
+ pal[i].g = 0;
+ pal[i].b = 0;
+ pal[i].unused = 0;
+ }
+
+ SDL_SetColors(screen, pal, 0, 1 + COLOR_COUNT);
+}
+
+void animatePalette() {
+ SDL_Color temporary;
+ temporary = pal[1];
+ for (int i=2; i< 1 + COLOR_COUNT; i++) {
+ pal[i-1] = pal[i];
+ }
+ pal[COLOR_COUNT] = temporary;
+
+ SDL_SetColors(screen, pal, 1, COLOR_COUNT);
+
+ //refreshing
+ SDL_LockSurface(screen);
+ SDL_UnlockSurface(screen);
+
+ printf("yet another cycle\n");
+}
+
+int main() {
+ SDL_Init(SDL_INIT_VIDEO);
+ screen = SDL_SetVideoMode(600, 400, 8, SDL_HWSURFACE | SDL_HWPALETTE);
+
+ //test empty pallete
+ SDL_LockSurface(screen);
+ SDL_UnlockSurface(screen);
+
+ initializePalette();
+
+ //palette is red yellow blue
+ SDL_LockSurface(screen);
+ int size = screen->h * screen->pitch;
+ char *color = screen->pixels;
+ int divider = size / COLOR_COUNT;
+ int i = 0;
+ while (i < size) {
+ *color = 1 + (i / divider); //red
+ color++;
+ i++;
+ }
+ SDL_UnlockSurface(screen);
+
+ //Animation
+ printf("you should see red gradient animation\n");
+ emscripten_set_main_loop(animatePalette, 0);
+
+ SDL_Quit();
+
+ return 0;
+}
+
diff --git a/tests/sdl_fog_density.c b/tests/sdl_fog_density.c
new file mode 100644
index 00000000..95773419
--- /dev/null
+++ b/tests/sdl_fog_density.c
@@ -0,0 +1,183 @@
+/*******************************************************************
+ * *
+ * Using SDL With OpenGL *
+ * *
+ * Tutorial by Kyle Foley (sdw) *
+ * *
+ * http://gpwiki.org/index.php/SDL:Tutorials:Using_SDL_with_OpenGL *
+ * *
+ *******************************************************************/
+
+/*
+THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION
+AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN.
+
+THE ORIGINAL AUTHOR IS KYLE FOLEY.
+
+THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY
+OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF
+MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE,
+ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE
+RESULTING FROM THE USE, MODIFICATION, OR
+REDISTRIBUTION OF THIS SOFTWARE.
+*/
+
+#include "SDL/SDL.h"
+#include "SDL/SDL_image.h"
+#include "SDL/SDL_opengl.h"
+
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+
+int main(int argc, char *argv[])
+{
+ SDL_Surface *screen;
+
+ // Slightly different SDL initialization
+ if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
+ printf("Unable to initialize SDL: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // *new*
+
+ screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL ); // *changed*
+ if ( !screen ) {
+ printf("Unable to set video mode: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ // Set the OpenGL state after creating the context with SDL_SetVideoMode
+
+ glClearColor( 0, 0, 0, 0 );
+
+#if !EMSCRIPTEN
+ glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL
+#endif
+
+ glViewport( 0, 0, 640, 480 );
+
+ glMatrixMode( GL_PROJECTION );
+ glPushMatrix(); // just for testing
+ glLoadIdentity();
+
+ glOrtho( 0, 640, 480, 0, -1000, 1000 );
+
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+
+ // Load the OpenGL texture
+
+ GLuint texture; // Texture object handle
+ SDL_Surface *surface; // Gives us the information to make the texture
+
+ if ( (surface = IMG_Load("screenshot.png")) ) {
+
+ // Check that the image's width is a power of 2
+ if ( (surface->w & (surface->w - 1)) != 0 ) {
+ printf("warning: image.bmp's width is not a power of 2\n");
+ }
+
+ // Also check if the height is a power of 2
+ if ( (surface->h & (surface->h - 1)) != 0 ) {
+ printf("warning: image.bmp's height is not a power of 2\n");
+ }
+
+ // Have OpenGL generate a texture object handle for us
+ glGenTextures( 1, &texture );
+
+ // Bind the texture object
+ glBindTexture( GL_TEXTURE_2D, texture );
+
+ // Set the texture's stretching properties
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+
+ //SDL_LockSurface(surface);
+
+ // Add some greyness
+ memset(surface->pixels, 0x66, surface->w*surface->h);
+
+ // Edit the texture object's image data using the information SDL_Surface gives us
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels );
+
+ //SDL_UnlockSurface(surface);
+ }
+ else {
+ printf("SDL could not load image.bmp: %s\n", SDL_GetError());
+ SDL_Quit();
+ return 1;
+ }
+
+ // Free the SDL_Surface only if it was successfully created
+ if ( surface ) {
+ SDL_FreeSurface( surface );
+ }
+
+ // Clear the screen before drawing
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ // Bind the texture to which subsequent calls refer to
+ glBindTexture( GL_TEXTURE_2D, texture );
+
+ glEnable(GL_FOG);
+ GLfloat fogColor[] = { 1.0, 0.5, 0.5, 0.05 };
+ glFogfv(GL_FOG_COLOR, fogColor);
+ glFogf(GL_FOG_DENSITY, 0.2);
+
+ assert(glIsEnabled(GL_FOG));
+
+ glBegin( GL_QUADS );
+ glTexCoord2i( 0, 0 ); glVertex3f( 10, 10, 10 );
+ glTexCoord2i( 1, 0 ); glVertex3f( 300, 10, 10 );
+ glTexCoord2i( 1, 1 ); glVertex3f( 300, 128, 10 );
+ glTexCoord2i( 0, 1 ); glVertex3f( 10, 128, 10 );
+
+ glTexCoord2f( 0, 0.5 ); glVertex3f( 410, 10, 5 );
+ glTexCoord2f( 1, 0.5 ); glVertex3f( 600, 10, 6 );
+ glTexCoord2f( 1, 1 ); glVertex3f( 630, 200, 7 );
+ glTexCoord2f( 0.5, 1 ); glVertex3f( 310, 250, 8 );
+ glEnd();
+
+ glBegin( GL_TRIANGLE_STRIP );
+ glTexCoord2i( 0, 0 ); glVertex3f( 100, 300, 1 );
+ glTexCoord2i( 1, 0 ); glVertex3f( 300, 300, 1 );
+ glTexCoord2i( 1, 1 ); glVertex3f( 300, 400, 1 );
+ glTexCoord2i( 0, 1 ); glVertex3f( 500, 410, 1 );
+ glEnd();
+
+#if !EMSCRIPTEN
+ glDisable(GL_TEXTURE_2D);
+#endif
+
+ glColor3ub(90, 255, 255);
+ glBegin( GL_QUADS );
+ glVertex3f( 10, 410, 5 );
+ glVertex3f( 300, 410, 50 );
+ glVertex3f( 300, 480, 100 );
+ glVertex3f( 10, 470, 5 );
+ glEnd();
+
+ glBegin( GL_QUADS );
+ glColor3f(1.0, 0, 1.0); glVertex3f( 410, 410, 10 );
+ glColor3f(0, 1.0, 0); glVertex3f( 600, 410, 10 );
+ glColor3f(0, 0, 1.0); glVertex3f( 600, 480, 10 );
+ glColor3f(1.0, 1.0, 1.0); glVertex3f( 410, 470, 10 );
+ glEnd();
+
+ SDL_GL_SwapBuffers();
+
+#if !EMSCRIPTEN
+ // Wait for 3 seconds to give us a chance to see the image
+ SDL_Delay(30000);
+#endif
+
+ // Now we can delete the OpenGL texture and close down SDL
+ glDeleteTextures( 1, &texture );
+
+ SDL_Quit();
+
+ return 0;
+}
diff --git a/tests/sdl_fog_exp2.c b/tests/sdl_fog_exp2.c
new file mode 100644
index 00000000..a09a5e3d
--- /dev/null
+++ b/tests/sdl_fog_exp2.c
@@ -0,0 +1,184 @@
+/*******************************************************************
+ * *
+ * Using SDL With OpenGL *
+ * *
+ * Tutorial by Kyle Foley (sdw) *
+ * *
+ * http://gpwiki.org/index.php/SDL:Tutorials:Using_SDL_with_OpenGL *
+ * *
+ *******************************************************************/
+
+/*
+THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION
+AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN.
+
+THE ORIGINAL AUTHOR IS KYLE FOLEY.
+
+THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY
+OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF
+MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE,
+ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE
+RESULTING FROM THE USE, MODIFICATION, OR
+REDISTRIBUTION OF THIS SOFTWARE.
+*/
+
+#include "SDL/SDL.h"
+#include "SDL/SDL_image.h"
+#include "SDL/SDL_opengl.h"
+
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+
+int main(int argc, char *argv[])
+{
+ SDL_Surface *screen;
+
+ // Slightly different SDL initialization
+ if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
+ printf("Unable to initialize SDL: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // *new*
+
+ screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL ); // *changed*
+ if ( !screen ) {
+ printf("Unable to set video mode: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ // Set the OpenGL state after creating the context with SDL_SetVideoMode
+
+ glClearColor( 0, 0, 0, 0 );
+
+#if !EMSCRIPTEN
+ glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL
+#endif
+
+ glViewport( 0, 0, 640, 480 );
+
+ glMatrixMode( GL_PROJECTION );
+ glPushMatrix(); // just for testing
+ glLoadIdentity();
+
+ glOrtho( 0, 640, 480, 0, -1000, 1000 );
+
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+
+ // Load the OpenGL texture
+
+ GLuint texture; // Texture object handle
+ SDL_Surface *surface; // Gives us the information to make the texture
+
+ if ( (surface = IMG_Load("screenshot.png")) ) {
+
+ // Check that the image's width is a power of 2
+ if ( (surface->w & (surface->w - 1)) != 0 ) {
+ printf("warning: image.bmp's width is not a power of 2\n");
+ }
+
+ // Also check if the height is a power of 2
+ if ( (surface->h & (surface->h - 1)) != 0 ) {
+ printf("warning: image.bmp's height is not a power of 2\n");
+ }
+
+ // Have OpenGL generate a texture object handle for us
+ glGenTextures( 1, &texture );
+
+ // Bind the texture object
+ glBindTexture( GL_TEXTURE_2D, texture );
+
+ // Set the texture's stretching properties
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+
+ //SDL_LockSurface(surface);
+
+ // Add some greyness
+ memset(surface->pixels, 0x66, surface->w*surface->h);
+
+ // Edit the texture object's image data using the information SDL_Surface gives us
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels );
+
+ //SDL_UnlockSurface(surface);
+ }
+ else {
+ printf("SDL could not load image.bmp: %s\n", SDL_GetError());
+ SDL_Quit();
+ return 1;
+ }
+
+ // Free the SDL_Surface only if it was successfully created
+ if ( surface ) {
+ SDL_FreeSurface( surface );
+ }
+
+ // Clear the screen before drawing
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ // Bind the texture to which subsequent calls refer to
+ glBindTexture( GL_TEXTURE_2D, texture );
+
+ glEnable(GL_FOG);
+ GLfloat fogColor[] = { 1.0, 0.5, 0.5, 0.05 };
+ glFogfv(GL_FOG_COLOR, fogColor);
+ glFogf(GL_FOG_DENSITY, 0.2);
+ glFogi(GL_FOG_MODE, GL_EXP2);
+
+ assert(glIsEnabled(GL_FOG));
+
+ glBegin( GL_QUADS );
+ glTexCoord2i( 0, 0 ); glVertex3f( 10, 10, 10 );
+ glTexCoord2i( 1, 0 ); glVertex3f( 300, 10, 10 );
+ glTexCoord2i( 1, 1 ); glVertex3f( 300, 128, 10 );
+ glTexCoord2i( 0, 1 ); glVertex3f( 10, 128, 10 );
+
+ glTexCoord2f( 0, 0.5 ); glVertex3f( 410, 10, 5 );
+ glTexCoord2f( 1, 0.5 ); glVertex3f( 600, 10, 6 );
+ glTexCoord2f( 1, 1 ); glVertex3f( 630, 200, 7 );
+ glTexCoord2f( 0.5, 1 ); glVertex3f( 310, 250, 8 );
+ glEnd();
+
+ glBegin( GL_TRIANGLE_STRIP );
+ glTexCoord2i( 0, 0 ); glVertex3f( 100, 300, 1 );
+ glTexCoord2i( 1, 0 ); glVertex3f( 300, 300, 1 );
+ glTexCoord2i( 1, 1 ); glVertex3f( 300, 400, 1 );
+ glTexCoord2i( 0, 1 ); glVertex3f( 500, 410, 1 );
+ glEnd();
+
+#if !EMSCRIPTEN
+ glDisable(GL_TEXTURE_2D);
+#endif
+
+ glColor3ub(90, 255, 255);
+ glBegin( GL_QUADS );
+ glVertex3f( 10, 410, 5 );
+ glVertex3f( 300, 410, 50 );
+ glVertex3f( 300, 480, 100 );
+ glVertex3f( 10, 470, 5 );
+ glEnd();
+
+ glBegin( GL_QUADS );
+ glColor3f(1.0, 0, 1.0); glVertex3f( 410, 410, 10 );
+ glColor3f(0, 1.0, 0); glVertex3f( 600, 410, 10 );
+ glColor3f(0, 0, 1.0); glVertex3f( 600, 480, 10 );
+ glColor3f(1.0, 1.0, 1.0); glVertex3f( 410, 470, 10 );
+ glEnd();
+
+ SDL_GL_SwapBuffers();
+
+#if !EMSCRIPTEN
+ // Wait for 3 seconds to give us a chance to see the image
+ SDL_Delay(30000);
+#endif
+
+ // Now we can delete the OpenGL texture and close down SDL
+ glDeleteTextures( 1, &texture );
+
+ SDL_Quit();
+
+ return 0;
+}
diff --git a/tests/sdl_fog_linear.c b/tests/sdl_fog_linear.c
new file mode 100644
index 00000000..8fc18b7c
--- /dev/null
+++ b/tests/sdl_fog_linear.c
@@ -0,0 +1,185 @@
+/*******************************************************************
+ * *
+ * Using SDL With OpenGL *
+ * *
+ * Tutorial by Kyle Foley (sdw) *
+ * *
+ * http://gpwiki.org/index.php/SDL:Tutorials:Using_SDL_with_OpenGL *
+ * *
+ *******************************************************************/
+
+/*
+THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION
+AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN.
+
+THE ORIGINAL AUTHOR IS KYLE FOLEY.
+
+THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY
+OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF
+MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE,
+ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE
+RESULTING FROM THE USE, MODIFICATION, OR
+REDISTRIBUTION OF THIS SOFTWARE.
+*/
+
+#include "SDL/SDL.h"
+#include "SDL/SDL_image.h"
+#include "SDL/SDL_opengl.h"
+
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+
+int main(int argc, char *argv[])
+{
+ SDL_Surface *screen;
+
+ // Slightly different SDL initialization
+ if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
+ printf("Unable to initialize SDL: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // *new*
+
+ screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL ); // *changed*
+ if ( !screen ) {
+ printf("Unable to set video mode: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ // Set the OpenGL state after creating the context with SDL_SetVideoMode
+
+ glClearColor( 0, 0, 0, 0 );
+
+#if !EMSCRIPTEN
+ glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL
+#endif
+
+ glViewport( 0, 0, 640, 480 );
+
+ glMatrixMode( GL_PROJECTION );
+ glPushMatrix(); // just for testing
+ glLoadIdentity();
+
+ glOrtho( 0, 640, 480, 0, -1000, 1000 );
+
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+
+ // Load the OpenGL texture
+
+ GLuint texture; // Texture object handle
+ SDL_Surface *surface; // Gives us the information to make the texture
+
+ if ( (surface = IMG_Load("screenshot.png")) ) {
+
+ // Check that the image's width is a power of 2
+ if ( (surface->w & (surface->w - 1)) != 0 ) {
+ printf("warning: image.bmp's width is not a power of 2\n");
+ }
+
+ // Also check if the height is a power of 2
+ if ( (surface->h & (surface->h - 1)) != 0 ) {
+ printf("warning: image.bmp's height is not a power of 2\n");
+ }
+
+ // Have OpenGL generate a texture object handle for us
+ glGenTextures( 1, &texture );
+
+ // Bind the texture object
+ glBindTexture( GL_TEXTURE_2D, texture );
+
+ // Set the texture's stretching properties
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+
+ //SDL_LockSurface(surface);
+
+ // Add some greyness
+ memset(surface->pixels, 0x66, surface->w*surface->h);
+
+ // Edit the texture object's image data using the information SDL_Surface gives us
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels );
+
+ //SDL_UnlockSurface(surface);
+ }
+ else {
+ printf("SDL could not load image.bmp: %s\n", SDL_GetError());
+ SDL_Quit();
+ return 1;
+ }
+
+ // Free the SDL_Surface only if it was successfully created
+ if ( surface ) {
+ SDL_FreeSurface( surface );
+ }
+
+ // Clear the screen before drawing
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ // Bind the texture to which subsequent calls refer to
+ glBindTexture( GL_TEXTURE_2D, texture );
+
+ glEnable(GL_FOG);
+ GLfloat fogColor[] = { 1.0, 0.5, 0.5, 0.05 };
+ glFogfv(GL_FOG_COLOR, fogColor);
+ glFogi(GL_FOG_START, 8);
+ glFogi(GL_FOG_END, 13);
+ glFogi(GL_FOG_MODE, GL_LINEAR);
+
+ assert(glIsEnabled(GL_FOG));
+
+ glBegin( GL_QUADS );
+ glTexCoord2i( 0, 0 ); glVertex3f( 10, 10, 10 );
+ glTexCoord2i( 1, 0 ); glVertex3f( 300, 10, 10 );
+ glTexCoord2i( 1, 1 ); glVertex3f( 300, 128, 10 );
+ glTexCoord2i( 0, 1 ); glVertex3f( 10, 128, 10 );
+
+ glTexCoord2f( 0, 0.5 ); glVertex3f( 410, 10, 5 );
+ glTexCoord2f( 1, 0.5 ); glVertex3f( 600, 10, 6 );
+ glTexCoord2f( 1, 1 ); glVertex3f( 630, 200, 7 );
+ glTexCoord2f( 0.5, 1 ); glVertex3f( 310, 250, 8 );
+ glEnd();
+
+ glBegin( GL_TRIANGLE_STRIP );
+ glTexCoord2i( 0, 0 ); glVertex3f( 100, 300, 1 );
+ glTexCoord2i( 1, 0 ); glVertex3f( 300, 300, 1 );
+ glTexCoord2i( 1, 1 ); glVertex3f( 300, 400, 1 );
+ glTexCoord2i( 0, 1 ); glVertex3f( 500, 410, 1 );
+ glEnd();
+
+#if !EMSCRIPTEN
+ glDisable(GL_TEXTURE_2D);
+#endif
+
+ glColor3ub(90, 255, 255);
+ glBegin( GL_QUADS );
+ glVertex3f( 10, 410, 5 );
+ glVertex3f( 300, 410, 50 );
+ glVertex3f( 300, 480, 100 );
+ glVertex3f( 10, 470, 5 );
+ glEnd();
+
+ glBegin( GL_QUADS );
+ glColor3f(1.0, 0, 1.0); glVertex3f( 410, 410, 10 );
+ glColor3f(0, 1.0, 0); glVertex3f( 600, 410, 10 );
+ glColor3f(0, 0, 1.0); glVertex3f( 600, 480, 10 );
+ glColor3f(1.0, 1.0, 1.0); glVertex3f( 410, 470, 10 );
+ glEnd();
+
+ SDL_GL_SwapBuffers();
+
+#if !EMSCRIPTEN
+ // Wait for 3 seconds to give us a chance to see the image
+ SDL_Delay(30000);
+#endif
+
+ // Now we can delete the OpenGL texture and close down SDL
+ glDeleteTextures( 1, &texture );
+
+ SDL_Quit();
+
+ return 0;
+}
diff --git a/tests/sdl_fog_negative.c b/tests/sdl_fog_negative.c
new file mode 100644
index 00000000..2d589a47
--- /dev/null
+++ b/tests/sdl_fog_negative.c
@@ -0,0 +1,182 @@
+/*******************************************************************
+ * *
+ * Using SDL With OpenGL *
+ * *
+ * Tutorial by Kyle Foley (sdw) *
+ * *
+ * http://gpwiki.org/index.php/SDL:Tutorials:Using_SDL_with_OpenGL *
+ * *
+ *******************************************************************/
+
+/*
+THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION
+AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN.
+
+THE ORIGINAL AUTHOR IS KYLE FOLEY.
+
+THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY
+OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF
+MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE,
+ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE
+RESULTING FROM THE USE, MODIFICATION, OR
+REDISTRIBUTION OF THIS SOFTWARE.
+*/
+
+#include "SDL/SDL.h"
+#include "SDL/SDL_image.h"
+#include "SDL/SDL_opengl.h"
+
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+
+int main(int argc, char *argv[])
+{
+ SDL_Surface *screen;
+
+ // Slightly different SDL initialization
+ if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
+ printf("Unable to initialize SDL: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // *new*
+
+ screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL ); // *changed*
+ if ( !screen ) {
+ printf("Unable to set video mode: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ // Set the OpenGL state after creating the context with SDL_SetVideoMode
+
+ glClearColor( 0, 0, 0, 0 );
+
+#if !EMSCRIPTEN
+ glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL
+#endif
+
+ glViewport( 0, 0, 640, 480 );
+
+ glMatrixMode( GL_PROJECTION );
+ glPushMatrix(); // just for testing
+ glLoadIdentity();
+
+ glOrtho( 0, 640, 480, 0, -1000, 1000 );
+
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+
+ // Load the OpenGL texture
+
+ GLuint texture; // Texture object handle
+ SDL_Surface *surface; // Gives us the information to make the texture
+
+ if ( (surface = IMG_Load("screenshot.png")) ) {
+
+ // Check that the image's width is a power of 2
+ if ( (surface->w & (surface->w - 1)) != 0 ) {
+ printf("warning: image.bmp's width is not a power of 2\n");
+ }
+
+ // Also check if the height is a power of 2
+ if ( (surface->h & (surface->h - 1)) != 0 ) {
+ printf("warning: image.bmp's height is not a power of 2\n");
+ }
+
+ // Have OpenGL generate a texture object handle for us
+ glGenTextures( 1, &texture );
+
+ // Bind the texture object
+ glBindTexture( GL_TEXTURE_2D, texture );
+
+ // Set the texture's stretching properties
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+
+ //SDL_LockSurface(surface);
+
+ // Add some greyness
+ memset(surface->pixels, 0x66, surface->w*surface->h);
+
+ // Edit the texture object's image data using the information SDL_Surface gives us
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels );
+
+ //SDL_UnlockSurface(surface);
+ }
+ else {
+ printf("SDL could not load image.bmp: %s\n", SDL_GetError());
+ SDL_Quit();
+ return 1;
+ }
+
+ // Free the SDL_Surface only if it was successfully created
+ if ( surface ) {
+ SDL_FreeSurface( surface );
+ }
+
+ // Clear the screen before drawing
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ // Bind the texture to which subsequent calls refer to
+ glBindTexture( GL_TEXTURE_2D, texture );
+
+ glEnable(GL_FOG);
+ GLfloat fogColor[] = { 1.0, 0.5, 0.5, 0.05 };
+ glFogfv(GL_FOG_COLOR, fogColor);
+
+ assert(glIsEnabled(GL_FOG));
+
+ glBegin( GL_QUADS );
+ glTexCoord2i( 0, 0 ); glVertex3f( 10, 10, -1 );
+ glTexCoord2i( 1, 0 ); glVertex3f( 300, 10, -1 );
+ glTexCoord2i( 1, 1 ); glVertex3f( 300, 128, -1 );
+ glTexCoord2i( 0, 1 ); glVertex3f( 10, 128, -1 );
+
+ glTexCoord2f( 0, 0.5 ); glVertex3f( 410, 10, -5 );
+ glTexCoord2f( 1, 0.5 ); glVertex3f( 600, 10, -6 );
+ glTexCoord2f( 1, 1 ); glVertex3f( 630, 200, -7 );
+ glTexCoord2f( 0.5, 1 ); glVertex3f( 310, 250, -8 );
+ glEnd();
+
+ glBegin( GL_TRIANGLE_STRIP );
+ glTexCoord2i( 0, 0 ); glVertex3f( 100, 300, -1 );
+ glTexCoord2i( 1, 0 ); glVertex3f( 300, 300, -1 );
+ glTexCoord2i( 1, 1 ); glVertex3f( 300, 400, -1 );
+ glTexCoord2i( 0, 1 ); glVertex3f( 500, 410, -1 );
+ glEnd();
+
+#if !EMSCRIPTEN
+ glDisable(GL_TEXTURE_2D);
+#endif
+
+ glColor3ub(90, 255, 255);
+ glBegin( GL_QUADS );
+ glVertex3f( 10, 410, -5 );
+ glVertex3f( 300, 410, -50 );
+ glVertex3f( 300, 480, -100 );
+ glVertex3f( 10, 470, -5 );
+ glEnd();
+
+ glBegin( GL_QUADS );
+ glColor3f(1.0, 0, 1.0); glVertex3f( 410, 410, -10 );
+ glColor3f(0, 1.0, 0); glVertex3f( 600, 410, -10 );
+ glColor3f(0, 0, 1.0); glVertex3f( 600, 480, -10 );
+ glColor3f(1.0, 1.0, 1.0); glVertex3f( 410, 470, -10 );
+ glEnd();
+
+ SDL_GL_SwapBuffers();
+
+#if !EMSCRIPTEN
+ // Wait for 3 seconds to give us a chance to see the image
+ SDL_Delay(30000);
+#endif
+
+ // Now we can delete the OpenGL texture and close down SDL
+ glDeleteTextures( 1, &texture );
+
+ SDL_Quit();
+
+ return 0;
+}
diff --git a/tests/sdl_fog_simple.c b/tests/sdl_fog_simple.c
new file mode 100644
index 00000000..be023593
--- /dev/null
+++ b/tests/sdl_fog_simple.c
@@ -0,0 +1,182 @@
+/*******************************************************************
+ * *
+ * Using SDL With OpenGL *
+ * *
+ * Tutorial by Kyle Foley (sdw) *
+ * *
+ * http://gpwiki.org/index.php/SDL:Tutorials:Using_SDL_with_OpenGL *
+ * *
+ *******************************************************************/
+
+/*
+THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION
+AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN.
