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author | Jukka Jylänki <jujjyl@gmail.com> | 2014-01-22 12:26:21 +0200 |
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committer | Jukka Jylänki <jujjyl@gmail.com> | 2014-01-22 12:29:29 +0200 |
commit | e797f2af396f79acb824aaac8ac7befa7528dfa3 (patch) | |
tree | 26c0febee99e8b3ec607eb03edc8081f3485e511 /tests | |
parent | cc77e142465c3df7ac02dfe21560e23ab7d1df70 (diff) |
Fix default vertex color to (1,1,1,1) and properly enable correct attribute streams when doing immediate mode rendering when GL_FFP_ONLY is set.
Diffstat (limited to 'tests')
-rw-r--r-- | tests/s3tc.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/s3tc.c b/tests/s3tc.c index 5f7bee83..eb2ed3fc 100644 --- a/tests/s3tc.c +++ b/tests/s3tc.c @@ -133,7 +133,7 @@ int main(int argc, char *argv[]) glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); - // Render the last item using oldschool glBegin etc + // Render the last item using oldschool glBegin etc glBegin( GL_TRIANGLE_STRIP ); glTexCoord2i( 0, 0 ); glVertex3f( 100, 300, 0 ); glTexCoord2i( 1, 0 ); glVertex3f( 300, 300, 0 ); |