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-rw-r--r--src/library_glfw.js237
-rw-r--r--tests/glfw/Makefile55
-rw-r--r--tests/glfw/boing.c34
-rw-r--r--tests/glfw/gears.c40
-rw-r--r--tests/glfw/heightmap.c34
-rw-r--r--tests/glfw/mipmaps.c114
-rw-r--r--tests/glfw/particles.c58
-rw-r--r--tests/glfw/pong3d.c62
-rw-r--r--tests/glfw/splitview.c43
-rw-r--r--tests/glfw/triangle.c152
10 files changed, 541 insertions, 288 deletions
diff --git a/src/library_glfw.js b/src/library_glfw.js
index d171ffcb..db457bc4 100644
--- a/src/library_glfw.js
+++ b/src/library_glfw.js
@@ -2,22 +2,25 @@
var LibraryGLFW = {
$GLFW: {
initTime: null,
- idleFunc: null,
- displayFunc: null,
keyboardFunc: null,
- keyboardUpFunc: null,
- specialFunc: null,
- specialUpFunc: null,
- reshapeFunc: null,
+ charFunc: null,
+ mouseButtonFunc: null,
+ mousePosFunc: null,
+ mouseWheelFunc: null,
+ resizeFunc: null,
+ closeFunc: null,
+ refreshFunc: null,
motionFunc: null,
passiveMotionFunc: null,
mouseFunc: null,
+ features: null,
+ params: null,
lastX: 0,
lastY: 0,
buttons: 0,
modifiers: 0,
- initWindowWidth: 256,
- initWindowHeight: 256,
+ initWindowWidth: 640,
+ initWindowHeight: 480,
// Set when going fullscreen
windowX: 0,
windowY: 0,
@@ -288,9 +291,9 @@ var LibraryGLFW = {
}
Browser.setCanvasSize(width, height);
// Can't call _glfwReshapeWindow as that requests cancelling fullscreen.
- if (GLFW.reshapeFunc) {
- // console.log("GLFW.reshapeFunc (from FS): " + width + ", " + height);
- Runtime.dynCall('vii', GLFW.reshapeFunc, [width, height]);
+ if (GLFW.resizeFunc) {
+ // console.log("GLFW.resizeFunc (from FS): " + width + ", " + height);
+ Runtime.dynCall('vii', GLFW.resizeFunc, [width, height]);
}
_glfwPostRedisplay();
*/
@@ -316,26 +319,140 @@ var LibraryGLFW = {
},
/* GLFW initialization, termination and version querying */
- glfwInit : function() { throw "glfwInit is not implemented yet."; },
- glfwTerminate : function() { throw "glfwTerminate is not implemented yet."; },
- glfwGetVersion : function( major, minor, rev ) { throw "glfwGetVersion is not implemented yet."; },
+ glfwInit : function() {
+ GLFW.initTime = Date.now() / 1000;
+/*
+ window.addEventListener("keydown", GLFW.onKeydown, true);
+ window.addEventListener("keyup", GLFW.onKeyup, true);
+*/ window.addEventListener("mousemove", GLFW.onMousemove, true);
+/* window.addEventListener("mousedown", GLFW.onMouseButtonDown, true);
+ window.addEventListener("mouseup", GLFW.onMouseButtonUp, true);
+
+ __ATEXIT__.push({ func: function() {
+ window.removeEventListener("keydown", GLFW.onKeydown, true);
+ window.removeEventListener("keyup", GLFW.onKeyup, true);
+ window.removeEventListener("mousemove", GLFW.onMousemove, true);
+ window.removeEventListener("mousedown", GLFW.onMouseButtonDown, true);
+ window.removeEventListener("mouseup", GLFW.onMouseButtonUp, true);
+ Module["canvas"].width = Module["canvas"].height = 1;
+ } });
+*/
+ GLFW.features = new Array();
+ GLFW.features[0x00030001] = true; //GLFW_MOUSE_CURSOR
+ GLFW.features[0x00030002] = false; //GLFW_STICKY_KEYS
+ GLFW.features[0x00030003] = true; //GLFW_STICKY_MOUSE_BUTTONS
+ GLFW.features[0x00030004] = false; //GLFW_SYSTEM_KEYS
+ GLFW.features[0x00030005] = false; //GLFW_KEY_REPEAT
+ GLFW.features[0x00030006] = true; //GLFW_AUTO_POLL_EVENTS
+
+ GLFW.params = new Array();
+ GLFW.params[0x00020001] = true; //GLFW_OPENED
+ GLFW.params[0x00020002] = true; //GLFW_ACTIVE
+ GLFW.params[0x00020003] = false; //GLFW_ICONIFIED
+ GLFW.params[0x00020004] = true; //GLFW_ACCELERATED