+
+THE ORIGINAL AUTHOR IS KYLE FOLEY.
+
+THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY
+OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF
+MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE,
+ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE
+RESULTING FROM THE USE, MODIFICATION, OR
+REDISTRIBUTION OF THIS SOFTWARE.
+*/
+
+#include "SDL/SDL.h"
+#include "SDL/SDL_image.h"
+#include "SDL/SDL_opengl.h"
+
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+
+int main(int argc, char *argv[])
+{
+ SDL_Surface *screen;
+
+ // Slightly different SDL initialization
+ if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
+ printf("Unable to initialize SDL: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // *new*
+
+ screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL ); // *changed*
+ if ( !screen ) {
+ printf("Unable to set video mode: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ // Set the OpenGL state after creating the context with SDL_SetVideoMode
+
+ glClearColor( 0, 0, 0, 0 );
+
+#if !EMSCRIPTEN
+ glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL
+#endif
+
+ glViewport( 0, 0, 640, 480 );
+
+ glMatrixMode( GL_PROJECTION );
+ glPushMatrix(); // just for testing
+ glLoadIdentity();
+
+ glOrtho( 0, 640, 480, 0, -1000, 1000 );
+
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+
+ // Load the OpenGL texture
+
+ GLuint texture; // Texture object handle
+ SDL_Surface *surface; // Gives us the information to make the texture
+
+ if ( (surface = IMG_Load("screenshot.png")) ) {
+
+ // Check that the image's width is a power of 2
+ if ( (surface->w & (surface->w - 1)) != 0 ) {
+ printf("warning: image.bmp's width is not a power of 2\n");
+ }
+
+ // Also check if the height is a power of 2
+ if ( (surface->h & (surface->h - 1)) != 0 ) {
+ printf("warning: image.bmp's height is not a power of 2\n");
+ }
+
+ // Have OpenGL generate a texture object handle for us
+ glGenTextures( 1, &texture );
+
+ // Bind the texture object
+ glBindTexture( GL_TEXTURE_2D, texture );
+
+ // Set the texture's stretching properties
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+
+ //SDL_LockSurface(surface);
+
+ // Add some greyness
+ memset(surface->pixels, 0x66, surface->w*surface->h);
+
+ // Edit the texture object's image data using the information SDL_Surface gives us
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels );
+
+ //SDL_UnlockSurface(surface);
+ }
+ else {
+ printf("SDL could not load image.bmp: %s\n", SDL_GetError());
+ SDL_Quit();
+ return 1;
+ }
+
+ // Free the SDL_Surface only if it was successfully created
+ if ( surface ) {
+ SDL_FreeSurface( surface );
+ }
+
+ // Clear the screen before drawing
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ // Bind the texture to which subsequent calls refer to
+ glBindTexture( GL_TEXTURE_2D, texture );
+
+ glEnable(GL_FOG);
+ GLfloat fogColor[] = { 1.0, 0.5, 0.5, 0.05 };
+ glFogfv(GL_FOG_COLOR, fogColor);
+
+ assert(glIsEnabled(GL_FOG));
+
+ glBegin( GL_QUADS );
+ glTexCoord2i( 0, 0 ); glVertex3f( 10, 10, 10 );
+ glTexCoord2i( 1, 0 ); glVertex3f( 300, 10, 10 );
+ glTexCoord2i( 1, 1 ); glVertex3f( 300, 128, 10 );
+ glTexCoord2i( 0, 1 ); glVertex3f( 10, 128, 10 );
+
+ glTexCoord2f( 0, 0.5 ); glVertex3f( 410, 10, 5 );
+ glTexCoord2f( 1, 0.5 ); glVertex3f( 600, 10, 6 );
+ glTexCoord2f( 1, 1 ); glVertex3f( 630, 200, 7 );
+ glTexCoord2f( 0.5, 1 ); glVertex3f( 310, 250, 8 );
+ glEnd();
+
+ glBegin( GL_TRIANGLE_STRIP );
+ glTexCoord2i( 0, 0 ); glVertex3f( 100, 300, 1 );
+ glTexCoord2i( 1, 0 ); glVertex3f( 300, 300, 1 );
+ glTexCoord2i( 1, 1 ); glVertex3f( 300, 400, 1 );
+ glTexCoord2i( 0, 1 ); glVertex3f( 500, 410, 1 );
+ glEnd();
+
+#if !EMSCRIPTEN
+ glDisable(GL_TEXTURE_2D);
+#endif
+
+ glColor3ub(90, 255, 255);
+ glBegin( GL_QUADS );
+ glVertex3f( 10, 410, 5 );
+ glVertex3f( 300, 410, 50 );
+ glVertex3f( 300, 480, 100 );
+ glVertex3f( 10, 470, 5 );
+ glEnd();
+
+ glBegin( GL_QUADS );
+ glColor3f(1.0, 0, 1.0); glVertex3f( 410, 410, 10 );
+ glColor3f(0, 1.0, 0); glVertex3f( 600, 410, 10 );
+ glColor3f(0, 0, 1.0); glVertex3f( 600, 480, 10 );
+ glColor3f(1.0, 1.0, 1.0); glVertex3f( 410, 470, 10 );
+ glEnd();
+
+ SDL_GL_SwapBuffers();
+
+#if !EMSCRIPTEN
+ // Wait for 3 seconds to give us a chance to see the image
+ SDL_Delay(30000);
+#endif
+
+ // Now we can delete the OpenGL texture and close down SDL
+ glDeleteTextures( 1, &texture );
+
+ SDL_Quit();
+
+ return 0;
+}
diff --git a/tests/ship.dds b/tests/ship.dds
new file mode 100644
index 00000000..dd7b04e9
--- /dev/null
+++ b/tests/ship.dds
Binary files differ
diff --git a/tests/tex_nonbyte.c b/tests/tex_nonbyte.c
new file mode 100644
index 00000000..8f2ec162
--- /dev/null
+++ b/tests/tex_nonbyte.c
@@ -0,0 +1,206 @@
+/*******************************************************************
+ * *
+ * Using SDL With OpenGL *
+ * *
+ * Tutorial by Kyle Foley (sdw) *
+ * *
+ * http://gpwiki.org/index.php/SDL:Tutorials:Using_SDL_with_OpenGL *
+ * *
+ *******************************************************************/
+
+/*
+THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION
+AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN.
+
+THE ORIGINAL AUTHOR IS KYLE FOLEY.
+
+THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY
+OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF
+MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE,
+ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE
+RESULTING FROM THE USE, MODIFICATION, OR
+REDISTRIBUTION OF THIS SOFTWARE.
+*/
+
+#if !EMSCRIPTEN
+#define USE_GLEW 1
+#endif
+
+#if USE_GLEW
+#include "GL/glew.h"
+#endif
+
+#include "SDL/SDL.h"
+#include "SDL/SDL_image.h"
+#if !USE_GLEW
+#include "SDL/SDL_opengl.h"
+#endif
+
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+
+void shaders() {
+#if USE_GLEW
+ glewInit();
+#endif
+
+ GLint ok;
+
+ const char *vertexShader = "void main(void) \n"
+ "{ \n"
+ " gl_Position = ftransform(); \n"
+ " gl_TexCoord[0] = gl_MultiTexCoord0; \n"
+ " gl_FrontColor = gl_Color; \n"
+ "} \n";
+ const char *fragmentShader = "uniform sampler2D tex0; \n"
+ "void main(void) \n"
+ "{ \n"
+ " gl_FragColor = gl_Color * texture2D(tex0, gl_TexCoord[0].xy); \n"
+ "} \n";
+
+ GLuint vs = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vs, 1, &vertexShader, NULL);
+ glCompileShader(vs);
+ glGetShaderiv(vs, GL_COMPILE_STATUS, &ok);
+ assert(ok);
+
+ GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(fs, 1, &fragmentShader, NULL);
+ glCompileShader(fs);
+ glGetShaderiv(fs, GL_COMPILE_STATUS, &ok);
+ assert(ok);
+
+ GLuint program = glCreateProgram();
+
+ glAttachShader(program, vs);
+ glAttachShader(program, fs);
+ glLinkProgram(program);
+ glGetProgramiv(program, GL_LINK_STATUS, &ok);
+ assert(ok);
+
+ glUseProgram(program);
+
+ {
+ // Also, check getting the error log
+ const char *fakeVertexShader = "atbute ve4 blarg; ### AAA\n";
+ GLuint vs = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vs, 1, &fakeVertexShader, NULL);
+ glCompileShader(vs);
+ glGetShaderiv(vs, GL_COMPILE_STATUS, &ok);
+ assert(!ok);
+ GLint infoLen = 0;
+ glGetShaderiv(vs, GL_INFO_LOG_LENGTH, &infoLen);
+ assert(infoLen > 1);
+ }
+}
+
+int main(int argc, char *argv[])
+{
+ SDL_Surface *screen;
+
+ // Slightly different SDL initialization
+ if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
+ printf("Unable to initialize SDL: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // *new*
+
+ screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL ); // *changed*
+ if ( !screen ) {
+ printf("Unable to set video mode: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ // Set the OpenGL state after creating the context with SDL_SetVideoMode
+
+ glClearColor( 0, 0, 0, 0 );
+
+#if !EMSCRIPTEN
+ glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL
+#endif
+
+ glViewport( 0, 0, 640, 480 );
+
+ glMatrixMode( GL_PROJECTION );
+ GLfloat matrixData[] = { 2.0/640, 0, 0, 0,
+ 0, -2.0/480, 0, 0,
+ 0, 0, -1, 0,
+ -1, 1, 0, 1 };
+ glLoadMatrixf(matrixData); // test loadmatrix
+
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+
+ // Load the OpenGL texture
+
+ GLuint texture; // Texture object handle
+
+ // Have OpenGL generate a texture object handle for us
+ glGenTextures( 1, &texture );
+
+ // Bind the texture object
+ glBindTexture( GL_TEXTURE_2D, texture );
+
+ // Set the texture's stretching properties
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+
+ int w = 256, h = 256;
+ GLushort *pixels = (GLushort*)malloc(w*h*2);
+ for (int x = 0; x < w; x++)
+ for (int y = 0; y < h; y++)
+ pixels[w*y + x] = ((x*32)/w) | ((((w-x)*(h-y)*64)/(w*h)) << 5) | (((y*32)/h) << 11);
+
+ // Edit the texture object's image data using the information SDL_Surface gives us
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, w, h, 0,
+ GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels );
+
+ // Clear the screen before drawing
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ shaders();
+
+ // Bind the texture to which subsequent calls refer to
+ glBindTexture( GL_TEXTURE_2D, texture );
+
+ // Use clientside vertex pointers to render two items
+ GLfloat vertexData[] = { 0, 0, 10, 10, // texture2, position2
+ 1, 0, 300, 10,
+ 1, 1, 300, 128,
+ 0, 1, 10, 128,
+ 0, 0.5, 410, 10,
+ 1, 0.5, 600, 10,
+ 1, 1, 630, 200,
+ 0.5, 1, 310, 250,
+ 0, 0, 100, 300,
+ 1, 0, 300, 300,
+ 1, 1, 300, 400,
+ 0, 1, 100, 400 };
+
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(2, GL_FLOAT, 4*4, &vertexData[0]);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 4*4, &vertexData[2]);
+
+ glDrawArrays(GL_QUADS, 0, 12);
+
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDisableClientState(GL_VERTEX_ARRAY);
+
+ SDL_GL_SwapBuffers();
+
+#if !EMSCRIPTEN
+ // Wait for 3 seconds to give us a chance to see the image
+ SDL_Delay(3000);
+#endif
+
+ // Now we can delete the OpenGL texture and close down SDL
+ glDeleteTextures( 1, &texture );
+
+ SDL_Quit();
+
+ return 0;
+}
+
diff --git a/tests/tex_nonbyte.png b/tests/tex_nonbyte.png
new file mode 100644
index 00000000..8e542417
--- /dev/null
+++ b/tests/tex_nonbyte.png
Binary files differ
diff --git a/tests/water.dds b/tests/water.dds
new file mode 100644
index 00000000..2a78a859
--- /dev/null
+++ b/tests/water.dds
Binary files differ
diff --git a/tools/crunch-worker.js b/tools/crunch-worker.js
new file mode 100644
index 00000000..5c48d009
--- /dev/null
+++ b/tools/crunch-worker.js
@@ -0,0 +1,124 @@
+// From Brandon Jones' awesome WebGL texture utils,
+// https://github.com/toji/webgl-texture-utils
+// which in turn based off of Evan Parker's cool work,
+// http://www-cs-students.stanford.edu/~eparker/files/crunch/decode_test.html
+//
+// This combines crunch-worker.js and crn_decomp.js. Minor changes
+// to make it work that way, and to return all levels in one array
+
+ /*
+ * Copyright (c) 2012 Brandon Jones
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not
+ * be misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ */
+
+ // Taken from crnlib.h
+ var cCRNFmtInvalid = -1;
+
+ var cCRNFmtDXT1 = 0;
+ var cCRNFmtDXT3 = 1;
+ var cCRNFmtDXT5 = 2;
+
+ // Various DXT5 derivatives
+ var cCRNFmtDXT5_CCxY = 3; // Luma-chroma
+ var cCRNFmtDXT5_xGxR = 4; // Swizzled 2-component
+ var cCRNFmtDXT5_xGBR = 5; // Swizzled 3-component
+ var cCRNFmtDXT5_AGBR = 6; // Swizzled 4-component
+
+ // ATI 3DC and X360 DXN
+ var cCRNFmtDXN_XY = 7;
+ var cCRNFmtDXN_YX = 8;
+
+ // DXT5 alpha blocks only
+ var cCRNFmtDXT5A = 9;
+
+ function arrayBufferCopy(src, dst, dstByteOffset, numBytes) {
+ dst.set(src.subarray(0, numBytes), dstByteOffset);
+ }
+
+ function deCrunch(bytes, filename) {
+ var srcSize = bytes.length;
+ var src = Module._malloc(srcSize),
+ format, internalFormat, dst, dstSize,
+ width, height, levels, dxtData, rgb565Data, i;
+
+ arrayBufferCopy(bytes, Module.HEAPU8, src, srcSize);
+
+ format = Module._crn_get_dxt_format(src, srcSize);
+
+ if(format != cCRNFmtDXT1 && format != cCRNFmtDXT3 && format != cCRNFmtDXT5) {
+ throw "Unsupported image format " + format + " for " + filename;
+ }
+ width = Module._crn_get_width(src, srcSize);
+ height = Module._crn_get_height(src, srcSize);
+ levels = Module._crn_get_levels(src, srcSize);
+ dstSize = Module._crn_get_uncompressed_size(src, srcSize, 0);
+ dst = Module._malloc(dstSize);
+
+ var totalSize = 0;
+ var bytesPerPixel = format == cCRNFmtDXT1 ? 0.5 : 1;
+ for(i = 0; i < levels; ++i) {
+ totalSize += width * height * bytesPerPixel;
+ width *= 0.5;
+ height *= 0.5;
+ width = Math.max(width, 4);
+ height = Math.max(height, 4);
+ }
+
+ width = Module._crn_get_width(src, srcSize);
+ height = Module._crn_get_height(src, srcSize);
+
+ var ret = new Uint8Array(totalSize);
+ var retIndex = 0;
+
+ for(i = 0; i < levels; ++i) {
+ if(i) {
+ dstSize = Module._crn_get_uncompressed_size(src, srcSize, i);
+ }
+ Module._crn_decompress(src, srcSize, dst, dstSize, i);
+ ret.set(Module.HEAPU8.subarray(dst, dst+dstSize), retIndex);
+ retIndex += dstSize;
+
+ width *= 0.5;
+ height *= 0.5;
+ }
+
+ Module._free(src);
+ Module._free(dst);
+
+ return ret;
+ }
+
+ //===
