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authorJez Ng <me@jezng.com>2013-06-17 18:00:44 -0700
committerJez Ng <me@jezng.com>2013-06-17 18:30:43 -0700
commit83d1e40dc67587c0eee1a5103ee51cfc435aa91d (patch)
tree2cdef0c4a216a38526dd58f9d472404cdcdc27f4 /tests/sdl_canvas_blank.c
parent31f73d04a0f1120746e40b7a35b5d609dbc598ab (diff)
Fix SDL color encoding.
Little-endian + RGBA means that red is located at the lowest-order bits, not the highest. The hello_world_sdl test is now portable, because we no longer write to individual bytes. We also add a test for a completely blank screen, which should be black, not red. Closes #1287, #761, #765.
Diffstat (limited to 'tests/sdl_canvas_blank.c')
-rw-r--r--tests/sdl_canvas_blank.c17
1 files changed, 17 insertions, 0 deletions
diff --git a/tests/sdl_canvas_blank.c b/tests/sdl_canvas_blank.c
new file mode 100644
index 00000000..0e7607a6
--- /dev/null
+++ b/tests/sdl_canvas_blank.c
@@ -0,0 +1,17 @@
+#include <stdio.h>
+#include <SDL/SDL.h>
+
+
+int main() {
+ SDL_Init(SDL_INIT_VIDEO);
+ SDL_Surface *screen = SDL_SetVideoMode(256, 256, 32, SDL_SWSURFACE);
+
+ if (SDL_MUSTLOCK(screen)) SDL_LockSurface(screen);
+ if (SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);
+ SDL_Flip(screen);
+
+ SDL_Quit();
+
+ return 0;
+}
+