diff options
-rw-r--r-- | src/library_gl.js | 4 | ||||
-rw-r--r-- | tests/hello_world_gles_deriv.c | 1 |
2 files changed, 5 insertions, 0 deletions
diff --git a/src/library_gl.js b/src/library_gl.js index 0a30292a..baa0597d 100644 --- a/src/library_gl.js +++ b/src/library_gl.js @@ -210,6 +210,7 @@ var LibraryGL = { } }, +#if LEGACY_GL_EMULATION // Find a token in a shader source string findToken: function(source, token) { function isIdentChar(ch) { @@ -238,6 +239,7 @@ var LibraryGL = { } while (true); return false; }, +#endif getSource: function(shader, count, string, length) { var source = ''; @@ -255,6 +257,7 @@ var LibraryGL = { } source += frag; } +#if LEGACY_GL_EMULATION // Let's see if we need to enable the standard derivatives extension type = GLctx.getShaderParameter(GL.shaders[shader], 0x8B4F /* GL_SHADER_TYPE */); if (type == 0x8B30 /* GL_FRAGMENT_SHADER */) { @@ -270,6 +273,7 @@ var LibraryGL = { #endif } } +#endif return source; }, diff --git a/tests/hello_world_gles_deriv.c b/tests/hello_world_gles_deriv.c index c5354d4e..592078ed 100644 --- a/tests/hello_world_gles_deriv.c +++ b/tests/hello_world_gles_deriv.c @@ -645,6 +645,7 @@ static const char vertex_shader[] = static const char fragment_shader[] = "#ifdef GL_ES\n" +"#extension GL_OES_standard_derivatives : enable\n" "precision mediump float;\n" "#endif\n" "varying vec4 Color;\n" |