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-rw-r--r--AUTHORS1
-rwxr-xr-xemcc36
-rwxr-xr-xemscripten.py4
-rw-r--r--src/library.js44
-rw-r--r--src/library_gc.js71
-rw-r--r--src/library_gl.js8
-rw-r--r--src/library_jansson.js2
-rw-r--r--src/parseTools.js17
-rw-r--r--src/relooper/test.txt4
-rw-r--r--src/relooper/test2.txt15
-rw-r--r--src/relooper/test3.txt38
-rw-r--r--src/relooper/test4.txt21
-rw-r--r--src/relooper/test6.txt15
-rw-r--r--src/relooper/test_debug.txt15
-rw-r--r--src/relooper/test_fuzz1.txt13
-rw-r--r--src/relooper/test_fuzz5.txt27
-rw-r--r--src/relooper/test_inf.txt651
-rw-r--r--src/runtime.js2
-rw-r--r--src/settings.js8
-rw-r--r--system/include/GLES/gl.h770
-rw-r--r--system/include/GLES/glext.h1278
-rw-r--r--system/include/GLES/glplatform.h30
-rw-r--r--system/include/dlfcn.h3
-rw-r--r--system/include/gc.h12
-rw-r--r--system/include/libc/sys/features.h5
-rw-r--r--system/include/libc/sys/types.h6
-rw-r--r--tests/cube_explosion.c7
-rw-r--r--tests/hello_cxx03.cpp10
-rw-r--r--tests/hello_cxx11.cpp10
-rwxr-xr-xtests/runner.py211
-rw-r--r--tests/websockets_partial.c127
-rw-r--r--tools/eliminator/asm-eliminator-test-output.js8
-rw-r--r--tools/eliminator/asm-eliminator-test.js13
-rw-r--r--tools/eliminator/eliminator-test-output.js78
-rw-r--r--tools/js-optimizer.js13
-rw-r--r--tools/shared.py2
-rw-r--r--tools/test-js-optimizer-asm-pre-output.js2
-rw-r--r--tools/test-js-optimizer-asm-pre.js2
38 files changed, 2996 insertions, 583 deletions
diff --git a/AUTHORS b/AUTHORS
index fbdbd4ad..b1003dbd 100644
--- a/AUTHORS
+++ b/AUTHORS
@@ -47,4 +47,5 @@ a license to everyone to use it as detailed in LICENSE.)
* Michael Riss <Michael.Riss@gmx.de>
* Jasper St. Pierre <jstpierre@mecheye.net>
* Manuel Schölling <manuel.schoelling@gmx.de>
+* Bruce Mitchener, Jr. <bruce.mitchener@gmail.com>
diff --git a/emcc b/emcc
index 73f12cda..ffce7363 100755
--- a/emcc
+++ b/emcc
@@ -90,8 +90,6 @@ LLVM_OPT_LEVEL = {
3: 3,
}
-MEMCPY_ALIASES = ['memcpy', 'llvm.memcpy.i32', 'llvm.memcpy.i64', 'llvm.memcpy.p0i8.p0i8.i32', 'llvm.memcpy.p0i8.p0i8.i64']
-
DEBUG = int(os.environ.get('EMCC_DEBUG') or 0)
TEMP_DIR = os.environ.get('EMCC_TEMP_DIR')
LEAVE_INPUTS_RAW = os.environ.get('EMCC_LEAVE_INPUTS_RAW') # Do not compile .ll files into .bc, just compile them with emscripten directly
@@ -248,6 +246,15 @@ Options that are modified or new in %s include:
are compiling to. To run your code, you
will need both the .html and the .data.
+ emcc runs tools/file_packager.py to do the
+ actual packaging of embedded and preloaded
+ files. You can run the file packager yourself
+ if you want, see docs inside that file. You
+ should then put the output of the file packager
+ in an emcc --pre-js, so that it executes before
+ your main compiled code (or run it before in
+ some other way).
+
--compression <codec> Compress both the compiled code and embedded/
preloaded files. <codec> should be a triple,
@@ -596,6 +603,10 @@ try:
keep_debug = False
bind = False
jcache = False
+ if use_cxx:
+ default_cxx_std = '-std=c++03' # Enforce a consistent C++ standard when compiling .cpp files, if user does not specify one on the cmdline.
+ else:
+ default_cxx_std = '' # Compiling C code with .c files, don't enforce a default C++ std.
def check_bad_eq(arg):
assert '=' not in arg, 'Invalid parameter (do not use "=" with "--" options)'
@@ -659,7 +670,11 @@ try:
keep_debug = True
elif newargs[i] == '--bind':
bind = True
- newargs[i] = '-std=c++11' # Force C++11 for embind code
+ newargs[i] = ''
+ if default_cxx_std:
+ default_cxx_std = '-std=c++11' # Force C++11 for embind code, but only if user has not explicitly overridden a standard.
+ elif newargs[i].startswith('-std='):
+ default_cxx_std = '' # User specified a standard to use, clear Emscripten from specifying it.
elif newargs[i].startswith('--embed-file'):
check_bad_eq(newargs[i])
embed_files.append(newargs[i+1])
@@ -717,6 +732,10 @@ try:
absolute_warning_shown = True
newargs = [ arg for arg in newargs if arg is not '' ]
+ # If user did not specify a default -std for C++ code, specify the emscripten default.
+ if default_cxx_std:
+ newargs = newargs + [default_cxx_std]
+
if llvm_opts is None: llvm_opts = LLVM_OPT_LEVEL[opt_level]
if llvm_lto is None: llvm_lto = llvm_opts > 0
if closure is None: closure = 1 if opt_level >= 2 else 0
@@ -940,7 +959,7 @@ try:
def create_libc():
if DEBUG: print >> sys.stderr, 'emcc: building libc for cache'
o_s = []
- for src in ['dlmalloc.c', os.path.join('libc', 'musl', 'memcpy.c'), os.path.join('libcxx', 'new.cpp')]:
+ for src in ['dlmalloc.c', os.path.join('libcxx', 'new.cpp')]:
o = in_temp(os.path.basename(src) + '.o')
execute([shared.PYTHON, shared.EMCC, shared.path_from_root('system', 'lib', src), '-o', o], stdout=stdout, stderr=stderr)
o_s.append(o)
@@ -948,13 +967,6 @@ try:
return in_temp('libc.bc')
def fix_libc(need):
- # If an intrinsic alias of memcpy is used, we need memcpy
- for memcpy_alias in MEMCPY_ALIASES:
- if memcpy_alias in need:
- if '_memcpy' not in shared.Settings.EXPORTED_FUNCTIONS:
- shared.Settings.EXPORTED_FUNCTIONS.append('_memcpy')
- break
-
# libc needs some sign correction. # If we are in mode 0, switch to 2. We will add our lines
try:
if shared.Settings.CORRECT_SIGNS == 0: raise Exception('we need to change to 2')
@@ -1195,7 +1207,7 @@ try:
js_optimizer_queue += [get_eliminate(), 'simplifyExpressionsPre']
- if shared.Settings.RELOOP:
+ if shared.Settings.RELOOP and not shared.Settings.ASM_JS:
js_optimizer_queue += ['optimizeShiftsAggressive', get_eliminate()] # aggressive shifts optimization requires loops, it breaks on switches
if closure:
diff --git a/emscripten.py b/emscripten.py
index 2ceb5e13..af762a21 100755
--- a/emscripten.py
+++ b/emscripten.py
@@ -321,12 +321,14 @@ def emscript(infile, settings, outfile, libraries=[]):
infos = [make_table(sig, raw) for sig, raw in last_forwarded_json['Functions']['tables'].iteritems()]
function_tables_defs = '\n'.join([info[0] for info in infos] + [info[1] for info in infos])
+ asm_setup = ''
maths = ['Math.' + func for func in ['floor', 'abs', 'sqrt', 'pow', 'cos', 'sin', 'tan', 'acos', 'asin', 'atan', 'atan2', 'exp', 'log', 'ceil']]
if settings['USE_MATH_IMUL']:
maths += ['Math.imul']
+ asm_setup += 'if (!Math.imul) Math.imul = function(x, y) { return (x*y)|0 }; // # not a real polyfill since semantics not identical, but close and fairly fast\n'
fundamentals = ['Math', 'Int8Array', 'Int16Array', 'Int32Array', 'Uint8Array', 'Uint16Array', 'Uint32Array', 'Float32Array', 'Float64Array']
math_envs = ['Runtime.bitshift64', 'Math.min'] # TODO: move min to maths
- asm_setup = '\n'.join(['var %s = %s;' % (f.replace('.', '_'), f) for f in math_envs])
+ asm_setup += '\n'.join(['var %s = %s;' % (f.replace('.', '_'), f) for f in math_envs])
basic_funcs = ['abort', 'assert', 'asmPrintInt', 'asmPrintFloat', 'copyTempDouble', 'copyTempFloat'] + [m.replace('.', '_') for m in math_envs]
if settings['SAFE_HEAP']: basic_funcs += ['SAFE_HEAP_LOAD', 'SAFE_HEAP_STORE', 'SAFE_HEAP_CLEAR']
basic_vars = ['STACKTOP', 'STACK_MAX', 'tempDoublePtr', 'ABORT']
diff --git a/src/library.js b/src/library.js
index 5071552a..1e026937 100644
--- a/src/library.js
+++ b/src/library.js
@@ -252,7 +252,7 @@ LibraryManager.library = {
var properties = {isFolder: true, isDevice: false, contents: {}};
return FS.createObject(parent, name, properties, canRead, canWrite);
},
- // Creates a a folder and all its missing parents.
+ // Creates a folder and all its missing parents.
createPath: function(parent, path, canRead, canWrite) {
var current = FS.findObject(parent);
if (current === null) throw new Error('Invalid parent.');
@@ -414,7 +414,7 @@ LibraryManager.library = {
processData(url);
}
},
- // Creates a link to a sepcific local path.
+ // Creates a link to a specific local path.
createLink: function(parent, name, target, canRead, canWrite) {
var properties = {isDevice: false, link: target};
return FS.createFile(parent, name, properties, canRead, canWrite);
@@ -1120,7 +1120,7 @@ LibraryManager.library = {
open: function(path, oflag, varargs) {
// int open(const char *path, int oflag, ...);
// http://pubs.opengroup.org/onlinepubs/009695399/functions/open.html
- // NOTE: This implementation tries to mimic glibc rather that strictly
+ // NOTE: This implementation tries to mimic glibc rather than strictly
// following the POSIX standard.
var mode = {{{ makeGetValue('varargs', 0, 'i32') }}};
@@ -1341,7 +1341,7 @@ LibraryManager.library = {
poll: function(fds, nfds, timeout) {
// int poll(struct pollfd fds[], nfds_t nfds, int timeout);
// http://pubs.opengroup.org/onlinepubs/009695399/functions/poll.html
- // NOTE: This is pretty much a no-op mimicing glibc.
+ // NOTE: This is pretty much a no-op mimicking glibc.
var offsets = ___pollfd_struct_layout;
var nonzero = 0;
for (var i = 0; i < nfds; i++) {
@@ -1505,7 +1505,7 @@ LibraryManager.library = {
// long fpathconf(int fildes, int name);
// http://pubs.opengroup.org/onlinepubs/000095399/functions/encrypt.html
// NOTE: The first parameter is ignored, so pathconf == fpathconf.
- // The constants here aren't real values. Just mimicing glibc.
+ // The constants here aren't real values. Just mimicking glibc.
