diff options
-rw-r--r-- | demos/raytrace.js | 2926 | ||||
-rw-r--r-- | src/preamble.js | 10 |
2 files changed, 964 insertions, 1972 deletions
diff --git a/demos/raytrace.js b/demos/raytrace.js index 0308d08f..1b00e962 100644 --- a/demos/raytrace.js +++ b/demos/raytrace.js @@ -3,2087 +3,1077 @@ // sphere flake bvh raytracer (c) 2005, thierry berger-perrin <tbptbp@gmail.com> // (c) 2010, azakai (Emscripten) // this code is released under the GNU Public License. +// +// Optimized using Closure Compiler //==================================================================================== -// === Auto-generated preamble library stuff === - function __globalConstructor__() { } - -var __THREW__ = false; // Used in checking for thrown exceptions. - -var __ATEXIT__ = []; - - - - -function abort(text) { - text = "ABORT: " + text; - print(text + "\n"); -// print((new Error).stack); // for stack traces - print("\n"); - throw text; +var __THREW__ = false, __ATEXIT__ = []; +function assert(b, d) { + if(!b) { + d = "Assertion failed: " + d; + print(d + ":\n" + Error().stack); + this[alert] && alert(d); + throw"Assertion: " + d; + } } - -function Pointer_niceify(ptr) { -// XXX hardcoded ptr impl - return { slab: HEAP, pos: ptr }; -// if (!ptr.slab) -// return { slab: ptr[0], pos: ptr[1] }; -// else -// return ptr; +function Pointer_niceify(b) { + return{slab:HEAP, pos:b} } - -function Pointer_make(slab, pos, stacked) { - pos = pos ? pos : 0; -// XXX hardcoded ptr impl - if (slab === HEAP) return pos; - // Flatten out - needed for global consts/vars - function flatten(slab) { - if (!slab || slab.length === undefined || typeof slab === 'function') return [slab]; - return slab.map(flatten).reduce(function(a,b) { return a.concat(b) }, []); +function Pointer_make(b, d, a) { + function c(f) { + if(!f || f.length === undefined || typeof f === "function") { + return[f] + } + return f.map(c).reduce(function(g, h) { + return g.concat(h) + }, []) + } + d = d ? d : 0; + if(b === HEAP) { + return d } - var slab = flatten(slab); - // Finalize - var ret = (stacked ? stackAlloc : _malloc)(Math.max(slab.length - pos, 1)); - for (var i = 0; i < slab.length - pos; i++) { - HEAP[ret + i] = slab[pos + i]; + b = c(b); + a = [_malloc, stackAlloc, staticAlloc][a ? a : ALLOC_STATIC](Math.max(b.length - d, 1)); + for(var e = 0;e < b.length - d;e++) { + HEAP[a + e] = b[d + e] } - return ret; -// return { slab: slab, pos: pos ? pos : 0 }; + return a } - -function Pointer_stringify(ptr) { - ptr = Pointer_niceify(ptr); - - var ret = ""; - var i = 0; - var t; - while (1) { -// if ((ptr.pos + i) >= ptr.slab.length) { return "<< Invalid read: " + (ptr.pos+i) + " : " + ptr.slab.length + " >>"; } else {} - if ((ptr.pos+i) >= ptr.slab.length) { break; } else {} - t = String.fromCharCode(ptr.slab[ptr.pos + i]); - if (t == "\0") { break; } else {} - ret += t; - i += 1; +function Pointer_stringify(b) { + b = Pointer_niceify(b); + for(var d = "", a = 0, c;;) { + if(b.pos + a >= b.slab.length) { + break + } + c = String.fromCharCode(b.slab[b.pos + a]); + if(c == "\u0000") { + break + } + d += c; + a += 1 } - return ret; + return d +} +ALLOC_NORMAL = 0; +ALLOC_STACK = 1; +ALLOC_STATIC = 2; +function alignMemory(b) { + return Math.ceil(b / 1) * 1 +} +PAGE_SIZE = 4096; +function alignMemoryPage(b) { + return Math.ceil(b / PAGE_SIZE) * PAGE_SIZE } - -// Stack allocation function stackEnter() { - STACK_STACK.push(STACKTOP); + STACK_STACK.push(STACKTOP) } function stackExit() { - STACKTOP = STACK_STACK.pop(); + STACKTOP = STACK_STACK.pop() } -function stackAlloc(size) { - size = Math.ceil(size/1)*1; // Allocate blocks of proper minimum size - // Also keeps STACKTOP aligned - var ret = STACKTOP; - STACKTOP += size; - return ret; +function stackAlloc(b) { + b = alignMemory(b); + assert(STACKTOP + b - STACKROOT < TOTAL_STACK, "No room on stack!"); + var d = STACKTOP; + STACKTOP += b; + return d } - -// If we don't have malloc/free implemented, use a simple implementation. This -// allows compiled C/C++ to