+ GLFW.params[0x00020005] = 0; //GLFW_RED_BITS
+ GLFW.params[0x00020006] = 0; //GLFW_GREEN_BITS
+ GLFW.params[0x00020007] = 0; //GLFW_BLUE_BITS
+ GLFW.params[0x00020008] = 0; //GLFW_ALPHA_BITS
+ GLFW.params[0x00020009] = 0; //GLFW_DEPTH_BITS
+ GLFW.params[0x0002000A] = 0; //GLFW_STENCIL_BITS
+ GLFW.params[0x0002000B] = 0; //GLFW_REFRESH_RATE
+ GLFW.params[0x0002000C] = 0; //GLFW_ACCUM_RED_BITS
+ GLFW.params[0x0002000D] = 0; //GLFW_ACCUM_GREEN_BITS
+ GLFW.params[0x0002000E] = 0; //GLFW_ACCUM_BLUE_BITS
+ GLFW.params[0x0002000F] = 0; //GLFW_ACCUM_ALPHA_BITS
+ GLFW.params[0x00020010] = 0; //GLFW_AUX_BUFFERS
+ GLFW.params[0x00020011] = 0; //GLFW_STEREO
+ GLFW.params[0x00020012] = 0; //GLFW_WINDOW_NO_RESIZE
+ GLFW.params[0x00020013] = 0; //GLFW_FSAA_SAMPLES
+ GLFW.params[0x00020014] = 0; //GLFW_OPENGL_VERSION_MAJOR
+ GLFW.params[0x00020015] = 0; //GLFW_OPENGL_VERSION_MINOR
+ GLFW.params[0x00020016] = 0; //GLFW_OPENGL_FORWARD_COMPAT
+ GLFW.params[0x00020017] = 0; //GLFW_OPENGL_DEBUG_CONTEXT
+ GLFW.params[0x00020018] = 0; //GLFW_OPENGL_PROFILE
+
+ return 1; //GL_TRUE
+ },
+
+ glfwTerminate : function() {},
+
+ glfwGetVersion : function( major, minor, rev ) {
+ setValue(major, 2, 'i32');
+ setValue(minor, 7, 'i32');
+ setValue(rev, 7, 'i32');
+ },
/* Window handling */
- glfwOpenWindow : function( width, height, redbits, greenbits, bluebits, alphabits, depthbits, stencilbits, mode ) { throw "glfwOpenWindow is not implemented yet."; },
- glfwOpenWindowHint : function( target, hint ) { throw "glfwOpenWindowHint is not implemented yet."; },
- glfwCloseWindow : function() { throw "glfwCloseWindow is not implemented yet."; },
- glfwSetWindowTitle : function( title ) { throw "glfwSetWindowTitle is not implemented yet."; },
- glfwGetWindowSize : function( width, height ) { throw "glfwGetWindowSize is not implemented yet."; },
+ glfwOpenWindow__deps: ['$Browser'],
+ glfwOpenWindow : function( width, height, redbits, greenbits, bluebits, alphabits, depthbits, stencilbits, mode ) {
+ if(width == 0 && height > 0)
+ width = 4 * height / 3;
+ if(width > 0 && height == 0)
+ height = 3 * width / 4;
+
+ GLFW.params[0x00020005] = redbits; //GLFW_RED_BITS
+ GLFW.params[0x00020006] = greenbits; //GLFW_GREEN_BITS
+ GLFW.params[0x00020007] = bluebits; //GLFW_BLUE_BITS
+ GLFW.params[0x00020008] = alphabits; //GLFW_ALPHA_BITS
+ GLFW.params[0x00020009] = depthbits; //GLFW_DEPTH_BITS
+ GLFW.params[0x0002000A] = stencilbits; //GLFW_STENCIL_BITS
+
+ if(mode == 0x00010001){//GLFW_WINDOW
+ Browser.setCanvasSize( GLFW.initWindowWidth = width,
+ GLFW.initWindowHeight = height );
+ GLFW.features[0x00030003] = true; //GLFW_STICKY_MOUSE_BUTTONS
+ }
+ else if(mode == 0x00010002){//GLFW_FULLSCREEN
+ GLFW.features[0x00030003] = false; //GLFW_STICKY_MOUSE_BUTTONS
+ }
+ else{
+ throw "Invalid glfwOpenWindow mode.";
+ }
+
+ Module.ctx = Browser.createContext(Module['canvas'], true, true);
+ return 1; //GL_TRUE
+ },
+
+ glfwOpenWindowHint : function( target, hint ) {
+ GLFW.params[target] = hint;
+ },
+
+ glfwCloseWindow__deps: ['$Browser'],
+ glfwCloseWindow : function() {
+ Module.ctx = Browser.destroyContext(Module['canvas'], true, true);
+ },
+
+ glfwSetWindowTitle : function( title ) {
+ document.title = Pointer_stringify(title);
+ },
+
+ glfwGetWindowSize : function( width, height ) {
+ setValue(width, Module['canvas'].width, 'i32');
+ setValue(height, Module['canvas'].height, 'i32');
+ },
+
glfwSetWindowSize : function( width, height ) { throw "glfwSetWindowSize is not implemented yet."; },
