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authorAlon Zakai <alonzakai@gmail.com>2013-11-01 18:26:58 -0700
committerAlon Zakai <alonzakai@gmail.com>2013-11-01 18:26:58 -0700
commit3d48329892cd517b2e709ef94a00df8214169ddd (patch)
tree988d17b59d4fc2473a6d7a63df0f4117b711bcf4 /tests
parent75af3c1ac8dba93b508b8b431bef9a35e6b054c3 (diff)
parent2c3d580bf9122ec4aef9ee8d462281d3fd810355 (diff)
Merge branch 'incoming' into f32
Conflicts: src/parseTools.js
Diffstat (limited to 'tests')
-rw-r--r--tests/aniso.c3
-rw-r--r--tests/cases/caall.ll2
-rw-r--r--tests/cubegeom.c6
-rw-r--r--tests/mmap_file.c27
-rw-r--r--tests/test_browser.py53
-rw-r--r--tests/test_core.py178
-rw-r--r--tests/test_other.py44
-rw-r--r--tests/test_sanity.py6
-rw-r--r--tests/test_webgl_context_attributes_common.c262
-rw-r--r--tests/test_webgl_context_attributes_glfw.c47
-rw-r--r--tests/test_webgl_context_attributes_glut.c42
-rw-r--r--tests/test_webgl_context_attributes_sdl.c50
12 files changed, 651 insertions, 69 deletions
diff --git a/tests/aniso.c b/tests/aniso.c
index e8d7bd3f..f1674cad 100644
--- a/tests/aniso.c
+++ b/tests/aniso.c
@@ -66,6 +66,9 @@ int main(int argc, char *argv[])
const char *exts = (const char *)glGetString(GL_EXTENSIONS);
assert(hasext(exts, "GL_EXT_texture_filter_anisotropic"));
+ const char *vendor = (const char *)glGetString(GL_VENDOR);
+ printf("vendor: %s\n", vendor);
+
GLint aniso;
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &aniso);
printf("Max anisotropy: %d (using that)\n", aniso);
diff --git a/tests/cases/caall.ll b/tests/cases/caall.ll
index 313116e6..5b8f7f29 100644
--- a/tests/cases/caall.ll
+++ b/tests/cases/caall.ll
@@ -18,7 +18,7 @@ entry:
define (i32*)** @_ZNSt3__13mapINS_12basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEEEPFvP6ObjectENS_4lessIS6_EENS4_INS_4pairIKS6_SA_EEEEEixERSE_(i32 %x) {
entry:
%ret = inttoptr i32 0 to (i32*)**
- ret %ret
+ ret (i32*)** %ret
}
; [#uses=1]
diff --git a/tests/cubegeom.c b/tests/cubegeom.c
index fac0da2b..96d56339 100644
--- a/tests/cubegeom.c
+++ b/tests/cubegeom.c
@@ -194,8 +194,14 @@ int main(int argc, char *argv[])
// sauer vertex data is apparently 0-12: V3F, 12: N1B, 16-24: T2F, 24-28: T2S, 28-32: C4B
glVertexPointer(3, GL_FLOAT, 32, (void*)0); // all these apply to the ARRAY_BUFFER that is bound
glTexCoordPointer(2, GL_FLOAT, 32, (void*)16);
+
glClientActiveTexture(GL_TEXTURE1); // XXX seems to be ignored in native build
glTexCoordPointer(2, GL_SHORT, 32, (void*)24);
+ glGetIntegerv(GL_TEXTURE_COORD_ARRAY_SIZE, &tempInt); assert(tempInt == 2);
+ glGetIntegerv(GL_TEXTURE_COORD_ARRAY_TYPE, &tempInt); assert(tempInt == GL_SHORT);
+ glGetIntegerv(GL_TEXTURE_COORD_ARRAY_STRIDE, &tempInt); assert(tempInt == 32);
+ glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER, &tempPtr); assert(tempPtr == (void *)24);
+
glClientActiveTexture(GL_TEXTURE0); // likely not needed, it is a cleanup
glNormalPointer(GL_BYTE, 32, (void*)12);
glColorPointer(4, GL_UNSIGNED_BYTE, 32, (void*)28);
diff --git a/tests/mmap_file.c b/tests/mmap_file.c
new file mode 100644
index 00000000..6eed95e0
--- /dev/null
+++ b/tests/mmap_file.c
@@ -0,0 +1,27 @@
+#include <stdio.h>
+#include <sys/mman.h>
+#include <emscripten.h>
+#include <string.h>
+#include <assert.h>
+
+int main() {
+ printf("*\n");
+ FILE *f = fopen("data.dat", "r");
+ char *m;
+ m = (char*)mmap(NULL, 9000, PROT_READ, MAP_PRIVATE, fileno(f), 0);
+ for (int i = 0; i < 20; i++) putchar(m[i]);
+ assert(!strncmp(m, "data from the file .", 20));
+ munmap(m, 9000);
+ printf("\n");
+ m = (char*)mmap(NULL, 9000, PROT_READ, MAP_PRIVATE, fileno(f), 5);
+ for (int i = 0; i < 20; i++) putchar(m[i]);
+ assert(!strncmp(m, "from the file ......", 20));
+ munmap(m, 9000);
+ printf("\n*\n");
+
+#ifdef REPORT_RESULT
+ int result = 1;
+ REPORT_RESULT();
+#endif
+ return 0;
+}
diff --git a/tests/test_browser.py b/tests/test_browser.py
index be23074a..d52f109f 100644
--- a/tests/test_browser.py
+++ b/tests/test_browser.py
@@ -338,7 +338,7 @@ If manually bisecting:
("somefile.txt@/directory/file.txt", "/directory/file.txt"),
("somefile.txt@/directory/file.txt", "directory/file.txt"),
(absolute_src_path + "@/directory/file.txt", "directory/file.txt")]
-
+
for test in test_cases:
(srcpath, dstpath) = test
print 'Testing', srcpath, dstpath
@@ -346,6 +346,11 @@ If manually bisecting:
Popen([PYTHON, EMCC, os.path.join(self.get_dir(), 'main.cpp'), '--preload-file', srcpath, '-o', 'page.html']).communicate()
self.run_browser('page.html', 'You should see |load me right before|.', '/report_result?1')
+ # Test that '--no-heap-copy' works.
