diff options
-rw-r--r-- | src/library_gl.js | 7 | ||||
-rw-r--r-- | src/library_sdl.js | 30 |
2 files changed, 27 insertions, 10 deletions
diff --git a/src/library_gl.js b/src/library_gl.js index d1c21fa1..45fc8585 100644 --- a/src/library_gl.js +++ b/src/library_gl.js @@ -63,8 +63,15 @@ var LibraryGL = { glBindTexture: function(target, texture) { Module.ctxGL.bindTexture(target, GL.textures[texture]); }, + }; +// Ignored stubs for fixed-function pipeline. We will need to emulate this +'begin end matrixMode loadIdentity ortho color3f texCoord2f vertex2f blendFunc pushMatrix popMatrix translatef scalef'.split(' ').forEach(function(name_) { + var cName = 'gl' + name_[0].toUpperCase() + name_.substr(1); + LibraryGL[cName] = function(){}; +}); + // Simple pass-through functions [[0, 'shadeModel fogi fogfv'], [1, 'clearDepth depthFunc enable disable frontFace cullFace'], diff --git a/src/library_sdl.js b/src/library_sdl.js index bfeaf870..0b4d736d 100644 --- a/src/library_sdl.js +++ b/src/library_sdl.js @@ -12,7 +12,12 @@ mergeInto(Library, { surfaces: {}, structs: { - PixelFormat: Runtime.generateStructInfo([['void*', 'palette'], ['i8', 'BitsPerPixel'], ['i8', 'BytesPerPixel']]) + PixelFormat: Runtime.generateStructInfo([ + ['void*', 'palette'], ['i8', 'BitsPerPixel'], ['i8', 'BytesPerPixel'], + ['i8', 'Rloss'], ['i8', 'Gloss'], ['i8', 'Bloss'], ['i8', 'Aloss'], + ['i8', 'Rshift'], ['i8', 'Gshift'], ['i8', 'Bshift'], ['i8', 'Ashift'], + ['i32', 'Rmask'], ['i32', 'Gmask'], ['i32', 'Bmask'], ['i32', 'Amask'] // Docs say i8, ./include/SDL_video.h says i32... + ]) }, makeSurface: function(width, height, flags) { @@ -20,17 +25,22 @@ mergeInto(Library, { var buffer = _malloc(width*height*4); var pixelFormat = _malloc(18*QUANTUM_SIZE); - {{{ makeSetValue('surf+QUANTUM_SIZE*0', '0', 'flags', 'i32') }}} // SDL_Surface.flags - {{{ makeSetValue('surf+QUANTUM_SIZE*1', '0', 'pixelFormat', 'i32') }}} // SDL_Surface.format TODO - {{{ makeSetValue('surf+QUANTUM_SIZE*2', '0', 'width', 'i32') }}} // SDL_Surface.w - {{{ makeSetValue('surf+QUANTUM_SIZE*3', '0', 'height', 'i32') }}} // SDL_Surface.h - {{{ makeSetValue('surf+QUANTUM_SIZE*4', '0', 'width*4', 'i32') }}} // SDL_Surface.pitch, assuming RGBA for now, - // since that is what ImageData gives us in browsers - {{{ makeSetValue('surf+QUANTUM_SIZE*5', '0', 'buffer', 'i32') }}} // SDL_Surface.pixels + {{{ makeSetValue('surf+QUANTUM_SIZE*0', '0', 'flags', 'i32') }}} // SDL_Surface.flags + {{{ makeSetValue('surf+QUANTUM_SIZE*1', '0', 'pixelFormat', 'void*') }}} // SDL_Surface.format TODO + {{{ makeSetValue('surf+QUANTUM_SIZE*2', '0', 'width', 'i32') }}} // SDL_Surface.w + {{{ makeSetValue('surf+QUANTUM_SIZE*3', '0', 'height', 'i32') }}} // SDL_Surface.h + {{{ makeSetValue('surf+QUANTUM_SIZE*4', '0', 'width*4', 'i16') }}} // SDL_Surface.pitch, assuming RGBA for now, + // since that is what ImageData gives us in browsers + {{{ makeSetValue('surf+QUANTUM_SIZE*5', '0', 'buffer', 'void*') }}} // SDL_Surface.pixels {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.palette', '0', '0', 'i32') }}} // TODO - {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.BitsPerPixel', '0', '32', 'i32') }}} // TODO - {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.BytesPerPixel', '0', '4', 'i32') }}} // TODO + {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.BitsPerPixel', '0', '32', 'i8') }}} // TODO + {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.BytesPerPixel', '0', '4', 'i8') }}} // TODO + + {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.Rmask', '0', '0xff', 'i32') }}} + {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.Gmask', '0', '0xff', 'i32') }}} + {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.Bmask', '0', '0xff', 'i32') }}} + {{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.Amask', '0', '0xff', 'i32') }}} SDL.surfaces[surf] = { width: width, |