implement its own malloc/free -if (!this._malloc) { - _malloc = function(size) { - size = Math.ceil(size/1)*1; // Allocate blocks of proper minimum size - // Also keeps HEAPTOP aligned - var ret = HEAPTOP; - HEAPTOP += size; - return ret; - } - - _free = function(ptr) { - // XXX TODO - actual implementation! Currently we leak it all +function staticAlloc(b) { + b = alignMemory(b); + assert(STATICTOP + b - STATICROOT < TOTAL_STATIC, "No room for static allocation!"); + var d = STATICTOP; + STATICTOP += b; + return d +} +if(!this._malloc) { + _malloc = staticAlloc; + _free = function() { } } -// Mangled "new"s... need a heuristic for autogeneration... -__Znwj = _malloc; // gcc -__Znaj = _malloc; // gcc -__Znam = _malloc; // clang -__Znwm = _malloc; // clang -// Mangled "delete"s... need a heuristic for autogeneration... -__ZdlPv = _free; // gcc -__ZdaPv = _free; // gcc - -var HEAP = []; -var HEAPTOP = 0; -Pointer_make(intArrayFromString('(null)')); // So printing %s of NULL gives '(null)' - // Also this ensures we leave 0 as an invalid address, 'NULL' -STACK_STACK = []; -STACKTOP = HEAPTOP; -TOTAL_STACK = 64*1024; // Reserved room for stack -HEAPTOP += TOTAL_STACK; - -// stdio.h - -// C-style: we work on ints on the HEAP. +__Znwm = __Znam = __Znaj = __Znwj = _malloc; +__ZdaPv = __ZdlPv = _free; +function __initializeRuntime__() { + HEAP = intArrayFromString("(null)"); + this.TOTAL_STATIC || (TOTAL_STATIC = 6553600); + STATICROOT = STATICTOP = alignMemoryPage(HEAP.length); + this.TOTAL_STACK || (TOTAL_STACK = 655360); + STACK_STACK = []; + STACKROOT = STACKTOP = alignMemoryPage(STATICROOT + TOTAL_STATIC); + HEAPTOP = alignMemoryPage(STACKROOT + TOTAL_STACK) +} function __formatString() { - var textIndex = arguments[0]; - var argIndex = 1; - var ret = []; - var curr = -1; - while (curr != 0) { - curr = HEAP[textIndex]; - next = HEAP[textIndex+1]; - if (curr == '%'.charCodeAt(0) && ['d', 'f', '.'].indexOf(String.fromCharCode(next)) != -1) { - var argText = String(arguments[argIndex]); - // Handle very very simply formatting, namely only %.Xf - if (next == '.'.charCodeAt(0)) { - var limit = parseInt(String.fromCharCode(HEAP[textIndex+2])); - var dotIndex = argText.indexOf('.'); - if (dotIndex == -1) { - dotIndex = argText.length; - argText += '.'; + for(var b = arguments[0], d = 1, a = [], c = -1;c != 0;) { + c = HEAP[b]; + next = HEAP[b + 1]; + if(c == "%".charCodeAt(0) && ["d", "u", "f", "."].indexOf(String.fromCharCode(next)) != -1) { + var e = String(arguments[d]); + if(next == ".".charCodeAt(0)) { + var f = parseInt(String.fromCharCode(HEAP[b + 2])), g = e.indexOf("."); + if(g == -1) { + g = e.length; + e += "." + } + e += "00000000000"; + e = e.substr(0, g + 1 + f); + b += 2 + }else { + if(next == "u".charCodeAt(0)) { + e = String(unSign(arguments[d], 32)) } - argText += '00000000000'; // padding - argText = argText.substr(0, dotIndex+1+limit); - textIndex += 2; } - argText.split('').forEach(function(chr) { - ret.push(chr.charCodeAt(0)); + e.split("").forEach(function(h) { + a.push(h.charCodeAt(0)) }); - argIndex += 1; - textIndex += 2; - } else if (curr == '%'.charCodeAt(0) && next == 's'.charCodeAt(0)) { - ret = ret.concat(String_copy(arguments[argIndex])); - argIndex += 1; - textIndex += 2; - } else { - ret.push(curr); - textIndex += 1; + d += 1; + b += 2 + }else { + if(c == "%".charCodeAt(0) && next == "s".charCodeAt(0)) { + a = a.concat(String_copy(arguments[d])); + d += 1; + b += 2 + }else { + a.push(c); + b += 1 + } } } - return Pointer_make(ret); + return Pointer_make(a, 0, ALLOC_STACK) } - -// Copies a list of num items on the HEAP into a -// a normal JavaScript array of numbers -function Array_copy(ptr, num) { - // XXX hardcoded ptr impl - return HEAP.slice(ptr, ptr+num); +function Array_copy(b, d) { + return HEAP.slice(b, b + d) } - -// Copies a C-style string, terminated by a zero, from the HEAP into -// a normal JavaScript array of numbers -function String_copy(ptr, addZero) { - // XXX hardcoded ptr impl - return