+function a(b){throw b}var aa=void 0,l=!0,pa=null,n=!1,za=[],Da="object"===typeof process,Ea="object"===typeof window,Fa="function"===typeof importScripts,Ja=!Ea&&!Da&&!Fa;if(Da){print=(function(b){process.stdout.write(b+"\n")});printErr=(function(b){process.stderr.write(b+"\n")});var Ma=require("fs");read=(function(b){var c=Ma.readFileSync(b).toString();!c&&"/"!=b[0]&&(b=__dirname.split("/").slice(0,-1).join("/")+"/src/"+b,c=Ma.readFileSync(b).toString());return c});load=(function(b){Na(read(b))});za=process.argv.slice(2)}else{Ja?(this.read||(this.read=(function(b){snarf(b)})),"undefined"!=typeof scriptArgs?za=scriptArgs:"undefined"!=typeof arguments&&(za=arguments)):Ea?(this.print=printErr=(function(b){console.log(b)}),this.read=(function(b){var c=new XMLHttpRequest;c.open("GET",b,n);c.send(pa);return c.responseText}),this.arguments&&(za=arguments)):Fa?this.load=importScripts:a("Unknown runtime environment. Where are we?")}function Na(b){eval.call(pa,b)}"undefined"==typeof load&&"undefined"!=typeof read&&(this.load=(function(b){Na(read(b))}));"undefined"===typeof printErr&&(this.printErr=(function(){}));"undefined"===typeof print&&(this.print=printErr);try{this.Module=Module}catch(Qa){this.Module=Module={}}Module.arguments||(Module.arguments=za);Module.print&&(print=Module.print);function Wa(b){if(Xa==1){return 1}var c={"%i1":1,"%i8":1,"%i16":2,"%i32":4,"%i64":8,"%float":4,"%double":8}["%"+b];if(!c){if(b[b.length-1]=="*"){c=Xa}else{if(b[0]=="i"){b=parseInt(b.substr(1));Ya(b%8==0);c=b/8}}}return c}function cb(b){var c=q;q=q+b;q=q+3>>2<<2;return c}function db(b){var c=eb;eb=eb+b;eb=eb+3>>2<<2;if(eb>=fb){for(;fb<=eb;){fb=2*fb+4095>>12<<12}var b=v,d=new ArrayBuffer(fb);v=new Int8Array(d);gb=new Int16Array(d);y=new Int32Array(d);z=new Uint8Array(d);A=new Uint16Array(d);C=new Uint32Array(d);lb=new Float32Array(d);mb=new Float64Array(d);v.set(b)}return c}var Xa=4,ub={},vb;function wb(b){print(b+":\n"+Error().stack);a("Assertion: "+b)}function Ya(b,c){b||wb("Assertion failed: "+c)}var Mb=this;Module.ccall=(function(b,c,d,e){try{var g=eval("_"+b)}catch(h){try{g=Mb.Module["_"+b]}catch(j){}}Ya(g,"Cannot call unknown function "+b+" (perhaps LLVM optimizations or closure removed it?)");var i=0,b=e?e.map((function(b){if(d[i++]=="string"){var c=q;cb(b.length+1);Nb(b,c);b=c}return b})):[];return(function(b,c){return c=="string"?Vb(b):b})(g.apply(pa,b),c)});function Wb(b,c,d){d=d||"i8";d[d.length-1]==="*"&&(d="i32");switch(d){case"i1":v[b]=c;break;case"i8":v[b]=c;break;case"i16":gb[b>>1]=c;break;case"i32":y[b>>2]=c;break;case"i64":y[b>>2]=c;break;case"float":lb[b>>2]=c;break;case"double":Yb[0]=c;y[b>>2]=Zb[0];y[b+4>>2]=Zb[1];break;default:wb("invalid type for setValue: "+d)}}Module.setValue=Wb;Module.getValue=(function(b,c){c=c||"i8";c[c.length-1]==="*"&&(c="i32");switch(c){case"i1":return v[b];case"i8":return v[b];case"i16":return gb[b>>1];case"i32":return y[b>>2];case"i64":return y[b>>2];case"float":return lb[b>>2];case"double":return Zb[0]=y[b>>2],Zb[1]=y[b+4>>2],Yb[0];default:wb("invalid type for setValue: "+c)}return pa});var $b=1,D=2;Module.ALLOC_NORMAL=0;Module.ALLOC_STACK=$b;Module.ALLOC_STATIC=D;function G(b,c,d){var e,g;if(typeof b==="number"){e=l;g=b}else{e=n;g=b.length}var h=typeof c==="string"?c:pa,d=[ac,cb,db][d===aa?D:d](Math.max(g,h?1:c.length));if(e){bc(d,0,g);return d}e=0;for(var j;e<g;){var i=b[e];typeof i==="function"&&(i=ub.xa(i));j=h||c[e];if(j===0){e++}else{j=="i64"&&(j="i32");Wb(d+e,i,j);e=e+Wa(j)}}return d}Module.allocate=G;function Vb(b,c){for(var d=typeof c=="undefined",e="",g=0,h,j=String.fromCharCode(0);;){h=String.fromCharCode(z[b+g]);if(d&&h==j){break}e=e+h;g=g+1;if(!d&&g==c){break}}return e}Module.Pointer_stringify=Vb;Module.Array_stringify=(function(b){for(var c="",d=0;d<b.length;d++){c=c+String.fromCharCode(b[d])}return c});var dc,ec=4096,v,z,gb,A,y,C,lb,mb,q,fc,eb,hc=Module.TOTAL_STACK||5242880,fb=Module.TOTAL_MEMORY||10485760;Ya(!!Int32Array&&!!Float64Array&&!!(new Int32Array(1)).subarray&&!!(new Int32Array(1)).set,"Cannot fallback to non-typed array case: Code is too specialized");var ic=new ArrayBuffer(fb);v=new Int8Array(ic);gb=new Int16Array(ic);y=new Int32Array(ic);z=new Uint8Array(ic);A=new Uint16Array(ic);C=new Uint32Array(ic);lb=new Float32Array(ic);mb=new Float64Array(ic);y[0]=255;Ya(255===z[0]&&0===z[3],"Typed arrays 2 must be run on a little-endian system");var kc=jc("(null)");eb=kc.length;for(var lc=0;lc<kc.length;lc++){v[lc]=kc[lc]}Module.HEAP=aa;Module.HEAP8=v;Module.HEAP16=gb;Module.HEAP32=y;Module.HEAPU8=z;Module.HEAPU16=A;Module.HEAPU32=C;Module.HEAPF32=lb;Module.HEAPF64=mb;fc=(q=4*Math.ceil(eb/4))+hc;var mc=8*Math.ceil(fc/8);v.subarray(mc);var Zb=y.subarray(mc>>2);lb.subarray(mc>>2);var Yb=mb.subarray(mc>>3);fc=mc+8;eb=fc+4095>>12<<12;function nc(b){for(;b.length>0;){var c=b.shift(),d=c.r;typeof d==="number"&&(d=dc[d]);d(c.da===aa?pa:c.da)}}var pc=[],qc=[];function rc(b,c){return Array.prototype.slice.call(v.subarray(b,b+c))}Module.Array_copy=rc;Module.TypedArray_copy=(function(b,c){for(var d=new Uint8Array(c),e=0;e<c;++e){d[e]=v[b+e]}return d.buffer});function sc(b){for(var c=0;v[b+c];){c++}return c}Module.String_len=sc;function tc(b,c){var d=sc(b);c&&d++;var e=rc(b,d);c&&(e[d-1]=0);return e}Module.String_copy=tc;function jc(b,c){for(var d=[],e=0;e<b.length;){var g=b.charCodeAt(e);g>255&&(g=g&255);d.push(g);e=e+1}c||d.push(0);return d}Module.intArrayFromString=jc;Module.intArrayToString=(function(b){for(var c=[],d=0;d<b.length;d++){var e=b[d];e>255&&(e=e&255);c.push(String.fromCharCode(e))}return c.join("")});function Nb(b,c,d){for(var e=0;e<b.length;){var g=b.charCodeAt(e);g>255&&(g=g&255);v[c+e]=g;e=e+1}d||(v[c+e]=0)}Module.writeStringToMemory=Nb;var M=[];function uc(b,c){return b>=0?b:c<=32?2*Math.abs(1<<c-1)+b:Math.pow(2,c)+b}function vc(b,c){if(b<=0){return b}var d=c<=32?Math.abs(1<<c-1):Math.pow(2,c-1);if(b>=d&&(c<=32||b>d)){b=-2*d+b}return b}function wc(b){b=b-1|0;b=b>>>16|b;b=b>>>8|b;b=b>>>4|b;b=b>>>2|b;return(b>>>1|b)+1|0}function xc(b,c){var d=M.O|0,e=q;q=q+512;for(var g=e|0,d=(vb=q,q=q+12,y[vb>>2]=d,y[vb+4>>2]=c,y[vb+8>>2]=b,vb),d=yc(M.G|0,d),h=d.length,j=0;j<h;j++){v[g+j]=d[j]}v[g+j]=0;h=(vb=q,q=q+1,q=q+3>>2<<2,y[vb>>2]=0,vb);d=y[zc>>2];j=yc(g,h);g=q;h=G(j,"i8",$b);j=j.length*1;if(j!=0&&Dc(d,h,j)==-1&&Ec[d]){Ec[d].error=l}q=g;q=e}function Fc(b,c,d,e,g){var h,j,i=q;q=q+4;var f=b+4|0;j=(b+8|0)>>2;C[f>>2]>>>0>C[j]>>>0&&xc(M.H|0,2121);Math.floor(2147418112/(e>>>0))>>>0>c>>>0||xc(M.T|0,2122);var k=C[j],o=k>>>0<c>>>0;do{if(o){var m=d?((c|0)==0?0:(c-1&c|0)==0)?c:wc(c):c;(m|0)!=0&m>>>0>k>>>0||xc(M.Y|0,2131);var t=m*e|0;if((g|0)==0){h=b|0;var s,w=y[h>>2],u=t,r=i;s=q;q=q+4;if((w&7|0)==0){if(u>>>0>2147418112){xc(M.m|0,2500);r=0}else{y[s>>2]=u;w=dc[y[Gc>>2]](w,u,s,1,y[Hc>>2]);(r|0)!=0&&(y[r>>2]=y[s>>2]);(w&7|0)!=0&&xc(M.n|0,2552);r=w}}else{xc(M.J|0,2500);r=0}q=s;s=r;if((s|0)==0){m=0;break}y[h>>2]=s}else{s=Ic(t,i);if((s|0)==0){m=0;break}h=(b|0)>>2;dc[g](s,y[h],y[f>>2]);r=y[h];(r|0)!=0&&Jc(r);y[h]=s}h=C[i>>2];y[j]=h>>>0>t>>>0?Math.floor((h>>>0)/(e>>>0)):m}m=1}while(0);q=i;return m}Fc.X=1;function Ic(b,c){var d=q;q=q+4;var e=b+3&-4,e=(e|0)==0?4:e;if(e>>>0>2147418112){xc(M.m|0,2500);e=0}else{y[d>>2]=e;var g=dc[y[Gc>>2]](0,e,d,1,y[Hc>>2]),h=C[d>>2];(c|0)!=0&&(y[c>>2]=h);if((g|0)==0|h>>>0<e>>>0){xc(M.I|0,2500);e=0}else{(g&7|0)!=0&&xc(M.n|0,2527);e=g}}q=d;return e}function Jc(b){if((b|0)!=0){if((b&7|0)==0){dc[y[Gc>>2]](b,0,0,1,y[Hc>>2])}else{xc(M.K|0,2500)}}}function Kc(b,c,d,e){var g,h,j,i,f=b>>2,k=q;q=q+200;var o;i=k>>2;var m=k+64;j=m>>2;var t=k+132,s=(c|0)==0|e>>>0>11;a:do{if(s){var w=0}else{y[f]=c;bc(m,0,68);for(var u=0;;){var r=z[d+u|0];if(r<<24>>24!=0){var x=((r&255)<<2)+m|0;y[x>>2]=y[x>>2]+1|0}var p=u+1|0;if((p|0)==(c|0)){var B=1,I=-1,S=0,Q=0,H=0;break}u=p}for(;;){var J=C[(B<<2>>2)+j];if((J|0)==0){y[((B-1<<2)+28>>2)+f]=0;var K=H,E=Q,da=S,N=I}else{var ka=I>>>0<B>>>0?I:B,ba=S>>>0>B>>>0?S:B,ra=B-1|0;y[(ra<<2>>2)+i]=H;var ia=J+H|0,fa=16-B|0;y[((ra<<2)+28>>2)+f]=(ia-1<<fa|(1<<fa)-1)+1|0;y[((ra<<2)+96>>2)+f]=Q;y[t+(B<<2)>>2]=Q;K=ia;E=J+Q|0;da=ba;N=ka}var Ga=B+1|0;if((Ga|0)==17){break}B=Ga;I=N;S=da;Q=E;H=K<<1}y[f+1]=E;h=(b+172|0)>>2;if(E>>>0>C[h]>>>0){var ta=((E|0)==0?0:(E-1&E|0)==0)?E:c>>>0<wc(E)>>>0?c:wc(E);y[h]=ta;var la=b+176|0,Aa=y[la>>2];if((Aa|0)==0){var xa=ta}else{Lc(Aa);xa=y[h]}var Y,ma=(xa|0)==0?1:xa,ga=Ic((ma<<1)+8|0,0);if((ga|0)==0){var ua=0}else{var Ba=ga+8|0;y[ga+4>>2]=ma;y[ga>>2]=ma^-1;ua=Ba}Y=ua;y[la>>2]=Y;if((Y|0)==0){w=0;break}var Ca=la}else{Ca=b+176|0}var va=b+24|0;v[va]=N&255;v[b+25|0]=da&255;for(var Z=0;;){var sa=z[d+Z|0],T=sa&255;if(sa<<24>>24!=0){(y[(T<<2>>2)+j]|0)==0&&xc(M.Z|0,2274);var ea=(T<<2)+t|0,W=C[ea>>2];y[ea>>2]=W+1|0;W>>>0<E>>>0||xc(M.$|0,2278);gb[y[Ca>>2]+(W<<1)>>1]=Z&65535}var ya=Z+1|0;if((ya|0)==(c|0)){break}Z=ya}var L=z[va],O=(L&255)>>>0<e>>>0?e:0,qa=b+8|0;y[qa>>2]=O;var na=(O|0)!=0;if(na){var U=1<<O,P=b+164|0,F=U>>>0>C[P>>2]>>>0;do{if(F){y[P>>2]=U;var oa=b+168|0,wa=y[oa>>2];(wa|0)!=0&&Mc(wa);var ca,V=(U|0)==0?1:U,ja=Ic((V<<2)+8|0,0);if((ja|0)==0){var Oa=0}else{var hb=ja+8|0;y[ja+4>>2]=V;y[ja>>2]=V^-1;Oa=hb}ca=Oa;y[oa>>2]=ca;if((ca|0)==0){w=0;break a}bc(ca,-1,U<<2);if((O|0)==0){o=26}else{Ra=oa;o=34}}else{var Ha=b+168|0;bc(y[Ha>>2],-1,U<<2);var Ra=Ha;o=34}}while(0);b:do{if(o==34){for(var Za=1;;){var Ob=(y[(Za<<2>>2)+j]|0)==0;c:do{if(!Ob){var xb=O-Za|0,Pb=1<<xb,yb=Za-1|0,ha=C[(yb<<2>>2)+i],Ka,La=b,ib=Za;(ib|0)!=0&ib>>>0<17||xc(M.W|0,1954);var zb=y[La+(ib-1<<2)+28>>2];Ka=(zb|0)==0?-1:(zb-1|0)>>>((16-ib|0)>>>0);if(ha>>>0<=Ka>>>0){for(var Qb=y[((yb<<2)+96>>2)+f]-ha|0,Rb=Za<<16,$a=ha;;){var Sb=A[y[Ca>>2]+(Qb+$a<<1)>>1]&65535;(z[d+Sb|0]&255|0)!=(Za|0)&&xc(M.aa|0,2320);for(var Tb=$a<<xb,cc=Sb|Rb,Ab=0;;){var bb=Ab+Tb|0;bb>>>0<U>>>0||xc(M.ba|0,2326);var ab=C[Ra>>2];if((y[ab+(bb<<2)>>2]|0)==-1){var Ia=ab}else{xc(M.ca|0,2328);Ia=y[Ra>>2]}y[Ia+(bb<<2)>>2]=cc;var Bb=Ab+1|0;if(Bb>>>0>=Pb>>>0){break}Ab=Bb}var Cb=$a+1|0;if(Cb>>>0>Ka>>>0){break c}$a=Cb}}}}while(0);var Db=Za+1|0;if(Db>>>0>O>>>0){break b}Za=Db}}}while(0);var ob=v[va]}else{ob=L}var pb=b+96|0;y[pb>>2]=y[pb>>2]-y[i]|0;var Eb=b+100|0;y[Eb>>2]=y[Eb>>2]-y[i+1]|0;var Fb=b+104|0;y[Fb>>2]=y[Fb>>2]-y[i+2]|0;var qb=b+108|0;y[qb>>2]=y[qb>>2]-y[i+3]|0;var jb=b+112|0;y[jb>>2]=y[jb>>2]-y[i+4]|0;var rb=b+116|0;y[rb>>2]=y[rb>>2]-y[i+5]|0;var Sa=b+120|0;y[Sa>>2]=y[Sa>>2]-y[i+6]|0;var Pa=b+124|0;y[Pa>>2]=y[Pa>>2]-y[i+7]|0;var sb=b+128|0;y[sb>>2]=y[sb>>2]-y[i+8]|0;var Ta=b+132|0;y[Ta>>2]=y[Ta>>2]-y[i+9]|0;var Gb=b+136|0;y[Gb>>2]=y[Gb>>2]-y[i+10]|0;var Hb=b+140|0;y[Hb>>2]=y[Hb>>2]-y[i+11]|0;var Ib=b+144|0;y[Ib>>2]=y[Ib>>2]-y[i+12]|0;var tb=b+148|0;y[tb>>2]=y[tb>>2]-y[i+13]|0;var Jb=b+152|0;y[Jb>>2]=y[Jb>>2]-y[i+14]|0;var Kb=b+156|0;y[Kb>>2]=y[Kb>>2]-y[i+15]|0;var Lb=b+16|0;y[Lb>>2]=0;g=(b+20|0)>>2;y[g]=ob&255;b:do{if(na){for(var kb=O;;){if((kb|0)==0){break b}var Ua=kb-1|0;if((y[(kb<<2>>2)+j]|0)!=0){break}kb=Ua}y[Lb>>2]=y[((Ua<<2)+28>>2)+f];for(var Ub=O+1|0,Va=y[g]=Ub;;){if(Va>>>0>da>>>0){break b}if((y[(Va<<2>>2)+j]|0)!=0){break}Va=Va+1|0}y[g]=Va}}while(0);y[f+23]=-1;y[f+40]=1048575;y[f+3]=32-y[qa>>2]|0;w=1}}while(0);q=k;return w}Kc.X=1;function Lc(b){var c;if((b|0)!=0){c=y[b-4>>2];b=b-8|0;c=(c|0)==0?4:(c|0)==(y[b>>2]^-1|0)?5:4;c==4&&xc(M.p|0,645);Jc(b)}}function Mc(b){var c;if((b|0)!=0){c=y[b-4>>2];b=b-8|0;c=(c|0)==0?4:(c|0)==(y[b>>2]^-1|0)?5:4;c==4&&xc(M.p|0,645);Jc(b)}}function Nc(b){return(z[b|0]&255)<<8|z[b+1|0]&255}function Oc(b){return(z[b+1|0]&255)<<16|(z[b|0]&255)<<24|z[b+3|0]&255|(z[b+2|0]&255)<<8}function Pc(b){return z[b|0]&255}function Qc(b){return z[b+2|0]&255|(z[b|0]&255)<<16|(z[b+1|0]&255)<<8}function Rc(b,c){if(b==0&&c==0||b==9&&c==0){var d=4}else{if(b==1&&c==0||b==2&&c==0||b==7&&c==0||b==8&&c==0||b==3&&c==0||b==4&&c==0||b==5&&c==0||b==6&&c==0){d=8}else{xc(M.M|0,2664);d=0}}return d}function Sc(b,c){return(b|0)==0|c>>>0<74?0:(Nc(b)|0)!=18552?0:Nc(b+2|0)>>>0<74?0:Oc(b+6|0)>>>0>c>>>0?0:b}function Tc(b,c,d){var e=d>>2;if((b|0)==0|c>>>0<74|(d|0)==0){e=0}else{if((y[e]|0)!=40){e=0}else{b=Sc(b,c);if((b|0)==0){e=0}else{y[e+1]=Nc(b+12|0);y[e+2]=Nc(b+14|0);y[e+3]=Pc(b+16|0);y[e+4]=Pc(b+17|0);c=b+18|0;d=d+32|0;y[d>>2]=Pc(c);y[d+4>>2]=0;d=Pc(c);y[e+5]=(d|0)==0?8:(d|0)==9?8:16;y[e+6]=Oc(b+25|0);y[e+7]=Oc(b+29|0);e=1}}}return e}Tc.X=1;function Uc(b){y[b>>2]=0;var c=b+4|0;y[c>>2]=0;y[c+4>>2]=0;y[c+8>>2]=0;v[c+12|0]=0;y[b+20>>2]=0}function Vc(b){var c=y[b+20>>2];if((c|0)!=0&&(c|0)!=0){Wc(c);Jc(c)}Xc(b+4|0)}function Xc(b){var c=b|0,d=y[c>>2];if((d|0)!=0){var e=b+4|0;Jc(d);y[c>>2]=0;y[e>>2]=0;y[b+8>>2]=0}v[b+12|0]=0}function Yc(b,c){var d;d=(b+4|0)>>2;var e=C[d],g=(e|0)==(c|0);do{if(g){var h=1}else{if(e>>>0<=c>>>0){if(C[b+8>>2]>>>0<c>>>0){h=b;if(Fc(h,c,(e+1|0)==(c|0),1,0)){h=1}else{v[h+12|0]=1;h=0}if(!h){h=0;break}h=y[d]}else{h=e}bc(y[b>>2]+h|0,0,c-h|0)}y[d]=c;h=1}}while(0);return h}function Zc(b,c){C[b+4>>2]>>>0>c>>>0||xc(M.g|0,904);return y[b>>2]+c|0}function $c(b){var c=b+4|0,d=y[c+4>>2];(d|0)!=0&d>>>0<8193||xc(M.N|0,2998);var e=b|0;y[e>>2]=d;var g=b+20|0,h=C[g>>2];if((h|0)==0){d=Ic(180,0);if((d|0)==0){d=0}else{if((d|0)==0){d=0}else{y[d+164>>2]=0;y[d+168>>2]=0;y[d+172>>2]=0;y[d+176>>2]=0}}g=y[g>>2]=d;e=y[e>>2]}else{g=h;e=d}var c=Zc(c,0),b=C[b>>2],j;if(b>>>0>16){d=b>>>0>1;a:do{if(d){for(var i=0,h=b;;){i=i+1|0;if(h>>>0<=3){j=i;break a}h=h>>>1}}else{j=0}}while(0);j=(j|0)==32?32:(1<<j>>>0<b>>>0&1)+j|0;j=((j+1|0)>>>0<11?j+1|0:11)&255}else{j=0}return Kc(g,e,c,j)}function ad(b,c){if((c|0)==0){var d=0}else{if(c>>>0>16){var d=bd(b,c-16|0),e=bd(b,16),d=d<<16|e}else{d=bd(b,c)}}return d}function R(b,c){var d,e,g,h;g=C[c+20>>2]>>2;e=(b+20|0)>>2;var j=C[e];if((j|0)<24){d=(b+4|0)>>2;var i=C[d],f=C[b+8>>2];h=i>>>0<f>>>0;if((j|0)<16){if(h){h=i+1|0;i=(z[i]&255)<<8}else{h=i;i=0}if(h>>>0<f>>>0){f=h+1|0;h=z[h]&255}else{f=h;h=0}y[d]=f;y[e]=j+16|0;d=b+16|0;j=(h|i)<<16-j|y[d>>2]}else{if(h){y[d]=i+1|0;i=z[i]&255}else{i=0}y[e]=j+8|0;d=b+16|0;j=i<<24-j|y[d>>2]}y[d>>2]=j}else{j=y[b+16>>2]}d=b+16|0;i=(j>>>16)+1|0;f=i>>>0>C[g+4]>>>0;do{if(f){h=C[g+5];var k=h-1|0,o=i>>>0>C[((k<<2)+28>>2)+g]>>>0;a:do{if(o){for(var m=h;;){var t=m+1|0;if(i>>>0<=C[((m<<2)+28>>2)+g]>>>0){var s=t,w=m;break a}m=t}}else{s=h;w=k}}while(0);h=(j>>>((32-s|0)>>>0))+y[((w<<2)+96>>2)+g]|0;if(h>>>0<C[c>>2]>>>0){r=s;x=A[y[g+44]+(h<<1)>>1]&65535;h=22}else{xc(M.o|0,3267);var u=0;h=23}}else{r=C[y[g+42]+(j>>>((32-y[g+2]|0)>>>0)<<2)>>2];(r|0)==-1&&xc(M.R|0,3245);x=r&65535;r=r>>>16;h=c+4|0;k=x;C[h+4>>2]>>>0>k>>>0||xc(M.g|0,903);if((z[y[h>>2]+k|0]&255|0)==(r|0)){var r=r,x=x}else{xc(M.S|0,3249)}h=22}}while(0);if(h==22){y[d>>2]=y[d>>2]<<r;y[e]=y[e]-r|0;u=x}return u}R.X=1;function cd(b,c,d){if((d|0)==0){b=0}else{y[b>>2]=c;y[b+4>>2]=c;y[b+12>>2]=d;y[b+8>>2]=c+d|0;y[b+16>>2]=0;y[b+20>>2]=0;b=1}return b}function bd(b,c){var d;c>>>0<33||xc(M.P|0,3191);d=(b+20|0)>>2;var e=C[d],g=(e|0)<(c|0);a:do{if(g){for(var h=b+4|0,j=b+8|0,i=b+16|0,f=e;;){var k=y[h>>2];if((k|0)==(y[j>>2]|0)){k=0}else{y[h>>2]=k+1|0;k=z[k]&255}f=f+8|0;y[d]=f;if((f|0)>=33){xc(M.Q|0,3200);f=y[d]}k=k<<32-f|y[i>>2];y[i>>2]=k;if((f|0)>=(c|0)){var o=f,m=k;break a}}}else{o=e;m=y[b+16>>2]}}while(0);y[b+16>>2]=m<<c;y[d]=o-c|0;return m>>>((32-c|0)>>>0)}bd.X=1;function dd(b,c){var d,e=q;q=q+24;a:do{for(var g=0,h=8192;;){h=h>>>1;g=g+1|0;if((h|0)==0){d=g;break a}}}while(0);d=ad(b,d);g=(d|0)==0;do{if(g){h=c;y[h>>2]=0;Xc(h+4|0);var h=h+20|0,j=y[h>>2];if((j|0)!=0){if((j|0)!=0){Wc(j);Jc(j)}y[h>>2]=0}h=1}else{h=c+4|0;if(Yc(h,d)){j=Zc(h,0);bc(j,0,d);j=ad(b,5);if((j|0)==0|j>>>0>21){h=0}else{Uc(e);var i=e+4|0,f=Yc(i,21);a:do{if(f){for(var k=0;;){var o=ad(b,3),m=Zc(i,z[M.C+k|0]&255);v[m]=o&255;k=k+1|0;if((k|0)==(j|0)){break}}if($c(e)){k=0;b:for(;;){for(var m=k>>>0<d>>>0,o=d-k|0,t=(k|0)==0,s=k-1|0;;){if(!m){if((k|0)!