+ make_main('somefile.txt')
+ Popen([PYTHON, EMCC, os.path.join(self.get_dir(), 'main.cpp'), '--preload-file', 'somefile.txt', '--no-heap-copy', '-o', 'page.html']).communicate()
+ self.run_browser('page.html', 'You should see |load me right before|.', '/report_result?1')
+
# By absolute path
make_main('somefile.txt') # absolute becomes relative
@@ -869,6 +874,48 @@ keydown(100);keyup(100); // trigger the end
def test_glut_wheelevents(self):
self.btest('glut_wheelevents.c', '1')
+ def test_webgl_context_attributes(self):
+ # Javascript code to check the attributes support we want to test in the WebGL implementation
+ # (request the attribute, create a context and check its value afterwards in the context attributes).
+ # Tests will succeed when an attribute is not supported.
+ open(os.path.join(self.get_dir(), 'check_webgl_attributes_support.js'), 'w').write('''
+ mergeInto(LibraryManager.library, {
+ webglAntialiasSupported: function() {
+ canvas = document.createElement('canvas');
+ context = canvas.getContext('experimental-webgl', {antialias: true});
+ attributes = context.getContextAttributes();
+ return attributes.antialias;
+ },
+ webglDepthSupported: function() {
+ canvas = document.createElement('canvas');
+ context = canvas.getContext('experimental-webgl', {depth: true});
+ attributes = context.getContextAttributes();
+ return attributes.depth;
+ },
+ webglStencilSupported: function() {
+ canvas = document.createElement('canvas');
+ context = canvas.getContext('experimental-webgl', {stencil: true});
+ attributes = context.getContextAttributes();
+ return attributes.stencil;
+ }
+ });
+ ''')
+
+ # Copy common code file to temporary directory
+ filepath = path_from_root('tests/test_webgl_context_attributes_common.c')
+ temp_filepath = os.path.join(self.get_dir(), os.path.basename(filepath))
+ shutil.copyfile(filepath, temp_filepath)
+
+ # perform tests with attributes activated
+ self.btest('test_webgl_context_attributes_glut.c', '1', args=['--js-library', 'check_webgl_attributes_support.js', '-DAA_ACTIVATED', '-DDEPTH_ACTIVATED', '-DSTENCIL_ACTIVATED'])
+ self.btest('test_webgl_context_attributes_sdl.c', '1', args=['--js-library', 'check_webgl_attributes_support.js', '-DAA_ACTIVATED', '-DDEPTH_ACTIVATED', '-DSTENCIL_ACTIVATED'])
+ self.btest('test_webgl_context_attributes_glfw.c', '1', args=['--js-library', 'check_webgl_attributes_support.js', '-DAA_ACTIVATED', '-DDEPTH_ACTIVATED', '-DSTENCIL_ACTIVATED'])
+
+ # perform tests with attributes desactivated
+ self.btest('test_webgl_context_attributes_glut.c', '1', args=['--js-library', 'check_webgl_attributes_support.js'])
+ self.btest('test_webgl_context_attributes_sdl.c', '1', args=['--js-library', 'check_webgl_attributes_support.js'])
+ self.btest('test_webgl_context_attributes_glfw.c', '1', args=['--js-library', 'check_webgl_attributes_support.js'])
+
def test_emscripten_get_now(self):
self.btest('emscripten_get_now.cpp', '1')
@@ -1524,3 +1571,7 @@ keydown(100);keyup(100); // trigger the end
Popen([PYTHON, EMCC, path_from_root('tests', 'browser_module.cpp'), '-o', 'module.js', '-O2', '-s', 'SIDE_MODULE=1', '-s', 'DLOPEN_SUPPORT=1', '-s', 'EXPORTED_FUNCTIONS=["_one", "_two"]']).communicate()
self.btest('browser_main.cpp', args=['-O2', '-s', 'MAIN_MODULE=1', '-s', 'DLOPEN_SUPPORT=1'], expected='8')
+ def test_mmap_file(self):
+ open(self.in_dir('data.dat'), 'w').write('data from the file ' + ('.' * 9000))