switch (name) {
case {{{ cDefine('_PC_LINK_MAX') }}}:
return 32000;
@@ -4221,8 +4221,11 @@ LibraryManager.library = {
memcpy__sig: 'iiii',
memcpy: function (dest, src, num) {
dest = dest|0; src = src|0; num = num|0;
+ var ret = 0;
+ ret = dest|0;
if ((dest&3) == (src&3)) {
- while (dest & 3 & num) {
+ while (dest & 3) {
+ if ((num|0) == 0) return ret|0;
{{{ makeSetValueAsm('dest', 0, makeGetValueAsm('src', 0, 'i8'), 'i8') }}};
dest = (dest+1)|0;
src = (src+1)|0;
@@ -4241,7 +4244,7 @@ LibraryManager.library = {
src = (src+1)|0;
num = (num-1)|0;
}
- return dest|0;
+ return ret|0;
},
wmemcpy: function() { throw 'wmemcpy not implemented' },
@@ -4256,11 +4259,11 @@ LibraryManager.library = {
memmove__deps: ['memcpy'],
memmove: function(dest, src, num) {
dest = dest|0; src = src|0; num = num|0;
- if ((src|0 < (dest|0)) & (dest|0 < ((src + num)|0))) {
+ if (((src|0) < (dest|0)) & ((dest|0) < ((src + num)|0))) {
// Unlikely case: Copy backwards in a safe manner
src = (src + num)|0;
dest = (dest + num)|0;
- while (num|0 > 0) {
+ while ((num|0) > 0) {
dest = (dest - 1)|0;
src = (src - 1)|0;
num = (num - 1)|0;
@@ -6903,8 +6906,9 @@ LibraryManager.library = {
var i8Temp = new Uint8Array(i32Temp.buffer);
info.inQueue = [];
+ info.hasData = function() { return info.inQueue.length > 0 }
if (!info.stream) {
- var partialBuffer = null; // inQueue contains full dgram messages; this buffers incomplete data. Must begin with the beginning of a message
+ var partialBuffer = null; // in datagram mode, inQueue contains full dgram messages; this buffers incomplete data. Must begin with the beginning of a message
}
info.socket.onmessage = function(event) {
@@ -7040,7 +7044,7 @@ LibraryManager.library = {
recv: function(fd, buf, len, flags) {
var info = Sockets.fds[fd];
if (!info) return -1;
- if (info.inQueue.length == 0) {
+ if (!info.hasData()) {
___setErrNo(ERRNO_CODES.EAGAIN); // no data, and all sockets are nonblocking, so this is the right behavior
return -1;
}
@@ -7049,6 +7053,13 @@ LibraryManager.library = {
Module.print('recv: ' + [Array.prototype.slice.call(buffer)]);
#endif
if (len < buffer.length) {
+ if (info.stream) {
+ // This is tcp (reliable), so if not all was read, keep it
+ info.inQueue.unshift(buffer.subarray(len));
+#if SOCKET_DEBUG
+ Module.print('recv: put back: ' + (len - buffer.length));
+#endif
+ }
buffer = buffer.subarray(0, len);
}
HEAPU8.set(buffer, buf);
@@ -7111,7 +7122,7 @@ LibraryManager.library = {
assert(name, 'sendmsg on non-connected socket, and no name/address in the message');
_connect(fd, name, {{{ makeGetValue('msg', 'Sockets.msghdr_layout.msg_namelen', 'i32') }}});
}
- if (info.inQueue.length == 0) {
+ if (!info.hasData()) {
___setErrNo(ERRNO_CODES.EWOULDBLOCK);
return -1;
}
@@ -7147,7 +7158,10 @@ LibraryManager.library = {
if (info.stream) {
// This is tcp (reliable), so if not all was read, keep it
if (bufferPos < bytes) {
- info.inQueue.unshift(buffer.subArray(bufferPos));
+ info.inQueue.unshift(buffer.subarray(bufferPos));
+#if SOCKET_DEBUG
+ Module.print('recvmsg: put back: ' + (bytes - bufferPos));
+#endif
}
}
return ret;
@@ -7176,7 +7190,7 @@ LibraryManager.library = {
var info = Sockets.fds[fd];
if (!info) return -1;
var bytes = 0;
- if (info.inQueue.length > 0) {
+ if (info.hasData()) {
bytes = info.inQueue[0].length;
}
var dest = {{{ makeGetValue('varargs', '0', 'i32') }}};
@@ -7226,7 +7240,7 @@ LibraryManager.library = {
// index is in the set, check if it is ready for read
var info = Sockets.fds[fd];
if (!info) continue;
- if (info.inQueue.length > 0) ret++;
+ if (info.hasData()) ret++;
}
}
return ret;
diff --git a/src/library_gc.js b/src/library_gc.js
index fe4cbf63..083019ca 100644
--- a/src/library_gc.js
+++ b/src/library_gc.js
@@ -1,14 +1,16 @@
if (GC_SUPPORT) {
EXPORTED_FUNCTIONS['_calloc'] = 1;
+ EXPORTED_FUNCTIONS['_realloc'] = 1;
var LibraryGC = {
- $GC__deps: ['sbrk'],
+ $GC__deps: ['sbrk', 'realloc'],
$GC: {
ALLOCATIONS_TO_GC: 1*1024*1024,
sizes: {}, // if in this map, then a live allocated object. this is iterable
scannables: {},
+ uncollectables: {},
finalizers: {},
finalizerArgs: {},
@@ -34,7 +36,7 @@ if (GC_SUPPORT) {
}
},
- malloc: function(bytes, clear, scannable) {
+ malloc: function(bytes, clear, scannable, collectable) {
if (!bytes) return 0;
var ptr;
if (clear) {
@@ -42,6 +44,9 @@ if (GC_SUPPORT) {
} else {
ptr = _malloc(bytes);
}
+ if (!collectable) {
+ GC.uncollectables[ptr] = true;
+ }
GC.scannables[ptr] = scannable;
GC.sizes[ptr] = bytes;
GC.totalAllocations += bytes;
@@ -49,6 +54,41 @@ if (GC_SUPPORT) {
return ptr;
},
+ realloc: function(ptr, newBytes) {
+ if (newBytes != 0) {
+ var oldBytes = GC.sizes[ptr];
+ var newPtr = _realloc(ptr, newBytes);
+ if (newBytes > oldBytes) {
+ _memset(newPtr + oldBytes, 0, newBytes - oldBytes);
+ }
+ delete GC.sizes[ptr];
+ GC.sizes[newPtr] = newBytes;
+ scannable = GC.scannables[ptr];
+ delete GC.scannables[ptr];
+ GC.scannables[newPtr] = scannable;
+ var finalizer = GC.finalizers[ptr];
+ if (finalizer) {
+ delete GC.finalizers[ptr];
+ GC.finalizers[newPtr] = finalizer;
+ }
+ var finalizerArgs = GC.finalizerArgs[ptr];
+ if (finalizerArgs) {
+ delete GC.finalizerArgs[ptr];
+ GC.finalizerArgs[newPtr] = finalizerArgs;
+ }
+ var uncollectable = GC.uncollectables[ptr];
+ if (uncollectable) {
+ delete GC.uncollectables[ptr];
+ GC.uncollectables[newPtr] = true;
+ }
+ GC.totalAllocations += (newBytes - oldBytes);
+ return newPtr;
+ } else {
+ GC.free(ptr);
+ return 0;
+ }
+ },
+
free: function(ptr) { // does not check if anything refers to it, this is a forced free
var finalizer = GC.finalizers[ptr];
if (finalizer) {
@@ -56,8 +96,8 @@ if (GC_SUPPORT) {
GC.finalizers[ptr] = 0;
}
_free(ptr);
- delete GC.sizes[ptr];
GC.totalAllocations -= GC.sizes[ptr];
+ delete GC.sizes[ptr];
},
registerFinalizer: function(ptr, func, arg, oldFunc, oldArg) {
@@ -74,6 +114,10 @@ if (GC_SUPPORT) {
GC.finalizerArgs[ptr] = arg;
},
+ getHeapSize: function() {
+ return GC.totalAllocations;
+ },
+
maybeCollect: function() {
if (GC.needCollect()) GC.collect();
},
@@ -123,7 +167,7 @@ if (GC_SUPPORT) {
sweep: function() { // traverse all objects and free all unreachable
var freeList = [];
for (var ptr in GC.sizes) {
- if (!GC.reachable[ptr]) {
+ if (!GC.reachable[ptr] && !GC.uncollectables[ptr]) {
freeList.push(parseInt(ptr));
}
}
@@ -140,12 +184,22 @@ if (GC_SUPPORT) {
GC_MALLOC__deps: ['$GC'],
GC_MALLOC: function(bytes) {
- return GC.malloc(bytes, true, true);
+ return GC.malloc(bytes, true, true, true);
},
GC_MALLOC_ATOMIC__deps: ['$GC'],
GC_MALLOC_ATOMIC: function(bytes) {
- return GC.malloc(bytes, false, false);
+ return GC.malloc(bytes, false, false, true);
+ },
+
+ GC_MALLOC_UNCOLLECTABLE__deps: ['$GC'],
+ GC_MALLOC_UNCOLLECTABLE: function(bytes) {
+ return GC.malloc(bytes, true, true, false);
+ },
+
+ GC_REALLOC__deps: ['$GC'],
+ GC_REALLOC: function(ptr, newBytes) {
+ return GC.realloc(ptr, newBytes);
},
GC_FREE__deps: ['$GC'],
@@ -158,6 +212,11 @@ if (GC_SUPPORT) {
GC.registerFinalizer(ptr, func, arg, old_func, old_arg);
},
+ GC_get_heap_size__deps: ['$GC'],
+ GC_get_heap_size: function() {
+ return GC.getHeapSize();
+ },
+
GC_MAYBE_COLLECT__deps: ['$GC'],
GC_MAYBE_COLLECT: function() {
GC.maybeCollect();
diff --git a/src/library_gl.js b/src/library_gl.js
index 0566b3a0..f7966dab 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -424,11 +424,9 @@ var LibraryGL = {
},
glIsTexture: function(texture) {
- var fb = GL.textures[texture];
- if (typeof(fb) == 'undefined') {
- return 0;
- }
- return Module.ctx.isTexture(fb);
+ var texture = GL.textures[texture];
+ if (!texture) return 0;
+ return Module.ctx.isTexture(texture);
},
glGenBuffers__sig: 'vii',
diff --git a/src/library_jansson.js b/src/library_jansson.js
index 368584a7..93f239fc 100644
--- a/src/library_jansson.js
+++ b/src/library_jansson.js
@@ -74,7 +74,7 @@ var LibraryJansson = {
_free(node['stringValuePtr']);
},
- // Loads a string into the Javascript JSNON context
+ // Loads a string into the Javascript JSON context
// Only the root node is loaded. Child nodes are loaded on demand via `loadChildNodes` method.
load: function(string, flags, error) {
// This is potentially a security problem.
diff --git a/src/parseTools.js b/src/parseTools.js
index f5e2f33f..e081d0de 100644
--- a/src/parseTools.js
+++ b/src/parseTools.js
@@ -111,7 +111,7 @@ function isStructPointerType(type) {
// |%5()| as a function call (like |i32 (i8*)| etc.). So
// we must check later on, in call(), where we have more
// context, to differentiate such cases.
- // A similar thing happns in isStructType()
+ // A similar thing happens in isStructType()
return !Runtime.isNumberType(type) && type[0] == '%';
}
@@ -1045,9 +1045,14 @@ function asmCoercion(value, type, signedness) {
}
}
+var TWO_TWENTY = Math.pow(2, 20);
+
function asmMultiplyI32(a, b) {
// special-case: there is no integer multiply in asm, because there is no true integer
// multiply in JS. While we wait for Math.imul, do double multiply
+ if ((isNumber(a) && Math.abs(a) < TWO_TWENTY) || (isNumber(b) && Math.abs(b) < TWO_TWENTY)) {
+ return '(((' + a + ')*(' + b + '))&-1)'; // small enough to emit directly as a multiply
+ }
if (USE_MATH_IMUL) {
return 'Math.imul(' + a + ',' + b + ')';
}
@@ -1949,6 +1954,7 @@ function processMathop(item) {
if (item.type[0] === 'i') {
bits = parseInt(item.type.substr(1));
}
+ var bitsBefore = parseInt((item.params[0] ? item.params[0].type : item.type).substr(1)); // remove i to leave the number of bits left after this
var bitsLeft = parseInt(((item.params[1] && item.params[1].ident) ? item.params[1].ident : item.type).substr(1)); // remove i to leave the number of bits left after this operation
function integerizeBignum(value) {
@@ -2230,7 +2236,14 @@ function processMathop(item) {
}
// Note that zext has sign checking, see above. We must guard against -33 in i8 turning into -33 in i32
// then unsigning that i32... which would give something huge.
- case 'zext': case 'fpext': case 'sext': return idents[0];
+ case 'zext': {
+ if (EXPLICIT_ZEXT && bitsBefore == 1 && bitsLeft > 1) {
+ return '(' + originalIdents[0] + '?1:0)'; // explicit bool-to-int conversion, work around v8 issue 2513
+ break;
+ }
+ // otherwise, fall through
+ }
+ case 'fpext': case 'sext': return idents[0];
case 'fptrunc': return idents[0];
case 'select': return idents[0] + ' ? ' + asmEnsureFloat(idents[1], item.type) + ' : ' + asmEnsureFloat(idents[2], item.type);
case 'ptrtoint': case 'inttoptr': {
diff --git a/src/relooper/test.txt b/src/relooper/test.txt
index b7c8794d..12d0ef39 100644
--- a/src/relooper/test.txt
+++ b/src/relooper/test.txt
@@ -54,7 +54,7 @@ while(1) {
// code 2
if (!($2)) {
var $x_1 = $x_0;
- label = 19;
+ label = 18;
break;
}
// code 3
@@ -64,7 +64,7 @@ while(1) {
var $i_0 = $7;var $x_0 = $5;
}
}
-if (label == 19) {
+if (label == 18) {
// code 7
}
// code 4
diff --git a/src/relooper/test2.txt b/src/relooper/test2.txt
index c77ce491..a847e806 100644
--- a/src/relooper/test2.txt
+++ b/src/relooper/test2.txt
@@ -1,12 +1,11 @@
ep
-do {
- if (ep -> LBB1) {
- LBB1
- if (!(LBB1 -> LBB2)) {
- break;
- }
- LBB2
+L1:
+if (ep -> LBB1) {
+ LBB1
+ if (!(LBB1 -> LBB2)) {
+ break L1;
}
-} while(0);
+ LBB2
+}
LBB3
diff --git a/src/relooper/test3.txt b/src/relooper/test3.txt
index 696542ef..7d06f06a 100644
--- a/src/relooper/test3.txt
+++ b/src/relooper/test3.txt
@@ -1,27 +1,25 @@
ep
-do {
- if (ep -> LBB1) {
- LBB1
- if (!(LBB1 -> LBB2)) {
- break;
- }
- LBB2
+L1:
+if (ep -> LBB1) {
+ LBB1
+ if (!(LBB1 -> LBB2)) {
+ break L1;
}
-} while(0);
+ LBB2
+}
LBB3
-L5: do {
- if (LBB3 -> LBB4) {
- LBB4
- if (!(LBB4 -> LBB5)) {
- break;
- }
- while(1) {
- LBB5
- if (LBB5 -> LBB6) {
- break L5;
- }
+L5:
+if (LBB3 -> LBB4) {
+ LBB4
+ if (!(LBB4 -> LBB5)) {
+ break L5;
+ }
+ while(1) {
+ LBB5
+ if (LBB5 -> LBB6) {
+ break L5;
}
}
-} while(0);
+}
LBB6
diff --git a/src/relooper/test4.txt b/src/relooper/test4.txt
index f0bfb972..2ab3265a 100644
--- a/src/relooper/test4.txt
+++ b/src/relooper/test4.txt
@@ -1,17 +1,16 @@
//19
-do {
- if ( 1 ) {
- //20
- if (!( 1 )) {
- label = 4;
- break;
- }
- //21
- break;
- } else {
+L1:
+if ( 1 ) {
+ //20
+ if (!( 1 )) {
label = 4;
+ break L1;
}
-} while(0);
+ //21
+ break L1;
+} else {
+ label = 4;
+}
if (label == 4) {
//22
}
diff --git a/src/relooper/test6.txt b/src/relooper/test6.txt
index c5effd08..0ec7e666 100644
--- a/src/relooper/test6.txt
+++ b/src/relooper/test6.txt
@@ -1,12 +1,11 @@
//0
-do {
- if (check(0)) {
- //1
- if (!(check(1))) {
- break;
- }
- //2
+L1:
+if (check(0)) {
+ //1
+ if (!(check(1))) {
+ break L1;
}
-} while(0);
+ //2
+}
//3
diff --git a/src/relooper/test_debug.txt b/src/relooper/test_debug.txt
index 1c7d0508..02377fb7 100644
--- a/src/relooper/test_debug.txt
+++ b/src/relooper/test_debug.txt
@@ -83,14 +83,13 @@ int main() {
// === Optimizing shapes ===
// Fusing Multiple to Simple
ep
-do {
- if (ep -> LBB1) {
- LBB1
- if (!(LBB1 -> LBB2)) {
- break;
- }
- LBB2
+L1:
+if (ep -> LBB1) {
+ LBB1
+ if (!(LBB1 -> LBB2)) {
+ break L1;
}
-} while(0);
+ LBB2
+}
LBB3
diff --git a/src/relooper/test_fuzz1.txt b/src/relooper/test_fuzz1.txt
index 5122257e..09edb594 100644
--- a/src/relooper/test_fuzz1.txt
+++ b/src/relooper/test_fuzz1.txt
@@ -3,13 +3,12 @@