=(d|0)){p=0;break a}p=$c(c);break a}var w=R(b,e);if(w>>>0<17){o=Zc(h,k);v[o]=w&255;k=k+1|0;continue b}if((w|0)==17){m=ad(b,3)+3|0;if(m>>>0>o>>>0){p=0;break a}k=m+k|0;continue b}else{if((w|0)==18){m=ad(b,7)+11|0;if(m>>>0>o>>>0){p=0;break a}k=m+k|0;continue b}else{if((w-19|0)>>>0>=2){xc(M.o|0,3141);p=0;break a}w=(w|0)==19?ad(b,2)+3|0:ad(b,6)+7|0;if(t|w>>>0>o>>>0){p=0;break a}var u=Zc(h,s),u=z[u];if(u<<24>>24==0){p=0;break a}var r=w+k|0;if(k>>>0<r>>>0){var x=k;break}}}}for(;;){o=Zc(h,x);m=x+1|0;v[o]=u;if((m|0)==(r|0)){k=r;continue b}x=m}}}else{var p=0}}else{p=0}}while(0);Vc(e);h=p}}else{h=0}}}while(0);q=e;return h}dd.X=1;function ed(b,c,d,e,g,h,j){var i=b+88|0,f=C[i>>2],k=((Nc(f+12|0)>>>(j>>>0)>>>0>1?Nc(f+12|0)>>>(j>>>0):1)+3|0)>>>2,j=((Nc(f+14|0)>>>(j>>>0)>>>0>1?Nc(f+14|0)>>>(j>>>0):1)+3|0)>>>2,f=Pc(f+18|0),f=((f|0)==0?8:(f|0)==9?8:16)*k|0;if((h|0)==0){var o=f,h=5}else{if(f>>>0<=h>>>0&(h&3|0)==0){o=h;h=5}else{var m=0,h=12}}if(h==5){if((o*j|0)>>>0>g>>>0){m=0}else{g=(k+1|0)>>>1;m=(j+1|0)>>>1;if(cd(b+92|0,c,d)){c=Pc(y[i>>2]+18|0);if((c|0)==0){fd(b,e,0,o,k,j,g,m);m=1}else{if((c|0)==2||(c|0)==3||(c|0)==5||(c|0)==6||(c|0)==4){gd(b,e,0,o,k,j,g,m);m=1}else{if((c|0)==9){hd(b,e,0,o,k,j,g,m);m=1}else{if((c|0)==7||(c|0)==8){id(b,e,0,o,k,j,g,m);m=1}else{m=0}}}}}else{m=0}}}return m}ed.X=1;Module._crn_get_width=(function(b,c){var d=q;q=q+40;jd(d);Tc(b,c,d);var e=y[d+4>>2];q=d;return e});Module._crn_get_height=(function(b,c){var d=q;q=q+40;jd(d);Tc(b,c,d);var e=y[d+8>>2];q=d;return e});Module._crn_get_levels=(function(b,c){var d=q;q=q+40;jd(d);Tc(b,c,d);var e=y[d+12>>2];q=d;return e});Module._crn_get_dxt_format=(function(b,c){var d=q;q=q+40;jd(d);Tc(b,c,d);var e=y[(d+32|0)>>2];q=d;return e});Module._crn_get_uncompressed_size=(function(b,c,d){var e=q;q=q+40;jd(e);Tc(b,c,e);b=((C[e+4>>2]>>>(d>>>0))+3|0)>>>2;d=((C[e+8>>2]>>>(d>>>0))+3|0)>>>2;c=e+32|0;c=Rc(y[c>>2],y[c+4>>2])<<1&536870910;q=e;return b*c*d|0});Module._crn_decompress=(function(b,c,d,e,g){var h=q;q=q+44;var j=h+40;jd(h);Tc(b,c,h);var i=((C[h+4>>2]>>>(g>>>0))+3|0)>>>2,f=h+32|0,f=Rc(y[f>>2],y[f+4>>2])<<1&536870910,i=i*f|0,k;if((b|0)==0|c>>>0<62){k=0}else{f=Ic(300,0);if((f|0)==0){f=0}else{if((f|0)==0){f=0}else{y[f>>2]=519686845;y[f+4>>2]=0;y[f+8>>2]=0;y[f+88>>2]=0;var o=(f+92|0)>>2;y[o]=0;y[o+1]=0;y[o+2]=0;y[o+3]=0;y[o+4]=0;y[o+5]=0;Uc(f+116|0);Uc(f+140|0);Uc(f+164|0);Uc(f+188|0);Uc(f+212|0);kd(f+236|0);kd(f+252|0);ld(f+268|0);ld(f+284|0)}}if((f|0)==0){k=0}else{o=Sc(b,c);y[f+88>>2]=o;if((o|0)==0){k=0}else{y[f+4>>2]=b;y[f+8>>2]=c;var c=f+92|0,o=y[f+4>>2],b=(f+88|0)>>2,m=y[b],o=cd(c,o+Qc(m+67|0)|0,Nc(m+65|0));do{if(o){if(dd(c,f+116|0)){m=y[b];if((Nc(m+39|0)|0)==0){if((Nc(m+55|0)|0)==0){m=0;break}}else{if(!dd(c,f+140|0)){m=0;break}if(!dd(c,f+188|0)){m=0;break}m=y[b]}if((Nc(m+55|0)|0)!=0){if(!dd(c,f+164|0)){m=0;break}if(!dd(c,f+212|0)){m=0;break}}m=1}else{m=0}}else{m=0}}while(0);if(m){b=f+88|0;c=y[b>>2];if((Nc(c+39|0)|0)==0){k=c;b=5}else{if(md(f)){if(nd(f)){k=y[b>>2];b=5}else{t=0;b=9}}else{var t=0,b=9}}do{if(b==5){if((Nc(k+55|0)|0)!=0){if(!od(f)){t=0;break}if(!pd(f)){t=0;break}}t=1}}while(0);k=t}else{k=0}}if(k){k=f}else{if((f|0)!=0){qd(f);Jc(f)}k=0}}}j=j|0;y[j>>2]=d;if(!((k|0)==0|(j|0)==0|e>>>0<8|g>>>0>15)&&(y[k>>2]|0)==519686845){t=C[k+88>>2];d=Oc((g<<2)+t+70|0);f=y[k+8>>2];b=g+1|0;t=b>>>0<Pc(t+16|0)>>>0?Oc((b<<2)+t+70|0):f;t>>>0>d>>>0||xc(M.U|0,3705);ed(k,y[k+4>>2]+d|0,t-d|0,j,e,i,g)}if((k|0)!=0&&(y[k>>2]|0)==519686845&&(k|0)!=0){qd(k);Jc(k)}q=h});function ld(b){y[b>>2]=0;y[b+4>>2]=0;y[b+8>>2]=0;v[b+12|0]=0}function kd(b){y[b>>2]=0;y[b+4>>2]=0;y[b+8>>2]=0;v[b+12|0]=0}function jd(b){y[b>>2]=40}function rd(b){var c=b|0,d=y[c>>2];if((d|0)!=0){var e=b+4|0;Jc(d);y[c>>2]=0;y[e>>2]=0;y[b+8>>2]=0}v[b+12|0]=0}function sd(b){var c=b|0,d=y[c>>2];if((d|0)!=0){var e=b+4|0;Jc(d);y[c>>2]=0;y[e>>2]=0;y[b+8>>2]=0}v[b+12|0]=0}function Wc(b){var c=y[b+168>>2];(c|0)!=0&&Mc(c);b=y[b+176>>2];(b|0)!=0&&Lc(b)}function fd(b,c,d,e,g,h,j,i){var f,k,o,m,t,s=q;q=q+24;t=s>>2;var w=s+4;m=w>>2;var d=s+8>>2,u=b+236|0,r=y[u+4>>2],x=b+252|0,p=y[x+4>>2];y[t]=0;y[m]=0;var B=Pc(y[b+88>>2]+17|0),I=e>>>2,S=(B|0)==0;a:do{if(!S){for(var Q=(i|0)==0,H=i-1|0,J=(h&1|0)!=0,K=e<<1,E=b+92|0,da=b+116|0,N=b+188|0,ka=I+1|0,ba=I+2|0,ra=I+3|0,ia=j-1|0,fa=b+140|0,Ga=ia<<4,ta=(g&1|0)!=0,la=0,Aa=1;;){b:do{if(Q){var xa=Aa}else{for(var Y=y[c+(la<<2)>>2],ma=0,ga=Aa;;){if((ma&1|0)==0){var ua=Y,Ba=16,Ca=1,va=j,Z=0}else{ua=Y+Ga|0;Ba=-16;va=Ca=-1;Z=ia}var sa=(ma|0)==(H|0),T=sa&J,ea=(Z|0)==(va|0);c:do{if(ea){var W=ga}else{var ya=sa&J^1,L=ga,O=ua;o=O>>2;for(var qa=Z;;){var na=(L|0)==1?R(E,da)|512:L,L=na&7,na=na>>>3;k=z[M.f+L|0]&255;for(var U=0,P=y[t];;){var F=R(E,fa);y[t]=P+F|0;td(s,r);P=C[t];F=ud(u,P);y[(U<<2>>2)+d]=y[F>>2];U=U+1|0;if(U>>>0>=k>>>0){break}}U=(qa|0)==(ia|0)&ta;k=O>>2;P=T|U;d:do{if(P){for(F=0;;){var oa=F*e|0;f=oa>>2;var wa=O+oa|0,ca=(F|0)==0|ya,V=F<<1,ja=R(E,N);y[m]=y[m]+ja|0;td(w,p);if(U){if(ca){y[wa>>2]=y[((z[(L<<2)+vd+V|0]&255)<<2>>2)+d];V=ud(x,y[m]);y[f+(o+1)]=y[V>>2]}f=R(E,N);y[m]=y[m]+f|0;td(w,p)}else{if(ca){y[wa>>2]=y[((z[(L<<2)+vd+V|0]&255)<<2>>2)+d];wa=ud(x,y[m]);y[f+(o+1)]=y[wa>>2];oa=oa+(O+8)|0;wa=R(E,N);y[m]=y[m]+wa|0;td(w,p);y[oa>>2]=y[((z[(L<<2)+vd+(V|1)|0]&255)<<2>>2)+d];V=ud(x,y[m]);y[f+(o+3)]=y[V>>2]}else{f=R(E,N);y[m]=y[m]+f|0;td(w,p)}}F=F+1|0;if((F|0)==2){break d}}}else{y[k]=y[((z[(L<<2)+vd|0]&255)<<2>>2)+d];F=R(E,N);y[m]=y[m]+F|0;td(w,p);F=ud(x,y[m]);y[o+1]=y[F>>2];y[o+2]=y[((z[(L<<2)+vd+1|0]&255)<<2>>2)+d];F=R(E,N);y[m]=y[m]+F|0;td(w,p);F=ud(x,y[m]);y[o+3]=y[F>>2];y[(I<<2>>2)+k]=y[((z[(L<<2)+vd+2|0]&255)<<2>>2)+d];F=R(E,N);y[m]=y[m]+F|0;td(w,p);F=ud(x,y[m]);y[(ka<<2>>2)+k]=y[F>>2];y[(ba<<2>>2)+k]=y[((z[(L<<2)+vd+3|0]&255)<<2>>2)+d];F=R(E,N);y[m]=y[m]+F|0;td(w,p);F=ud(x,y[m]);y[(ra<<2>>2)+k]=y[F>>2]}}while(0);qa=qa+Ca|0;if((qa|0)==(va|0)){W=na;break c}L=na;O=O+Ba|0;o=O>>2}}}while(0);o=ma+1|0;if((o|0)==(i|0)){xa=W;break b}Y=Y+K|0;ma=o;ga=W}}}while(0);la=la+1|0;if((la|0)==(B|0)){break a}Aa=xa}}}while(0);q=s;return 1}fd.X=1;function qd(b){y[b>>2]=0;sd(b+284|0);sd(b+268|0);rd(b+252|0);rd(b+236|0);var c=b+188|0;Vc(b+212|0);Vc(c);c=b+140|0;Vc(b+164|0);Vc(c);Vc(b+116|0)}qd.X=1;function td(b,c){var d=y[b>>2],e=d-c|0,g=e>>31;y[b>>2]=g&d|e&(g^-1)}function gd(b,c,d,e,g,h,j,i){var f,k,o,m,t,s,w,u,r=q;q=q+48;u=r>>2;var x=r+4;w=x>>2;var p=r+8;s=p>>2;var B=r+12;t=B>>2;m=r+16>>2;var d=r+32>>2,I=b+236|0,S=y[I+4>>2],Q=b+252|0,H=y[Q+4>>2],J=b+268|0,K=y[J+4>>2],E=y[b+88>>2],da=Nc(E+63|0);y[u]=0;y[w]=0;y[s]=0;y[t]=0;var E=Pc(E+17|0),N=(E|0)==0;a:do{if(!N){for(var ka=(i|0)==0,ba=i-1|0,ra=(h&1|0)==0,ia=e<<1,fa=b+92|0,Ga=b+116|0,ta=b+212|0,la=b+188|0,Aa=b+284|0,xa=b+140|0,Y=b+164|0,ma=j-1|0,ga=ma<<5,ua=(g&1|0)!=0,Ba=0,Ca=1;;){b:do{if(ka){var va=Ca}else{for(var Z=y[c+(Ba<<2)>>2],sa=0,T=Ca;;){if((sa&1|0)==0){var ea=Z,W=32,ya=1,L=j,O=0}else{ea=Z+ga|0;W=-32;L=ya=-1;O=ma}var qa=ra|(sa|0)!=(ba|0),na=(O|0)==(L|0);c:do{if(na){var U=T}else{for(var P=T,F=ea,oa=O;;){var wa=(P|0)==1?R(fa,Ga)|512:P,P=wa&7,wa=wa>>>3;o=z[M.f+P|0]&255;for(var ca=0,V=y[s];;){var ja=R(fa,Y);y[s]=V+ja|0;td(p,K);V=C[s];ja=wd(J,V);y[(ca<<2>>2)+d]=A[ja>>1]&65535;ca=ca+1|0;if(ca>>>0>=o>>>0){break}}ca=0;for(V=y[u];;){ja=R(fa,xa);y[u]=V+ja|0;td(r,S);V=C[u];ja=ud(I,V);y[(ca<<2>>2)+m]=y[ja>>2];ca=ca+1|0;if(ca>>>0>=o>>>0){break}}ca=(oa|0)==(ma|0)&ua;V=F;o=V>>2;for(ja=0;;){var Oa=(ja|0)==0|qa;f=ja<<1;k=R(fa,ta);y[t]=y[t]+k|0;td(B,da);k=R(fa,la);y[w]=y[w]+k|0;td(x,H);if(Oa){var hb=V,Ha=z[(P<<2)+vd+f|0]&255;k=wd(Aa,y[t]*3|0)>>1;y[hb>>2]=(A[k]&65535)<<16|y[(Ha<<2>>2)+d];y[o+1]=(A[k+2]&65535)<<16|A[k+1]&65535;y[o+2]=y[(Ha<<2>>2)+m];k=ud(Q,y[w]);y[o+3]=y[k>>2]}k=R(fa,ta);y[t]=y[t]+k|0;td(B,da);k=R(fa,la);y[w]=y[w]+k|0;td(x,H);if(!(ca|Oa^1)){Oa=V+16|0;k=z[(P<<2)+vd+(f|1)|0]&255;f=wd(Aa,y[t]*3|0)>>1;y[Oa>>2]=(A[f]&65535)<<16|y[(k<<2>>2)+d];y[o+5]=(A[f+2]&65535)<<16|A[f+1]&65535;y[o+6]=y[(k<<2>>2)+m];f=ud(Q,y[w]);y[o+7]=y[f>>2]}ja=ja+1|0;if((ja|0)==2){break}V=V+e|0;o=V>>2}oa=oa+ya|0;if((oa|0)==(L|0)){U=wa;break c}P=wa;F=F+W|0}}}while(0);sa=sa+1|0;if((sa|0)==(i|0)){va=U;break b}Z=Z+ia|0;T=U}}}while(0);Ba=Ba+1|0;if((Ba|0)==(E|0)){break a}Ca=va}}}while(0);q=r;return 1}gd.X=1;function hd(b,c,d,e,g,h,j,i){var f,k,o,m,t,s=q;q=q+24;t=s>>2;var w=s+4;m=w>>2;var d=s+8>>2,u=b+268|0,r=y[u+4>>2],x=y[b+88>>2],p=Nc(x+63|0);y[t]=0;y[m]=0;var x=Pc(x+17|0),B=(x|0)==0;a:do{if(!B){for(var I=(i|0)==0,S=i-1|0,Q=(h&1|0)==0,H=e<<1,J=b+92|0,K=b+116|0,E=(g&1|0)==0,da=b+164|0,N=b+212|0,ka=b+284|0,ba=j-1|0,ra=ba<<4,ia=0,fa=1;;){b:do{if(I){var Ga=fa}else{for(var ta=y[c+(ia<<2)>>2],la=0,Aa=fa;;){if((la&1|0)==0){var xa=ta,Y=16,ma=1,ga=j,ua=0}else{xa=ta+ra|0;Y=-16;ga=ma=-1;ua=ba}var Ba=Q|(la|0)!=(S|0),Ca=(ua|0)==(ga|0);c:do{if(Ca){var va=Aa}else{for(var Z=Aa,sa=xa,T=ua;;){var ea=(Z|0)==1?R(J,K)|512:Z,Z=ea&7,ea=ea>>>3,W=z[M.f+Z|0]&255,ya=E|(T|0)!=(ba|0);f=0;for(k=y[t];;){var L=R(J,da);y[t]=k+L|0;td(s,r);k=C[t];L=wd(u,k);y[(f<<2>>2)+d]=A[L>>1]&65535;f=f+1|0;if(f>>>0>=W>>>0){var O=sa;o=O>>2;var qa=0;break}}for(;;){W=O;k=(qa|0)==0|Ba;f=qa<<1;L=R(J,N);y[m]=y[m]+L|0;td(w,p);if(ya){if(k){L=z[(Z<<2)+vd+f|0]&255;k=wd(ka,y[m]*3|0)>>1;y[W>>2]=(A[k]&65535)<<16|y[(L<<2>>2)+d];y[o+1]=(A[k+2]&65535)<<16|A[k+1]&65535;W=O+8|0;k=R(J,N);y[m]=y[m]+k|0;td(w,p);k=z[(Z<<2)+vd+(f|1)|0]&255;f=wd(ka,y[m]*3|0)>>1;y[W>>2]=(A[f]&65535)<<16|y[(k<<2>>2)+d];y[o+3]=(A[f+2]&65535)<<16|A[f+1]&65535}else{W=R(J,N);y[m]=y[m]+W|0;td(w,p)}}else{if(k){k=z[(Z<<2)+vd+f|0]&255;f=wd(ka,y[m]*3|0)>>1;y[W>>2]=(A[f]&65535)<<16|y[(k<<2>>2)+d];y[o+1]=(A[f+2]&65535)<<16|A[f+1]&65535}W=R(J,N);y[m]=y[m]+W|0;td(w,p)}W=qa+1|0;if((W|0)==2){break}O=O+e|0;o=O>>2;qa=W}T=T+ma|0;if((T|0)==(ga|0)){va=ea;break c}Z=ea;sa=sa+Y|0}}}while(0);la=la+1|0;if((la|0)==(i|0)){Ga=va;break b}ta=ta+H|0;Aa=va}}}while(0);ia=ia+1|0;if((ia|0)==(x|0)){break a}fa=Ga}}}while(0);q=s;return 1}hd.X=1;function id(b,c,d,e,g,h,j,i){var f,k,o,m,t,s,w,u,r,x=q;q=q+48;r=x>>2;var p=x+4;u=p>>2;var B=x+8;w=B>>2;var I=x+12;s=I>>2;t=x+16>>2;var d=x+32>>2,S=b+268|0,Q=y[S+4>>2],H=y[b+88>>2],J=Nc(H+63|0);y[r]=0;y[u]=0;y[w]=0;y[s]=0;var H=Pc(H+17|0),K=(H|0)==0;a:do{if(!K){for(var E=(i|0)==0,da=i-1|0,N=(h&1|0)==0,ka=e<<1,ba=b+92|0,ra=b+116|0,ia=b+212|0,fa=b+284|0,Ga=b+164|0,ta=j-1|0,la=ta<<5,Aa=(g&1|0)!=0,xa=0,Y=1;;){b:do{if(E){var ma=Y}else{for(var ga=y[c+(xa<<2)>>2],ua=0,Ba=Y;;){if((ua&1|0)==0){var Ca=ga,va=32,Z=1,sa=j,T=0}else{Ca=ga+la|0;va=-32;sa=Z=-1;T=ta}var ea=N|(ua|0)!=(da|0),W=(T|0)==(sa|0);c:do{if(W){var ya=Ba}else{for(var L=Ba,O=Ca,qa=T;;){var na=(L|0)==1?R(ba,ra)|512:L,L=na&7,na=na>>>3;m=z[M.f+L|0]&255;for(var U=0,P=y[r];;){var F=R(ba,Ga);y[r]=P+F|0;td(x,Q);P=C[r];F=wd(S,P);y[(U<<2>>2)+t]=A[F>>1]&65535;U=U+1|0;if(U>>>0>=m>>>0){break}}U=0;for(P=y[w];;){F=R(ba,Ga);y[w]=P+F|0;td(B,Q);P=C[w];F=wd(S,P);y[(U<<2>>2)+d]=A[F>>1]&65535;U=U+1|0;if(U>>>0>=m>>>0){break}}U=(qa|0)==(ta|0)&Aa;P=O;m=P>>2;for(F=0;;){var oa=(F|0)==0|ea;f=F<<1;k=R(ba,ia);y[u]=y[u]+k|0;td(p,J);k=R(ba,ia);y[s]=y[s]+k|0;td(I,J);if(oa){var wa=P,ca=z[(L<<2)+vd+f|0]&255;o=wd(fa,y[u]*3|0)>>1;k=wd(fa,y[s]*3|0)>>1;y[wa>>2]=(A[o]&65535)<<16|y[(ca<<2>>2)+t];y[m+1]=(A[o+2]&65535)<<16|A[o+1]&65535;y[m+2]=(A[k]&65535)<<16|y[(ca<<2>>2)+d];y[m+3]=(A[k+2]&65535)<<16|A[k+1]&65535}k=R(ba,ia);y[u]=y[u]+k|0;td(p,J);k=R(ba,ia);y[s]=y[s]+k|0;td(I,J);if(!(U|oa^1)){oa=P+16|0;o=z[(L<<2)+vd+(f|1)|0]&255;k=wd(fa,y[u]*3|0)>>1;f=wd(fa,y[s]*3|0)>>1;y[oa>>2]=(A[k]&65535)<<16|y[(o<<2>>2)+t];y[m+5]=(A[k+2]&65535)<<16|A[k+1]&65535;y[m+6]=(A[f]&65535)<<16|y[(o<<2>>2)+d];y[m+7]=(A[f+2]&65535)<<16|A[f+1]&65535}F=F+1|0;if((F|0)==2){break}P=P+e|0;m=P>>2}qa=qa+Z|0;if((qa|0)==(sa|0)){ya=na;break c}L=na;O=O+va|0}}}while(0);ua=ua+1|0;if((ua|0)==(i|0)){ma=ya;break b}ga=ga+ka|0;Ba=ya}}}while(0);xa=xa+1|0;if((xa|0)==(H|0)){break a}Y=ma}}}while(0);q=x;return 1}id.X=1;function wd(b,c){C[b+4>>2]>>>0>c>>>0||xc(M.g|0,904);return(c<<1)+y[b>>2]|0}function ud(b,c){C[b+4>>2]>>>0>c>>>0||xc(M.g|0,904);return(c<<2)+y[b>>2]|0}function xd(b,c){var d;d=(b+4|0)>>2;var e=C[d],g=(e|0)==(c|0);do{if(g){var h=1}else{if(e>>>0<=c>>>0){if(C[b+8>>2]>>>0<c>>>0){h=b;if(Fc(h,c,(e+1|0)==(c|0),2,0)){h=1}else{v[h+12|0]=1;h=0}if(!h){h=0;break}h=y[d]}else{h=e}bc((h<<1)+y[b>>2]|0,0,(c-h|0)<<1)}y[d]=c;h=1}}while(0);return h}function yd(b,c){var d;d=(b+4|0)>>2;var e=C[d],g=(e|0)==(c|0);do{if(g){var h=1}else{if(e>>>0<=c>>>0){if(C[b+8>>2]>>>0<c>>>0){h=b;if(Fc(h,c,(e+1|0)==(c|0),4,0)){h=1}else{v[h+12|0]=1;h=0}if(!h){h=0;break}h=y[d]}else{h=e}bc((h<<2)+y[b>>2]|0,0,(c-h|0)<<2)}y[d]=c;h=1}}while(0);return h}function md(b){var c=q;q=q+48;var d,e=b+88|0,g=Nc(y[e>>2]+39|0),h=b+236|0,j=yd(h,g);do{if(j){var i=b+92|0,f=y[e>>2];if(cd(i,y[b+4>>2]+Qc(f+33|0)|0,Qc(f+36|0))){f=c|0;Uc(f);var k=c+24|0;Uc(k);for(var o=0;;){if(o>>>0>=2){d=9;break}if(!dd(i,c+o*24|0)){var m=0;d=11;break}o=o+1|0}a:do{if(d==9){var t=ud(h,0);if((g|0)==0){m=1}else{for(var s=o=0,w=0,u=0,r=0,x=0,p=0;;){var x=R(i,f)+x&31,r=R(i,k)+r&63,u=R(i,f)+u&31,B=R(i,f)+w|0,w=B&31,s=R(i,k)+s&63,o=R(i,f)+o&31;y[t>>2]=r<<5|x<<11|u|B<<27|s<<21|o<<16;p=p+1|0;if((p|0)==(g|0)){m=1;break a}t=t+4|0}}}}while(0);Vc(k);Vc(f);i=m}else{i=0}}else{i=0}}while(0);q=c;return i}md.X=1;function nd(b){var c=q;q=q+480;var d=c+24,e=c+220,g=c+416,h=y[b+88>>2],j=Nc(h+47|0),i=b+92|0;if(cd(i,y[b+4>>2]+Qc(h+41|0)|0,Qc(h+44|0))){Uc(c);h=dd(i,c);a:do{if(h){for(var f=-3,k=-3,o=0;;){y[d+(o<<2)>>2]=f;y[e+(o<<2)>>2]=k;var f=f+1|0,m=(f|0)>3,k=(m&1)+k|0,o=o+1|0;if((o|0)==49){break}f=m?-3:f}bc(g,0,64);k=b+252|0;if(yd(k,j)){var t=ud(k,0);if((j|0)==0){ba=1}else{for(var k=g|0,o=g+4|0,f=g+8|0,m=g+12|0,s=g+16|0,w=g+20|0,u=g+24|0,r=g+28|0,x=g+32|0,p=g+36|0,B=g+40|0,I=g+44|0,S=g+48|0,Q=g+52|0,H=g+56|0,J=g+60|0,K=0;;){for(var E=0;;){var da=R(i,c),N=E<<1,ka=(N<<2)+g|0;y[ka>>2]=y[ka>>2]+y[d+(da<<2)>>2]&3;N=((N|1)<<2)+g|0;y[N>>2]=y[N>>2]+y[e+(da<<2)>>2]&3;E=E+1|0;if((E|0)==8){break}}y[t>>2]=(z[M.b+y[o>>2]|0]&255)<<2|z[M.b+y[k>>2]|0]&255|(z[M.b+y[f>>2]|0]&255)<<4|(z[M.b+y[m>>2]|0]&255)<<6|(z[M.b+y[s>>2]|0]&255)<<8|(z[M.b+y[w>>2]|0]&255)<<10|(z[M.b+y[u>>2]|0]&255)<<12|(z[M.b+y[r>>2]|0]&255)<<14|(z[M.b+y[x>>2]|0]&255)<<16|(z[M.b+y[p>>2]|0]&255)<<18|(z[M.b+y[B>>2]|0]&255)<<20|(z[M.b+y[I>>2]|0]&255)<<22|(z[M.b+y[S>>2]|0]&255)<<24|(z[M.b+y[Q>>2]|0]&255)<<26|(z[M.b+y[H>>2]|0]&255)<<28|(z[M.b+y[J>>2]|0]&255)<<30;K=K+1|0;if((K|0)==(j|0)){ba=1;break a}t=t+4|0}}}else{var ba=0}}else{ba=0}}while(0);Vc(c);b=ba}else{b=0}q=c;return b}nd.X=1;function od(b){var c=q;q=q+24;var d=y[b+88>>2],e=Nc(d+55|0),g=b+92|0;if(cd(g,y[b+4>>2]+Qc(d+49|0)|0,Qc(d+52|0))){Uc(c);d=dd(g,c);a:do{if(d){var h=b+268|0;if(xd(h,e)){h=wd(h,0);if((e|0)==0){m=1}else{for(var j=0,i=0,f=0;;){var k=R(g,c),o=R(g,c),j=k+j&255,i=o+i&255;gb[h>>1]=(i<<8|j)&65535;f=f+1|0;if((f|0)==(e|0)){m=1;break a}h=h+2|0}}}else{var m=0}}else{m=0}}while(0);Vc(c);b=m}else{b=0}q=c;return b}od.X=1;function pd(b){var c,d=q;q=q+1888;var e=d+24,g=d+924,h=d+1824,j=y[b+88>>2],i=Nc(j+63|0),f=b+92|0;if(cd(f,y[b+4>>2]+Qc(j+57|0)|0,Qc(j+60|0))){Uc(d);j=dd(f,d);a:do{if(j){for(var k=-7,o=-7,m=0;;){y[e+(m<<2)>>2]=k;y[g+(m<<2)>>2]=o;var k=k+1|0,t=(k|0)>7,o=(t&1)+o|0,m=m+1|0;if((m|0)==225){break}k=t?