+ for extra_args in [[], ['--no-heap-copy']]:
+ self.btest(path_from_root('tests', 'mmap_file.c'), expected='1', args=['--preload-file', 'data.dat'] + extra_args)
diff --git a/tests/test_core.py b/tests/test_core.py
index ca81102d..a19cde10 100644
--- a/tests/test_core.py
+++ b/tests/test_core.py
@@ -2975,6 +2975,23 @@ Exiting setjmp function, level: 0, prev_jmp: -1
'''
self.do_run(src, '3.14159')
+ def test_iswdigit(self):
+ if self.emcc_args is None: return self.skip('no libcxx inclusion without emcc')
+
+ src = '''
+ #include <stdio.h>
+ #include <cctype>
+ #include <cwctype>
+
+ int main() {
+ using namespace std;
+ printf("%d ", isdigit('0'));
+ printf("%d ", iswdigit(L'0'));
+ return 0;
+ }
+ '''
+ self.do_run(src, '1 1')
+
def test_polymorph(self):
if self.emcc_args is None: return self.skip('requires emcc')
src = '''
@@ -7294,6 +7311,18 @@ date: 18.07.2013w; day 18, month 7, year 2013, extra: 201, 3
'''
self.do_run(src, '4779 4779')
+ def test_sscanf_float(self):
+ src = r'''
+ #include "stdio.h"
+
+ int main(){
+ float f1, f2, f3, f4, f5, f6, f7, f8, f9;
+ sscanf("0.512 0.250x5.129_-9.98 1.12*+54.32E3 +54.32E3^87.5E-3 87.5E-3$", "%f %fx%f_%f %f*%f %f^%f %f$", &f1, &f2, &f3, &f4, &f5, &f6, &f7, &f8, &f9);
+ printf("\n%f, %f, %f, %f, %f, %f, %f, %f, %f\n", f1, f2, f3, f4, f5, f6, f7, f8, f9);
+ }
+ '''
+ self.do_run(src, '\n0.512000, 0.250000, 5.129000, -9.980000, 1.120000, 54320.000000, 54320.000000, 0.087500, 0.087500\n')
+
def test_langinfo(self):
src = open(path_from_root('tests', 'langinfo', 'test.c'), 'r').read()
expected = open(path_from_root('tests', 'langinfo', 'output.txt'), 'r').read()
@@ -8591,30 +8620,13 @@ void*:16
def test_mmap_file(self):
if self.emcc_args is None: return self.skip('requires emcc')
- self.emcc_args += ['--embed-file', 'data.dat']
+ for extra_args in [[], ['--no-heap-copy']]:
+ self.emcc_args += ['--embed-file', 'data.dat'] + extra_args
- open(self.in_dir('data.dat'), 'w').write('data from the file ' + ('.' * 9000))
+ open(self.in_dir('data.dat'), 'w').write('data from the file ' + ('.' * 9000))
- src = r'''
- #include <stdio.h>
- #include <sys/mman.h>
-
- int main() {
- printf("*\n");
- FILE *f = fopen("data.dat", "r");
- char *m;
- m = (char*)mmap(NULL, 9000, PROT_READ, MAP_PRIVATE, fileno(f), 0);
- for (int i = 0; i < 20; i++) putchar(m[i]);
- munmap(m, 9000);
- printf("\n");
- m = (char*)mmap(NULL, 9000, PROT_READ, MAP_PRIVATE, fileno(f), 5);
- for (int i = 0; i < 20; i++) putchar(m[i]);
- munmap(m, 9000);
- printf("\n*\n");
- return 0;
- }
- '''
- self.do_run(src, '*\ndata from the file .\nfrom the file ......\n*\n')
+ src = open(path_from_root('tests', 'mmap_file.c')).read()
+ self.do_run(src, '*\ndata from the file .\nfrom the file ......\n*\n')
def test_cubescript(self):
if self.emcc_args is None: return self.skip('requires emcc')
@@ -8657,6 +8669,128 @@ void*:16
main = main[:main.find('\n}')]
assert main.count('\n') == 7, 'must not emit too many postSets: %d' % main.count('\n')
+ def test_simd(self):
+ if Settings.USE_TYPED_ARRAYS != 2: return self.skip('needs ta2')
+ if Settings.ASM_JS: Settings.ASM_JS = 2 # does not validate
+ src = r'''
+#include <stdio.h>
+
+#include <emscripten/vector.h>
+
+static inline float32x4 __attribute__((always_inline))
+_mm_set_ps(const float __Z, const float __Y, const float __X, const float __W)
+{
+ return (float32x4){ __W, __X, __Y, __Z };