print('entry'); var label; var state; var decisions = [4, 1, 7, 2, 6, 6, 8]; var index = 0; function check() { if (index == decisions.length) throw 'HALT'; return decisions[index++] }
print(5); state = check();
print(6); state = check();
-do {
- if (state == 7) {
- print(7); state = check();
- label = 3;
- break;
- }
-} while(0);
+L3:
+if (state == 7) {
+ print(7); state = check();
+ label = 3;
+ break L3;
+}
L5: while(1) {
if (label == 3) {
label = 0;
diff --git a/src/relooper/test_fuzz5.txt b/src/relooper/test_fuzz5.txt
index 9548205c..7c795d53 100644
--- a/src/relooper/test_fuzz5.txt
+++ b/src/relooper/test_fuzz5.txt
@@ -3,22 +3,21 @@
print('entry'); var label; var state; var decisions = [133, 98, 134, 143, 162, 187, 130, 87, 91, 49, 102, 47, 9, 132, 179, 176, 157, 25, 64, 161, 57, 107, 16, 167, 185, 45, 191, 180, 23, 131]; var index = 0; function check() { if (index == decisions.length) throw 'HALT'; return decisions[index++] }
L1: while(1) {
print(7); state = check();
- do {
- if (state % 3 == 1) {
- label = 3;
- } else if (state % 3 == 0) {
- print(8); state = check();
- if (state % 2 == 0) {
- label = 5;
- break;
- } else {
- label = 7;
- break;
- }
+ L3:
+ if (state % 3 == 1) {
+ label = 3;
+ } else if (state % 3 == 0) {
+ print(8); state = check();
+ if (state % 2 == 0) {
+ label = 5;
+ break L3;
} else {
- break L1;
+ label = 7;
+ break L3;
}
- } while(0);
+ } else {
+ break L1;
+ }
while(1) {
if (label == 3) {
label = 0;
diff --git a/src/relooper/test_inf.txt b/src/relooper/test_inf.txt
index 379d2083..3e292433 100644
--- a/src/relooper/test_inf.txt
+++ b/src/relooper/test_inf.txt
@@ -5,35 +5,34 @@ if (uint(i4) >= uint(i5)) {
code 1
}
code 3
-L5: do {
- if (!(i2 == 0)) {
- code 4
- while(1) {
- code 5
- if (uint(i6) >= uint(i7)) {
- code 7
- } else {
- code 6
- }
- code 8
- if (uint(i6) >= uint(i7)) {
- code 10
- } else {
- code 9
- }
- code 11
- if (uint(i5) >= uint(i6)) {
- code 13
- } else {
- code 12
- }
- code 14
- if (!(i2 != 0)) {
- break L5;
- }
+L5:
+if (!(i2 == 0)) {
+ code 4
+ while(1) {
+ code 5
+ if (uint(i6) >= uint(i7)) {
+ code 7
+ } else {
+ code 6
+ }
+ code 8
+ if (uint(i6) >= uint(i7)) {
+ code 10
+ } else {
+ code 9
+ }
+ code 11
+ if (uint(i5) >= uint(i6)) {
+ code 13
+ } else {
+ code 12
+ }
+ code 14
+ if (!(i2 != 0)) {
+ break L5;
}
}
-} while(0);
+}
code 15
if (uint(i4) >= uint(i5)) {
code 17
@@ -41,179 +40,178 @@ if (uint(i4) >= uint(i5)) {
code 16
}
code 18
-L26: do {
- if (!(i2 == 0)) {
- code 19
- while(1) {
- code 20
- if (uint(i5) >= uint(i6)) {
- code 22
- } else {
- code 21
- }
- code 23
- if (uint(i5) >= uint(i6)) {
- code 25
- } else {
- code 24
- }
- code 26
- if (uint(i5) >= uint(i6)) {
- code 28
- } else {
- code 27
- }
- code 29
- if (uint(i5) >= uint(i6)) {
- code 31
- } else {
- code 30
- }
- code 32
- if (uint(i5) >= uint(i6)) {
- code 34
- } else {
- code 33
- }
- code 35
- if (uint(i5) >= uint(i6)) {
- code 37
- } else {
- code 36
- }
- code 38
- if (uint(i5) >= uint(i6)) {
- code 40
- } else {
- code 39
- }
- code 41
- if (uint(i5) >= uint(i6)) {
- code 43
- } else {
- code 42
- }
- code 44
- if (uint(i5) >= uint(i6)) {
- code 46
- } else {
- code 45
- }
- code 47
- if (uint(i5) >= uint(i6)) {
- code 49
- } else {
- code 48
- }
- code 50
- if (uint(i5) >= uint(i6)) {
- code 52
- } else {
- code 51
- }
- code 53
- if (uint(i5) >= uint(i6)) {
- code 55
- } else {
- code 54
- }
- code 56
- if (uint(i5) >= uint(i6)) {
- code 58
- } else {
- code 57
- }
- code 59
- if (uint(i5) >= uint(i6)) {
- code 61
- } else {
- code 60
- }
- code 62
- if (uint(i5) >= uint(i6)) {
- code 64
- } else {
- code 63
- }
- code 65
- if (uint(i5) >= uint(i6)) {
- code 67
- } else {
- code 66
- }
- code 68
- if (uint(i5) >= uint(i6)) {
- code 70
- } else {
- code 69
- }
- code 71
- if (uint(i5) >= uint(i6)) {
- code 73
- } else {
- code 72
- }
- code 74
- if (uint(i5) >= uint(i6)) {
- code 76
- } else {
- code 75
- }
- code 77
- if (uint(i5) >= uint(i6)) {
- code 79
- } else {
- code 78
- }
- code 80
- if (uint(i5) >= uint(i6)) {
- code 82
- } else {
- code 81
- }
- code 83
- if (uint(i5) >= uint(i6)) {
- code 85
- } else {
- code 84
- }
- code 86
- if (uint(i5) >= uint(i6)) {
- code 88
- } else {
- code 87
- }
- code 89
- if (uint(i5) >= uint(i6)) {
- code 91
- } else {
- code 90
- }
- code 92
- if (uint(i5) >= uint(i6)) {
- code 94
- } else {
- code 93
- }
- code 95
- if (uint(i5) >= uint(i6)) {
- code 97
- } else {
- code 96
- }
- code 98
- if (uint(i5) >= uint(i6)) {
- code 100
- } else {
- code 99
- }
- code 101
- if (!(i2 != 0)) {
- break L26;
- }
+L26:
+if (!(i2 == 0)) {
+ code 19
+ while(1) {
+ code 20
+ if (uint(i5) >= uint(i6)) {
+ code 22
+ } else {
+ code 21
+ }
+ code 23
+ if (uint(i5) >= uint(i6)) {
+ code 25
+ } else {
+ code 24
+ }
+ code 26
+ if (uint(i5) >= uint(i6)) {
+ code 28
+ } else {
+ code 27
+ }
+ code 29
+ if (uint(i5) >= uint(i6)) {
+ code 31
+ } else {
+ code 30
+ }
+ code 32
+ if (uint(i5) >= uint(i6)) {
+ code 34
+ } else {
+ code 33
+ }
+ code 35
+ if (uint(i5) >= uint(i6)) {
+ code 37
+ } else {
+ code 36
+ }
+ code 38
+ if (uint(i5) >= uint(i6)) {
+ code 40
+ } else {
+ code 39
+ }
+ code 41
+ if (uint(i5) >= uint(i6)) {
+ code 43
+ } else {
+ code 42
+ }
+ code 44
+ if (uint(i5) >= uint(i6)) {
+ code 46
+ } else {
+ code 45
+ }
+ code 47
+ if (uint(i5) >= uint(i6)) {
+ code 49
+ } else {
+ code 48
+ }
+ code 50
+ if (uint(i5) >= uint(i6)) {
+ code 52
+ } else {
+ code 51
+ }
+ code 53
+ if (uint(i5) >= uint(i6)) {
+ code 55
+ } else {
+ code 54
+ }
+ code 56
+ if (uint(i5) >= uint(i6)) {
+ code 58
+ } else {
+ code 57
+ }
+ code 59
+ if (uint(i5) >= uint(i6)) {
+ code 61
+ } else {
+ code 60
+ }
+ code 62
+ if (uint(i5) >= uint(i6)) {
+ code 64
+ } else {
+ code 63
+ }
+ code 65
+ if (uint(i5) >= uint(i6)) {
+ code 67
+ } else {
+ code 66
+ }
+ code 68
+ if (uint(i5) >= uint(i6)) {
+ code 70
+ } else {
+ code 69
+ }
+ code 71
+ if (uint(i5) >= uint(i6)) {
+ code 73
+ } else {
+ code 72
+ }
+ code 74
+ if (uint(i5) >= uint(i6)) {
+ code 76
+ } else {
+ code 75
+ }
+ code 77
+ if (uint(i5) >= uint(i6)) {
+ code 79
+ } else {
+ code 78
+ }
+ code 80
+ if (uint(i5) >= uint(i6)) {
+ code 82
+ } else {
+ code 81
+ }
+ code 83
+ if (uint(i5) >= uint(i6)) {
+ code 85
+ } else {
+ code 84
+ }
+ code 86
+ if (uint(i5) >= uint(i6)) {
+ code 88
+ } else {
+ code 87
+ }
+ code 89
+ if (uint(i5) >= uint(i6)) {
+ code 91
+ } else {
+ code 90
+ }
+ code 92
+ if (uint(i5) >= uint(i6)) {
+ code 94
+ } else {
+ code 93
+ }
+ code 95
+ if (uint(i5) >= uint(i6)) {
+ code 97
+ } else {
+ code 96
+ }
+ code 98
+ if (uint(i5) >= uint(i6)) {
+ code 100
+ } else {
+ code 99
+ }
+ code 101
+ if (!(i2 != 0)) {
+ break L26;
}
}
-} while(0);
+}
code 102
if (uint(i4) >= uint(i5)) {
code 104
@@ -221,137 +219,136 @@ if (uint(i4) >= uint(i5)) {
code 103
}
code 105
-L143: do {
- if (!(i2 == 0)) {
- code 106
- while(1) {
- code 107
- if (uint(i5) >= uint(i6)) {
- code 109
- } else {
- code 108
- }
- code 110
- if (uint(i5) >= uint(i6)) {
- code 112
- } else {
- code 111
- }
- code 113
- if (uint(i5) >= uint(i6)) {
- code 115
- } else {
- code 114
- }
- code 116
- if (uint(i5) >= uint(i6)) {
- code 118
- } else {
- code 117
- }
- code 119
- if (uint(i5) >= uint(i6)) {
- code 121
- } else {
- code 120
- }
- code 122
- if (uint(i5) >= uint(i6)) {
- code 124
- } else {
- code 123
- }
- code 125
- if (uint(i5) >= uint(i6)) {
- code 127
- } else {
- code 126
- }
- code 128
- if (uint(i5) >= uint(i6)) {
- code 130
- } else {
- code 129
- }
- code 131
- if (uint(i5) >= uint(i6)) {
- code 133
- } else {
- code 132
- }
- code 134
- if (uint(i5) >= uint(i6)) {
- code 136
- } else {
- code 135
- }
- code 137
- if (uint(i5) >= uint(i6)) {
- code 139
- } else {
- code 138
- }
- code 140
- if (uint(i5) >= uint(i6)) {
- code 142
- } else {
- code 141
- }
- code 143
- if (uint(i5) >= uint(i6)) {
- code 145
- } else {
- code 144
- }
- code 146
- if (uint(i5) >= uint(i6)) {
- code 148
- } else {
- code 147
- }
- code 149
- if (uint(i5) >= uint(i6)) {
- code 151
- } else {
- code 150
- }
- code 152
- if (uint(i5) >= uint(i6)) {
- code 154
- } else {
- code 153
- }
- code 155
- if (uint(i5) >= uint(i6)) {
- code 157
- } else {
- code 156
- }
- code 158
- if (uint(i5) >= uint(i6)) {
- code 160
- } else {
- code 159
- }
- code 161
- if (uint(i5) >= uint(i6)) {
- code 163
- } else {
- code 162
- }
- code 164
- if (uint(i5) >= uint(i6)) {
- code 166
- } else {
- code 165
- }
- code 167
- if (!(i2 != 0)) {
- break L143;
- }
+L143:
+if (!(i2 == 0)) {
+ code 106
+ while(1) {
+ code 107
+ if (uint(i5) >= uint(i6)) {
+ code 109
+ } else {
+ code 108
+ }
+ code 110
+ if (uint(i5) >= uint(i6)) {
+ code 112
+ } else {
+ code 111
+ }
+ code 113
+ if (uint(i5) >= uint(i6)) {
+ code 115
+ } else {
+ code 114
+ }
+ code 116
+ if (uint(i5) >= uint(i6)) {
+ code 118
+ } else {
+ code 117
+ }
+ code 119
+ if (uint(i5) >= uint(i6)) {
+ code 121
+ } else {
+ code 120
+ }
+ code 122
+ if (uint(i5) >= uint(i6)) {
+ code 124
+ } else {
+ code 123
+ }
+ code 125
+ if (uint(i5) >= uint(i6)) {
+ code 127
+ } else {
+ code 126
+ }
+ code 128
+ if (uint(i5) >= uint(i6)) {
+ code 130
+ } else {
+ code 129
+ }
+ code 131
+ if (uint(i5) >= uint(i6)) {
+ code 133
+ } else {
+ code 132
+ }
+ code 134
+ if (uint(i5) >= uint(i6)) {
+ code 136
+ } else {
+ code 135
+ }
+ code 137
+ if (uint(i5) >= uint(i6)) {
+ code 139
+ } else {
+ code 138
+ }
+ code 140
+ if (uint(i5) >= uint(i6)) {
+ code 142
+ } else {
+ code 141
+ }
+ code 143
+ if (uint(i5) >= uint(i6)) {
+ code 145
+ } else {
+ code 144
+ }
+ code 146
+ if (uint(i5) >= uint(i6)) {
+ code 148
+ } else {
+ code 147
+ }
+ code 149
+ if (uint(i5) >= uint(i6)) {
+ code 151
+ } else {
+ code 150
+ }
+ code 152
+ if (uint(i5) >= uint(i6)) {
+ code 154
+ } else {
+ code 153
+ }
+ code 155
+ if (uint(i5) >= uint(i6)) {
+ code 157
+ } else {
+ code 156
+ }
+ code 158
+ if (uint(i5) >= uint(i6)) {
+ code 160
+ } else {
+ code 159
+ }
+ code 161
+ if (uint(i5) >= uint(i6)) {
+ code 163
+ } else {
+ code 162
+ }
+ code 164
+ if (uint(i5) >= uint(i6)) {
+ code 166
+ } else {
+ code 165
+ }
+ code 167
+ if (!(i2 != 0)) {
+ break L143;
}
}
-} while(0);
+}
code 168
if (uint(i4) >= uint(i5)) {
code 170
diff --git a/src/runtime.js b/src/runtime.js
index 5fce4651..e5b86065 100644
--- a/src/runtime.js
+++ b/src/runtime.js
@@ -290,7 +290,7 @@ var Runtime = {
//
// When providing a typeName, you can generate information for nested
// structs, for example, struct = ['field1', { field2: ['sub1', 'sub2', 'sub3'] }, 'field3']
- // which repesents a structure whose 2nd field is another structure.
+ // which represents a structure whose 2nd field is another structure.
generateStructInfo: function(struct, typeName, offset) {
var type, alignment;
if (typeName) {
diff --git a/src/settings.js b/src/settings.js
index 26b649e0..0234d0ca 100644
--- a/src/settings.js
+++ b/src/settings.js
@@ -69,7 +69,7 @@ var USE_FHEAP = 1; // Relevant in USE_TYPED_ARRAYS == 1. If this is disabled, on
// not generated at all. This is useful if your code is 100% ints without floats or doubles
var DOUBLE_MODE = 1; // How to load and store 64-bit doubles. Without typed arrays or in typed array mode 1,
// this doesn't matter - these values are just values like any other. In typed array mode 2,
- // a potentialy risk is that doubles may be only 32-bit aligned. Forcing 64-bit alignment
+ // a potential risk is that doubles may be only 32-bit aligned. Forcing 64-bit alignment
// in Clang itself should be able to solve that, or as a workaround in DOUBLE_MODE 1 we
// will carefully load in parts, in a way that requires only 32-bit alignment. In DOUBLE_MODE
// 0 we will simply store and load doubles as 32-bit floats, so when they are stored/loaded
@@ -282,7 +282,7 @@ var LINKABLE = 0; // If set to 1, this file can be linked with others, either as
// we will not internalize all symbols and cull the unused ones, in other
// words, we will not remove unused functions and globals, which might be
// used by another module we are linked with.
- // BUILD_AS_SHARED_LIB > 0 implies this, so it is only importand to set this to 1
+ // BUILD_AS_SHARED_LIB > 0 implies this, so it is only important to set this to 1
// when building the main file, and *if* that main file has symbols that
// the library it will open will then access through an extern.
// LINKABLE of 0 is very useful in that we can reduce the size of the
@@ -320,13 +320,15 @@ var HEADLESS = 0; // If 1, will include shim code that tries to 'fake' a browser
// keep your expectations low for this to work.
var BENCHMARK = 0; // If 1, will just time how long main() takes to execute, and not
- // print out anything at all whatsover. This is useful for benchmarking.
+ // print out anything at all whatsoever. This is useful for benchmarking.
var ASM_JS = 0; // If 1, generate code in asm.js format. XXX This is highly experimental,
// and will not work on most codebases yet. It is NOT recommended that you
// try this yet.
var USE_MATH_IMUL = 0; // If 1, use Math.imul when useful
+var EXPLICIT_ZEXT = 0; // If 1, generate an explicit conversion of zext i1 to i32, using ?:
+
var NECESSARY_BLOCKADDRS = []; // List of (function, block) for all block addresses that are taken.