-7:k}bc(h,0,64);o=b+284|0;if(xd(o,i*3|0)){c=wd(o,0);if((i|0)==0){ra=1}else{var o=h|0,m=h+4|0,k=h+8|0,t=h+12|0,s=h+16|0,w=h+20|0,u=h+24|0,r=h+28|0,x=h+32|0,p=h+36|0,B=h+40|0,I=h+44|0,S=h+48|0,Q=h+52|0,H=h+56|0,J=h+60|0,K=c;c=K>>1;for(var E=0;;){for(var da=0;;){var N=R(f,d),ka=da<<1,ba=(ka<<2)+h|0;y[ba>>2]=y[ba>>2]+y[e+(N<<2)>>2]&7;ka=((ka|1)<<2)+h|0;y[ka>>2]=y[ka>>2]+y[g+(N<<2)>>2]&7;da=da+1|0;if((da|0)==8){break}}gb[c]=(z[M.a+y[m>>2]|0]&255)<<3|z[M.a+y[o>>2]|0]&255|(z[M.a+y[k>>2]|0]&255)<<6|(z[M.a+y[t>>2]|0]&255)<<9|(z[M.a+y[s>>2]|0]&255)<<12|(z[M.a+y[w>>2]|0]&255)<<15;gb[c+1]=(z[M.a+y[u>>2]|0]&255)<<2|(z[M.a+y[w>>2]|0]&255)>>>1|(z[M.a+y[r>>2]|0]&255)<<5|(z[M.a+y[x>>2]|0]&255)<<8|(z[M.a+y[p>>2]|0]&255)<<11|(z[M.a+y[B>>2]|0]&255)<<14;gb[c+2]=(z[M.a+y[I>>2]|0]&255)<<1|(z[M.a+y[B>>2]|0]&255)>>>2|(z[M.a+y[S>>2]|0]&255)<<4|(z[M.a+y[Q>>2]|0]&255)<<7|(z[M.a+y[H>>2]|0]&255)<<10|(z[M.a+y[J>>2]|0]&255)<<13;E=E+1|0;if((E|0)==(i|0)){ra=1;break a}K=K+6|0;c=K>>1}}}else{var ra=0}}else{ra=0}}while(0);Vc(d);b=ra}else{b=0}q=d;return b}pd.X=1;function ac(b){if(b>>>0<245){var c=b>>>0<11?16:b+11&-8,d=c>>>3,b=C[X>>2],e=b>>>(d>>>0);if((e&3|0)!=0){var g=(e&1^1)+d|0,c=g<<1,d=(c<<2)+X+40|0,h=(c+2<<2)+X+40|0,e=C[h>>2],c=e+8|0,j=C[c>>2];if((d|0)==(j|0)){y[X>>2]=b&(1<<g^-1)}else{if(j>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}y[h>>2]=j;y[j+12>>2]=d}b=g<<3;y[e+4>>2]=b|3;b=e+(b|4)|0;y[b>>2]=y[b>>2]|1;g=c;b=38}else{if(c>>>0>C[X+8>>2]>>>0){if((e|0)!=0){var g=2<<d,g=e<<d&(g|-g),d=(g&-g)-1|0,g=d>>>12&16,e=d>>>(g>>>0),d=e>>>5&8,h=e>>>(d>>>0),e=h>>>2&4,j=h>>>(e>>>0),h=j>>>1&2,j=j>>>(h>>>0),i=j>>>1&1,d=(d|g|e|h|i)+(j>>>(i>>>0))|0,g=d<<1,h=(g<<2)+X+40|0,j=(g+2<<2)+X+40|0,e=C[j>>2],g=e+8|0,i=C[g>>2];if((h|0)==(i|0)){y[X>>2]=b&(1<<d^-1)}else{if(i>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}y[j>>2]=i;y[i+12>>2]=h}h=d<<3;b=h-c|0;y[e+4>>2]=c|3;d=e+c|0;y[e+(c|4)>>2]=b|1;y[e+h>>2]=b;i=C[X+8>>2];if((i|0)!=0){c=y[X+20>>2];h=i>>>2&1073741822;e=(h<<2)+X+40|0;j=C[X>>2];i=1<<(i>>>3);if((j&i|0)==0){y[X>>2]=j|i;j=e;h=(h+2<<2)+X+40|0}else{h=(h+2<<2)+X+40|0;j=C[h>>2];if(j>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}}y[h>>2]=c;y[j+12>>2]=c;y[(c+8|0)>>2]=j;y[(c+12|0)>>2]=e}y[X+8>>2]=b;y[X+20>>2]=d;b=38}else{if((y[X+4>>2]|0)==0){f=c;b=30}else{b=zd(c);if((b|0)==0){f=c;b=30}else{g=b;b=38}}}}else{var f=c,b=30}}}else{if(b>>>0>4294967231){f=-1;b=30}else{b=b+11&-8;if((y[X+4>>2]|0)==0){f=b;b=30}else{c=Ad(b);if((c|0)==0){f=b;b=30}else{g=c;b=38}}}}if(b==30){c=C[X+8>>2];if(f>>>0>c>>>0){b=C[X+12>>2];if(f>>>0<b>>>0){b=b-f|0;y[X+12>>2]=b;c=C[X+24>>2];y[X+24>>2]=c+f|0;y[f+(c+4)>>2]=b|1;y[c+4>>2]=f|3;g=c+8|0}else{g=Bd(f)}}else{g=c-f|0;b=C[X+20>>2];if(g>>>0>15){y[X+20>>2]=b+f|0;y[X+8>>2]=g;y[f+(b+4)>>2]=g|1;y[b+c>>2]=g;y[b+4>>2]=f|3}else{y[X+8>>2]=0;y[X+20>>2]=0;y[b+4>>2]=c|3;f=c+(b+4)|0;y[f>>2]=y[f>>2]|1}g=b+8|0}}return g}Module._malloc=ac;ac.X=1;function zd(b){var c,d,e=y[X+4>>2],g=(e&-e)-1|0,e=g>>>12&16,h=g>>>(e>>>0),g=h>>>5&8;d=h>>>(g>>>0);var h=d>>>2&4,j=d>>>(h>>>0);d=j>>>1&2;var j=j>>>(d>>>0),i=j>>>1&1,e=g=C[X+((g|e|h|d|i)+(j>>>(i>>>0))<<2)+304>>2];d=e>>2;g=(y[g+4>>2]&-8)-b|0;a:for(;;){for(h=e;;){j=y[h+16>>2];if((j|0)==0){h=y[h+20>>2];if((h|0)==0){break a}}else{h=j}j=(y[h+4>>2]&-8)-b|0;if(j>>>0<g>>>0){e=h;d=e>>2;g=j;continue a}}}var j=e,f=C[X+16>>2],i=j>>>0<f>>>0;do{if(!i){var k=j+b|0,h=k;if(j>>>0<k>>>0){var i=C[d+6],k=C[d+3],o=(k|0)==(e|0);do{if(o){c=e+20|0;var m=y[c>>2];if((m|0)==0){c=e+16|0;m=y[c>>2];if((m|0)==0){m=0;c=m>>2;break}}for(;;){var t=m+20|0,s=y[t>>2];if((s|0)==0){t=m+16|0;s=C[t>>2];if((s|0)==0){break}}c=t;m=s}if(c>>>0<f>>>0){$();a("Reached an unreachable!")}y[c>>2]=0}else{c=C[d+2];if(c>>>0<f>>>0){$();a("Reached an unreachable!")}y[c+12>>2]=k;y[k+8>>2]=c;m=k}c=m>>2}while(0);f=(i|0)==0;a:do{if(!f){k=e+28|0;o=(y[k>>2]<<2)+X+304|0;t=(e|0)==(y[o>>2]|0);do{if(t){y[o>>2]=m;if((m|0)!=0){break}y[X+4>>2]=y[X+4>>2]&(1<<y[k>>2]^-1);break a}if(i>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}s=i+16|0;(y[s>>2]|0)==(e|0)?y[s>>2]=m:y[i+20>>2]=m;if((m|0)==0){break a}}while(0);if(m>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}y[c+6]=i;k=C[d+4];if((k|0)!=0){if(k>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}y[c+4]=k;y[k+24>>2]=m}k=C[d+5];if((k|0)!=0){if(k>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}y[c+5]=k;y[k+24>>2]=m}}}while(0);if(g>>>0<16){b=g+b|0;y[d+1]=b|3;b=b+(j+4)|0;y[b>>2]=y[b>>2]|1}else{y[d+1]=b|3;y[b+(j+4)>>2]=g|1;y[j+g+b>>2]=g;f=C[X+8>>2];if((f|0)!=0){b=C[X+20>>2];j=f>>>2&1073741822;d=(j<<2)+X+40|0;i=C[X>>2];f=1<<(f>>>3);if((i&f|0)==0){y[X>>2]=i|f;i=d;j=(j+2<<2)+X+40|0}else{j=(j+2<<2)+X+40|0;i=C[j>>2];if(i>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}}y[j>>2]=b;y[i+12>>2]=b;y[b+8>>2]=i;y[b+12>>2]=d}y[X+8>>2]=g;y[X+20>>2]=h}return e+8|0}}}while(0);$();a("Reached an unreachable!")}zd.X=1;function Bd(b){var c,d;(y[Cd>>2]|0)==0&&Dd();var e=(y[X+440>>2]&4|0)==0;do{if(e){d=y[X+24>>2];if((d|0)==0){d=6}else{d=Ed(d);if((d|0)==0){d=6}else{var g=y[Cd+8>>2],g=b+47-y[X+12>>2]+g&-g;if(g>>>0<2147483647){var h=Fd(g);if((h|0)==(y[d>>2]+y[d+4>>2]|0)){var j=h,i=g;c=h;d=13}else{var f=h,k=g;d=15}}else{d=14}}}if(d==6){d=Fd(0);if((d|0)==-1){d=14}else{var g=y[Cd+8>>2],g=g+(b+47)&-g,h=d,o=y[Cd+4>>2],m=o-1|0,g=(m&h|0)==0?g:g-h+(m+h&-o)|0;if(g>>>0<2147483647){h=Fd(g);if((h|0)==(d|0)){j=d;i=g;c=h;d=13}else{f=h;k=g;d=15}}else{d=14}}}if(d==13){if((j|0)!=-1){var t=i,s=j;d=26;break}f=c;k=i}else{if(d==14){y[X+440>>2]=y[X+440>>2]|4;d=23;break}}d=-k|0;if((f|0)!=-1&k>>>0<2147483647){if(k>>>0<(b+48|0)>>>0){g=y[Cd+8>>2];g=b+47-k+g&-g;if(g>>>0<2147483647){if((Fd(g)|0)==-1){Fd(d);d=22}else{w=g+k|0;d=21}}else{w=k;d=21}}else{var w=k;d=21}}else{w=k;d=21}if(d==21&&(f|0)!=-1){t=w;s=f;d=26;break}y[X+440>>2]=y[X+440>>2]|4}d=23}while(0);if(d==23){e=y[Cd+8>>2];e=e+(b+47)&-e;if(e>>>0<2147483647){e=Fd(e);j=Fd(0);if((j|0)!=-1&(e|0)!=-1&e>>>0<j>>>0){j=j-e|0;if(j>>>0<=(b+40|0)>>>0|(e|0)==-1){d=49}else{t=j;s=e;d=26}}else{d=49}}else{d=49}}a:do{if(d==26){e=y[X+432>>2]+t|0;y[X+432>>2]=e;e>>>0>C[X+436>>2]>>>0&&(y[X+436>>2]=e);e=C[X+24>>2];j=(e|0)==0;b:do{if(j){i=C[X+16>>2];(i|0)==0|s>>>0<i>>>0&&(y[X+16>>2]=s);y[X+444>>2]=s;y[X+448>>2]=t;y[X+456>>2]=0;y[X+36>>2]=y[Cd>>2];y[X+32>>2]=-1;for(i=0;;){c=i<<1;f=(c<<2)+X+40|0;y[X+(c+3<<2)+40>>2]=f;y[X+(c+2<<2)+40>>2]=f;i=i+1|0;if((i|0)==32){break}}Gd(s,t-40|0)}else{f=X+444|0;for(c=f>>2;;){if((f|0)==0){break}i=C[c];f=f+4|0;k=C[f>>2];w=i+k|0;if((s|0)==(w|0)){if((y[c+3]&8|0)!=0){break}c=e;if(!(c>>>0>=i>>>0&c>>>0<w>>>0)){break}y[f>>2]=k+t|0;Gd(y[X+24>>2],y[X+12>>2]+t|0);break b}f=y[c+2];c=f>>2}s>>>0<C[X+16>>2]>>>0&&(y[X+16>>2]=s);c=s+t|0;for(f=X+444|0;;){if((f|0)==0){break}k=f|0;i=C[k>>2];if((i|0)==(c|0)){if((y[f+12>>2]&8|0)!=0){break}y[k>>2]=s;var u=f+4|0;y[u>>2]=y[u>>2]+t|0;u=Hd(s,i,b);d=50;break a}f=y[f+8>>2]}Id(s,t)}}while(0);e=C[X+12>>2];if(e>>>0>b>>>0){u=e-b|0;y[X+12>>2]=u;j=e=C[X+24>>2];y[X+24>>2]=j+b|0;y[b+(j+4)>>2]=u|1;y[e+4>>2]=b|3;u=e+8|0;d=50}else{d=49}}}while(0);if(d==49){y[Jd>>2]=12;u=0}return u}Bd.X=1;function Ad(b){var c,d,e,g,h,j=b>>2,i=-b|0,f=b>>>8;if((f|0)==0){var k=0}else{if(b>>>0>16777215){k=31}else{var o=(f+1048320|0)>>>16&8,m=f<<o,t=(m+520192|0)>>>16&4,s=m<<t,w=(s+245760|0)>>>16&2,u=14-(t|o|w)+(s<<w>>>15)|0,k=b>>>((u+7|0)>>>0)&1|u<<1}}var r=C[X+(k<<2)+304>>2],x=(r|0)==0;a:do{if(x){var p=0,B=i,I=0}else{var S=(k|0)==31?0:25-(k>>>1)|0,Q=0,H=i,J=r;h=J>>2;for(var K=b<<S,E=0;;){var da=y[h+1]&-8,N=da-b|0;if(N>>>0<H>>>0){if((da|0)==(b|0)){p=J;B=N;I=J;break a}var ka=J,ba=N}else{ka=Q;ba=H}var ra=C[h+5],ia=C[((K>>>31<<2)+16>>2)+h],fa=(ra|0)==0|(ra|0)==(ia|0)?E:ra;if((ia|0)==0){p=ka;B=ba;I=fa;break a}Q=ka;H=ba;J=ia;h=J>>2;K=K<<1;E=fa}}}while(0);if((I|0)==0&(p|0)==0){var Ga=2<<k,ta=y[X+4>>2]&(Ga|-Ga);if((ta|0)==0){var la=I}else{var Aa=(ta&-ta)-1|0,xa=Aa>>>12&16,Y=Aa>>>(xa>>>0),ma=Y>>>5&8,ga=Y>>>(ma>>>0),ua=ga>>>2&4,Ba=ga>>>(ua>>>0),Ca=Ba>>>1&2,va=Ba>>>(Ca>>>0),Z=va>>>1&1,la=y[X+((ma|xa|ua|Ca|Z)+(va>>>(Z>>>0))<<2)+304>>2]}}else{la=I}var sa=(la|0)==0;a:do{if(sa){var T=B,ea=p;g=ea>>2}else{var W=la;e=W>>2;for(var ya=B,L=p;;){var O=(y[e+1]&-8)-b|0,qa=O>>>0<ya>>>0,na=qa?O:ya,U=qa?W:L,P=C[e+4];if((P|0)!=0){W=P}else{var F=C[e+5];if((F|0)==0){T=na;ea=U;g=ea>>2;break a}W=F}e=W>>2;ya=na;L=U}}}while(0);var oa=(ea|0)==0;a:do{if(oa){var wa=0}else{if(T>>>0<(y[X+8>>2]-b|0)>>>0){var ca=ea;d=ca>>2;var V=C[X+16>>2],ja=ca>>>0<V>>>0;do{if(!ja){var Oa=ca+b|0,hb=Oa;if(ca>>>0<Oa>>>0){var Ha=C[g+6],Ra=C[g+3],Za=(Ra|0)==(ea|0);do{if(Za){var Ob=ea+20|0,xb=y[Ob>>2];if((xb|0)==0){var Pb=ea+16|0,yb=y[Pb>>2];if((yb|0)==0){var ha=0;c=ha>>2;break}var Ka=Pb,La=yb}else{Ka=Ob;La=xb}for(;;){var ib=La+20|0,zb=y[ib>>2];if((zb|0)!=0){Ka=ib;La=zb}else{var Qb=La+16|0,Rb=C[Qb>>2];if((Rb|0)==0){break}Ka=Qb;La=Rb}}if(Ka>>>0<V>>>0){$();a("Reached an unreachable!")}y[Ka>>2]=0;ha=La}else{var $a=C[g+2];if($a>>>0<V>>>0){$();a("Reached an unreachable!")}y[$a+12>>2]=Ra;y[Ra+8>>2]=$a;ha=Ra}c=ha>>2}while(0);var Sb=(Ha|0)==0;b:do{if(!Sb){var Tb=ea+28|0,cc=(y[Tb>>2]<<2)+X+304|0,Ab=(ea|0)==(y[cc>>2]|0);do{if(Ab){y[cc>>2]=ha;if((ha|0)!=0){break}y[X+4>>2]=y[X+4>>2]&(1<<y[Tb>>2]^-1);break b}if(Ha>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}var bb=Ha+16|0;(y[bb>>2]|0)==(ea|0)?y[bb>>2]=ha:y[Ha+20>>2]=ha;if((ha|0)==0){break b}}while(0);if(ha>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}y[c+6]=Ha;var ab=C[g+4];if((ab|0)!=0){if(ab>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}y[c+4]=ab;y[ab+24>>2]=ha}var Ia=C[g+5];if((Ia|0)!=0){if(Ia>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}y[c+5]=Ia;y[Ia+24>>2]=ha}}}while(0);var Bb=T>>>0<16;b:do{if(Bb){var Cb=T+b|0;y[g+1]=Cb|3;var Db=Cb+(ca+4)|0;y[Db>>2]=y[Db>>2]|1}else{y[g+1]=b|3;y[j+(d+1)]=T|1;y[(T>>2)+d+j]=T;if(T>>>0<256){var ob=T>>>2&1073741822,pb=(ob<<2)+X+40|0,Eb=C[X>>2],Fb=1<<(T>>>3);if((Eb&Fb|0)==0){y[X>>2]=Eb|Fb;var qb=pb,jb=(ob+2<<2)+X+40|0}else{var rb=(ob+2<<2)+X+40|0,Sa=C[rb>>2];if(Sa>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}qb=Sa;jb=rb}y[jb>>2]=hb;y[qb+12>>2]=hb;y[j+(d+2)]=qb;y[j+(d+3)]=pb}else{var Pa=Oa,sb=T>>>8;if((sb|0)==0){var Ta=0}else{if(T>>>0>16777215){Ta=31}else{var Gb=(sb+1048320|0)>>>16&8,Hb=sb<<Gb,Ib=(Hb+520192|0)>>>16&4,tb=Hb<<Ib,Jb=(tb+245760|0)>>>16&2,Kb=14-(Ib|Gb|Jb)+(tb<<Jb>>>15)|0,Ta=T>>>((Kb+7|0)>>>0)&1|Kb<<1}}var Lb=(Ta<<2)+X+304|0;y[j+(d+7)]=Ta;var kb=b+(ca+16)|0;y[j+(d+5)]=0;y[kb>>2]=0;var Ua=y[X+4>>2],Ub=1<<Ta;if((Ua&Ub|0)==0){y[X+4>>2]=Ua|Ub;y[Lb>>2]=Pa;y[j+(d+6)]=Lb;y[j+(d+3)]=Pa;y[j+(d+2)]=Pa}else{for(var Va=T<<((Ta|0)==31?0:25-(Ta>>>1)|0),nb=y[Lb>>2];;){if((y[nb+4>>2]&-8|0)==(T|0)){var Ac=nb+8|0,Xb=C[Ac>>2],oc=C[X+16>>2],Bc=nb>>>0<oc>>>0;do{if(!Bc&&Xb>>>0>=oc>>>0){y[Xb+12>>2]=Pa;y[Ac>>2]=Pa;y[j+(d+2)]=Xb;y[j+(d+3)]=nb;y[j+(d+6)]=0;break b}}while(0);$();a("Reached an unreachable!")}var gc=(Va>>>31<<2)+nb+16|0,Cc=C[gc>>2];if((Cc|0)==0){if(gc>>>0>=C[X+16>>2]>>>0){y[gc>>2]=Pa;y[j+(d+6)]=nb;y[j+(d+3)]=Pa;y[j+(d+2)]=Pa;break b}$();a("Reached an unreachable!")}Va=Va<<1;nb=Cc}}}}}while(0);wa=ea+8|0;break a}}}while(0);$();a("Reached an unreachable!")}wa=0}}while(0);return wa}Ad.X=1;function Kd(b){var c;(y[Cd>>2]|0)==0&&Dd();var d=b>>>0<4294967232;a:do{if(d){var e=C[X+24>>2];if((e|0)!=0){var g=C[X+12>>2],h=g>>>0>(b+40|0)>>>0;do{if(h){var j=C[Cd+8>>2],i=(Math.floor(((-40-b-1+g+j|0)>>>0)/(j>>>0))-1)*j|0,f=Ed(e);if((y[f+12>>2]&8|0)==0){var k=Fd(0);c=(f+4|0)>>2;if((k|0)==(y[f>>2]+y[c]|0)){i=Fd(-(i>>>0>2147483646?-2147483648-j|0:i)|0);j=Fd(0);if((i|0)!=-1&j>>>0<k>>>0){i=k-j|0;if((k|0)!=(j|0)){y[c]=y[c]-i|0;y[X+432>>2]=y[X+432>>2]-i|0;Gd(y[X+24>>2],y[X+12>>2]-i|0);c=(k|0)!=(j|0);break a}}}}}}while(0);C[X+12>>2]>>>0>C[X+28>>2]>>>0&&(y[X+28>>2]=-1)}}c=0}while(0);return c&1}Kd.X=1;function Ld(b){var c,d,e,g,h,j,i=b>>2,f,k=(b|0)==0;a:do{if(!k){var o=b-8|0,m=o,t=C[X+16>>2],s=o>>>0<t>>>0;b:do{if(!s){var w=C[b-4>>2],u=w&3;if((u|0)!=1){var r=w&-8;j=r>>2;var x=b+(r-8)|0,p=x,B=(w&1|0)==0;c:do{if(B){var I=C[o>>2];if((u|0)==0){break a}var S=-8-I|0;h=S>>2;var Q=b+S|0,H=Q,J=I+r|0;if(Q>>>0<t>>>0){break b}if((H|0)==(y[X+20>>2]|0)){g=(b+(r-4)|0)>>2;if((y[g]&3|0)!=3){var K=H;e=K>>2;var E=J;break}y[X+8>>2]=J;y[g]=y[g]&-2;y[h+(i+1)]=J|1;y[x>>2]=J;break a}if(I>>>0<256){var da=C[h+(i+2)],N=C[h+(i+3)];if((da|0)==(N|0)){y[X>>2]=y[X>>2]&(1<<(I>>>3)^-1);K=H;e=K>>2;E=J}else{var ka=((I>>>2&1073741822)<<2)+X+40|0,ba=(da|0)!=(ka|0)&da>>>0<t>>>0;do{if(!ba&&(N|0)==(ka|0)|N>>>0>=t>>>0){y[da+12>>2]=N;y[N+8>>2]=da;K=H;e=K>>2;E=J;break c}}while(0);$();a("Reached an unreachable!")}}else{var ra=Q,ia=C[h+(i+6)],fa=C[h+(i+3)],Ga=(fa|0)==(ra|0);do{if(Ga){var ta=S+(b+20)|0,la=y[ta>>2];if((la|0)==0){var Aa=S+(b+16)|0,xa=y[Aa>>2];if((xa|0)==0){var Y=0;d=Y>>2;break}var ma=Aa,ga=xa}else{ma=ta;ga=la;f=21}for(;;){var ua=ga+20|0,Ba=y[ua>>2];if((Ba|0)!=0){ma=ua;ga=Ba}else{var Ca=ga+16|0,va=C[Ca>>2];if((va|0)==0){break}ma=Ca;ga=va}}if(ma>>>0<t>>>0){$();a("Reached an unreachable!")}y[ma>>2]=0;Y=ga}else{var Z=C[h+(i+2)];if(Z>>>0<t>>>0){$();a("Reached an unreachable!")}y[Z+12>>2]=fa;y[fa+8>>2]=Z;Y=fa}d=Y>>2}while(0);if((ia|0)!=0){var sa=S+(b+28)|0,T=(y[sa>>2]<<2)+X+304|0,ea=(ra|0)==(y[T>>2]|0);do{if(ea){y[T>>2]=Y;if((Y|0)!=0){break}y[X+4>>2]=y[X+4>>2]&(1<<y[sa>>2]^-1);K=H;e=K>>2;E=J;break c}if(ia>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}var W=ia+16|0;(y[W>>2]|0)==(ra|0)?y[W>>2]=Y:y[ia+20>>2]=Y;if((Y|0)==0){K=H;e=K>>2;E=J;break c}}while(0);if(Y>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}y[d+6]=ia;var ya=C[h+(i+4)];if((ya|0)!=0){if(ya>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}y[d+4]=ya;y[ya+24>>2]=Y}var L=C[h+(i+5)];if((L|0)!=0){if(L>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}y[d+5]=L;y[L+24>>2]=Y}}K=H;e=K>>2;E=J}}else{K=m;e=K>>2;E=r}}while(0);var O=K;if(O>>>0<x>>>0){var qa=b+(r-4)|0,na=C[qa>>2];if((na&1|0)!