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authorAlon Zakai <alonzakai@gmail.com>2014-03-28 11:04:35 -0700
committerAlon Zakai <alonzakai@gmail.com>2014-03-28 11:04:35 -0700
commita4a85b72ed016b2d652a8a4abe15f58fb15a5b7d (patch)
tree505e4b441b20b2ae25a5ea45a5c255bfd1adaec6 /tests
parentefe2cd8048793dc16db6c42d427591f08f9b7f3a (diff)
fix SDL bug where freeing the surface screen did not work properly
Diffstat (limited to 'tests')
-rw-r--r--tests/sdl_free_screen.cpp29
-rw-r--r--tests/test_browser.py3
2 files changed, 32 insertions, 0 deletions
diff --git a/tests/sdl_free_screen.cpp b/tests/sdl_free_screen.cpp
new file mode 100644
index 00000000..01a849c5
--- /dev/null
+++ b/tests/sdl_free_screen.cpp
@@ -0,0 +1,29 @@
+#include <stdio.h>
+#include <SDL/SDL.h>
+
+
+extern "C" int main(int argc, char** argv) {
+
+ SDL_Init(SDL_INIT_VIDEO);
+ SDL_Surface *screen = SDL_SetVideoMode(256, 256, 32, SDL_SWSURFACE);
+ printf("freeing screen...\n");
+ SDL_FreeSurface(screen);
+ printf("recreating...\n");
+ screen = SDL_SetVideoMode(256, 256, 32, SDL_SWSURFACE);
+ printf("seems ok!\n");
+
+ if (SDL_MUSTLOCK(screen)) SDL_LockSurface(screen);
+ for (int i = 0; i < 256; i++) {
+ for (int j = 0; j < 256; j++) {
+ // alpha component is actually ignored, since this is to the screen
+ *((Uint32*)screen->pixels + i * 256 + j) = SDL_MapRGBA(screen->format, i, j, 255-i, (i+j) % 255);
+ }
+ }
+ if (SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);
+ SDL_Flip(screen);
+
+ SDL_Quit();
+
+ return 0;
+}
+
diff --git a/tests/test_browser.py b/tests/test_browser.py
index f0343669..cf893eb5 100644
--- a/tests/test_browser.py
+++ b/tests/test_browser.py
@@ -1587,6 +1587,9 @@ void *getBindBuffer() {
def test_sdl_surface_refcount(self):
self.btest('sdl_surface_refcount.c', expected='1')
+ def test_sdl_free_screen(self):
+ self.btest('sdl_free_screen.cpp', reference='htmltest.png')
+
def test_glbegin_points(self):
shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
self.btest('glbegin_points.c', reference='glbegin_points.png', args=['--preload-file', 'screenshot.png', '-s', 'LEGACY_GL_EMULATION=1'])