// Compiler debugging options
diff --git a/system/include/GLES/gl.h b/system/include/GLES/gl.h
new file mode 100644
index 00000000..5b8d85a9
--- /dev/null
+++ b/system/include/GLES/gl.h
@@ -0,0 +1,770 @@
+#ifndef __gl_h_
+#define __gl_h_
+
+/* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */
+
+#include <GLES/glplatform.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+typedef void GLvoid;
+typedef char GLchar;
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef khronos_int8_t GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef khronos_uint8_t GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef khronos_int32_t GLfixed;
+typedef khronos_int32_t GLclampx;
+
+typedef khronos_intptr_t GLintptr;
+typedef khronos_ssize_t GLsizeiptr;
+
+
+/*************************************************************/
+
+/* OpenGL ES core versions */
+#define GL_VERSION_ES_CM_1_0 1
+#define GL_VERSION_ES_CL_1_0 1
+#define GL_VERSION_ES_CM_1_1 1
+#define GL_VERSION_ES_CL_1_1 1
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+
+/* Boolean */
+#define GL_FALSE 0
+#define GL_TRUE 1
+
+/* BeginMode */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+
+/* AlphaFunction */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+
+/* BlendingFactorDest */
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+
+/* BlendingFactorSrc */
+/* GL_ZERO */
+/* GL_ONE */
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+/* GL_SRC_ALPHA */
+/* GL_ONE_MINUS_SRC_ALPHA */
+/* GL_DST_ALPHA */
+/* GL_ONE_MINUS_DST_ALPHA */
+
+/* ClipPlaneName */
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+
+/* ColorMaterialFace */
+/* GL_FRONT_AND_BACK */
+
+/* ColorMaterialParameter */
+/* GL_AMBIENT_AND_DIFFUSE */
+
+/* ColorPointerType */
+/* GL_UNSIGNED_BYTE */
+/* GL_FLOAT */
+/* GL_FIXED */
+
+/* CullFaceMode */
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+
+/* DepthFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* EnableCap */
+#define GL_FOG 0x0B60
+#define GL_LIGHTING 0x0B50
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_BLEND 0x0BE2
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+/* GL_LIGHT0 */
+/* GL_LIGHT1 */
+/* GL_LIGHT2 */
+/* GL_LIGHT3 */
+/* GL_LIGHT4 */
+/* GL_LIGHT5 */
+/* GL_LIGHT6 */
+/* GL_LIGHT7 */
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_NORMALIZE 0x0BA1
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* FogMode */
+/* GL_LINEAR */
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+
+/* FogParameter */
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+
+/* FrontFaceDirection */
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+
+/* GetPName */
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_LINE_WIDTH 0x0B21
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_SHADE_MODEL 0x0B54
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+
+/* GetTextureParameter */
+/* GL_TEXTURE_MAG_FILTER */
+/* GL_TEXTURE_MIN_FILTER */
+/* GL_TEXTURE_WRAP_S */
+/* GL_TEXTURE_WRAP_T */
+
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+
+/* HintMode */
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* HintTarget */
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_FOG_HINT 0x0C54
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+
+/* LightModelParameter */
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+
+/* LightParameter */
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+
+/* DataType */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+
+/* LogicOp */
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+
+/* MaterialFace */
+/* GL_FRONT_AND_BACK */
+
+/* MaterialParameter */
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+/* GL_AMBIENT */
+/* GL_DIFFUSE */
+/* GL_SPECULAR */
+
+/* MatrixMode */
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+
+/* NormalPointerType */
+/* GL_BYTE */
+/* GL_SHORT */
+/* GL_FLOAT */
+/* GL_FIXED */
+
+/* PixelFormat */
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+
+/* PixelStoreParameter */
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+
+/* PixelType */
+/* GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+
+/* ShadingModel */
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+
+/* StencilFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* StencilOp */
+/* GL_ZERO */
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+/* GL_INVERT */
+
+/* StringName */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* TexCoordPointerType */
+/* GL_SHORT */
+/* GL_FLOAT */
+/* GL_FIXED */
+/* GL_BYTE */
+
+/* TextureEnvMode */
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+/* GL_BLEND */
+#define GL_ADD 0x0104
+/* GL_REPLACE */
+
+/* TextureEnvParameter */
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+
+/* TextureEnvTarget */
+#define GL_TEXTURE_ENV 0x2300
+
+/* TextureMagFilter */
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+
+/* TextureMinFilter */
+/* GL_NEAREST */
+/* GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_GENERATE_MIPMAP 0x8191
+
+/* TextureTarget */
+/* GL_TEXTURE_2D */
+
+/* TextureUnit */
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+
+/* TextureWrapMode */
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+
+/* VertexPointerType */
+/* GL_SHORT */
+/* GL_FLOAT */
+/* GL_FIXED */
+/* GL_BYTE */
+
+/* LightName */
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+
+/* Buffer Objects */
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
+
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+
+/* Texture combine + dot3 */
+#define GL_SUBTRACT 0x84E7
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+
+#define GL_ALPHA_SCALE 0x0D1C
+
+#define GL_SRC0_RGB 0x8580
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_RGB 0x8582
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC1_ALPHA 0x8589
+#define GL_SRC2_ALPHA 0x858A
+
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+
+/*------------------------------------------------------------------------*
+ * required OES extension tokens
+ *------------------------------------------------------------------------*/
+
+/* OES_read_format */
+#ifndef GL_OES_read_format
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+#endif
+
+/* OES_point_size_array */
+#ifndef GL_OES_point_size_array
+#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
+#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
+#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
+#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
+#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
+#endif
+
+/* GL_OES_point_sprite */
+#ifndef GL_OES_point_sprite
+#define GL_POINT_SPRITE_OES 0x8861
+#define GL_COORD_REPLACE_OES 0x8862
+#endif
+
+/*************************************************************/
+
+/* Available only in Common profile */
+GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
+GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
+GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
+GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
+GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glLineWidth (GLfloat width);
+GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
+GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
+GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glPointSize (GLfloat size);
+GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+
+/* Available in both Common and Common-Lite profiles */
+GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
+GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+GL_API void GL_APIENTRY glClear (GLbitfield mask);
+GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
+GL_API void GL_APIENTRY glClearStencil (GLint s);
+GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
+GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
+GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_API void GL_APIENTRY glCullFace (GLenum mode);
+GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
+GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GL_API void GL_APIENTRY glDepthFunc (GLenum func);
+GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
+GL_API void GL_APIENTRY glDisable (GLenum cap);
+GL_API void GL_APIENTRY glDisableClientState (GLenum array);
+GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+GL_API void GL_APIENTRY glEnable (GLenum cap);
+GL_API void GL_APIENTRY glEnableClientState (GLenum array);
+GL_API void GL_APIENTRY glFinish (void);
+GL_API void GL_APIENTRY glFlush (void);
+GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glFrontFace (GLenum mode);
+GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
+GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
+GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
+GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GL_API GLenum GL_APIENTRY glGetError (void);
+GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetPointerv (GLenum pname, GLvoid **params);
+GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
+GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
+GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
+GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
+GL_API void GL_APIENTRY glLoadIdentity (void);
+GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
+GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
+GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
+GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
+GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
+GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glPointSizex (GLfixed size);
+GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
+GL_API void GL_APIENTRY glPopMatrix (void);
+GL_API void GL_APIENTRY glPushMatrix (void);
+GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
+GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
+GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_API void GL_APIENTRY glShadeModel (GLenum mode);
+GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_API void GL_APIENTRY glStencilMask (GLuint mask);
+GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
+GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+/*------------------------------------------------------------------------*
+ * Required OES extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_read_format */
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_OES_compressed_paletted_texture 1
+#endif
+
+/* GL_OES_point_size_array */
+#ifndef GL_OES_point_size_array
+#define GL_OES_point_size_array 1
+GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+/* GL_OES_point_sprite */
+#ifndef GL_OES_point_sprite
+#define GL_OES_point_sprite 1
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl_h_ */
+
diff --git a/system/include/GLES/glext.h b/system/include/GLES/glext.h
new file mode 100644
index 00000000..5b46ae6d
--- /dev/null
+++ b/system/include/GLES/glext.h
@@ -0,0 +1,1278 @@
+#ifndef __glext_h_
+#define __glext_h_
+
+/* $Revision: 19260 $ on $Date:: 2012-09-20 11:30:36 -0700 #$ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+#ifndef GL_APIENTRYP
+# define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+/*------------------------------------------------------------------------*
+ * OES extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_blend_equation_separate */
+#ifndef GL_OES_blend_equation_separate
+/* BLEND_EQUATION_RGB_OES same as BLEND_EQUATION_OES */
+#define GL_BLEND_EQUATION_RGB_OES 0x8009
+#define GL_BLEND_EQUATION_ALPHA_OES 0x883D
+#endif
+
+/* GL_OES_blend_func_separate */
+#ifndef GL_OES_blend_func_separate
+#define GL_BLEND_DST_RGB_OES 0x80C8
+#define GL_BLEND_SRC_RGB_OES 0x80C9
+#define GL_BLEND_DST_ALPHA_OES 0x80CA
+#define GL_BLEND_SRC_ALPHA_OES 0x80CB
+#endif
+
+/* GL_OES_blend_subtract */
+#ifndef GL_OES_blend_subtract
+#define GL_BLEND_EQUATION_OES 0x8009
+#define GL_FUNC_ADD_OES 0x8006
+#define GL_FUNC_SUBTRACT_OES 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B
+#endif
+
+/* GL_OES_compressed_ETC1_RGB8_texture */
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_ETC1_RGB8_OES 0x8D64
+#endif
+
+/* GL_OES_depth24 */
+#ifndef GL_OES_depth24
+#define GL_DEPTH_COMPONENT24_OES 0x81A6
+#endif
+
+/* GL_OES_depth32 */
+#ifndef GL_OES_depth32
+#define GL_DEPTH_COMPONENT32_OES 0x81A7
+#endif
+
+/* GL_OES_draw_texture */
+#ifndef GL_OES_draw_texture
+#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
+#endif
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+typedef void* GLeglImageOES;
+#endif
+
+/* GL_OES_EGL_image_external */
+#ifndef GL_OES_EGL_image_external
+/* GLeglImageOES defined in GL_OES_EGL_image already. */
+#define GL_TEXTURE_EXTERNAL_OES 0x8D65
+#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
+#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
+#endif
+
+/* GL_OES_element_index_uint */
+#ifndef GL_OES_element_index_uint
+#define GL_UNSIGNED_INT 0x1405
+#endif
+
+/* GL_OES_fixed_point */
+#ifndef GL_OES_fixed_point
+#define GL_FIXED_OES 0x140C
+#endif
+
+/* GL_OES_framebuffer_object */
+#ifndef GL_OES_framebuffer_object
+#define GL_NONE_OES 0
+#define GL_FRAMEBUFFER_OES 0x8D40
+#define GL_RENDERBUFFER_OES 0x8D41
+#define GL_RGBA4_OES 0x8056
+#define GL_RGB5_A1_OES 0x8057
+#define GL_RGB565_OES 0x8D62
+#define GL_DEPTH_COMPONENT16_OES 0x81A5
+#define GL_RENDERBUFFER_WIDTH_OES 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3
+#define GL_COLOR_ATTACHMENT0_OES 0x8CE0
+#define GL_DEPTH_ATTACHMENT_OES 0x8D00
+#define GL_STENCIL_ATTACHMENT_OES 0x8D20
+#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA
+#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD
+#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6
+#define GL_RENDERBUFFER_BINDING_OES 0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_WRITE_ONLY_OES 0x88B9
+#define GL_BUFFER_ACCESS_OES 0x88BB
+#define GL_BUFFER_MAPPED_OES 0x88BC
+#define GL_BUFFER_MAP_POINTER_OES 0x88BD
+#endif
+
+/* GL_OES_matrix_get */
+#ifndef GL_OES_matrix_get
+#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
+#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
+#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
+#endif
+
+/* GL_OES_matrix_palette */
+#ifndef GL_OES_matrix_palette
+#define GL_MAX_VERTEX_UNITS_OES 0x86A4
+#define GL_MAX_PALETTE_MATRICES_OES 0x8842
+#define GL_MATRIX_PALETTE_OES 0x8840
+#define GL_MATRIX_INDEX_ARRAY_OES 0x8844
+#define GL_WEIGHT_ARRAY_OES 0x86AD
+#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843
+#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849
+#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E
+#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB
+#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA
+#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E
+#endif
+
+/* GL_OES_packed_depth_stencil */
+#ifndef GL_OES_packed_depth_stencil
+#define GL_DEPTH_STENCIL_OES 0x84F9
+#define GL_UNSIGNED_INT_24_8_OES 0x84FA
+#define GL_DEPTH24_STENCIL8_OES 0x88F0
+#endif
+
+/* GL_OES_required_internalformat */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_RGB8_OES 0x8051
+#define GL_RGBA8_OES 0x8058
+#endif
+
+/* GL_OES_stencil1 */
+#ifndef GL_OES_stencil1
+#define GL_STENCIL_INDEX1_OES 0x8D46
+#endif
+
+/* GL_OES_stencil4 */
+#ifndef GL_OES_stencil4
+#define GL_STENCIL_INDEX4_OES 0x8D47
+#endif
+
+/* GL_OES_stencil8 */
+#ifndef GL_OES_stencil8
+#define GL_STENCIL_INDEX8_OES 0x8D48
+#endif
+
+/* GL_OES_stencil_wrap */
+#ifndef GL_OES_stencil_wrap
+#define GL_INCR_WRAP_OES 0x8507
+#define GL_DECR_WRAP_OES 0x8508
+#endif
+
+/* GL_OES_texture_cube_map */
+#ifndef GL_OES_texture_cube_map
+#define GL_NORMAL_MAP_OES 0x8511
+#define GL_REFLECTION_MAP_OES 0x8512
+#define GL_TEXTURE_CUBE_MAP_OES 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C
+#define GL_TEXTURE_GEN_MODE_OES 0x2500
+#define GL_TEXTURE_GEN_STR_OES 0x8D60
+#endif
+
+/* GL_OES_texture_mirrored_repeat */
+#ifndef GL_OES_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_OES 0x8370
+#endif
+
+/* GL_OES_vertex_array_object */
+#ifndef GL_OES_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
+#endif
+
+/*------------------------------------------------------------------------*
+ * AMD extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_AMD_compressed_3DC_texture */
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_3DC_X_AMD 0x87F9
+#define GL_3DC_XY_AMD 0x87FA
+#endif
+
+/* GL_AMD_compressed_ATC_texture */
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_ATC_RGB_AMD 0x8C92
+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
+#endif
+
+/*------------------------------------------------------------------------*
+ * APPLE extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_APPLE_copy_texture_levels */
+/* No new tokens introduced by this extension. */
+
+/* GL_APPLE_framebuffer_multisample */
+#ifndef GL_APPLE_framebuffer_multisample
+#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
+#define GL_MAX_SAMPLES_APPLE 0x8D57
+#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
+#endif
+
+/* GL_APPLE_sync */
+#ifndef GL_APPLE_sync
+
+/* These types are defined with reference to <inttypes.h>
+ * in the Apple extension spec, but here we use the Khronos
+ * portable types in khrplatform.h, and assume those types
+ * are always defined.
+ * If any other extensions using these types are defined,
+ * the typedefs must move out of this block and be shared.