=0){var U=(na&2|0)==0;do{if(U){if((p|0)==(y[X+24>>2]|0)){var P=y[X+12>>2]+E|0;y[X+12>>2]=P;y[X+24>>2]=K;y[e+1]=P|1;if((K|0)==(y[X+20>>2]|0)){y[X+20>>2]=0;y[X+8>>2]=0}if(P>>>0<=C[X+28>>2]>>>0){break a}Kd(0);break a}if((p|0)==(y[X+20>>2]|0)){var F=y[X+8>>2]+E|0;y[X+8>>2]=F;y[X+20>>2]=K;y[e+1]=F|1;y[(O+F|0)>>2]=F;break a}var oa=(na&-8)+E|0,wa=na>>>3,ca=na>>>0<256;c:do{if(ca){var V=C[i+j],ja=C[((r|4)>>2)+i];if((V|0)==(ja|0)){y[X>>2]=y[X>>2]&(1<<wa^-1)}else{var Oa=((na>>>2&1073741822)<<2)+X+40|0;f=(V|0)==(Oa|0)?63:V>>>0<C[X+16>>2]>>>0?66:63;do{if(f==63&&!((ja|0)!=(Oa|0)&&ja>>>0<C[X+16>>2]>>>0)){y[V+12>>2]=ja;y[ja+8>>2]=V;break c}}while(0);$();a("Reached an unreachable!")}}else{var hb=x,Ha=C[j+(i+4)],Ra=C[((r|4)>>2)+i],Za=(Ra|0)==(hb|0);do{if(Za){var Ob=r+(b+12)|0,xb=y[Ob>>2];if((xb|0)==0){var Pb=r+(b+8)|0,yb=y[Pb>>2];if((yb|0)==0){var ha=0;c=ha>>2;break}var Ka=Pb,La=yb}else{Ka=Ob;La=xb;f=73}for(;;){var ib=La+20|0,zb=y[ib>>2];if((zb|0)!=0){Ka=ib;La=zb}else{var Qb=La+16|0,Rb=C[Qb>>2];if((Rb|0)==0){break}Ka=Qb;La=Rb}}if(Ka>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}y[Ka>>2]=0;ha=La}else{var $a=C[i+j];if($a>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}y[$a+12>>2]=Ra;y[Ra+8>>2]=$a;ha=Ra}c=ha>>2}while(0);if((Ha|0)!=0){var Sb=r+(b+20)|0,Tb=(y[Sb>>2]<<2)+X+304|0,cc=(hb|0)==(y[Tb>>2]|0);do{if(cc){y[Tb>>2]=ha;if((ha|0)!=0){break}y[X+4>>2]=y[X+4>>2]&(1<<y[Sb>>2]^-1);break c}if(Ha>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}var Ab=Ha+16|0;(y[Ab>>2]|0)==(hb|0)?y[Ab>>2]=ha:y[Ha+20>>2]=ha;if((ha|0)==0){break c}}while(0);if(ha>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}y[c+6]=Ha;var bb=C[j+(i+2)];if((bb|0)!=0){if(bb>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}y[c+4]=bb;y[bb+24>>2]=ha}var ab=C[j+(i+3)];if((ab|0)!=0){if(ab>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}y[c+5]=ab;y[ab+24>>2]=ha}}}}while(0);y[e+1]=oa|1;y[O+oa>>2]=oa;if((K|0)!=(y[X+20>>2]|0)){var Ia=oa}else{y[X+8>>2]=oa;break a}}else{y[qa>>2]=na&-2;y[e+1]=E|1;Ia=y[O+E>>2]=E}}while(0);if(Ia>>>0<256){var Bb=Ia>>>2&1073741822,Cb=(Bb<<2)+X+40|0,Db=C[X>>2],ob=1<<(Ia>>>3);if((Db&ob|0)==0){y[X>>2]=Db|ob;var pb=Cb,Eb=(Bb+2<<2)+X+40|0}else{var Fb=(Bb+2<<2)+X+40|0,qb=C[Fb>>2];if(qb>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}pb=qb;Eb=Fb}y[Eb>>2]=K;y[pb+12>>2]=K;y[e+2]=pb;y[e+3]=Cb;break a}var jb=K,rb=Ia>>>8;if((rb|0)==0){var Sa=0}else{if(Ia>>>0>16777215){Sa=31}else{var Pa=(rb+1048320|0)>>>16&8,sb=rb<<Pa,Ta=(sb+520192|0)>>>16&4,Gb=sb<<Ta,Hb=(Gb+245760|0)>>>16&2,Ib=14-(Ta|Pa|Hb)+(Gb<<Hb>>>15)|0,Sa=Ia>>>((Ib+7|0)>>>0)&1|Ib<<1}}var tb=(Sa<<2)+X+304|0;y[e+7]=Sa;y[e+5]=0;y[e+4]=0;var Jb=y[X+4>>2],Kb=1<<Sa,Lb=(Jb&Kb|0)==0;c:do{if(Lb){y[X+4>>2]=Jb|Kb;y[tb>>2]=jb;y[e+6]=tb;y[e+3]=K;y[e+2]=K}else{for(var kb=Ia<<((Sa|0)==31?0:25-(Sa>>>1)|0),Ua=y[tb>>2];;){if((y[Ua+4>>2]&-8|0)==(Ia|0)){var Ub=Ua+8|0,Va=C[Ub>>2],nb=C[X+16>>2],Ac=Ua>>>0<nb>>>0;do{if(!Ac&&Va>>>0>=nb>>>0){y[Va+12>>2]=jb;y[Ub>>2]=jb;y[e+2]=Va;y[e+3]=Ua;y[e+6]=0;break c}}while(0);$();a("Reached an unreachable!")}var Xb=(kb>>>31<<2)+Ua+16|0,oc=C[Xb>>2];if((oc|0)==0){if(Xb>>>0>=C[X+16>>2]>>>0){y[Xb>>2]=jb;y[e+6]=Ua;y[e+3]=K;y[e+2]=K;break c}$();a("Reached an unreachable!")}kb=kb<<1;Ua=oc}}}while(0);var Bc=y[X+32>>2]-1|0;y[X+32>>2]=Bc;if((Bc|0)!=0){break a}var gc=y[X+452>>2],Cc=(gc|0)==0;c:do{if(!Cc){for(var Td=gc;;){var Ud=y[Td+8>>2];if((Ud|0)==0){break c}Td=Ud}}}while(0);y[X+32>>2]=-1;break a}}}}}while(0);$();a("Reached an unreachable!")}}while(0)}Module._free=Ld;Ld.X=1;function Md(b,c){var d,e,g,h=c>>>0>4294967231;a:do{if(h){y[Jd>>2]=12;var j=0}else{g=d=b-8|0;e=(b-4|0)>>2;var i=C[e],f=i&-8,k=f-8|0,o=b+k|0,m=d>>>0<C[X+16>>2]>>>0;do{if(!m){var t=i&3;if((t|0)!=1&(k|0)>-8){d=(b+(f-4)|0)>>2;if((y[d]&1|0)!=0){h=c>>>0<11?16:c+11&-8;if((t|0)==0){var s=0,w,i=y[g+4>>2]&-8;w=h>>>0<256?0:i>>>0>=(h+4|0)>>>0&&(i-h|0)>>>0<=y[Cd+8>>2]<<1>>>0?g:0;g=17}else{if(f>>>0<h>>>0){if((o|0)!=(y[X+24>>2]|0)){g=21}else{d=y[X+12>>2]+f|0;if(d>>>0>h>>>0){s=d-h|0;w=b+(h-8)|0;y[e]=h|i&1|2;y[b+(h-4)>>2]=s|1;y[X+24>>2]=w;y[X+12>>2]=s;s=0;w=g;g=17}else{g=21}}}else{s=f-h|0;if(s>>>0>15){y[e]=h|i&1|2;y[b+(h-4)>>2]=s|3;y[d]=y[d]|1;s=b+h|0}else{s=0}w=g;g=17}}do{if(g==17&&(w|0)!=0){(s|0)!=0&&Ld(s);j=w+8|0;break a}}while(0);g=ac(c);if((g|0)==0){j=0;break a}e=f-((y[e]&3|0)==0?8:4)|0;f=g;i=b;e=e>>>0<c>>>0?e:c;if(e>=20&&i%2==f%2){if(i%4==f%4){for(e=i+e;i%4;){v[f++]=v[i++]}i=i>>2;f=f>>2;for(s=e>>2;i<s;){y[f++]=y[i++]}i=i<<2;for(f=f<<2;i<e;){v[f++]=v[i++]}}else{e=i+e;i%2&&(v[f++]=v[i++]);i=i>>1;f=f>>1;for(s=e>>1;i<s;){gb[f++]=gb[i++]}i=i<<1;f=f<<1;i<e&&(v[f++]=v[i++])}}else{for(;e--;){v[f++]=v[i++]}}Ld(b);j=g;break a}}}}while(0);$();a("Reached an unreachable!")}}while(0);return j}Md.X=1;function Dd(){if((y[Cd>>2]|0)==0){var b=Nd();if((b-1&b|0)==0){y[Cd+8>>2]=b;y[Cd+4>>2]=b;y[Cd+12>>2]=-1;y[Cd+16>>2]=2097152;y[Cd+20>>2]=0;y[X+440>>2]=0;y[Cd>>2]=Math.floor(Date.now()/1e3)&-16^1431655768}else{$();a("Reached an unreachable!")}}}function Od(b){if((b|0)==0){b=0}else{var b=y[b-4>>2],c=b&3,b=(c|0)==1?0:(b&-8)-((c|0)==0?8:4)|0}return b}function Ed(b){var c,d=X+444|0;for(c=d>>2;;){var e=C[c];if(e>>>0<=b>>>0&&(e+y[c+1]|0)>>>0>b>>>0){var g=d;break}c=C[c+2];if((c|0)==0){g=0;break}d=c;c=d>>2}return g}function Gd(b,c){var d=b+8|0,d=(d&7|0)==0?0:-d&7,e=c-d|0;y[X+24>>2]=b+d|0;y[X+12>>2]=e;y[d+(b+4)>>2]=e|1;y[c+(b+4)>>2]=40;y[X+28>>2]=y[Cd+16>>2]}function Hd(b,c,d){var e,g,h,j=c>>2,i=b>>2,f,k=b+8|0,k=(k&7|0)==0?0:-k&7;g=c+8|0;var o=(g&7|0)==0?0:-g&7;h=o>>2;var m=c+o|0,t=k+d|0;g=t>>2;var s=b+t|0,w=m-(b+k)-d|0;y[(k+4>>2)+i]=d|3;d=(m|0)==(y[X+24>>2]|0);a:do{if(d){var u=y[X+12>>2]+w|0;y[X+12>>2]=u;y[X+24>>2]=s;y[g+(i+1)]=u|1}else{if((m|0)==(y[X+20>>2]|0)){u=y[X+8>>2]+w|0;y[X+8>>2]=u;y[X+20>>2]=s;y[g+(i+1)]=u|1;y[(b+u+t|0)>>2]=u}else{var r=C[h+(j+1)];if((r&3|0)==1){var u=r&-8,x=r>>>3,p=r>>>0<256;b:do{if(p){var B=C[((o|8)>>2)+j],I=C[h+(j+3)];if((B|0)==(I|0)){y[X>>2]=y[X>>2]&(1<<x^-1)}else{var S=((r>>>2&1073741822)<<2)+X+40|0;f=(B|0)==(S|0)?15:B>>>0<C[X+16>>2]>>>0?18:15;do{if(f==15&&!((I|0)!=(S|0)&&I>>>0<C[X+16>>2]>>>0)){y[B+12>>2]=I;y[I+8>>2]=B;break b}}while(0);$();a("Reached an unreachable!")}}else{f=m;B=C[((o|24)>>2)+j];I=C[h+(j+3)];S=(I|0)==(f|0);do{if(S){e=o|16;var Q=e+(c+4)|0,H=y[Q>>2];if((H|0)==0){e=c+e|0;H=y[e>>2];if((H|0)==0){H=0;e=H>>2;break}}else{e=Q}for(;;){var Q=H+20|0,J=y[Q>>2];if((J|0)==0){Q=H+16|0;J=C[Q>>2];if((J|0)==0){break}}e=Q;H=J}if(e>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}y[e>>2]=0}else{e=C[((o|8)>>2)+j];if(e>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}y[e+12>>2]=I;y[I+8>>2]=e;H=I}e=H>>2}while(0);if((B|0)!=0){I=o+(c+28)|0;S=(y[I>>2]<<2)+X+304|0;Q=(f|0)==(y[S>>2]|0);do{if(Q){y[S>>2]=H;if((H|0)!=0){break}y[X+4>>2]=y[X+4>>2]&(1<<y[I>>2]^-1);break b}if(B>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}J=B+16|0;(y[J>>2]|0)==(f|0)?y[J>>2]=H:y[B+20>>2]=H;if((H|0)==0){break b}}while(0);if(H>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}y[e+6]=B;f=o|16;B=C[(f>>2)+j];if((B|0)!=0){if(B>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}y[e+4]=B;y[B+24>>2]=H}f=C[(f+4>>2)+j];if((f|0)!=0){if(f>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}y[e+5]=f;y[f+24>>2]=H}}}}while(0);r=c+(u|o)|0;u=u+w|0}else{r=m;u=w}r=r+4|0;y[r>>2]=y[r>>2]&-2;y[g+(i+1)]=u|1;y[(u>>2)+i+g]=u;if(u>>>0<256){x=u>>>2&1073741822;r=(x<<2)+X+40|0;p=C[X>>2];u=1<<(u>>>3);if((p&u|0)==0){y[X>>2]=p|u;u=r;x=(x+2<<2)+X+40|0}else{x=(x+2<<2)+X+40|0;u=C[x>>2];if(u>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}}y[x>>2]=s;y[u+12>>2]=s;y[g+(i+2)]=u;y[g+(i+3)]=r}else{r=s;p=u>>>8;if((p|0)==0){x=0}else{if(u>>>0>16777215){x=31}else{x=(p+1048320|0)>>>16&8;f=p<<x;p=(f+520192|0)>>>16&4;f=f<<p;B=(f+245760|0)>>>16&2;x=14-(p|x|B)+(f<<B>>>15)|0;x=u>>>((x+7|0)>>>0)&1|x<<1}}p=(x<<2)+X+304|0;y[g+(i+7)]=x;f=t+(b+16)|0;y[g+(i+5)]=0;y[f>>2]=0;f=y[X+4>>2];B=1<<x;if((f&B|0)==0){y[X+4>>2]=f|B;y[p>>2]=r;y[g+(i+6)]=p;y[g+(i+3)]=r;y[g+(i+2)]=r}else{x=u<<((x|0)==31?0:25-(x>>>1)|0);for(p=y[p>>2];;){if((y[p+4>>2]&-8|0)==(u|0)){f=p+8|0;B=C[f>>2];I=C[X+16>>2];S=p>>>0<I>>>0;do{if(!S&&B>>>0>=I>>>0){y[B+12>>2]=r;y[f>>2]=r;y[g+(i+2)]=B;y[g+(i+3)]=p;y[g+(i+6)]=0;break a}}while(0);$();a("Reached an unreachable!")}f=(x>>>31<<2)+p+16|0;B=C[f>>2];if((B|0)==0){if(f>>>0>=C[X+16>>2]>>>0){y[f>>2]=r;y[g+(i+6)]=p;y[g+(i+3)]=r;y[g+(i+2)]=r;break a}$();a("Reached an unreachable!")}x=x<<1;p=B}}}}}}while(0);return b+(k|8)|0}Hd.X=1;function Id(b,c){var d,e,g=C[X+24>>2];e=g>>2;var h=Ed(g),j=y[h>>2];d=y[h+4>>2];var h=j+d|0,i=j+(d-39)|0,j=j+(d-47)+((i&7|0)==0?0:-i&7)|0,j=j>>>0<(g+16|0)>>>0?g:j,i=j+8|0;d=i>>2;Gd(b,c-40|0);y[(j+4|0)>>2]=27;y[d]=y[X+444>>2];y[d+1]=y[X+448>>2];y[d+2]=y[X+452>>2];y[d+3]=y[X+456>>2];y[X+444>>2]=b;y[X+448>>2]=c;y[X+456>>2]=0;y[X+452>>2]=i;d=j+28|0;y[d>>2]=7;i=(j+32|0)>>>0<h>>>0;a:do{if(i){for(var f=d;;){var k=f+4|0;y[k>>2]=7;if((f+8|0)>>>0>=h>>>0){break a}f=k}}}while(0);h=(j|0)==(g|0);a:do{if(!h){d=j-g|0;i=g+d|0;f=d+(g+4)|0;y[f>>2]=y[f>>2]&-2;y[e+1]=d|1;y[i>>2]=d;if(d>>>0<256){f=d>>>2&1073741822;i=(f<<2)+X+40|0;k=C[X>>2];d=1<<(d>>>3);if((k&d|0)==0){y[X>>2]=k|d;d=i;f=(f+2<<2)+X+40|0}else{f=(f+2<<2)+X+40|0;d=C[f>>2];if(d>>>0<C[X+16>>2]>>>0){$();a("Reached an unreachable!")}}y[f>>2]=g;y[d+12>>2]=g;y[e+2]=d;y[e+3]=i}else{i=g;k=d>>>8;if((k|0)==0){f=0}else{if(d>>>0>16777215){f=31}else{var f=(k+1048320|0)>>>16&8,o=k<<f,k=(o+520192|0)>>>16&4,o=o<<k,m=(o+245760|0)>>>16&2,f=14-(k|f|m)+(o<<m>>>15)|0,f=d>>>((f+7|0)>>>0)&1|f<<1}}k=(f<<2)+X+304|0;y[e+7]=f;y[e+5]=0;y[e+4]=0;o=y[X+4>>2];m=1<<f;if((o&m|0)==0){y[X+4>>2]=o|m;y[k>>2]=i;y[e+6]=k;y[e+3]=g;y[e+2]=g}else{f=d<<((f|0)==31?0:25-(f>>>1)|0);for(k=y[k>>2];;){if((y[k+4>>2]&-8|0)==(d|0)){var o=k+8|0,m=C[o>>2],t=C[X+16>>2],s=k>>>0<t>>>0;do{if(!s&&m>>>0>=t>>>0){y[m+12>>2]=i;y[o>>2]=i;y[e+2]=m;y[e+3]=k;y[e+6]=0;break a}}while(0);$();a("Reached an unreachable!")}o=(f>>>31<<2)+k+16|0;m=C[o>>2];if((m|0)==0){if(o>>>0>=C[X+16>>2]>>>0){y[o>>2]=i;y[e+6]=k;y[e+3]=g;y[e+2]=g;break a}$();a("Reached an unreachable!")}f=f<<1;k=m}}}}}while(0)}Id.X=1;function yc(b,c){function d(b){var d;if(b==="double"){d=(Zb[0]=y[c+g>>2],Zb[1]=y[c+g+4>>2],Yb[0])}else{if(b=="i64"){d=[y[c+g>>2],y[c+g+4>>2]]}else{b="i32";d=y[c+g>>2]}}g=g+Math.max(Wa(b),Xa);return d}for(var e=b,g=0,h=[],j,i;;){var f=e;j=v[e];if(j===0){break}i=v[e+1];if(j==37){var k=n,o=n,m=n,t=n;a:for(;;){switch(i){case 43:k=l;break;case 45:o=l;break;case 35:m=l;break;case 48:if(t){break a}else{t=l;break};default:break a}e++;i=v[e+1]}var s=0;if(i==42){s=d("i32");e++;i=v[e+1]}else{for(;i>=48&&i<=57;){s=s*10+(i-48);e++;i=v[e+1]}}var w=n;if(i==46){var u=0,w=l;e++;i=v[e+1];if(i==42){u=d("i32");e++}else{for(;;){i=v[e+1];if(i<48||i>57){break}u=u*10+(i-48);e++}}i=v[e+1]}else{u=6}var r;switch(String.fromCharCode(i)){case"h":i=v[e+2];if(i==104){e++;r=1}else{r=2}break;case"l":i=v[e+2];if(i==108){e++;r=8}else{r=4}break;case"L":case"q":case"j":r=8;break;case"z":case"t":case"I":r=4;break;default:r=pa}r&&e++;i=v[e+1];if(["d","i","u","o","x","X","p"].indexOf(String.fromCharCode(i))!=-1){f=i==100||i==105;r=r||4;j=d("i"+r*8);r==8&&(j=i==117?(j[0]>>>0)+(j[1]>>>0)*4294967296:(j[0]>>>0)+(j[1]|0)*4294967296);r<=4&&(j=(f?vc:uc)(j&Math.pow(256,r)-1,r*8));var x=Math.abs(j),p,f="";if(i==100||i==105){p=vc(j,8*r).toString(10)}else{if(i==117){p=uc(j,8*r).toString(10);j=Math.abs(j)}else{if(i==111){p=(m?"0":"")+x.toString(8)}else{if(i==120||i==88){f=m?"0x":"";if(j<0){j=-j;p=(x-1).toString(16);m=[];for(x=0;x<p.length;x++){m.push((15-parseInt(p[x],16)).toString(16))}for(p=m.join("");p.length<r*2;){p="f"+p}}else{p=x.toString(16)}if(i==88){f=f.toUpperCase();p=p.toUpperCase()}}else{if(i==112){if(x===0){p="(nil)"}else{f="0x";p=x.toString(16)}}}}}}if(w){for(;p.length<u;){p="0"+p}}for(k&&(f=j<0?"-"+f:"+"+f);f.length+p.length<s;){o?p=p+" ":t?p="0"+p:f=" "+f}p=f+p;p.split("").forEach((function(b){h.push(b.charCodeAt(0))}))}else{if(["f","F","e","E","g","G"].indexOf(String.fromCharCode(i))!=-1){j=d("double");if(isNaN(j)){p="nan";t=n}else{if(isFinite(j)){w=n;r=Math.min(u,20);if(i==103||i==71){w=l;u=u||1;r=parseInt(j.toExponential(r).split("e")[1],10);if(u>r&&r>=-4){i=(i==103?"f":"F").charCodeAt(0);u=u-(r+1)}else{i=(i==103?"e":"E").charCodeAt(0);u--}r=Math.min(u,20)}if(i==101||i==69){p=j.toExponential(r);/[eE][-+]\d$/.test(p)&&(p=p.slice(0,-1)+"0"+p.slice(-1))}else{if(i==102||i==70){p=j.toFixed(r)}}f=p.split("e");if(w&&!m){for(;f[0].length>1&&f[0].indexOf(".")!=-1&&(f[0].slice(-1)=="0"||f[0].slice(-1)==".");){f[0]=f[0].slice(0,-1)}}else{for(m&&p.indexOf(".")==-1&&(f[0]=f[0]+".");u>r++;){f[0]=f[0]+"0"}}p=f[0]+(f.length>1?"e"+f[1]:"");i==69&&(p=p.toUpperCase());k&&j>=0&&(p="+"+p)}else{p=(j<0?"-":"")+"inf";t=n}}for(;p.length<s;){p=o?p+" ":t&&(p[0]=="-"||p[0]=="+")?p[0]+"0"+p.slice(1):(t?"0":" ")+p}i<97&&(p=p.toUpperCase());p.split("").forEach((function(b){h.push(b.charCodeAt(0))}))}else{if(i==115){if(k=d("i8*")){k=tc(k);w&&k.length>u&&(k=k.slice(0,u))}else{k=jc("(null)",l)}if(!o){for(;k.length<s--;){h.push(32)}}h=h.concat(k);if(o){for(;k.length<s--;){h.push(32)}}}else{if(i==99){for(o&&h.push(d("i8"));--s>0;){h.push(32)}o||h.push(d("i8"))}else{if(i==110){o=d("i32*");y[o>>2]=h.length}else{if(i==37){h.push(j)}else{for(x=f;x<e+2;x++){h.push(v[x])}}}}}}}e=e+2}else{h.push(j);e=e+1}}return h}var Pd=13,Qd=9,Rd=22,Sd=5,Vd=21,Wd=6;function Xd(b){Jd||(Jd=G([0],"i32",D));y[Jd>>2]=b}var Jd,Yd=0,zc=0,Zd=0,$d=2,Ec=[pa],ae=l;function be(b,c){if(typeof b!=="string"){return pa}c===aa&&(c="/");b&&b[0]=="/"&&(c="");for(var d=(c+"/"+b).split("/").reverse(),e=[""];d.length;){var g=d.pop();g==""||g=="."||(g==".."?e.length>1&&e.pop():e.push(g))}return e.length==1?"/":e.join("/")}function ce(b,c,d){var e={ga:n,l:n,error:0,name:pa,path:pa,object:pa,v:n,z:pa,w:pa},b=be(b);if(b=="/"){e.ga=l;e.l=e.v=l;e.name="/";e.path=e.z="/";e.object=e.w=de}else{if(b!==pa){for(var d=d||0,b=b.slice(1).split("/"),g=de,h=[""];b.length;){if(b.length==1&&g.d){e.v=l;e.z=h.length==1?"/":h.join("/");e.w=g;e.name=b[0]}var j=b.shift();if(g.d){if(g.A){if(!g.c.hasOwnProperty(j)){e.error=2;break}}else{e.error=Pd;break}}else{e.error=20;break}g=g.c[j];if(g.link&&!(c&&b.length==0)){if(d>40){e.error=40;break}e=be(g.link,h.join("/"));return ce([e].concat(b).join("/"),c,d+1)}h.push(j);if(b.length==0){e.l=l;e.path=h.join("/");e.object=g}}}}return e}function ee(b){fe();b=ce(b,aa);if(b.l){return b.object}Xd(b.error);return pa}function ge(b,c,d,e,g){b||(b="/");typeof b==="string"&&(b=ee(b));if(!b){Xd(Pd);a(Error("Parent path must exist."))