+}
+
+static __inline__ float32x4 __attribute__((__always_inline__))
+_mm_setzero_ps(void)
+{
+ return (float32x4){ 0.0, 0.0, 0.0, 0.0 };
+}
+
+int main(int argc, char **argv) {
+ float data[8];
+ for (int i = 0; i < 32; i++) data[i] = (1+i+argc)*(2+i+argc*argc); // confuse optimizer
+ {
+ float32x4 *a = (float32x4*)&data[0];
+ float32x4 *b = (float32x4*)&data[4];
+ float32x4 c, d;
+ c = *a;
+ d = *b;
+ printf("1floats! %d, %d, %d, %d %d, %d, %d, %d\n", (int)c[0], (int)c[1], (int)c[2], (int)c[3], (int)d[0], (int)d[1], (int)d[2], (int)d[3]);
+ c = c+d;
+ printf("2floats! %d, %d, %d, %d %d, %d, %d, %d\n", (int)c[0], (int)c[1], (int)c[2], (int)c[3], (int)d[0], (int)d[1], (int)d[2], (int)d[3]);
+ d = c*d;
+ printf("3floats! %d, %d, %d, %d %d, %d, %d, %d\n", (int)c[0], (int)c[1], (int)c[2], (int)c[3], (int)d[0], (int)d[1], (int)d[2], (int)d[3]);
+ c = _mm_setzero_ps();
+ printf("zeros %d, %d, %d, %d\n", (int)c[0], (int)c[1], (int)c[2], (int)c[3]);
+ }
+ {
+ uint32x4 *a = (uint32x4*)&data[0];
+ uint32x4 *b = (uint32x4*)&data[4];
+ uint32x4 c, d, e, f;
+ c = *a;
+ d = *b;
+ printf("4uints! %d, %d, %d, %d %d, %d, %d, %d\n", c[0], c[1], c[2], c[3], d[0], d[1], d[2], d[3]);
+ e = c+d;
+ f = c-d;
+ printf("5uints! %d, %d, %d, %d %d, %d, %d, %d\n", e[0], e[1], e[2], e[3], f[0], f[1], f[2], f[3]);
+ e = c&d;
+ f = c|d;
+ e = ~c&d;
+ f = c^d;
+ printf("5uintops! %d, %d, %d, %d %d, %d, %d, %d\n", e[0], e[1], e[2], e[3], f[0], f[1], f[2], f[3]);
+ }
+ {
+ float32x4 c, d, e, f;
+ c = _mm_set_ps(9.0, 4.0, 0, -9.0);
+ d = _mm_set_ps(10.0, 14.0, -12, -2.0);
+ printf("6floats! %d, %d, %d, %d %d, %d, %d, %d\n", (int)c[0], (int)c[1], (int)c[2], (int)c[3], (int)d[0], (int)d[1], (int)d[2], (int)d[3]);
+ printf("7calcs: %d\n", emscripten_float32x4_signmask(c)); // TODO: just not just compilation but output as well
+ }
+
+ return 0;
+}
+ '''
+
+ self.do_run(src, '''1floats! 6, 12, 20, 30 42, 56, 72, 90
+2floats! 48, 68, 92, 120 42, 56, 72, 90
+3floats! 48, 68, 92, 120 2016, 3808, 6624, 10800
+zeros 0, 0, 0, 0
+4uints! 1086324736, 1094713344, 1101004800, 1106247680 1109917696, 1113587712, 1116733440, 1119092736
+5uints! -2098724864, -2086666240, -2077229056, -2069626880 -23592960, -18874368, -15728640, -12845056
+5uintops! 36175872, 35651584, 34603008, 33816576 48758784, 52428800, 53477376, 54788096
+6floats! -9, 0, 4, 9 -2, -12, 14, 10
+''')
+
+ def test_simd2(self):
+ if Settings.ASM_JS: Settings.ASM_JS = 2 # does not validate
+
+ self.do_run(r'''
+ #include <stdio.h>
+
+ typedef float __m128 __attribute__ ((__vector_size__ (16)));
+
+ static inline __m128 __attribute__((always_inline))
+ _mm_set_ps(const float __Z, const float __Y, const float __X, const float __W)
+ {
+ return (__m128){ __W, __X, __Y, __Z };
+ }
+
+ static inline void __attribute__((always_inline))
+ _mm_store_ps(float *__P, __m128 __A)
+ {
+ *(__m128 *)__P = __A;
+ }
+
+ static inline __m128 __attribute__((always_inline))
+ _mm_add_ps(__m128 __A, __m128 __B)
+ {
+ return __A + __B;
+ }
+
+ using namespace std;
+
+ int main(int argc, char ** argv) {
+ float __attribute__((__aligned__(16))) ar[4];
+ __m128 v1 = _mm_set_ps(9.0, 4.0, 0, -9.0);
+ __m128 v2 = _mm_set_ps(7.0, 3.0, 2.5, 1.0);
+ __m128 v3 = _mm_add_ps(v1, v2);
+ _mm_store_ps(ar, v3);
+
+ for (int i = 0; i < 4; i++) {
+ printf("%f\n", ar[i]);
+ }
+
+ return 0;
+ }
+ ''', '''-8.000000
+2.500000
+7.000000
+16.000000
+''')
+
