diff options
-rw-r--r-- | src/library_gl.js | 24 | ||||
-rw-r--r-- | tests/sdl_ogl_p.c | 8 |
2 files changed, 14 insertions, 18 deletions
diff --git a/src/library_gl.js b/src/library_gl.js index ed592dda..79add78b 100644 --- a/src/library_gl.js +++ b/src/library_gl.js @@ -1238,7 +1238,7 @@ var LibraryGL = { textureOffset = vertexSize; } } else { - throw 'Cannot create shader rendederer for ' + renderer + ' because of ' + which; + console.log('Warning: Ignoring renderer attribute ' + which); } vertexSize += size * 4; // XXX assuming float } @@ -1554,8 +1554,8 @@ var LibraryGL = { glTexCoordPointer: function(size, type, stride, pointer) { GL.immediate.setClientAttribute('T' + GL.immediate.clientActiveTexture, size, type, stride, pointer); }, - glNormalPointer: function(size, type, stride, pointer) { - GL.immediate.setClientAttribute('N', size, type, stride, pointer); + glNormalPointer: function(type, stride, pointer) { + GL.immediate.setClientAttribute('N', 1, type, stride, pointer); }, glColorPointer: function(size, type, stride, pointer) { GL.immediate.setClientAttribute('C', size, type, stride, pointer); @@ -1595,27 +1595,23 @@ var LibraryGL = { }, glLoadMatrixd: function(matrix) { - GL.immediate.matrix.lib.mat4.set(GL.immediate.matrix[GL.immediate.currentMatrix], - {{{ makeHEAPView('F64', 'matrix', 'matrix+16*8') }}}); + GL.immediate.matrix.lib.mat4.set({{{ makeHEAPView('F64', 'matrix', 'matrix+16*8') }}}, GL.immediate.matrix[GL.immediate.currentMatrix]); }, glLoadMatrixf: function(matrix) { #if GL_DEBUG console.log('glLoadMatrixf receiving: ' + Array.prototype.slice.call(HEAPF32.subarray(matrix >> 2, (matrix >> 2) + 16))); #endif - GL.immediate.matrix.lib.mat4.set(GL.immediate.matrix[GL.immediate.currentMatrix], - {{{ makeHEAPView('F32', 'matrix', 'matrix+16*4') }}}); + GL.immediate.matrix.lib.mat4.set({{{ makeHEAPView('F32', 'matrix', 'matrix+16*4') }}}, GL.immediate.matrix[GL.immediate.currentMatrix]); }, glLoadTransposeMatrixd: function(matrix) { - GL.immediate.matrix.lib.mat4.set(GL.immediate.matrix[GL.immediate.currentMatrix], - {{{ makeHEAPView('F64', 'matrix', 'matrix+16*8') }}}); + GL.immediate.matrix.lib.mat4.set({{{ makeHEAPView('F64', 'matrix', 'matrix+16*8') }}}, GL.immediate.matrix[GL.immediate.currentMatrix]); GL.immediate.matrix.lib.mat4.transpose(GL.immediate.matrix[GL.immediate.currentMatrix]); }, glLoadTransposeMatrixf: function(matrix) { - GL.immediate.matrix.lib.mat4.set(GL.immediate.matrix[GL.immediate.currentMatrix], - {{{ makeHEAPView('F32', 'matrix', 'matrix+16*4') }}}); + GL.immediate.matrix.lib.mat4.set({{{ makeHEAPView('F32', 'matrix', 'matrix+16*4') }}}, GL.immediate.matrix[GL.immediate.currentMatrix]); GL.immediate.matrix.lib.mat4.transpose(GL.immediate.matrix[GL.immediate.currentMatrix]); }, @@ -1631,16 +1627,14 @@ var LibraryGL = { glMultTransposeMatrixd: function(matrix) { var colMajor = GL.immediate.matrix.lib.mat4.create(); - GL.immediate.matrix.lib.mat4.set(colMajor, - {{{ makeHEAPView('F64', 'matrix', 'matrix+16*8') }}}); + GL.immediate.matrix.lib.mat4.set({{{ makeHEAPView('F64', 'matrix', 'matrix+16*8') }}}, colMajor); GL.immediate.matrix.lib.mat4.transpose(colMajor); GL.immediate.matrix.lib.mat4.multiply(GL.immediate.matrix[GL.immediate.currentMatrix], colMajor); }, glMultTransposeMatrixf: function(matrix) { var colMajor = GL.immediate.matrix.lib.mat4.create(); - GL.immediate.matrix.lib.mat4.set(colMajor, - {{{ makeHEAPView('F32', 'matrix', 'matrix+16*4') }}}); + GL.immediate.matrix.lib.mat4.set({{{ makeHEAPView('F32', 'matrix', 'matrix+16*4') }}}, colMajor); GL.immediate.matrix.lib.mat4.transpose(colMajor); GL.immediate.matrix.lib.mat4.multiply(GL.immediate.matrix[GL.immediate.currentMatrix], colMajor); }, diff --git a/tests/sdl_ogl_p.c b/tests/sdl_ogl_p.c index 3978f66c..949aaa44 100644 --- a/tests/sdl_ogl_p.c +++ b/tests/sdl_ogl_p.c @@ -58,10 +58,12 @@ int main(int argc, char *argv[]) glViewport( 0, 0, 640, 480 ); glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); + GLfloat matrixData[] = { 2.0/640, 0, 0, 0, + 0, -2.0/480, 0, 0, + 0, 0, -1, 0, + -1, 1, 0, 1 }; + glLoadMatrixf(matrixData); // test loadmatrix - glOrtho( 0, 640, 480, 0, -1, 1 ); - glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); |