diff options
author | Alon Zakai <alonzakai@gmail.com> | 2014-01-24 09:29:37 -0800 |
---|---|---|
committer | Alon Zakai <alonzakai@gmail.com> | 2014-01-24 09:29:37 -0800 |
commit | 4f5a270f09ff132eee8732f628c1f039decb2280 (patch) | |
tree | cf21c7f857d245ad67381a49ce96127786a26c55 /tests | |
parent | c91f409ab001982cea23ba08ce0ef578337707a7 (diff) | |
parent | 9f7690fa3de0d28ed93c88f2a80537a79bfd2847 (diff) |
Merge pull request #2035 from juj/html5_events1.9.4
HTML5 Events API.
Diffstat (limited to 'tests')
-rw-r--r-- | tests/test_browser.py | 2 | ||||
-rw-r--r-- | tests/test_html5.c | 474 |
2 files changed, 476 insertions, 0 deletions
diff --git a/tests/test_browser.py b/tests/test_browser.py index 3000240d..f185c211 100644 --- a/tests/test_browser.py +++ b/tests/test_browser.py @@ -1813,3 +1813,5 @@ Module["preRun"].push(function () { self.btest('doublestart.c', args=['--pre-js', 'pre.js', '-o', 'test.html'], expected='1') + def test_html5(self): + self.btest(path_from_root('tests', 'test_html5.c'), expected='0') diff --git a/tests/test_html5.c b/tests/test_html5.c new file mode 100644 index 00000000..77ddea98 --- /dev/null +++ b/tests/test_html5.c @@ -0,0 +1,474 @@ +#include <stdio.h> +#include <emscripten.h> +#include <string.h> +#include <emscripten/html5.h> + +static inline const char *emscripten_event_type_to_string(int eventType) { + const char *events[] = { "(invalid)", "(none)", "keypress", "keydown", "keyup", "click", "mousedown", "mouseup", "dblclick", "mousemove", "wheel", "resize", + "scroll", "blur", "focus", "focusin", "focusout", "deviceorientation", "devicemotion", "orientationchange", "fullscreenchange", "pointerlockchange", + "visibilitychange", "touchstart", "touchend", "touchmove", "touchcancel", "gamepadconnected", "gamepaddisconnected", "beforeunload", + "batterychargingchange", "batterylevelchange", "webglcontextlost", "webglcontextrestored", "(invalid)" }; + ++eventType; + if (eventType < 0) eventType = 0; + if (eventType >= sizeof(events)/sizeof(events[0])) eventType = sizeof(events)/sizeof(events[0])-1; + return events[eventType]; +} + +const char *emscripten_result_to_string(EMSCRIPTEN_RESULT result) { + if (result == EMSCRIPTEN_RESULT_SUCCESS) return "EMSCRIPTEN_RESULT_SUCCESS"; + if (result == EMSCRIPTEN_RESULT_DEFERRED) return "EMSCRIPTEN_RESULT_DEFERRED"; + if (result == EMSCRIPTEN_RESULT_NOT_SUPPORTED) return "EMSCRIPTEN_RESULT_NOT_SUPPORTED"; + if (result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED) return "EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED"; + if (result == EMSCRIPTEN_RESULT_INVALID_TARGET) return "EMSCRIPTEN_RESULT_INVALID_TARGET"; + if (result == EMSCRIPTEN_RESULT_UNKNOWN_TARGET) return "EMSCRIPTEN_RESULT_UNKNOWN_TARGET"; + if (result == EMSCRIPTEN_RESULT_INVALID_PARAM) return "EMSCRIPTEN_RESULT_INVALID_PARAM"; + if (result == EMSCRIPTEN_RESULT_FAILED) return "EMSCRIPTEN_RESULT_FAILED"; + if (result == EMSCRIPTEN_RESULT_NO_DATA) return "EMSCRIPTEN_RESULT_NO_DATA"; + return "Unknown EMSCRIPTEN_RESULT!"; +} + +#define TEST_RESULT(x) if (ret != EMSCRIPTEN_RESULT_SUCCESS) printf("%s returned %s.