def test_gcc_unmangler(self):
Settings.NAMED_GLOBALS = 1 # test coverage for this
diff --git a/tests/test_other.py b/tests/test_other.py
index e251da5d..86e0eadf 100644
--- a/tests/test_other.py
+++ b/tests/test_other.py
@@ -2015,47 +2015,3 @@ a(int [32], char [5]*)
Popen([PYTHON, EMCC, path_from_root('tests', 'linpack.c'), '-O2', '-DSP', '--llvm-opts', '''['-O3', '-vectorize', '-vectorize-loops', '-bb-vectorize-vector-bits=128', '-force-vector-width=4']''']).communicate()
self.assertContained('Unrolled Single Precision', run_js('a.out.js'))
- def test_simd2(self):
- self.clear()
- open('src.cpp', 'w').write(r'''
-#include <stdio.h>
-
-#include <emscripten/vector.h>
-
-int main(int argc, char **argv) {
- float data[8];
- for (int i = 0; i < 32; i++) data[i] = (1+i+argc)*(2+i+argc*argc);
- {
- float32x4 *a = (float32x4*)&data[0];
- float32x4 *b = (float32x4*)&data[4];
- float32x4 c, d;
- c = *a;
- d = *b;
- printf("floats! %d, %d, %d, %d %d, %d, %d, %d\n", (int)c[0], (int)c[1], (int)c[2], (int)c[3], (int)d[0], (int)d[1], (int)d[2], (int)d[3]);
- c = c+d;
- printf("floats! %d, %d, %d, %d %d, %d, %d, %d\n", (int)c[0], (int)c[1], (int)c[2], (int)c[3], (int)d[0], (int)d[1], (int)d[2], (int)d[3]);
- d = c*d;
- printf("floats! %d, %d, %d, %d %d, %d, %d, %d\n", (int)c[0], (int)c[1], (int)c[2], (int)c[3], (int)d[0], (int)d[1], (int)d[2], (int)d[3]);
- }
- {
- uint32x4 *a = (uint32x4*)&data[0];
- uint32x4 *b = (uint32x4*)&data[4];
- uint32x4 c, d, e, f;
- c = *a;
- d = *b;
- printf("uints! %d, %d, %d, %d %d, %d, %d, %d\n", c[0], c[1], c[2], c[3], d[0], d[1], d[2], d[3]);
- e = c+d;
- f = c-d;
- printf("uints! %d, %d, %d, %d %d, %d, %d, %d\n", e[0], e[1], e[2], e[3], f[0], f[1], f[2], f[3]);
- }
- return 0;
-}
- ''')
- Popen([PYTHON, EMCC, 'src.cpp', '-O2']).communicate()
- self.assertContained('''floats! 6, 12, 20, 30 42, 56, 72, 90
-floats! 48, 68, 92, 120 42, 56, 72, 90
-floats! 48, 68, 92, 120 2016, 3808, 6624, 10800
-uints! 1086324736, 1094713344, 1101004800, 1106247680 1109917696, 1113587712, 1116733440, 1119092736
-uints! -2098724864, -2086666240, -2077229056, -2069626880 -23592960, -18874368, -15728640, -12845056
-''', run_js('a.out.js'))
-
diff --git a/tests/test_sanity.py b/tests/test_sanity.py
index a0fff252..a405c3a3 100644
--- a/tests/test_sanity.py
+++ b/tests/test_sanity.py
@@ -217,7 +217,11 @@ class sanity(RunnerCore):
try:
os.environ['EM_IGNORE_SANITY'] = '1'
- for version, succeed in [('v0.7.9', False), ('v0.8.0', True), ('v0.8.1', True), ('cheez', False)]:
+ for version, succeed in [('v0.7.9', False),
+ ('v0.8.0', True),
+ ('v0.8.1', True),
+ ('v0.10.21-pre', True),
+ ('cheez', False)]:
f = open(path_from_root('tests', 'fake', 'nodejs'), 'w')
f.write('#!/bin/sh\n')
f.write('''if [ $1 = "--version" ]; then
diff --git a/tests/test_webgl_context_attributes_common.c b/tests/test_webgl_context_attributes_common.c
new file mode 100644
index 00000000..7131203b
--- /dev/null
+++ b/tests/test_webgl_context_attributes_common.c
@@ -0,0 +1,262 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdbool.h>
+
+#include <emscripten.h>
+
+#define BUFFER_OFFSET(i) ((char *)NULL + (i))
+
+static const int WINDOWS_SIZE = 500;
+
+static GLfloat vertices[] = { 0.0f, 250.f, 0.0f,
+ -250.f, -250.f, 0.0f,
+ 250.f, -250.f, 0.0f };
+
+static GLfloat vertices2[] = { 0.0f, 250.f, -1.0f,
+ -250.f, -250.f, -1.0f,
+ 250.f, -250.f, -1.0f };
+
+static GLuint shaderProgram = 0;