glfwSetWindowPos : function( x, y ) { throw "glfwSetWindowPos is not implemented yet."; },
glfwIconifyWindow : function() { throw "glfwIconifyWindow is not implemented yet."; },
glfwRestoreWindow : function() { throw "glfwRestoreWindow is not implemented yet."; },
- glfwSwapBuffers : function() { throw "glfwSwapBuffers is not implemented yet."; },
- glfwSwapInterval : function( interval ) { throw "glfwSwapInterval is not implemented yet."; },
- glfwGetWindowParam : function( param ) { throw "glfwGetWindowParam is not implemented yet."; },
- glfwSetWindowSizeCallback : function( cbfun ) { throw "glfwSetWindowSizeCallback is not implemented yet."; },
- glfwSetWindowCloseCallback : function( cbfun ) { throw "glfwSetWindowCloseCallback is not implemented yet."; },
- glfwSetWindowRefreshCallback : function( cbfun ) { throw "glfwSetWindowRefreshCallback is not implemented yet."; },
+ glfwSwapBuffers : function() {},
+ glfwSwapInterval : function( interval ) {},
+
+ glfwGetWindowParam : function( param ) {
+ return GLFW.params[param];
+ },
+
+ glfwSetWindowSizeCallback : function( cbfun ) {
+ GLFW.resizeFunc = cbfun;
+ },
+
+ glfwSetWindowCloseCallback : function( cbfun ) {
+ GLFW.closeFunc = cbfun;
+ },
+
+ glfwSetWindowRefreshCallback : function( cbfun ) {
+ GLFW.refreshFunc = cbfun;
+ },
/* Video mode functions */
glfwGetVideoModes : function( list, maxcount ) { throw "glfwGetVideoModes is not implemented yet."; },
@@ -344,17 +461,45 @@ var LibraryGLFW = {
/* Input handling */
glfwPollEvents : function() { throw "glfwPollEvents is not implemented yet."; },
glfwWaitEvents : function() { throw "glfwWaitEvents is not implemented yet."; },
- glfwGetKey : function( key ) { throw "glfwGetKey is not implemented yet."; },
+
+ glfwGetKey : function( key ) {
+ //TODO, actually something
+ return 0;//GLFW_RELEASE
+ },
+
glfwGetMouseButton : function( button ) { throw "glfwGetMouseButton is not implemented yet."; },
- glfwGetMousePos : function( xpos, ypos ) { throw "glfwGetMousePos is not implemented yet."; },
- glfwSetMousePos : function( xpos, ypos ) { throw "glfwSetMousePos is not implemented yet."; },
+
+ glfwGetMousePos : function( xpos, ypos ) {
+ setValue(xpos, GLFW.lastX, 'i32');
+ setValue(ypos, GLFW.lastY, 'i32');
+ },
+
+ glfwSetMousePos : function( xpos, ypos ) {
+ throw "glfwSetMousePos is not implemented yet.";
+ },
+
glfwGetMouseWheel : function() { throw "glfwGetMouseWheel is not implemented yet."; },
glfwSetMouseWheel : function( pos ) { throw "glfwSetMouseWheel is not implemented yet."; },
- glfwSetKeyCallback : function( cbfun ) { throw "glfwSetKeyCallback is not implemented yet."; },
- glfwSetCharCallback : function( cbfun ) { throw "glfwSetCharCallback is not implemented yet."; },
- glfwSetMouseButtonCallback : function( cbfun ) { throw "glfwSetMouseButtonCallback is not implemented yet."; },
- glfwSetMousePosCallback : function( cbfun ) { throw "glfwSetMousePosCallback is not implemented yet."; },
- glfwSetMouseWheelCallback : function( cbfun ) { throw "glfwSetMouseWheelCallback is not implemented yet."; },
+
+ glfwSetKeyCallback : function( cbfun ) {
+ GLFW.keyFunc = cbfun;
+ },
+
+ glfwSetCharCallback : function( cbfun ) {
+ GLFW.charFunc = cbfun;
+ },
+
+ glfwSetMouseButtonCallback : function( cbfun ) {
+ GLFW.mouseButtonFunc = cbfun;
+ },
+
+ glfwSetMousePosCallback : function( cbfun ) {
+ GLFW.mousePosFunc = cbfun;
+ },
+
+ glfwSetMouseWheelCallback : function( cbfun ) {
+ GLFW.mouseWheelFunc = cbfun;
+ },
/* Joystick input */