\n", #x, emscripten_result_to_string(ret)); + +// The event handler functions can return 1 to suppress the event and disable the default action. That calls event.preventDefault(); +// Returning 0 signals that the event was not consumed by the code, and will allow the event to pass on and bubble up normally. +EM_BOOL key_callback(int eventType, const EmscriptenKeyboardEvent *e, void *userData) +{ + printf("%s, key: \"%s\", code: \"%s\", location: %lu,%s%s%s%s repeat: %d, locale: \"%s\", char: \"%s\", charCode: %lu, keyCode: %lu, which: %lu\n", + emscripten_event_type_to_string(eventType), e->key, e->code, e->location, + e->ctrlKey ? " CTRL" : "", e->shiftKey ? " SHIFT" : "", e->altKey ? " ALT" : "", e->metaKey ? " META" : "", + e->repeat, e->locale, e->charValue, e->charCode, e->keyCode, e->which); + + if (eventType == EMSCRIPTEN_EVENT_KEYPRESS && (!strcmp(e->key, "f") || e->which == 102)) { + EmscriptenFullscreenChangeEvent fsce; + EMSCRIPTEN_RESULT ret = emscripten_get_fullscreen_status(&fsce); + TEST_RESULT(emscripten_get_fullscreen_status); + if (!fsce.isFullscreen) { + printf("Requesting fullscreen..\n"); + ret = emscripten_request_fullscreen(0, 1); + TEST_RESULT(emscripten_request_fullscreen); + } else { + printf("Exiting fullscreen..\n"); + ret = emscripten_exit_fullscreen(); + TEST_RESULT(emscripten_exit_fullscreen); + ret = emscripten_get_fullscreen_status(&fsce); + TEST_RESULT(emscripten_get_fullscreen_status); + if (fsce.isFullscreen) { + fprintf(stderr, "Fullscreen exit did not work!\n"); + } + } + } + + if (eventType == EMSCRIPTEN_EVENT_KEYPRESS && (!strcmp(e->key, "p") || e->which == 112)) { + EmscriptenPointerlockChangeEvent plce; + EMSCRIPTEN_RESULT ret = emscripten_get_pointerlock_status(&plce); + TEST_RESULT(emscripten_get_pointerlock_status); + if (!plce.isActive) { + printf("Requesting pointer lock..\n"); + ret = emscripten_request_pointerlock(0, 1); + TEST_RESULT(emscripten_request_pointerlock); + } else { + printf("Exiting pointer lock..\n"); + ret = emscripten_exit_pointerlock(); + TEST_RESULT(emscripten_exit_pointerlock); + ret = emscripten_get_pointerlock_status(&plce); + TEST_RESULT(emscripten_get_pointerlock_status); + if (plce.isActive) { + fprintf(stderr, "Pointer lock exit did not work!\n"); + } + } + } + + return 0; +} + +EM_BOOL mouse_callback(int eventType, const EmscriptenMouseEvent *e, void *userData) +{ + printf("%s, screen: (%ld,%ld), client: (%ld,%ld),%s%s%s%s button: %hu, buttons: %hu, movement: (%ld,%ld), canvas: (%ld,%ld)\n", + emscripten_event_type_to_string(eventType), e->screenX, e->screenY, e->clientX, e->clientY, + e->ctrlKey ? " CTRL" : "", e->shiftKey ? " SHIFT" : "", e->altKey ? " ALT" : "", e->metaKey ? " META" : "", + e->button, e->buttons, e->movementX, e->movementY, e->canvasX, e->canvasY); + + return 0; +} + +EM_BOOL wheel_callback(int eventType, const EmscriptenWheelEvent *e, void *userData) +{ + printf("%s, screen: (%ld,%ld), client: (%ld,%ld),%s%s%s%s button: %hu, buttons: %hu, canvas: (%ld,%ld), delta:(%g,%g,%g), deltaMode:%lu\n", + emscripten_event_type_to_string(eventType), e->mouse.screenX, e->mouse.screenY, e->mouse.clientX, e->mouse.clientY, + e->mouse.ctrlKey ? " CTRL" : "", e->mouse.shiftKey ? " SHIFT" : "", e->mouse.altKey ? " ALT" : "", e->mouse.metaKey ? " META" : "", + e->mouse.button, e->mouse.buttons, e->mouse.canvasX, e->mouse.canvasY, + (float)e->deltaX, (float)e->deltaY, (float)e->deltaZ, e->deltaMode); + + return 0; +} + +EM_BOOL uievent_callback(int eventType, const EmscriptenUiEvent *e, void *userData) +{ + printf("%s, detail: %ld, document.body.client size: (%d,%d), window.inner size: (%d,%d), scrollPos: (%d, %d)\n", + emscripten_event_type_to_string(eventType), e->detail, e->documentBodyClientWidth, e->documentBodyClientHeight, + e->windowInnerWidth, e->windowInnerHeight, e->scrollTop, e->scrollLeft); + + return 