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authorAlon Zakai <alonzakai@gmail.com>2012-04-25 11:08:53 -0700
committerAlon Zakai <alonzakai@gmail.com>2012-04-25 11:09:15 -0700
commit6f0decb1c5c65f7873c9afadbf04ab8fed7b83a0 (patch)
treede5122d9f95f6d08976c5ac12d0db580389d5a0b /tests
parent7e516c8b034c1a49524eaa140a5da9b9d94e9991 (diff)
fix a_texCoord* usage, and use current program texture setup if present ; some texture rendering in cubegeom test
Diffstat (limited to 'tests')
-rw-r--r--tests/cubegeom.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/cubegeom.c b/tests/cubegeom.c
index d5d09435..529e1355 100644
--- a/tests/cubegeom.c
+++ b/tests/cubegeom.c
@@ -186,7 +186,7 @@ int main(int argc, char *argv[])
// sauer vertex data is apparently 0-12: V3F, 12: N1B, 16-24: T2F, 24-28: T2S, 28-32: C4B
glVertexPointer(3, GL_FLOAT, 32, (void*)0); // all these apply to the ARRAY_BUFFER that is bound
glTexCoordPointer(2, GL_FLOAT, 32, (void*)16);
- glClientActiveTexture(GL_TEXTURE1);
+ glClientActiveTexture(GL_TEXTURE1); // XXX seems to be ignored in native build
glTexCoordPointer(2, GL_SHORT, 32, (void*)24);
glClientActiveTexture(GL_TEXTURE0); // likely not needed, it is a cleanup
glNormalPointer(GL_BYTE, 32, (void*)12);