+static GLuint verticesVBO = 0;
+static GLuint verticesVBO2 = 0;
+
+static unsigned char backgroundColor[4] = {255, 255, 255, 255};
+static unsigned char triangleColor[4] = {255, 0, 0, 255};
+static unsigned char triangleColor2[4] = {0, 255, 0, 255};
+
+static char vertexShaderSrc[] =
+ "precision highp float;"
+ "precision highp int;"
+
+ "uniform mat4 u_mvpMatrix;"
+ "uniform vec4 u_color;"
+
+ "attribute vec3 a_position;"
+
+ "varying vec4 v_color;"
+
+ "void main() {"
+ " gl_Position = u_mvpMatrix * vec4(a_position, 1.0);"
+ " v_color = u_color;"
+ "}"
+ ;
+
+static char fragmentShaderSrc[] =
+ "precision highp float;"
+ "precision highp int;"
+
+ "varying vec4 v_color;"
+
+ "void main() {"
+ " gl_FragColor = v_color;"
+ "}"
+ ;
+
+static GLuint createShader(const char *source, int type) {
+ GLuint shader = glCreateShader(type);
+ glShaderSource(shader, 1, (const GLchar**)(&source), NULL);
+ glCompileShader(shader);
+ return shader;
+}
+
+static GLuint createShaderProgram(const char *vertexShaderSrc, const char *fragmentShaderSrc) {
+ GLuint program = glCreateProgram();
+ glAttachShader(program, createShader(vertexShaderSrc, GL_VERTEX_SHADER));
+ glAttachShader(program, createShader(fragmentShaderSrc, GL_FRAGMENT_SHADER));
+ glLinkProgram(program);
+ return program;
+}
+
+void ortho(float left, float right, float bottom, float top, float nearVal, float farVal, GLfloat *projMatrix) {
+ float tx = -(right+left)/(right-left);
+ float ty = -(top+bottom)/(top-bottom);
+ float tz = -(farVal+nearVal)/(farVal-nearVal);
+ memset(projMatrix, 0, 16 * sizeof(GLfloat));
+ projMatrix[0] = 2.0f / (right-left);
+ projMatrix[3] = tx;
+ projMatrix[1*4+1] = 2.0f / (top-bottom);
+ projMatrix[1*4+3] = ty;
+ projMatrix[2*4+2] = -2.0f / (farVal-nearVal);
+ projMatrix[2*4+3] = tz;
+ projMatrix[3*4+3] = 1.0f;
+}
+
+static void initGlObjects() {
+ glGenBuffers(1, &verticesVBO);
+ glBindBuffer(GL_ARRAY_BUFFER, verticesVBO);
+ glBufferData(GL_ARRAY_BUFFER, 9*sizeof(float), vertices, GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ glGenBuffers(1, &verticesVBO2);
+ glBindBuffer(GL_ARRAY_BUFFER, verticesVBO2);
+ glBufferData(GL_ARRAY_BUFFER, 9*sizeof(float), vertices2, GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ shaderProgram = createShaderProgram(vertexShaderSrc, fragmentShaderSrc);
+}
+
+static void drawTriangle(GLuint verticesVBO, unsigned char r, unsigned char g, unsigned char b, unsigned char a) {
+ glUseProgram(shaderProgram);
+ GLuint posLoc = glGetAttribLocation(shaderProgram, "a_position");
+ GLuint mvpLoc = glGetUniformLocation(shaderProgram, "u_mvpMatrix");
+ GLuint colorLoc = glGetUniformLocation(shaderProgram, "u_color");
+
+ GLfloat mvpMat[16];
+ ortho(-WINDOWS_SIZE/2, WINDOWS_SIZE/2, -WINDOWS_SIZE/2, WINDOWS_SIZE/2, -100, 100, mvpMat);
+
+ glUniformMatrix4fv(mvpLoc, 1, GL_FALSE, mvpMat);
+ glUniform4f(colorLoc, r/255.f, g/255.f, b/255.f, a/255.f);
+
+ glBindBuffer(GL_ARRAY_BUFFER, verticesVBO);
+ glEnableVertexAttribArray(posLoc);
+ glVertexAttribPointer(posLoc, 3, GL_FLOAT, GL_FALSE, 3*sizeof(float), BUFFER_OFFSET(0));
+
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glUseProgram(0);
+}
+
+// Draw a red triangle on a white background. If antialiasing is disabled, resulting pixels
+// will only have white and red colors. If antialiasing is enabled, there will be pixels
+// whose color is different from red and white.