0; +} + +EM_BOOL focusevent_callback(int eventType, const EmscriptenFocusEvent *e, void *userData) +{ + printf("%s, nodeName: \"%s\", id: \"%s\"\n", emscripten_event_type_to_string(eventType), e->nodeName, e->id[0] == '\0' ? "(empty string)" : e->id); + + return 0; +} + +EM_BOOL deviceorientation_callback(int eventType, const EmscriptenDeviceOrientationEvent *e, void *userData) +{ + printf("%s, (%g, %g, %g)\n", emscripten_event_type_to_string(eventType), e->alpha, e->beta, e->gamma); + + return 0; +} + +EM_BOOL devicemotion_callback(int eventType, const EmscriptenDeviceMotionEvent *e, void *userData) +{ + printf("%s, accel: (%g, %g, %g), accelInclGravity: (%g, %g, %g), rotationRate: (%g, %g, %g)\n", + emscripten_event_type_to_string(eventType), + e->accelerationX, e->accelerationY, e->accelerationZ, + e->accelerationIncludingGravityX, e->accelerationIncludingGravityY, e->accelerationIncludingGravityZ, + e->rotationRateAlpha, e->rotationRateBeta, e->rotationRateGamma); + + return 0; +} + +EM_BOOL orientationchange_callback(int eventType, const EmscriptenOrientationChangeEvent *e, void *userData) +{ + printf("%s, orientationAngle: %d, orientationIndex: %d\n", emscripten_event_type_to_string(eventType), e->orientationAngle, e->orientationIndex); + + return 0; +} + +EM_BOOL fullscreenchange_callback(int eventType, const EmscriptenFullscreenChangeEvent *e, void *userData) +{ + printf("%s, isFullscreen: %d, fullscreenEnabled: %d, fs element nodeName: \"%s\", fs element id: \"%s\"\n", + emscripten_event_type_to_string(eventType), e->isFullscreen, e->fullscreenEnabled, e->nodeName, e->id); + + return 0; +} + +EM_BOOL pointerlockchange_callback(int eventType, const EmscriptenPointerlockChangeEvent *e, void *userData) +{ + printf("%s, isActive: %d, pointerlock element nodeName: \"%s\", id: \"%s\"\n", + emscripten_event_type_to_string(eventType), e->isActive, e->nodeName, e->id); + + return 0; +} + +EM_BOOL visibilitychange_callback(int eventType, const EmscriptenVisibilityChangeEvent *e, void *userData) +{ + printf("%s, hidden: %d, visibilityState: %d\n", emscripten_event_type_to_string(eventType), e->hidden, e->visibilityState); + + return 0; +} + +EM_BOOL touch_callback(int eventType, const EmscriptenTouchEvent *e, void *userData) +{ + printf("%s, numTouches: %d %s%s%s%s\n", + emscripten_event_type_to_string(eventType), e->numTouches, + e->ctrlKey ? " CTRL" : "", e->shiftKey ? " SHIFT" : "", e->altKey ? " ALT" : "", e->metaKey ? " META" : ""); + for(int i = 0; i < e->numTouches; ++i) + { + const EmscriptenTouchPoint *t = &e->touches[i]; + printf(" %ld: screen: (%ld,%ld), client: (%ld,%ld), page: (%ld,%ld), isChanged: %d, onTarget: %d, canvas: (%ld, %ld)\n", + t->identifier, t->screenX, t->screenY, t->clientX, t->clientY, t->pageX, t->pageY, t->isChanged, t->onTarget, t->canvasX, t->canvasY); + } + + return 0; +} + +EM_BOOL gamepad_callback(int eventType, const EmscriptenGamepadEvent *e, void *userData) +{ + printf("%s: timeStamp: %g, connected: %d, index: %ld, numAxes: %d, numButtons: %d, id: \"%s\", mapping: \"%s\"\n", + eventType != 0 ? emscripten_event_type_to_string(eventType) : "Gamepad state", e->timestamp, e->connected, e->index, + e->numAxes, e->numButtons, e->id, e->mapping); + + if (e->connected) + { + for(int i = 0; i < e->numAxes; ++i) + printf("Axis %d: %g\n", i, e->axis[i]); + + for(int i = 0; i < e->numButtons; ++i) + printf("Button %d: Digital: %d, Analog: %g\n", i, e->digitalButton[i], e->analogButton[i]); + } + + return 0; +} + +const char *beforeunload_callback(int eventType, const void *reserved, void *userData) +{ +#ifdef REPORT_RESULT + return ""; // For test harness, don't show a confirmation dialog to not block and keep the test runner automated. +#else + return "Do you really want to leave the page?"; +#endif +} + +void formatTime(char *str, int seconds) +{ + int h = seconds / (60*60); + seconds -= h*60*60; + int m = seconds / 60; + seconds -= m*60; + if (h > 0) + { + sprintf(str, "%dh:%02dm:%02ds", h, m, seconds); + } + else + { + sprintf(str, "%02dm:%02ds", m, seconds); + } +} + +EM_BOOL battery_callback(int eventType, const EmscriptenBatteryEvent *e, void *userData) +{ + char t1[64]; + formatTime(t1, (int)e->chargingTime); + char t2[64]; + formatTime(t2, (int)e->dischargingTime); + printf("%s: chargingTime: %s, dischargingTime: %s, level: %g%%, charging: %d\n", + emscripten_event_type_to_string(eventType), t1, t2, e->level*100, e->charging); + + return 0; +} + +EM_BOOL webglcontext_callback(int eventType, const void *reserved, void *userData) +{ + printf("%s.\n", emscripten_event_type_to_string(eventType)); + + return 0; +} + +EmscriptenGamepadEvent prevState[32]; +int prevNumGamepads = 0; + +void mainloop() +{ + int numGamepads = emscripten_get_num_gamepads(); + if (numGamepads != prevNumGamepads) + { + if (numGamepads == EMSCRIPTEN_RESULT_NOT_SUPPORTED) { + printf("emscripten_get_num_gamepads returned EMSCRIPTEN_RESULT_NOT_SUPPORTED.\n"); + emscripten_cancel_main_loop(); + return; + } else { + printf("Number of connected gamepads: %d\n", numGamepads); + } + prevNumGamepads = numGamepads; + } + + for(int i = 0; i < numGamepads && i < 32; ++i) + { + EmscriptenGamepadEvent ge; + int failed = emscripten_get_gamepad_status(i, &ge); + if (!failed) + { + int g = ge.index; + for(int j = 0; j < ge.numAxes; ++j) + { + if (ge.axis[j] != prevState[g].axis[j]) + printf("Gamepad %d, axis %d: %g\n", g, j, ge.axis[j]); + } + + for(int j = 0; j < ge.numButtons; ++j) + { + if (ge.analogButton[j] != prevState[g].analogButton[j] || ge.digitalButton[j] != prevState[g].digitalButton[j]) + printf("Gamepad %d, button %d: Digital: %d, Analog: %g\n", g, j, ge.digitalButton[j], ge.analogButton[j]); + } + prevState[g] = ge; + } + } + +} + +#ifdef REPORT_RESULT +void report_result(void *arg) +{ + int result = 0; + REPORT_RESULT(); +} +#endif + +int main() +{ + + EMSCRIPTEN_RESULT ret = emscripten_set_keypress_callback(0, 0, 1, key_callback); + TEST_RESULT(emscripten_set_keypress_callback); + ret = emscripten_set_keydown_callback(0, 0, 1, key_callback); + TEST_RESULT(emscripten_set_keydown_callback); + ret = emscripten_set_keyup_callback(0, 0, 1, key_callback); + TEST_RESULT(emscripten_set_keyup_callback); + + ret = emscripten_set_click_callback(0, 0, 1, mouse_callback); + TEST_RESULT(emscripten_set_click_callback); + ret = emscripten_set_mousedown_callback(0, 0, 1, mouse_callback); + TEST_RESULT(emscripten_set_mousedown_callback); + ret = emscripten_set_mouseup_callback(0, 0, 1, mouse_callback); + TEST_RESULT(emscripten_set_mouseup_callback); + ret = emscripten_set_dblclick_callback(0, 0, 1, mouse_callback); + TEST_RESULT(emscripten_set_dblclick_callback); + ret = emscripten_set_mousemove_callback(0, 0, 1, mouse_callback); + TEST_RESULT(emscripten_set_mousemove_callback); + + ret = emscripten_set_wheel_callback(0, 0, 