diff options
-rw-r--r-- | src/library_browser.js | 2 | ||||
-rw-r--r-- | src/library_sdl.js | 17 |
2 files changed, 9 insertions, 10 deletions
diff --git a/src/library_browser.js b/src/library_browser.js index 9f4bed5c..4be7315e 100644 --- a/src/library_browser.js +++ b/src/library_browser.js @@ -538,7 +538,7 @@ mergeInto(LibraryManager.library, { adjustedX = adjustedX * (cw / rect.width); adjustedY = adjustedY * (ch / rect.height); - var coords = {x: adjustedX, y: adjustedY}; + var coords = { x: adjustedX, y: adjustedY }; if (event.type === 'touchstart') { Browser.lastTouches[touch.identifier] = coords; diff --git a/src/library_sdl.js b/src/library_sdl.js index ffa2b2a5..6d8261ff 100644 --- a/src/library_sdl.js +++ b/src/library_sdl.js @@ -438,7 +438,7 @@ var LibrarySDL = { // Clear out any touchstart events that we've already processed if (event.type === 'touchstart') { - for(var i = 0; i < event.touches.length; i++) { + for (var i = 0; i < event.touches.length; i++) { var touch = event.touches[i]; if (SDL.downFingers[touch.identifier] != true) { SDL.downFingers[touch.identifier] = true; @@ -450,9 +450,9 @@ var LibrarySDL = { } var firstTouch = touches[0]; - if ( event.type == 'touchstart' ) { + if (event.type == 'touchstart') { SDL.DOMButtons[0] = 1; - }; + } var mouseEventType; switch(event.type) { case 'touchstart': mouseEventType = 'mousedown'; break; @@ -466,7 +466,7 @@ var LibrarySDL = { }; SDL.events.push(mouseEvent); - for (i=0;i<touches.length;i++) { + for (var i = 0; i < touches.length; i++) { var touch = touches[i]; SDL.events.push({ type: event.type, @@ -496,7 +496,7 @@ var LibrarySDL = { SDL.DOMButtons[0] = 0; SDL.events.push(mouseEvent); - for (i = 0; i < event.changedTouches.length; i++) { + for (var i = 0; i < event.changedTouches.length; i++) { var touch = event.changedTouches[i]; SDL.events.push({ type: 'touchend', @@ -798,8 +798,7 @@ var LibrarySDL = { var ly = Browser.lastTouches[touch.identifier].y / h; var dx = x - lx; var dy = y - ly; - if (touch['deviceID'] === undefined) - touch.deviceID = SDL.TOUCH_DEFAULT_ID; + if (touch['deviceID'] === undefined) touch.deviceID = SDL.TOUCH_DEFAULT_ID; if (dx === 0 && dy === 0 && event.type === 'touchmove') return; // don't send these if nothing happened {{{ makeSetValue('ptr', C_STRUCTS.SDL_TouchFingerEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; {{{ makeSetValue('ptr', C_STRUCTS.SDL_TouchFingerEvent.timestamp, '0', 'i32') }}}; // XXX michaeljbishop - Unimplemented for now @@ -1597,10 +1596,10 @@ var LibrarySDL = { var retrievedEventCount = 0; // this should look through the entire queue until it has filled up the events // array - while ( index < SDL.events.length && retrievedEventCount < requestedEventCount ) { + while (index < SDL.events.length && retrievedEventCount < requestedEventCount) { var event = SDL.events[index]; var type = SDL.DOMEventToSDLEvent[event.type]; - if ( from <= type && type <= to) { + if (from <= type && type <= to) { SDL.makeCEvent(event, events); SDL.events.splice(index, 1); retrievedEventCount++; |