glfwGetJoystickParam : function( joy, param ) { throw "glfwGetJoystickParam is not implemented yet."; },
@@ -362,14 +507,20 @@ var LibraryGLFW = {
glfwGetJoystickButtons : function( joy, buttons, numbuttons ) { throw "glfwGetJoystickButtons is not implemented yet."; },
/* Time */
- glfwGetTime : function() { throw "glfwGetTime is not implemented yet."; },
- glfwSetTime : function( time ) { throw "glfwSetTime is not implemented yet."; },
+ glfwGetTime : function() {
+ return (Date.now()/1000) - GLFW.initTime;
+ },
+
+ glfwSetTime : function( time ) {
+ GLFW.initTime = Date.now()/1000 + time;
+ },
+
glfwSleep : function( time ) { throw "glfwSleep is not implemented yet."; },
/* Extension support */
- glfwExtensionSupported : function( extension ) { throw " is not implemented yet."; },
- glfwGetProcAddress : function( procname ) { throw " is not implemented yet."; },
- glfwGetGLVersion : function( major, minor, rev ) { throw " is not implemented yet."; },
+ glfwExtensionSupported : function( extension ) { throw "glfwExtensionSupported is not implemented yet."; },
+ glfwGetProcAddress : function( procname ) { throw "glfwGetProcAddress is not implemented yet."; },
+ glfwGetGLVersion : function( major, minor, rev ) { throw "glfwGetGLVersion is not implemented yet."; },
/* Threading support */
glfwCreateThread : function( fun, arg ) { throw "glfwCreateThread is not implemented yet."; },
@@ -388,8 +539,13 @@ var LibraryGLFW = {
glfwGetNumberOfProcessors : function() { throw "glfwGetNumberOfProcessors is not implemented yet."; },
/* Enable/disable functions */
- glfwEnable : function( token ) { throw "glfwEnable is not implemented yet."; },
- glfwDisable : function( token ) { throw "glfwDisable is not implemented yet."; },
+ glfwEnable : function( token ) {
+ GLFW.features[token] = false;
+ },
+
+ glfwDisable : function( token ) {
+ GLFW.features[token] = true;
+ },
/* Image/texture I/O support */
glfwReadImage : function( name, img, flags ) { throw "glfwReadImage is not implemented yet."; },
@@ -398,7 +554,6 @@ var LibraryGLFW = {
glfwLoadTexture2D : function( name, flags ) { throw "glfwLoadTexture2D is not implemented yet."; },
glfwLoadMemoryTexture2D : function( data, size, flags ) { throw "glfwLoadMemoryTexture2D is not implemented yet."; },
glfwLoadTextureImage2D : function( img, flags ) { throw "glfwLoadTextureImage2D is not implemented yet."; },
-
};
autoAddDeps(LibraryGLFW, '$GLFW');
diff --git a/tests/glfw/Makefile b/tests/glfw/Makefile
index 89138d74..85b9067c 100644
--- a/tests/glfw/Makefile
+++ b/tests/glfw/Makefile
@@ -2,54 +2,55 @@
# Makefile for GLFW example programs on X11 (generated by compile.sh)
##########################################################################
CC = emcc
-CFLAGS = -I../include
+CFLAGS = -I../include -DEMSCRIPTEN
LIB = -lglfw
SOLIB =
LFLAGS = $(LIB)
SO_LFLAGS = $(SOLIB)
+EXT = html
-BINARIES = triangle.js listmodes.js mthello.js pong3d.js mtbench.js particles.js splitview.js \
- mipmaps.js gears.js boing.js heightmap.js
+BINARIES = triangle listmodes mthello pong3d mtbench particles splitview \
+ mipmaps gears boing heightmap
## wave
all: $(BINARIES)
-triangle.js: triangle.c
- $(CC) $(CFLAGS) triangle.c $(LFLAGS) -o $@
+triangle: triangle.c
+ $(CC) $(CFLAGS) triangle.c $(LFLAGS) -o $@.$(EXT)
-listmodes.js: listmodes.c
- $(CC) $(CFLAGS) listmodes.c $(LFLAGS) -o $@
+listmodes: listmodes.c
+ $(CC) $(CFLAGS) listmodes.c $(LFLAGS) -o $@.$(EXT)
-mthello.js: mthello.c
- $(CC) $(CFLAGS) mthello.c $(LFLAGS) -o $@
+mthello: mthello.c