+ */
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef struct __GLsync *GLsync;
+
+#define GL_SYNC_OBJECT_APPLE 0x8A53
+#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
+#define GL_OBJECT_TYPE_APPLE 0x9112
+#define GL_SYNC_CONDITION_APPLE 0x9113
+#define GL_SYNC_STATUS_APPLE 0x9114
+#define GL_SYNC_FLAGS_APPLE 0x9115
+#define GL_SYNC_FENCE_APPLE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
+#define GL_UNSIGNALED_APPLE 0x9118
+#define GL_SIGNALED_APPLE 0x9119
+#define GL_ALREADY_SIGNALED_APPLE 0x911A
+#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
+#define GL_CONDITION_SATISFIED_APPLE 0x911C
+#define GL_WAIT_FAILED_APPLE 0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
+#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
+#endif
+
+/* GL_APPLE_texture_2D_limited_npot */
+/* No new tokens introduced by this extension. */
+
+/* GL_APPLE_texture_format_BGRA8888 */
+#ifndef GL_APPLE_texture_format_BGRA8888
+#define GL_BGRA_EXT 0x80E1
+#endif
+
+/* GL_APPLE_texture_max_level */
+#ifndef GL_APPLE_texture_max_level
+#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
+#endif
+
+/*------------------------------------------------------------------------*
+ * ARM extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_ARM_rgba8 */
+/* No new tokens introduced by this extension. */
+
+/*------------------------------------------------------------------------*
+ * EXT extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_EXT_blend_minmax */
+#ifndef GL_EXT_blend_minmax
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#endif
+
+/* GL_EXT_discard_framebuffer */
+#ifndef GL_EXT_discard_framebuffer
+#define GL_COLOR_EXT 0x1800
+#define GL_DEPTH_EXT 0x1801
+#define GL_STENCIL_EXT 0x1802
+#endif
+
+/* GL_EXT_map_buffer_range */
+#ifndef GL_EXT_map_buffer_range
+#define GL_MAP_READ_BIT_EXT 0x0001
+#define GL_MAP_WRITE_BIT_EXT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
+#endif
+
+/* GL_EXT_multisampled_render_to_texture */
+#ifndef GL_EXT_multisampled_render_to_texture
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
+/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+#endif
+
+/* GL_EXT_multi_draw_arrays */
+/* No new tokens introduced by this extension. */
+
+/* GL_EXT_read_format_bgra */
+#ifndef GL_EXT_read_format_bgra
+#define GL_BGRA_EXT 0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
+#endif
+
+/* GL_EXT_robustness */
+#ifndef GL_EXT_robustness
+/* reuse GL_NO_ERROR */
+#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
+#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
+#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
+#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
+#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
+#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
+#endif
+
+/* GL_EXT_sRGB */
+#ifndef GL_EXT_sRGB
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+/* GL_EXT_texture_format_BGRA8888 */
+#ifndef GL_EXT_texture_format_BGRA8888
+#define GL_BGRA_EXT 0x80E1
+#endif
+
+/* GL_EXT_texture_lod_bias */
+#ifndef GL_EXT_texture_lod_bias
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+#endif
+
+/* GL_EXT_texture_storage */
+#ifndef GL_EXT_texture_storage
+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
+#define GL_ALPHA8_EXT 0x803C
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_RGBA32F_EXT 0x8814
+#define GL_RGB32F_EXT 0x8815
+#define GL_ALPHA32F_EXT 0x8816
+#define GL_LUMINANCE32F_EXT 0x8818
+#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
+/* reuse GL_RGBA16F_EXT */
+#define GL_RGB16F_EXT 0x881B
+#define GL_ALPHA16F_EXT 0x881C
+#define GL_LUMINANCE16F_EXT 0x881E
+#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGB10_EXT 0x8052
+#define GL_BGRA8_EXT 0x93A1
+#endif
+
+/*------------------------------------------------------------------------*
+ * IMG extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_IMG_read_format */
+#ifndef GL_IMG_read_format
+#define GL_BGRA_IMG 0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
+#endif
+
+/* GL_IMG_texture_compression_pvrtc */
+#ifndef GL_IMG_texture_compression_pvrtc
+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
+#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
+#endif
+
+/* GL_IMG_texture_env_enhanced_fixed_function */
+#ifndef GL_IMG_texture_env_enhanced_fixed_function
+#define GL_MODULATE_COLOR_IMG 0x8C04
+#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05
+#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06
+#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07
+#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08
+#define GL_ADD_BLEND_IMG 0x8C09
+#define GL_DOT3_RGBA_IMG 0x86AF
+#endif
+
+/* GL_IMG_user_clip_plane */
+#ifndef GL_IMG_user_clip_plane
+#define GL_CLIP_PLANE0_IMG 0x3000
+#define GL_CLIP_PLANE1_IMG 0x3001
+#define GL_CLIP_PLANE2_IMG 0x3002
+#define GL_CLIP_PLANE3_IMG 0x3003
+#define GL_CLIP_PLANE4_IMG 0x3004
+#define GL_CLIP_PLANE5_IMG 0x3005
+#define GL_MAX_CLIP_PLANES_IMG 0x0D32
+#endif
+
+/* GL_IMG_multisampled_render_to_texture */
+#ifndef GL_IMG_multisampled_render_to_texture
+#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
+#define GL_MAX_SAMPLES_IMG 0x9135
+#define GL_TEXTURE_SAMPLES_IMG 0x9136
+#endif
+
+/*------------------------------------------------------------------------*
+ * NV extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_NV_fence */
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+#endif
+
+/*------------------------------------------------------------------------*
+ * QCOM extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_QCOM_driver_control */
+/* No new tokens introduced by this extension. */
+
+/* GL_QCOM_extended_get */
+#ifndef GL_QCOM_extended_get
+#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
+#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
+#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
+#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
+#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
+#define GL_TEXTURE_TYPE_QCOM 0x8BD7
+#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
+#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
+#define GL_TEXTURE_TARGET_QCOM 0x8BDA
+#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
+#define GL_STATE_RESTORE 0x8BDC
+#endif
+
+/* GL_QCOM_extended_get2 */
+/* No new tokens introduced by this extension. */
+
+/* GL_QCOM_perfmon_global_mode */
+#ifndef GL_QCOM_perfmon_global_mode
+#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
+#endif
+
+/* GL_QCOM_writeonly_rendering */
+#ifndef GL_QCOM_writeonly_rendering
+#define GL_WRITEONLY_RENDERING_QCOM 0x8823
+#endif
+
+/* GL_QCOM_tiled_rendering */
+#ifndef GL_QCOM_tiled_rendering
+#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
+#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
+#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
+#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
+#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
+#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
+#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
+#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
+#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
+#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
+#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
+#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
+#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
+#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
+#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
+#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
+#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
+#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
+#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
+#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
+#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
+#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
+#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
+#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
+#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
+#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
+#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
+#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
+#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
+#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
+#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
+#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
+#endif
+
+/*------------------------------------------------------------------------*
+ * End of extension tokens, start of corresponding extension functions
+ *------------------------------------------------------------------------*/
+
+/*------------------------------------------------------------------------*
+ * OES extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_blend_equation_separate */
+#ifndef GL_OES_blend_equation_separate
+#define GL_OES_blend_equation_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha);
+#endif
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha);
+#endif
+
+/* GL_OES_blend_func_separate */
+#ifndef GL_OES_blend_func_separate
+#define GL_OES_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glBlendFuncSeparateOES (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif
+
+/* GL_OES_blend_subtract */
+#ifndef GL_OES_blend_subtract
+#define GL_OES_blend_subtract 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glBlendEquationOES (GLenum mode);
+#endif
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONOESPROC) (GLenum mode);
+#endif
+
+/* GL_OES_byte_coordinates */
+#ifndef GL_OES_byte_coordinates
+#define GL_OES_byte_coordinates 1
+#endif
+
+/* GL_OES_compressed_ETC1_RGB8_texture */
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_OES_compressed_ETC1_RGB8_texture 1
+#endif
+
+/* GL_OES_depth24 */
+#ifndef GL_OES_depth24
+#define GL_OES_depth24 1
+#endif
+
+/* GL_OES_depth32 */
+#ifndef GL_OES_depth32
+#define GL_OES_depth32 1
+#endif
+
+/* GL_OES_draw_texture */
+#ifndef GL_OES_draw_texture
+#define GL_OES_draw_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height);
+GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords);
+GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords);
+GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords);
+GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords);
+#endif
+typedef void (GL_APIENTRYP PFNGLDRAWTEXSOESPROC) (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXIOESPROC) (GLint x, GLint y, GLint z, GLint width, GLint height);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXXOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXSVOESPROC) (const GLshort *coords);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXIVOESPROC) (const GLint *coords);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXXVOESPROC) (const GLfixed *coords);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXFOESPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXFVOESPROC) (const GLfloat *coords);
+#endif
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+#define GL_OES_EGL_image 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
+GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
+#endif
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
+#endif
+
+/* GL_OES_EGL_image_external */
+#ifndef GL_OES_EGL_image_external
+#define GL_OES_EGL_image_external 1
+/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */
+#endif
+
+/* GL_OES_element_index_uint */
+#ifndef GL_OES_element_index_uint
+#define GL_OES_element_index_uint 1
+#endif
+
+/* GL_OES_extended_matrix_palette */
+#ifndef GL_OES_extended_matrix_palette
+#define GL_OES_extended_matrix_palette 1
+#endif
+
+/* GL_OES_fbo_render_mipmap */
+#ifndef GL_OES_fbo_render_mipmap
+#define GL_OES_fbo_render_mipmap 1
+#endif
+
+/* GL_OES_fixed_point */
+#ifndef GL_OES_fixed_point
+#define GL_OES_fixed_point 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glAlphaFuncxOES (GLenum func, GLclampx ref);
+GL_API void GL_APIENTRY glClearColorxOES (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+GL_API void GL_APIENTRY glClearDepthxOES (GLclampx depth);
+GL_API void GL_APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation);
+GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GL_API void GL_APIENTRY glDepthRangexOES (GLclampx zNear, GLclampx zFar);
+GL_API void GL_APIENTRY glFogxOES (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glFogxvOES (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glFrustumxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GL_API void GL_APIENTRY glGetClipPlanexOES (GLenum pname, GLfixed eqn[4]);
+GL_API void GL_APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetLightxvOES (GLenum light, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetMaterialxvOES (GLenum face, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetTexEnvxvOES (GLenum env, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glLightModelxOES (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glLineWidthxOES (GLfixed width);
+GL_API void GL_APIENTRY glLoadMatrixxOES (const GLfixed *m);
+GL_API void GL_APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glMultMatrixxOES (const GLfixed *m);
+GL_API void GL_APIENTRY glMultiTexCoord4xOES (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+GL_API void GL_APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz);
+GL_API void GL_APIENTRY glOrthoxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GL_API void GL_APIENTRY glPointParameterxOES (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glPointSizexOES (GLfixed size);
+GL_API void GL_APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units);
+GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert);
+GL_API void GL_APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z);
+#endif
+typedef void (GL_APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLclampx ref);
+typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLclampx depth);
+typedef void (GL_APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation);
+typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLclampx zNear, GLclampx zFar);
+typedef void (GL_APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum pname, GLfixed eqn[4]);
+typedef void (GL_APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETLIGHTXVOESPROC) (GLenum light, GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETMATERIALXVOESPROC) (GLenum face, GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum env, GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width);
+typedef void (GL_APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m);
+typedef void (GL_APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m);
+typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+typedef void (GL_APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
+typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXOESPROC) (GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size);
+typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units);
+typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert);
+typedef void (GL_APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
+typedef void (GL_APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
+#endif
+
+/* GL_OES_framebuffer_object */
+#ifndef GL_OES_framebuffer_object
+#define GL_OES_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer);
+GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer);
+GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers);
+GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers);
+GL_API void GL_APIENTRY glRenderbufferStorageOES (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_API void GL_APIENTRY glGetRenderbufferParameterivOES (GLenum target, GLenum pname, GLint* params);
+GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer);
+GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer);
+GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers);
+GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers);
+GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES (GLenum target);
+GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+GL_API void GL_APIENTRY glGenerateMipmapOES (GLenum target);
+#endif
+typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer);
+typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer);
+typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers);
+typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPOESPROC) (GLenum target);
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_OES_mapbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
+GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
+GL_API void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid ** params);
+#endif
+typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid ** params);
+#endif
+
+/* GL_OES_matrix_get */
+#ifndef GL_OES_matrix_get
+#define GL_OES_matrix_get 1
+#endif
+
+/* GL_OES_matrix_palette */
+#ifndef GL_OES_matrix_palette
+#define GL_OES_matrix_palette 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex);
+GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES (void);
+GL_API void GL_APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+typedef void (GL_APIENTRYP PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint matrixpaletteindex);
+typedef void (GL_APIENTRYP PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) (void);
+typedef void (GL_APIENTRYP PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+/* GL_OES_packed_depth_stencil */
+#ifndef GL_OES_packed_depth_stencil
+#define GL_OES_packed_depth_stencil 1
+#endif
+
+/* GL_OES_required_internalformat */
+#ifndef GL_OES_required_internalformat
+#define GL_OES_required_internalformat 1
+#endif
+
+/* GL_OES_query_matrix */
+#ifndef GL_OES_query_matrix
+#define GL_OES_query_matrix 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES (GLfixed mantissa[16], GLint exponent[16]);
+#endif
+typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed mantissa[16], GLint exponent[16]);
+#endif
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_OES_rgb8_rgba8 1
+#endif
+
+/* GL_OES_single_precision */
+#ifndef GL_OES_single_precision
+#define GL_OES_single_precision 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar);
+GL_API void GL_APIENTRY glFrustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GL_API void GL_APIENTRY glOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation);
+GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum pname, GLfloat eqn[4]);
+GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth);
+#endif
+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclampf zFar);
+typedef void (GL_APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GL_APIENTRYP PFNGLORTHOFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GL_APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation);
+typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum pname, GLfloat eqn[4]);
+typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);
+#endif
+
+/* GL_OES_stencil1 */
+#ifndef GL_OES_stencil1
+#define GL_OES_stencil1 1
+#endif
+
+/* GL_OES_stencil4 */
+#ifndef GL_OES_stencil4
+#define GL_OES_stencil4 1
+#endif
+
+/* GL_OES_stencil8 */
+#ifndef GL_OES_stencil8
+#define GL_OES_stencil8 1
+#endif
+
+/* GL_OES_stencil_wrap */
+#ifndef GL_OES_stencil_wrap
+#define GL_OES_stencil_wrap 1
+#endif
+
+/* GL_OES_texture_cube_map */
+#ifndef GL_OES_texture_cube_map
+#define GL_OES_texture_cube_map 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param);
+GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params);
+GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params);
