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author | Alon Zakai <alonzakai@gmail.com> | 2014-06-20 18:38:49 -0700 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2014-06-20 18:38:49 -0700 |
commit | b2e7db0e1d8a0cc5317d4ecfe0c359c477fd73df (patch) | |
tree | 56c3b9ef940ff880cc7a9cfca1d04c5f401fec55 /tests | |
parent | 32354b8d83c36054c0038a4eabff7fe40fccc52c (diff) |
prevent shader regex from mixing up lines
Diffstat (limited to 'tests')
-rw-r--r-- | tests/sdlglshader2.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/tests/sdlglshader2.c b/tests/sdlglshader2.c index 2ec47e87..c75a0f5f 100644 --- a/tests/sdlglshader2.c +++ b/tests/sdlglshader2.c @@ -72,7 +72,8 @@ void setShaders() { GLuint v, f, p; GLint ok; - const char *vv = "uniform vec4 animdata[246];\n" + const char *vv = "#pragma CUBE2_uniform animdata AnimData 0 16\n" + "uniform vec4 animdata[246];\n" "void main() \n" "{ \n" " gl_Position = ftransform() + animdata[0]; \n" |