+ $(CC) $(CFLAGS) mthello.c $(LFLAGS) -o $@.$(EXT)
-pong3d.js: pong3d.c
- $(CC) $(CFLAGS) pong3d.c $(LFLAGS) -o $@
+pong3d: pong3d.c
+ $(CC) $(CFLAGS) pong3d.c $(LFLAGS) -o $@.$(EXT)
-mtbench.js: mtbench.c
- $(CC) $(CFLAGS) mtbench.c $(LFLAGS) -o $@
+mtbench: mtbench.c
+ $(CC) $(CFLAGS) mtbench.c $(LFLAGS) -o $@.$(EXT)
-particles.js: particles.c
- $(CC) $(CFLAGS) particles.c $(LFLAGS) -o $@
+particles: particles.c
+ $(CC) $(CFLAGS) particles.c $(LFLAGS) -o $@.$(EXT)
-splitview.js: splitview.c
- $(CC) $(CFLAGS) splitview.c $(LFLAGS) -o $@
+splitview: splitview.c
+ $(CC) $(CFLAGS) splitview.c $(LFLAGS) -o $@.$(EXT)
-mipmaps.js: mipmaps.c
- $(CC) $(CFLAGS) mipmaps.c $(LFLAGS) -o $@
+mipmaps: mipmaps.c
+ $(CC) $(CFLAGS) mipmaps.c $(LFLAGS) -o $@.$(EXT)
-gears.js: gears.c
- $(CC) $(CFLAGS) gears.c $(LFLAGS) -o $@
+gears: gears.c
+ $(CC) $(CFLAGS) gears.c $(LFLAGS) -o $@.$(EXT)
-boing.js: boing.c
- $(CC) $(CFLAGS) boing.c $(LFLAGS) -o $@
+boing: boing.c
+ $(CC) $(CFLAGS) boing.c $(LFLAGS) -o $@.$(EXT)
-wave.js: wave.c
- $(CC) $(CFLAGS) wave.c $(LFLAGS) -o $@
+wave: wave.c
+ $(CC) $(CFLAGS) wave.c $(LFLAGS) -o $@.$(EXT)
-heightmap.js: heightmap.c
- $(CC) $(CFLAGS) heightmap.c $(LFLAGS) -o $@
+heightmap: heightmap.c
+ $(CC) $(CFLAGS) heightmap.c $(LFLAGS) -o $@.$(EXT)
clean:
rm -f $(BINARIES)
diff --git a/tests/glfw/boing.c b/tests/glfw/boing.c
index 08544d1a..36c45b19 100644
--- a/tests/glfw/boing.c
+++ b/tests/glfw/boing.c
@@ -32,6 +32,10 @@
#include <math.h>
#include <GL/glfw.h>
+#ifdef EMSCRIPTEN
+#include <emscripten/emscripten.h>
+#endif
+
/*****************************************************************************
* Various declarations and macros
@@ -563,6 +567,19 @@ void DrawGrid( void )
* main()
*======================================================================*/
+void iteration(){
+ /* Timing */
+ t = glfwGetTime();
+ dt = t - t_old;
+ t_old = t;
+
+ /* Draw one frame */
+ display();
+
+ /* Swap buffers */
+ glfwSwapBuffers();
+}
+
int main( void )
{
int running;
@@ -590,25 +607,18 @@ int main( void )
init();
/* Main loop */
+#ifdef EMSCRIPTEN
+ emscripten_set_main_loop (iteration, 0, 1);
+#else
do
{
- /* Timing */
- t = glfwGetTime();
- dt = t - t_old;
- t_old = t;
-
- /* Draw one frame */
- display();
-
- /* Swap buffers */
- glfwSwapBuffers();
-
+ iteration();
/* Check if we are still running */
running = !glfwGetKey( GLFW_KEY_ESC ) &&
glfwGetWindowParam( GLFW_OPENED );
}
while( running );
-
+#endif
glfwTerminate();
exit( EXIT_SUCCESS );
}
diff --git a/tests/glfw/gears.c b/tests/glfw/gears.c
index d9efdf9a..01288414 100644
--- a/tests/glfw/gears.c
+++ b/tests/glfw/gears.c
@@ -32,6 +32,10 @@
#define M_PI 3.141592654
#endif
+#ifdef EMSCRIPTEN
+#include <emscripten/emscripten.h>
+#endif
+
/* The program exits when this is zero.
*/
static int running = 1;
@@ -317,6 +321,22 @@ static void init(int argc, char *argv[])
}
}
+void iteration(){
+ // Draw gears
+ draw();
+
+ // Update animation
+ animate();
+
+ // Swap buffers
+ glfwSwapBuffers();
+
+ // Was the window closed?
+ if( !glfwGetWindowParam( GLFW_OPENED ) )
+ {
+ running = 0;
+ }
+}
/* program entry */
int main(int argc, char *argv[])
@@ -345,25 +365,15 @@ int main(int argc, char *argv[])
glfwSetWindowSizeCallback( reshape );
glfwSetKeyCallback( key );
+#ifdef EMSCRIPTEN
+ emscripten_set_main_loop (iteration, 0, 1);
+#else
// Main loop
while( running )
{
- // Draw gears
- draw();
-
- // Update animation
- animate();
-
- // Swap buffers
- glfwSwapBuffers();
-
- // Was the window closed?
