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author | Ehsan Akhgari <ehsan.akhgari@gmail.com> | 2012-06-21 18:13:23 -0400 |
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committer | Ehsan Akhgari <ehsan.akhgari@gmail.com> | 2012-06-21 18:14:07 -0400 |
commit | 1132ddbfbb93bd91b4d3b3ee368f5026112c4713 (patch) | |
tree | 9233a175276fbf7318c8e2cf6c85abb49d8ec5e0 /tools/shared.py | |
parent | 0a014b6a0a925abc026195430ab18fb340e5ae4e (diff) |
Compute the fog in the fragment shader
This makes the fog a bit more precise, and matches how native OpenGL
calculates the fog value. But it also means that it would be a bit more
expensive to calculate because it is calculated once per pixel.
Diffstat (limited to 'tools/shared.py')
0 files changed, 0 insertions, 0 deletions