+static int testAntiAliasing(bool activated) {
+ glViewport(0, 0, WINDOWS_SIZE, WINDOWS_SIZE);
+ glClearColor(backgroundColor[0]/255.f, backgroundColor[1]/255.f, backgroundColor[2]/255.f, backgroundColor[3]/255.f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ drawTriangle(verticesVBO, triangleColor[0], triangleColor[1], triangleColor[2], triangleColor[3]);
+
+ bool antialiased = false;
+
+ unsigned char buffer[(WINDOWS_SIZE*WINDOWS_SIZE)*4];
+ glReadPixels(0, 0, WINDOWS_SIZE, WINDOWS_SIZE, GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
+ glFinish();
+ for (unsigned int i = 0 ; i < WINDOWS_SIZE ; ++i) {
+ for (unsigned int j = 0 ; j < WINDOWS_SIZE ; ++j) {
+ unsigned char r = buffer[4*(i*WINDOWS_SIZE+j)];
+ unsigned char g = buffer[4*(i*WINDOWS_SIZE+j)+1];
+ unsigned char b = buffer[4*(i*WINDOWS_SIZE+j)+2];
+ unsigned char a = buffer[4*(i*WINDOWS_SIZE+j)+3];
+ if ((r == backgroundColor[0] && g == backgroundColor[1] && b == backgroundColor[2] && a == backgroundColor[3]) ||
+ (r == triangleColor[0] && g == triangleColor[1] && b == triangleColor[2] && a == triangleColor[3])) {
+ continue;
+ } else {
+ antialiased = true;
+ break;
+ }
+ }
+ }
+
+ return (activated && antialiased) || (!activated && !antialiased);
+}
+
+// Draw a red triangle with depth equals to 0 then a green triangle whose depth equals -1.
+// If there is an attached depth buffer, the resulting image will be a red triangle. If not,
+// the resulting image will be a green triangle.
+static int testDepth(bool activated) {
+ glViewport(0, 0, WINDOWS_SIZE, WINDOWS_SIZE);
+ glClearColor(backgroundColor[0]/255.f, backgroundColor[1]/255.f, backgroundColor[2]/255.f, backgroundColor[3]/255.f);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LEQUAL);
+
+ drawTriangle(verticesVBO, triangleColor[0], triangleColor[1], triangleColor[2], triangleColor[3]);
+ drawTriangle(verticesVBO2, triangleColor2[0], triangleColor2[1], triangleColor2[2], triangleColor2[3]);
+
+ glDisable(GL_DEPTH_TEST);
+
+ // read the pixel at the center of the resulting image.
+ unsigned char buffer[4];
+ glReadPixels(WINDOWS_SIZE/2, WINDOWS_SIZE/2, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
+
+ bool frontTriangleColor = (buffer[0] == triangleColor[0] && buffer[1] == triangleColor[1] &&
+ buffer[2] == triangleColor[2] && buffer[3] == triangleColor[3]);
+
+ bool backTriangleColor = (buffer[0] == triangleColor2[0] && buffer[1] == triangleColor2[1] &&
+ buffer[2] == triangleColor2[2] && buffer[3] == triangleColor2[3]);
+
+ return (activated && frontTriangleColor) || (!activated && backTriangleColor);
+}
+
+// The stencil function is set to GL_LEQUAL so fragments will be written to the
+// back buffer only if the ref value is less or equal than the one in the stencil buffer.
+// The content of the stencil buffer is initialized to 0xFF.
+// First draw a red triangle whose stencil ref value is 0x1.
+// Then draw a green triangle whose stencil ref value is 0xFF.
+// If there is an attached stencil buffer, the resulting image will be a red triangle. If not,
+// the resulting image will be a green triangle.
+static int testStencil(bool activated) {
+ glViewport(0, 0, WINDOWS_SIZE, WINDOWS_SIZE);
+ glClearColor(backgroundColor[0]/255.f, backgroundColor[1]/255.f, backgroundColor[2]/255.f, backgroundColor[3]/255.f);
+ glClearStencil(0xFF);
+ glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE);
+ glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ glEnable(GL_STENCIL_TEST);
+
+ glStencilFunc(GL_LEQUAL, 0x1, 0xFF);
+ drawTriangle(verticesVBO, triangleColor[0], triangleColor[1], triangleColor[2], triangleColor[3]);
+
+ glStencilFunc(GL_LEQUAL, 0xFF, 0xFF);
+ drawTriangle(verticesVBO, triangleColor2[0], triangleColor2[1], triangleColor2[2], triangleColor2[3]);
+
+ glDisable(GL_STENCIL_TEST);
+
+ unsigned char buffer[4];
+ glReadPixels(WINDOWS_SIZE/2, WINDOWS_SIZE/2, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
+
+ bool firstTriangleColor = (buffer[0] == triangleColor[0] && buffer[1] == triangleColor[1] &&
+ buffer[2] == triangleColor[2] && buffer[3] == triangleColor[3]);
+
+ bool secondTriangleColor = (buffer[0] == triangleColor2[0] && buffer[1] == triangleColor2[1] &&
+ buffer[2] == triangleColor2[2] && buffer[3] == triangleColor2[3]);
+
+ return (activated && firstTriangleColor) || (!activated && secondTriangleColor);
+}
+
+static bool antiAliasingActivated = false;
+static bool depthActivated = false;
+static bool stencilActivated = false;
+
+static int result = 0;
+static int resultAA = 0;
+static int resultDepth = 0;
+static int resultStencil = 0;
+
+static void draw() {
+
+ if (!resultAA) resultAA = testAntiAliasing(antiAliasingActivated);
+
+ if (!resultDepth) resultDepth = testDepth(depthActivated);
+
+ if (!resultStencil) resultStencil = testStencil(stencilActivated);
+
+ result = resultAA && resultDepth && resultStencil;
+
+}
+
+extern int webglAntialiasSupported();
+extern int webglDepthSupported();
+extern int webglStencilSupported();
+
+// Check attributes support in the WebGL implementation (see test_webgl_context_attributes function in test_browser.py)
+// Tests will succeed if they are not.