- if( !glfwGetWindowParam( GLFW_OPENED ) )
- {
- running = 0;
- }
+ iteration();
}
-
+#endif
// Terminate GLFW
glfwTerminate();
diff --git a/tests/glfw/heightmap.c b/tests/glfw/heightmap.c
index 7faa5d1f..4967ea11 100644
--- a/tests/glfw/heightmap.c
+++ b/tests/glfw/heightmap.c
@@ -30,6 +30,9 @@
#include <stddef.h>
#include "getopt.h"
+#ifdef EMSCRIPTEN
+#include <emscripten/emscripten.h>
+#endif
#define GLFW_NO_GLU 1
#include <GL/glfw.h>
@@ -674,12 +677,16 @@ static void usage(void)
printf(" heightmap [-h]\n");
}
+void iteration();
+
+double dt;
+int frame;
+int iter;
+double last_update_time;
+
int main(int argc, char** argv)
{
- int ch, iter;
- double dt;
- double last_update_time;
- int frame;
+ int ch;
float f;
GLint uloc_modelview;
GLint uloc_project;
@@ -820,9 +827,21 @@ int main(int argc, char** argv)
iter = 0;
dt = last_update_time = glfwGetTime();
- while (running)
+#ifdef EMSCRIPTEN
+ emscripten_set_main_loop (iteration, 0, 1);
+#else
+ // Main loop
+ while( running )
{
- ++frame;
+ iteration();
+ }
+#endif
+
+ exit(EXIT_SUCCESS);
+}
+
+void iteration(){
+ ++frame;
/* render the next frame */
glClear(GL_COLOR_BUFFER_BIT);
glDrawElements(GL_LINES, 2* MAP_NUM_LINES , GL_UNSIGNED_INT, 0);
@@ -843,8 +862,5 @@ int main(int argc, char** argv)
last_update_time = dt;
frame = 0;
}
- }
-
- exit(EXIT_SUCCESS);
}
diff --git a/tests/glfw/mipmaps.c b/tests/glfw/mipmaps.c
index 59bbef2e..bfd77f06 100644
--- a/tests/glfw/mipmaps.c
+++ b/tests/glfw/mipmaps.c
@@ -10,11 +10,66 @@
#include <GL/glfw.h>
+#ifdef EMSCRIPTEN
+#include <emscripten/emscripten.h>
+#endif
+
+int width, height, x;
+double time;
+GLboolean running;
+
+void iteration(){
+ // Get time and mouse position
+ time = glfwGetTime();
+ glfwGetMousePos( &x, NULL );
+
+ // Get window size (may be different than the requested size)
+ glfwGetWindowSize( &width, &height );
+ height = height > 0 ? height : 1;
+
+ // Set viewport
+ glViewport( 0, 0, width, height );
+
+ // Clear color buffer
+ glClearColor( 0.0f, 0.0f, 0.0f, 0.0f);
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ // Select and setup the projection matrix
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ gluPerspective( 65.0f, (GLfloat)width / (GLfloat)height, 1.0f,
+ 50.0f );
+
+ // Select and setup the modelview matrix
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ gluLookAt( 0.0f, 3.0f, -20.0f, // Eye-position
+ 0.0f, -4.0f, -11.0f, // View-point
+ 0.0f, 1.0f, 0.0f ); // Up-vector
+
+ // Draw a textured quad
+ glRotatef( 0.05f * (GLfloat)x + (GLfloat)time * 5.0f, 0.0f, 1.0f, 0.0f );
+ glBegin( GL_QUADS );
+ glTexCoord2f( -20.0f, 20.0f );
+ glVertex3f( -50.0f, 0.0f, -50.0f );
+ glTexCoord2f( 20.0f, 20.0f );
+ glVertex3f( 50.0f, 0.0f, -50.0f );
+ glTexCoord2f( 20.0f, -20.0f );
+ glVertex3f( 50.0f, 0.0f, 50.0f );
+ glTexCoord2f( -20.0f, -20.0f );
+ glVertex3f( -50.0f, 0.0f, 50.0f );
+ glEnd();
+
+ // Swap buffers
+ glfwSwapBuffers();
+
+ // Check if the ESC key was pressed or the window was closed
+ running = !glfwGetKey( GLFW_KEY_ESC ) &&
+ glfwGetWindowParam( GLFW_OPENED );
+}
+
int main( void )
{
- int width, height, x;
- double time;
- GLboolean running;
GLuint textureID;
char* texturePath = "mipmaps.tga";
@@ -63,56 +118,15 @@ int main( void )
glEnable( GL_TEXTURE_2D );
running = GL_TRUE;
+#ifdef EMSCRIPTEN
+ emscripten_set_main_loop (iteration, 0, 1);
+#else
+ // Main loop
while( running )
{
- // Get time and mouse position
- time = glfwGetTime();
- glfwGetMousePos( &x, NULL );
-
- // Get window size (may be different than the requested size)
- glfwGetWindowSize( &width, &height );
- height = height > 0 ? height : 1;
-
- // Set viewport
- glViewport( 0, 0, width, height );
-
- // Clear color buffer
- glClearColor( 0.0f, 0.0f, 0.0f, 0.0f);
- glClear( GL_COLOR_BUFFER_BIT );
-
- // Select and setup the projection matrix
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- gluPerspective( 65.0f, (GLfloat)width / (GLfloat)height, 1.0f,