Array_copy(ptr, _strlen(ptr)).concat(addZero ? [0] : []); +function String_copy(b, d) { + return Array_copy(b, _strlen(b)).concat(d ? [0] : []) } - -// stdlib.h - -// Get a pointer, return int value of the string it points to -function _atoi(s) { - return Math.floor(Number(Pointer_stringify(s))); +function _atoi(b) { + return Math.floor(Number(Pointer_stringify(b))) } - -function _llvm_memcpy_i32(dest, src, num, idunno) { -// XXX hardcoded ptr impl - for (var i = 0; i < num; i++) { - HEAP[dest + i] = HEAP[src + i]; +function _llvm_memcpy_i32(b, d, a) { + for(var c = 0;c < a;c++) { + HEAP[b + c] = HEAP[d + c] } -// dest = Pointer_niceify(dest); -// src = Pointer_niceify(src); -// dest.slab = src.slab.slice(src.pos); } _llvm_memcpy_i64 = _llvm_memcpy_i32; - -// Tools - -PRINTBUFFER = ''; -function __print__(text) { - // We print only when we see a '\n', as console JS engines always add - // one anyhow. - PRINTBUFFER = PRINTBUFFER + text; - var endIndex; - while ((endIndex = PRINTBUFFER.indexOf('\n')) != -1) { - print(PRINTBUFFER.substr(0, endIndex)); - PRINTBUFFER = PRINTBUFFER.substr(endIndex + 1); +PRINTBUFFER = ""; +function __print__(b) { + for(PRINTBUFFER += b;(b = PRINTBUFFER.indexOf("\n")) != -1;) { + print(PRINTBUFFER.substr(0, b)); + PRINTBUFFER = PRINTBUFFER.substr(b + 1) } } - -function jrint(label, obj) { // XXX manual debugging - if (!obj) { - obj = label; - label = ''; - } else - label = label + ' : '; - print(label + JSON.stringify(obj)); -} - -// This processes a 'normal' string into a C-line array of numbers. -// For LLVM-originating strings, see parser.js:parseLLVMString function -function intArrayFromString(stringy) { - var ret = []; - var t; - var i = 0; - while (i < stringy.length) { - ret.push(stringy.charCodeAt(i)); - i = i + 1; +function jrint(b, d) { + if(d) { + b += " : " + }else { + d = b; + b = "" } - ret.push(0); - return ret; -} - -// === Body === - -var _0___FLATTENER = [0,1]; -var _struct__1__pthread_mutex_s___FLATTENER = [0,1,2,3,4,5]; -var _struct_SDL_BlitMap___FLATTENER = []; -var _struct_SDL_Color___FLATTENER = [0,1,2,3]; -var _struct_SDL_Palette___FLATTENER = [0,1]; -var _struct_SDL_PixelFormat___FLATTENER = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]; -var _struct_SDL_Rect___FLATTENER = [0,1,2,3]; -var _struct_SDL_Surface___FLATTENER = [0,1,2,3,4,5,6,7,8,12,13,14,15,16]; -var _struct___pthread_slist_t___FLATTENER = [0]; -var _struct_basis_t___FLATTENER = [0,3,6]; -var _struct_hit_t___FLATTENER = [0,3]; -var _struct_node_t___FLATTENER = [0,4,8]; -var _struct_private_hwdata___FLATTENER = []; -var _struct_ray_t___FLATTENER = [0,3]; -var _struct_sphere_t___FLATTENER = [0,3]; -var __struct_std__ios_base__Init____FLATTENER = [0]; -var _struct_v_t___FLATTENER = [0,1,2]; -var _union__0__45___FLATTENER = [0]; -var _union_pthread_attr_t___FLATTENER = [0,1]; -var _union_pthread_mutex_t___FLATTENER = [0]; -var _union_pthread_mutexattr_t___FLATTENER = [0]; -this.__defineGetter__("_screen", function() { delete _screen; _screen = Pointer_make([0], 0); return _screen }); -this.__defineGetter__("__ZStL8__ioinit", function() { delete __ZStL8__ioinit; __ZStL8__ioinit = Pointer_make([0], 0); return __ZStL8__ioinit }); -var ___dso_handle = 0; /* external value? */ -this.__defineGetter__("__ZL5light", function() { delete __ZL5light; __ZL5light = Pointer_make([0,0,0], 0); return __ZL5light }); -this.__defineGetter__("__ZL4pool", function() { delete __ZL4pool; __ZL4pool = Pointer_make([0], 0); return __ZL4pool }); -this.__defineGetter__("__ZL3end", function() { delete __ZL3end; __ZL3end = Pointer_make([0], 0); return __ZL3end }); -this.