1, wheel_callback); + TEST_RESULT(emscripten_set_wheel_callback); + + ret = emscripten_set_resize_callback(0, 0, 1, uievent_callback); + TEST_RESULT(emscripten_set_resize_callback); + ret = emscripten_set_scroll_callback(0, 0, 1, uievent_callback); + TEST_RESULT(emscripten_set_scroll_callback); + + ret = emscripten_set_blur_callback(0, 0, 1, focusevent_callback); + TEST_RESULT(emscripten_set_blur_callback); + ret = emscripten_set_focus_callback(0, 0, 1, focusevent_callback); + TEST_RESULT(emscripten_set_focus_callback); + ret = emscripten_set_focusin_callback(0, 0, 1, focusevent_callback); + TEST_RESULT(emscripten_set_focusin_callback); + ret = emscripten_set_focusout_callback(0, 0, 1, focusevent_callback); + TEST_RESULT(emscripten_set_focusout_callback); + + ret = emscripten_set_deviceorientation_callback(0, 1, deviceorientation_callback); + TEST_RESULT(emscripten_set_deviceorientation_callback); + ret = emscripten_set_devicemotion_callback(0, 1, devicemotion_callback); + TEST_RESULT(emscripten_set_devicemotion_callback); + + ret = emscripten_set_orientationchange_callback(0, 1, orientationchange_callback); + TEST_RESULT(emscripten_set_orientationchange_callback); + + // Test the polling of orientation. + EmscriptenOrientationChangeEvent oce; + ret = emscripten_get_orientation_status(&oce); + TEST_RESULT(emscripten_get_orientation_status); + if (ret == EMSCRIPTEN_RESULT_SUCCESS) { + printf("The current orientation is:\n"); + orientationchange_callback(EMSCRIPTEN_EVENT_ORIENTATIONCHANGE, &oce, 0); + } + + int newOrientation = (oce.orientationIndex == EMSCRIPTEN_ORIENTATION_PORTRAIT_PRIMARY + || oce.orientationIndex == EMSCRIPTEN_ORIENTATION_PORTRAIT_SECONDARY) ? EMSCRIPTEN_ORIENTATION_LANDSCAPE_PRIMARY : EMSCRIPTEN_ORIENTATION_PORTRAIT_PRIMARY; + // Test locking of orientation. + ret = emscripten_lock_orientation(newOrientation); + TEST_RESULT(emscripten_lock_orientation); + if (ret == EMSCRIPTEN_RESULT_SUCCESS) { + printf("Locked orientation to state %d.\n", newOrientation); + } + + ret = emscripten_get_orientation_status(&oce); + TEST_RESULT(emscripten_get_orientation_status); + if (ret == EMSCRIPTEN_RESULT_SUCCESS) { + printf("The current orientation is after locking:\n"); + orientationchange_callback(18, &oce, 0); + } + + ret = emscripten_unlock_orientation(); + TEST_RESULT(emscripten_unlock_orientation); + if (ret == EMSCRIPTEN_RESULT_SUCCESS) { + printf("Unlocked orientation.\n"); + } + + EmscriptenFullscreenChangeEvent fsce; + ret = emscripten_get_fullscreen_status(&fsce); + TEST_RESULT(emscripten_get_fullscreen_status); + if (ret == EMSCRIPTEN_RESULT_SUCCESS) { + printf("The current fullscreen status is:\n"); + fullscreenchange_callback(EMSCRIPTEN_EVENT_FULLSCREENCHANGE, &fsce, 0); + } + + ret = emscripten_set_fullscreenchange_callback(0, 0, 1, fullscreenchange_callback); + TEST_RESULT(emscripten_set_fullscreenchange_callback); + + // These won't do anything, since fullscreen must be requested in an event handler, + // but call these anyways to confirm that they don't crash in an exception in the test suite. + ret = emscripten_request_fullscreen(0, 1); + TEST_RESULT(emscripten_request_fullscreen); + ret = emscripten_exit_fullscreen(); + TEST_RESULT(emscripten_exit_fullscreen); + + EmscriptenPointerlockChangeEvent plce; + ret = emscripten_get_pointerlock_status(&plce); + TEST_RESULT(emscripten_get_pointerlock_status); + if (ret == EMSCRIPTEN_RESULT_SUCCESS) { + printf("The current pointerlock