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authorAlon Zakai <alonzakai@gmail.com>2012-04-12 20:36:39 -0700
committerAlon Zakai <alonzakai@gmail.com>2012-04-12 20:36:39 -0700
commit3818506c0f6e29e9ce4f73ae053e3c35d4245adb (patch)
tree03e3f3bae5bbef105ccc1d858645cfe18346ea16 /tests
parent30b6096c5b066b8e073b34f4a20337aa534bf8fb (diff)
add glReadPixels and sdl/gl test for it
Diffstat (limited to 'tests')
-rwxr-xr-xtests/runner.py6
-rw-r--r--tests/sdl_gl_read.c155
2 files changed, 161 insertions, 0 deletions
diff --git a/tests/runner.py b/tests/runner.py
index 06d143f7..a479cf9f 100755
--- a/tests/runner.py
+++ b/tests/runner.py
@@ -6997,6 +6997,12 @@ elif 'browser' in str(sys.argv):
Popen(['python', EMCC, '-O2', '--minify', '0', os.path.join(self.get_dir(), 'sdl_audio.c'), '--preload-file', 'sound.ogg', '--preload-file', 'sound2.wav', '-o', 'page.html', '-s', 'EXPORTED_FUNCTIONS=["_main", "_play", "_play2"]']).communicate()
self.run_browser('page.html', '', '/report_result?1')
+ def test_sdl_gl_read(self):
+ # SDL, OpenGL, readPixels
+ open(os.path.join(self.get_dir(), 'sdl_gl_read.c'), 'w').write(self.with_report_result(open(path_from_root('tests', 'sdl_gl_read.c')).read()))
+ Popen(['python', EMCC, os.path.join(self.get_dir(), 'sdl_gl_read.c'), '-o', 'something.html']).communicate()
+ self.run_browser('something.html', '.', '/report_result?1')
+
def zzztest_sdl_ogl(self):
# SDL, OpenGL, textures, immediate mode
shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
diff --git a/tests/sdl_gl_read.c b/tests/sdl_gl_read.c
new file mode 100644
index 00000000..552eb8c0
--- /dev/null
+++ b/tests/sdl_gl_read.c
@@ -0,0 +1,155 @@
+// Built from glbook/hello triange and sdl_ogl, see details there
+
+#include "SDL/SDL.h"
+#include "SDL/SDL_image.h"
+#include "SDL/SDL_opengl.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+
+GLuint programObject;
+int width = 512;
+int height = 256;
+
+GLuint LoadShader ( GLenum type, const char *shaderSrc )
+{
+ GLuint shader;
+ GLint compiled;
+
+ shader = glCreateShader ( type );
+ if ( shader == 0 )
+ return 0;
+
+ glShaderSource ( shader, 1, &shaderSrc, NULL );
+ glCompileShader ( shader );
+ glGetShaderiv ( shader, GL_COMPILE_STATUS, &compiled );
+ if ( !compiled )
+ {
+ GLint infoLen = 0;
+ glGetShaderiv ( shader, GL_INFO_LOG_LENGTH, &infoLen );
+ if ( infoLen > 1 )
+ {
+ char* infoLog = malloc (sizeof(char) * infoLen );
+ glGetShaderInfoLog ( shader, infoLen, NULL, infoLog );
+ printf ( "Error compiling shader:\n%s\n", infoLog );
+ free ( infoLog );
+ }
+ glDeleteShader ( shader );
+ return 0;
+ }
+ return shader;
+}
+
+int Init ()
+{
+ GLbyte vShaderStr[] =
+ "attribute vec4 vPosition; \n"
+ "void main() \n"
+ "{ \n"
+ " gl_Position = vPosition; \n"
+ "} \n";
+
+ GLbyte fShaderStr[] =
+ "precision mediump float;\n"\
+ "void main() \n"
+ "{ \n"
+ " gl_FragColor = vec4 ( 0.0, 0.0, 1.0, 1.0 );\n"
+ "} \n";
+
+ GLuint vertexShader;
+ GLuint fragmentShader;
+ GLint linked;
+
+ vertexShader = LoadShader ( GL_VERTEX_SHADER, vShaderStr );
+ fragmentShader = LoadShader ( GL_FRAGMENT_SHADER, fShaderStr );
+
+ programObject = glCreateProgram ( );
+ if ( programObject == 0 )
+ return 0;
+
+ glAttachShader ( programObject, vertexShader );
+ glAttachShader ( programObject, fragmentShader );
+ glBindAttribLocation ( programObject, 0, "vPosition" );
+ glLinkProgram ( programObject );
+ glGetProgramiv ( programObject, GL_LINK_STATUS, &linked );
+ if ( !linked )
+ {
+ GLint infoLen = 0;
+ glGetProgramiv ( programObject, GL_INFO_LOG_LENGTH, &infoLen );
+ if ( infoLen > 1 )
+ {
+ char* infoLog = malloc (sizeof(char) * infoLen );
+ glGetProgramInfoLog ( programObject, infoLen, NULL, infoLog );
+ printf ( "Error linking program:\n%s\n", infoLog );
+ free ( infoLog );
+ }
+ glDeleteProgram ( programObject );
+ return GL_FALSE;
+ }
+
+ glClearColor ( 0.0f, 0.0f, 0.0f, 0.0f );
+ return GL_TRUE;
+}
+
+///
+// Draw a triangle using the shader pair created in Init()
+//
+void Draw ()
+{
+ GLfloat vVertices[] = { 0.0f, 0.5f, 0.0f,
+ -0.5f, -0.5f, 0.0f,
+ 0.5f, -0.5f, 0.0f };
+
+ // No clientside arrays, so do this in a webgl-friendly manner
+ GLuint vertexPosObject;
+ glGenBuffers(1, &vertexPosObject);
+ glBindBuffer(GL_ARRAY_BUFFER, vertexPosObject);
+ glBufferData(GL_ARRAY_BUFFER, 9*4, vVertices, GL_STATIC_DRAW);
+
+ glViewport ( 0, 0, width, height );
+ glClear ( GL_COLOR_BUFFER_BIT );
+ glUseProgram ( programObject );
+
+ glBindBuffer(GL_ARRAY_BUFFER, vertexPosObject);
+ glVertexAttribPointer(0 /* ? */, 3, GL_FLOAT, 0, 0, 0);
+ glEnableVertexAttribArray(0);
+
+ glDrawArrays ( GL_TRIANGLES, 0, 3 );
+}
+
+void Verify() {
+ unsigned char *data = malloc(width*height*4);
+ glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ // Should see some blue, and nothing else
+ int seen = 0;
+ int ok = 1;
+ for (int x = 0; x < width*height; x++) {
+ seen = seen || data[x*4+2] != 0;
+ ok = ok && (data[x*4+0] == 0);
+ ok = ok && (data[x*4+1] == 0);
+ }
+ int result = seen && ok;
+ REPORT_RESULT();
+}
+
+int main(int argc, char *argv[])
+{
+ SDL_Surface *screen;
+ if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
+ printf("Unable to initialize SDL: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ screen = SDL_SetVideoMode(width, height, 32, SDL_OPENGL);
+ if (!screen) {
+ printf("Unable to set video mode: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ Init();
+ Draw();
+ Verify();
+
+ return 0;
+}
+