- 50.0f );
-
- // Select and setup the modelview matrix
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- gluLookAt( 0.0f, 3.0f, -20.0f, // Eye-position
- 0.0f, -4.0f, -11.0f, // View-point
- 0.0f, 1.0f, 0.0f ); // Up-vector
-
- // Draw a textured quad
- glRotatef( 0.05f * (GLfloat)x + (GLfloat)time * 5.0f, 0.0f, 1.0f, 0.0f );
- glBegin( GL_QUADS );
- glTexCoord2f( -20.0f, 20.0f );
- glVertex3f( -50.0f, 0.0f, -50.0f );
- glTexCoord2f( 20.0f, 20.0f );
- glVertex3f( 50.0f, 0.0f, -50.0f );
- glTexCoord2f( 20.0f, -20.0f );
- glVertex3f( 50.0f, 0.0f, 50.0f );
- glTexCoord2f( -20.0f, -20.0f );
- glVertex3f( -50.0f, 0.0f, 50.0f );
- glEnd();
-
- // Swap buffers
- glfwSwapBuffers();
-
- // Check if the ESC key was pressed or the window was closed
- running = !glfwGetKey( GLFW_KEY_ESC ) &&
- glfwGetWindowParam( GLFW_OPENED );
+ iteration();
}
+#endif
// Close OpenGL window and terminate GLFW
glfwTerminate();
diff --git a/tests/glfw/particles.c b/tests/glfw/particles.c
index 403a9997..15c133a0 100644
--- a/tests/glfw/particles.c
+++ b/tests/glfw/particles.c
@@ -43,6 +43,10 @@
#include <math.h>
#include <GL/glfw.h>
+#ifdef EMSCRIPTEN
+#include <emscripten/emscripten.h>
+#endif
+
// Define tokens for GL_EXT_separate_specular_color if not already defined
#ifndef GL_EXT_separate_specular_color
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
@@ -970,10 +974,34 @@ void GLFWCALL PhysicsThreadFun( void *arg )
// main()
//========================================================================
+double t0, t;
+int frames, benchmark;
+void iteration(){
+ // Get frame time
+ t = glfwGetTime() - t0;
+
+ // Draw...
+ Draw( t );
+
+ // Swap buffers
+ glfwSwapBuffers();
+
+ // Check if window was closed
+ running = running && glfwGetWindowParam( GLFW_OPENED );
+
+ // Increase frame count
+ frames ++;
+
+ // End of benchmark?
+ if( benchmark && t >= 60.0 )
+ {
+ running = 0;
+ }
+}
+
int main( int argc, char **argv )
{
- int i, frames, benchmark;
- double t0, t;
+ int i;
GLFWthread physics_thread = 0;
// Use multithreading by default, but don't benchmark
@@ -1108,29 +1136,15 @@ int main( int argc, char **argv )
// Main loop
t0 = glfwGetTime();
frames = 0;
+#ifdef EMSCRIPTEN
+ emscripten_set_main_loop (iteration, 0, 1);
+#else
+ // Main loop
while( running )
{
- // Get frame time
- t = glfwGetTime() - t0;
-
- // Draw...
- Draw( t );
-
- // Swap buffers
- glfwSwapBuffers();
-
- // Check if window was closed
- running = running && glfwGetWindowParam( GLFW_OPENED );
-
- // Increase frame count
- frames ++;
-
- // End of benchmark?
- if( benchmark && t >= 60.0 )
- {
- running = 0;
- }
+ iteration();
}
+#endif
t = glfwGetTime() - t0;
// Wait for particle physics thread to die
diff --git a/tests/glfw/pong3d.c b/tests/glfw/pong3d.c
index 1d1afd1f..1f136c93 100644
--- a/tests/glfw/pong3d.c
+++ b/tests/glfw/pong3d.c
@@ -10,6 +10,9 @@
#include <stdlib.h>
#include <math.h>
+#ifdef EMSCRIPTEN
+#include <emscripten/emscripten.h>
+#endif
//========================================================================
// Constants
@@ -719,20 +722,9 @@ void GameOver( void )
// GameLoop() - Game loop
//========================================================================
-void GameLoop( void )
-{
- int playing, event;
-
- // Initialize a new game
- NewGame();
+int playing, event;
- // Enable sticky keys
- glfwEnable( GLFW_STICKY_KEYS );
-
- // Loop until the game ends
- playing = GL_TRUE;
- while( playing && glfwGetWindowParam( GLFW_OPENED ) )
- {
+void iteration(){
// Frame timer
oldtime = thistime;
thistime = glfwGetTime();
@@ -784,7 +776,36 @@ void GameLoop( void )
// Swap buffers
glfwSwapBuffers();
+}
+
+void GameLoop( void )
+{
+ int menuoption;
+
+ // Initialize a new game
+ NewGame();
+
+ // Enable sticky keys
+ glfwEnable( GLFW_STICKY_KEYS );
+
+ // Loop until the game ends
+ playing = GL_TRUE;
+
+ menuoption = GameMenu();
+
+ // If the user wants to play, let him...