+static void checkContextAttributesSupport() {
+ if (!webglAntialiasSupported()) {
+ resultAA = 1;
+ EM_ASM(alert('warning: no antialiasing\n'));
+ }
+ if (!webglDepthSupported()) {
+ resultDepth = 1;
+ EM_ASM(alert('warning: no depth\n'));
+ }
+ if (!webglStencilSupported()) {
+ resultStencil = 1;
+ EM_ASM(alert('warning: no stencil\n'));
+ }
+}
+
+
diff --git a/tests/test_webgl_context_attributes_glfw.c b/tests/test_webgl_context_attributes_glfw.c
new file mode 100644
index 00000000..694236d0
--- /dev/null
+++ b/tests/test_webgl_context_attributes_glfw.c
@@ -0,0 +1,47 @@
+#include <GL/glew.h>
+#include <GL/glfw.h>
+#include <emscripten.h>
+
+#include "test_webgl_context_attributes_common.c"
+
+int nbSamples = 0;
+int nbDepthBits = 0;
+int nbStencilBits = 0;
+
+int main() {
+
+ checkContextAttributesSupport();
+
+ glfwInit();
+
+#ifdef AA_ACTIVATED
+ antiAliasingActivated = true;
+ nbSamples = 4;
+#endif
+
+#ifdef DEPTH_ACTIVATED
+ depthActivated = true;
+ nbDepthBits = 16;
+#endif
+
+#ifdef STENCIL_ACTIVATED
+ stencilActivated = true;
+ nbStencilBits = 8;
+#endif
+
+ glfwOpenWindowHint(GLFW_FSAA_SAMPLES, nbSamples);
+ glfwOpenWindow(WINDOWS_SIZE, WINDOWS_SIZE, 8, 8, 8, 8, nbDepthBits, nbStencilBits, GLFW_WINDOW);
+
+ glewInit();
+ initGlObjects();
+
+ draw();
+
+ glfwTerminate();
+
+ REPORT_RESULT();
+
+ return 0;
+
+}
+ \ No newline at end of file
diff --git a/tests/test_webgl_context_attributes_glut.c b/tests/test_webgl_context_attributes_glut.c
new file mode 100644
index 00000000..3255fc9a
--- /dev/null
+++ b/tests/test_webgl_context_attributes_glut.c
@@ -0,0 +1,42 @@
+#include <GL/glew.h>
+#include <GL/glut.h>
+#include <emscripten.h>
+
+#include "test_webgl_context_attributes_common.c"
+
+int main(int argc, char *argv[]) {
+
+ checkContextAttributesSupport();
+
+ unsigned int glutDisplayMode = GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA;
+
+#ifdef AA_ACTIVATED
+ antiAliasingActivated = true;
+ glutDisplayMode |= GLUT_MULTISAMPLE;
+#endif
+
+#ifdef DEPTH_ACTIVATED
+ depthActivated = true;
+ glutDisplayMode |= GLUT_DEPTH;
+#endif
+
+#ifdef STENCIL_ACTIVATED
+ stencilActivated = true;
+ glutDisplayMode |= GLUT_STENCIL;
+#endif
+
+ glutInit(&argc, argv);
+ glutInitWindowSize(WINDOWS_SIZE, WINDOWS_SIZE);
+ glutInitDisplayMode(glutDisplayMode);
+ glutCreateWindow("WebGL");
+ glutDisplayFunc(draw);
+
+ glewInit();
+ initGlObjects();
+
+ draw();
+
+ REPORT_RESULT();
+
+ return 0;
+}
diff --git a/tests/test_webgl_context_attributes_sdl.c b/tests/test_webgl_context_attributes_sdl.c
new file mode 100644
index 00000000..23ad4378
--- /dev/null
+++ b/tests/test_webgl_context_attributes_sdl.c
@@ -0,0 +1,50 @@
+#include <GL/glew.h>
+#define NO_SDL_GLEXT
+#include <SDL/SDL.h>
+#include <SDL/SDL_opengl.h>
+#include <emscripten.h>
+
+#include "test_webgl_context_attributes_common.c"
+
+int main(int argc, char *argv[]) {
+
+ checkContextAttributesSupport();
+
+ SDL_Init(SDL_INIT_VIDEO);
+
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+#ifdef AA_ACTIVATED
+ antiAliasingActivated = true;
+ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
+ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
+#else
+ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
+ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
+#endif
+
+#ifdef DEPTH_ACTIVATED
+ depthActivated = true;
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+#else
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
+#endif
+
+#ifdef STENCIL_ACTIVATED
+ stencilActivated = true;
+ SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
+#else
+ SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
+#endif
+
+ SDL_Surface *screen = SDL_SetVideoMode(WINDOWS_SIZE, WINDOWS_SIZE, 32, SDL_OPENGL);
+
+ glewInit();
+ initGlObjects();
+
+ draw();
+
+ REPORT_RESULT();
+
+ return 0;
+}