}if(!b.d){Xd(20);a(Error("Parent must be a folder."))}if(!b.write&&!ae){Xd(Pd);a(Error("Parent folder must be writeable."))}if(!c||c=="."||c==".."){Xd(2);a(Error("Name must not be empty."))}if(b.c.hasOwnProperty(c)){Xd(17);a(Error("Can't overwrite object."))}b.c[c]={A:e===aa?l:e,write:g===aa?n:g,timestamp:Date.now(),fa:$d++};for(var h in d){d.hasOwnProperty(h)&&(b.c[c][h]=d[h])}return b.c[c]}function he(b,c){return ge(b,c,{d:l,h:n,c:{}},l,l)}function ie(){var b="dev/shm/tmp",c=ee("/");c===pa&&a(Error("Invalid parent."));for(b=b.split("/").reverse();b.length;){var d=b.pop();if(d){c.c.hasOwnProperty(d)||he(c,d);c=c.c[d]}}}function je(b,c,d,e){!d&&!e&&a(Error("A device must have at least one callback defined."));var g={h:l,input:d,e:e};g.d=n;return ge(b,c,g,Boolean(d),Boolean(e))}function fe(){de||(de={A:l,write:l,d:l,h:n,timestamp:Date.now(),fa:1,c:{}})}function ke(){var b,c,d;function e(b){if(b===pa||b===10){c.j(c.buffer.join(""));c.buffer=[]}else{c.buffer.push(String.fromCharCode(b))}}Ya(!le,"FS.init was previously called. If you want to initialize later with custom parameters, remove any earlier calls (note that one is automatically added to the generated code)");le=l;fe();b=b||Module.stdin;c=c||Module.stdout;d=d||Module.stderr;var g=l,h=l,j=l;if(!b){g=n;b=(function(){if(!b.k||!b.k.length){var c;typeof window!="undefined"&&typeof window.prompt=="function"?c=window.prompt("Input: "):typeof readline=="function"&&(c=readline());c||(c="");b.k=jc(c+"\n",l)}return b.k.shift()})}if(!c){h=n;c=e}if(!c.j){c.j=print}if(!c.buffer){c.buffer=[]}if(!d){j=n;d=e}if(!d.j){d.j=print}if(!d.buffer){d.buffer=[]}he("/","tmp");var i=he("/","dev"),f=je(i,"stdin",b),k=je(i,"stdout",pa,c);d=je(i,"stderr",pa,d);je(i,"tty",b,c);Ec[1]={path:"/dev/stdin",object:f,position:0,t:l,i:n,s:n,u:!g,error:n,q:n,B:[]};Ec[2]={path:"/dev/stdout",object:k,position:0,t:n,i:l,s:n,u:!h,error:n,q:n,B:[]};Ec[3]={path:"/dev/stderr",object:d,position:0,t:n,i:l,s:n,u:!j,error:n,q:n,B:[]};Yd=G([1],"void*",D);zc=G([2],"void*",D);Zd=G([3],"void*",D);ie();Ec[Yd]=Ec[1];Ec[zc]=Ec[2];Ec[Zd]=Ec[3];G([G([0,0,0,0,Yd,0,0,0,zc,0,0,0,Zd,0,0,0],"void*",D)],"void*",D)}var le,de;function Dc(b,c,d){var e=Ec[b];if(e){if(e.i){if(d<0){Xd(Rd);return-1}if(e.object.h){if(e.object.e){for(var g=0;g<d;g++){try{e.object.e(v[c+g])}catch(h){Xd(Sd);return-1}}e.object.timestamp=Date.now();return g}Xd(Wd);return-1}g=e.position;b=Ec[b];if(!b||b.object.h){Xd(Qd);c=-1}else{if(b.i){if(b.object.d){Xd(Vd);c=-1}else{if(d<0||g<0){Xd(Rd);c=-1}else{for(var j=b.object.c;j.length<g;){j.push(0)}for(var i=0;i<d;i++){j[g+i]=z[c+i]}b.object.timestamp=Date.now();c=i}}}else{Xd(Pd);c=-1}}if(c!=-1){e.position=e.position+c}return c}Xd(Pd);return-1}Xd(Qd);return-1}function bc(b,c,d){if(d>=20){for(d=b+d;b%4;){v[b++]=c}c<0&&(c=c+256);for(var b=b>>2,e=d>>2,g=c|c<<8|c<<16|c<<24;b<e;){y[b++]=g}for(b=b<<2;b<d;){v[b++]=c}}else{for(;d--;){v[b++]=c}}}function $(){a("ABORT: undefined, at "+Error().stack)}function Nd(){switch(8){case 8:return ec;case 54:case 56:case 21:case 61:case 63:case 22:case 67:case 23:case 24:case 25:case 26:case 27:case 69:case 28:case 101:case 70:case 71:case 29:case 30:case 199:case 75:case 76:case 32:case 43:case 44:case 80:case 46:case 47:case 45:case 48:case 49:case 42:case 82:case 33:case 7:case 108:case 109:case 107:case 112:case 119:case 121:return 200809;case 13:case 104:case 94:case 95:case 34:case 35:case 77:case 81:case 83:case 84:case 85:case 86:case 87:case 88:case 89:case 90:case 91:case 94:case 95:case 110:case 111:case 113:case 114:case 115:case 116:case 117:case 118:case 120:case 40:case 16:case 79:case 19:return-1;case 92:case 93:case 5:case 72:case 6:case 74:case 92:case 93:case 96:case 97:case 98:case 99:case 102:case 103:case 105:return 1;case 38:case 66:case 50:case 51:case 4:return 1024;case 15:case 64:case 41:return 32;case 55:case 37:case 17:return 2147483647;case 18:case 1:return 47839;case 59:case 57:return 99;case 68:case 58:return 2048;case 0:return 2097152;case 3:return 65536;case 14:return 32768;case 73:return 32767;case 39:return 16384;case 60:return 1e3;case 106:return 700;case 52:return 256;case 62:return 255;case 2:return 100;case 65:return 64;case 36:return 20;case 100:return 16;case 20:return 6;case 53:return 4}Xd(Rd);return-1}function Fd(b){if(!me){eb=eb+4095>>12<<12;me=l}var c=eb;b!=0&&db(b);return c}var me;pc.unshift({r:(function(){ae=n;le||ke()})});qc.push({r:(function(){if(le){Ec[2]&&Ec[2].object.e.buffer.length>0&&Ec[2].object.e(10);Ec[3]&&Ec[3].object.e.buffer.length>0&&Ec[3].object.e(10)}})});Xd(0);G(12,"void*",D);Module.ea=(function(b){function c(){for(var b=0;b<3;b++){e.push(0)}}var d=b.length+1,e=[G(jc("/bin/this.program"),"i8",D)];c();for(var g=0;g<d-1;g=g+1){e.push(G(jc(b[g]),"i8",D));c()}e.push(0);e=G(e,"i32",D);return _main(d,e,0)});var Gc,Hc,vd,X,Cd,ne,oe,pe,qe,re;M.G=G([37,115,40,37,117,41,58,32,65,115,115,101,114,116,105,111,110,32,102,97,105,108,117,114,101,58,32,34,37,115,34,10,0],"i8",D);M.H=G([109,95,115,105,122,101,32,60,61,32,109,95,99,97,112,97,99,105,116,121,0],"i8",D);M.O=G([46,47,99,114,110,95,100,101,99,111,109,112,46,104,0],"i8",D);M.T=G([109,105,110,95,110,101,119,95,99,97,112,97,99,105,116,121,32,60,32,40,48,120,55,70,70,70,48,48,48,48,85,32,47,32,101,108,101,109,101,110,116,95,115,105,122,101,41,0],"i8",D);M.Y=G([110,101,119,95,99,97,112,97,99,105,116,121,32,38,38,32,40,110,101,119,95,99,97,112,97,99,105,116,121,32,62,32,109,95,99,97,112,97,99,105,116,121,41,0],"i8",D);M.Z=G([110,117,109,95,99,111,100,101,115,91,99,93,0],"i8",D);M.$=G([115,111,114,116,101,100,95,112,111,115,32,60,32,116,111,116,97,108,95,117,115,101,100,95,115,121,109,115,0],"i8",D);M.aa=G([112,67,111,100,101,115,105,122,101,115,91,115,121,109,95,105,110,100,101,120,93,32,61,61,32,99,111,100,101,115,105,122,101,0],"i8",D);M.ba=G([116,32,60,32,40,49,85,32,60,60,32,116,97,98,108,101,95,98,105,116,115,41,0],"i8",D);M.ca=G([109,95,108,111,111,107,117,112,91,116,93,32,61,61,32,99,85,73,78,84,51,50,95,77,65,88,0],"i8",D);Gc=G([2],["i8* (i8*, i32, i32*, i1, i8*)*",0,0,0,0],D);G([4],["i32 (i8*, i8*)*",0,0,0,0],D);Hc=G(1,"i8*",D);M.m=G([99,114,110,100,95,109,97,108,108,111,99,58,32,115,105,122,101,32,116,111,111,32,98,105,103,0],"i8",D);M.I=G([99,114,110,100,95,109,97,108,108,111,99,58,32,111,117,116,32,111,102,32,109,101,109,111,114,121,0],"i8",D);M.n=G([40,40,117,105,110,116,51,50,41,112,95,110,101,119,32,38,32,40,67,82,78,68,95,77,73,78,95,65,76,76,79,67,95,65,76,73,71,78,77,69,78,84,32,45,32,49,41,41,32,61,61,32,48,0],"i8",D);M.J=G([99,114,110,100,95,114,101,97,108,108,111,99,58,32,98,97,100,32,112,116,114,0],"i8",D);M.K=G([99,114,110,100,95,102,114,101,101,58,32,98,97,100,32,112,116,114,0],"i8",D);M.ma=G([99,114,110,100,95,109,115,105,122,101,58,32,98,97,100,32,112,116,114,0],"i8",D);G([1,0,0,0,2,0,0,0,4,0,0,0,8,0,0,0,16,0,0,0,32,0,0,0,64,0,0,0,128,0,0,0,256,0,0,0,512,0,0,0,1024,0,0,0,2048,0,0,0,4096,0,0,0,8192,0,0,0,16384,0,0,0,32768,0,0,0,65536,0,0,0,131072,0,0,0,262144,0,0,0,524288,0,0,0,1048576,0,0,0,2097152,0,0,0,4194304,0,0,0,8388608,0,0,0,16777216,0,0,0,33554432,0,0,0,67108864,0,0,0,134217728,0,0,0,268435456,0,0,0,536870912,0,0,0,1073741824,0,0,0,-2147483648,0,0,0],["i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0],D);M.M=G([102,97,108,115,101,0],"i8",D);M.na=G([99,114,110,100,95,118,97,108,105,100,97,116,101,95,102,105,108,101,40,38,110,101,119,95,104,101,97,100,101,114,44,32,97,99,116,117,97,108,95,98,97,115,101,95,100,97,116,97,95,115,105,122,101,44,32,78,85,76,76,41,0],"i8",D);M.oa=G([40,116,111,116,97,108,95,115,121,109,115,32,62,61,32,49,41,32,38,38,32,40,116,111,116,97,108,95,115,121,109,115,32,60,61,32,112,114,101,102,105,120,95,99,111,100,105,110,103,58,58,99,77,97,120,83,117,112,112,111,114,116,101,100,83,121,109,115,41,32,38,38,32,40,99,111,100,101,95,115,105,122,101,95,108,105,109,105,116,32,62,61,32,49,41,0],"i8",D);M.N=G([40,116,111,116,97,108,95,115,121,109,115,32,62,61,32,49,41,32,38,38,32,40,116,111,116,97,108,95,115,121,109,115,32,60,61,32,112,114,101,102,105,120,95,99,111,100,105,110,103,58,58,99,77,97,120,83,117,112,112,111,114,116,101,100,83,121,109,115,41,0],"i8",D);M.C=G([17,18,19,20,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15,16],"i8",D);M.o=G([48,0],"i8",D);M.P=G([110,117,109,95,98,105,116,115,32,60,61,32,51,50,85,0],"i8",D);M.Q=G([109,95,98,105,116,95,99,111,117,110,116,32,60,61,32,99,66,105,116,66,117,102,83,105,122,101,0],"i8",D);M.R=G([116,32,33,61,32,99,85,73,78,84,51,50,95,77,65,88,0],"i8",D);M.S=G([109,111,100,101,108,46,109,95,99,111,100,101,95,115,105,122,101,115,91,115,121,109,93,32,61,61,32,108,101,110,0],"i8",D);G([1,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,4,0,0,0,1,0,0,0,0,0,0,0,4,0,0,0,8,0,0,0,4,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,8,0,0,0,3,0,0,0,4,0,0,0,0,0,0,0,4,0,0,0,8,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,4,0,0,0,1,0,0,0,0,0,0,0,4,0,0,0,4,0,0,0,4,0,0,0,7,0,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,4,0,0,0,8,0,0,0,4,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,4,0,0,0,5,0,0,0,4,0,0,0,0,0,0,0,4,0,0,0,4,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,8,0,0,0,3,0,0,0,4,0,0,0,0,0,0,0,4,0,0,0,4,0,0,0,6,0,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,4,0,0,0,0,0,0,0,4,0,0,0,8,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,4,0,0,0,5,0,0,0,0,0,0,0,4,0,0,0,4,0,0,0,4,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,4,0,0,0,5,0,0,0,4,0,0,0,0,0,0,0,4,0,0,0,4,0,0,0,6,0,0,0,0,0,0,0,4,0,0,0,4,0,0,0,4,0,0,0,7,0,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,0,0,0,8,0,0,0],["i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0],D);G([0,0,0,0,0,0,0,0,8,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,4,0,0,0,1,0,0,0,0,0,0,0,4,0,0,0,8,0,0,0,4,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,8,0,0,0,3,0,0,0,4,0,0,0,0,0,0,0,4,0,0,0,8,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,4,0,0,0,5,0,0,0,4,0,0,0,0,0,0,0,4,0,0,0,4,0,0,0,6,0,0,0,0,0,0,0,4,0,0,0,4,0,0,0,4,0,0,0,7,0,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,0,0,0,8,0,0,0],["i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0],D);M.ha=G([0,3,1,2],"i8",D);M.b=G([0,2,3,1],"i8",D);M.ia=G([0,7,1,2,3,4,5,6],"i8",D);M.a=G([0,2,3,4,5,6,7,1],"i8",D);M.ja=G([1,0,5,4,3,2,6,7],"i8",D);M.ka=G([1,0,7,6,5,4,3,2],"i8",D);M.qa=G([105,110,100,101,120,32,60,32,50,0],"i8",D);M.ra=G([40,108,111,32,60,61,32,48,120,70,70,70,70,85,41,32,38,38,32,40,104,105,32,60,61,32,48,120,70,70,70,70,85,41,0],"i8",D);M.sa=G([40,120,32,60,32,99,68,88,84,66,108,111,99,107,83,105,122,101,41,32,38,38,32,40,121,32,60,32,99,68,88,84,66,108,111,99,107,83,105,122,101,41,0],"i8",D);M.ta=G([118,97,108,117,101,32,60,61,32,48,120,70,70,0],"i8",D);M.ua=G([118,97,108,117,101,32,60,61,32,48,120,70,0],"i8",D);M.va=G([40,108,111,32,60,61,32,48,120,70,70,41,32,38,38,32,40,104,105,32,60,61,32,48,120,70,70,41,0],"i8",D);M.g=G([105,32,60,32,109,95,115,105,122,101,0],"i8",D);M.p=G([110,117,109,32,38,38,32,40,110,117,109,32,61,61,32,126,110,117,109,95,99,104,101,99,107,41,0],"i8",D);M.f=G([1,2,2,3,3,3,3,4],"i8",D);vd=G([0,0,0,0,0,0,1,1,0,1,0,1,0,0,1,2,1,2,0,0,0,1,0,2,1,0,2,0,0,1,2,3],"i8",D);M.U=G([110,101,120,116,95,108,101,118,101,108,95,111,102,115,32,62,32,99,117,114,95,108,101,118,101,108,95,111,102,115,0],"i8",D);M.W=G([40,108,101,110,32,62,61,32,49,41,32,38,38,32,40,108,101,110,32,60,61,32,99,77,97,120,69,120,112,101,99,116,101,100,67,111,100,101,83,105,122,101,41,0],"i8",D);X=G(468,["i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"i32",0,0,0,"i32",0,0,0,"i32",0,0,0,"*",0,0,0,"i32",0,0,0,"*",0,0,0,"i32",0,0,0,"*",0,0,0,"i32",0,0,0],D);Cd=G(24,"i32",D);M.wa=G([109,97,120,32,115,121,115,116,101,109,32,98,121,116,101,115,32,61,32,37,49,48,108,117,10,0],"i8",D);M.la=G([115,121,115,116,101,109,32,98,121,116,101,115,32,32,32,32,32,61,32,37,49,48,108,117,10,0],"i8",D);M.pa=G([105,110,32,117,115,101,32,98,121,116,101,115,32,32,32,32,32,61,32,37,49,48,108,117,10,0],"i8",D);G([0],"i8",D);G(1,"void ()*",D);ne=G([0,0,0,0,0,0,0,0,6,0,0,0,8,0,0,0,10,0,0,0],["*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0],D);G(1,"void*",D);M.V=G([115,116,100,58,58,98,97,100,95,97,108,108,111,99,0],"i8",D);oe=G([0,0,0,0,0,0,0,0,12,0,0,0,14,0,0,0,16,0,0,0],["*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0,"*",0,0,0],D);G(1,"void*",D);M.L=G([98,97,100,95,97,114,114,97,121,95,110,101,119,95,108,101,110,103,116,104,0],"i8",D);M.F=G([83,116,57,98,97,100,95,97,108,108,111,99,0],"i8",D);qe=G(12,"*",D);M.D=G([83,116,50,48,98,97,100,95,97,114,114,97,121,95,110,101,119,95,108,101,110,103,116,104,0],"i8",D);re=G(12,"*",D);y[ne+4>>2]=qe;y[oe+4>>2]=re;pe=G([2,0,0,0,0],["i8*",0,0,0,0],D);y[qe>>2]=pe+8|0;y[qe+4>>2]=M.F|0;y[qe+8>>2]=aa;y[re>>2]=pe+8|0;y[re+4>>2]=M.D|0;y[re+8>>2]=qe;dc=[0,0,(function(b,c,d,e){if((b|0)==0){b=ac(c);(d|0)!=0&&(y[d>>2]=(b|0)==0?0:Od(b));d=b}else{if((c|0)==0){Ld(b);(d|0)!=0&&(y[d>>2]=0);d=0}else{var g=(b|0)==0?ac(c):Md(b,c),h=(g|0)!=0,j=h?g:b;if(h|e^1){b=j}else{g=(b|0)==0?ac(c):Md(b,c);(g|0)==0?g=0:b=g}(d|0)!=0&&(y[d>>2]=Od(b));d=g}}return d}),0,(function(b){return(b|0)==0?0:Od(b)}),0,(function(b){aa(b|0)}),0,(function(b){aa(b|0);(b|0)!=0&&Ld(b)}),0,(function(){return M.V|0}),0,(function(b){aa(b|0)}),0,(function(b){aa(b|0);(b|0)!=0&&Ld(b)}),0,(function(){return M.L|0}),0];Module.FUNCTION_TABLE=dc;function se(b){b=b||Module.arguments;nc(pc);var c=pa;if(Module._main){c=Module.ea(b);Module.noExitRuntime||nc(qc)}return c}Module.run=se;Module.preRun&&Module.preRun();Module.noInitialRun||se();Module.postRun&&Module.postRun()
+
+ //===
+
+onmessage = function(msg) {
+ var start = Date.now();
+ var data = deCrunch(new Uint8Array(msg.data.data), msg.data.filename);
+ postMessage({
+ filename: msg.data.filename,
+ data: data,
+ callbackID: msg.data.callbackID,
+ time: Date.now() - start
+ });
+};
+
diff --git a/tools/eliminator/eliminator.coffee b/tools/eliminator/eliminator.coffee
index f83b4a52..05e3788b 100644
--- a/tools/eliminator/eliminator.coffee
+++ b/tools/eliminator/eliminator.coffee
@@ -383,14 +383,8 @@ class ExpressionOptimizer
# function, then writes the optimized result to stdout.
main = ->
# Get the parse tree.
- if os.platform().substr(0, 3) != 'win'
- src = fs.readFileSync('/dev/stdin').toString()
- else
- # The following seems to work on windows, but fails on linux..
