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-rw-r--r--src/library_gl.js36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index 84f6a54a..10c8cec9 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -1804,19 +1804,19 @@ var LibraryGL = {
glGenVertexArrays__deps: ['emulGlGenVertexArrays'],
#endif
glGenVertexArrays__sig: 'vii',
- glGenVertexArrays: function (n , arrays) {
+ glGenVertexArrays: function (n, arrays) {
#if LEGACY_GL_EMULATION
- if (GL.vaoExt == null) {
- GLImmediate.emulGlGenVertexArrays(n , arrays);
- return;
- }
+ if (GL.vaoExt == null) {
+ _emulGlGenVertexArrays(n, arrays);
+ return;
+ }
#else
#if GL_ASSERTIONS
assert(GL.vaoExt, 'Must have OES_vertex_array_object to use vao');
#endif
#endif
- for (var i = 0; i < n ; i++) {
+ for(var i = 0; i < n; i++) {
var id = GL.getNewId(GL.vaos);
var vao = GL.vaoExt.createVertexArrayOES();
vao.name = id;
@@ -1831,17 +1831,17 @@ var LibraryGL = {
glDeleteVertexArrays__sig: 'vii',
glDeleteVertexArrays: function(n, vaos) {
#if LEGACY_GL_EMULATION
- if (GL.vaoExt == null) {
- GLImmediate.emulGlDeleteVertexArrays(n , vaos);
- return;
- }
+ if (GL.vaoExt == null) {
+ _emulGlDeleteVertexArrays(n, vaos);
+ return;
+ }
#else
#if GL_ASSERTIONS
assert(GL.vaoExt, 'Must have OES_vertex_array_object to use vao');
#endif
#endif
- for (var i = 0; i < n; i++) {
+ for(var i = 0; i < n; i++) {
var id = {{{ makeGetValue('vaos', 'i*4', 'i32') }}};
GL.vaoExt.deleteVertexArrayOES(GL.vaos[id]);
GL.vaos[id] = null;
@@ -1854,10 +1854,10 @@ var LibraryGL = {
glBindVertexArray__sig: 'vi',
glBindVertexArray: function(vao) {
#if LEGACY_GL_EMULATION
- if (GL.vaoExt == null) {
- GLImmediate.emulGlBindVertexArray(vao);
- return;
- }
+ if (GL.vaoExt == null) {
+ _emulGlBindVertexArray(vao);
+ return;
+ }
#else
#if GL_ASSERTIONS
assert(GL.vaoExt, 'Must have OES_vertex_array_object to use vao');
@@ -1873,9 +1873,9 @@ var LibraryGL = {
glIsVertexArray__sig: 'ii',
glIsVertexArray: function(array) {
#if LEGACY_GL_EMULATION
- if (GL.vaoExt == null) {
- return GLImmediate.emulGlIsVertexArray(array);
- }
+ if (GL.vaoExt == null) {
+ return _emulGlIsVertexArray(array);
+ }
#else
#if GL_ASSERTIONS
assert(GL.vaoExt, 'Must have OES_vertex_array_object to use vao');