__defineGetter__("__ZL4grid", function() { delete __ZL4grid; __ZL4grid = Pointer_make([ [-1.000000e+00, -0.3333333333333333], [0.3333333333333333, -1.000000e+00], [-0.3333333333333333, 1.000000e+00], [1.000000e+00, 0.3333333333333333] ], 0); return __ZL4grid }); - -__globalConstructor__ = function() { - __GLOBAL__I_screen(); + print(b + JSON.stringify(d)) } - - -_sqrt = function (x) { return Math.sqrt(x) } -__ZNSt8ios_base4InitC1Ev = function () { - // need valid 'file descriptors' - __ZSt4cout = 1; - __ZSt4cerr = 2; - } -___cxa_atexit = function (func) { - __ATEXIT__.push(func); - } -__ZNSt8ios_base4InitD1Ev = function () { - // need valid 'file descriptors' - __ZSt4cout = 1; - __ZSt4cerr = 2; - } -_cos = function (x) { return Math.cos(x) } -_sin = function (x) { return Math.sin(x) } -_SDL_LockSurface = function (surf) { - var surfData = SDL_SURFACES[surf]; - surfData.image = surfData.ctx.getImageData(0, 0, surfData.width, surfData.height); - // Copy pixel data to somewhere accessible to 'C/C++' - var num = surfData.image.data.length; - for (var i = 0; i < num; i++) { - HEAP[surfData.buffer+i] = surfData.image.data[i]; - } - // Mark in C/C++-accessible SDL structure - // SDL_Surface has the following fields: Uint32 flags, SDL_PixelFormat *format; int w, h; Uint16 pitch; void *pixels; ... - // So we have fields all of the same size, and 5 of them before us. - HEAP[surf + 5*1] = surfData.buffer; +function intArrayFromString(b) { + for(var d = [], a = 0;a < b.length;) { + d.push(b.charCodeAt(a)); + a += 1 } -_SDL_UnlockSurface = function (surf) { - var surfData = SDL_SURFACES[surf]; - // Copy pixel data to image - var num = surfData.image.data.length; - for (var i = 0; i < num; i++) { - surfData.image.data[i] = HEAP[surfData.buffer+i]; - } - for (var i = 0; i < num/4; i++) { - surfData.image.data[i*4+3] = 255; // opacity, as canvases blend alpha - } - // Copy to canvas - surfData.ctx.putImageData(surfData.image, 0, 0); - // Cleanup - surfData.image = null; - } -_SDL_Flip = function (surf) { - // We actually do this in Unlock... - } -// stub for _atoi -// stub for __Znaj -_SDL_Init = function (what) { - SDL_SURFACES = {}; - return 1; + d.push(0); + return d +} +function unSign(b, d) { + if(b >= 0) { + return b } -_SDL_SetVideoMode = function (width, height, depth, flags, canvas) { - // ^^^^^^ a 'canvas' parameter is added here; supply a canvas from JS there - var surf = _malloc(14*1); // SDL_Surface has 14 fields of quantum size - SDL_SURFACES[surf] = { - width: width, - height: height, - canvas: canvas, - ctx: canvas.getContext('2d'), - surf: surf, - buffer: _malloc(width*height*4), - }; - return surf; + return 2 * Math.abs(1 << d - 1) + b +} +var _0___FLATTENER = [0, 1], _struct__1__pthread_mutex_s___FLATTENER = [0, 1, 2, 3, 4, 5], _struct_SDL_BlitMap___FLATTENER = [], _struct_SDL_Color___FLATTENER = [0, 1, 2, 3], _struct_SDL_Palette___FLATTENER = [0, 1], _struct_SDL_PixelFormat___FLATTENER = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], _struct_SDL_Rect___FLATTENER = [0, 1, 2, 3], _struct_SDL_Surface___FLATTENER = [0, 1, 2, 3, 4, 5, 6, 7, 8, 12, 13, 14, 15, 16], _struct___pthread_slist_t___FLATTENER = [0], _struct_basis_t___FLATTENER = +[0, 3, 6], _struct_hit_t___FLATTENER = [0, 3], _struct_node_t___FLATTENER = [0, 4, 8], _struct_private_hwdata___FLATTENER = [], _struct_ray_t___FLATTENER = [0, 3], _struct_sphere_t___FLATTENER = [0, 3], __struct_std__ios_base__Init____FLATTENER = [0], _struct_v_t___FLATTENER = [0, 1, 2], _union__0__45___FLATTENER = [0], _union_pthread_attr_t___FLATTENER = [0, 1], _union_pthread_mutex_t___FLATTENER = [0], _union_pthread_mutexattr_t___FLATTENER = [0]; +this.__defineGetter__("_screen", function() { + delete _screen; + return _screen = Pointer_make([0], 0, ALLOC_STATIC) +}); +this.__defineGetter__("__ZStL8__ioinit", function() { + delete __ZStL8__ioinit; + return __ZStL8__ioinit = Pointer_make([0], 0, ALLOC_STATIC) +}); +var ___dso_handle = 0; +this.__defineGetter__("__ZL5light", function() { + delete __ZL5light; + return __ZL5light = Pointer_make([0, 0, 0], 0, ALLOC_STATIC) +}); +this.__defineGetter__("__ZL4pool", function() { + delete __ZL4pool; + return __ZL4pool = Pointer_make([0], 0, ALLOC_STATIC) +}); +this.__defineGetter__("__ZL3end", function() { + delete __ZL3end; + return __ZL3end = Pointer_make([0], 0, ALLOC_STATIC) +}); +this.