+#endif
+typedef void (GL_APIENTRYP PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param);
+typedef void (GL_APIENTRYP PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params);
+#endif
+
+/* GL_OES_texture_env_crossbar */
+#ifndef GL_OES_texture_env_crossbar
+#define GL_OES_texture_env_crossbar 1
+#endif
+
+/* GL_OES_texture_mirrored_repeat */
+#ifndef GL_OES_texture_mirrored_repeat
+#define GL_OES_texture_mirrored_repeat 1
+#endif
+
+/* GL_OES_vertex_array_object */
+#ifndef GL_OES_vertex_array_object
+#define GL_OES_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glBindVertexArrayOES (GLuint array);
+GL_API void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
+GL_API void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
+GL_API GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
+#endif
+typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
+typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
+#endif
+
+/*------------------------------------------------------------------------*
+ * AMD extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_AMD_compressed_3DC_texture */
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_AMD_compressed_3DC_texture 1
+#endif
+
+/* GL_AMD_compressed_ATC_texture */
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_AMD_compressed_ATC_texture 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * APPLE extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_APPLE_copy_texture_levels */
+#ifndef GL_APPLE_copy_texture_levels
+#define GL_APPLE_copy_texture_levels 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
+#endif
+typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
+#endif
+
+/* GL_APPLE_framebuffer_multisample */
+#ifndef GL_APPLE_framebuffer_multisample
+#define GL_APPLE_framebuffer_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+GL_API void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
+#endif
+
+/* GL_APPLE_sync */
+#ifndef GL_APPLE_sync
+#define GL_APPLE_sync 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
+GL_API GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
+GL_API void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
+GL_API GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_API void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_API void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
+GL_API void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#endif
+typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
+typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
+typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
+typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#endif
+
+/* GL_APPLE_texture_2D_limited_npot */
+#ifndef GL_APPLE_texture_2D_limited_npot
+#define GL_APPLE_texture_2D_limited_npot 1
+#endif
+
+/* GL_APPLE_texture_format_BGRA8888 */
+#ifndef GL_APPLE_texture_format_BGRA8888
+#define GL_APPLE_texture_format_BGRA8888 1
+#endif
+
+/* GL_APPLE_texture_max_level */
+#ifndef GL_APPLE_texture_max_level
+#define GL_APPLE_texture_max_level 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * ARM extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_ARM_rgba8 */
+#ifndef GL_ARM_rgba8
+#define GL_ARM_rgba8 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * EXT extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_EXT_blend_minmax */
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#endif
+
+/* GL_EXT_discard_framebuffer */
+#ifndef GL_EXT_discard_framebuffer
+#define GL_EXT_discard_framebuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+#endif
+typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+#endif
+
+/* GL_EXT_map_buffer_range */
+#ifndef GL_EXT_map_buffer_range
+#define GL_EXT_map_buffer_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY *glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_API void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif
+typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif
+
+/* GL_EXT_multisampled_render_to_texture */
+#ifndef GL_EXT_multisampled_render_to_texture
+#define GL_EXT_multisampled_render_to_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
+#endif
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+
+/* GL_EXT_multi_draw_arrays */
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
+GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+/* GL_EXT_read_format_bgra */
+#ifndef GL_EXT_read_format_bgra
+#define GL_EXT_read_format_bgra 1
+#endif
+
+/* GL_EXT_robustness */
+#ifndef GL_EXT_robustness
+#define GL_EXT_robustness 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
+GL_API void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+GL_API void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, float *params);
+GL_API void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+#endif
+typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
+typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, float *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+#endif
+
+/* GL_EXT_sRGB */
+#ifndef GL_EXT_sRGB
+#define GL_EXT_sRGB 1
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+/* GL_EXT_texture_format_BGRA8888 */
+#ifndef GL_EXT_texture_format_BGRA8888
+#define GL_EXT_texture_format_BGRA8888 1
+#endif
+
+/* GL_EXT_texture_lod_bias */
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#endif
+
+/* GL_EXT_texture_storage */
+#ifndef GL_EXT_texture_storage
+#define GL_EXT_texture_storage 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GL_API void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_API void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_API void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GL_API void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_API void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+#endif
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+#endif
+
+/*------------------------------------------------------------------------*
+ * IMG extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_IMG_read_format */
+#ifndef GL_IMG_read_format
+#define GL_IMG_read_format 1
+#endif
+
+/* GL_IMG_texture_compression_pvrtc */
+#ifndef GL_IMG_texture_compression_pvrtc
+#define GL_IMG_texture_compression_pvrtc 1
+#endif
+
+/* GL_IMG_texture_env_enhanced_fixed_function */
+#ifndef GL_IMG_texture_env_enhanced_fixed_function
+#define GL_IMG_texture_env_enhanced_fixed_function 1
+#endif
+
+/* GL_IMG_user_clip_plane */
+#ifndef GL_IMG_user_clip_plane
+#define GL_IMG_user_clip_plane 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glClipPlanefIMG (GLenum, const GLfloat *);
+GL_API void GL_APIENTRY glClipPlanexIMG (GLenum, const GLfixed *);
+#endif
+typedef void (GL_APIENTRYP PFNGLCLIPPLANEFIMGPROC) (GLenum p, const GLfloat *eqn);
+typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMGPROC) (GLenum p, const GLfixed *eqn);
+#endif
+
+/* GL_IMG_multisampled_render_to_texture */
+#ifndef GL_IMG_multisampled_render_to_texture
+#define GL_IMG_multisampled_render_to_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
+#endif
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+
+/*------------------------------------------------------------------------*
+ * NV extension functions
+ *------------------------------------------------------------------------*/
+
+/* NV_fence */
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
+GL_API void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *);
+GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint);
+GL_API GLboolean GL_APIENTRY glTestFenceNV (GLuint);
+GL_API void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
+GL_API void GL_APIENTRY glFinishFenceNV (GLuint);
+GL_API void GL_APIENTRY glSetFenceNV (GLuint, GLenum);
+#endif
+typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#endif
+
+/*------------------------------------------------------------------------*
+ * QCOM extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_QCOM_driver_control */
+#ifndef GL_QCOM_driver_control
+#define GL_QCOM_driver_control 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
+GL_API void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
+GL_API void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
+GL_API void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
+#endif
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
+typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+#endif
+
+/* GL_QCOM_extended_get */
+#ifndef GL_QCOM_extended_get
+#define GL_QCOM_extended_get 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
+GL_API void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
+GL_API void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
+GL_API void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
+GL_API void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
+GL_API void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
+GL_API void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
+#endif
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
+#endif
+
+/* GL_QCOM_extended_get2 */
+#ifndef GL_QCOM_extended_get2
+#define GL_QCOM_extended_get2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
+GL_API void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
+GL_API GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
+GL_API void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
+#endif
+typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
+typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
+#endif
+
+/* GL_QCOM_perfmon_global_mode */
+#ifndef GL_QCOM_perfmon_global_mode
+#define GL_QCOM_perfmon_global_mode 1
+#endif
+
+/* GL_QCOM_writeonly_rendering */
+#ifndef GL_QCOM_writeonly_rendering
+#define GL_QCOM_writeonly_rendering 1
+#endif
+
+/* GL_QCOM_tiled_rendering */
+#ifndef GL_QCOM_tiled_rendering
+#define GL_QCOM_tiled_rendering 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+GL_API void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
+#endif
+typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __glext_h_ */
+
diff --git a/system/include/GLES/glplatform.h b/system/include/GLES/glplatform.h
new file mode 100644
index 00000000..2db6ee2c
--- /dev/null
+++ b/system/include/GLES/glplatform.h
@@ -0,0 +1,30 @@
+#ifndef __glplatform_h_
+#define __glplatform_h_
+
+/* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/* Platform-specific types and definitions for OpenGL ES 1.X gl.h
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file. Please submit changes
+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+ * by filing a bug against product "OpenGL-ES" component "Registry".
+ */
+
+#include <KHR/khrplatform.h>
+
+#ifndef GL_API
+#define GL_API KHRONOS_APICALL
+#endif
+
+#ifndef GL_APIENTRY
+#define GL_APIENTRY KHRONOS_APIENTRY
+#endif
+
+#endif /* __glplatform_h_ */
diff --git a/system/include/dlfcn.h b/system/include/dlfcn.h
index 3a4edd00..7986c12d 100644
--- a/system/include/dlfcn.h
+++ b/system/include/dlfcn.h
@@ -1,3 +1,5 @@
+#ifndef _DLFCN_H_INCLUDED
+#define _DLFCN_H_INCLUDED
#ifdef __cplusplus
extern "C" {
@@ -26,3 +28,4 @@ int dladdr(void *addr, Dl_info *info);
}
#endif
+#endif
diff --git a/system/include/gc.h b/system/include/gc.h
index e0419dcb..a21fd410 100644
--- a/system/include/gc.h
+++ b/system/include/gc.h
@@ -1,6 +1,8 @@
/*
* Boehm-compatible GC API
*/
+#ifndef _GC_H_INCLUDED
+#define _GC_H_INCLUDED
#include <stdlib.h>
@@ -29,6 +31,12 @@ void *GC_MALLOC(int bytes);
/* Allocate memory for an object that the user promises will not contain pointers. */
void *GC_MALLOC_ATOMIC(int bytes);
+/* Allocate memory that might container pointers but that can't be collected. */
+void *GC_MALLOC_UNCOLLECTABLE(int bytes);
+
+/* Reallocate a GC managed memory block to a new size. */
+void *GC_REALLOC(void *ptr, int newBytes);
+
/* Explicitly deallocate an object. Dangerous as it forces a free and does not check if the object is reffed. */
void GC_FREE(void *ptr);
@@ -36,6 +44,9 @@ void GC_FREE(void *ptr);
void GC_REGISTER_FINALIZER_NO_ORDER(void *ptr, void (*func)(void *, void *), void *arg,
void *(*old_func)(void *, void *), void *old_arg);
+/* Gets the bytes allocated and managed by the GC */
+int GC_get_heap_size();
+
/* Non-Boehm additions */
/* Call this once per frame or such, it will collect if necessary */
@@ -56,3 +67,4 @@ void GC_enable_incremental();
}
#endif
+#endif
diff --git a/system/include/libc/sys/features.h b/system/include/libc/sys/features.h
index 87a520a0..8c32bf04 100644
--- a/system/include/libc/sys/features.h
+++ b/system/include/libc/sys/features.h
@@ -26,7 +26,10 @@ extern "C" {
#endif
#if EMSCRIPTEN
-#define _POSIX_REALTIME_SIGNALS 1
+#define _POSIX_REALTIME_SIGNALS 1
+#define _POSIX_THREADS 200112L
+#define _UNIX98_THREAD_MUTEX_ATTRIBUTES 1
+#define _POSIX_READER_WRITER_LOCKS 200112L
#endif
/* RTEMS adheres to POSIX -- 1003.1b with some features from annexes. */
diff --git a/system/include/libc/sys/types.h b/system/include/libc/sys/types.h
index e90a74ac..c36f724c 100644
--- a/system/include/libc/sys/types.h
+++ b/system/include/libc/sys/types.h
@@ -24,12 +24,6 @@
#include <machine/_types.h>
-#if EMSCRIPTEN
- #define _POSIX_THREADS
- #define _UNIX98_THREAD_MUTEX_ATTRIBUTES
- #define _POSIX_READER_WRITER_LOCKS
-#endif
-
#if defined(__rtems__) || defined(__XMK__) || defined(EMSCRIPTEN)
/*
* The following section is RTEMS specific and is needed to more
diff --git a/tests/cube_explosion.c b/tests/cube_explosion.c
index ee990a57..3f55b3c6 100644
--- a/tests/cube_explosion.c
+++ b/tests/cube_explosion.c
@@ -64,8 +64,11 @@ int main(int argc, char *argv[])
// Create a texture
GLuint texture;
+ assert(!glIsTexture(1)); // not a texture
glGenTextures( 1, &texture );
+ assert(!glIsTexture(texture)); // not a texture until glBindTexture
glBindTexture( GL_TEXTURE_2D, texture );
+ assert(glIsTexture(texture)); // NOW it is a texture
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
GLubyte textureData[16*16*4];
@@ -223,6 +226,10 @@ int main(int argc, char *argv[])
SDL_GL_SwapBuffers();
+ assert(glIsTexture(texture)); // still a texture
+ glDeleteTextures(1, &texture);
+ assert(!glIsTexture(texture)); // but not anymore
+
verify();
#if !EMSCRIPTEN
diff --git a/tests/hello_cxx03.cpp b/tests/hello_cxx03.cpp
new file mode 100644
index 00000000..d6cc766a
--- /dev/null
+++ b/tests/hello_cxx03.cpp
@@ -0,0 +1,10 @@
+#include <stdio.h>
+
+#if __cplusplus != 199711L
+#error By default, if no -std is specified, emscripten should be compiling with -std=c++03!
+#endif
+
+int main( int argc, const char *argv[] ) {
+ printf("Hello world!\\n");
+ return 0;
+}
diff --git a/tests/hello_cxx11.cpp b/tests/hello_cxx11.cpp
new file mode 100644
index 00000000..cfce039a
--- /dev/null
+++ b/tests/hello_cxx11.cpp
@@ -0,0 +1,10 @@
+#include <stdio.h>
+
+#if __cplusplus != 201103L
+#error This file should be compiled with -std=c++11!
+#endif
+
+int main( int argc, const char *argv[] ) {
+ printf("Hello world!\\n");
+ return 0;
+}
diff --git a/tests/runner.py b/tests/runner.py
index 06b74caa..b6980933 100755
--- a/tests/runner.py
+++ b/tests/runner.py
@@ -238,7 +238,10 @@ process(sys.argv[1])
os.remove(f + '.o')
except:
pass
- args = [Building.COMPILER, '-emit-llvm'] + COMPILER_OPTS + Building.COMPILER_TEST_OPTS + \
+ compiler_flags = ['-emit-llvm']
+ if not f.endswith('.c'):
+ compiler_flags = compiler_flags + ['-std=c++03']
+ args = [Building.COMPILER] + compiler_flags + COMPILER_OPTS + Building.COMPILER_TEST_OPTS + \
['-I', dirname, '-I', os.path.join(dirname, 'include')] + \
map(lambda include: '-I' + include, includes) + \
['-c', f, '-o', f + '.o']
@@ -2196,7 +2199,7 @@ Succeeded!
}
int main() {
- int x = 0;
+ volatile int x = 0;
if ( ! setjmp(buf) ) {
x++;
first(); // when executed, setjmp returns 0
@@ -2207,11 +2210,7 @@ Succeeded!
return 0;
}
'''
- # gcc -O0 and -O2 differ in what they do with the saved state of local vars - and we match that
- if self.emcc_args is None or ('-O1' not in self.emcc_args and '-O2' not in self.emcc_args):
- self.do_run(src, 'second\nmain: 1\n')
- else:
- self.do_run(src, 'second\nmain: 0\n')
+ self.do_run(src, 'second\nmain: 1\n')
def test_longjmp2(self):
if Settings.ASM_JS: return self.skip('asm does not support longjmp')
@@ -3498,7 +3497,7 @@ def process(filename):
case 'b':
case 'c':
return p-1;
- case 0xfffffff1:
+ case -15:
return p+1;
}
return p;
@@ -3513,6 +3512,25 @@ def process(filename):
'''
self.do_run(src, '*96,97,98,-14,-14,101*')
+ # By default, when user has not specified a -std flag, Emscripten should always build .cpp files using the C++03 standard,
+ # i.e. as if "-std=c++03" had been passed on the command line. On Linux with Clang 3.2 this is the case, but on Windows
+ # with Clang 3.2 -std=c++11 has been chosen as default, because of
+ # < jrose> clb: it's deliberate, with the idea that for people who don't care about the standard, they should be using the "best" thing we can offer on that platform
+ def test_cxx03_do_run(self):
+ src = '''
+ #include <stdio.h>
+
+ #if __cplusplus != 199711L
+ #error By default, if no -std is specified, emscripten should be compiling with -std=c++03!
+ #endif
+
+ int main( int argc, const char *argv[] ) {
+ printf("Hello world!\\n");
+ return 0;
+ }
+ '''
+ self.do_run(src, 'Hello world!')
+
def test_bigswitch(self):
if Settings.RELOOP: return self.skip('TODO: switch in relooper, issue #781')
@@ -4112,6 +4130,31 @@ The current type of b is: 9
self.do_run(src, '6c9cdfe937383b79e52ca7a2cce83a21d9f5422c',
output_nicerizer = check)
+ def test_memcpy2(self):
+ src = r'''
+ #include <stdio.h>
+ #include <string.h>
+ #include <assert.h>
+ int main() {
+ char buffer[256];
+ for (int i = 0; i < 10; i++) {
+ for (int j = 0; j < 10; j++) {
+ for (int k = 0; k < 35; k++) {
+ for (int t = 0; t < 256; t++) buffer[t] = t;
+ char *dest = buffer + i + 128;
+ char *src = buffer+j;
+ //printf("%d, %d, %d\n", i, j, k);
+ assert(memcpy(dest, src, k) == dest);
+ assert(memcmp(dest, src, k) == 0);
+ }
+ }
+ }
+ printf("ok.\n");
+ return 1;
+ }
+ '''
+ self.do_run(src, 'ok.');
+
def test_memmove(self):
src = '''
#include <stdio.h>
@@ -4125,6 +4168,35 @@ The current type of b is: 9
'''
self.do_run(src, 'memmove can be very very useful')
+ def test_memmove2(self):
+ if Settings.USE_TYPED_ARRAYS != 2: return self.skip('need ta2')
+
+ src = r'''
+ #include <stdio.h>
+ #include <string.h>
+ #include <assert.h>
+ int main() {
+ int sum = 0;
+ char buffer[256];
+ for (int i = 0; i < 10; i++) {
+ for (int j = 0; j < 10; j++) {
+ for (int k = 0; k < 35; k++) {
+ for (int t = 0; t < 256; t++) buffer[t] = t;
+ char *dest = buffer + i;
+ char *src = buffer + j;
+ if (dest == src) continue;
+ //printf("%d, %d, %d\n", i, j, k);
+ assert(memmove(dest, src, k) == dest);
+ for (int t = 0; t < 256; t++) sum += buffer[t];
+ }
+ }
+ }
+ printf("final: %d.\n", sum);
+ return 1;
+ }
+ '''
+ self.do_run(src, 'final: -403200.');
+
def test_bsearch(self):
if Settings.QUANTUM_SIZE == 1: return self.skip('Test cannot work with q1')
@@ -7793,63 +7865,6 @@ def process(filename):
self.do_run(src.replace('TYPE', 'unsigned int'), '*2147483645**2**-5**5*')
Settings.CORRECT_SIGNS = 0
- def test_pgo(self):
- if Settings.ASM_JS: return self.skip('asm does not support pgo')
-
- if '-g' not in Building.COMPILER_TEST_OPTS: Building.COMPILER_TEST_OPTS.append('-g')
- Settings.PGO = Settings.CHECK_OVERFLOWS = Settings.CORRECT_OVERFLOWS = Settings.CHECK_SIGNS = Settings.CORRECT_SIGNS = 1
-
- src = '''
- #include<stdio.h>
- int main() {
- int t = 77;
- for (int i = 0; i < 30; i++) {
- t = t + t + t + t + t + 1;
- }
- printf("*%d,%d*\\n", t, t & 127);
-
- int varey = 100;
- unsigned int MAXEY = -1;
- for (int j = 0; j < 2; j++) {
- printf("*%d*\\n", varey >= MAXEY); // 100 >= -1? not in unsigned!
