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authorMichael J. Bishop <mbtyke@gmail.com>2013-09-04 11:42:16 -0400
committerMichael J. Bishop <mbtyke@gmail.com>2013-09-04 11:47:36 -0400
commit61534f218715a78e5e142437d5d295035d441183 (patch)
tree52909ed5b672c107115eab4d98464096cd2d10a7 /tools/test-js-optimizer.js
parentb872b8a299b43df0bcd8150aa4c4836fe6213e6c (diff)
Added test which shows broken GL emulation when:
1. Binding to a VertexObjectBuffer and calling `glDrawArrays` on two different sections of it. 2. Using `glVertexPointer` with actual pointer to a vertex array and calling `glDrawArrays` on two different sections of it.
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