status is:\n"); + pointerlockchange_callback(EMSCRIPTEN_EVENT_POINTERLOCKCHANGE, &plce, 0); + } + + ret = emscripten_set_pointerlockchange_callback(0, 0, 1, pointerlockchange_callback); + TEST_RESULT(emscripten_set_pointerlockchange_callback); + + // These won't do anything, since pointer lock must be requested in an event handler, + // but call these anyways to confirm that they don't crash in an exception in the test suite. + ret = emscripten_request_pointerlock(0, 1); + TEST_RESULT(emscripten_request_pointerlock); + ret = emscripten_exit_pointerlock(); + TEST_RESULT(emscripten_exit_pointerlock); + + int vibratePattern[] = { + 150, 500, + 300, 500, + 450 + }; + ret = emscripten_vibrate_pattern(vibratePattern, sizeof(vibratePattern)/sizeof(vibratePattern[0])); + TEST_RESULT(emscripten_vibrate_pattern); + + EmscriptenVisibilityChangeEvent vce; + ret = emscripten_get_visibility_status(&vce); + TEST_RESULT(emscripten_get_visibility_status); + if (ret == EMSCRIPTEN_RESULT_SUCCESS) { + printf("Current visibility status:\n"); + visibilitychange_callback(EMSCRIPTEN_EVENT_VISIBILITYCHANGE, &vce, 0); + } + + ret = emscripten_set_visibilitychange_callback(0, 1, visibilitychange_callback); + TEST_RESULT(emscripten_set_visibilitychange_callback); + + ret = emscripten_set_touchstart_callback(0, 0, 1, touch_callback); + TEST_RESULT(emscripten_set_touchstart_callback); + ret = emscripten_set_touchend_callback(0, 0, 1, touch_callback); + TEST_RESULT(emscripten_set_touchend_callback); + ret = emscripten_set_touchmove_callback(0, 0, 1, touch_callback); + TEST_RESULT(emscripten_set_touchmove_callback); + ret = emscripten_set_touchcancel_callback(0, 0, 1, touch_callback); + TEST_RESULT(emscripten_set_touchcancel_callback); + + ret = emscripten_set_gamepadconnected_callback(0, 1, gamepad_callback); + TEST_RESULT(emscripten_set_gamepadconnected_callback); + ret = emscripten_set_gamepaddisconnected_callback(0, 1, gamepad_callback); + TEST_RESULT(emscripten_set_gamepaddisconnected_callback); + + emscripten_set_main_loop(mainloop, 10, 0); + + ret = emscripten_set_beforeunload_callback(0, beforeunload_callback); + TEST_RESULT(emscripten_set_beforeunload_callback); + + ret = emscripten_set_batterychargingchange_callback(0, battery_callback); + TEST_RESULT(emscripten_set_batterychargingchange_callback); + ret = emscripten_set_batterylevelchange_callback(0, battery_callback); + TEST_RESULT(emscripten_set_batterylevelchange_callback); + + EmscriptenBatteryEvent bs; + ret = emscripten_get_battery_status(&bs); + TEST_RESULT(emscripten_get_battery_status); + if (ret == EMSCRIPTEN_RESULT_SUCCESS) { + printf("Current battery status:\n"); + battery_callback(EMSCRIPTEN_EVENT_BATTERYLEVELCHANGE, &bs, 0); + } + + ret = emscripten_set_webglcontextlost_callback(0, 0, 1, webglcontext_callback); + TEST_RESULT(emscripten_set_webglcontextlost_callback); + ret = emscripten_set_webglcontextrestored_callback(0, 0, 1, webglcontext_callback); + TEST_RESULT(emscripten_set_webglcontextrestored_callback); + + /* For the events to function, one must either call emscripten_set_main_loop or enable Module.noExitRuntime by some other means. + Otherwise the application will exit after leaving main(), and the atexit handlers will clean up all event hooks (by design). */ + EM_ASM(Module['noExitRuntime'] = true); + +#ifdef REPORT_RESULT + // Keep the page running for a moment. + emscripten_async_call(report_result, 0, 5000); +#endif + return 0; +} |