- src = ''
- size = fs.fstatSync(process.stdin.fd).size
- if size > 0
- src = fs.readSync(process.stdin.fd, size)[0]
+ #process.stderr.write(JSON.stringify(process.argv[2]) + '\n')
+ src = fs.readFileSync(process.argv[2]).toString()
throw 'Cannot identify generated functions' if GENERATED_FUNCTIONS_MARKER in src
generatedFunctionsLine = src.split('\n').filter (line) ->
@@ -399,22 +393,22 @@ main = ->
ast = uglify.parser.parse src
- #process.stderr.write(JSON.stringify(ast) + '\n')
+ ##process.stderr.write(JSON.stringify(ast) + '\n')
# Run on all functions.
traverse ast, (node, type) ->
if type in ['defun', 'function'] and isGenerated node[1]
# Run the eliminator
- process.stderr.write (node[1] || '(anonymous)') + '\n'
+ #process.stderr.write (node[1] || '(anonymous)') + '\n'
eliminated = new Eliminator(node).run()
if eliminated?
- process.stderr.write " Eliminated #{eliminated} vars.\n"
+ #process.stderr.write " Eliminated #{eliminated} vars.\n"
# Run the expression optimizer
new ExpressionOptimizer(node[3]).run()
else
- process.stderr.write ' Skipped.\n'
+ #process.stderr.write ' Skipped.\n'
return undefined
diff --git a/tools/file_packager.py b/tools/file_packager.py
new file mode 100644
index 00000000..3844b4ae
--- /dev/null
+++ b/tools/file_packager.py
@@ -0,0 +1,399 @@
+'''
+A tool that generates FS API calls to generate a filesystem, and packages the files
+to work with that.
+
+This is called by emcc. You can also call it yourself.
+
+Usage:
+
+ file_packager.py TARGET [--preload A [B..]] [--embed C [D..]] [--compress COMPRESSION_DATA] [--pre-run] [--crunch[=X]]
+
+Notes:
+
+ --pre-run Will generate wrapper code that does preloading in Module.preRun. This is necessary if you add this
+ code before the main file has been loading, which includes necessary components like addRunDependency.
+
+ --crunch=X Will compress dxt files to crn with quality level X. The crunch commandline tool must be present
+ and CRUNCH should be defined in ~/.emscripten that points to it. JS crunch decompressing code will
+ be added to convert the crn to dds in the browser.
+ crunch-worker.js will be generated in the current directory. You should include that file when
+ packaging your site.
+ DDS files will not be crunched if the .crn is more recent than the .dds. This prevents a lot of
+ unneeded computation.
+
+TODO: You can also provide .crn files yourself, pre-crunched. With this option, they will be decompressed
+ to dds files in the browser, exactly the same as if this tool compressed them.
+'''
+
+import os, sys, shutil
+
+from shared import Compression, execute, suffix, unsuffixed
+import shared
+from subprocess import Popen, PIPE, STDOUT
+
+data_target = sys.argv[1]
+
+IMAGE_SUFFIXES = ('.jpg', '.png', '.bmp')
+AUDIO_SUFFIXES = ('.ogg', '.wav', '.mp3')
+AUDIO_MIMETYPES = { 'ogg': 'audio/ogg', 'wav': 'audio/wav', 'mp3': 'audio/mpeg' }
+CRUNCH_INPUT_SUFFIX = '.dds'
+CRUNCH_OUTPUT_SUFFIX = '.crn'
+
+DDS_HEADER_SIZE = 128
+
+data_files = []
+in_preload = False
+in_embed = False
+has_preloaded = False
+in_compress = 0
+pre_run = False
+crunch = 0
+
+for arg in sys.argv[1:]:
+ if arg == '--preload':
+ in_preload = True
+ in_embed = False
+ has_preloaded = True
+ in_compress = 0
+ elif arg == '--embed':
+ in_embed = True
+ in_preload = False
+ in_compress = 0
+ elif arg == '--compress':
+ Compression.on = True
+ in_compress = 1
+ in_preload = False
+ in_embed = False
+ elif arg == '--pre-run':
+ pre_run = True
+ in_preload = False
+ in_embed = False
+ in_compress = 0
+ elif arg.startswith('--crunch'):
+ from shared import CRUNCH
+ crunch = arg.split('=')[1] if '=' in arg else '128'
+ in_preload = False
+ in_embed = False
+ in_compress = 0
+ elif in_preload:
+ data_files.append({ 'name': arg, 'mode': 'preload' })
+ elif in_embed:
+ data_files.append({ 'name': arg, 'mode': 'embed' })
+ elif in_compress:
+ if in_compress == 1:
+ Compression.encoder = arg
+ in_compress = 2
+ elif in_compress == 2:
+ Compression.decoder = arg
+ in_compress = 3
+ elif in_compress == 3:
+ Compression.js_name = arg
+ in_compress = 0
+
+code = '''
+function assert(check, msg) {
+ if (!check) throw msg;
+}
+'''
+
+if has_preloaded:
+ code += '''
+ var BlobBuilder = typeof MozBlobBuilder != "undefined" ? MozBlobBuilder : (typeof WebKitBlobBuilder != "undefined" ? WebKitBlobBuilder : console.log("warning: cannot build blobs"));
+ var URLObject = typeof window != "undefined" ? (window.URL ? window.URL : window.webkitURL) : console.log("warning: cannot create object URLs");
+ var hasBlobConstructor;
+ try {
+ new Blob();
+ hasBlobConstructor = true;
+ } catch(e) {
+ hasBlobConstructor = false;
+ console.log("warning: no blob constructor, cannot create blobs with mimetypes");
+ }
+'''
+
+ code += 'Module["preloadedImages"] = {}; // maps url to image data\n'
+ code += 'Module["preloadedAudios"] = {}; // maps url to audio data\n'
+
+# Expand directories into individual files
+def add(mode, dirname, names):
+ for name in names:
+ fullname = os.path.join(dirname, name)
+ if not os.path.isdir(fullname):
+ data_files.append({ 'name': fullname, 'mode': mode })
+
+for file_ in data_files:
+ if os.path.isdir(file_['name']):
+ os.path.walk(file_['name'], add, file_['mode'])
+data_files = filter(lambda file_: not os.path.isdir(file_['name']), data_files)
+
+for file_ in data_files:
+ file_['name'] = file_['name'].replace(os.path.sep, '/') # name in the filesystem, native and emulated
+ file_['localname'] = file_['name'] # name to actually load from local filesystem, after transformations
+
+# Remove duplicates (can occur naively, for example preload dir/, preload dir/subdir/)
+seen = {}
+def was_seen(name):
+ if seen.get(name): return True
+ seen[name] = 1
+ return False
+data_files = filter(lambda file_: not was_seen(file_['name']), data_files)
+
+# Crunch files
+if crunch:
+ shutil.copyfile(shared.path_from_root('tools', 'crunch-worker.js'), 'crunch-worker.js')
+ print '''
+ var decrunchWorker = new Worker('crunch-worker.js');
+ var decrunchCallbacks = [];
+ decrunchWorker.onmessage = function(msg) {
+ decrunchCallbacks[msg.data.callbackID](msg.data.data);
+ console.log('decrunched ' + msg.data.filename + ' in ' + msg.data.time + ' ms, ' + msg.data.data.length + ' bytes');
+ decrunchCallbacks[msg.data.callbackID] = null;
+ };
+ function requestDecrunch(filename, data, callback) {
+ decrunchWorker.postMessage({
+ filename: filename,
+ data: data,
+ callbackID: decrunchCallbacks.length
+ });
+ decrunchCallbacks.push(callback);
+ }
+'''
+
+ for file_ in data_files:
+ if file_['name'].endswith(CRUNCH_INPUT_SUFFIX):
+ # Do not crunch if crunched version exists and is more recent than dds source
+ crunch_name = unsuffixed(file_['name']) + CRUNCH_OUTPUT_SUFFIX
+ file_['localname'] = crunch_name
+ try:
+ crunch_time = os.stat(crunch_name).st_mtime
+ dds_time = os.stat(file_['name']).st_mtime
+ if dds_time < crunch_time: continue
+ except:
+ pass # if one of them does not exist, continue on
+
+ # guess at format. this lets us tell crunch to not try to be clever and use odd formats like DXT5_AGBR
+ try:
+ format = Popen(['file', file_['name']], stdout=PIPE).communicate()[0]
+ if 'DXT5' in format:
+ format = ['-dxt5']
+ elif 'DXT1' in format:
+ format = ['-dxt1']
+ else:
+ raise Exception('unknown format')
+ except:
+ format = []
+ Popen([CRUNCH, '-file', file_['name'], '-quality', crunch] + format, stdout=sys.stderr).communicate()
+ shutil.move(os.path.basename(crunch_name), crunch_name) # crunch places files in the current dir
+ # prepend the dds header
+ crunched = open(crunch_name, 'rb').read()
+ c = open(crunch_name, 'wb')
+ c.write(open(file_['name'], 'rb').read()[:DDS_HEADER_SIZE])
+ c.write(crunched)
+ c.close()
+
+# Set up folders
+partial_dirs = []
+for file_ in data_files:
+ dirname = os.path.dirname(file_['name'])
+ dirname = dirname.lstrip('/') # absolute paths start with '/', remove that
+ if dirname != '':
+ parts = dirname.split('/')
+ for i in range(len(parts)):
+ partial = '/'.join(parts[:i+1])
+ if partial not in partial_dirs:
+ code += '''Module['FS_createFolder']('/%s', '%s', true, true);\n''' % ('/'.join(parts[:i]), parts[i])
+ partial_dirs.append(partial)
+
+if has_preloaded:
+ # Bundle all datafiles into one archive. Avoids doing lots of simultaneous XHRs which has overhead.
+ data = open(data_target, 'wb')
+ start = 0
+ for file_ in data_files:
+ file_['data_start'] = start
+ curr = open(file_['localname'], 'rb').read()
+ file_['data_end'] = start + len(curr)
+ print >> sys.stderr, 'bundling', file_['name'], file_['localname'], file_['data_start'], file_['data_end']
+ start += len(curr)
+ data.write(curr)
+ data.close()
+ if Compression.on:
+ Compression.compress(data_target)
+
+ # Data requests - for getting a block of data out of the big archive - have a similar API to XHRs
+ code += '''
+ function DataRequest() {}
+ DataRequest.prototype = {
+ requests: {},
+ open: function(mode, name) {
+ this.requests[name] = this;
+ },
+ send: function() {}
+ };
+ '''
+
+counter = 0
+for file_ in data_files:
+ filename = file_['name']
+ if file_['mode'] == 'embed':
+ # Embed
+ code += '''Module['FS_createDataFile']('/', '%s', %s, true, true);\n''' % (os.path.basename(filename), str(map(ord, open(file_['localname'], 'rb').read())))
+ elif file_['mode'] == 'preload':
+ # Preload
+ varname = 'filePreload%d' % counter
+ counter += 1
+ image = filename.endswith(IMAGE_SUFFIXES)
+ audio = filename.endswith(AUDIO_SUFFIXES)
+ dds = crunch and filename.endswith(CRUNCH_INPUT_SUFFIX)
+
+ prepare = ''
+ finish = "Module['removeRunDependency']();\n"
+
+ if image:
+ finish = '''
+ var bb = new BlobBuilder();
+ bb.append(byteArray.buffer);
+ var b = bb.getBlob();
+ var url = URLObject.createObjectURL(b);
+ var img = new Image();
+ img.onload = function() {
+ assert(img.complete, 'Image %(filename)s could not be decoded');
+ var canvas = document.createElement('canvas');
+ canvas.width = img.width;
+ canvas.height = img.height;
+ var ctx = canvas.getContext('2d');
+ ctx.drawImage(img, 0, 0);
+ Module["preloadedImages"]['%(filename)s'] = canvas;
+ URLObject.revokeObjectURL(url);
+ Module['removeRunDependency']();
+ };
+ img.onerror = function(event) {
+ console.log('Image %(filename)s could not be decoded');
+ };
+ img.src = url;
+''' % { 'filename': filename }
+ elif audio:
+ # Need actual blob constructor here, to set the mimetype or else audios fail to decode
+ finish = '''
+ if (hasBlobConstructor) {
+ var b = new Blob([byteArray.buffer], { type: '%(mimetype)s' });
+ var url = URLObject.createObjectURL(b); // XXX we never revoke this!
+ var audio = new Audio();
+ audio.removedDependency = false;
+ audio['oncanplaythrough'] = function() { // XXX string for closure
+ audio['oncanplaythrough'] = null;
+ Module["preloadedAudios"]['%(filename)s'] = audio;
+ if (!audio.removedDependency) {
+ Module['removeRunDependency']();
+ audio.removedDependency = true;
+ }
+ };
+ audio.onerror = function(event) {
+ if (!audio.removedDependency) {
+ console.log('Audio %(filename)s could not be decoded or timed out trying to decode');
+ Module['removeRunDependency']();
+ audio.removedDependency = true;
+ }
+ };
+ setTimeout(audio.onerror, 2000); // workaround for chromium bug 124926 (still no audio with this, but at least we don't hang)
+ audio.src = url;
+ } else {
+ Module["preloadedAudios"]['%(filename)s'] = new Audio(); // empty shim
+ Module['removeRunDependency']();
+ }
+''' % { 'filename': filename, 'mimetype': AUDIO_MIMETYPES[suffix(filename)] }
+ elif dds:
+ # decompress crunch format into dds
+ prepare = '''
+ var ddsHeader = byteArray.subarray(0, %(dds_header_size)d);
+ requestDecrunch('%(filename)s', byteArray.subarray(%(dds_header_size)d), function(ddsData) {
+ byteArray = new Uint8Array(ddsHeader.length + ddsData.length);
+ byteArray.set(ddsHeader, 0);
+ byteArray.set(ddsData, %(dds_header_size)d);
+''' % { 'filename': filename, 'dds_header_size': DDS_HEADER_SIZE }
+
+ finish = '''
+ Module['removeRunDependency']();
+ });
+'''
+
+ code += '''
+ var %(varname)s = new %(request)s();
+ %(varname)s.open('GET', '%(filename)s', true);
+ %(varname)s.responseType = 'arraybuffer';
+ %(varname)s.onload = function() {
+ var arrayBuffer = %(varname)s.response;
+ assert(arrayBuffer, 'Loading file %(filename)s failed.');
+ var byteArray = arrayBuffer.byteLength ? new Uint8Array(arrayBuffer) : arrayBuffer;
+ %(prepare)s
+ Module['FS_createDataFile']('/%(dirname)s', '%(basename)s', byteArray, true, true);
+ %(finish)s
+ };
+ Module['addRunDependency']();
+ %(varname)s.send(null);
+''' % {
+ 'request': 'DataRequest', # In the past we also supported XHRs here
+ 'varname': varname,
+ 'filename': filename,
+ 'dirname': os.path.dirname(filename),
+ 'basename': os.path.basename(filename),
+ 'prepare': prepare,
+ 'finish': finish
+ }
+ else:
+ assert 0
+
+if has_preloaded:
+ # Get the big archive and split it up
+ use_data = ''
+ for file_ in data_files:
+ if file_['mode'] == 'preload':
+ use_data += '''
+ curr = DataRequest.prototype.requests['%s'];
+ curr.response = byteArray.subarray(%d,%d);
+ curr.onload();
+ ''' % (file_['name'], file_['data_start'], file_['data_end'])
+ use_data += " Module['removeRunDependency']();\n"
+
+ if Compression.on:
+ use_data = '''
+ Module["decompress"](byteArray, function(decompressed) {
+ byteArray = new Uint8Array(decompressed);
+ %s
+ });
+''' % use_data
+
+ code += '''
+ var dataFile = new XMLHttpRequest();
+ dataFile.open('GET', '%s', true);
+ dataFile.responseType = 'arraybuffer';
+ dataFile.onload = function() {
+ var arrayBuffer = dataFile.response;
+ assert(arrayBuffer, 'Loading data file failed.');
+ var byteArray = new Uint8Array(arrayBuffer);
+ var curr;
+ %s
+ };
+ Module['addRunDependency']();
+ dataFile.send(null);
+ if (Module['setStatus']) Module['setStatus']('Downloading...');
+ ''' % (Compression.compressed_name(data_target) if Compression.on else data_target, use_data)
+
+if pre_run:
+ print '''
+ if (typeof Module == 'undefined') Module = {};
+ if (!Module['preRun']) Module['preRun'] = [];
+ Module["preRun"].push(function() {
+'''
+
+print code
+
+if pre_run:
+ print ' });\n'
+
+if crunch:
+ print '''
+ if (!Module['postRun']) Module['postRun'] = [];
+ Module["postRun"].push(function() {
+ decrunchWorker.terminate();
+ });
+'''
+
diff --git a/tools/js-optimizer.js b/tools/js-optimizer.js
index 2f6b2ff3..29887e62 100644
--- a/tools/js-optimizer.js
+++ b/tools/js-optimizer.js
@@ -1312,7 +1312,7 @@ function registerize(ast) {
}
getStatements(fun).unshift(['var', vars]);
}
- printErr(fun[1] + ': saved ' + saved + ' / ' + (saved + nextReg - 1) + ' vars through registerization'); // not totally accurate
+ //printErr(fun[1] + ': saved ' + saved + ' / ' + (saved + nextReg - 1) + ' vars through registerization'); // not totally accurate
});
}
diff --git a/tools/shared.py b/tools/shared.py
index f71bec72..0d99a22d 100644
--- a/tools/shared.py
+++ b/tools/shared.py
@@ -114,6 +114,7 @@ LLVM_DIS=os.path.expanduser(os.path.join(LLVM_ROOT, 'llvm-dis'))
LLVM_NM=os.path.expanduser(os.path.join(LLVM_ROOT, 'llvm-nm'))
LLVM_INTERPRETER=os.path.expanduser(os.path.join(LLVM_ROOT, 'lli'))
LLVM_COMPILER=os.path.expanduser(os.path.join(LLVM_ROOT, 'llc'))
+LLVM_EXTRACT=os.path.expanduser(os.path.join(LLVM_ROOT, 'llvm-extract'))
COFFEESCRIPT = path_from_root('tools', 'eliminator', 'node_modules', 'coffee-script', 'bin', 'coffee')
EMSCRIPTEN = path_from_root('emscripten.py')
@@ -131,6 +132,7 @@ BINDINGS_GENERATOR = path_from_root('tools', 'bindings_generator.py')
EXEC_LLVM = path_from_root('tools', 'exec_llvm.py')
VARIABLE_ELIMINATOR = path_from_root('tools', 'eliminator', 'eliminator.coffee')
JS_OPTIMIZER = path_from_root('tools', 'js-optimizer.js')
+FILE_PACKAGER = path_from_root('tools', 'file_packager.py')
# Temp dir. Create a random one, unless EMCC_DEBUG is set, in which case use TEMP_DIR/emscripten_temp
@@ -196,8 +198,10 @@ USE_EMSDK = not os.environ.get('EMMAKEN_NO_SDK')
if USE_EMSDK:
# Disable system C and C++ include directories, and add our own (using -idirafter so they are last, like system dirs, which
# allows projects to override them)
- EMSDK_OPTS = ['-nostdinc', '-nostdinc++', '-Xclang', '-nobuiltininc', '-Xclang', '-nostdinc++', '-Xclang', '-nostdsysteminc',
+ # Note that -nostdinc++ is not needed, since -nostdinc implies that!
+ EMSDK_OPTS = ['-nostdinc', '-Xclang', '-nobuiltininc', '-Xclang', '-nostdsysteminc',
'-Xclang', '-isystem' + path_from_root('system', 'include'),
+ '-Xclang', '-isystem' + path_from_root('system', 'include', 'emscripten'),
'-Xclang', '-isystem' + path_from_root('system', 'include', 'bsd'), # posix stuff
'-Xclang', '-isystem' + path_from_root('system', 'include', 'libc'),
'-Xclang', '-isystem' + path_from_root('system', 'include', 'libcxx'),
@@ -528,7 +532,7 @@ set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)''' % { 'winfix': '' if not WINDOWS e
return generated_libs
@staticmethod
- def link(files, target):
+ def link(files, target, remove_duplicates=False):
actual_files = []
unresolved_symbols = set() # necessary for .a linking, see below
resolved_symbols = set()
@@ -577,8 +581,27 @@ set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)''' % { 'winfix': '' if not WINDOWS e
finally:
os.chdir(cwd)
try_delete(target)
+
+ if remove_duplicates:
+ # Remove duplicate symbols. This is a workaround for how we compile .a files, we try to
+ # emulate ld behavior which is permissive TODO: cache llvm-nm results
+ seen_symbols = set()
+ print >> sys.stderr, actual_files
+ for actual in actual_files:
+ symbols = Building.llvm_nm(actual)
+ dupes = seen_symbols.intersection(symbols.defs)
+ if len(dupes) > 0:
+ print >> sys.stderr, 'emcc: warning: removing duplicates in', actual
+ for dupe in dupes:
+ print >> sys.stderr, 'emcc: warning: removing duplicate', dupe
+ Popen([LLVM_EXTRACT, actual, '-delete', '-glob=' + dupe, '-o', actual], stderr=PIPE).communicate()
+ Popen([LLVM_EXTRACT, actual, '-delete', '-func=' + dupe, '-o', actual], stderr=PIPE).communicate()
+ Popen([LLVM_EXTRACT, actual, '-delete', '-glob=.str', '-o', actual], stderr=PIPE).communicate() # garbage that appears here
+ seen_symbols = seen_symbols.union(symbols.defs)
+
+ # Finish link
output = Popen([LLVM_LINK] + actual_files + ['-o', target], stdout=PIPE).communicate()[0]
- assert os.path.exists(target) and (output is None or 'Could not open input file' not in output), 'Linking error: ' + output
+ assert os.path.exists(target) and (output is None or 'Could not open input file' not in output), 'Linking error: ' + output + '\nemcc: If you get duplicate symbol errors, try --remove-duplicates'
if temp_dir:
try_delete(temp_dir)
@@ -811,8 +834,8 @@ set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)''' % { 'winfix': '' if not WINDOWS e
if type(passes) == str:
passes = [passes]
# XXX Disable crankshaft to work around v8 bug 1895
- output, err = Popen([NODE_JS, '--nocrankshaft', JS_OPTIMIZER, filename] + passes, stdin=PIPE, stdout=PIPE, stderr=PIPE).communicate()
- assert len(output) > 0 and not output.startswith('Assertion failed'), 'Error in js optimizer: ' + err + '\n\n' + output
+ output = Popen([NODE_JS, '--nocrankshaft', JS_OPTIMIZER, filename] + passes, stdout=PIPE).communicate()[0]
+ assert len(output) > 0 and not output.startswith('Assertion failed'), 'Error in js optimizer: ' + output
filename += '.jo.js'
f = open(filename, 'w')
f.write(output)
@@ -827,8 +850,8 @@ set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)''' % { 'winfix': '' if not WINDOWS e
coffee = path_from_root('tools', 'eliminator', 'node_modules', 'coffee-script', 'bin', 'coffee')
eliminator = path_from_root('tools', 'eliminator', 'eliminator.coffee')
input = open(filename, 'r').read()
- output, err = Popen([NODE_JS, coffee, eliminator], stdin=PIPE, stdout=PIPE, stderr=PIPE).communicate(input)
- assert len(output) > 0, 'Error in eliminator: ' + err + '\n\n' + output
+ output = Popen([NODE_JS, coffee, eliminator, filename], stdout=PIPE).communicate()[0]
+ assert len(output) > 0, 'Error in eliminator: ' + output
filename += '.el.js'
f = open(filename, 'w')
f.write(output)
@@ -932,3 +955,41 @@ class Cache:
shutil.copyfile(creator(), cachename)
return cachename
+# Compression of code and data for smaller downloads
+class Compression:
+ on = False
+
+ @staticmethod
+ def compressed_name(filename):
+ return filename + '.compress'
+
+ @staticmethod
+ def compress(filename):
+ execute(Compression.encoder, stdin=open(filename, 'rb'), stdout=open(Compression.compressed_name(filename), 'wb'))
+
+ @staticmethod
+ def worth_it(original, compressed):
+ return compressed < original - 1500 # save at least one TCP packet or so
+
+def execute(cmd, *args, **kw):
+ try:
+ return subprocess.Popen(cmd, *args, **kw).communicate() # let compiler frontend print directly, so colors are saved (PIPE kills that)
+ except:
+ if not isinstance(cmd, str):
+ cmd = ' '.join(cmd)
+ print >> sys.stderr, 'Invoking Process failed: <<< ' + cmd + ' >>>'
+ raise
+
+def suffix(name):
+ parts = name.split('.')
+ if len(parts) > 1:
+ return parts[-1]
+ else:
+ return None
+
+def unsuffixed(name):
+ return '.'.join(name.split('.')[:-1])
+
+def unsuffixed_basename(name):
+ return os.path.basename(unsuffixed(name))
+