- MAXEY = 1; // So we succeed the second time around
- }
- return 0;
- }
- '''
-
- def check(output, err):
- # TODO: check the line #
- if self.emcc_args is None or self.emcc_args == []: # LLVM full opts optimize out some corrections
- assert re.search('^Overflow\|.*src.cpp:6 : 150 hits, %21 failures$', output, re.M), 'no indication of Overflow corrections: ' + output
- assert re.search('^UnSign\|.*src.cpp:13 : 6 hits, %17 failures$', output, re.M), 'no indication of Sign corrections: ' + output
- return output
-
- print >>sys.stderr, '1'
- self.do_run(src, '*186854335,63*\n', output_nicerizer=check)
-
- Settings.PGO = Settings.CHECK_OVERFLOWS = Settings.CORRECT_OVERFLOWS = Settings.CHECK_SIGNS = Settings.CORRECT_SIGNS = 0
-
- # Now, recompile with the PGO data, and it should work
-
- pgo_data = read_pgo_data(self.get_stdout_path())
-
- Settings.CORRECT_SIGNS = 2
- Settings.CORRECT_SIGNS_LINES = pgo_data['signs_lines']
- Settings.CORRECT_OVERFLOWS = 2
- Settings.CORRECT_OVERFLOWS_LINES = pgo_data['overflows_lines']
-
- print >>sys.stderr, '2'
- self.do_run(src, '*186854335,63*\n')
-
- # Sanity check: Without PGO, we will fail
-
- print >>sys.stderr, '3'
- try:
- self.do_run(src, '*186854335,63*\n')
- except:
- pass
-
def test_exit_status(self):
Settings.CATCH_EXIT_CODE = 1
@@ -7893,7 +7908,7 @@ def process(filename):
int main() {
GC_INIT();
- void *local, *local2, *local3, *local4;
+ void *local, *local2, *local3, *local4, *local5, *local6;
// Hold on to global, drop locals
@@ -7938,6 +7953,20 @@ def process(filename):
GC_REGISTER_FINALIZER_NO_ORDER(local3, finalizer, (void*)3, 0, 0);
local4 = GC_MALLOC(12);
GC_REGISTER_FINALIZER_NO_ORDER(local4, finalizer, (void*)4, 0, 0);
+ local5 = GC_MALLOC_UNCOLLECTABLE(12);
+ // This should never trigger since local5 is uncollectable
+ GC_REGISTER_FINALIZER_NO_ORDER(local5, finalizer, (void*)5, 0, 0);
+
+ printf("heap size = %d\n", GC_get_heap_size());
+
+ local4 = GC_REALLOC(local4, 24);
+
+ printf("heap size = %d\n", GC_get_heap_size());
+
+ local6 = GC_MALLOC(12);
+ GC_REGISTER_FINALIZER_NO_ORDER(local6, finalizer, (void*)6, 0, 0);
+ // This should be the same as a free
+ GC_REALLOC(local6, 0);
void **globalData = (void**)global;
globalData[0] = local;
@@ -7974,6 +8003,9 @@ finalizing2 2 (global == 0)
finalizing2 3 (global == 0)
*
finalizing 0 (global == 1)
+heap size = 72
+heap size = 84
+finalizing 6 (global == 0)
object scan test test
finalizing 4 (global == 0)
*
@@ -8234,7 +8266,7 @@ Options that are modified or new in %s include:
assert ('assert(STACKTOP < STACK_MAX' in generated) == (opt_level == 0), 'assertions should be in opt == 0'
assert 'var $i;' in generated or 'var $i_0' in generated or 'var $storemerge3;' in generated or 'var $storemerge4;' in generated or 'var $i_04;' in generated, 'micro opts should always be on'
if opt_level >= 2:
- assert 'HEAP8[$0 + ($i_' in generated or 'HEAP8[$0 + (($i_0' in generated or 'HEAP8[HEAP32[' in generated or 'HEAP8[$vla1 + (($storemerge4 | 0) / 2 & -1) | 0]' in generated or 'HEAP8[$vla1 + (($storemerge4 | 0) / 2 & -1) | 0]' in generated or 'HEAP8[$vla1 + (($i_04 | 0) / 2 & -1) | 0]' in generated or 'HEAP8[$vla1 + ($i_04 / 2 & -1)]' in generated or 'HEAP8[$1 + (($i_01 | 0) / 2 & -1) | 0]' in generated or 'HEAP8[$1 + (($i_01 | 0) / 2 & -1) | 0]' in generated or 'HEAP8[$1 + ($i_01 / 2 & -1)]' in generated, 'eliminator should create compound expressions, and fewer one-time vars' # also in -O1, but easier to test in -O2
+ assert re.search('HEAP8\[\$\w+ \+ \(+\$\w+ ', generated) or re.search('HEAP8\[HEAP32\[', generated), 'eliminator should create compound expressions, and fewer one-time vars' # also in -O1, but easier to test in -O2
assert ('_puts(' in generated) == (opt_level >= 1), 'with opt >= 1, llvm opts are run and they should optimize printf to puts'
assert ('function _malloc(bytes) {' in generated) == (not has_malloc), 'If malloc is needed, it should be there, if not not'
assert 'function _main() {' in generated, 'Should be unminified, including whitespace'
@@ -8387,6 +8419,18 @@ f.close()
assert process.returncode is not 0, 'Trying to compile a nonexisting file should return with a nonzero error code!'
assert os.path.exists('this_output_file_should_never_exist.js') == False, 'Emcc should not produce an output file when build fails!'
+ def test_cxx03(self):
+ for compiler in [EMCC, EMXX]:
+ process = Popen([PYTHON, compiler, path_from_root('tests', 'hello_cxx03.cpp')], stdout=PIPE, stderr=PIPE)
+ process.communicate()
+ assert process.returncode is 0, 'By default, emscripten should build using -std=c++03!'
+
+ def test_cxx11(self):
+ for compiler in [EMCC, EMXX]:
+ process = Popen([PYTHON, compiler, '-std=c++11', path_from_root('tests', 'hello_cxx11.cpp')], stdout=PIPE, stderr=PIPE)
+ process.communicate()
+ assert process.returncode is 0, 'User should be able to specify custom -std= on the command line!'
+
def test_Os(self):
for opt in ['s', '0']:
output = Popen([PYTHON, EMCC, path_from_root('tests', 'hello_world.c'), '-O' + opt], stdout=PIPE, stderr=PIPE).communicate()
@@ -10575,6 +10619,33 @@ elif 'browser' in str(sys.argv):
finally:
self.clean_pids()
+ def test_websockets_partial(self):
+ def partial(q):
+ import socket
+
+ q.put(None) # No sub-process to start
+ ssock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
+ ssock.bind(("127.0.0.1", 8990))
+ ssock.listen(2)
+ while True:
+ csock, addr = ssock.accept()
+ print "Connection from %s" % repr(addr)
+ csock.send("\x09\x01\x02\x03\x04\x05\x06\x07\x08\x09")
+ csock.send("\x08\x01\x02\x03\x04\x05\x06\x07\x08")
+ csock.send("\x07\x01\x02\x03\x04\x05\x06\x07")
+ csock.send("\x06\x01\x02\x03\x04\x05\x06")
+ csock.send("\x05\x01\x02\x03\x04\x05")
+ csock.send("\x04\x01\x02\x03\x04")
+ csock.send("\x03\x01\x02\x03")
+ csock.send("\x02\x01\x02")
+ csock.send("\x01\x01")
+
+ try:
+ with self.WebsockHarness(8990, partial):
+ self.btest('websockets_partial.c', expected='165')
+ finally:
+ self.clean_pids()
+
def make_relay_server(self, port1, port2):
def relay_server(q):
print >> sys.stderr, 'creating relay server on ports %d,%d' % (port1, port2)
@@ -10689,7 +10760,7 @@ elif 'benchmark' in str(sys.argv):
total_native_times = map(lambda x: 0., range(TOTAL_TESTS))
class benchmark(RunnerCore):
- def print_stats(self, times, native_times, last=False):
+ def print_stats(self, times, native_times, last=False, reps=TEST_REPS):
mean = sum(times)/len(times)
squared_times = map(lambda x: x*x, times)
mean_of_squared = sum(squared_times)/len(times)
@@ -10718,7 +10789,7 @@ elif 'benchmark' in str(sys.argv):
return
print
- print ' JavaScript: mean: %.3f (+-%.3f) secs median: %.3f range: %.3f-%.3f (noise: %3.3f%%) (%d runs)' % (mean, std, median, min(times), max(times), 100*std/mean, TEST_REPS)
+ print ' JavaScript: mean: %.3f (+-%.3f) secs median: %.3f range: %.3f-%.3f (noise: %3.3f%%) (%d runs)' % (mean, std, median, min(times), max(times), 100*std/mean, reps)
print ' Native : mean: %.3f (+-%.3f) secs median: %.3f range: %.3f-%.3f (noise: %3.3f%%) JS is %.2f X slower' % (mean_native, std_native, median_native, min(native_times), max(native_times), 100*std_native/mean_native, final)
def do_benchmark(self, name, src, args=[], expected_output='FAIL', emcc_args=[], native_args=[], shared_args=[], force_c=False, reps=TEST_REPS):
@@ -10766,7 +10837,7 @@ elif 'benchmark' in str(sys.argv):
native_times.append(curr)
total_native_times[tests_done] += curr
- self.print_stats(times, native_times)
+ self.print_stats(times, native_times, reps=reps)
#tests_done += 1
#if tests_done == TOTAL_TESTS:
diff --git a/tests/websockets_partial.c b/tests/websockets_partial.c
new file mode 100644
index 00000000..f71160b7
--- /dev/null
+++ b/tests/websockets_partial.c
@@ -0,0 +1,127 @@
+#include <errno.h>
+#include <sys/types.h>
+#include <sys/socket.h>
+#include <netinet/in.h>
+#include <arpa/inet.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+#include <sys/ioctl.h>
+#include <assert.h>
+#if EMSCRIPTEN
+#include <emscripten.h>
+#endif
+
+int SocketFD;
+int done = 0;
+int sum = 0;
+
+void iter(void *arg) {
+ char buffer[1024];
+ char packetLength;
+ int n;
+ int i;
+
+ if (done) {
+ return;
+ }
+
+ n = recv(SocketFD, buffer, 1, 0);
+
+ if (n == -1) {
+ if (errno == EAGAIN || errno == EWOULDBLOCK) {
+ return; //try again
+ }
+
+ fprintf(stderr, "unexcepted end of data");
+ exit(EXIT_FAILURE);
+ }
+
+ if (n != 1) {
+ fprintf(stderr, "should read 1 byte");
+ exit(EXIT_FAILURE);
+ }
+
+ packetLength = buffer[0];
+ n = recv(SocketFD, buffer, packetLength, 0);
+
+ printf("got %d,%d\n", n, packetLength);
+
+ if (n != packetLength) {
+ fprintf(stderr, "lost packet data, expected: %d readed: %d", packetLength, n);
+ exit(EXIT_FAILURE);
+ }
+
+ for (i = 0; i < packetLength; ++i) {
+ if (buffer[i] != i+1) {
+ fprintf(stderr, "packet corrupted, expected: %d, actual: %d", i+1, buffer[i]);
+ exit(EXIT_FAILURE);
+ }
+
+ sum += buffer[i];
+ }
+
+ if (packetLength == buffer[0]) { // \x01\x01 - end marker
+ shutdown(SocketFD, SHUT_RDWR);
+ close(SocketFD);
+ done = 1;
+
+ #if EMSCRIPTEN
+ printf("sum: %d\n", sum);
+ int result = sum;
+ REPORT_RESULT();
+ #endif
+ }
+}
+
+int main(void)
+{
+ struct sockaddr_in stSockAddr;
+ int Res;
+ SocketFD = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
+
+ if (-1 == SocketFD)
+ {
+ perror("cannot create socket");
+ exit(EXIT_FAILURE);
+ }
+
+ memset(&stSockAddr, 0, sizeof(stSockAddr));
+
+ stSockAddr.sin_family = AF_INET;
+ stSockAddr.sin_port = htons(
+#if EMSCRIPTEN
+ 8991
+#else
+ 8990
+#endif
+ );
+ Res = inet_pton(AF_INET, "127.0.0.1", &stSockAddr.sin_addr);
+
+ if (0 > Res) {
+ perror("error: first parameter is not a valid address family");
+ close(SocketFD);
+ exit(EXIT_FAILURE);
+ } else if (0 == Res) {
+ perror("char string (second parameter does not contain valid ipaddress)");
+ close(SocketFD);
+ exit(EXIT_FAILURE);
+ }
+
+ if (-1 == connect(SocketFD, (struct sockaddr *)&stSockAddr, sizeof(stSockAddr))) {
+ perror("connect failed");
+ close(SocketFD);
+ exit(EXIT_FAILURE);
+
+ }
+
+#if EMSCRIPTEN
+ emscripten_set_main_loop(iter, 0, 0);
+#else
+ while (!done) iter(NULL);
+#endif
+
+ return EXIT_SUCCESS;
+}
+
diff --git a/tools/eliminator/asm-eliminator-test-output.js b/tools/eliminator/asm-eliminator-test-output.js
index 3170bd9c..4cf15c62 100644
--- a/tools/eliminator/asm-eliminator-test-output.js
+++ b/tools/eliminator/asm-eliminator-test-output.js
@@ -100,4 +100,12 @@ function exc($this) {
___cxa_call_unexpected($8$0);
}
}
+function label() {
+ if (f()) {
+ g();
+ }
+ L100 : if (h()) {
+ i();
+ }
+}
diff --git a/tools/eliminator/asm-eliminator-test.js b/tools/eliminator/asm-eliminator-test.js
index ce34a7a6..d2c0507c 100644
--- a/tools/eliminator/asm-eliminator-test.js
+++ b/tools/eliminator/asm-eliminator-test.js
@@ -130,5 +130,16 @@ function exc($this) {
___cxa_call_unexpected($9);
}
}