+ if( menuoption != MENU_PLAY)
+ playing = GL_FALSE;
+
+#ifdef EMSCRIPTEN
+ emscripten_set_main_loop (iteration, 0, 1);
+#else
+ // Main loop
+ while( playing && glfwGetWindowParam( GLFW_OPENED ) )
+ {
+ iteration();
}
+#endif
// Disable sticky keys
glfwDisable( GLFW_STICKY_KEYS );
@@ -800,7 +821,6 @@ void GameLoop( void )
int main( void )
{
- int menuoption;
// Initialize GLFW
if( !glfwInit() )
@@ -826,19 +846,7 @@ int main( void )
exit( EXIT_FAILURE );
}
- // Main loop
- do
- {
- // Get menu option
- menuoption = GameMenu();
-
- // If the user wants to play, let him...
- if( menuoption == MENU_PLAY )
- {
- GameLoop();
- }
- }
- while( menuoption != MENU_QUIT );
+ GameLoop();
// Unload all textures
if( glfwGetWindowParam( GLFW_OPENED ) )
diff --git a/tests/glfw/splitview.c b/tests/glfw/splitview.c
index 932cd0d6..bb85a6e7 100644
--- a/tests/glfw/splitview.c
+++ b/tests/glfw/splitview.c
@@ -15,6 +15,10 @@
#include <stdio.h>
#include <stdlib.h>
+#ifdef EMSCRIPTEN
+#include <emscripten/emscripten.h>
+#endif
+
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
@@ -446,6 +450,23 @@ static void GLFWCALL mouseButtonFun( int button, int action )
// main()
//========================================================================
+void iteration(){
+ // Only redraw if we need to
+ if( do_redraw )
+ {
+ // Draw all views
+ drawAllViews();
+
+ // Swap buffers
+ glfwSwapBuffers();
+
+ do_redraw = 0;
+ }
+
+ // Wait for new events
+ glfwWaitEvents();
+}
+
int main( void )
{
// Initialise GLFW
@@ -484,27 +505,17 @@ int main( void )
glfwSetMousePosCallback( mousePosFun );
glfwSetMouseButtonCallback( mouseButtonFun );
+#ifdef EMSCRIPTEN
+ emscripten_set_main_loop (iteration, 0, 1);
+#else
// Main loop
- do
+ do
{
- // Only redraw if we need to
- if( do_redraw )
- {
- // Draw all views
- drawAllViews();
-
- // Swap buffers
- glfwSwapBuffers();
-
- do_redraw = 0;
- }
-
- // Wait for new events
- glfwWaitEvents();
-
+ iteration();
} // Check if the ESC key was pressed or the window was closed
while( glfwGetKey( GLFW_KEY_ESC ) != GLFW_PRESS &&
glfwGetWindowParam( GLFW_OPENED ) );
+#endif
// Close OpenGL window and terminate GLFW
glfwTerminate();
diff --git a/tests/glfw/triangle.c b/tests/glfw/triangle.c
index a8b737be..db9d9ab1 100644
--- a/tests/glfw/triangle.c
+++ b/tests/glfw/triangle.c
@@ -8,87 +8,101 @@
#include <stdlib.h>
#include <GL/glfw.h>
+#ifdef EMSCRIPTEN
+#include <emscripten/emscripten.h>
+#endif
-int main( void )
+void
+iteration ()
{
- int width, height, x;
- double t;
+ int width, height, x;
+ double t;
+
+ t = glfwGetTime ();
+ glfwGetMousePos (&x, NULL);
+
+ // Get window size (may be different than the requested size)
+ glfwGetWindowSize (&width, &height);
+
+ // Special case: avoid division by zero below
+ height = height > 0 ? height : 1;
+
+ glViewport (0, 0, width, height);
+
+ // Clear color buffer to black
+ glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
+ glClear (GL_COLOR_BUFFER_BIT);
+
+ // Select and setup the projection matrix
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ gluPerspective (65.0f, (GLfloat) width / (GLfloat) height, 1.0f, 100.0f);
+
+ // Select and setup the modelview matrix
+ glMatrixMode (GL_MODELVIEW);
+ glLoadIdentity ();
+ gluLookAt (0.0f, 1.0f, 0.0f, // Eye-position
+ 0.0f, 20.0f, 0.0f, // View-point
+ 0.0f, 0.0f, 1.0f); // Up-vector
+
+ // Draw a rotating colorful triangle
+ //glTranslatef (0.0f, 14.0f, 0.0f);
+ glTranslatef (0.0f, 1.0f, 0.0f);
+ glRotatef (0.3f * (GLfloat) x + (GLfloat) t * 100.0f, 0.0f, 0.0f, 1.0f);
+ glBegin (GL_TRIANGLES);
+ glColor3f (1.0f, 0.0f, 0.0f);
+ glVertex3f (-5.0f, 0.0f, -4.0f);
+ glColor3f (0.0f, 1.0f, 0.0f);
+ glVertex3f (5.0f, 0.0f, -4.0f);
+ glColo