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author | Jez Ng <me@jezng.com> | 2013-06-17 18:00:44 -0700 |
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committer | Jez Ng <me@jezng.com> | 2013-06-17 18:30:43 -0700 |
commit | 83d1e40dc67587c0eee1a5103ee51cfc435aa91d (patch) | |
tree | 2cdef0c4a216a38526dd58f9d472404cdcdc27f4 /tests/sdl_canvas_blank.c | |
parent | 31f73d04a0f1120746e40b7a35b5d609dbc598ab (diff) |
Fix SDL color encoding.
Little-endian + RGBA means that red is located at the lowest-order bits,
not the highest.
The hello_world_sdl test is now portable, because we no longer write to
individual bytes.
We also add a test for a completely blank screen, which should be black, not
red.
Closes #1287, #761, #765.
Diffstat (limited to 'tests/sdl_canvas_blank.c')
-rw-r--r-- | tests/sdl_canvas_blank.c | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/tests/sdl_canvas_blank.c b/tests/sdl_canvas_blank.c new file mode 100644 index 00000000..0e7607a6 --- /dev/null +++ b/tests/sdl_canvas_blank.c @@ -0,0 +1,17 @@ +#include <stdio.h> +#include <SDL/SDL.h> + + +int main() { + SDL_Init(SDL_INIT_VIDEO); + SDL_Surface *screen = SDL_SetVideoMode(256, 256, 32, SDL_SWSURFACE); + + if (SDL_MUSTLOCK(screen)) SDL_LockSurface(screen); + if (SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen); + SDL_Flip(screen); + + SDL_Quit(); + + return 0; +} + |