__defineGetter__("__ZL4grid", function() { + delete __ZL4grid; + return __ZL4grid = Pointer_make([[-1, -0.3333333333333333], [0.3333333333333333, -1], [-0.3333333333333333, 1], [1, 0.3333333333333333]], 0, ALLOC_STATIC) +}); +__globalConstructor__ = function() { + __GLOBAL__I_screen() +}; +_sqrt = function(b) { + return Math.sqrt(b) +}; +__ZNSt8ios_base4InitC1Ev = function() { + __ZSt4cout = 1; + __ZSt4cerr = 2 +}; +___cxa_atexit = function(b) { + __ATEXIT__.push(b) +}; +__ZNSt8ios_base4InitD1Ev = function() { + __ZSt4cout = 1; + __ZSt4cerr = 2 +}; +_cos = function(b) { + return Math.cos(b) +}; +_sin = function(b) { + return Math.sin(b) +}; +_SDL_LockSurface = function(b) { + var d = SDL_SURFACES[b]; + d.image = d.ctx.getImageData(0, 0, d.width, d.height); + for(var a = d.image.data.length, c = 0;c < a;c++) { + HEAP[d.buffer + c] = d.image.data[c] } -_SDL_Delay = function (delay) { - // No can do... unless you were a generator... + HEAP[b + 5] = d.buffer +}; +_SDL_UnlockSurface = function(b) { + b = SDL_SURFACES[b]; + for(var d = b.image.data.length, a = 0;a < d;a++) { + b.image.data[a] = HEAP[b.buffer + a] } -_SDL_Quit = function () { - return 1; + for(a = 0;a < d / 4;a++) { + b.image.data[a * 4 + 3] = 255 } -// stub for i32 -// stub for i8_ -// stub for i32 -// stub for i32 -// stub for i32 -// stub for i32 -// stub for i32 -// stub for i32 -// stub for i32 -// stub for i32 -// stub for i32 -// stub for i32 -// stub for i32 -// stub for i32 - - + b.ctx.putImageData(b.image, 0, 0); + b.image = null +}; +_SDL_Flip = function() { +}; +_SDL_Init = function() { + SDL_SURFACES = {}; + return 1 +}; +_SDL_SetVideoMode = function(b, d, a, c, e) { + a = _malloc(14); + SDL_SURFACES[a] = {width:b, height:d, canvas:e, ctx:e.getContext("2d"), surf:a, buffer:_malloc(b * d * 4)}; + return a +}; +_SDL_Delay = function() { +}; +_SDL_Quit = function() { + return 1 +}; function __GLOBAL__I_screen() { stackEnter(); - var __label__ = 18; /* _entry */ - while(1) switch(__label__) { - case 18: // _entry - __Z41__static_initialization_and_destruction_0ii(1, 65535); - __label__ = 0; break; - case 0: // _return - stackExit(); -return; - } + __Z41__static_initialization_and_destruction_0ii(1, 65535); + stackExit() } - - -function __ZnwjPv(_unnamed_arg, ___p) { +function __ZnwjPv(b, d) { stackEnter(); - var __label__ = 18; /* _entry */ - while(1) switch(__label__) { - case 18: // _entry - var _unnamed_arg_addr; - var ___p_addr = Pointer_make([0], 0, true); - var _retval = Pointer_make([0], 0, true); - var _0 = Pointer_make([0], 0, true); - var __alloca_point_ = 0; - _unnamed_arg_addr = _unnamed_arg; - HEAP[___p_addr] = ___p; - var _1 = HEAP[___p_addr]; - HEAP[_0] = _1; - var _2 = HEAP[_0]; - HEAP[_0] = _2; - var _3 = HEAP[_0]; - HEAP[_retval] = _3; - __label__ = 0; break; - case 0: // _return - var _retval1 = HEAP[_retval]; - stackExit(); -return _retval1; - } + var a = Pointer_make([0], 0, ALLOC_STACK), c = Pointer_make([0], 0, ALLOC_STACK), e = Pointer_make([0], 0, ALLOC_STACK); + HEAP[a] = d; + HEAP[e] = HEAP[a]; + HEAP[e] = HEAP[e]; + HEAP[c] = HEAP[e]; + a = HEAP[c]; + stackExit(); + return a } - - -function __ZN3v_tC1Ev(_this) { +function __ZN3v_tC1Ev(b) { stackEnter(); - var __label__ = 18; /* _entry */ - while(1) switch(__label__) { - case 18: // _entry - var _this_addr = Pointer_make([0], 0, true); - var __alloca_point_ = 0; - HEAP[_this_addr] = _this; - __label__ = 0; break; - case 0: // _return - stackExit(); -return; - } + var d = Pointer_make([0], 0, ALLOC_STACK); + HEAP[d] = b; + stackExit() } - - -function __ZNK3v_tplERKS_(_agg_result, _this, _v) { +function __ZNK3v_tplERKS_(b, d, a) { stackEnter(); - var __label__ = 18; /* _entry */ - while(1) switch(__label__) { - case 18: // _entry - var _this_addr = Pointer_make([0], 0, true); - var _v_addr = Pointer_make([0], 0, true); - var __alloca_point_ = 0; - HEAP[_this_addr] = _this; - HEAP[_v_addr] = _v; - var _0 = HEAP[_this_addr]; - var _2 = HEAP[0 + _0+2*1]; - var _3 = HEAP[_v_addr]; - var _5 = HEAP[0 + _3+2*1]; - var _6 = _2 + _5; - var _7 = HEAP[_this_addr]; - var _9 = HEAP[0 + _7+1*1]; - var _10 = HEAP[_v_addr]; - var _12 = HEAP[0 + _10+1*1]; - var _13 = _9 + _12; - var _14 = HEAP[_this_addr]; - var _16 = HEAP[0 + _14+0*1]; - var _17 = HEAP[_v_addr]; - var _19 = HEAP[0 + _17+0*1]; - var _20 = _16 + _19; - __ZN3v_tC1Eddd(_agg_result, _20, _13, _6); - __label__ = 0; break; - case 0: // _return - stackExit(); -return; - } + var c = Pointer_make([0], 0, ALLOC_STACK), e = Pointer_make([0], 0, ALLOC_STACK); + HEAP[c] = d; + HEAP[e] = a; + __ZN3v_tC1Eddd(b, HEAP[0 + HEAP[c] + 0] + HEAP[0 + HEAP[e] + 0], HEAP[0 + HEAP[c] + 1] + HEAP[0 + HEAP[e] + 1], HEAP[0 + HEAP[c] + 2] + HEAP[0 + HEAP[e] + 2]); + stackExit() } - - -function __ZNK3v_tmiERKS_(_agg_result, _this, _v) { +function __ZNK3v_tmiERKS_(b, d, a) { stackEnter(); - var __label__ = 18; /* _entry */ - while(1) switch(__label__) { - case 18: // _entry - var _this_addr = Pointer_make([0], 0, true); - var _v_addr = Pointer_make([0], 0, true); - var __alloca_point_ = 0; - HEAP[_this_addr] = _this; - HEAP[_v_addr] = _v; - var _0 = HEAP[_this_addr]; - var _2 = HEAP[0 + _0+2*1]; - var _3 = HEAP[_v_addr]; - var _5 = HEAP[0 + _3+2*1]; - var _6 = _2 - _5; - var _7 = HEAP[_this_addr]; - var _9 = HEAP[0 + _7+1*1]; - var _10 = HEAP[_v_addr]; - var _12 = HEAP[0 + _10+1*1]; - var _13 = _9 - _12; - var _14 = HEAP[_this_addr]; - var _16 = HEAP[0 + _14+0*1]; - var _17 = HEAP[_v_addr]; - var _19 = HEAP[0 + _17+0*1]; - var _20 = _16 - _19; - __ZN3v_tC1Eddd(_agg_result, _20, _13, _6); - __label__ = 0; break; - case 0: // _return - stackExit(); -return; - } + var c = Pointer_make([0], 0, ALLOC_STACK), e = Pointer_make([0], 0, ALLOC_STACK); + HEAP[c] = d; + HEAP[e] = a; + __ZN3v_tC1Eddd(b, HEAP[0 + HEAP[c] + 0] - HEAP[0 + HEAP[e] + 0], HEAP[0 + HEAP[c] + 1] - HEAP[0 + HEAP[e] + 1], HEAP[0 + HEAP[c] + 2] - HEAP[0 + HEAP[e] + 2]); + stackExit() } - - -function __ZNK3v_tngEv(_agg_result, _this) { +function __ZNK3v_tngEv(b, d) { stackEnter(); - var __label__ = 18; /* _entry */ - while(1) switch(__label__) { - case 18: // _entry - var _this_addr = Pointer_make([0], 0, true); - var __alloca_point_ = 0; - HEAP[_this_addr] = _this; - var _0 = HEAP[_this_addr]; - var _2 = HEAP[0 + _0+2*1]; - var _3 = -0.000000e+00 - _2; - var _4 = HEAP[_this_addr]; - var _6 = HEAP[0 + _4+1*1]; - var _7 = -0.000000e+00 - _6; - var _8 = HEAP[_this_addr]; - var _10 = HEAP[0 + _8+0*1]; - var _11 = -0.000000e+00 - _10; - __ZN3v_tC1Eddd(_agg_result, _11, _7, _3); - __label__ = 0; break; - case 0: // _return - stackExit(); -return; - } + var a = Pointer_make([0], 0, ALLOC_STACK); + HEAP[a] = d; + __ZN3v_tC1Eddd(b, 0 - HEAP[0 + HEAP[a] + 0], 0 - HEAP[0 + HEAP[a] + 1], 0 - HEAP[0 + HEAP[a] + 2]); + stackExit() } - - -function __ZNK3v_tmlEd(_agg_result, _this, _d) { +function __ZNK3v_tmlEd(b, d, a) { stackEnter(); - var __label__ = 18; /* _entry */ - while(1) switch(__label__) { - case 18: // _entry - var _this_addr = Pointer_make([0], 0, true); - var _d_addr; - var __alloca_point_ = 0; - HEAP[_this_addr] = _this; - _d_addr = _d; - var _0 = HEAP[_this_addr]; - var _2 = HEAP[0 + _0+2*1]; - var _4 = _2 * _d_addr; - var _5 = HEAP[_this_addr]; - var _7 = HEAP[0 + _5+1*1]; - var _9 = _7 * _d_addr; - var _10 = HEAP[_this_addr]; - var _12 = HEAP[0 + _10+0*1]; - var _14 = _12 * _d_addr; - __ZN3v_tC1Eddd(_agg_result, _14, _9, _4); - __label__ = 0; break; - case 0: // _return - stackExit(); -return; - } + var c = Pointer_make([0], 0, ALLOC_STACK); + HEAP[c] = d; + __ZN3v_tC1Eddd(b, HEAP[0 + HEAP[c] + 0] * a, HEAP[0 + HEAP[c] + 1] * a, HEAP[0 + HEAP[c] + 2] * a); + stackExit() } - - -function __ZNK3v_t5crossERKS_(_agg_result, _this, _v) { +function __ZNK3v_t5crossERKS_(b, d, a) { stackEnter(); - var __label__ = 18; /* _entry */ - while(1) switch(__label__) { - case 18: // _entry - var _this_addr = Pointer_make([0], 0, true); - var _v_addr = Pointer_make([0], 0, true); - var __alloca_point_ = 0; - HEAP[_this_addr] = _this; - HEAP[_v_addr] = _v; - var _0 = HEAP[_this_addr]; - var _2 = HEAP[0 + _0+0*1]; - var _3 = HEAP[_v_addr]; - var _5 = HEAP[0 + _3+1*1]; - var _6 = _2 * _5; - var _7 = HEAP[_this_addr]; - var _9 = HEAP[0 + _7+1*1]; - var _10 = HEAP[_v_addr]; - var _12 = HEAP[0 + _10+0*1]; - var _13 = _9 * _12; - var _14 = _6 - _13; - var _15 = HEAP[_this_addr]; - var _17 = HEAP[0 + _15+2*1]; - var _18 = HEAP[_v_addr]; - var _20 = HEAP[0 + _18+0*1]; - var _21 = _17 * _20; - var _22 = HEAP[_this_addr]; - var _24 = HEAP[0 + _22+0*1]; - var _25 = HEAP[_v_addr]; - var _27 = HEAP[0 + _25+2*1]; - var _28 = _24 * _27; - var _29 = _21 - _28; - var _30 = HEAP[_this_addr]; - var _32 = HEAP[0 + _30+1*1]; - var _33 = HEAP[_v_addr]; - var _35 = HEAP[0 + _33+2*1]; - var _36 = _32 * _35; - var _37 = HEAP[_this_addr]; - var _39 = HEAP[0 + _37+2*1]; - var _40 = HEAP[_v_addr]; - var _42 = HEAP[0 + _40+1*1]; - var _43 = _39 * _42; - var _44 = _36 - _43; - __ZN3v_tC1Eddd(_agg_result, _44, _29, _14); - __label__ = 0; break; - case 0: // _return - stackExit(); -return; - } + var c = Pointer_make([0], 0, ALLOC_STACK), e = Pointer_make([0], 0, ALLOC_STACK); + HEAP[c] = d; + HEAP[e] = a; + __ZN3v_tC1Eddd(b, HEAP[0 + HEAP[c] + 1] * HEAP[0 + HEAP[e] + 2] - HEAP[0 + HEAP[c] + 2] * HEAP[0 + HEAP[e] + 1], HEAP[0 + HEAP[c] + 2] * HEAP[0 + HEAP[e] + 0] - HEAP[0 + HEAP[c] + 0] * HEAP[0 + HEAP[e] + 2], HEAP[0 + HEAP[c] + 0] * HEAP[0 + HEAP[e] + 1] - HEAP[0 + HEAP[c] + 1] * HEAP[0 + HEAP[e] + 0]); + stackExit() } - - -function __ZNK3v_t3dotERKS_(_this, _v) { +function __ZNK3v_t3dotERKS_(b, d) { stackEnter(); - var __label__ = 18; /* _entry */ - while(1) switch(__label__) { - case 18: // _entry - var _this_addr = Pointer_make([0], 0, true); - var _v_addr = Pointer_make([0], 0, true); - var _retval; - var _0; - var __alloca_point_ = 0; - HEAP[_this_addr] = _this; - HEAP[_v_addr] = _v; - var _1 = HEAP[_this_addr]; - var _3 = HEAP[0 + _1+0*1]; - var _4 = HEAP[_v_addr]; - var _6 = HEAP[0 + _4+0*1]; - var _7 = _3 * _6; - var _8 = HEAP[_this_addr]; - var _10 = HEAP[0 + _8+1*1]; - var _11 = HEAP[_v_addr]; - var _13 = HEAP[0 + _11+1*1]; - var _14 = _10 * _13; - var _15 = _7 + _14; - var _16 = HEAP[_this_addr]; - var _18 = HEAP[0 + _16+2*1]; - var _19 = HEAP[_v_addr]; - var _21 = HEAP[0 + _19+2*1]; - var _22 = _18 * _21; - _0 = _15 + _22; - _retval = _0; - __label__ = 0; break; - case 0: // _return - var _retval1 = _retval; - stackExit(); -return _retval1; - } + var a = Pointer_make([0], 0, ALLOC_STACK), c = Pointer_make([0], 0, ALLOC_STACK); + HEAP[a] = b; + HEAP[c] = d; + a = HEAP[0 + HEAP[a] + 0] * HEAP[0 + HEAP[c] + 0] + HEAP[0 + HEAP[a] + 1] * HEAP[0 + HEAP[c] + 1] + HEAP[0 + HEAP[a] + 2] * HEAP[0 + HEAP[c] + 2]; + stackExit(); + return a } - - -function __ZSt3maxIdERKT_S2_S2_(___a, ___b) { +function __ZSt3maxIdERKT_S2_S2_(b, d) { stackEnter(); - var __label__ = 18; /* _entry */ - while(1) switch(__label__) { - case 18: // _entry - var ___a_addr = Pointer_make([0], 0, true); - var ___b_addr = Pointer_make([0], 0, true); - var _retval = Pointer_make([0], 0, true); - var _0 = Pointer_make([0], 0, true); - var __alloca_point_ = 0; - HEAP[___a_addr] = ___a; - HEAP[___b_addr] = ___b; - var _1 = HEAP[___a_addr]; - var _2 = HEAP[_1]; - var _3 = HEAP[___b_addr]; - var _4 = HEAP[_3]; - var _5 = 0+(_2 < _4); - if (_5) { __label__ = 1; break; } else { __label__ = 2; break; } - case 1: // _bb - var _6 = HEAP[___b_addr]; - HEAP[_0] = _6; - __label__ = 3; break; - case 2: // _bb1 - var _7 = HEAP[___a_addr]; - HEAP[_0] = _7; - __label__ = 3; break; - case 3: // _bb2 - var _8 = HEAP[_0]; - HEAP[_retval] = _8; - __label__ = 0; break; - case 0: // _return - var _retval3 = HEAP[_retval]; - stackExit(); -return _retval3; - } + var a, c = Pointer_make([0], 0, ALLOC_STACK), e = Pointer_make([0], 0, ALLOC_STACK), f = Pointer_make([0], 0, ALLOC_STACK), g = Pointer_make([0], 0, ALLOC_STACK); + HEAP[c] = b; + HEAP[e] = d; + a = 0 + (HEAP[HEAP[c]] < HEAP[HEAP[e]]) ? 