-// EMSCRIPTEN_GENERATED_FUNCTIONS: ["asm", "__Z11printResultPiS_j", "_segment_holding", "__ZN5identC2EiPKcPci", "_vec2Length", "exc"]
+function label() {
+ var $1 = 0, $2 = 0;
+ $1 = f();
+ if ($1) {
+ g();
+ }
+ $2 = h();
+ L100: if ($2) {
+ i();
+ }
+}
+// EMSCRIPTEN_GENERATED_FUNCTIONS: ["asm", "__Z11printResultPiS_j", "_segment_holding", "__ZN5identC2EiPKcPci", "_vec2Length", "exc", "label"]
diff --git a/tools/eliminator/eliminator-test-output.js b/tools/eliminator/eliminator-test-output.js
index a005a0a5..32b7ddcf 100644
--- a/tools/eliminator/eliminator-test-output.js
+++ b/tools/eliminator/eliminator-test-output.js
@@ -242,9 +242,8 @@ function _inflate($strm, $flush) {
STACKTOP += 4;
var __label__;
var $hbuf = __stackBase__;
- var $cmp = ($strm | 0) == 0;
$_$2 : do {
- if ($cmp) {
+ if (($strm | 0) == 0) {
var $retval_0 = -2;
} else {
var $0 = HEAPU32[($strm + 28 | 0) >> 2];
@@ -1129,9 +1128,8 @@ function _inflate($strm, $flush) {
var $hold_23 = $hold_24 >>> 3;
var $bits_23 = $bits_24 - 3 | 0;
}
- var $cmp850111 = $122 >>> 0 < 19;
$_$131 : do {
- if ($cmp850111) {
+ if ($122 >>> 0 < 19) {
var $126 = $122;
while (1) {
var $126;
@@ -2880,9 +2878,8 @@ function _inflate($strm, $flush) {
}
function _malloc($bytes) {
var __label__;
- var $1 = $bytes >>> 0 < 245;
$_$2 : do {
- if ($1) {
+ if ($bytes >>> 0 < 245) {
if ($bytes >>> 0 < 11) {
var $8 = 16;
} else {
@@ -3102,9 +3099,8 @@ function _malloc($bytes) {
}
} while (0);
var $R_1_i;
- var $232 = ($198 | 0) == 0;
$_$62 : do {
- if (!$232) {
+ if (!(($198 | 0) == 0)) {
var $234 = $v_0_i + 28 | 0;
var $236 = __gm_ + 304 + (HEAP32[$234 >> 2] << 2) | 0;
do {
@@ -3245,9 +3241,8 @@ function _malloc($bytes) {
} while (0);
var $idx_0_i;
var $376 = HEAPU32[(__gm_ + 304 + ($idx_0_i << 2) | 0) >> 2];
- var $377 = ($376 | 0) == 0;
$_$110 : do {
- if ($377) {
+ if (($376 | 0) == 0) {
var $v_2_i = 0;
var $rsize_2_i = $346;
var $t_1_i = 0;
@@ -3329,9 +3324,8 @@ function _malloc($bytes) {
var $t_2_ph_i = $t_1_i;
}
var $t_2_ph_i;
- var $438 = ($t_2_ph_i | 0) == 0;
$_$125 : do {
- if ($438) {
+ if (($t_2_ph_i | 0) == 0) {
var $rsize_3_lcssa_i = $rsize_2_i;
var $v_3_lcssa_i = $v_2_i;
} else {
@@ -3442,9 +3436,8 @@ function _malloc($bytes) {
}
} while (0);
var $R_1_i19;
- var $499 = ($465 | 0) == 0;
$_$151 : do {
- if (!$499) {
+ if (!(($465 | 0) == 0)) {
var $501 = $v_3_lcssa_i + 28 | 0;
var $503 = __gm_ + 304 + (HEAP32[$501 >> 2] << 2) | 0;
do {
@@ -3496,9 +3489,8 @@ function _malloc($bytes) {
}
}
} while (0);
- var $557 = $rsize_3_lcssa_i >>> 0 < 16;
$_$179 : do {
- if ($557) {
+ if ($rsize_3_lcssa_i >>> 0 < 16) {
var $559 = $rsize_3_lcssa_i + $342 | 0;
HEAP32[($v_3_lcssa_i + 4 | 0) >> 2] = $559 | 3;
var $563 = $456 + ($559 + 4 | 0) | 0;
@@ -3669,13 +3661,11 @@ function _malloc($bytes) {
}
}
} while (0);
- var $765 = (HEAP32[(__gm_ + 440 | 0) >> 2] & 4 | 0) == 0;
$_$234 : do {
- if ($765) {
+ if ((HEAP32[(__gm_ + 440 | 0) >> 2] & 4 | 0) == 0) {
var $767 = HEAP32[(__gm_ + 24 | 0) >> 2];
- var $768 = ($767 | 0) == 0;
$_$236 : do {
- if (!$768) {
+ if (!(($767 | 0) == 0)) {
var $770 = $767;
var $sp_0_i_i = __gm_ + 444 | 0;
while (1) {
@@ -3846,9 +3836,8 @@ function _malloc($bytes) {
HEAP32[(__gm_ + 436 | 0) >> 2] = $871;
}
var $876 = HEAPU32[(__gm_ + 24 | 0) >> 2];
- var $877 = ($876 | 0) == 0;
$_$275 : do {
- if ($877) {
+ if (($876 | 0) == 0) {
var $879 = HEAPU32[(__gm_ + 16 | 0) >> 2];
if (($879 | 0) == 0 | $tbase_243_i >>> 0 < $879 >>> 0) {
HEAP32[(__gm_ + 16 | 0) >> 2] = $tbase_243_i;
@@ -3970,9 +3959,8 @@ function _malloc($bytes) {
var $998 = $997;
var $999 = ($992 - ($tbase_243_i + $981 | 0) | 0) - $nb_0 | 0;
HEAP32[($tbase_243_i + ($981 + 4 | 0) | 0) >> 2] = $nb_0 | 3;
- var $1004 = ($993 | 0) == (HEAP32[(__gm_ + 24 | 0) >> 2] | 0);
$_$314 : do {
- if ($1004) {
+ if (($993 | 0) == (HEAP32[(__gm_ + 24 | 0) >> 2] | 0)) {
var $1007 = HEAP32[(__gm_ + 12 | 0) >> 2] + $999 | 0;
HEAP32[(__gm_ + 12 | 0) >> 2] = $1007;
HEAP32[(__gm_ + 24 | 0) >> 2] = $998;
@@ -3990,9 +3978,8 @@ function _malloc($bytes) {
if (($1025 & 3 | 0) == 1) {
var $1029 = $1025 & -8;
var $1030 = $1025 >>> 3;
- var $1031 = $1025 >>> 0 < 256;
$_$322 : do {
- if ($1031) {
+ if ($1025 >>> 0 < 256) {
var $1035 = HEAPU32[($tbase_243_i + (($991 | 8) + $tsize_242_i | 0) | 0) >> 2];
var $1038 = HEAPU32[($tbase_243_i + (($tsize_242_i + 12 | 0) + $991 | 0) | 0) >> 2];
if (($1035 | 0) == ($1038 | 0)) {
@@ -4327,9 +4314,8 @@ function _malloc($bytes) {
HEAP32[(__gm_ + 452 | 0) >> 2] = $1337;
var $1360 = $1336 + 28 | 0;
HEAP32[$1360 >> 2] = 7;
- var $1362 = ($1336 + 32 | 0) >>> 0 < $1322 >>> 0;
$_$426 : do {
- if ($1362) {
+ if (($1336 + 32 | 0) >>> 0 < $1322 >>> 0) {
var $1363 = $1360;
while (1) {
var $1363;
@@ -4507,9 +4493,8 @@ function _malloc($bytes) {
}
function _mallocNoU($bytes) {
var __label__;
- var $1 = $bytes >>> 0 < 245;
$_$2 : do {
- if ($1) {
+ if ($bytes >>> 0 < 245) {
if ($bytes >>> 0 < 11) {
var $8 = 16;
} else {
@@ -4729,9 +4714,8 @@ function _mallocNoU($bytes) {
}
} while (0);
var $R_1_i;
- var $232 = ($198 | 0) == 0;
$_$62 : do {
- if (!$232) {
+ if (!(($198 | 0) == 0)) {
var $234 = $v_0_i + 28 | 0;
var $236 = __gm_ + 304 + (HEAP32[$234 >> 2] << 2) | 0;
do {
@@ -4872,9 +4856,8 @@ function _mallocNoU($bytes) {
} while (0);
var $idx_0_i;
var $376 = HEAP32[(__gm_ + 304 + ($idx_0_i << 2) | 0) >> 2];
- var $377 = ($376 | 0) == 0;
$_$110 : do {
- if ($377) {
+ if (($376 | 0) == 0) {
var $v_2_i = 0;
var $rsize_2_i = $346;
var $t_1_i = 0;
@@ -4956,9 +4939,8 @@ function _mallocNoU($bytes) {
var $t_2_ph_i = $t_1_i;
}
var $t_2_ph_i;
- var $438 = ($t_2_ph_i | 0) == 0;
$_$125 : do {
- if ($438) {
+ if (($t_2_ph_i | 0) == 0) {
var $rsize_3_lcssa_i = $rsize_2_i;
var $v_3_lcssa_i = $v_2_i;
} else {
@@ -5069,9 +5051,8 @@ function _mallocNoU($bytes) {
}
} while (0);
var $R_1_i19;
- var $499 = ($465 | 0) == 0;
$_$151 : do {
- if (!$499) {
+ if (!(($465 | 0) == 0)) {
var $501 = $v_3_lcssa_i + 28 | 0;
var $503 = __gm_ + 304 + (HEAP32[$501 >> 2] << 2) | 0;
do {
@@ -5123,9 +5104,8 @@ function _mallocNoU($bytes) {
}
}
} while (0);
- var $557 = $rsize_3_lcssa_i >>> 0 < 16;
$_$179 : do {
- if ($557) {
+ if ($rsize_3_lcssa_i >>> 0 < 16) {
var $559 = $rsize_3_lcssa_i + $342 | 0;
HEAP32[($v_3_lcssa_i + 4 | 0) >> 2] = $559 | 3;
var $563 = $456 + ($559 + 4 | 0) | 0;
@@ -5296,13 +5276,11 @@ function _mallocNoU($bytes) {
}
}
} while (0);
- var $765 = (HEAP32[(__gm_ + 440 | 0) >> 2] & 4 | 0) == 0;
$_$234 : do {
- if ($765) {
+ if ((HEAP32[(__gm_ + 440 | 0) >> 2] & 4 | 0) == 0) {
var $767 = HEAP32[(__gm_ + 24 | 0) >> 2];
- var $768 = ($767 | 0) == 0;
$_$236 : do {
- if (!$768) {
+ if (!(($767 | 0) == 0)) {
var $770 = $767;
var $sp_0_i_i = __gm_ + 444 | 0;
while (1) {
@@ -5473,9 +5451,8 @@ function _mallocNoU($bytes) {
HEAP32[(__gm_ + 436 | 0) >> 2] = $871;
}
var $876 = HEAP32[(__gm_ + 24 | 0) >> 2];
- var $877 = ($876 | 0) == 0;
$_$275 : do {
- if ($877) {
+ if (($876 | 0) == 0) {
var $879 = HEAP32[(__gm_ + 16 | 0) >> 2];
if (($879 | 0) == 0 | $tbase_243_i >>> 0 < $879 >>> 0) {
HEAP32[(__gm_ + 16 | 0) >> 2] = $tbase_243_i;
@@ -5597,9 +5574,8 @@ function _mallocNoU($bytes) {
var $998 = $997;
var $999 = ($992 - ($tbase_243_i + $981 | 0) | 0) - $nb_0 | 0;
HEAP32[($tbase_243_i + ($981 + 4 | 0) | 0) >> 2] = $nb_0 | 3;
- var $1004 = ($993 | 0) == (HEAP32[(__gm_ + 24 | 0) >> 2] | 0);
$_$314 : do {
- if ($1004) {
+ if (($993 | 0) == (HEAP32[(__gm_ + 24 | 0) >> 2] | 0)) {
var $1007 = HEAP32[(__gm_ + 12 | 0) >> 2] + $999 | 0;
HEAP32[(__gm_ + 12 | 0) >> 2] = $1007;
HEAP32[(__gm_ + 24 | 0) >> 2] = $998;
@@ -5617,9 +5593,8 @@ function _mallocNoU($bytes) {
if (($1025 & 3 | 0) == 1) {
var $1029 = $1025 & -8;
var $1030 = $1025 >>> 3;
- var $1031 = $1025 >>> 0 < 256;
$_$322 : do {
- if ($1031) {
+ if ($1025 >>> 0 < 256) {
var $1035 = HEAP32[($tbase_243_i + (($991 | 8) + $tsize_242_i | 0) | 0) >> 2];
var $1038 = HEAP32[($tbase_243_i + (($tsize_242_i + 12 | 0) + $991 | 0) | 0) >> 2];
if (($1035 | 0) == ($1038 | 0)) {
@@ -5954,9 +5929,8 @@ function _mallocNoU($bytes) {
HEAP32[(__gm_ + 452 | 0) >> 2] = $1337;
var $1360 = $1336 + 28 | 0;
HEAP32[$1360 >> 2] = 7;
- var $1362 = ($1336 + 32 | 0) >>> 0 < $1322 >>> 0;
$_$426 : do {
- if ($1362) {
+ if (($1336 + 32 | 0) >>> 0 < $1322 >>> 0) {
var $1363 = $1360;
while (1) {
var $1363;
diff --git a/tools/js-optimizer.js b/tools/js-optimizer.js
index 12754bb2..efbfa8aa 100644
--- a/tools/js-optimizer.js
+++ b/tools/js-optimizer.js
@@ -486,6 +486,17 @@ function simplifyExpressionsPre(ast) {
}
}
});
+
+ if (asm) {
+ // optimize num >> num, in asm we need this here since we do not run optimizeShifts
+ traverseGenerated(ast, function(node, type) {
+ if (type == 'binary' && node[1] == '>>' && node[2][0] == 'num' && node[3][0] == 'num') {
+ node[0] = 'num';
+ node[1] = node[2][1] >> node[3][1];
+ node.length = 2;
+ }
+ });
+ }
}
// The most common mathop is addition, e.g. in getelementptr done repeatedly. We can join all of those,
@@ -1653,7 +1664,7 @@ function registerize(ast) {
// In memSafe mode, we are more careful and assume functions can replace HEAP and FUNCTION_TABLE, which
// can happen in ALLOW_MEMORY_GROWTH mode
-var ELIMINATION_SAFE_NODES = set('var', 'assign', 'call', 'if', 'toplevel', 'do', 'return'); // do is checked carefully, however
+var ELIMINATION_SAFE_NODES = set('var', 'assign', 'call', 'if', 'toplevel', 'do', 'return', 'label'); // do is checked carefully, however
var NODES_WITHOUT_ELIMINATION_SIDE_EFFECTS = set('name', 'num', 'string', 'binary', 'sub', 'unary-prefix');
var IGNORABLE_ELIMINATOR_SCAN_NODES = set('num', 'toplevel', 'string', 'break', 'continue', 'dot'); // dot can only be STRING_TABLE.*
var ABORTING_ELIMINATOR_SCAN_NODES = set('new', 'object', 'function', 'defun', 'switch', 'for', 'while', 'array', 'throw'); // we could handle some of these, TODO, but nontrivial (e.g. for while, the condition is hit multiple times after the body)
diff --git a/tools/shared.py b/tools/shared.py
index b55e60dc..c283c1f5 100644
--- a/tools/shared.py
+++ b/tools/shared.py
@@ -172,7 +172,7 @@ def check_node_version():
# we re-check sanity when the settings are changed)
# We also re-check sanity and clear the cache when the version changes
-EMSCRIPTEN_VERSION = '1.2.3'
+EMSCRIPTEN_VERSION = '1.2.4'
def check_sanity(force=False):
try:
diff --git a/tools/test-js-optimizer-asm-pre-output.js b/tools/test-js-optimizer-asm-pre-output.js
index 84c95360..3437163e 100644
--- a/tools/test-js-optimizer-asm-pre-output.js
+++ b/tools/test-js-optimizer-asm-pre-output.js
@@ -4,6 +4,8 @@ function a() {
f(347);
f(351);
f(8);
+ HEAP[1024] = 5;
+ HEAP[1024] = 5;
}
function b($this, $__n) {
$this = $this | 0;
diff --git a/tools/test-js-optimizer-asm-pre.js b/tools/test-js-optimizer-asm-pre.js
index 3042ef66..42eb435a 100644
--- a/tools/test-js-optimizer-asm-pre.js
+++ b/tools/test-js-optimizer-asm-pre.js
@@ -4,6 +4,8 @@ function a() {
f(347 | 0);
f(347 | 12);
f(347 & 12);
+ HEAP[4096 >> 2] = 5;
+ HEAP[(4096 & 8191) >> 2] = 5;
}
function b($this, $__n) {
$this = $this | 0;