1 : 2; + a:do { + if(a == 1) { + HEAP[g] = HEAP[e]; + break a + }else { + if(a == 2) { + HEAP[g] = HEAP[c]; + break a + } + } + }while(0); + HEAP[f] = HEAP[g]; + a = HEAP[f]; + stackExit(); + return a } - - -function __ZSt3maxIiERKT_S2_S2_(___a, ___b) { +function __ZSt3maxIiERKT_S2_S2_(b, d) { stackEnter(); - var __label__ = 18; /* _entry */ - while(1) switch(__label__) { - case 18: // _entry - var ___a_addr = Pointer_make([0], 0, true); - var ___b_addr = Pointer_make([0], 0, true); - var _retval = Pointer_make([0], 0, true); - var _0 = Pointer_make([0], 0, true); - var __alloca_point_ = 0; - HEAP[___a_addr] = ___a; - HEAP[___b_addr] = ___b; - var _1 = HEAP[___a_addr]; - var _2 = HEAP[_1]; - var _3 = HEAP[___b_addr]; - var _4 = HEAP[_3]; - var _5 = 0+(_2 < _4); - if (_5) { __label__ = 1; break; } else { __label__ = 2; break; } - case 1: // _bb - var _6 = HEAP[___b_addr]; - HEAP[_0] = _6; - __label__ = 3; break; - case 2: // _bb1 - var _7 = HEAP[___a_addr]; - HEAP[_0] = _7; - __label__ = 3; break; - case 3: // _bb2 - var _8 = HEAP[_0]; - HEAP[_retval] = _8; - __label__ = 0; break; - case 0: // _return - var _retval3 = HEAP[_retval]; - stackExit(); -return _retval3; - } + var a, c = Pointer_make([0], 0, ALLOC_STACK), e = Pointer_make([0], 0, ALLOC_STACK), f = Pointer_make([0], 0, ALLOC_STACK), g = Pointer_make([0], 0, ALLOC_STACK); + HEAP[c] = b; + HEAP[e] = d; + a = 0 + (HEAP[HEAP[c]] < HEAP[HEAP[e]]) ? 1 : 2; + a:do { + if(a == 1) { + HEAP[g] = HEAP[e]; + break a + }else { + if(a == 2) { + HEAP[g] = HEAP[c]; + break a + } + } + }while(0); + HEAP[f] = HEAP[g]; + a = HEAP[f]; + stackExit(); + return a } - - -function ___tcf_0(_unnamed_arg) { +function ___tcf_0(b) { stackEnter(); - var __label__ = 18; /* _entry */ - while(1) switch(__label__) { - case 18: // _entry - var _unnamed_arg_addr = Pointer_make([0], 0, true); - var __alloca_point_ = 0; - HEAP[_unnamed_arg_addr] = _unnamed_arg; - __ZNSt8ios_base4InitD1Ev(__ZStL8__ioinit); - __label__ = 0; break; - case 0: // _return - stackExit(); -return; - } + var d = Pointer_make([0], 0, ALLOC_STACK); + HEAP[d] = b; + __ZNSt8ios_base4InitD1Ev(__ZStL8__ioinit); + stackExit() } - - -function __ZN3v_tC1Eddd(_this, _a, _b, _c) { +function __ZN3v_tC1Eddd(b, d, a, c) { stackEnter(); - var __label__ = 18; /* _entry */ - while(1) switch(__label__) { - case 18: // _entry - var _this_addr = Pointer_make([0], 0, true); - var _a_addr; - var _b_addr; - var _c_addr; - var __alloca_point_ = 0; - HEAP[_this_addr] = _this; - _a_addr = _a; - _b_addr = _b; - _c_addr = _c; - var _0 = HEAP[_this_addr]; - var _1 = _0+0*1; - HEAP[_1] = _a_addr; - var _3 = HEAP[_this_addr]; - var _4 = _3+1*1; - HEAP[_4] = _b_addr; - var _6 = HEAP[_this_addr]; - var _7 = _6+2*1; - HEAP[_7] = _c_addr; - __label__ = 0; break; - case 0: // _return - stackExit(); -return; - } + var e = Pointer_make([0], 0, ALLOC_STACK); + HEAP[e] = b; + HEAP[HEAP[e] + 0] = d; + HEAP[HEAP[e] + 1] = a; + HEAP[HEAP[e] + 2] = c; + stackExit() } - - -function __ZN5ray_tC1ERK3v_t(_this, _v) { +function __ZN5ray_tC1ERK3v_t(b, d) { stackEnter(); - var __label__ = 18; /* _entry */ - while(1) switch(__label__) { - case 18: // _entry - var _this_addr = Pointer_make([0], 0, true); - var _v_addr = Pointer_make([0], 0, true); - var __alloca_point_ = 0; - HEAP[_this_addr] = _this; - HEAP[_v_addr] = _v; - var _0 = HEAP[_this_addr]; - var _1 = _0+0*3; - var _2 = HEAP[_v_addr]; - var _3 = _1+0*1; - var _5 = HEAP[0 + _2+0*1]; - HEAP[_3] = _5; - var _6 = _1+1*1; - var _8 = HEAP[0 + _2+1*1]; - HEAP[_6] = _8; - var _9 = _1+2*1; - var _11 = HEAP[0 + _2+2*1]; - HEAP[_9] = _11; - var _12 = HEAP[_this_addr]; - var _13 = _12+1*3; - __ZN3v_tC1Ev(_13); - __label__ = 0; break; - case 0: // _return - stackExit(); -return; - } + var a = Pointer_make([0], 0, ALLOC_STACK), c = Pointer_make([0], 0, ALLOC_STACK); + HEAP[a] = b; + HEAP[c] = d; + var e = HEAP[a] + 0; + c = HEAP[c]; + HEAP[e + 0] = HEAP[0 + c + 0]; + HEAP[e + 1] = HEAP[0 + c + 1]; + HEAP[e + 2] = HEAP[0 + c + 2]; + __ZN3v_tC1Ev(HEAP[a] + 3); + stackExit() } - - -function __ZN5ray_tC1ERK3v_tS2_(_this, _v, _w) { +function __ZN5ray_tC1ERK3v_tS2_(b, d, a) { stackEnter(); - var __label__ = 18; /* _entry */ |